Make dragon egg teleport on punching

This commit is contained in:
Lizzy Fleckenstein 2021-04-06 17:20:11 +02:00 committed by Nils Dagsson Moskopp
parent e2e08f28dd
commit 920ca96764
Signed by untrusted user who does not match committer: erle
GPG Key ID: A3BC671C35191080
1 changed files with 10 additions and 1 deletions

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@ -169,7 +169,16 @@ minetest.register_node("mcl_end:dragon_egg", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 9, _mcl_blast_resistance = 9,
_mcl_hardness = 3, _mcl_hardness = 3,
-- TODO: Make dragon egg teleport on punching on_punch = function(pos, node)
local max_dist = vector.new(15, 7, 15)
local positions = minetest.find_nodes_in_area(vector.subtract(pos, max_dist), vector.add(pos, max_dist), "air", false)
if #positions > 0 then
local tpos = positions[math.random(#positions)]
minetest.remove_node(pos)
minetest.set_node(tpos, node)
minetest.check_for_falling(tpos)
end
end,
}) })