From 09051784e8faec4fb358806a5afc19e36169363a Mon Sep 17 00:00:00 2001 From: seventeenthShulker Date: Fri, 7 Jul 2023 20:59:31 +0200 Subject: [PATCH] Splinetest --- init.lua | 92 ++++++++++++++++++++++++++++++++++++++++++-------------- mod.conf | 2 +- 2 files changed, 71 insertions(+), 23 deletions(-) diff --git a/init.lua b/init.lua index 633c6c6..fb98ecc 100644 --- a/init.lua +++ b/init.lua @@ -2,31 +2,74 @@ luamap.set_singlenode() -- main noise -local recip_factors = {1115, 743, 446, 318, 202, 171, 131, 117, 97} +local recip_factors = {371, 223, 139, 73, 31, 16} + +-- local seed = math.random(2147483647) + +function land_spline(x) + if x < -1 or x > 1 then + return 0 + end + + local y = 0.0 + if x <= -0.528 then + y = 1.1948552276997075*x^3 + 3.584565683099122*x^2 + 4.286591395034321*x + 0.8968809396349067 + elseif x <= -0.336 then + y = -6.144176980539161*x^3 - 8.040461334751244*x^2 - 1.8514228703906723*x - 0.18340957107989228 + elseif x <= -0.067 then + y = -0.9240711699722817*x^3 - 2.778594677699831*x^2 - 0.08343567362139721*x + 0.014604994958266554 + elseif x <= 0.12 then + y = 17.58213581226864*x^3 + 0.9411529257305944*x^2 + 0.16578741580844128*x + 0.02017097728886628 + elseif x <= 0.304 then + y = -24.236381697286387*x^3 + 15.995819229170404*x^2 - 1.6407725406043359*x + 0.09243337554537737 + elseif x <= 0.541 then + y = 15.137791660779909*x^3 - 19.913426873386058*x^2 + 9.27563827457283*x - 1.0137629203925753 + elseif x <= 0.77 then + y = -12.983576263592651*x^3 + 25.727553267870604*x^2 - 15.416131981847027*x + 3.438986315848472 + else + y = 6.180446233374517*x^3 - 18.54133870012355*x^2 + 18.670914833508473*x - 5.31002236675944 + end + + return y +end for i, r_fac in ipairs(recip_factors) do - minetest.log("warning", r_fac) luamap.register_noise("terrain_o" .. i, { type = "2d", np_vals = { offset = 0, - scale = 1, - spread = {x=r_fac, y=r_fac, z=r_fac}, + scale = 0.5*r_fac, + spread = {x=0.8*r_fac, y=0.8*r_fac, z=0.8*r_fac}, seed = math.random(2147483647), - octaves = 1, - persist = 1, - lacunarity = 1.0, - flags = "" + octaves = 4, + persist = 0.3, + lacunarity = 1.5, + flags = "", }, ymin = -31000, ymax = 31000, }) end -local c_stone = minetest.get_content_id("default:stone") --- local c_water = minetest.get_content_id("default:water_source") +luamap.register_noise("inland", { + type = "2d", + np_vals = { + offset = 0, + scale = 1, + spread = {x=128, y=128, z=128}, + seed = math.random(2147483647), + octaves = 4, + persist = 0.4, + lacunarity = 2, + flags = "", + }, +}) --- local water_level = 0 +local c_stone = minetest.get_content_id("default:stone") +local c_sandstone = minetest.get_content_id("default:sandstone") +local c_water = minetest.get_content_id("default:water_source") + +local water_level = 0 local old_logic = luamap.logic @@ -34,20 +77,25 @@ function luamap.logic(noise_vals,x,y,z,seed,original_content) -- get any terrain defined in another mod local content = old_logic(noise_vals,x,y,z,seed,original_content) - -- if y < water_level then - -- content = c_water - -- end - - local terrain_height = 0 - for i, r_fac in ipairs(recip_factors) do - local name = "terrain_o" .. i - terrain_height = terrain_height + r_fac * noise_vals[name] + if y < water_level then + content = c_water end - if y < terrain_height * 0.1 then - if math.random(10) == 7 then minetest.log("warning", "yes") end + local terrain_height = 20 + for i = 1, #recip_factors do + local name = "terrain_o" .. i + terrain_height = terrain_height + noise_vals[name] + end + + terrain_height = 512 * land_spline(luamap.remap(terrain_height, -512, 512, -1, 1)) + terrain_height = terrain_height * 0.4 + + if y < terrain_height then content = c_stone end + if y == math.floor(terrain_height) then + content = c_sandstone + end return content -end \ No newline at end of file +end diff --git a/mod.conf b/mod.conf index c54377b..24913e8 100644 --- a/mod.conf +++ b/mod.conf @@ -1,2 +1,2 @@ name=wgbasetest -depends=luamap \ No newline at end of file +depends=default,luamap \ No newline at end of file