forked from VoxeLibre/VoxeLibre
Fix mob textures getting reset on shutdown/startup
This commit is contained in:
parent
b3a6970370
commit
818052dc6c
|
@ -111,6 +111,21 @@ function mob_class:get_staticdata()
|
||||||
return minetest.serialize(tmp)
|
return minetest.serialize(tmp)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function valid_texture(self, def_textures)
|
||||||
|
if not self.base_texture then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.texture_selected then
|
||||||
|
if #def_textures < self.texture_selected then
|
||||||
|
self.texture_selected = nil
|
||||||
|
else
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
function mob_class:mob_activate(staticdata, def, dtime)
|
function mob_class:mob_activate(staticdata, def, dtime)
|
||||||
if not self.object:get_pos() or staticdata == "remove" then
|
if not self.object:get_pos() or staticdata == "remove" then
|
||||||
mcl_burning.extinguish(self.object)
|
mcl_burning.extinguish(self.object)
|
||||||
|
@ -133,16 +148,20 @@ function mob_class:mob_activate(staticdata, def, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
--If textures in definition change, reload textures
|
--If textures in definition change, reload textures
|
||||||
if not self.base_texture or (def.textures and table.indexof(def.textures, self.base_texture) == -1) then
|
if not valid_texture(self, def.textures) then
|
||||||
|
|
||||||
-- compatiblity with old simple mobs textures
|
-- compatiblity with old simple mobs textures
|
||||||
if type(def.textures[1]) == "string" then
|
if type(def.textures[1]) == "string" then
|
||||||
def.textures = {def.textures}
|
def.textures = {def.textures}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not self.texture_selected then
|
||||||
local c = 1
|
local c = 1
|
||||||
if #def.textures > c then c = #def.textures end
|
if #def.textures > c then c = #def.textures end
|
||||||
|
self.texture_selected = math.random(c)
|
||||||
|
end
|
||||||
|
|
||||||
self.base_texture = def.textures[math.random(c)]
|
self.base_texture = def.textures[self.texture_selected]
|
||||||
self.base_mesh = def.mesh
|
self.base_mesh = def.mesh
|
||||||
self.base_size = self.visual_size
|
self.base_size = self.visual_size
|
||||||
self.base_colbox = self.collisionbox
|
self.base_colbox = self.collisionbox
|
||||||
|
|
Loading…
Reference in New Issue