52 lines
1.7 KiB
Lua
52 lines
1.7 KiB
Lua
-- mcl_decor/api.lua
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local S = minetest.get_translator(minetest.get_current_modname())
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-- originally from the ts_furniture mod (which is from cozy) by Thomas--S // <https://github.com/minetest-mods/ts_furniture/>
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mcl_decor.sit = function(pos, _, player)
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local name = player:get_player_name()
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if not mcl_player.player_attached[name] then
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if vector.length(player:get_player_velocity()) > 0 then
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minetest.chat_send_player(player:get_player_name(), S("You have to stop moving before sitting down!"))
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return
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end
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player:move_to(pos)
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player:set_eye_offset({x = 0, y = -7, z = 0}, {x = 0, y = 0, z = 0})
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player:set_physics_override(0, 0, 0)
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mcl_player.player_attached[name] = true
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minetest.after(0.1, function()
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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end
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end)
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else
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mcl_decor.stand(player, name)
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end
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end
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mcl_decor.up = function(_, _, player)
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local name = player:get_player_name()
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if mcl_player.player_attached[name] then
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mcl_decor.stand(player, name)
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end
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end
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mcl_decor.stand = function(player, name)
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_physics_override(1, 1, 1)
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(player, "stand", 30)
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end
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if not minetest.get_modpath("mcl_cozy") then
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i = 1, #players do
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local player = players[i]
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local name = player:get_player_name()
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local ctrl = player:get_player_control()
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if mcl_player.player_attached[name] and not player:get_attach() and
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(ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump or ctrl.sneak) then
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mcl_decor.up(nil, nil, player)
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end
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end
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end)
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end
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