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11 Commits

Author SHA1 Message Date
cora 9db099fe6d add more rain particles during thunder 2021-09-25 03:39:20 +02:00
cora 22c49ea605 fix typo 2021-09-25 03:38:55 +02:00
cora 85304ae8a3 nether dust: do not show in the overworld 2021-09-25 03:07:51 +02:00
cora 4281165c6c nether dust: remove obsolete line 2021-09-25 03:07:14 +02:00
cora d079493056 replace snow particles with particlespawner 2021-09-25 03:05:18 +02:00
cora 62afe49987 replace nether dust particles with spawners 2021-09-25 02:06:39 +02:00
cora 98eb0a1860 switch to infinitely lived particle spawners
infinitely lived particle spawners (time=0) can be used coord safely if
only send to a particular player. this saves on even more packets.
2021-09-25 00:10:50 +02:00
cora a35c5b66cb fix rain not showing for freshly joined players 2021-09-24 01:07:00 +02:00
cora 9b42b0d5c7 don't rain when indoors 2021-09-24 01:06:30 +02:00
cora 1adcdc1dbb add different falling speeds for rain and thunder 2021-09-24 01:05:51 +02:00
cora a78fe52970 weather, rain: replace add_particle by spawner 2021-09-23 21:38:13 +02:00
59 changed files with 643 additions and 1384 deletions

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@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb * `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb * `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
* `shearsy=1`: Diggable by shears, and this node is *not* wool * `shearsy=1`: Diggable by shears, and this node is *not* wool
* `shearsy_wool=1`: Diggable by shears, and this node is wool * `shearsy=wool=1`: Diggable by shears, and this node is wool
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess * `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group * `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group

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@ -1,8 +0,0 @@
# mcl_colors
Mod providing global table containing legacy minecraft colors to be used in mods.
## mcl_colors.*
Colors by upper name, in hex value.
## mcl_colors.background.*
Background colors by upper name, in hex value.

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@ -1,36 +0,0 @@
mcl_colors = {
BLACK = "#000000",
DARK_BLUE = "#0000AA",
DARK_GREEN = "#00AA00",
DARK_AQUA = "#00AAAA",
DARK_RED = "#AA0000",
DARK_PURPLE = "#AA00AA",
GOLD = "#FFAA00",
GRAY = "#AAAAAA",
DARK_GRAY = "#555555",
BLUE = "#5555FF",
GREEN = "#55FF55",
AQUA = "#55FFFF",
RED = "#FF5555",
LIGHT_PURPLE = "#FF55FF",
YELLOW = "#FFFF55",
WHITE = "#FFFFFF",
background = {
BLACK = "#000000",
DARK_BLUE = "#00002A",
DARK_GREEN = "#002A00",
DARK_AQUA = "#002A2A",
DARK_RED = "#2A0000",
DARK_PURPLE = "#2A002A",
GOLD = "#2A2A00",
GRAY = "#2A2A2A",
DARK_GRAY = "#151515",
BLUE = "#15153F",
GREEN = "#153F15",
AQUA = "#153F3F",
RED = "#3F1515",
LIGHT_PURPLE = "#3F153F",
YELLOW = "#3F3F15",
WHITE = "#373501",
}
}

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@ -1,3 +0,0 @@
name = mcl_colors
author = Fleckenstein
description = The HTML sequences for the minecraft colors

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@ -1 +0,0 @@
name = walkover

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@ -260,7 +260,7 @@ function boat.on_step(self, dtime, moveresult)
return return
end end
local yaw = self.object:get_yaw() local yaw = self.object:get_yaw()
if ctrl and ctrl.up then if ctrl.up then
-- Forwards -- Forwards
self._v = self._v + 0.1 * v_factor self._v = self._v + 0.1 * v_factor
@ -269,7 +269,7 @@ function boat.on_step(self, dtime, moveresult)
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true) self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
self._animation = 1 self._animation = 1
end end
elseif ctrl and ctrl.down then elseif ctrl.down then
-- Backwards -- Backwards
self._v = self._v - 0.1 * v_factor self._v = self._v - 0.1 * v_factor

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@ -155,16 +155,6 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1 }) + 1
end end
local already_burning = mcl_burning.is_burning(obj)
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
if already_burning then
return
end
local hud_id local hud_id
if obj:is_player() then if obj:is_player() then
hud_id = mcl_burning.get(obj, "int", "hud_id") hud_id = mcl_burning.get(obj, "int", "hud_id")
@ -178,7 +168,8 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1 }) + 1
end end
end end
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id) mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id) mcl_burning.set(obj, "int", "sound_id", sound_id)
@ -294,7 +285,7 @@ function mcl_burning.fire_entity_step(self, dtime)
end end
local animation_timer = self.animation_timer + dtime local animation_timer = self.animation_timer + dtime
if animation_timer >= ( 1 / mcl_burning.animation_fps ) then if animation_timer >= 0.015 then
animation_timer = 0 animation_timer = 0
local animation_frame = self.animation_frame + 1 local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then if animation_frame > mcl_burning.animation_frames - 1 then
@ -305,48 +296,3 @@ function mcl_burning.fire_entity_step(self, dtime)
end end
self.animation_timer = animation_timer self.animation_timer = animation_timer
end end
minetest.register_chatcommand("burn", {
params = S("<playername> <duration> <reason>"),
description = S("Sets a player on fire for the given amount of seconds with the given reason."),
privs = { debug = true },
func = function(name, params)
local playername, duration, reason = params:match("^(.+) (.+) (.+)$")
if not (playername and duration and reason) then
return false, S("Error: Parameter missing.")
end
local player = minetest.get_player_by_name(playername)
if not player then
return false, S(
"Error: Player “@1” not found.",
playername
)
end
local duration_number = tonumber(duration)
-- Lua numbers are truthy
-- NaN is not equal to NaN
if not duration_number or (duration_number ~= duration_number) then
return false, S(
"Error: Duration “@1” is not a number.",
duration
)
end
if duration_number < 0 then
return false, S(
"Error: Duration “@1” is negative.",
duration
)
end
mcl_burning.set_on_fire(
player,
duration_number,
reason
)
return true, S(
"Set @1 on fire for @2s for the following reason: @3",
playername,
duration,
reason
)
end,
})

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@ -2,8 +2,7 @@ local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning") local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = { mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8, animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
animation_fps = tonumber(minetest.settings:get("fire_animation_fps")) or 30
} }
dofile(modpath .. "/api.lua") dofile(modpath .. "/api.lua")

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@ -14,8 +14,6 @@ local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0 local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5 local FLOP_HOR_SPEED = 1.5
local LIGHT_SUN = minetest.LIGHT_MAX + 1
local MOB_CAP = {} local MOB_CAP = {}
MOB_CAP.hostile = 70 MOB_CAP.hostile = 70
MOB_CAP.passive = 10 MOB_CAP.passive = 10
@ -1059,7 +1057,7 @@ local do_env_damage = function(self)
if mod_worlds then if mod_worlds then
_, dim = mcl_worlds.y_to_layer(pos.y) _, dim = mcl_worlds.y_to_layer(pos.y)
end end
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) == LIGHT_SUN and dim == "overworld" then if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.ignited_by_sunlight then if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10) mcl_burning.set_on_fire(self.object, 10)
else else

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@ -123,10 +123,6 @@ mobs:register_mob("mobs_mc:snowman", {
local pos = self.object:get_pos() local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true) minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if minetest.registered_items["mcl_farming:pumpkin_face"] then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_farming:pumpkin_face")
end
-- Wear out -- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear) item:add_wear(mobs_mc.misc.shears_wear)

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@ -74,7 +74,7 @@ local professions = {
}, },
{ {
{ { "mcl_farming:pumpkin", 8, 13 }, E1 }, { { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} }, { E1, { "mcl_farming:pumpkin_pie", 2, 3} },
}, },

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@ -1,36 +1,70 @@
mcl_weather.nether_dust = {} mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particles_count = 99 mcl_weather.nether_dust.particlespawners = {}
-- calculates coordinates and draw particles for Nether dust local psdef= {
mcl_weather.nether_dust.add_dust_particles = function(player) amount = 99,
for i=mcl_weather.nether_dust.particles_count, 1,-1 do time = 0,
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player) minpos = vector.new(-25,0,-25),
minetest.add_particle({ maxpos =vector.new(25,15,25),
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz}, minvel = vector.new(-0.3,-0.15,-1),
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01}, maxvel = vector.new(0.3,0.15,0.3),
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02}, minacc = vector.new(-1,-0.4,-1),
expirationtime = 3, maxacc = vector.new(1,0.4,1),
size = math.random(6,20)*0.01, minexptime = 1,
collisiondetection = false, maxexptime = 1,
object_collision = false, minsize = mins,
vertical = false, maxsize = maxs,
glow = math.random(0,minetest.LIGHT_MAX), collisiondetection = false,
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png", collision_removal = false,
playername = player:get_player_name() object_collision = false,
}) vertical = false,
glow = math.random(0,minetest.LIGHT_MAX)
}
local function check_player(player)
local name=player:get_player_name(name)
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
end end
end end
local timer = 0 mcl_weather.nether_dust.add_particlespawners = function(player)
minetest.register_globalstep(function(dtime) if not check_player(player) then return end
timer = timer + dtime local name=player:get_player_name(name)
if timer < 0.7 then return end mcl_weather.nether_dust.particlespawners[name]={}
timer = 0 psdef.playername = name
psdef.attached = player
for i=1,3 do
psdef.texture="mcl_particles_nether_dust"..i..".png"
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
for _, player in ipairs(minetest.get_connected_players()) do mcl_weather.nether_dust.delete_particlespawners = function(player)
if not mcl_worlds.has_dust(player:get_pos()) then local name=player:get_player_name(name)
return false if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
end end
mcl_weather.nether_dust.add_dust_particles(player) mcl_weather.nether_dust.particlespawners[name]=nil
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension == "nether" then
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
else
mcl_weather.nether_dust.delete_particlespawners(player)
end end
end) end)
minetest.register_on_joinplayer(function(player)
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.nether_dust.delete_particlespawners(player)
end)

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@ -1,5 +1,7 @@
local PARTICLES_COUNT_RAIN = 30 local PARTICLES_COUNT_RAIN = 800
local PARTICLES_COUNT_THUNDER = 45 local PARTICLES_COUNT_THUNDER = 1200
local PARTICLES_SPEED_RAIN = 10
local PARTICLES_SPEED_THUNDER = 15
mcl_weather.rain = { mcl_weather.rain = {
-- max rain particles created at time -- max rain particles created at time
@ -8,6 +10,9 @@ mcl_weather.rain = {
-- flag to turn on/off extinguish fire for rain -- flag to turn on/off extinguish fire for rain
extinguish_fire = true, extinguish_fire = true,
-- falling speed of the raindrops
falling_speed = PARTICLES_SPEED_RAIN,
-- flag useful when mixing weathers -- flag useful when mixing weathers
raining = false, raining = false,
@ -16,6 +21,8 @@ mcl_weather.rain = {
sky_last_update = -1, sky_last_update = -1,
init_done = false, init_done = false,
ps = {}
} }
mcl_weather.rain.sound_handler = function(player) mcl_weather.rain.sound_handler = function(player)
@ -42,29 +49,55 @@ mcl_weather.rain.set_sky_box = function()
end end
end end
-- creating manually parctiles instead of particles spawner because of easier to control -- ~~creating manually parctiles instead of particles spawner because of easier to control spawn position~~.
-- spawn position. -- why, mcl2, WHY???
mcl_weather.rain.add_rain_particles = function(player) -- use particle spawner to not send .. you know hundreds of packets per second for each f*ing rain particle
local function get_spawnerdef(dtype)
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
local rt = {
amount = 800,
time = 0,
minpos = vector.new(-15,5,-15),
maxpos = vector.new(15,10,15),
minvel = vector.new(0, -5,0),
maxvel = vector.new(0,-15,0),
minacc = vector.new(0,-10,0),
maxacc = vector.new(0,-30,0),
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
texture = mcl_weather.rain.get_texture(),
-- animation = {Tile Animation definition},
glow = 0
-- node = {name = "ignore", param2 = 0},
--node_tile = 0,
}
return rt
end
mcl_weather.rain.add_rain_particlespawner = function(name,def)
local player = minetest.get_player_by_name(name)
if not player then return end
mcl_weather.rain.last_rp_count = 0 mcl_weather.rain.last_rp_count = 0
for i=mcl_weather.rain.particles_count, 1,-1 do for i=mcl_weather.rain.particles_count, 1,-1 do
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player) local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1 mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x=0, y=-10, z=0},
acceleration = {x=0, y=-30, z=0},
expirationtime = 1.0,
size = math.random(0.5, 3),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = mcl_weather.rain.get_texture(),
playername = player:get_player_name()
})
end end
end end
local name=player:get_player_name()
if mcl_weather.is_outdoor(player:get_pos()) then
if mcl_weather.state ~= "thunder" then def.amount=PARTICLES_COUNT_THUNDER end
def.player = name
def.attached = player
mcl_weather.rain.ps[name] = minetest.add_particlespawner(def)
end
mcl_weather.rain.init_done = true
end end
-- Simple random texture getter -- Simple random texture getter
@ -88,15 +121,33 @@ mcl_weather.rain.add_player = function(player)
local player_meta = {} local player_meta = {}
player_meta.origin_sky = {player:get_sky()} player_meta.origin_sky = {player:get_sky()}
mcl_weather.players[player:get_player_name()] = player_meta mcl_weather.players[player:get_player_name()] = player_meta
mcl_weather.rain.add_rain_particlespawner(player:get_player_name(),get_spawnerdef("rain"))
end end
end end
minetest.register_on_joinplayer(function(player)
if mcl_weather.rain.raining then
mcl_weather.rain.add_player(player)
end
end)
minetest.register_on_leaveplayer(function(player)
if mcl_weather.rain.raining then
mcl_weather.rain.remove_player(player)
end
end)
-- remove player from player list effected by rain. -- remove player from player list effected by rain.
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost. -- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
mcl_weather.rain.remove_player = function(player) mcl_weather.rain.remove_player = function(player)
local player_meta = mcl_weather.players[player:get_player_name()] local name = player:get_player_name()
local player_meta = mcl_weather.players[name]
local ps = mcl_weather.rain.ps[name]
if ps then
minetest.delete_particlespawner(ps,name)
end
mcl_weather.rain.ps[name]=nil
if player_meta ~= nil and player_meta.origin_sky ~= nil then if player_meta ~= nil and player_meta.origin_sky ~= nil then
player:set_clouds({color="#FFF0F0E5"}) player:set_clouds({color="#FFF0F0E5"})
mcl_weather.rain.remove_sound(player)
mcl_weather.players[player:get_player_name()] = nil mcl_weather.players[player:get_player_name()] = nil
end end
end end
@ -155,7 +206,6 @@ mcl_weather.rain.clear = function()
mcl_weather.rain.set_particles_mode("rain") mcl_weather.rain.set_particles_mode("rain")
mcl_weather.skycolor.remove_layer("weather-pack-rain-sky") mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player) mcl_weather.rain.remove_player(player)
end end
end end
@ -173,16 +223,16 @@ mcl_weather.rain.make_weather = function()
mcl_weather.rain.raining = true mcl_weather.rain.raining = true
mcl_weather.rain.set_sky_box() mcl_weather.rain.set_sky_box()
mcl_weather.rain.set_particles_mode(mcl_weather.mode) mcl_weather.rain.set_particles_mode(mcl_weather.mode)
mcl_weather.rain.init_done = true
end end
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
if mcl_weather.players[player:get_player_name()] == nil then
mcl_weather.rain.add_player(player)
end
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
mcl_weather.rain.remove_sound(player) mcl_weather.rain.remove_sound(player)
return false return false
end end
mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player) mcl_weather.rain.update_sound(player)
end end
end end
@ -191,8 +241,10 @@ end
mcl_weather.rain.set_particles_mode = function(mode) mcl_weather.rain.set_particles_mode = function(mode)
if mode == "thunder" then if mode == "thunder" then
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
mcl_weather.rain.falling_speed = PARTICLES_SPEED_THUNDER
else else
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
mcl_weather.rain.falling_speed = PARTICLES_SPEED_RAIN
end end
end end

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@ -1,31 +1,58 @@
mcl_weather.snow = {} mcl_weather.snow = {}
mcl_weather.snow.particlespawners = {}
mcl_weather.snow.particles_count = 15 local psdef= {
mcl_weather.snow.init_done = false amount = 30,
time = 0,
minpos = vector.new(-15,5,-15),
maxpos =vector.new(15,10,15),
minvel = vector.new(0,-1,0),
maxvel = vector.new(0,-4,0),
minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
glow = 1
}
-- calculates coordinates and draw particles for snow weather local function check_player(player)
mcl_weather.snow.add_snow_particles = function(player) if mcl_weather.state ~= "snow" then return false end
mcl_weather.rain.last_rp_count = 0 local name=player:get_player_name(name)
for i=mcl_weather.snow.particles_count, 1,-1 do if mcl_worlds.has_weather(player:get_pos()) and not mcl_weather.snow.particlespawners[name] then
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player) return true
random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7) end
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then return false
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1 end
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z}, mcl_weather.snow.add_particlespawners = function(player)
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001}, if not check_player(player) then
acceleration = {x = 0, y=0, z = 0}, mcl_weather.snow.delete_particlespawners(player)
expirationtime = 8.0, return
size = 1,
collisiondetection = true,
collision_removal = true,
object_collision = false,
vertical = false,
texture = mcl_weather.snow.get_texture(),
playername = player:get_player_name()
})
end
end end
local name=player:get_player_name(name)
mcl_weather.snow.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.snow.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
mcl_weather.snow.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.snow.particlespawners[name] then
for i=1,2 do
minetest.delete_particlespawner(mcl_weather.snow.particlespawners[name][i])
end
mcl_weather.snow.particlespawners[name]=nil
end
end end
mcl_weather.snow.set_sky_box = function() mcl_weather.snow.set_sky_box = function()
@ -38,47 +65,70 @@ mcl_weather.snow.set_sky_box = function()
{r=0, g=0, b=0}}) {r=0, g=0, b=0}})
mcl_weather.skycolor.active = true mcl_weather.skycolor.active = true
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
player:set_clouds({color="#ADADADE8"})
end end
mcl_weather.skycolor.active = true mcl_weather.skycolor.active = true
end end
mcl_weather.snow.start_player = function(player)
if check_player(player) then
mcl_weather.snow.add_particlespawners(player)
player:set_clouds({color="#ADADADE8"})
end
end
mcl_weather.snow.clear_player = function(player)
mcl_weather.snow.delete_particlespawners(player)
end
mcl_weather.snow.start = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.start_player(player)
end
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
mcl_weather.snow.clear = function() mcl_weather.snow.clear = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.clear_player(player)
end
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky") mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
mcl_weather.snow.init_done = false mcl_weather.snow.init_done = false
end end
-- Simple random texture getter
mcl_weather.snow.get_texture = function()
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
end
local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if mcl_weather.state ~= "snow" then if mcl_weather.state ~= "snow" then
return false return false
end end
timer = timer + dtime; if mcl_weather.rain.init_done == false then
if timer >= 0.5 then mcl_weather.snow.start()
timer = 0 mcl_weather.rain.set_sky_box()
else mcl_weather.rain.set_particles_mode(mcl_weather.mode)
return elseif mcl_weather.state ~= "snow" then
end mcl_weather.snow.clear()
end
if mcl_weather.snow.init_done == false then
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
for _, player in ipairs(minetest.get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
return false
end
mcl_weather.snow.add_snow_particles(player)
end
end) end)
minetest.register_on_joinplayer(function(player)
mcl_weather.snow.start_player(player)
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.snow.clear_player(player)
end)
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension == "overworld" then
mcl_weather.snow.add_particlespawners(player)
else
mcl_weather.snow.delete_particlespawners(player)
end
end)
-- register snow weather -- register snow weather
if mcl_weather.reg_weathers.snow == nil then if mcl_weather.reg_weathers.snow == nil then
mcl_weather.reg_weathers.snow = { mcl_weather.reg_weathers.snow = {

View File

@ -3,106 +3,13 @@ local N = function(s) return s end
local function get_tool_name(item) local function get_tool_name(item)
local name = item:get_meta():get_string("name") local name = item:get_meta():get_string("name")
if name == "" then if name ~= "" then
local def = item:get_definition() return name
name=def._tt_original_description or def.description
end end
local sanitized_name, substitution_count = name:gsub("[\r\n]"," ") local def = item:get_definition()
return sanitized_name return def._tt_original_description or def.description
end end
local test_tool_1a = {
get_meta = function()
return {
get_string = function()
return "foo 1a"
end
}
end
}
assert( get_tool_name(test_tool_1a) == "foo 1a" )
local test_tool_1b = {
get_meta = function()
return {
get_string = function()
return "bar\rbaz\n1b"
end
}
end
}
assert( get_tool_name(test_tool_1b) == "bar baz 1b" )
local test_tool_2a = {
get_definition = function()
return {
_tt_original_description = "foo 2a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2a) == "foo 2a" )
local test_tool_2b = {
get_definition = function()
return {
_tt_original_description = "bar\rbaz\n2b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2b) == "bar baz 2b" )
local test_tool_3a = {
get_definition = function()
return {
description = "foo 3a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3a) == "foo 3a" )
local test_tool_3b = {
get_definition = function()
return {
description = "bar\rbaz\n3b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3b) == "bar baz 3b" )
mcl_death_messages = {} mcl_death_messages = {}
-- Death messages -- Death messages

View File

@ -1 +0,0 @@
name = mcl_experience

View File

@ -1,2 +1 @@
name = mcl_formspec
description = Helper mod to simplify creation of formspecs a little bit description = Helper mod to simplify creation of formspecs a little bit

View File

@ -117,7 +117,7 @@ local function filter_item(name, description, lang, filter)
else else
desc = string.lower(minetest.get_translated_string(lang, description)) desc = string.lower(minetest.get_translated_string(lang, description))
end end
return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true) return string.find(name, filter) or string.find(desc, filter)
end end
local function set_inv_search(filter, player) local function set_inv_search(filter, player)

View File

@ -1,8 +1,4 @@
mcl_tmp_message = { mcl_tmp_message = {}
hud_hide_timeout = tonumber(
minetest.settings:get("mcl_tmp_message_hud_hide_timeout")
) or 10
}
local huds = {} local huds = {}
local hud_hide_timeouts = {} local hud_hide_timeouts = {}
@ -10,7 +6,7 @@ local hud_hide_timeouts = {}
function mcl_tmp_message.message(player, message) function mcl_tmp_message.message(player, message)
local name = player:get_player_name() local name = player:get_player_name()
player:hud_change(huds[name], "text", message) player:hud_change(huds[name], "text", message)
hud_hide_timeouts[name] = mcl_tmp_message.hud_hide_timeout hud_hide_timeouts[name] = 3
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)

View File

@ -1 +0,0 @@
name = mcl_tmp_message

View File

@ -43,20 +43,14 @@ end
local comparator_activate = function(pos, node) local comparator_activate = function(pos, node)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
local onstate = def.comparator_onstate minetest.swap_node(pos, { name = def.comparator_onstate, param2 = node.param2 })
if onstate then
minetest.swap_node(pos, { name = onstate, param2 = node.param2 })
end
minetest.after(0.1, comparator_turnon , {pos = pos, node = node}) minetest.after(0.1, comparator_turnon , {pos = pos, node = node})
end end
local comparator_deactivate = function(pos, node) local comparator_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
local offstate = def.comparator_offstate minetest.swap_node(pos, { name = def.comparator_offstate, param2 = node.param2 })
if offstate then
minetest.swap_node(pos, { name = offstate, param2 = node.param2 })
end
minetest.after(0.1, comparator_turnoff, {pos = pos, node = node}) minetest.after(0.1, comparator_turnoff, {pos = pos, node = node})
end end

View File

@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player)
if level then if level then
local texture = def.texture or item:gsub("%:", "_") local texture = def.texture or item:gsub("%:", "_")
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "") local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
table.insert(textures, texture..".png"..enchanted_addition) table.insert(textures, "("..texture..".png"..enchanted_addition..")")
preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "") preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
armor_level = armor_level + level armor_level = armor_level + level
items = items + 1 items = items + 1
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0) mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)

View File

@ -387,15 +387,13 @@ for colorid, colortab in pairs(mcl_banners.colors) do
-- redraw the pattern textures as low-resolution pixel -- redraw the pattern textures as low-resolution pixel
-- art and use that instead. -- art and use that instead.
local layer = "([combine:20x40:-2,-2=" .. pattern .. "^[resize:16x24^[colorize:" .. color .. ":" .. layer_ratio .. ")" local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
local mask = "([combine:20x40:-2,-2=" .. pattern .. "^[resize:16x24" .. ")"
function escape(text) function escape(text)
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)") return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
end end
local layer_masked = layer .. "^[mask:" .. escape(mask) finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer_masked)
end end
inv = finished_banner inv = finished_banner

View File

@ -81,7 +81,7 @@ function mcl_beds.register_bed(name, def)
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
stack_max = 1, stack_max = 1,
groups = {handy=1, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, deco_block = 1, flammable=-1}, groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, deco_block = 1, flammable=-1},
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds, sounds = def.sounds or default_sounds,
@ -204,7 +204,7 @@ function mcl_beds.register_bed(name, def)
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks! -- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1}, groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
_mcl_hardness = 0.2, _mcl_hardness = 0.2,
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds, sounds = def.sounds or default_sounds,

View File

@ -1,41 +1,6 @@
local S = minetest.get_translator("mcl_chests") local S = minetest.get_translator("mcl_chests")
local mod_doc = minetest.get_modpath("doc") local mod_doc = minetest.get_modpath("doc")
-- Christmas chest setup
local it_is_christmas = false
local date = os.date("*t")
if (
date.month == 12 and (
date.day == 24 or
date.day == 25 or
date.day == 26
)
) then
it_is_christmas = true
end
local tiles_chest_normal_small = {"mcl_chests_normal.png"}
local tiles_chest_normal_double = {"mcl_chests_normal_double.png"}
if it_is_christmas then
tiles_chest_normal_small = {"mcl_chests_normal_present.png^mcl_chests_noise.png"}
tiles_chest_normal_double = {"mcl_chests_normal_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_trapped_small = {"mcl_chests_trapped.png"}
local tiles_chest_trapped_double = {"mcl_chests_trapped_double.png"}
if it_is_christmas then
tiles_chest_trapped_small = {"mcl_chests_trapped_present.png^mcl_chests_noise.png"}
tiles_chest_trapped_double = {"mcl_chests_trapped_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_ender_small = {"mcl_chests_ender.png"}
if it_is_christmas then
tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
end
-- Chest Entity -- Chest Entity
local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false) local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
local entity_animations = { local entity_animations = {
@ -187,10 +152,7 @@ if minetest.get_modpath("screwdriver") then
local nodename = node.name local nodename = node.name
local nodedef = minetest.registered_nodes[nodename] local nodedef = minetest.registered_nodes[nodename]
local dir = minetest.facedir_to_dir(new_param2) local dir = minetest.facedir_to_dir(new_param2)
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
if animate_chests then
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
end
else else
return false return false
end end
@ -219,10 +181,6 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou
local dir = minetest.facedir_to_dir(param2) local dir = minetest.facedir_to_dir(param2)
local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir)) local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked) find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
else
minetest.sound_play(sound .. "_open", {
pos = pos,
})
end end
end end
@ -254,14 +212,11 @@ local chest_update_after_close = function(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -273,7 +228,7 @@ local chest_update_after_close = function(pos)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end end
end end
@ -287,10 +242,6 @@ local player_chest_close = function(player)
end end
if animate_chests then if animate_chests then
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name) find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
else
minetest.sound_play(open_chest.sound .. "_close", {
pos = open_chest.pos,
})
end end
chest_update_after_close(open_chest.pos) chest_update_after_close(open_chest.pos)
@ -429,21 +380,12 @@ minetest.register_node(small_name, {
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden, _doc_items_hidden = hidden,
drawtype = animate_chests and "nodebox" or "mesh", drawtype = "nodebox",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil, node_box = {
node_box = animate_chests and {
type = "fixed", type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
}, },
selection_box = { tiles = {"mcl_chests_blank.png"},
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or small_textures,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = small_textures, _chest_entity_textures = small_textures,
_chest_entity_sound = "default_chest", _chest_entity_sound = "default_chest",
@ -493,10 +435,7 @@ minetest.register_node(small_name, {
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 }) minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
if animate_chests then
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
end
end end
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
@ -884,8 +823,8 @@ register_chest("chest",
chestusage, chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{ {
small = tiles_chest_normal_small, small = {"mcl_chests_normal.png"},
double = tiles_chest_normal_double, double = {"mcl_chests_normal_double.png"},
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png", inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"}, "mcl_chests_chest_back.png", "default_chest_front.png"},
@ -900,8 +839,8 @@ register_chest("chest",
) )
local traptiles = { local traptiles = {
small = tiles_chest_trapped_small, small = {"mcl_chests_trapped.png"},
double = tiles_chest_trapped_double, double = {"mcl_chests_trapped_double.png"},
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"}, "mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
@ -926,9 +865,7 @@ register_chest("trapped_chest",
}}, }},
function(pos, node, clicker) function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
if animate_chests then find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
end
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end, end,
function(pos, node, clicker) function(pos, node, clicker)
@ -936,7 +873,7 @@ register_chest("trapped_chest",
meta:set_int("players", 1) meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -950,7 +887,7 @@ register_chest("trapped_chest",
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end end
) )
@ -971,15 +908,13 @@ local function close_if_trapped_chest(pos, player)
if node.name == "mcl_chests:trapped_chest_on_small" then if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
if animate_chests then find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player) player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules) mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -993,7 +928,7 @@ local function close_if_trapped_chest(pos, player)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player) player_chest_close(player)
@ -1041,7 +976,7 @@ minetest.register_node("mcl_chests:ender_chest", {
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "mesh", drawtype = "mesh",
mesh = "mcl_chests_chest.obj", mesh = "mcl_chests_chest.obj",
tiles = tiles_chest_ender_small, tiles = {"mcl_chests_ender.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -1067,38 +1002,22 @@ local formspec_ender_chest = "size[9,8.75]"..
"listring[current_player;enderchest]".. "listring[current_player;enderchest]"..
"listring[current_player;main]" "listring[current_player;main]"
minetest.register_chatcommand("enderchest", {
description = S("Show ender chest inventory formspec."),
privs = { debug = true },
func = function(name, params)
minetest.show_formspec(name, "enderchest:enderchest", formspec_ender_chest)
end
})
minetest.register_node("mcl_chests:ender_chest_small", { minetest.register_node("mcl_chests:ender_chest_small", {
description = S("Ender Chest"), description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), _doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = animate_chests and "nodebox" or "mesh", drawtype = "nodebox",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil, node_box = {
node_box = animate_chests and {
type = "fixed", type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
}, },
selection_box = { _chest_entity_textures = {"mcl_chests_ender.png"},
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or tiles_chest_ender_small,
_chest_entity_textures = tiles_chest_ender_small,
_chest_entity_sound = "mcl_chests_enderchest", _chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest", _chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest", _chest_entity_animation_type = "chest",
tiles = {"mcl_chests_blank.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", --[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
@ -1115,13 +1034,10 @@ minetest.register_node("mcl_chests:ender_chest_small", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest) meta:set_string("formspec", formspec_ender_chest)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
if animate_chests then
create_entity(pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end
end, end,
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest") player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then if fields.quit then
@ -1139,20 +1055,6 @@ minetest.register_on_joinplayer(function(player)
inv:set_size("enderchest", 9*3) inv:set_size("enderchest", 9*3)
end) end)
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
if inv:get_location().type == "player" and (
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
or action == "put" and info.listname == "enderchest"
or action == "take" and info.listname == "enderchest"
) then
local def = player:get_wielded_item():get_definition()
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
return 0
end
end
end)
minetest.register_craft({ minetest.register_craft({
output = 'mcl_chests:ender_chest', output = 'mcl_chests:ender_chest',
recipe = { recipe = {
@ -1313,9 +1215,8 @@ for color, desc in pairs(boxtypes) do
_doc_items_entry_name = entry_name, _doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = usagehelp,
drawtype = animate_chests and "nodebox" or "mesh", drawtype = "nodebox",
mesh = not animate_chests and "mcl_chests_shulker.obj" or nil, tiles = {"mcl_chests_blank.png"},
tiles = animate_chests and {"mcl_chests_blank.png"} or {mob_texture},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = {mob_texture}, _chest_entity_textures = {mob_texture},
_chest_entity_sound = "mcl_chests_shulker", _chest_entity_sound = "mcl_chests_shulker",
@ -1336,10 +1237,7 @@ for color, desc in pairs(boxtypes) do
meta:set_string("formspec", formspec_shulker_box(nil)) meta:set_string("formspec", formspec_shulker_box(nil))
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 9*3) inv:set_size("main", 9*3)
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
if animate_chests then
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
end
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos) local nmeta = minetest.get_meta(pos)
@ -1458,11 +1356,6 @@ local function select_and_spawn_entity(pos, node)
local node_name = node.name local node_name = node.name
local node_def = minetest.registered_nodes[node_name] local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0 local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
if not animate_chests and not double_chest then
return
end
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type) find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
end end

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@ -382,14 +382,8 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({ -- TODO: Add crafting recipe: 9 ice → 1 packed ice
output = 'mcl_core:packed_ice 1', -- Add it when silk touch tools work.
recipe = {
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
}
})
-- --
-- Crafting (tool repair) -- Crafting (tool repair)

View File

@ -165,7 +165,7 @@ local function eat_gapple(itemstack, placer, pointed_thing)
mcl_potions.fire_resistance_func(placer, 1, 300) mcl_potions.fire_resistance_func(placer, 1, 300)
mcl_potions.leaping_func(placer, 1, 300) mcl_potions.leaping_func(placer, 1, 300)
end end
-- TODO: Absorbtion mcl_potions.swiftness_func(placer, absorbtion_factor, 120) -- TODO: Absorbtion
mcl_potions.regeneration_func(placer, 2, regen_duration) mcl_potions.regeneration_func(placer, 2, regen_duration)
return gapple_hunger_restore(itemstack, placer, pointed_thing) return gapple_hunger_restore(itemstack, placer, pointed_thing)
end end

View File

@ -18,21 +18,19 @@ minetest.register_node("mcl_farming:beetroot_0", {
_doc_items_longdesc = S("Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature."), _doc_items_longdesc = S("Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature."),
_doc_items_entry_name = S("Premature Beetroot Plant"), _doc_items_entry_name = S("Premature Beetroot Plant"),
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:beetroot_seeds", drop = "mcl_farming:beetroot_seeds",
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_0.png") }, tiles = {"mcl_farming_beetroot_0.png"},
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_0.png", inventory_image = "mcl_farming_beetroot_0.png",
wield_image = "mcl_farming_beetroot_0.png", wield_image = "mcl_farming_beetroot_0.png",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -9/16, -0.5, 0.5, -6/16, 0.5} {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -44,21 +42,19 @@ minetest.register_node("mcl_farming:beetroot_1", {
description = S("Premature Beetroot Plant (Stage 2)"), description = S("Premature Beetroot Plant (Stage 2)"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:beetroot_seeds", drop = "mcl_farming:beetroot_seeds",
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_1.png") }, tiles = {"mcl_farming_beetroot_1.png"},
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_1.png", inventory_image = "mcl_farming_beetroot_1.png",
wield_image = "mcl_farming_beetroot_1.png", wield_image = "mcl_farming_beetroot_1.png",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -9/16, -0.5, 0.5, -4/16, 0.5} {-0.5, -0.5, -0.5, 0.5, -3/16, 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -70,21 +66,19 @@ minetest.register_node("mcl_farming:beetroot_2", {
description = S("Premature Beetroot Plant (Stage 3)"), description = S("Premature Beetroot Plant (Stage 3)"),
_doc_items_create_entry = false, _doc_items_create_entry = false,
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:beetroot_seeds", drop = "mcl_farming:beetroot_seeds",
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_2.png") }, tiles = {"mcl_farming_beetroot_2.png"},
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_2.png", inventory_image = "mcl_farming_beetroot_2.png",
wield_image = "mcl_farming_beetroot_2.png", wield_image = "mcl_farming_beetroot_2.png",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -9/16, -0.5, 0.5, 1/16, 0.5} {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -97,12 +91,11 @@ minetest.register_node("mcl_farming:beetroot", {
_doc_items_longdesc = S("A mature beetroot plant is a farming plant which is ready to be harvested for a beetroot and some beetroot seeds. It won't grow any further."), _doc_items_longdesc = S("A mature beetroot plant is a farming plant which is ready to be harvested for a beetroot and some beetroot seeds. It won't grow any further."),
_doc_items_create_entry = true, _doc_items_create_entry = true,
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = { drop = {
--[[ drops 1 beetroot guaranteed. --[[ drops 1 beetroot guaranteed.
drops 1-4 beetroot seeds: drops 1-4 beetroot seeds:
@ -119,14 +112,13 @@ minetest.register_node("mcl_farming:beetroot", {
{ items = {"mcl_farming:beetroot_seeds 1"}, rarity = 4 }, { items = {"mcl_farming:beetroot_seeds 1"}, rarity = 4 },
}, },
}, },
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_3.png") }, tiles = {"mcl_farming_beetroot_3.png"},
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_3.png", inventory_image = "mcl_farming_beetroot_3.png",
wield_image = "mcl_farming_beetroot_3.png", wield_image = "mcl_farming_beetroot_3.png",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -9/16, -0.5, 0.5, 2/16, 0.5} {-0.5, -0.5, -0.5, 0.5, 3/16, 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,beetroot=4}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,beetroot=4},

View File

@ -28,20 +28,18 @@ for i=1, 7 do
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity paramtype2 = "meshoptions",
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:carrot_item", drop = "mcl_farming:carrot_item",
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) }, tiles = {texture},
use_texture_alpha = "clip",
inventory_image = texture, inventory_image = texture,
wield_image = texture, wield_image = texture,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -9/16, -0.5, 0.5, sel_height - 1/16, 0.5} {-0.5, -0.5, -0.5, 0.5, sel_height, 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -55,13 +53,11 @@ minetest.register_node("mcl_farming:carrot", {
_doc_items_longdesc = S("Mature carrot plants are ready to be harvested for carrots. They won't grow any further."), _doc_items_longdesc = S("Mature carrot plants are ready to be harvested for carrots. They won't grow any further."),
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity paramtype2 = "meshoptions",
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(), tiles = {"farming_carrot_4.png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("farming_carrot_4.png") },
use_texture_alpha = "clip",
inventory_image = "farming_carrot_4.png", inventory_image = "farming_carrot_4.png",
wield_image = "farming_carrot_4.png", wield_image = "farming_carrot_4.png",
drop = { drop = {
@ -76,7 +72,7 @@ minetest.register_node("mcl_farming:carrot", {
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -9/16, -0.5, 0.5, 3/16, 0.5} {-0.5, -0.5, -0.5, 0.5, 4/16, 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},

View File

@ -27,73 +27,3 @@ dofile(minetest.get_modpath("mcl_farming").."/potatoes.lua")
-- ========= BEETROOT ========= -- ========= BEETROOT =========
dofile(minetest.get_modpath("mcl_farming").."/beetroot.lua") dofile(minetest.get_modpath("mcl_farming").."/beetroot.lua")
-- This function generates a row of plantlike and nodebox nodes whose
-- name starts with a given string, starting at a given position. It
-- places a given node below so that the rendering can be examined.
local function generate_plant_row(prefix, pos, below_node)
local i = 1
for node_name, node in pairs(minetest.registered_nodes) do
if (
1 == node_name:find(prefix) and
(
"plantlike" == node.drawtype or
"nodebox" == node.drawtype
)
) then
local node_pos = {
x = pos.x + i,
y = pos.y,
z = pos.z,
}
minetest.set_node(
node_pos,
{
name = node_name,
param2 = node.place_param2 or 0
}
)
local below_pos = {
x = node_pos.x,
y = node_pos.y - 1,
z = node_pos.z
}
minetest.set_node(
below_pos,
below_node
)
i = i + 1
end
end
end
minetest.register_chatcommand("generate_farming_plant_rows",{
description = "Generates rows of mcl_farming plant nodes on farming soil and glass",
privs = { debug = true },
func = function(name, param)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local node_prefixes = {
"mcl_farming:beetroot",
"mcl_farming:carrot",
"mcl_farming:melon",
"mcl_farming:potato",
"mcl_farming:pumpkin",
"mcl_farming:wheat",
}
for i,node_prefix in ipairs(node_prefixes) do
generate_plant_row(
node_prefix,
pos,
{ name = "mcl_farming:soil" }
)
pos.z = pos.z + 2
generate_plant_row(
node_prefix,
pos,
{ name = "mcl_core:glass" }
)
pos.z = pos.z + 2
end
end
})

View File

@ -91,18 +91,16 @@ for s=1,7 do
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_plus_nodebox(),
sunlight_propagates = true, sunlight_propagates = true,
drop = stem_drop, drop = stem_drop,
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) }, tiles = {texture},
use_texture_alpha = "clip",
wield_image = texture, wield_image = texture,
inventory_image = texture, inventory_image = texture,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.15, -9/16, -0.15, 0.15, -9/16+h, 0.15} {-0.15, -0.5, -0.15, 0.15, -0.5+h, 0.15}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, plant_melon_stem=s}, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, plant_melon_stem=s},

View File

@ -6,13 +6,13 @@ for i=1, 7 do
local texture, selbox local texture, selbox
if i < 3 then if i < 3 then
texture = "mcl_farming_potatoes_stage_0.png" texture = "mcl_farming_potatoes_stage_0.png"
selbox = { -0.5, -9/16, -0.5, 0.5, -6/16, 0.5 } selbox = { -0.5, -0.5, -0.5, 0.5, -5/16, 0.5 }
elseif i < 5 then elseif i < 5 then
texture = "mcl_farming_potatoes_stage_1.png" texture = "mcl_farming_potatoes_stage_1.png"
selbox = { -0.5, -9/16, -0.5, 0.5, -3/16, 0.5 } selbox = { -0.5, -0.5, -0.5, 0.5, -2/16, 0.5 }
else else
texture = "mcl_farming_potatoes_stage_2.png" texture = "mcl_farming_potatoes_stage_2.png"
selbox = { -0.5, -9/16, -0.5, 0.5, 1/16, 0.5 } selbox = { -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 }
end end
local create, name, longdesc local create, name, longdesc
@ -33,15 +33,13 @@ for i=1, 7 do
_doc_items_entry_name = name, _doc_items_entry_name = name,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:potato_item", drop = "mcl_farming:potato_item",
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) }, tiles = { texture },
use_texture_alpha = "clip",
inventory_image = texture, inventory_image = texture,
wield_image = texture, wield_image = texture,
selection_box = { selection_box = {
@ -59,14 +57,12 @@ minetest.register_node("mcl_farming:potato", {
description = S("Mature Potato Plant"), description = S("Mature Potato Plant"),
_doc_items_longdesc = S("Mature potato plants are ready to be harvested for potatoes. They won't grow any further."), _doc_items_longdesc = S("Mature potato plants are ready to be harvested for potatoes. They won't grow any further."),
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true, sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(), tiles = {"mcl_farming_potatoes_stage_3.png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_potatoes_stage_3.png") },
use_texture_alpha = "clip",
wield_image = "mcl_farming_potatoes_stage_3.png", wield_image = "mcl_farming_potatoes_stage_3.png",
inventory_image = "mcl_farming_potatoes_stage_3.png", inventory_image = "mcl_farming_potatoes_stage_3.png",
drop = { drop = {
@ -81,7 +77,7 @@ minetest.register_node("mcl_farming:potato", {
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{ -0.5, -9/16, -0.5, 0.5, 0, 0.5 } { -0.5, -0.5, -0.5, 0.5, 1/16, 0.5 }
} }
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},

View File

@ -63,18 +63,16 @@ for s=1,7 do
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_plus_nodebox(),
sunlight_propagates = true, sunlight_propagates = true,
drop = stem_drop, drop = stem_drop,
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) }, tiles = {texture},
use_texture_alpha = "clip",
inventory_image = texture, inventory_image = texture,
wield_image = texture, wield_image = texture,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.15, -9/16, -0.15, 0.15, -9/16+h, 0.15} {-0.15, -0.5, -0.15, 0.15, -0.5+h, 0.15}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,}, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
@ -106,6 +104,7 @@ local pumpkin_base_def = {
_mcl_blast_resistance = 1, _mcl_blast_resistance = 1,
_mcl_hardness = 1, _mcl_hardness = 1,
} }
minetest.register_node("mcl_farming:pumpkin", pumpkin_base_def)
local pumpkin_face_base_def = table.copy(pumpkin_base_def) local pumpkin_face_base_def = table.copy(pumpkin_base_def)
pumpkin_face_base_def.description = S("Pumpkin") pumpkin_face_base_def.description = S("Pumpkin")
@ -116,11 +115,6 @@ pumpkin_face_base_def.groups.armor_head=1
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0 pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman" pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
pumpkin_face_base_def.groups.non_combat_armor=1 pumpkin_face_base_def.groups.non_combat_armor=1
pumpkin_face_base_def.on_construct = function(pos)
-- Attempt to spawn iron golem or snow golem
mobs_mc.tools.check_iron_golem_summon(pos)
mobs_mc.tools.check_snow_golem_summon(pos)
end
if minetest.get_modpath("mcl_armor") then if minetest.get_modpath("mcl_armor") then
pumpkin_face_base_def.on_secondary_use = armor.on_armor_use pumpkin_face_base_def.on_secondary_use = armor.on_armor_use
end end
@ -129,11 +123,12 @@ end
mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 30, 5) mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 30, 5)
-- Register actual pumpkin, connected stems and stem-to-pumpkin growth -- Register actual pumpkin, connected stems and stem-to-pumpkin growth
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127") mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin_face", pumpkin_face_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127",
function(pos)
-- Steal function to properly disconnect a carved pumpkin -- Attempt to spawn iron golem or snow golem
pumpkin_face_base_def.after_destruct = minetest.registered_nodes["mcl_farming:pumpkin"].after_destruct mobs_mc.tools.check_iron_golem_summon(pos)
minetest.register_node("mcl_farming:pumpkin_face", pumpkin_face_base_def) mobs_mc.tools.check_snow_golem_summon(pos)
end)
-- Jack o'Lantern -- Jack o'Lantern
minetest.register_node("mcl_farming:pumpkin_face_light", { minetest.register_node("mcl_farming:pumpkin_face_light", {
@ -170,6 +165,11 @@ minetest.register_craft({
recipe = {{"mcl_farming:pumpkin"}} recipe = {{"mcl_farming:pumpkin"}}
}) })
minetest.register_craft({
output = "mcl_farming:pumpkin_seeds 4",
recipe = {{"mcl_farming:pumpkin_face"}}
})
minetest.register_craftitem("mcl_farming:pumpkin_pie", { minetest.register_craftitem("mcl_farming:pumpkin_pie", {
description = S("Pumpkin Pie"), description = S("Pumpkin Pie"),
_doc_items_longdesc = S("A pumpkin pie is a tasty food item which can be eaten."), _doc_items_longdesc = S("A pumpkin pie is a tasty food item which can be eaten."),
@ -187,6 +187,11 @@ minetest.register_craft({
output = "mcl_farming:pumpkin_pie", output = "mcl_farming:pumpkin_pie",
recipe = {"mcl_farming:pumpkin", "mcl_core:sugar", "mcl_throwing:egg"}, recipe = {"mcl_farming:pumpkin", "mcl_core:sugar", "mcl_throwing:egg"},
}) })
minetest.register_craft({
type = "shapeless",
output = "mcl_farming:pumpkin_pie",
recipe = {"mcl_farming:pumpkin_face", "mcl_core:sugar", "mcl_throwing:egg"},
})
if minetest.get_modpath("doc") then if minetest.get_modpath("doc") then

View File

@ -178,7 +178,7 @@ end
- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason - stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
- stem_drop: Drop probability table for all stem - stem_drop: Drop probability table for all stem
- gourd_itemstring: Desired itemstring of the full gourd node - gourd_itemstring: Desired itemstring of the full gourd node
- gourd_def: (almost) full definition of the gourd node. This function will add on_construct and after_destruct to the definition for unconnecting any connected stems - gourd_def: (almost) full definition of the gourd node. This function will add on_construct and after_dig_node to the definition for unconnecting any connected stems
- grow_interval: Will attempt to grow a gourd periodically at this interval in seconds - grow_interval: Will attempt to grow a gourd periodically at this interval in seconds
- grow_chance: Chance of 1/grow_chance to grow a gourd next to the full unconnected stem after grow_interval has passed. Must be a natural number - grow_chance: Chance of 1/grow_chance to grow a gourd next to the full unconnected stem after grow_interval has passed. Must be a natural number
- connected_stem_texture: Texture of the connected stem - connected_stem_texture: Texture of the connected stem
@ -228,8 +228,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end end
-- Register gourd -- Register gourd
if not gourd_def.after_destruct then if not gourd_def.after_dig_node then
gourd_def.after_destruct = function(blockpos, oldnode) gourd_def.after_dig_node = function(blockpos, oldnode, oldmetadata, user)
-- Disconnect any connected stems, turning them back to normal stems -- Disconnect any connected stems, turning them back to normal stems
for n=1, #neighbors do for n=1, #neighbors do
local offset = neighbors[n] local offset = neighbors[n]
@ -265,7 +265,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.selection_box = { stem_def.selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.15, -9/16, -0.15, 0.15, 7/16, 0.15} {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
}, },
} }
end end
@ -273,20 +273,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.paramtype = "light" stem_def.paramtype = "light"
end end
if not stem_def.drawtype then if not stem_def.drawtype then
stem_def.drawtype = "nodebox" stem_def.drawtype = "plantlike"
end
if not stem_def.node_box then
stem_def.node_box = mcl_farming:get_plantlike_plus_nodebox()
end
if stem_def.tiles then
for i=1,#stem_def.tiles do
stem_def.tiles[i] = mcl_farming:align_plantlike_nodebox_texture(
stem_def.tiles[i]
)
end
end
if not stem_def.use_texture_alpha then
stem_def.use_texture_alpha = "clip"
end end
if stem_def.walkable == nil then if stem_def.walkable == nil then
stem_def.walkable = false stem_def.walkable = false
@ -313,9 +300,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
minetest.register_node(stem_itemstring, stem_def) minetest.register_node(stem_itemstring, stem_def)
-- Register connected stems -- Register connected stems
local connected_stem_texture = mcl_farming:align_plantlike_nodebox_texture(
connected_stem_texture
)
local connected_stem_tiles = { local connected_stem_tiles = {
{ "blank.png", --top { "blank.png", --top
"blank.png", -- bottom "blank.png", -- bottom
@ -347,16 +332,16 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
} }
} }
local connected_stem_nodebox = { local connected_stem_nodebox = {
{-0.5, -9/16, 0, 0.5, 7/16, 0}, {-0.5, -0.5, 0, 0.5, 0.5, 0},
{-0.5, -9/16, 0, 0.5, 7/16, 0}, {-0.5, -0.5, 0, 0.5, 0.5, 0},
{0, -9/16, -0.5, 0, 7/16, 0.5}, {0, -0.5, -0.5, 0, 0.5, 0.5},
{0, -9/16, -0.5, 0, 7/16, 0.5}, {0, -0.5, -0.5, 0, 0.5, 0.5},
} }
local connected_stem_selectionbox = { local connected_stem_selectionbox = {
{-0.1, -9/16, -0.1, 0.5, 0.2 - 1/16, 0.1}, {-0.1, -0.5, -0.1, 0.5, 0.2, 0.1},
{-0.5, -9/16, -0.1, 0.1, 0.2 - 1/16, 0.1}, {-0.5, -0.5, -0.1, 0.1, 0.2, 0.1},
{-0.1, -9/16, -0.1, 0.1, 0.2 - 1/16, 0.5}, {-0.1, -0.5, -0.1, 0.1, 0.2, 0.5},
{-0.1, -9/16, -0.5, 0.1, 0.2 - 1/16, 0.1}, {-0.1, -0.5, -0.5, 0.1, 0.2, 0.1},
} }
for i=1, 4 do for i=1, 4 do
@ -403,11 +388,12 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
{ x=0, y=0, z=-1 }, { x=0, y=0, z=-1 },
{ x=0, y=0, z=1 }, { x=0, y=0, z=1 },
} }
local floorpos, floor
for n=#neighbors, 1, -1 do for n=#neighbors, 1, -1 do
local offset = neighbors[n] local offset = neighbors[n]
local blockpos = vector.add(stempos, offset) local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z } floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos) floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos) local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil") local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
@ -421,8 +407,6 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local r = math.random(1, #neighbors) local r = math.random(1, #neighbors)
local offset = neighbors[r] local offset = neighbors[r]
local blockpos = vector.add(stempos, offset) local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local p2 local p2
if offset.x == 1 then if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]}) minetest.set_node(stempos, {name=connected_stem_names[1]})
@ -484,40 +468,3 @@ minetest.register_lbm({
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed) mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
end, end,
}) })
-- This function returns a nodebox that imitates a plantlike plus (+)
-- drawtype, but is shifted 1/16 lower, into the empty space above
-- farming soil. The regular plantlike drawtype can not do this.
function mcl_farming:get_plantlike_plus_nodebox()
return {
type = "fixed",
fixed = {
{ 0, -9/16, -0.15, 0, 7/16, 0.15 },
{ -0.15, -9/16, 0, 0.15, 7/16, 0 }
}
}
end
-- This function returns a nodebox that imitates a plantlike grid (#)
-- drawtype, but is shifted 1/16 lower, into the empty space above
-- farming soil. The regular plantlike drawtype can not do this.
function mcl_farming:get_plantlike_grid_nodebox()
return {
type = "fixed",
fixed = {
{ 4/16, -9/16, -8/16, 4/16, 7/16, 8/16},
{-4/16, -9/16, -8/16, -4/16, 7/16, 8/16},
{-8/16, -9/16, -4/16, 8/16, 7/16, -4/16},
{-8/16, -9/16, 4/16, 8/16, 7/16, 4/16},
}
}
end
-- This function takes a texture and returns a modified texture where
-- the bottom row is at the top, assuming 16px × 16px textures. This
-- is used to align textures to a “plantlike” nodebox shifted 1/16
-- below its own node into the empty space above farming soil.
function mcl_farming:align_plantlike_nodebox_texture(texture)
local texture = texture:gsub("%^", "\\%^"):gsub(":", "\\:")
return "[combine:16x16:0,-15=" .. texture .. ":0,1=" .. texture
end

View File

@ -39,21 +39,19 @@ for i=1,7 do
_doc_items_entry_name = name, _doc_items_entry_name = name,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
paramtype = "light", paramtype = "light",
-- keep place_param2 for plantlike drawtype compatiblity paramtype2 = "meshoptions",
place_param2 = 3, place_param2 = 3,
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:wheat_seeds", drop = "mcl_farming:wheat_seeds",
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_wheat_stage_"..(i-1)..".png") }, tiles = {"mcl_farming_wheat_stage_"..(i-1)..".png"},
use_texture_alpha = "clip",
inventory_image = "mcl_farming_wheat_stage_"..(i-1)..".png", inventory_image = "mcl_farming_wheat_stage_"..(i-1)..".png",
wield_image = "mcl_farming_wheat_stage_"..(i-1)..".png", wield_image = "mcl_farming_wheat_stage_"..(i-1)..".png",
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{-0.5, -9/16, -0.5, 0.5, sel_heights[i] - 1/16, 0.5} {-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
@ -67,21 +65,13 @@ minetest.register_node("mcl_farming:wheat", {
_doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."), _doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."),
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
-- keep place_param2 for plantlike drawtype compatiblity paramtype2 = "meshoptions",
place_param2 = 3, place_param2 = 3,
walkable = false, walkable = false,
drawtype = "nodebox", drawtype = "plantlike",
node_box = mcl_farming:get_plantlike_grid_nodebox(), tiles = {"mcl_farming_wheat_stage_7.png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_wheat_stage_7.png") },
use_texture_alpha = "clip",
inventory_image = "mcl_farming_wheat_stage_7.png", inventory_image = "mcl_farming_wheat_stage_7.png",
wield_image = "mcl_farming_wheat_stage_7.png", wield_image = "mcl_farming_wheat_stage_7.png",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -9/16, -0.5, 0.5, 7/16, 0.5 }
}
},
drop = { drop = {
max_items = 4, max_items = 4,
items = { items = {

View File

@ -5,6 +5,29 @@ mcl_fire = {}
local S = minetest.get_translator("mcl_fire") local S = minetest.get_translator("mcl_fire")
local N = function(s) return s end local N = function(s) return s end
-- inverse pyramid pattern above lava source, floor 1 of 2:
local lava_fire=
{
{ x =-1, y = 1, z =-1},
{ x =-1, y = 1, z = 0},
{ x =-1, y = 1, z = 1},
{ x = 0, y = 1, z =-1},
{ x = 0, y = 1, z = 0},
{ x = 0, y = 1, z = 1},
{ x = 1, y = 1, z =-1},
{ x = 1, y = 1, z = 0},
{ x = 1, y = 1, z = 1}
}
local alldirs=
{
{ x =-1, y = 0, z = 0},
{ x = 1, y = 0, z = 0},
{ x = 0, y =-1, z = 0},
{ x = 0, y = 1, z = 0},
{ x = 0, y = 0, z =-1},
{ x = 0, y = 0, z = 1}
}
local spawn_smoke = function(pos) local spawn_smoke = function(pos)
mcl_particles.add_node_particlespawner(pos, { mcl_particles.add_node_particlespawner(pos, {
amount = 0.1, amount = 0.1,
@ -27,34 +50,6 @@ local spawn_smoke = function(pos)
}, "high") }, "high")
end end
local adjacents = {
{ x =-1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y =-1, z = 0 },
{ x = 0, y = 0, z =-1 },
{ x = 0, y = 0, z = 1 },
}
math.randomseed(os.time())
local function shuffle_table(t)
for i = #t, 1, -1 do
local r = math.random(i)
t[i], t[r] = t[r], t[i]
end
end
shuffle_table(adjacents)
local function has_flammable(pos)
for k,v in pairs(adjacents) do
local p=vector.add(pos,v)
local n=minetest.get_node_or_nil(p)
if n and minetest.get_item_group(n.name, "flammable") ~= 0 then
return p
end
end
end
-- --
-- Items -- Items
-- --
@ -90,6 +85,10 @@ local fire_death_messages = {
N("@1 died in a fire."), N("@1 died in a fire."),
} }
local fire_timer = function(pos)
minetest.get_node_timer(pos):start(math.random(3, 7))
end
local spawn_fire = function(pos, age) local spawn_fire = function(pos, age)
minetest.set_node(pos, {name="mcl_fire:fire", param2 = age}) minetest.set_node(pos, {name="mcl_fire:fire", param2 = age})
minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z}) minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
@ -125,6 +124,82 @@ minetest.register_node("mcl_fire:fire", {
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end end
end, end,
on_timer = function(pos)
local node = minetest.get_node(pos)
-- Age is a number from 0 to 15 and is increased every timer step.
-- "old" fire is more likely to be extinguished
local age = node.param2
local flammables = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
local below = minetest.get_node({x=pos.x, y=pos.z-1, z=pos.z})
local below_is_flammable = minetest.get_item_group(below.name, "flammable") > 0
-- Extinguish fire
if (not fire_enabled) and (math.random(1,3) == 1) then
minetest.remove_node(pos)
return
end
if age == 15 and not below_is_flammable then
minetest.remove_node(pos)
return
elseif age > 3 and #flammables == 0 and not below_is_flammable and math.random(1,4) == 1 then
minetest.remove_node(pos)
return
end
local age_add = 1
-- If fire spread is disabled, we have to skip the "destructive" code
if (not fire_enabled) then
if age + age_add <= 15 then
node.param2 = age + age_add
minetest.set_node(pos, node)
end
-- Restart timer
fire_timer(pos)
return
end
-- Spawn fire to nearby flammable nodes
local is_next_to_flammable = minetest.find_node_near(pos, 2, {"group:flammable"}) ~= nil
if is_next_to_flammable and math.random(1,2) == 1 then
-- The fire we spawn copies the age of this fire.
-- This prevents fire from spreading infinitely far as the fire fire dies off
-- quicker the further it has spreaded.
local age_next = math.min(15, age + math.random(0, 1))
-- Select random type of fire spread
local burntype = math.random(1,2)
if burntype == 1 then
-- Spawn fire in air
local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
while #nodes > 0 do
local r = math.random(1, #nodes)
if minetest.find_node_near(nodes[r], 1, {"group:flammable"}) then
spawn_fire(nodes[r], age_next)
break
else
table.remove(nodes, r)
end
end
else
-- Burn flammable block
local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
if #nodes > 0 then
local r = math.random(1, #nodes)
local nn = minetest.get_node(nodes[r]).name
local ndef = minetest.registered_nodes[nn]
local fgroup = minetest.get_item_group(nn, "flammable")
if ndef and ndef._on_burn then
ndef._on_burn(nodes[r])
elseif fgroup ~= -1 then
spawn_fire(nodes[r], age_next)
end
end
end
end
-- Regular age increase
if age + age_add <= 15 then
node.param2 = age + age_add
minetest.set_node(pos, node)
end
-- Restart timer
fire_timer(pos)
end,
drop = "", drop = "",
sounds = {}, sounds = {},
-- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer -- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer
@ -134,12 +209,14 @@ minetest.register_node("mcl_fire:fire", {
local dim = mcl_worlds.pos_to_dimension(bpos) local dim = mcl_worlds.pos_to_dimension(bpos)
if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then
minetest.set_node(pos, {name="mcl_fire:eternal_fire"}) minetest.swap_node(pos, {name = "mcl_fire:eternal_fire"})
end end
if minetest.get_modpath("mcl_portals") then if minetest.get_modpath("mcl_portals") then
mcl_portals.light_nether_portal(pos) mcl_portals.light_nether_portal(pos)
end end
fire_timer(pos)
spawn_smoke(pos) spawn_smoke(pos)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
@ -178,7 +255,29 @@ minetest.register_node("mcl_fire:eternal_fire", {
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end end
end, end,
on_timer = function(pos)
if fire_enabled then
local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
while #airs > 0 do
local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
local node = minetest.get_node(airs[r])
local age = node.param2
local age_next = math.min(15, age + math.random(0, 1))
spawn_fire(airs[r], age_next)
break
else
table.remove(airs, r)
end
end
end
-- Restart timer
fire_timer(pos)
end,
-- Start burning timer and light Nether portal (if possible)
on_construct = function(pos) on_construct = function(pos)
fire_timer(pos)
if minetest.get_modpath("mcl_portals") then if minetest.get_modpath("mcl_portals") then
mcl_portals.light_nether_portal(pos) mcl_portals.light_nether_portal(pos)
end end
@ -303,6 +402,114 @@ if flame_sound then
end end
--
-- ABMs
--
-- Extinguish all flames quickly with water and such
minetest.register_abm({
label = "Extinguish fire",
nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end,
})
-- Enable the following ABMs according to 'enable fire' setting
local function has_flammable(pos)
local npos, node
for n, v in ipairs(alldirs) do
npos = vector.add(pos, v)
node = minetest.get_node_or_nil(npos)
if node and node.name and minetest.get_item_group(node.name, "flammable") ~= 0 then
return npos
end
end
return false
end
if not fire_enabled then
-- Occasionally remove fire if fire disabled
-- NOTE: Fire is normally extinguished in timer function
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"mcl_fire:fire"},
interval = 10,
chance = 10,
catch_up = false,
action = minetest.remove_node,
})
else -- Fire enabled
-- Set fire to air nodes
minetest.register_abm({
label = "Ignite fire by lava",
nodenames = {"group:lava"},
neighbors = {"air"},
interval = 7,
chance = 3,
catch_up = false,
action = function(pos)
local i, dir, target, node, i2, f
i = math.random(1,9)
dir = lava_fire[i]
target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
node = minetest.get_node(target)
if not node or node.name ~= "air" then
i = ((i + math.random(0,7)) % 9) + 1
dir = lava_fire[i]
target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
node = minetest.get_node(target)
if not node or node.name ~= "air" then
return
end
end
i2 = math.random(1,15)
if i2 < 10 then
local dir2, target2, node2
dir2 = lava_fire[i2]
target2 = {x=target.x+dir2.x, y=target.y+dir2.y, z=target.z+dir2.z}
node2 = minetest.get_node(target2)
if node2 and node2.name == "air" then
f = has_flammable(target2)
if f then
minetest.after(1, spawn_fire, {x=target2.x, y=target2.y, z=target2.z})
minetest.add_particle({
pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.7), z=f.z-pos.z},
expirationtime=1, size=1.5, collisiondetection=false,
glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
})
return
end
end
end
f = has_flammable(target)
if f then
minetest.after(1, spawn_fire, {x=target.x, y=target.y, z=target.z})
minetest.add_particle({
pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.25), z=f.z-pos.z},
expirationtime=1, size=1, collisiondetection=false,
glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
})
end
end,
})
end
-- Set pointed_thing on (normal) fire. -- Set pointed_thing on (normal) fire.
-- * pointed_thing: Pointed thing to ignite -- * pointed_thing: Pointed thing to ignite
-- * player: Player who sets fire or nil if nobody -- * player: Player who sets fire or nil if nobody
@ -328,144 +535,6 @@ mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire)
end end
end end
--
-- ABMs
--
-- Extinguish all flames quickly with water and such
minetest.register_abm({
label = "Extinguish fire",
nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end,
})
-- Enable the following ABMs according to 'enable fire' setting
-- [...]a fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.
-- https://minecraft.fandom.com/wiki/Fire#Spread
local function check_aircube(p1,p2)
local nds=minetest.find_nodes_in_area(p1,p2,{"air"})
shuffle_table(nds)
for k,v in pairs(nds) do
if has_flammable(v) then return v end
end
end
-- [...] a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to).
local function get_ignitable(pos)
return check_aircube(vector.add(pos,vector.new(-1,-1,-1)),vector.add(pos,vector.new(1,4,1)))
end
-- Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
local function get_ignitable_by_lava(pos)
return check_aircube(vector.add(pos,vector.new(-1,1,-1)),vector.add(pos,vector.new(1,1,1))) or check_aircube(vector.add(pos,vector.new(-2,2,-2)),vector.add(pos,vector.new(2,2,2))) or nil
end
if not fire_enabled then
-- Occasionally remove fire if fire disabled
-- NOTE: Fire is normally extinguished in timer function
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"mcl_fire:fire"},
interval = 10,
chance = 10,
catch_up = false,
action = minetest.remove_node,
})
else -- Fire enabled
-- Fire Spread
minetest.register_abm({
label = "Ignite flame",
nodenames ={"mcl_fire:fire","mcl_fire:eternal_fire"},
interval = 7,
chance = 12,
catch_up = false,
action = function(pos)
local p = get_ignitable(pos)
if p then
spawn_fire(p)
shuffle_table(adjacents)
end
end
})
--lava fire spread
minetest.register_abm({
label = "Ignite fire by lava",
nodenames = {"mcl_core:lava_source","mcl_nether:nether_lava_source"},
neighbors = {"air","group:flammable"},
interval = 7,
chance = 3,
catch_up = false,
action = function(pos)
local p=get_ignitable_by_lava(pos)
if p then
spawn_fire(p)
end
end,
})
minetest.register_abm({
label = "Remove fires",
nodenames = {"mcl_fire:fire"},
interval = 7,
chance = 3,
catch_up = false,
action = function(pos)
local p=has_flammable(pos)
if p then
local n=minetest.get_node_or_nil(p)
if n and minetest.get_item_group(n.name, "flammable") < 1 then
minetest.remove_node(pos)
end
else
minetest.remove_node(pos)
end
end,
})
-- Remove flammable nodes around basic flame
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"mcl_fire:fire","mcl_fire:eternal_fire"},
neighbors = {"group:flammable"},
interval = 5,
chance = 18,
catch_up = false,
action = function(pos)
local p = has_flammable(pos)
if not p then
return
end
local nn = minetest.get_node(p).name
local def = minetest.registered_nodes[nn]
local fgroup = minetest.get_item_group(nn, "flammable")
if def and def._on_burn then
def._on_burn(p)
elseif fgroup ~= -1 then
spawn_fire(p)
minetest.check_for_falling(p)
end
end
})
end
minetest.register_lbm({ minetest.register_lbm({
label = "Smoke particles from fire", label = "Smoke particles from fire",
name = "mcl_fire:smoke", name = "mcl_fire:smoke",

View File

@ -1,5 +1,4 @@
local S = minetest.get_translator("mcl_tnt") local S = minetest.get_translator("mcl_tnt")
local tnt_drop_rate = tonumber(minetest.settings:get("mcl_tnt_drop_rate") or 1.0)
local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true) local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
local mod_death_messages = minetest.get_modpath("mcl_death_messages") local mod_death_messages = minetest.get_modpath("mcl_death_messages")
@ -181,7 +180,7 @@ function TNT:on_step(dtime)
self.blinkstatus = not self.blinkstatus self.blinkstatus = not self.blinkstatus
end end
if self.timer > tnt.BOOMTIMER then if self.timer > tnt.BOOMTIMER then
mcl_explosions.explode(self.object:get_pos(), 4, { drop_chance = tnt_drop_rate }, self.object) mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
self.object:remove() self.object:remove()
end end
end end

View File

@ -232,10 +232,10 @@ if minetest.get_modpath("mcl_farming") then
local wear = mcl_autogroup.get_wear(toolname, "shearsy") local wear = mcl_autogroup.get_wear(toolname, "shearsy")
itemstack:add_wear(wear) itemstack:add_wear(wear)
end end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true) minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
local dir = vector.subtract(pointed_thing.under, pointed_thing.above) local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
local param2 = minetest.dir_to_facedir(dir) local param2 = minetest.dir_to_facedir(dir)
minetest.set_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2}) minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
minetest.add_item(pointed_thing.above, "mcl_farming:pumpkin_seeds 4") minetest.add_item(pointed_thing.above, "mcl_farming:pumpkin_seeds 4")
end end
return itemstack return itemstack

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@ -1 +0,0 @@
name = screwdriver

View File

@ -3532,7 +3532,7 @@ local function register_decorations()
-- Pumpkin -- Pumpkin
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
decoration = "mcl_farming:pumpkin", decoration = "mcl_farming:pumpkin_face",
param2 = 0, param2 = 0,
param2_max = 3, param2_max = 3,
place_on = {"group:grass_block_no_snow"}, place_on = {"group:grass_block_no_snow"},

View File

@ -868,7 +868,7 @@ local function register_mgv6_decorations()
-- Pumpkin -- Pumpkin
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
decoration = "mcl_farming:pumpkin", decoration = "mcl_farming:pumpkin_face",
param2 = 0, param2 = 0,
param2_max = 3, param2_max = 3,
place_on = {"group:grass_block_no_snow"}, place_on = {"group:grass_block_no_snow"},

View File

@ -532,24 +532,9 @@ local function dir_to_rotation(dir)
return "0" return "0"
end end
mcl_structures.generate_test_structure_comparator = function(pos, rotation, pr)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_test_structure_comparator.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, nil, pr)
end
mcl_structures.generate_test_structure_fireproof = function(pos, rotation, pr)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_test_structure_fireproof.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, nil, pr)
end
mcl_structures.generate_test_structure_tnt = function(pos, rotation, pr)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_test_structure_tnt.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, nil, pr)
end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | test_structure_comparator | test_structure_fireproof | test_structure_tnt", params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
description = S("Generate a pre-defined structure near your position."), description = S("Generate a pre-defined structure near your position."),
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -583,12 +568,6 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_end_exit_portal(pos, rot, pr) mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_portal_shrine" then elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos, rot, pr) mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "test_structure_comparator" then
mcl_structures.generate_test_structure_comparator(pos, rot, pr)
elseif param == "test_structure_fireproof" then
mcl_structures.generate_test_structure_fireproof(pos, rot, pr)
elseif param == "test_structure_tnt" then
mcl_structures.generate_test_structure_tnt(pos, rot, pr)
elseif param == "" then elseif param == "" then
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.") message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true errord = true

View File

@ -1,206 +0,0 @@
local clamp = function(value, min, max)
assert( min < max )
if value < min then
return min
end
if value > max then
return max
end
return value
end
assert( clamp(000, -100, 100) == 000 )
assert( clamp(999, -100, 100) == 100 )
assert( clamp(999, -999, 999) == 999 )
assert( clamp(998, 999, 1999) == 999 )
assert( clamp(999, 999, 1999) == 999 )
local clamp_s16 = function(value)
-- seems minetest hangs on -32768 and 32767
return clamp(value, -32767, 32766)
end
assert( clamp_s16(000000) == 000000 )
assert( clamp_s16(000001) == 000001 )
assert( clamp_s16(000010) == 000010 )
assert( clamp_s16(000100) == 000100 )
assert( clamp_s16(001000) == 001000 )
assert( clamp_s16(010000) == 010000 )
assert( clamp_s16(100000) == 032766 )
assert( clamp_s16(-00000) == -00000 )
assert( clamp_s16(-00009) == -00009 )
assert( clamp_s16(-00099) == -00099 )
assert( clamp_s16(-00999) == -00999 )
assert( clamp_s16(-09999) == -09999 )
assert( clamp_s16(-99999) == -32767 )
local minetest_find_nodes_in_area = minetest.find_nodes_in_area
minetest.find_nodes_in_area = function(minp, maxp, ...)
if
minp.x >= 32767 or minp.x <= -32768 or
minp.y >= 32767 or minp.y <= -32768 or
minp.z >= 32767 or minp.z <= -32768 or
maxp.x >= 32767 or maxp.x <= -32768 or
maxp.y >= 32767 or maxp.y <= -32768 or
maxp.z >= 32767 or maxp.z <= -32768
then
minetest.log(
"warning",
"find_nodes_in_area() called with coords outside interval (-32768, 32767), clamping arguments: " ..
"minp { x=" .. minp.x .. ", y=" .. minp.y .. " z=" .. minp.z .. " } " ..
"maxp { x=" .. maxp.x .. ", y=" .. maxp.y .. " z=" .. maxp.z .. " } "
)
return minetest_find_nodes_in_area(
{ x=clamp_s16(minp.x), y=clamp_s16(minp.y), z=clamp_s16(minp.z) },
{ x=clamp_s16(maxp.x), y=clamp_s16(maxp.y), z=clamp_s16(maxp.z) },
...
)
else
return minetest_find_nodes_in_area(
minp,
maxp,
...
)
end
end
deep_compare = function(a, b)
local type_a = type(a)
local type_b = type(b)
if type_a ~= type_b then
return false
end
if type_a ~= "table" and type_b ~= "table" then
return a == b
end
for key_a, value_a in pairs(a) do
local value_b = b[key_a]
if not deep_compare(value_a, value_b) then
return false
end
end
for key_b, value_b in pairs(b) do
local value_a = a[key_b]
if not deep_compare(value_b, value_a) then
return false
end
end
return true
end
assert(
deep_compare(
1,
1.0
) == true
)
assert(
deep_compare(
true,
"true"
) == false
)
assert(
deep_compare(
{ a=1, b=-2, c=3.4 },
{ a=1, b=-2, c=3.4 }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b="foo", c=false },
{ a={ 1, 2, 3 }, b="foo", c=false }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b="foo", c=false },
{ a={ 4, 5, 6 }, b="foo", c=false }
) == false
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b={ c=false } },
{ a={ 1, 2, 3 }, b={ c=false } }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b={ } },
{ a={ 1, 2, 3 }, b={ c=false } }
) == false
)
local test_minetest_find_nodes_in_area_implementation_equivalence = function()
-- If any assertion in this test function fails, the wrapper
-- for minetest.find_nodes_in_area() does not behave like the
-- original function. If you are reading the code because your
-- server crashed, please inform the Mineclonia developers.
local fun_1 = minetest_find_nodes_in_area
local fun_2 = minetest.find_nodes_in_area
for x = -31000, 31000, 15500 do
for y = -31000, 31000, 15500 do
for z = -31000, 31000, 15500 do
for d = 1, 9, 3 do
local minp = { x=x, y=y, z=z }
local maxp = { x=x+d, y=y+d, z=z+d }
minetest.emerge_area(
minp,
maxp,
function(blockpos, action, calls_remaining)
local npos_1, nnum_1 = fun_1(
minp,
maxp,
{ "air", "ignore" }
)
local npos_2, nnum_2 = fun_2(
minp,
maxp,
{ "air", "ignore" }
)
assert(
deep_compare(
npos_1,
npos_2
) == true
)
assert(
deep_compare(
nnum_1,
nnum_2
) == true
)
local ntab_1 = fun_1(
minp,
maxp,
{ "air", "ignore" },
true
)
local ntab_2 = fun_2(
minp,
maxp,
{ "air", "ignore" },
true
)
assert(
deep_compare(
ntab_1,
ntab_2
) == true
)
end
)
end
end
end
end
end
minetest.after( 0, test_minetest_find_nodes_in_area_implementation_equivalence )

View File

@ -1 +0,0 @@
name = mcl_engine_workarounds

View File

@ -1,121 +0,0 @@
local test_minetest_find_nodes_in_area_can_count = function(dtime)
-- This function tests that minetest.find_nodes_in_area() can
-- count nodes correctly. If it fails, the engine can not be
-- trusted to actually count how many nodes of a given type
-- are in a given volume. Yes, *it* is bad if that happens.
--
-- If you are looking at this function because it executes at
-- startup and crashes the game, by far the most stupid thing
-- you could do is disabling it. Only an absolute moron would
-- disable tests that ensure basic functionality still works.
--
-- Experience has taught me that such warnings are mostly not
-- taken seriously by both Minetest mod & core developers. As
-- there are very few situations in which someone would read
-- the code of the function without a crash, you are probably
-- asking yourself how bad it can be. Surely you will want an
-- example of what will break if this test breaks. The answer
-- to this simple question is equally simple and consists of a
-- heartfelt “What the fuck did you say, you stupid fuckwad?”.
--
-- Alrighty then, let's get it on …
local pos = { x=30999, y=30999, z=30999 }
-- You think there is nothing there? Well, here is the thing:
-- With standard settings you can only see map until x=30927,
-- although the renderer can actually render up to x=31007 if
-- you configure it to. Any statements given by minetest core
-- devs that contradict the above assertion are probably lies.
--
-- In any way, this area should be so far out that no one has
-- built here … yet. Now that you know it is possible, I know
-- you want to. How though? I suggest to figure the technique
-- out yourself, then go on and build invisible lag machines.
local radius = 3
local minp = vector.subtract(pos, radius)
local maxp = vector.add(pos, radius)
local nodename = "air"
local c_nodename = minetest.get_content_id(nodename)
-- Why not use minetest.set_node() here? Well, some mods do
-- trigger on every placement of a node in the entire map …
-- and we do not want to crash those mods in this test case.
-- (Voxelmanip does not trigger callbacks so all is well.)
--
-- And now for a funny story: I initially copied the following
-- code from the Minetest developer wiki. Can you spot a typo?
-- <https://dev.minetest.net/index.php?title=minetest.get_content_id&action=edit>
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(
minp,
maxp
)
local area = VoxelArea:new({
MinEdge=emin,
MaxEdge=emax
})
local data = vm:get_data()
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.y do
data[vi] = c_nodename
vi = vi + 1
end
end
end
vm:set_data(data)
vm:write_to_map()
local npos, nnum = minetest.find_nodes_in_area(
minp,
maxp,
{ nodename }
)
local nodes_expected = math.pow( 1 + (2 * radius), 3 )
local nodes_counted = nnum[nodename]
local nodes_difference = nodes_expected - nodes_counted
-- Originally, there was an assertion here that made the game
-- crash at startup if Minetest forgot how to count. This was
-- originally intended to avoid buggy engine releases, but it
-- mostly made people upset and hindered debugging. Also, the
-- assertion contained no error message hinting at the reason
-- for the crash, making it exceptionally user-unfriendly. It
-- follows that a game or mod should only assert on behaviour
-- of the Lua code, not the underlying implementation, unless
-- engine bugs are bad enough to permanently corrupt a world.
if ( 0 ~= nodes_difference ) then
minetest.debug(
"minetest.find_nodes_in_area() failed to find " ..
nodes_difference .. " nodes that were placed. " ..
"Downgrading to Minetest 5.4.1 might fix this."
)
end
end
minetest.after( 0, test_minetest_find_nodes_in_area_can_count )
local test_minetest_find_nodes_in_area_crash = function(dtime)
-- And now for our feature presentation, where we call the
-- function “minetest.find_nodes_in_area()” with a position
-- out of bounds! Will it crash? Who knows‽ If it does, the
-- workaround is not working though, so it should be patched.
local pos = { x=32767, y=32767, z=32767 }
-- Note that not all out of bounds values actually crash the
-- function minetest.find_nodes_in_area()“. In fact, the vast
-- majority of out of bounds values do not crash the function.
local radius = 3
local minp = vector.subtract(pos, radius)
local maxp = vector.add(pos, radius)
local nodename = "air"
local npos, nnum = minetest.find_nodes_in_area(
minp,
maxp,
{ nodename }
)
-- That's all, folks!
end
minetest.after( 0, test_minetest_find_nodes_in_area_crash )

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@ -1 +0,0 @@
name = mcl_selftests

View File

@ -1 +0,0 @@
name = mcl_player

View File

@ -19,114 +19,8 @@ end
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
local function roundN(n, d)
if type(n) ~= "number" then return n end
local m = 10^d
return math.floor(n * m + 0.5) / m
end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
break
end
end
else
rt = roundN(a,2) == roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
p[k]=v
changed=true
end
end
return changed,p
end
--test if assert works
assert(true)
assert(not false)
--test data for == and ~=
local test_equal1=42
local test_equal2=42.0
local test_equal3=42.1
assert(test_equal1==test_equal1)
assert(test_equal1==test_equal2)
assert(test_equal1~=test_equal3)
--testdata for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2)) --test again if basic equality works because wth not
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for props_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,p=props_changed(test_properties_set1,test_properties_set1)
local test_p2,p=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
-- we still don't really know if lua is lying to us! but at least everything *seems* to be ok
local function set_properties_conditional(player,props)
local changed,p=props_changed(props,player:get_properties())
if changed then
player:set_properties(p)
end
end
local function set_bone_position_conditional(player,b,p,r) --bone,position,rotation
local oldp,oldr=player:get_bone_position(b)
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
return
end
player:set_bone_position(b,p,r)
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
time = time + dtime time = time + dtime
-- Update jump status immediately since we need this info in real time. -- Update jump status immediately since we need this info in real time.
@ -151,55 +45,55 @@ minetest.register_globalstep(function(dtime)
-- controls right and left arms pitch when shooting a bow or punching -- controls right and left arms pitch when shooting a bow or punching
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
elseif controls.LMB and player:get_attach() == nil then elseif controls.LMB and player:get_attach() == nil then
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0)) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
else else
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0)) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
end end
if controls.sneak and player:get_attach() == nil then if controls.sneak and player:get_attach() == nil then
-- controls head pitch when sneaking -- controls head pitch when sneaking
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
-- sneaking body conrols -- sneaking body conrols
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
elseif minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and mcl_sprint.is_sprinting(name) == true then elseif minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and mcl_sprint.is_sprinting(name) == true then
-- set head pitch and yaw when swimming -- set head pitch and yaw when swimming
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when swimming -- control body bone when swimming
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
elseif player:get_attach() == nil then elseif player:get_attach() == nil then
-- sets eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
-- controls head and Body_Control bones while moving backwards -- controls head and Body_Control bones while moving backwards
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
else else
-- controls head and Body_Control bones while moving forwards -- controls head and Body_Control bones while moving forwards
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
end end
else else
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end end
else else
local attached = player:get_attach(parent) local attached = player:get_attach(parent)
local attached_yaw = degrees(attached:get_yaw()) local attached_yaw = degrees(attached:get_yaw())
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end end
if mcl_playerplus_internal[name].jump_cooldown > 0 then if mcl_playerplus_internal[name].jump_cooldown > 0 then

View File

@ -24,9 +24,6 @@ mcl_doWeatherCycle (Change weather) bool true
# Note that blocks never have drops when in Creative Mode. # Note that blocks never have drops when in Creative Mode.
mcl_doTileDrops (Blocks have drops) bool true mcl_doTileDrops (Blocks have drops) bool true
# Chance of a node destroyed by a TNT explosion to be dropped as an item
mcl_tnt_drop_rate (TNT drop rate) float 1.0 0.0 1.0
# If enabled, TNT explosions destroy blocks. # If enabled, TNT explosions destroy blocks.
mcl_tnt_griefing (TNT destroys blocks) bool true mcl_tnt_griefing (TNT destroys blocks) bool true
@ -94,20 +91,12 @@ flame_sound (Flame sound) bool true
# Form: Image height / Image width # Form: Image height / Image width
fire_animation_frames (Fire Animation Frames) int 8 fire_animation_frames (Fire Animation Frames) int 8
# How long to wait between frames of the fire animation in frames per second.
# A higher number means it looks better but also results in a lot of additional network traffic. A low single digit value is recommended for multiplayer.
#(default: 30)
fire_animation_fps (Fire Animation FPS) int 30 0 60
# Whether to animate chests when open / close # Whether to animate chests when open / close
animated_chests (Animated chests) bool true animated_chests (Animated chests) bool true
# Whether to preview the player in inventory in 3D (requires Minetest 5.4) # Whether to preview the player in inventory in 3D (requires Minetest 5.4)
3d_player_preview (3D Player preview) bool true 3d_player_preview (3D Player preview) bool true
# How long a temporary message will be shown in the HUD
mcl_tmp_message_hud_hide_timeout (Temporary message display duration) int 10 0 60
[Experimental] [Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque. # Whether ice is translucent. If disabled, ice is fully opaque.
# #