forked from Mineclonia/Mineclonia
add snow to new weather
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@ -1,89 +1,7 @@
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mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.init_done = false
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-- calculates coordinates and draw particles for snow weather
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mcl_weather.snow.add_snow_particles = function(player)
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.snow.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
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acceleration = {x = 0, y=0, z = 0},
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expirationtime = 8.0,
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size = 1,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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vertical = false,
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texture = mcl_weather.snow.get_texture(),
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playername = player:get_player_name()
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})
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end
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end
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end
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mcl_weather.snow.set_sky_box = function()
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mcl_weather.skycolor.add_layer(
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"weather-pack-snow-sky",
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{{r=0, g=0, b=0},
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{r=85, g=86, b=86},
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{r=135, g=135, b=135},
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{r=85, g=86, b=86},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in ipairs(minetest.get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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end
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mcl_weather.skycolor.active = true
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end
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mcl_weather.snow.clear = function()
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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end
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-- Simple random texture getter
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mcl_weather.snow.get_texture = function()
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
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return false
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end
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timer = timer + dtime;
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if timer >= 0.5 then
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timer = 0
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else
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return
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end
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if mcl_weather.snow.init_done == false then
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mcl_weather.snow.set_sky_box()
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mcl_weather.snow.init_done = true
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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return false
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end
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mcl_weather.snow.add_snow_particles(player)
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end
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end)
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-- register snow weather
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if mcl_weather.reg_weathers.snow == nil then
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mcl_weather.reg_weathers.snow = {
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clear = mcl_weather.snow.clear,
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mcl_weather.register_weather("snow",{
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light_factor = 0.6,
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cloudcolor= "#ADADADE8" ,
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sound = "weather_rain",
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-- 10min - 20min
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min_duration = 600,
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max_duration = 1200,
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@ -91,6 +9,54 @@ if mcl_weather.reg_weathers.snow == nil then
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[65] = "none",
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[80] = "rain",
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[100] = "thunder",
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},
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skylayer= {{r=0, g=0, b=0},
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{r=85, g=86, b=86},
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{r=135, g=135, b=135},
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{r=85, g=86, b=86},
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{r=0, g=0, b=0}},
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particlespawners = {
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{
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amount = 30,
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time = 0,
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minpos = vector.new(-15,5,-15),
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maxpos =vector.new(15,10,15),
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minvel = vector.new(0,-1,0),
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maxvel = vector.new(0,-4,0),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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glow = 1
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texture="weather_pack_snow_snowflake1.png"
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},{
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amount = 30,
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time = 0,
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minpos = vector.new(-15,5,-15),
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maxpos =vector.new(15,10,15),
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minvel = vector.new(0,-1,0),
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maxvel = vector.new(0,-5,0),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 0.1,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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glow = 1
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texture="weather_pack_snow_snowflake2.png"
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}
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}
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end
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},
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start = function() end,
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start_player = function(name) end,
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clear = function() end
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})
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