forked from Mineclonia/Mineclonia
Merge pull request 'mcl_explosions: Adjust explosion entity damage hitbox' (#62) from mcl_explosions2 into fake_master
Reviewed-on: Mineclonia/Mineclonia#62 Reviewed-by: cora <cora@noreply.git.minetest.land>
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1320b27600
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@ -253,12 +253,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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if collisionbox then
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-- Create rays from random points in the collision box
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local x1 = collisionbox[1] * 2
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local y1 = collisionbox[2] * 2
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local z1 = collisionbox[3] * 2
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local x2 = collisionbox[4] * 2
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local y2 = collisionbox[5] * 2
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local z2 = collisionbox[6] * 2
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local x1 = collisionbox[1]
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local y1 = collisionbox[2]
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local z1 = collisionbox[3]
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local x2 = collisionbox[4]
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local y2 = collisionbox[5]
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local z2 = collisionbox[6]
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local x_len = math.abs(x2 - x1)
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local y_len = math.abs(y2 - y1)
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local z_len = math.abs(z2 - z1)
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