diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index a6f0fd09..596843ac 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -67,7 +67,7 @@ local disable_blood = minetest.settings:get_bool("mobs_disable_blood") local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false -local remove_far = false +local remove_far = true local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0 local show_health = false local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64) @@ -2964,8 +2964,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) local die = false - -- only play hit sound and show blood effects if damage is 1 or over - if damage >= 1 then + -- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately. + if damage >= 0.1 then -- weapon sounds if weapon:get_definition().sounds ~= nil then @@ -2986,7 +2986,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) damage_effect(self, damage) -- do damage - self.health = self.health - floor(damage) + self.health = self.health - damage -- skip future functions if dead, except alerting others if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then @@ -3113,6 +3113,7 @@ end -- get entity staticdata local mob_staticdata = function(self) +--[[ -- remove mob when out of range unless tamed if remove_far and self.can_despawn @@ -3125,7 +3126,7 @@ local mob_staticdata = function(self) return ""-- nil end - +--]] self.remove_ok = true self.attack = nil self.following = nil @@ -3334,37 +3335,6 @@ local mob_step = function(self, dtime) update_tag(self) end - -- Despawning: when lifetimer expires, remove mob - if remove_far - and self.can_despawn == true - and ((not self.nametag) or (self.nametag == "")) then - - -- TODO: Finish up implementation of despawning rules - - self.lifetimer = self.lifetimer - dtime - - if self.lifetimer <= 0 then - - -- only despawn away from player - local objs = minetest.get_objects_inside_radius(pos, 32) - - for n = 1, #objs do - - if objs[n]:is_player() then - - self.lifetimer = 20 - - return - end - end - - minetest.log("action", "Mob "..name.." despawns in mob_step at "..minetest.pos_to_string(pos)) - self.object:remove() - - return - end - end - if self.state == "die" then return end @@ -3548,6 +3518,40 @@ local mob_step = function(self, dtime) set_animation(self, "stand") end + -- Despawning: when lifetimer expires, remove mob + if remove_far + and self.can_despawn == true + and ((not self.nametag) or (self.nametag == "")) then + + self.lifetimer = self.lifetimer - dtime + if self.lifetimer <= 10 then + + -- only despawn away from player + local far_objs = minetest.get_objects_inside_radius(pos, 48) + for n = 1, #far_objs do + + if far_objs[n]:is_player() then + + local close_objs = minetest.get_objects_inside_radius(pos, 16) + for n = 1, #close_objs do + if close_objs[n]:is_player() then + self.lifetimer = 20 + else + if math.random(1,10) <= 3 then + minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos)) + self.object:remove() + return + end + end + end + else + minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos)) + self.object:remove() + return + end + end + end + end end diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua index ddf925bb..74373393 100644 --- a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -185,7 +185,7 @@ local magma_cube_big = { run_velocity = 4, damage = 6, reach = 3, - armor = 40, + armor = 53, drops = { {name = mobs_mc.items.magma_cream, chance = 4, @@ -240,7 +240,7 @@ magma_cube_small.run_velocity = 2.6 magma_cube_small.jump_height = 6 magma_cube_small.damage = 4 magma_cube_small.reach = 2.75 -magma_cube_small.armor = 70 +magma_cube_small.armor = 66 magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny" magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0) mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small) @@ -260,7 +260,7 @@ magma_cube_tiny.run_velocity = 1.02 magma_cube_tiny.jump_height = 4 magma_cube_tiny.damage = 3 magma_cube_tiny.reach = 2.5 -magma_cube_tiny.armor = 85 +magma_cube_tiny.armor = 50 magma_cube_tiny.drops = {} magma_cube_tiny.spawn_small_alternative = nil magma_cube_tiny.on_die = nil diff --git a/mods/HUD/mcl_experience/locale/mcl_experience.de.tr b/mods/HUD/mcl_experience/locale/mcl_experience.de.tr new file mode 100644 index 00000000..351cf191 --- /dev/null +++ b/mods/HUD/mcl_experience/locale/mcl_experience.de.tr @@ -0,0 +1,7 @@ +# textdomain: mcl_experience +[[] ]=[[] ] +Gives a player some XP=Gibt einen Spieler ein paar EP +Error: Too many parameters!=Fehler: Zu viele Parameter! +Error: Incorrect value of XP=Fehler: Ungültiger EP-Wert +Error: Player not found=Fehler: Spieler nicht gefunden +Added @1 XP to @2, total: @3, experience level: @4=@1 EP an @2 gegeben, gesamt: @3, Erfahrungsstufe: @4 diff --git a/mods/HUD/mcl_experience/locale/mcl_experience.ru.tr b/mods/HUD/mcl_experience/locale/mcl_experience.ru.tr index 42cc9ec4..a87840af 100644 --- a/mods/HUD/mcl_experience/locale/mcl_experience.ru.tr +++ b/mods/HUD/mcl_experience/locale/mcl_experience.ru.tr @@ -1,3 +1,4 @@ +# textdomain: mcl_experience [[] ]=[[<игрок>] ] Gives a player some XP=Даёт игроку XP Error: Too many parameters!=Ошибка: слишком много параметров! diff --git a/mods/HUD/mcl_experience/locale/mlc_experience.fr.tr b/mods/HUD/mcl_experience/locale/mlc_experience.fr.tr index a186b549..0644e259 100644 --- a/mods/HUD/mcl_experience/locale/mlc_experience.fr.tr +++ b/mods/HUD/mcl_experience/locale/mlc_experience.fr.tr @@ -1,3 +1,4 @@ +# textdomain: mcl_experience [[] ]=[[] ] Gives a player some XP=Donne de l'XP à un joueur Error: Too many parameters!=Erreur: Trop de paramètres! diff --git a/mods/HUD/mcl_experience/locale/template.txt b/mods/HUD/mcl_experience/locale/template.txt index 8494504e..a355cbba 100644 --- a/mods/HUD/mcl_experience/locale/template.txt +++ b/mods/HUD/mcl_experience/locale/template.txt @@ -1,7 +1,7 @@ +# textdomain: mcl_experience [[] ]= Gives a player some XP= Error: Too many parameters!= Error: Incorrect value of XP= Error: Player not found= Added @1 XP to @2, total: @3, experience level: @4= -XP are disabled!= diff --git a/mods/ITEMS/mcl_compass/depends.txt b/mods/ITEMS/mcl_compass/depends.txt index 0389d305..53261d53 100644 --- a/mods/ITEMS/mcl_compass/depends.txt +++ b/mods/ITEMS/mcl_compass/depends.txt @@ -2,4 +2,3 @@ mcl_core mcl_worlds mesecons doc? -mcl_enchanting diff --git a/mods/ITEMS/mcl_compass/init.lua b/mods/ITEMS/mcl_compass/init.lua index 66553dfc..b0cf5627 100644 --- a/mods/ITEMS/mcl_compass/init.lua +++ b/mods/ITEMS/mcl_compass/init.lua @@ -57,9 +57,6 @@ minetest.register_globalstep(function(dtime) if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then local itemname = "mcl_compass:"..compass_image - if mcl_enchanting.is_enchanted(stack:get_name()) then - itemname = itemname .. "_enchanted" - end stack:set_name(itemname) player:get_inventory():set_stack("main", j, stack) end @@ -98,7 +95,7 @@ for i,img in ipairs(images) do inventory_image = img, wield_image = img, stack_max = 64, - groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1, enchantability=1 } + groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 } }) -- Help aliases. Makes sure the lookup tool works correctly diff --git a/mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.de.tr b/mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.de.tr new file mode 100644 index 00000000..58933cb8 --- /dev/null +++ b/mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.de.tr @@ -0,0 +1,100 @@ +# textdomain: mcl_enchanting +Aqua Affinity=Aquaaffinität +Increases underwater mining speed.=Erhöht Unterwassergrabegeschwindigkeit. +Bane of Arthropods=Schrecken der Gliederfüßler +Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=Erhöht Schaden und gibt Langsamkeit IV an Gliederfüßlern (Spinnen, Höhlenspinenn, Silberfischchen und Endermilben). +Blast Protection=Explosionsschutz +Reduces explosion damage and knockback.=Reduziert Explosionsschaden und -rückschlag. +Channeling=Kanalisierung +Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Kanalisiert einen Blitz zu einem Ziel. Funktioniert nur während Gewitterstürmen und solange kein undurchsichtiger Block im Weg ist. +Curse of Binding=Fluch der Bindung +Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=Gegenstand kann nicht von den Rüstungsplätzen entfernt werden, außer beim Tod, Zerbrechen oder im Kreativmodus. +Curse of Vanishing=Fluch des Verschwindens +Item destroyed on death.=Gegenstand wird bei Tod zerstört. +Depth Strider=Tiefenstreicher +Increases underwater movement speed.=Erhöht Bewegungsgeschwindigkeit im Wasser. +Efficiency=Effizienz +Increases mining speed.=Erhöht Grabegeschwindigkeit. +Feather Falling=Federfall +Reduces fall damage.=Reduziert Fallschaden. +Fire Aspect=Feieraspekt +Sets target on fire.=Zündes das Ziel an. +Fire Protection=Feuerschutz +Reduces fire damage.=Reduziert Feuerschaden +Flame=Flamme +Arrows set target on fire.=Pfeile zünden Ziel an. +Fortune=Glück +Increases certain block drops.=Erhöht bestimmte Blockabwürfe. +Frost Walker=Frostläufer +Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=Verwandelt Wasser unter dem Spieler zu brüchigem Eis und verhindert Schaden von Magmablöcken. +Impaling=Aufspießen +Trident deals additional damage to ocean mobs.=Dreizack richtet Zusatzschaden an Ozeanmobs an. +Infinity=Unendlichkeit +Shooting consumes no regular arrows.=Schüsse verbrauchen keine regulären Pfeile. +Knockback=Rückschlag. +Increases knockback.=Verstärkt Rückschlag. +Looting=Plünderer +Increases mob loot.=Erhöht Abwürfe von Mobs. +Loyalty=Loyalität +Trident returns after being thrown. Higher levels reduce return time.=Dreizack kehrt nach Wurf zurück. Höhere Stufen reduzieren die Rückkehrzeit. +Luck of the Sea=Glück des Meeres +Increases rate of good loot (enchanting books, etc.)=Erhöht die Rate von guten Abwürfen (verzauberte Bücher, usw.) +Lure=Köder +Decreases time until rod catches something.=Reduziert die Zeit, bis die Angel etwas fängt. +Mending=Ausbessern +Repair the item while gaining XP orbs.=Gegenstand reparieren, während man Erfahrungskugeln erhält. +Multishot=Mehrschuss +Shoot 3 arrows at the cost of one.=3 Pfeile zum Preis von 1 schießen. +Piercing=Durchbohren +Arrows passes through multiple objects.=Pfeile durchdringen mehrere Objekte. +Power=Stärke +Increases arrow damage.=Erhöht Pfeilschaden. +Projectile Protection=Projektilprojektion +Reduces projectile damage.=Reduziert Projektilschaden. +Protection=Schutz +Reduces most types of damage by 4% for each level.=Reduziert die meisten Schadensarten um 4% je Stufe. +Punch=Schlag +Increases arrow knockback.=Erhöht Pfeilrückschlag. +Quick Charge=Schnellladen +Decreases crossbow charging time.=Reduziert Armbrustladezeit. +Respiration=Atmung +Extends underwater breathing time.=Erhöht Unterwasseratemzeit. +Riptide=Strömung +Trident launches player with itself when thrown. Works only in water or rain.=Dreizack wirft den Spieler mit. Funktioniert nur im Wasser oder Regen. +Sharpness=Schärfe +Increases damage.=Erhöht Schaden. +Silk Touch=Sorgfalt +Mined blocks drop themselves.=Abgebaute Blöcke werfen sich selbst ab. +Smite=Qual +Increases damage to undead mobs.=Erhöht Schaden für untote Mobs. +Soul Speed=Schnelle Seele +Increases walking speed on soul sand.=Erhöht Gehgeschwindigkeit auf Seelensand. +Sweeping Edge=Schwungklinge +Increases sweeping attack damage.=Erhöht Schwungangriffsschaden. +Thorns=Dornen +Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflektiert etwas des Schadens beim Erleiden eines Treffers, auf Kosten der Haltbarkeit. +Unbreaking=Haltbarkeit +Increases item durability.=Erhöht Haldbarkeit des Gegenstands. +Inventory=Inventar +@1 × Lapis Lazuli=@1 × Lapislazuli +Enchantment levels: @1=Verzauberungsstufen: @1 +Level requirement: @1=Level benötigt: @1 +Enchant an item=Gegenstand verzaubern + []= [] +Usage: /enchant []=Verwendung: /enchant [] +Player '@1' cannot be found.=Spieler „@1“ kann nicht gefunden werden. +There is no such enchantment '@1'.=Es gibt keine Verzauberung namens „@1“. +The target doesn't hold an item.=Das Ziel hält keinen Gegenstand. +The selected enchantment can't be added to the target item.=Die gewählte Verzauberug kann nicht dem Ziel gegeben werden. +'@1' is not a valid number='@1' ist keine gültige Zahl +The number you have entered (@1) is too big, it must be at most @2.=Die eingegebene Zahl (@1) ist zu groß, maximal @1 erlaubt. +The number you have entered (@1) is too small, it must be at least @2.=Die eingegebene Zahl (@1) ist zu klein, minimal @1 erlaubt. +@1 can't be combined with @2.=@1 kann nicht mit @2 kombiniert werden. +Enchanting succeded.=Verzauberug erfolgreich. +Forcefully enchant an item=Einen Gegenstand zwangsweise verzaubern +Usage: /forceenchant []=Verwendung: /forceenchant [] +The target item is not enchantable.=Der Zielgegenstand ist nicht verzauberbar. +'@1' is not a valid number.='@1' ist keine gültige Zahl. +Enchanted Book=Verzaubertes Buch +Enchanting Table=Zaubertisch +Enchant=Verzaubern diff --git a/mods/ITEMS/mcl_enchanting/locale/template.txt b/mods/ITEMS/mcl_enchanting/locale/template.txt new file mode 100644 index 00000000..f186ef37 --- /dev/null +++ b/mods/ITEMS/mcl_enchanting/locale/template.txt @@ -0,0 +1,100 @@ +# textdomain: mcl_enchanting +Aqua Affinity= +Increases underwater mining speed.= +Bane of Arthropods= +Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).= +Blast Protection= +Reduces explosion damage and knockback.= +Channeling= +Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.= +Curse of Binding= +Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.= +Curse of Vanishing= +Item destroyed on death.= +Depth Strider= +Increases underwater movement speed.= +Efficiency= +Increases mining speed.= +Feather Falling= +Reduces fall damage.= +Fire Aspect= +Sets target on fire.= +Fire Protection= +Reduces fire damage.= +Flame= +Arrows set target on fire.= +Fortune= +Increases certain block drops.= +Frost Walker= +Turns water beneath the player into frosted ice and prevents the damage from magma blocks.= +Impaling= +Trident deals additional damage to ocean mobs.= +Infinity= +Shooting consumes no regular arrows.= +Knockback= +Increases knockback.= +Looting= +Increases mob loot.= +Loyalty= +Trident returns after being thrown. Higher levels reduce return time.= +Luck of the Sea= +Increases rate of good loot (enchanting books, etc.)= +Lure= +Decreases time until rod catches something.= +Mending= +Repair the item while gaining XP orbs.= +Multishot= +Shoot 3 arrows at the cost of one.= +Piercing= +Arrows passes through multiple objects.= +Power= +Increases arrow damage.= +Projectile Protection= +Reduces projectile damage.= +Protection= +Reduces most types of damage by 4% for each level.= +Punch= +Increases arrow knockback.= +Quick Charge= +Decreases crossbow charging time.= +Respiration= +Extends underwater breathing time.= +Riptide= +Trident launches player with itself when thrown. Works only in water or rain.= +Sharpness= +Increases damage.= +Silk Touch= +Mined blocks drop themselves.= +Smite= +Increases damage to undead mobs.= +Soul Speed= +Increases walking speed on soul sand.= +Sweeping Edge= +Increases sweeping attack damage.= +Thorns= +Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.= +Unbreaking= +Increases item durability.= +Inventory= +@1 × Lapis Lazuli= +Enchantment levels: @1= +Level requirement: @1= +Enchant an item= + []= +Usage: /enchant []= +Player '@1' cannot be found.= +There is no such enchantment '@1'.= +The target doesn't hold an item.= +The selected enchantment can't be added to the target item.= +'@1' is not a valid number= +The number you have entered (@1) is too big, it must be at most @2.= +The number you have entered (@1) is too small, it must be at least @2.= +@1 can't be combined with @2.= +Enchanting succeded.= +Forcefully enchant an item= +Usage: /forceenchant []= +The target item is not enchantable.= +'@1' is not a valid number.= +Enchanted Book= +Enchanting Table= +Enchant= diff --git a/mods/ITEMS/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg b/mods/ITEMS/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg deleted file mode 100644 index 882e9ee2..00000000 Binary files a/mods/ITEMS/mcl_enchanting/sounds/mcl_enchanting_enchant.ogg and /dev/null differ diff --git a/mods/ITEMS/mcl_farming/pumpkin.lua b/mods/ITEMS/mcl_farming/pumpkin.lua index 990da549..72b4e541 100644 --- a/mods/ITEMS/mcl_farming/pumpkin.lua +++ b/mods/ITEMS/mcl_farming/pumpkin.lua @@ -112,7 +112,6 @@ pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet pumpkin_face_base_def._doc_items_usagehelp = nil pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"} pumpkin_face_base_def.groups.armor_head=1 -pumpkin_face_base_def.groups.enchantability=1 pumpkin_face_base_def._mcl_armor_mob_range_factor = 0 pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman" pumpkin_face_base_def.groups.non_combat_armor=1 diff --git a/mods/ITEMS/mcl_fire/flint_and_steel.lua b/mods/ITEMS/mcl_fire/flint_and_steel.lua index 39ead455..54c2f1fa 100644 --- a/mods/ITEMS/mcl_fire/flint_and_steel.lua +++ b/mods/ITEMS/mcl_fire/flint_and_steel.lua @@ -9,7 +9,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", { inventory_image = "mcl_fire_flint_and_steel.png", liquids_pointable = false, stack_max = 1, - groups = { tool = 1, enchantability = 1 }, + groups = { tool = 1, }, on_place = function(itemstack, user, pointed_thing) -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) diff --git a/mods/ITEMS/mcl_heads/init.lua b/mods/ITEMS/mcl_heads/init.lua index 7502bf11..a8e9f2cb 100644 --- a/mods/ITEMS/mcl_heads/init.lua +++ b/mods/ITEMS/mcl_heads/init.lua @@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor) { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, }, }, - groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1, enchantability=1}, + groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1 }, -- The head textures are based off the textures of an actual mob. tiles = { -- Note: bottom texture is overlaid over top texture to get rid of possible transparency. diff --git a/mods/ITEMS/mcl_jukebox/init.lua b/mods/ITEMS/mcl_jukebox/init.lua index 9a101e33..db9f2531 100644 --- a/mods/ITEMS/mcl_jukebox/init.lua +++ b/mods/ITEMS/mcl_jukebox/init.lua @@ -81,7 +81,7 @@ local function now_playing(player, track_id) if not player or not player:is_player() or not active_huds[playername] or not hud_sequence_numbers[playername] or seq ~= hud_sequence_numbers[playername] then return end - if id == active_huds[playername] then + if id ~= nil and id == active_huds[playername] then player:hud_remove(active_huds[playername]) active_huds[playername] = nil end @@ -162,8 +162,10 @@ minetest.register_node("mcl_jukebox:jukebox", { inv:set_stack("main", 1, "") if active_tracks[cname] ~= nil then minetest.sound_stop(active_tracks[cname]) - clicker:hud_remove(active_huds[cname]) active_tracks[cname] = nil + end + if active_huds[cname] ~= nil then + clicker:hud_remove(active_huds[cname]) active_huds[cname] = nil end else @@ -219,8 +221,10 @@ minetest.register_node("mcl_jukebox:jukebox", { dropped_item:set_yaw(math.pi/2) if active_tracks[name] ~= nil then minetest.sound_stop(active_tracks[name]) - digger:hud_remove(active_huds[name]) active_tracks[name] = nil + end + if active_huds[name] ~= nil then + digger:hud_remove(active_huds[name]) active_huds[name] = nil end end diff --git a/mods/ITEMS/mcl_tools/init.lua b/mods/ITEMS/mcl_tools/init.lua index 5df422f0..6dc8d1e0 100644 --- a/mods/ITEMS/mcl_tools/init.lua +++ b/mods/ITEMS/mcl_tools/init.lua @@ -576,7 +576,7 @@ minetest.register_tool("mcl_tools:shears", { inventory_image = "default_tool_shears.png", wield_image = "default_tool_shears.png", stack_max = 1, - groups = { tool=1, shears=1, dig_speed_class=4, enchantability=1 }, + groups = { tool=1, shears=1, dig_speed_class=4, }, tool_capabilities = { full_punch_interval = 0.5, max_drop_level=1, diff --git a/mods/ITEMS/screwdriver/init.lua b/mods/ITEMS/screwdriver/init.lua index bf264a50..ec4f1a2a 100644 --- a/mods/ITEMS/screwdriver/init.lua +++ b/mods/ITEMS/screwdriver/init.lua @@ -176,7 +176,7 @@ minetest.register_tool("screwdriver:screwdriver", { description = S("Screwdriver"), inventory_image = "screwdriver.png", wield_image = "screwdriver.png^[transformFX", - groups = { tool = 1, not_in_creative_inventory = 1, enchantability = 1 }, + groups = { tool = 1, not_in_creative_inventory = 1 }, on_use = function(itemstack, user, pointed_thing) screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200) return itemstack