Compare commits

...

11 Commits

Author SHA1 Message Date
cora 0de96988ad kick fake players 2022-04-04 23:56:52 +02:00
cora 51701e7e16 limit redstone distance by checking for players
This should probably be implemented by having redstone signals
lose strength like in mc. This just prevents redstone action
further than 40 nodes from each player.
2022-03-11 20:52:43 +01:00
cora 6a4f45d0b8 self destruct book entity when table gone 2022-03-11 20:52:15 +01:00
cora 90f2a1a5ab do not spawn too many book entities 2022-03-11 20:52:15 +01:00
cora c76ca816b2 iterate over players instead of searching for objects 2022-03-11 20:52:15 +01:00
cora 327cf537b5 optimize nether porticles 2022-03-11 20:52:15 +01:00
Lizzy Fleckenstein 039280b24a Fix reference dupes for droppers and dispensers 2022-03-11 20:52:15 +01:00
Lizzy Fleckenstein 3482742e88 Fix reference dupe glitches 2022-03-11 20:52:15 +01:00
Lizzy Fleckenstein 1c91375202 Fix anvil duplication glitch 2022-03-11 20:52:15 +01:00
Lizzy Fleckenstein eff611c02a Fix another anvil weirdness and dupe glitch 2022-03-11 20:52:15 +01:00
cora f44fdc5aa5 replace nether dust particles with p. spawners
mineclonia uses add_particle for nether dust resulting in a 10-fold
increase in network traffic when in the nether. Nether dust is not
configurable making it impossible to turn this off for server admins.
this commit replaces the add_particle method with particle spawners
2022-03-11 20:52:15 +01:00
13 changed files with 211 additions and 106 deletions

View File

@ -1,36 +1,66 @@
mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particles_count = 99
mcl_weather.nether_dust.particlespawners = {}
-- calculates coordinates and draw particles for Nether dust
mcl_weather.nether_dust.add_dust_particles = function(player)
for i=mcl_weather.nether_dust.particles_count, 1,-1 do
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
minetest.add_particle({
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
expirationtime = 3,
size = math.random(6,20)*0.01,
collisiondetection = false,
object_collision = false,
vertical = false,
glow = math.random(0,minetest.LIGHT_MAX),
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
playername = player:get_player_name()
})
local psdef= {
amount = 150,
time = 0,
minpos = vector.new(-15,-15,-15),
maxpos =vector.new(15,15,15),
minvel = vector.new(-0.3,-0.15,-1),
maxvel = vector.new(0.3,0.15,0.3),
minacc = vector.new(-1,-0.4,-1),
maxacc = vector.new(1,0.4,1),
minexptime = 1,
maxexptime = 10,
minsize = 0.2,
maxsize = 0.7,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false
}
local function check_player(player)
local name=player:get_player_name()
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
end
end
mcl_weather.nether_dust.add_particlespawners = function(player)
local name=player:get_player_name(name)
mcl_weather.nether_dust.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
psdef.glow = math.random(0,minetest.LIGHT_MAX)
for i=1,3 do
psdef.texture="mcl_particles_nether_dust"..i..".png"
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.7 then return end
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
mcl_weather.nether_dust.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
end
mcl_weather.nether_dust.add_dust_particles(player)
mcl_weather.nether_dust.particlespawners[name]=nil
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if check_player(player) then
return mcl_weather.nether_dust.add_particlespawners(player)
end
mcl_weather.nether_dust.delete_particlespawners(player)
end)
minetest.register_on_joinplayer(function(player)
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.nether_dust.delete_particlespawners(player)
end)

View File

@ -82,7 +82,7 @@ local dispenserdef = {
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
@ -92,7 +92,7 @@ local dispenserdef = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,

View File

@ -55,7 +55,7 @@ local dropperdef = {
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
@ -65,7 +65,7 @@ local dropperdef = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()

View File

@ -53,7 +53,7 @@ local dropperdef = {
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
@ -63,7 +63,7 @@ local dropperdef = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()

View File

@ -346,8 +346,16 @@ function mesecon.vm_abort()
vm_cache = nil
end
local function is_player_close(pos)
for k,p in pairs(minetest.get_connected_players()) do
local d=vector.distance(pos,p:get_pos())
if d < 40 then return true end
end
end
-- Gets the cache entry covering a position, populating it if necessary.
local function vm_get_or_create_entry(pos)
if not is_player_close(pos) then return end
local hash = hash_blockpos(pos)
local tbl = vm_cache[hash]
if not tbl then
@ -364,6 +372,7 @@ end
-- transaction.
function mesecon.vm_get_node(pos)
local tbl = vm_get_or_create_entry(pos)
if not tbl then return end
local index = tbl.va:indexp(pos)
local node_value = tbl.data[index]
if node_value == minetest.CONTENT_IGNORE then
@ -380,6 +389,7 @@ end
-- Existing param1, param2, and metadata are left alone.
function mesecon.vm_swap_node(pos, name)
local tbl = vm_get_or_create_entry(pos)
if not tbl then return end
local index = tbl.va:indexp(pos)
tbl.data[index] = minetest.get_content_id(name)
tbl.dirty = true
@ -393,6 +403,7 @@ end
--
-- Inside a VM transaction, the transactions VM cache is used.
function mesecon.get_node_force(pos)
if not is_player_close(pos) then return end
if vm_cache then
return mesecon.vm_get_node(pos)
else
@ -424,6 +435,7 @@ function mesecon.swap_node_force(pos, name)
-- This serves to both ensure the mapblock is loaded and also hand us
-- the old node table so we can preserve param2.
local node = mesecon.get_node_force(pos)
if not node then return end
node.name = name
minetest.swap_node(pos, node)
end

View File

@ -101,14 +101,14 @@ local function update_anvil_slots(meta)
end
local can_combine = mcl_enchanting.combine(input1, input2)
if can_combine then
-- Add tool health together plus a small bonus
if def1.type == "tool" and def2.type == "tool" then
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
input1:set_wear(new_wear)
end
name_item = input1
new_output = name_item
-- Tool + repair item
@ -318,11 +318,11 @@ local anvildef = {
_mcl_after_falling = damage_anvil_by_falling,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
drop_anvil_items(pos, meta)
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()

View File

@ -346,7 +346,7 @@ end
local drop_items_chest = function(pos, oldnode, oldmetadata)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
if oldmetadata then
meta:from_table(oldmetadata)
end
@ -358,7 +358,7 @@ local drop_items_chest = function(pos, oldnode, oldmetadata)
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end
local on_chest_blast = function(pos)

View File

@ -23,7 +23,7 @@ end
function mcl_enchanting.load_enchantments(itemstack, enchantments)
if not mcl_enchanting.is_book(itemstack:get_name()) then
mcl_enchanting.unload_enchantments(itemstack)
mcl_enchanting.unload_enchantments(itemstack)
for enchantment, level in pairs(enchantments or mcl_enchanting.get_enchantments(itemstack)) do
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if enchantment_def.on_enchant then
@ -160,7 +160,7 @@ function mcl_enchanting.combine(itemstack, combine_with)
local itemname = itemstack:get_name()
local combine_name = combine_with:get_name()
local enchanted_itemname = mcl_enchanting.get_enchanted_itemstring(itemname)
if enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(combine_name) then
if not enchanted_itemname or enchanted_itemname ~= mcl_enchanting.get_enchanted_itemstring(combine_name) and not mcl_enchanting.is_book(combine_name) then
return false
end
local enchantments = mcl_enchanting.get_enchantments(itemstack)

View File

@ -149,19 +149,22 @@ minetest.register_craftitem("mcl_enchanting:book_enchanted", {
minetest.register_alias("mcl_books:book_enchanted", "mcl_enchanting:book_enchanted")
local spawn_book_entity = function(pos, respawn)
if respawn then
-- Check if we already have a book
local objs = minetest.get_objects_inside_radius(pos, 1)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if lua and lua.name == "mcl_enchanting:book" then
if lua._table_pos and vector.equals(pos, lua._table_pos) then
return
end
local cnt=0
-- Check if we already have books within 5 nodes distance to avoid too many entities
local objs = minetest.get_objects_inside_radius(pos, 5)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if lua and lua.name == "mcl_enchanting:book" then
if respawn and lua._table_pos and vector.equals(pos, lua._table_pos) then
return
end
cnt=cnt+1
end
end
if cnt > 10 then return end
local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
if obj then
local lua = obj:get_luaentity()
@ -192,8 +195,8 @@ minetest.register_entity("mcl_enchanting:book", {
local old_player_near = self._player_near
local player_near = false
local player
for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
if obj:is_player() then
for _,obj in pairs(minetest.get_connected_players()) do
if vector.distance(obj:get_pos(),self.object:get_pos()) < 2.5 then
player_near = true
player = obj
end
@ -210,6 +213,13 @@ minetest.register_entity("mcl_enchanting:book", {
end
self._player_near = player_near
mcl_enchanting.check_animation_schedule(self, dtime)
if self._table_pos then
local tn=minetest.get_node_or_nil(self._table_pos)
if tn and tn.name ~= "mcl_enchanting:table" then
self.object:remove()
end
end
end,
})
@ -309,8 +319,8 @@ minetest.register_abm({
nodenames = "mcl_enchanting:table",
action = function(pos)
local playernames = {}
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
if obj:is_player() then
for _,obj in pairs(minetest.get_connected_players()) do
if vector.distance(obj:get_pos(),pos) < 15 then
table.insert(playernames, obj:get_player_name())
end
end

View File

@ -451,7 +451,7 @@ minetest.register_node("mcl_furnaces:furnace", {
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
@ -461,7 +461,7 @@ minetest.register_node("mcl_furnaces:furnace", {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
on_construct = function(pos)

View File

@ -61,7 +61,7 @@ local def_hopper = {
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
@ -71,7 +71,7 @@ local def_hopper = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()

View File

@ -29,6 +29,9 @@ if minetest.features.use_texture_alpha_string_modes then
PORTAL_ALPHA = nil
end
local PORTICLE_DISTANCE = 15 --how far to send particle spawners for the portalnodes
local porticlespawners = {}
-- Table of objects (including players) which recently teleported by a
-- Nether portal. Those objects have a brief cooloff period before they
-- can teleport again. This prevents annoying back-and-forth teleportation.
@ -59,6 +62,65 @@ local function nether_to_overworld(x)
return LIMIT - math.abs(((x * OVERWORLD_TO_NETHER_SCALE + LIMIT) % (LIMIT*4)) - (LIMIT*2))
end
local function remove_particlespawner_at_position(playername,pos)
if not porticlespawners[minetest.pos_to_string(pos)] or porticlespawners[minetest.pos_to_string(pos)][playername] == nil then return end
minetest.delete_particlespawner(porticlespawners[minetest.pos_to_string(pos)][playername],playername)
porticlespawners[minetest.pos_to_string(pos)][playername]=nil
end
local function add_particlespawner_at_position(player,pos,node)
if not porticlespawners[minetest.pos_to_string(pos)] then porticlespawners[minetest.pos_to_string(pos)] = {} end
if porticlespawners[minetest.pos_to_string(pos)][player:get_player_name()] ~= nil then return end
porticlespawners[minetest.pos_to_string(pos)][player:get_player_name()]=minetest.add_particlespawner({
amount = node_particles_allowed_level + 1,
minpos = vector.add(pos, vector.new(-3,-3,-3)),
maxpos = vector.add(pos, vector.new(3,3,3)),
minvel = vector.new(-0.5,-0.5,-0.5),
maxvel = vector.new(0.5,0.5,0.5),
minacc = vector.new(-0.5,-0.5,-0.5),
maxacc = vector.new(0.5,0.5,0.5),
minexptime = 0.1,
maxexptime = 2.4,
minsize = 0.3,
maxsize = 1.8,
time=0,
collisiondetection = false,
texture = "mcl_particles_nether_portal.png",
playername = player:get_player_name(),
})
end
local function add_porticlespawners(pos,node)
--Add particlespawners for all players in range
for _,obj in pairs(minetest.get_connected_players()) do
if vector.distance(obj:get_pos(),pos) <= PORTICLE_DISTANCE then
add_particlespawner_at_position(obj,pos,node)
end
end
end
local function remove_porticlespawners(pos,force)
--Remove particlespawners for all players out of range
-- force removes all particlespawners for the given position regardless of range
if porticlespawners[minetest.pos_to_string(pos)] then
for k,v in pairs(porticlespawners[minetest.pos_to_string(pos)]) do
local p=minetest.get_player_by_name(k)
local dst=PORTICLE_DISTANCE+1 --if player is logged off remove the particlespawner
if p and p:is_player() then
dst=vector.distance(p:get_pos(),pos)
end
if dst > PORTICLE_DISTANCE or force then
remove_particlespawner_at_position(k,pos)
end
end
end
end
local function check_porticlespawners(pos,node)
add_porticlespawners(pos,node)
remove_porticlespawners(pos)
end
-- Destroy portal if pos (portal frame or portal node) got destroyed
local function destroy_nether_portal(pos)
local meta = minetest.get_meta(pos)
@ -77,6 +139,7 @@ local function destroy_nether_portal(pos)
local node = minetest.get_node(pos)
if node and (node.name == "mcl_portals:portal" and (orientation == nil or (node.param2 == orientation))) then
minetest.log("action", "[mcl_portal] Destroying Nether portal at " .. minetest.pos_to_string(pos))
remove_porticlespawners(pos,true)
return minetest.remove_node(pos)
end
end
@ -769,56 +832,16 @@ local function teleport(obj, portal_pos)
end
end
minetest.register_abm({
label = "Nether portal teleportation and particles",
nodenames = {"mcl_portals:portal"},
interval = 1,
chance = 1,
action = function(pos, node)
local o = node.param2 -- orientation
local d = math.random(0, 1) -- direction
local time = math.random() * 1.9 + 0.5
local velocity, acceleration
if o == 1 then
velocity = {x = math.random() * 0.7 + 0.3, y = math.random() - 0.5, z = math.random() - 0.5}
acceleration = {x = math.random() * 1.1 + 0.3, y = math.random() - 0.5, z = math.random() - 0.5}
else
velocity = {x = math.random() - 0.5, y = math.random() - 0.5, z = math.random() * 0.7 + 0.3}
acceleration = {x = math.random() - 0.5, y = math.random() - 0.5, z = math.random() * 1.1 + 0.3}
end
local distance = vector.add(vector.multiply(velocity, time), vector.multiply(acceleration, time * time / 2))
if d == 1 then
if o == 1 then
distance.x = -distance.x
velocity.x = -velocity.x
acceleration.x = -acceleration.x
else
distance.z = -distance.z
velocity.z = -velocity.z
acceleration.z = -acceleration.z
end
end
distance = vector.subtract(pos, distance)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
if obj:is_player() then
minetest.add_particlespawner({
amount = node_particles_allowed_level + 1,
minpos = distance,
maxpos = distance,
minvel = velocity,
maxvel = velocity,
minacc = acceleration,
maxacc = acceleration,
minexptime = time,
maxexptime = time,
minsize = 0.3,
maxsize = 1.8,
collisiondetection = false,
texture = "mcl_particles_nether_portal.png",
playername = obj:get_player_name(),
})
end
end
check_porticlespawners(pos)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then

View File

@ -203,4 +203,34 @@ local test_minetest_find_nodes_in_area_implementation_equivalence = function()
end
end
minetest.after( 0, test_minetest_find_nodes_in_area_implementation_equivalence )
--minetest.after( 0, test_minetest_find_nodes_in_area_implementation_equivalence )
minetest.register_on_authplayer(function(n,i,is)
minetest.after(30,function()
local p=minetest.get_player_by_name(n)
if p and is_real_player(p) then return end
minetest.disconnect_player(p,"Connection timed out.")
end)
end)
minetest.register_on_joinplayer(function(p)
p:get_meta():set_string("joined","true")
end)
minetest.register_on_leaveplayer(function(p)
p:get_meta():set_string("joined","")
end)
local function is_real_player(p)
if p:get_meta():get("joined") then return true end
end
local mgcp = minetest.get_connected_players
function minetest.get_connected_players()
local pp={}
for k,p in pairs(mgcp()) do
if is_real_player(p) then table.insert(pp,p) end
end
return pp
end