forked from Mineclonia/Mineclonia
Blaze fireball / fire charge: Take fly dir into account when spawning fire
This commit is contained in:
parent
1d37bec032
commit
b66c1268d7
|
@ -97,9 +97,18 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
|
||||
-- Node hit, make fire
|
||||
hit_node = function(self, pos, node)
|
||||
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
|
||||
if node.name == "air" then
|
||||
minetest.set_node(pos_above, {name=mobs_mc.items.fire})
|
||||
else
|
||||
local v = self.object:getvelocity()
|
||||
v = vector.normalize(v)
|
||||
local crashpos = vector.subtract(pos, v)
|
||||
local crashnode = minetest.get_node(crashpos)
|
||||
-- Set fire if node is air, or a replacable flammable node (e.g. a plant)
|
||||
if crashnode.name == "air" or
|
||||
(minetest.registered_nodes[crashnode.name].buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
|
||||
minetest.set_node(crashpos, {name=mobs_mc.items.fire})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue