From f5f85a2148238baad3f7005e78dadc501525c3bf Mon Sep 17 00:00:00 2001 From: iliekprogrammar Date: Fri, 19 Mar 2021 23:28:33 +0800 Subject: [PATCH 1/5] Slightly lift your right arm when holding an item. --- mods/PLAYER/wieldview/init.lua | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/mods/PLAYER/wieldview/init.lua b/mods/PLAYER/wieldview/init.lua index 6c0f0856..a5e04ced 100644 --- a/mods/PLAYER/wieldview/init.lua +++ b/mods/PLAYER/wieldview/init.lua @@ -106,14 +106,25 @@ minetest.register_entity("wieldview:wieldnode", { if player then local wielded = player:get_wielded_item() local itemstring = wielded:get_name() + if self.itemstring ~= itemstring then + minetest.chat_send_all(dump2(itemstring, "itemstring")) local def = minetest.registered_items[itemstring] self.object:set_properties({glow = def and def.light_source or 0}) + + -- wield item as cubic if armor.textures[self.wielder].wielditem == "blank.png" then self.object:set_properties({textures = {itemstring}}) - else + else -- displayed item as flat self.object:set_properties({textures = {""}}) end + + if itemstring == "" then -- holding item + player:set_bone_position("Arm_Right", vector.new(0, 0, 0), vector.new(0, 0, 0)) + else -- empty hands + player:set_bone_position("Arm_Right", vector.new(0, 0, 0), vector.new(20, 0, 0)) + end + self.itemstring = itemstring end else From 249b5cfd1efdbca9973873ee3dd1994a885e79be Mon Sep 17 00:00:00 2001 From: iliekprogrammar Date: Sat, 20 Mar 2021 00:11:12 +0800 Subject: [PATCH 2/5] Remove debug information --- mods/PLAYER/wieldview/init.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/mods/PLAYER/wieldview/init.lua b/mods/PLAYER/wieldview/init.lua index a5e04ced..4db71162 100644 --- a/mods/PLAYER/wieldview/init.lua +++ b/mods/PLAYER/wieldview/init.lua @@ -108,7 +108,6 @@ minetest.register_entity("wieldview:wieldnode", { local itemstring = wielded:get_name() if self.itemstring ~= itemstring then - minetest.chat_send_all(dump2(itemstring, "itemstring")) local def = minetest.registered_items[itemstring] self.object:set_properties({glow = def and def.light_source or 0}) From 34dbddb40ac7756714ac49cdebce092259e9b2d2 Mon Sep 17 00:00:00 2001 From: iliekprogrammar Date: Sat, 20 Mar 2021 08:42:48 +0800 Subject: [PATCH 3/5] Move holding code into mcl_playerplus --- mods/PLAYER/mcl_playerplus/init.lua | 14 ++++++++++++-- mods/PLAYER/wieldview/init.lua | 8 +------- 2 files changed, 13 insertions(+), 9 deletions(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 1f66b344..2759ebc3 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -96,6 +96,8 @@ minetest.register_globalstep(function(dtime) local player_velocity = player:get_velocity() or player:get_player_velocity() + local wielded = player:get_wielded_item() + -- controls head bone local pitch = - degrees(player:get_look_vertical()) local yaw = degrees(player:get_look_horizontal()) @@ -107,13 +109,21 @@ minetest.register_globalstep(function(dtime) player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw) player_vel_yaws[name] = player_vel_yaw - -- controls right and left arms pitch when shooting a bow or punching - if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then + -- controls right and left arms pitch when shooting a bow + if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then + minetest.chat_send_all("entered 1") player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) + -- when punching elseif controls.LMB and player:get_attach() == nil then + minetest.chat_send_all("entered 2") player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) + -- when holding an item. + elseif wielded:get_name() ~= "" then + player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,0,0)) + player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) + -- resets arms pitch else player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0)) diff --git a/mods/PLAYER/wieldview/init.lua b/mods/PLAYER/wieldview/init.lua index 4db71162..48f3f99b 100644 --- a/mods/PLAYER/wieldview/init.lua +++ b/mods/PLAYER/wieldview/init.lua @@ -114,16 +114,10 @@ minetest.register_entity("wieldview:wieldnode", { -- wield item as cubic if armor.textures[self.wielder].wielditem == "blank.png" then self.object:set_properties({textures = {itemstring}}) - else -- displayed item as flat + else -- wield item as flat self.object:set_properties({textures = {""}}) end - if itemstring == "" then -- holding item - player:set_bone_position("Arm_Right", vector.new(0, 0, 0), vector.new(0, 0, 0)) - else -- empty hands - player:set_bone_position("Arm_Right", vector.new(0, 0, 0), vector.new(20, 0, 0)) - end - self.itemstring = itemstring end else From 03be45b9839cb3661973c88995e99404db004c9e Mon Sep 17 00:00:00 2001 From: iliekprogrammar Date: Sat, 20 Mar 2021 09:17:43 +0800 Subject: [PATCH 4/5] Fix indentation from iliekprogrammar's previous PRs --- mods/ITEMS/mcl_fire/init.lua | 106 +++++++++++++++++------------------ 1 file changed, 53 insertions(+), 53 deletions(-) diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index f11c683a..95d76c45 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -50,69 +50,69 @@ local alldirs= -- 3 exptime variants because the animation is not tied to particle expiration time. -- 3 colorized variants to imitate minecraft's local smoke_pdef_base = { - amount = 0.001, - time = 0, - -- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }), - -- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }), - minvel = { x = -0.1, y = 0.3, z = -0.1 }, - maxvel = { x = 0.1, y = 1.6, z = 0.1 }, - -- minexptime = 3 exptime variants, - -- maxexptime = 3 exptime variants - minsize = 4.0, - maxsize = 4.5, - -- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)", - animation = { - type = "vertical_frames", - aspect_w = 8, - aspect_h = 8, - -- length = 3 exptime variants - }, - collisiondetection = true, + amount = 0.001, + time = 0, + -- minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }), + -- maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }), + minvel = { x = -0.1, y = 0.3, z = -0.1 }, + maxvel = { x = 0.1, y = 1.6, z = 0.1 }, + -- minexptime = 3 exptime variants, + -- maxexptime = 3 exptime variants + minsize = 4.0, + maxsize = 4.5, + -- texture = "mcl_particles_smoke_anim.png^[colorize:#000000:(3 colourize variants)", + animation = { + type = "vertical_frames", + aspect_w = 8, + aspect_h = 8, + -- length = 3 exptime variants + }, + collisiondetection = true, } local smoke_pdef_cached = {} local spawn_smoke = function(pos) - local min = math.min - local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }) - local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }) + local min = math.min + local new_minpos = vector.add(pos, { x = -0.45, y = -0.45, z = -0.45 }) + local new_maxpos = vector.add(pos, { x = 0.45, y = 0.45, z = 0.45 }) - -- populate the cache - if not next(smoke_pdef_cached) then - -- the last frame plays for 1/8 * N seconds, so we can take advantage of it - -- to have varying exptime for each variant. - local exptimes = { 0.75, 1.5, 4.0 } - local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1 + -- populate the cache + if not next(smoke_pdef_cached) then + -- the last frame plays for 1/8 * N seconds, so we can take advantage of it + -- to have varying exptime for each variant. + local exptimes = { 0.75, 1.5, 4.0 } + local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1 - local id = 1 - for _,exptime in ipairs(exptimes) do - for _,colorize in ipairs(colorizes) do - smoke_pdef_base.minpos = new_minpos - smoke_pdef_base.maxpos = new_maxpos - smoke_pdef_base.maxexptime = exptime - smoke_pdef_base.animation.length = exptime + 0.1 - -- minexptime must be set such that the last frame is actully rendered, - -- even if its very short. Larger exptime -> larger range - smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1)) - smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize + local id = 1 + for _,exptime in ipairs(exptimes) do + for _,colorize in ipairs(colorizes) do + smoke_pdef_base.minpos = new_minpos + smoke_pdef_base.maxpos = new_maxpos + smoke_pdef_base.maxexptime = exptime + smoke_pdef_base.animation.length = exptime + 0.1 + -- minexptime must be set such that the last frame is actully rendered, + -- even if its very short. Larger exptime -> larger range + smoke_pdef_base.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1)) + smoke_pdef_base.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize - smoke_pdef_cached[id] = table.copy(smoke_pdef_base) + smoke_pdef_cached[id] = table.copy(smoke_pdef_base) - mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high") + mcl_particles.add_node_particlespawner(pos, smoke_pdef_cached[id], "high") - id = id + 1 - end - end + id = id + 1 + end + end - -- cache already populated - else - for i, smoke_pdef in ipairs(smoke_pdef_cached) do - smoke_pdef.minpos = new_minpos - smoke_pdef.maxpos = new_maxpos - mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high") - end - end + -- cache already populated + else + for i, smoke_pdef in ipairs(smoke_pdef_cached) do + smoke_pdef.minpos = new_minpos + smoke_pdef.maxpos = new_maxpos + mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high") + end + end --[[ Old smoke pdef - local spawn_smoke = function(pos) + local spawn_smoke = function(pos) mcl_particles.add_node_particlespawner(pos, { amount = 0.1, time = 0, @@ -132,7 +132,7 @@ local spawn_smoke = function(pos) length = 2.1, }, }, "high") - -- ]] + -- ]] end From 12745bd450d0f3d0b8f39d473eaff56d2e938678 Mon Sep 17 00:00:00 2001 From: iliekprogrammar Date: Sat, 20 Mar 2021 10:13:48 +0800 Subject: [PATCH 5/5] Remove debug information... again :/ --- mods/PLAYER/mcl_playerplus/init.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 2759ebc3..7122cc89 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -111,12 +111,10 @@ minetest.register_globalstep(function(dtime) -- controls right and left arms pitch when shooting a bow if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then - minetest.chat_send_all("entered 1") player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) -- when punching elseif controls.LMB and player:get_attach() == nil then - minetest.chat_send_all("entered 2") player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) -- when holding an item.