forked from Mineclonia/Mineclonia
Darken handheld map in low light conditions
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b10214e1e0
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f2e6e61c47
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@ -425,6 +425,7 @@ minetest.register_craft_predict(on_craft)
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local maps = {}
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local huds = {}
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local light = {}
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minetest.register_on_joinplayer(function(player)
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local map_def = {
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@ -445,6 +446,7 @@ end)
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minetest.register_on_leaveplayer(function(player)
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maps[player] = nil
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light[player] = nil
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huds[player] = nil
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end)
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@ -513,8 +515,15 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if texture ~= maps[player] then
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player:hud_change(hud.map, "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture)
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local light_level
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local light_level_overlay = ""
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if nil ~= pos then -- do not crash while joining game
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light_level = minetest.get_node_light(pos) or 0 -- can be nil somehow
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light_level_overlay = "^[colorize:black:" .. 255 - (light_level * 17)
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end
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if texture ~= maps[player] or light_level ~= light[player] then
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player:hud_change(hud.map, "text", "[combine:140x140:0,0=mcl_maps_map_background.png:6,6=" .. texture .. light_level_overlay)
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if nil == maps[player] then
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-- show tmp message if player
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-- did not wield a map before
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@ -523,6 +532,7 @@ minetest.register_globalstep(function(dtime)
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S("Right click on a banner to add a colored marker.")
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)
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end
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light[player] = light_level
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maps[player] = texture
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end
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@ -578,7 +588,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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player:hud_change(hud.marker, "text", marker)
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player:hud_change(hud.marker, "text", marker .. light_level_overlay)
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player:hud_change(hud.marker, "offset", {x = (6 - 140 / 2 + pos.x - minp.x) * 2, y = (6 - 140 + maxp.z - pos.z) * 2})
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elseif maps[player] then
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player:hud_change(hud.map, "text", "blank.png")
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