Migrated enderman to the new visuals

Also made the node holding use vl_held_item
This commit is contained in:
the-real-herowl 2024-05-05 21:05:45 +02:00 committed by the-real-herowl
parent b9ec1a4611
commit 1219b09851
6 changed files with 41 additions and 199 deletions

View File

@ -314,6 +314,7 @@ function mcl_mobs.register_mob(name, def)
return self:mob_activate(staticdata, def, dtime) return self:mob_activate(staticdata, def, dtime)
end, end,
after_activate = def.after_activate,
attack_state = def.attack_state, -- custom attack state attack_state = def.attack_state, -- custom attack state
on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom) on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
harmed_by_heal = def.harmed_by_heal, harmed_by_heal = def.harmed_by_heal,

View File

@ -31,20 +31,9 @@ local place_frequency_min = 235
local place_frequency_max = 245 local place_frequency_max = 245
minetest.register_entity("mobs_mc:ender_eyes", { minetest.register_entity("mobs_mc:ender_eyes", {
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
visual_size = {x=1.01/3, y=1.01/3},
textures = {
"mobs_mc_enderman_eyes.png",
},
on_step = function(self) on_step = function(self)
if self and self.object then self.object:remove()
if not self.object:get_attach() then
self.object:remove()
end
end
end, end,
glow = 50,
}) })
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
@ -66,142 +55,8 @@ end
local pr = PseudoRandom(os.time()*(-334)) local pr = PseudoRandom(os.time()*(-334))
-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
-- and the textures have tranparent pixels.
local block_texture_overrides
do
local cbackground = "mobs_mc_enderman_cactus_background.png"
local ctiles = minetest.registered_nodes["mcl_core:cactus"].tiles
local ctable = {}
local last
for i=1, 6 do
if ctiles[i] then
last = ctiles[i]
end
table.insert(ctable, cbackground .. "^" .. last)
end
block_texture_overrides = {
["mcl_core:cactus"] = ctable,
-- FIXME: replace colorize colors with colors from palette
["mcl_core:dirt_with_grass"] =
{
"mcl_core_grass_block_top.png^[colorize:green:90",
"default_dirt.png",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
}
end
-- Create the textures table for the enderman, depending on which kind of block
-- the enderman holds (if any).
local create_enderman_textures = function(block_type, itemstring)
local base = "mobs_mc_enderman.png^mobs_mc_enderman_eyes.png"
--[[ Order of the textures in the texture table:
Flower, 90 degrees
Flower, 45 degrees
Held block, backside
Held block, bottom
Held block, front
Held block, left
Held block, right
Held block, top
Enderman texture (base)
]]
-- Regular cube
if block_type == "cube" then
local tiles = minetest.registered_nodes[itemstring].tiles
local textures = {}
local last
if block_texture_overrides[itemstring] then
-- Texture override available? Use these instead!
textures = block_texture_overrides[itemstring]
else
-- Extract the texture names
for i = 1, 6 do
if type(tiles[i]) == "string" then
last = tiles[i]
elseif type(tiles[i]) == "table" then
if tiles[i].name then
last = tiles[i].name
end
end
table.insert(textures, last)
end
end
return {
"blank.png",
"blank.png",
textures[5],
textures[2],
textures[6],
textures[3],
textures[4],
textures[1],
base, -- Enderman texture
}
-- Node of plantlike drawtype, 45° (recommended)
elseif block_type == "plantlike45" then
local textures = minetest.registered_nodes[itemstring].tiles
return {
"blank.png",
textures[1],
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base,
}
-- Node of plantlike drawtype, 90°
elseif block_type == "plantlike90" then
local textures = minetest.registered_nodes[itemstring].tiles
return {
textures[1],
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base,
}
elseif block_type == "unknown" then
return {
"blank.png",
"blank.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
base, -- Enderman texture
}
-- No block held (for initial texture)
elseif block_type == "nothing" or block_type == nil then
return {
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base, -- Enderman texture
}
end
end
-- Select a new animation definition. -- Select a new animation definition.
local select_enderman_animation = function(animation_type) local select_rover_animation = function(animation_type)
-- Enderman holds a block -- Enderman holds a block
if animation_type == "block" then if animation_type == "block" then
return { return {
@ -267,23 +122,11 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
xp_max = 5, xp_max = 5,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_enderman.b3d", mesh = "vl_rover.b3d",
textures = create_enderman_textures(), textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" },
visual_size = {x=3, y=3}, glow = 100,
visual_size = {x=10, y=10},
makes_footstep_sound = true, makes_footstep_sound = true,
on_spawn = function(self)
local spider_eyes=false
for n = 1, #self.object:get_children() do
local obj = self.object:get_children()[n]
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
spider_eyes = true
end
end
if not spider_eyes then
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
end
end,
sounds = { sounds = {
-- TODO: Custom war cry sound -- TODO: Custom war cry sound
war_cry = "mobs_sandmonster", war_cry = "mobs_sandmonster",
@ -292,8 +135,8 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
random = {name="mobs_mc_enderman_random", gain=0.5}, random = {name="mobs_mc_enderman_random", gain=0.5},
distance = 16, distance = 16,
}, },
walk_velocity = 0.2, walk_velocity = 2,
run_velocity = 3.4, run_velocity = 4,
damage = 7, damage = 7,
reach = 2, reach = 2,
particlespawners = psdefs, particlespawners = psdefs,
@ -304,7 +147,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
max = 1, max = 1,
looting = "common"}, looting = "common"},
}, },
animation = select_enderman_animation("normal"), animation = select_rover_animation("normal"),
_taken_node = "", _taken_node = "",
can_spawn = function(pos) can_spawn = function(pos)
return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2 return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
@ -348,6 +191,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
if self.state == "attack" then if self.state == "attack" then
self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face_angry.png"}})
if self.attack then if self.attack then
local target = self.attack local target = self.attack
local pos = target:get_pos() local pos = target:get_pos()
@ -358,6 +202,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
end end
end end
else --if not attacking try to tp to the dark else --if not attacking try to tp to the dark
self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face.png"}})
if dim == 'overworld' then if dim == 'overworld' then
local light = minetest.get_node_light(enderpos) local light = minetest.get_node_light(enderpos)
if light and light > minetest.LIGHT_MAX then if light and light > minetest.LIGHT_MAX then
@ -489,38 +334,17 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
minetest.remove_node(take_pos) minetest.remove_node(take_pos)
local dug = minetest.get_node_or_nil(take_pos) local dug = minetest.get_node_or_nil(take_pos)
if dug and dug.name == "air" then if dug and dug.name == "air" then
self._taken_node = node.name local node_obj = vl_held_item.create_item_entity(take_pos, node.name)
self.persistent = true if node_obj then
local def = minetest.registered_nodes[self._taken_node] node_obj:set_attach(self.object, "held_node")
-- Update animation and texture accordingly (adds visibly carried block) self._node_obj = node_obj
local block_type self._taken_node = node.name
-- Cube-shaped node_obj:set_properties({visual_size={x=0.02, y=0.02}})
if def.drawtype == "normal" or
def.drawtype == "nodebox" or
def.drawtype == "liquid" or
def.drawtype == "flowingliquid" or
def.drawtype == "glasslike" or
def.drawtype == "glasslike_framed" or
def.drawtype == "glasslike_framed_optional" or
def.drawtype == "allfaces" or
def.drawtype == "allfaces_optional" or
def.drawtype == nil then
block_type = "cube"
elseif def.drawtype == "plantlike" then
-- Flowers and stuff
block_type = "plantlike45"
elseif def.drawtype == "airlike" then
-- Just air
block_type = nil
else
-- Fallback for complex drawtypes
block_type = "unknown"
end end
self.base_texture = create_enderman_textures(block_type, self._taken_node) local def = minetest.registered_nodes[self._taken_node]
self.object:set_properties({ textures = self.base_texture }) self.animation = select_rover_animation("block")
self.animation = select_enderman_animation("block")
self:set_animation(self.animation.current) self:set_animation(self.animation.current)
if def.sounds and def.sounds.dug then if def and def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true) minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
end end
end end
@ -542,12 +366,14 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
local def = minetest.registered_nodes[self._taken_node] local def = minetest.registered_nodes[self._taken_node]
-- Update animation accordingly (removes visible block) -- Update animation accordingly (removes visible block)
self.persistent = false self.persistent = false
self.animation = select_enderman_animation("normal") self.animation = select_rover_animation("normal")
self:set_animation(self.animation.current) self:set_animation(self.animation.current)
if def.sounds and def.sounds.place then if def and def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true) minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
end end
self._taken_node = "" self._node_obj:remove()
self._node_obj = nil
self._taken_node = nil
end end
end end
end end
@ -645,6 +471,21 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
--end --end
end end
end, end,
after_activate = function(self, staticdata, def, dtime)
if not self._taken_node or self._taken_node == "" then
self.animation = select_rover_animation("normal")
self:set_animation(self.animation.current)
return
end
self.animation = select_rover_animation("block")
self:set_animation(self.animation.current)
local node_obj = vl_held_item.create_item_entity(self.object:get_pos(), self._taken_node)
if node_obj then
node_obj:set_attach(self.object, "held_node")
self._node_obj = node_obj
node_obj:set_properties({visual_size={x=0.02, y=0.02}})
end
end,
armor = { fleshy = 100, water_vulnerable = 100 }, armor = { fleshy = 100, water_vulnerable = 100 },
water_damage = 8, water_damage = 8,
view_range = 64, view_range = 64,

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