Mineclonia/mods/ITEMS/mcl_flowers/init.lua

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-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
local init = os.clock()
flower_tmp={}
-- Simple flower template
local smallflowerlongdesc = "This is a small flower. Small flowers are mainly used for dye production and can also be potted."
local function add_simple_flower(name, desc, image, simple_selection_box)
minetest.register_node("mcl_flowers:"..name, {
description = desc,
_doc_items_longdesc = smallflowerlongdesc,
drawtype = "plantlike",
tiles = { image..".png" },
inventory_image = image..".png",
wield_image = image..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1,dig_by_water=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
buildable_to = true,
selection_box = {
type = "fixed",
fixed = simple_selection_box,
},
})
end
local box_tulip = { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 }
add_simple_flower("poppy", "Poppy", "mcl_flowers_poppy", { -0.15, -0.5, -0.15, 0.15, 3/16, 0.15 })
add_simple_flower("dandelion", "Dandelion", "flowers_dandelion_yellow", { -0.15, -0.5, -0.15, 0.15, 0, 0.15 })
add_simple_flower("oxeye_daisy", "Oxeye Daisy", "mcl_flowers_oxeye_daisy", { -0.15, -0.5, -0.15, 0.15, 5/16, 0.15 })
add_simple_flower("tulip_orange", "Orange Tulip", "flowers_tulip", box_tulip)
add_simple_flower("tulip_pink", "Pink Tulip", "mcl_flowers_tulip_pink", box_tulip)
add_simple_flower("tulip_red", "Red Tulip", "mcl_flowers_tulip_red", box_tulip)
add_simple_flower("tulip_white", "White Tulip", "mcl_flowers_tulip_white", box_tulip)
add_simple_flower("allium", "Allium", "mcl_flowers_allium", { -0.2, -0.5, -0.2, 0.2, 6/16, 0.2 })
add_simple_flower("azure_bluet", "Azure Bluet", "mcl_flowers_azure_bluet", { -3/16, -0.5, -3/16, 3/16, 2/16, 3/16 })
add_simple_flower("blue_orchid", "Blue Orchid", "mcl_flowers_blue_orchid", { -5/16, -0.5, -5/16, 5/16, 6/16, 5/16 })
--- Fern ---
minetest.register_node("mcl_flowers:fern", {
description = "Fern",
_doc_items_longdesc = "Ferns are small plants which occour naturally in grasslands. They can be harvested for wheat seeds.",
drawtype = "plantlike",
tiles = { "mcl_flowers_fern.png" },
inventory_image = "mcl_flowers_fern.png",
wield_image = "mcl_flowers_fern.png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
stack_max = 64,
groups = {dig_immediate=3,flammable=2,attached_node=1,dig_by_water=1,deco_block=1},
buildable_to = true,
sounds = mcl_sounds.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -4/16, -0.5, -4/16, 4/16, 7/16, 4/16 },
},
drop = {
max_items = 1,
items = {
{
items = {'mcl_farming:wheat_seeds'},
rarity = 8,
},
}
},
})
local function add_large_flower(name, desc, longdesc, inv_img, bottom_img, top_img)
minetest.register_node("mcl_flowers:"..name, {
description = desc,
_doc_items_longdesc = longdesc,
drawtype = "plantlike",
tiles = { bottom_img },
inventory_image = inv_img,
wield_image = inv_img,
sunlight_propagates = true,
paramtype = "light",
walkable = false,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
-- We can only place on nodes
if pointed_thing.type ~= "node" then
--return
end
-- Check for a floor and a space of 1×2×1
local ptu_node = minetest.get_node(pointed_thing.under)
local bottom
if minetest.registered_nodes[ptu_node.name].buildable_to then
bottom = pointed_thing.under
else
bottom = pointed_thing.above
end
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name
if minetest.registered_nodes[floorname].walkable and bottom_buildable and top_buildable then
-- Success! We can now place the flower
minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1})
minetest.set_node(bottom, {name="mcl_flowers:"..name})
minetest.set_node(top, {name="mcl_flowers:"..name.."_top"})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end,
after_destruct = function(pos, oldnode)
-- Remove top half of flower (if it exists)
local bottom = pos
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
minetest.remove_node(top)
end
end,
groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1, dig_by_water=1, double_plant=1,deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
})
-- Top
minetest.register_node("mcl_flowers:"..name.."_top", {
description = desc.." (Top Part)",
_doc_items_create_entry = false,
drawtype = "plantlike",
tiles = { top_img },
sunlight_propagates = true,
paramtype = "light",
walkable = false,
drop = "",
after_destruct = function(pos, oldnode)
-- "Dig" bottom half of flower (if it exists)
local top = pos
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(bottom).name == "mcl_flowers:"..name then
minetest.dig_node(bottom)
end
end,
groups = {dig_immediate=3,flammable=2,flower=1, dig_by_water=1, not_in_creative_inventory = 1, double_plant=2},
sounds = mcl_sounds.node_sound_leaves_defaults(),
})
end
add_large_flower("peony", "Peony", nil, "mcl_flowers_double_plant_paeonia_top.png", "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png")
-- Lily Pad
minetest.register_node("mcl_flowers:waterlily", {
description = "Lily Pad",
_doc_items_longdesc = "A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice.",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"flowers_waterlily.png", "flowers_waterlily.png^[transformFY"},
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
liquids_pointable = true,
walkable = true,
sunlight_propagates = true,
groups = {dig_immediate = 3, dig_by_water = 1, deco_block=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -31/64, -0.5, 0.5, -15/32, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local node = minetest.get_node(pointed_thing.under)
local nodename = node.name
local def = minetest.registered_nodes[nodename]
local node_above = minetest.get_node(pointed_thing.above).name
local def_above = minetest.registered_nodes[node_above]
local player_name = placer:get_player_name()
if def then
-- Use pointed node's on_rightclick function first, if present
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if (pointed_thing.under.x == pointed_thing.above.x and pointed_thing.under.z == pointed_thing.above.z) and
((def.liquidtype == "source" and minetest.get_item_group(nodename, "water") > 0) or
(nodename == "mcl_core:ice") or
(minetest.get_item_group(nodename, "frosted_ice") > 0)) and
(def_above.buildable_to and minetest.get_item_group(node_above, "liquid") == 0) then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "mcl_flowers:waterlily",
param2 = math.random(0, 3)})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
end
return itemstack
end
})
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))