forked from Mineclonia/Mineclonia
Spawn small chest entities only if animated chests are enabled
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ee77f33ea8
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@ -152,7 +152,10 @@ if minetest.get_modpath("screwdriver") then
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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local dir = minetest.facedir_to_dir(new_param2)
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if animate_chests then
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
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end
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else
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return false
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end
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@ -181,6 +184,10 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou
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local dir = minetest.facedir_to_dir(param2)
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local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
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else
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minetest.sound_play(sound .. "_open", {
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pos = pos,
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})
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end
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end
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@ -212,7 +219,10 @@ local chest_update_after_close = function(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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if animate_chests then
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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end
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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@ -242,6 +252,10 @@ local player_chest_close = function(player)
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end
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if animate_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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else
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minetest.sound_play(open_chest.sound .. "_close", {
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pos = open_chest.pos,
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})
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end
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chest_update_after_close(open_chest.pos)
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@ -380,12 +394,21 @@ minetest.register_node(small_name, {
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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drawtype = "nodebox",
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node_box = {
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drawtype = animate_chests and "nodebox" or "mesh",
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mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
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node_box = animate_chests and {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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} or nil,
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collision_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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tiles = {"mcl_chests_blank.png"},
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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tiles = animate_chests and {"mcl_chests_blank.png"} or small_textures,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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_chest_entity_textures = small_textures,
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_chest_entity_sound = "default_chest",
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@ -435,8 +458,11 @@ minetest.register_node(small_name, {
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minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
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else
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minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
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if animate_chests then
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create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
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end
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -865,7 +891,9 @@ register_chest("trapped_chest",
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}},
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function(pos, node, clicker)
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
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if animate_chests then
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find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
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end
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mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
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end,
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function(pos, node, clicker)
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@ -908,7 +936,9 @@ local function close_if_trapped_chest(pos, player)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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if animate_chests then
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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end
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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player_chest_close(player)
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@ -1015,16 +1045,25 @@ minetest.register_node("mcl_chests:ender_chest_small", {
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_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
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_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
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_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
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drawtype = "nodebox",
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node_box = {
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drawtype = animate_chests and "nodebox" or "mesh",
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mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
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node_box = animate_chests and {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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} or nil,
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collision_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
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},
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tiles = animate_chests and {"mcl_chests_blank.png"} or {"mcl_chests_ender.png"},
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_chest_entity_textures = {"mcl_chests_ender.png"},
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_chest_entity_sound = "mcl_chests_enderchest",
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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tiles = {"mcl_chests_blank.png"},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
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"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
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@ -1041,7 +1080,10 @@ minetest.register_node("mcl_chests:ender_chest_small", {
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec_ender_chest)
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if animate_chests then
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create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
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end
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end,
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on_rightclick = function(pos, node, clicker)
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player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
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@ -1236,8 +1278,9 @@ for color, desc in pairs(boxtypes) do
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_doc_items_entry_name = entry_name,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = {"mcl_chests_blank.png"},
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drawtype = animate_chests and "nodebox" or "mesh",
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mesh = not animate_chests and "mcl_chests_shulker.obj" or nil,
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tiles = animate_chests and {"mcl_chests_blank.png"} or {mob_texture},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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_chest_entity_textures = {mob_texture},
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_chest_entity_sound = "mcl_chests_shulker",
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@ -1258,7 +1301,10 @@ for color, desc in pairs(boxtypes) do
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meta:set_string("formspec", formspec_shulker_box(nil))
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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if animate_chests then
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create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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local nmeta = minetest.get_meta(pos)
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@ -1377,6 +1423,11 @@ local function select_and_spawn_entity(pos, node)
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local node_name = node.name
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local node_def = minetest.registered_nodes[node_name]
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local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
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if not animate_chests and not double_chest then
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return
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end
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find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
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end
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