forked from VoxeLibre/VoxeLibre
tabs
This commit is contained in:
parent
5981c0756b
commit
d7f204def6
|
@ -118,27 +118,27 @@ register_splash("mundane", S("Mundane Splash Potion"), "#0000FF", {
|
||||||
|
|
||||||
register_splash("thick", S("Thick Splash Potion"), "#0000FF", {
|
register_splash("thick", S("Thick Splash Potion"), "#0000FF", {
|
||||||
potion_fun = function(player, redx) end,
|
potion_fun = function(player, redx) end,
|
||||||
tt = S("No effect")
|
tt = S("No effect")
|
||||||
})
|
})
|
||||||
|
|
||||||
register_splash("healing", S("Healing Splash Potion"), "#AA0000", {
|
register_splash("healing", S("Healing Splash Potion"), "#AA0000", {
|
||||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end,
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end,
|
||||||
tt = S("+3 HP")
|
tt = S("+3 HP")
|
||||||
})
|
})
|
||||||
|
|
||||||
register_splash("healing_2", S("Healing Splash Potion II"), "#DD0000", {
|
register_splash("healing_2", S("Healing Splash Potion II"), "#DD0000", {
|
||||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end,
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end,
|
||||||
tt = S("+6 HP")
|
tt = S("+6 HP")
|
||||||
})
|
})
|
||||||
|
|
||||||
register_splash("harming", S("Harming Splash Potion"), "#660099", {
|
register_splash("harming", S("Harming Splash Potion"), "#660099", {
|
||||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
|
||||||
tt = S("-4 HP")
|
tt = S("-4 HP")
|
||||||
})
|
})
|
||||||
|
|
||||||
register_splash("harming_2", S("Harming Splash Potion II"), "#330066", {
|
register_splash("harming_2", S("Harming Splash Potion II"), "#330066", {
|
||||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*redx) end,
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*redx) end,
|
||||||
tt = S("-6 HP")
|
tt = S("-6 HP")
|
||||||
})
|
})
|
||||||
|
|
||||||
register_splash("leaping", S("Leaping Splash Potion"), "#00CC33", {
|
register_splash("leaping", S("Leaping Splash Potion"), "#00CC33", {
|
||||||
|
@ -218,13 +218,13 @@ register_splash("regeneration_plus", S("Regeneration Splash Potion +"), "#C53DD3
|
||||||
})
|
})
|
||||||
|
|
||||||
register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", {
|
register_splash("invisibility", S("Invisibility Splash Potion"), "#B0B0B0", {
|
||||||
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR*redx) end,
|
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR*redx) end,
|
||||||
tt = time_string(splash_DUR)
|
tt = time_string(splash_DUR)
|
||||||
})
|
})
|
||||||
|
|
||||||
register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", {
|
register_splash("invisibility_plus", S("Invisibility Splash Potion +"), "#A0A0A0", {
|
||||||
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR_pl*redx) end,
|
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR_pl*redx) end,
|
||||||
tt = time_string(splash_DUR_pl)
|
tt = time_string(splash_DUR_pl)
|
||||||
})
|
})
|
||||||
|
|
||||||
-- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", {
|
-- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", {
|
||||||
|
|
Loading…
Reference in New Issue