-- mcl_decor/api.lua local S = minetest.get_translator(minetest.get_current_modname()) -- originally from the ts_furniture mod (which is from cozy) by Thomas--S // mcl_decor.sit = function(pos, _, player) local name = player:get_player_name() if not player or not name then return false end if not mcl_player.player_attached[name] then -- check movement if vector.length(player:get_velocity() or player:get_player_velocity()) > 0.125 then mcl_title.set(player, "actionbar", {text=S("You have to stop moving before sitting down!"), color="white", stay=60}) return end -- TODO: check distance and if the chair is occupied -- (maybe needs a function refactor) player:move_to(pos) player:set_eye_offset({x = 0, y = -7, z = 0}, {x = 0, y = 0, z = 0}) player:set_physics_override(0, 0, 0) mcl_player.player_attached[name] = true minetest.after(0.1, function() if player then mcl_player.player_set_animation(player, "sit" , 30) end end) else mcl_decor.stand(player, name) end end mcl_decor.up = function(_, _, player) local name = player:get_player_name() if not player or not name then return false end if mcl_player.player_attached[name] then mcl_decor.stand(player, name) end end mcl_decor.stand = function(player, name) player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) player:set_physics_override(1, 1, 1) mcl_player.player_attached[name] = false mcl_player.player_set_animation(player, "stand", 30) end if not minetest.get_modpath("mcl_cozy") then minetest.register_globalstep(function(dtime) local players = minetest.get_connected_players() for i = 1, #players do local player = players[i] local name = player:get_player_name() local ctrl = player:get_player_control() if mcl_player.player_attached[name] and not player:get_attach() and (ctrl.up or ctrl.down or ctrl.left or ctrl.right or ctrl.jump or ctrl.sneak) then mcl_decor.up(nil, nil, player) end end end) end