forked from VoxeLibre/VoxeLibre
Use get_look_horizontal in compass func
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@ -17,10 +17,10 @@ minetest.register_globalstep(function(dtime)
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minetest.setting_get("static_spawnpoint") or
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minetest.setting_get("static_spawnpoint") or
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{x=0,y=0,z=0}
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{x=0,y=0,z=0}
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local pos = player:getpos()
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local pos = player:getpos()
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local dir = player:get_look_yaw()
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local dir = player:get_look_horizontal()
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = 90 - math.deg(dir)
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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local angle_relative = (angle_north - angle_dir + 180) % 360
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local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
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local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
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