make 3d noise work
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@ -3,6 +3,13 @@
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Copyright (C) 2022 MisterE
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Copyright (C) 2022 regulus
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Copyright (C) 2022 LMD
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Copyright (C) 2010 David Ng (voronoi.lua)
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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95
init.lua
95
init.lua
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@ -1,19 +1,27 @@
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luamap = {}
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luamap.noises = {}
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luamap.noises_2d = {}
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luamap.noises_3d = {}
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function luamap.remap(val, min_val, max_val, min_map, max_map)
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return (val-min_val)/(max_val-min_val) * (max_map-min_map) + min_map
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end
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function luamap.lerp(var_a, var_b, ratio)
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return (1-ratio)*var_a + (ratio*var_b)
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function luamap.lerp(var_a, var_b, ratio, power)
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power = power or 1
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return (1-ratio)*(var_a^power) + (ratio*(var_b^power))
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end
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function luamap.register_noise(name,data)
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luamap.noises[name] = {}
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luamap.noises[name].np_vals = data.np_vals
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luamap.noises[name].nobj = nil
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luamap.noises[name].type = data.type or "2d"
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if data.type == "2d" then
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luamap.noises_2d[name] = {}
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luamap.noises_2d[name].np_vals = data.np_vals
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luamap.noises_2d[name].nobj = nil
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else -- 3d
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luamap.noises_3d[name] = {}
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luamap.noises_3d[name].np_vals = data.np_vals
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luamap.noises_3d[name].nobj = nil
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end
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end
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local c_air = minetest.get_content_id("air")
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@ -36,50 +44,65 @@ function luamap.set_singlenode()
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end)
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end
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local noise_vals = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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-- localize vars
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local logic = luamap.logic
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local noises_2d = luamap.noises_2d
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local noises_3d = luamap.noises_3d
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local sidelen = maxp.x - minp.x + 1
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local chulens3d = {x=sidelen, y=sidelen+17, z=sidelen}
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local chulens3d = {x=sidelen, y=sidelen, z=sidelen}
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local chulens2d = {x=sidelen, y=sidelen, z=1}
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local minpos3d = {x=minp.x, y=minp.y-16, z=minp.z}
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local minpos2d = {x=minp.x, y=minp.z}
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for name,elements in pairs(luamap.noises) do
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if luamap.noises[name].type == "2d" then
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luamap.noises[name].nobj = luamap.noises[name].nobj or minetest.get_perlin_map(luamap.noises[name].np_vals, chulens2d)
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luamap.noises[name].nvals = luamap.noises[name].nobj:get2dMap_flat(minpos2d)
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else -- 3d
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luamap.noises[name].nobj = luamap.noises[name].nobj or minetest.get_perlin_map(luamap.noises[name].np_vals, chulens3d)
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luamap.noises[name].nvals = luamap.noises[name].nobj:get3dMap_flat(minpos3d)
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end
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for name,elements in pairs(noises_2d) do
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noises_2d[name].nobj = noises_2d[name].nobj or minetest.get_perlin_map(noises_2d[name].np_vals, chulens2d)
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noises_2d[name].nvals = noises_2d[name].nobj:get_2d_map_flat(minpos2d)
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end
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local ni3d = 1
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local ni2d = 1
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for z = minp.z, maxp.z do
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for y = minp.y - 16, maxp.y + 1 do
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local vi = area:index(minp.x, y, z)
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for x = minp.x, maxp.x do
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local noise_vals = {}
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for name,elements in pairs(luamap.noises) do
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if elements.type == "2d" then
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noise_vals[name] = elements.nvals[ni2d]
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else -- 3d
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noise_vals[name] = elements.nvals[ni3d]
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end
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end
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data[vi] = luamap.logic(noise_vals,x,y,z,seed)
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ni3d = ni3d + 1
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ni2d = ni2d + 1
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vi = vi + 1
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for name,elements in pairs(noises_3d) do
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noises_3d[name].nobj = noises_3d[name].nobj or minetest.get_perlin_map(noises_3d[name].np_vals, chulens3d)
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noises_3d[name].nvals = noises_3d[name].nobj:get_3d_map_flat(minpos3d)
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end
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local xstride, ystride, zstride = 1,sidelen,sidelen*sidelen
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local i2d = 1
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local i3dz = 1
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for z = minp.z, maxp.z do
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local i3dx=i3dz
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for x = minp.x, maxp.x do
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for name,elements in pairs(noises_2d) do
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noise_vals[name] = elements.nvals[i2d]
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end
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ni2d = ni2d - sidelen
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local i3dy=i3dx
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for y = minp.y, maxp.y do
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local vi = area:index(x, y, z)
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for name,elements in pairs(noises_3d) do
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noise_vals[name] = elements.nvals[i3dy]
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end
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data[vi] = logic(noise_vals,x,y,z,seed)
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i3dy = i3dy + ystride
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end
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i3dx = i3dx + xstride
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i2d = i2d + 1
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end
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ni2d = ni2d + sidelen
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i3dz=i3dz+zstride
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end
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luamap.precalc(data, area, vm, minp, maxp, seed)
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vm:set_data(data)
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