forked from VoxeLibre/VoxeLibre
Code cleanup
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@ -17,8 +17,6 @@ minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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for player, vals in pairs(is_invisible) do
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if is_invisible[player] and player:get_properties() then
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is_invisible[player].timer = is_invisible[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#B0B0B0") end
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@ -28,17 +26,11 @@ minetest.register_globalstep(function(dtime)
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is_invisible[player] = nil
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end
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elseif not player:get_properties() then
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is_invisible[player] = nil
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end
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end
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-- Check for poisoned players
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for player, vals in pairs(is_poisoned) do
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if is_poisoned[player] and player:get_properties() then
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is_player = player:is_player()
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entity = player:get_luaentity()
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@ -65,17 +57,11 @@ minetest.register_globalstep(function(dtime)
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is_poisoned[player] = nil
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end
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elseif not player:get_properties() then
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is_poisoned[player] = nil
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end
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end
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-- Check for regnerating players
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for player, vals in pairs(is_regenerating) do
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if is_regenerating[player] then
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is_player = player:is_player()
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entity = player:get_luaentity()
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@ -102,16 +88,12 @@ minetest.register_globalstep(function(dtime)
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is_regenerating[player] = nil
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end
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elseif not player:get_properties() then
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is_regenerating[player] = nil
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end
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end
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-- Check for water breathing players
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for player, vals in pairs(is_water_breathing) do
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if is_water_breathing[player] and player:is_player() then
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if player:is_player() then
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is_water_breathing[player].timer = is_water_breathing[player].timer + dtime
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@ -125,7 +107,7 @@ minetest.register_globalstep(function(dtime)
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is_water_breathing[player] = nil
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end
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elseif not player:is_player() then
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else
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is_water_breathing[player] = nil
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end
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@ -134,9 +116,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for leaping players
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for player, vals in pairs(is_leaping) do
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if is_leaping[player] and player:get_properties() then
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player = player or player:get_luaentity()
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if player:is_player() then
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is_leaping[player].timer = is_leaping[player].timer + dtime
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@ -147,7 +127,7 @@ minetest.register_globalstep(function(dtime)
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is_leaping[player] = nil
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end
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elseif not player:get_properties() then
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else
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is_leaping[player] = nil
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end
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@ -156,9 +136,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for swift players
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for player, vals in pairs(is_swift) do
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if is_swift[player] and player:get_properties() then
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player = player or player:get_luaentity()
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if player:is_player() then
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is_swift[player].timer = is_swift[player].timer + dtime
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@ -169,7 +147,7 @@ minetest.register_globalstep(function(dtime)
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is_swift[player] = nil
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end
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elseif not player:get_properties() then
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else
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is_swift[player] = nil
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end
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@ -178,9 +156,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Night Vision equipped players
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for player, vals in pairs(is_cat) do
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if is_cat[player] and player:get_properties() then
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player = player or player:get_luaentity()
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if player:is_player() then
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is_cat[player].timer = is_cat[player].timer + dtime
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@ -194,7 +170,7 @@ minetest.register_globalstep(function(dtime)
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is_cat[player] = nil
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end
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elseif not player:get_properties() then
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else
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is_cat[player] = nil
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end
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@ -203,7 +179,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Fire Proof players
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for player, vals in pairs(is_fire_proof) do
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if is_fire_proof[player] and player:get_properties() then
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if player:is_player() then
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player = player or player:get_luaentity()
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@ -215,7 +191,7 @@ minetest.register_globalstep(function(dtime)
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is_fire_proof[player] = nil
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end
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elseif not player:get_properties() then
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else
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is_fire_proof[player] = nil
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end
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@ -224,9 +200,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Weak players
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for player, vals in pairs(is_weak) do
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if is_weak[player] and player:get_properties() then
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player = player or player:get_luaentity()
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if player:is_player() then
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is_weak[player].timer = is_weak[player].timer + dtime
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@ -236,7 +210,7 @@ minetest.register_globalstep(function(dtime)
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is_weak[player] = nil
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end
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elseif not player:get_properties() then
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else
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is_weak[player] = nil
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end
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@ -245,9 +219,7 @@ minetest.register_globalstep(function(dtime)
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-- Check for Strong players
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for player, vals in pairs(is_strong) do
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if is_strong[player] and player:get_properties() then
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player = player or player:get_luaentity()
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if player:is_player() then
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is_strong[player].timer = is_strong[player].timer + dtime
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@ -257,7 +229,7 @@ minetest.register_globalstep(function(dtime)
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is_strong[player] = nil
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end
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elseif not player:get_properties() then
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else
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is_strong[player] = nil
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end
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@ -301,8 +273,6 @@ end, true)
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function mcl_potions._reset_player_effects(player)
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player = player or player:get_luaentity()
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if is_invisible[player] then
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mcl_potions.make_invisible(player, false)
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is_invisible[player] = nil
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