425 lines
13 KiB
Lua
425 lines
13 KiB
Lua
-- mcl_decor/api.lua
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local S = minetest.get_translator(minetest.get_current_modname())
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-- originally from the ts_furniture mod (which is from cozy) by Thomas--S // <https://github.com/minetest-mods/ts_furniture/>
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mcl_decor.sit = function(pos, _, player)
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local name = player:get_player_name()
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if not mcl_player.player_attached[name] then
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if vector.length(player:get_player_velocity()) > 0 then
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minetest.chat_send_player(player:get_player_name(), S("You have to stop moving before sitting down!"))
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return
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end
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player:move_to(pos)
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player:set_eye_offset({x = 0, y = -7, z = 0}, {x = 0, y = 0, z = 0})
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player:set_physics_override(0, 0, 0)
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mcl_player.player_attached[name] = true
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minetest.after(0.1, function()
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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end
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end)
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else
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mcl_decor.stand(player, name)
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end
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end
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mcl_decor.up = function(_, _, player)
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local name = player:get_player_name()
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if mcl_player.player_attached[name] then
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mcl_decor.stand(player, name)
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end
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end
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mcl_decor.stand = function(player, name)
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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end
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if not minetest.get_modpath("mcl_cozy") then
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local player = players[i]
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local name = player:get_player_name()
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local ctrl = player:get_player_control()
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if mcl_player.player_attached[name] and not player:get_attach() and
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(ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump or ctrl.sneak) then
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mcl_decor.up(nil, nil, player)
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end
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end
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end)
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end
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function mcl_decor.register_path(name, desc, material, tiles, sgroup, sounds)
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minetest.register_node(name, {
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description = desc,
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tiles = {tiles},
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wield_image = "mcl_decor_path_alpha.png^"..tiles.."^" ..
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"mcl_decor_path_alpha.png^[makealpha:255,126,126",
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inventory_image = "mcl_decor_path_alpha.png^"..tiles.."^" ..
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"mcl_decor_path_alpha.png^[makealpha:255,126,126",
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groups = {handy=1, [sgroup]=1, attached_node=1, dig_by_piston=1, deco_block=1},
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.4375, -0.125, -0.4375, -0.125},
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{-0.125, -0.5, -0.0625, 0.0625, -0.4375, 0.125},
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{-0.3125, -0.5, 0.1875, -0.0625, -0.4375, 0.4375},
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{0.0625, -0.5, -0.375, 0.25, -0.4375, -0.1875},
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{0.125, -0.5, 0.125, 0.375, -0.4375, 0.375},
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{0.25, -0.5, -0.125, 0.375, -0.4375, 0},
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{-0.4375, -0.5, 0, -0.3125, -0.4375, 0.125},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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}
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},
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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sounds = sounds
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})
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minetest.register_craft({
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output = name.." 16",
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recipe = {
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{material, "", material},
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{"", material, ""},
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{material, "", material}
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}
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})
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end
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function mcl_decor.register_chair_and_table(name, desc, name2, desc2, material, tiles)
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-- chair part
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minetest.register_node("mcl_decor:"..name.."_chair", {
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description = desc,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.25, 0, 0.125, 0.25, 0.5, 0.25},
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{-0.25, -0.125, -0.25, 0.25, 0, 0.25},
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{-0.25, -0.5, 0.125, -0.125, -0.125, 0.25},
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{0.125, -0.5, -0.25, 0.25, -0.125, -0.125},
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{0.125, -0.5, 0.125, 0.25, -0.125, 0.25},
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{-0.25, -0.5, -0.25, -0.125, -0.125, -0.125},
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}
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},
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tiles = {tiles},
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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groups = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1},
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_rightclick = mcl_decor.sit
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})
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minetest.register_craft({
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output = "mcl_decor:"..name.."_chair",
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recipe = {
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{"", "", "mcl_core:stick"},
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{material, material, material},
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{"mcl_core:stick", "", "mcl_core:stick"}
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}
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})
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minetest.register_craft({
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output = "mcl_decor:"..name.."_chair",
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recipe = {
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{"mcl_core:stick", "", ""},
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{material, material, material},
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{"mcl_core:stick", "", "mcl_core:stick"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_decor:"..name.."_chair",
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burntime = 8,
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})
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-- table part
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minetest.register_node("mcl_decor:"..name2.."_table", {
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description = desc2,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, 0.375, -0.5, 0.5, 0.5, 0.5 },
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{ -0.4375, -0.5, -0.4375, -0.3125, 0.375, -0.3125 },
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{ 0.3125, -0.5, -0.4375, 0.4375, 0.375, -0.3125 },
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{ 0.3125, -0.5, 0.3125, 0.4375, 0.375, 0.4375 },
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{ -0.4375, -0.5, 0.3125, -0.3125, 0.375, 0.4375 },
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}
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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tiles = {tiles},
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is_ground_content = false,
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paramtype = "light",
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stack_max = 64,
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sunlight_propagates = true,
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groups = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1},
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_mcl_hardness = 2,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "mcl_decor:"..name2.."_table".." 2",
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recipe = {
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{material, material, material},
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{"mcl_core:stick", "", "mcl_core:stick"},
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{"mcl_core:stick", "", "mcl_core:stick"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_decor:"..name2.."_table",
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burntime = 10,
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})
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end
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function mcl_decor.register_slab_table(name, desc, material, tiles)
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minetest.register_node("mcl_decor:"..name.."_stable", {
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description = desc,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, -0.125, 0.125, 0, 0.125},
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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}
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},
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tiles = {tiles},
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is_ground_content = false,
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paramtype = "light",
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stack_max = 64,
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sunlight_propagates = true,
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groups = {handy=1, axey=1, attached_node=1, material_wood=1, deco_block=1, flammable=-1},
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_mcl_hardness = 2,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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minetest.register_craft({
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output = "mcl_decor:"..name.."_stable".." 3",
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recipe = {
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{material, material, material},
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{"", "mcl_core:stick", ""}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_decor:"..name.."_stable",
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burntime = 10,
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})
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end
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function mcl_decor.register_armchair(color, desc, tiles, dye, colorgroup)
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minetest.register_node("mcl_decor:"..color.."_armchair", {
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description = desc,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.5, 0.4375, -0.0625, 0.1875},
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{-0.5, -0.4375, -0.5, -0.3125, 0.125, 0.1875},
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{0.3125, -0.4375, -0.5, 0.5, 0.125, 0.1875},
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{-0.5, -0.5, 0.1875, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.4375, 0.5, -0.4375, 0.5},
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}
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},
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tiles = {tiles},
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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stack_max = 64,
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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groups = {handy=1, shearsy_wool=1, attached_node=1, deco_block=1, armchair=1, flammable=1, fire_encouragement=30, fire_flammability=60, [colorgroup]=1},
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_mcl_hardness = 1,
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_mcl_blast_resistance = 1,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_rightclick = mcl_decor.sit
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})
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minetest.register_craft({
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output = "mcl_decor:"..color.."_armchair",
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recipe = {
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{"", "", "mcl_wool:"..color},
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{"mcl_wool:"..color, "mcl_wool:"..color, "mcl_wool:"..color},
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{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"}
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}
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})
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minetest.register_craft({
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output = "mcl_decor:"..color.."_armchair",
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recipe = {
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{"mcl_wool:"..color, "", ""},
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{"mcl_wool:"..color, "mcl_wool:"..color, "mcl_wool:"..color},
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{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"}
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_decor:"..color.."_armchair",
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recipe = {"group:armchair", "mcl_dye:"..dye},
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_decor:"..color.."_armchair",
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burntime = 10,
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})
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end
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function mcl_decor.register_dyed_planks(color, desc, hexcolor, dye, colorgroup)
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minetest.register_node("mcl_decor:"..color.."_planks", {
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description = desc,
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tiles = {"mcl_decor_dyed_planks.png^[colorize:" .. hexcolor .. ":125"},
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stack_max = 64,
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is_ground_content = false,
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groups = {handy=1, axey=1, flammable=3, wood=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20, [colorgroup]=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_hardness = 2,
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_decor:"..color.."_planks",
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recipe = {"group:wood", "mcl_dye:"..dye}
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})
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-- maybe descriptions of slabs/stairs after that workaround will be VERY CRAPPY (especially with translations via locales), but at least it works
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mcl_stairs.register_stair_and_slab_simple(
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color.."_planks", "mcl_decor:"..color.."_planks", desc..S(" Stair"), desc..S(" Slab"), S("Double")..desc..S(" Slab"), "woodlike"
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)
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end
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-- FIXME: curtains can be placed infinitely just like in creative mode
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function mcl_decor.register_curtains(color, desc, wool, wooltile, dye, colorgroup)
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minetest.register_node("mcl_decor:curtain_"..color, {
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description = desc,
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tiles = {
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wooltile.."^mcl_decor_curtain_alpha.png^[makealpha:255,126,126^mcl_decor_curtain_overlay.png", -- front
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wooltile.."^mcl_decor_curtain_alpha.png^[makealpha:255,126,126^mcl_decor_curtain_overlay.png^[transformFY", -- back
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wooltile.."^mcl_decor_curtain_overlay.png^[transformR270", -- side
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wooltile.."^mcl_decor_curtain_overlay.png^[transformR90", -- side
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wooltile.."^mcl_decor_curtain_overlay.png^[transformFY", -- top
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wooltile.."^mcl_decor_curtain_alpha.png^[makealpha:255,126,126^mcl_decor_curtain_overlay.png", -- bottom
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},
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stack_max = 64,
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inventory_image = wooltile.."^mcl_decor_curtain_alpha.png^[makealpha:255,126,126^mcl_decor_curtain_overlay.png",
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wield_image = wooltile.."^mcl_decor_curtain_alpha.png^[makealpha:255,126,126^mcl_decor_curtain_overlay.png",
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walkable = false,
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sunlight_propagates = true,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {handy=1, flammable=-1, curtain=1, attached_node=1, dig_by_piston=1, deco_block=1, material_wool=1, [colorgroup]=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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node_box = {
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type = "wallmounted",
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},
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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-- taken from mcl_signs (partially)
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on_place = function(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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-- use pointed node's on_rightclick function first, if present
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local node_under = minetest.get_node(under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(under, node_under, placer, itemstack) or itemstack
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end
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end
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local dir = vector.subtract(under, above)
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local wdir = minetest.dir_to_wallmounted(dir)
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if wdir == 0 then
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return itemstack
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elseif wdir == 1 then
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return itemstack
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else
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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return itemstack
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end
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-- V this one SHOULD fix infinite curtains problem, but it doesn't V
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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end
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end,
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on_rightclick = function(pos, node, _, itemstack)
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minetest.set_node(pos, {name="mcl_decor:curtain_"..color.."_closed", param2=node.param2})
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return itemstack
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end
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})
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minetest.register_node("mcl_decor:curtain_"..color.."_closed", {
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description = desc..S(" (closed)"),
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tiles = {
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wooltile.."^mcl_decor_curtain_overlay.png", -- front
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wooltile.."^mcl_decor_curtain_overlay.png^[transformFY", -- back
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wooltile.."^mcl_decor_curtain_overlay.png^[transformR270", -- side
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wooltile.."^mcl_decor_curtain_overlay.png^[transformR90", -- side
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wooltile.."^mcl_decor_curtain_overlay.png^[transformFY", -- top
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wooltile.."^mcl_decor_curtain_overlay.png", -- bottom
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},
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walkable = false,
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sunlight_propagates = true,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {handy=1, flammable=-1, attached_node=1, dig_by_piston=1, not_in_creative_inventory=1},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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node_box = {
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type = "wallmounted",
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},
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drop = "mcl_decor:curtain_"..color,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.set_node(pos, {name="mcl_decor:curtain_"..color, param2=node.param2})
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return itemstack
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end
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})
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minetest.register_craft({
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output = "mcl_decor:curtain_"..color,
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recipe = {
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{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
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{wool, wool, wool},
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{wool, "", wool}
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_decor:curtain_"..color,
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recipe = {"group:curtain", "mcl_dye:"..dye},
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})
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end
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