Add support for MineClone5's deepslate and update locales

This commit is contained in:
Mikita Wiśniewski 2022-04-30 15:08:27 +07:00
parent 1ab1b10aeb
commit 8135b17681
5 changed files with 36 additions and 12 deletions

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@ -54,7 +54,7 @@ Dyed planks are 1x1 size blocks, acting like any other wood planks. Uses dye and
![Screenshot](https://i.ibb.co/PQrJWt7/Webp-net-gifmaker-6.gif "Crafting") ![Screenshot](https://i.ibb.co/PQrJWt7/Webp-net-gifmaker-6.gif "Crafting")
### Paths ### Paths
This mod has 7 types of them: Gravel, Cobblestone, Stone, Granite, Andesite, Diorite and Netherrack paths. This mod has 7 (+2 with MCL5) types of them: Gravel, Cobblestone, Stone, Granite, Andesite, Diorite and Netherrack paths. If mcl_deepslate (MCL5 mod) enabled, there will be added Deepslate and Cobbled Deepslate paths as well.
Paths are nearly carpet size blocks, on which you can walk. Uses corresponding for its' type material for crafting. Paths are nearly carpet size blocks, on which you can walk. Uses corresponding for its' type material for crafting.
**Screenshot:** **Screenshot:**

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@ -14,6 +14,8 @@ mcl_decor.sit = function(pos, _, player)
mcl_title.set(player, "actionbar", {text=S("You have to stop moving before sitting down!"), color="white", stay=60}) mcl_title.set(player, "actionbar", {text=S("You have to stop moving before sitting down!"), color="white", stay=60})
return return
end end
-- TODO: check distance and if the chair is occupied
-- (maybe needs a function refactor)
player:move_to(pos) player:move_to(pos)
player:set_eye_offset({x = 0, y = -7, z = 0}, {x = 0, y = 0, z = 0}) player:set_eye_offset({x = 0, y = -7, z = 0}, {x = 0, y = 0, z = 0})
player:set_physics_override(0, 0, 0) player:set_physics_override(0, 0, 0)

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@ -11,7 +11,8 @@ Granite Path=Гранитовая дорожка
Andesite Path=Андезитовая дорожка Andesite Path=Андезитовая дорожка
Diorite Path=Диоритовая дорожка Diorite Path=Диоритовая дорожка
Netherrack Path=Адская каменная дорожка Netherrack Path=Адская каменная дорожка
Rainbow Block=Радужный блок Deepslate Path=Сланцевая дорожка
Cobbled Deepslate Path=Дроблёная сланцевая дорожка
Table Lamp=Настольная лампа Table Lamp=Настольная лампа
Oak Chair=Дубовый стул Oak Chair=Дубовый стул
Acacia Chair=Стул из акации Acacia Chair=Стул из акации

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@ -11,7 +11,8 @@ Granite Path=
Andesite Path= Andesite Path=
Diorite Path= Diorite Path=
Netherrack Path= Netherrack Path=
Rainbow Block= Deepslate Path=
Cobbled Deepslate Path=
Table Lamp= Table Lamp=
Oak Chair= Oak Chair=
Acacia Chair= Acacia Chair=

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@ -4,7 +4,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--=-- API --=-- --=-- API --=--
function mcl_decor.register_path(name, desc, material, tiles, sgroup, sounds) function mcl_decor.register_path(name, desc, material, tiles, sgroup, sounds)
minetest.register_node(name, { minetest.register_node("mcl_decor:"..name.."_path", {
description = desc, description = desc,
tiles = {tiles}, tiles = {tiles},
wield_image = "mcl_decor_path_alpha.png^"..tiles.."^" .. wield_image = "mcl_decor_path_alpha.png^"..tiles.."^" ..
@ -46,7 +46,7 @@ function mcl_decor.register_path(name, desc, material, tiles, sgroup, sounds)
sounds = sounds sounds = sounds
}) })
minetest.register_craft({ minetest.register_craft({
output = name.." 16", output = "mcl_decor:"..name.."_path".." 16",
recipe = { recipe = {
{material, "", material}, {material, "", material},
{"", material, ""}, {"", material, ""},
@ -59,7 +59,7 @@ end
--=-- REGISTER --=-- --=-- REGISTER --=--
mcl_decor.register_path( mcl_decor.register_path(
"mcl_decor:gravel_path", "gravel",
S("Gravel Path"), S("Gravel Path"),
"mcl_core:gravel", "mcl_core:gravel",
"default_gravel.png", "default_gravel.png",
@ -67,7 +67,7 @@ mcl_decor.register_path(
mcl_sounds.node_sound_dirt_defaults({footstep = {name="default_gravel_footstep", gain=0.45}}) mcl_sounds.node_sound_dirt_defaults({footstep = {name="default_gravel_footstep", gain=0.45}})
) )
mcl_decor.register_path( mcl_decor.register_path(
"mcl_decor:cobble_path", "cobble",
S("Cobblestone Path"), S("Cobblestone Path"),
"mcl_core:cobble", "mcl_core:cobble",
"default_cobble.png", "default_cobble.png",
@ -75,7 +75,7 @@ mcl_decor.register_path(
mcl_sounds.node_sound_stone_defaults() mcl_sounds.node_sound_stone_defaults()
) )
mcl_decor.register_path( mcl_decor.register_path(
"mcl_decor:stone_path", "stone",
S("Stone Path"), S("Stone Path"),
"mcl_core:stone", "mcl_core:stone",
"default_stone.png", "default_stone.png",
@ -83,7 +83,7 @@ mcl_decor.register_path(
mcl_sounds.node_sound_stone_defaults() mcl_sounds.node_sound_stone_defaults()
) )
mcl_decor.register_path( mcl_decor.register_path(
"mcl_decor:granite_path", "granite",
S("Granite Path"), S("Granite Path"),
"mcl_core:granite", "mcl_core:granite",
"mcl_core_granite.png", "mcl_core_granite.png",
@ -91,7 +91,7 @@ mcl_decor.register_path(
mcl_sounds.node_sound_stone_defaults() mcl_sounds.node_sound_stone_defaults()
) )
mcl_decor.register_path( mcl_decor.register_path(
"mcl_decor:andesite_path", "andesite",
S("Andesite Path"), S("Andesite Path"),
"mcl_core:andesite", "mcl_core:andesite",
"mcl_core_andesite.png", "mcl_core_andesite.png",
@ -99,7 +99,7 @@ mcl_decor.register_path(
mcl_sounds.node_sound_stone_defaults() mcl_sounds.node_sound_stone_defaults()
) )
mcl_decor.register_path( mcl_decor.register_path(
"mcl_decor:diorite_path", "diorite",
S("Diorite Path"), S("Diorite Path"),
"mcl_core:diorite", "mcl_core:diorite",
"mcl_core_diorite.png", "mcl_core_diorite.png",
@ -107,10 +107,30 @@ mcl_decor.register_path(
mcl_sounds.node_sound_stone_defaults() mcl_sounds.node_sound_stone_defaults()
) )
mcl_decor.register_path( mcl_decor.register_path(
"mcl_decor:netherrack_path", "netherrack",
S("Netherrack Path"), S("Netherrack Path"),
"mcl_nether:netherrack", "mcl_nether:netherrack",
"mcl_nether_netherrack.png", "mcl_nether_netherrack.png",
"pickaxey", "pickaxey",
mcl_sounds.node_sound_stone_defaults() mcl_sounds.node_sound_stone_defaults()
) )
-- support for MineClone 5
if minetest.get_modpath("mcl_deepslate") then
mcl_decor.register_path(
"deepslate",
S("Deepslate Path"),
"mcl_deepslate:deepslate",
"mcl_deepslate_top.png",
"pickaxey",
mcl_sounds.node_sound_stone_defaults()
)
mcl_decor.register_path(
"deepslate_cobbled",
S("Cobbled Deepslate Path"),
"mcl_deepslate:deepslate_cobbled",
"mcl_cobbled_deepslate.png",
"pickaxey",
mcl_sounds.node_sound_stone_defaults()
)
end