forked from MineClone5/MineClone5
350 lines
11 KiB
Lua
350 lines
11 KiB
Lua
crafting = {}
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crafting.creative_inventory_size = 0
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function init()
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local inv = minetest.create_detached_inventory("creative", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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if stack then
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print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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set_inv("all")
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end
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function set_inv(filter, player)
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local inv = minetest.get_inventory({type="detached", name="creative"})
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inv:set_size("main", 0)
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local creative_list = {}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
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if filter ~= "" then
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local is_redstone = function(def)
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return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
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end
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local is_tool = function(def)
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return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
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end
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local is_weapon = function(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
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end
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if filter == "#blocks" then
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if def.groups.building_block then
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table.insert(creative_list, name)
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end
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elseif filter == "#deco" then
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if def.groups.deco_block then
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table.insert(creative_list, name)
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end
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elseif filter == "#redstone" then
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if is_redstone(def) then
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table.insert(creative_list, name)
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end
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elseif filter == "#rail" then
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if def.groups.transport then
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table.insert(creative_list, name)
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end
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elseif filter == "#food" then
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if def.groups.food or def.groups.eatable then
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table.insert(creative_list, name)
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end
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elseif filter == "#tools" then
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if is_tool(def) then
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table.insert(creative_list, name)
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end
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elseif filter == "#combat" then
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if is_weapon(def) then
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table.insert(creative_list, name)
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end
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elseif filter == "#matr" then
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-- TODO: Add separate brewing category
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if def.groups.craftitem or def.groups.brewitem then
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table.insert(creative_list, name)
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end
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elseif filter == "#misc" then
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if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
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table.insert(creative_list, name)
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end
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elseif filter == "all" then
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table.insert(creative_list, name)
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else --for all other
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if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
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table.insert(creative_list, name)
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end
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end
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end
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end
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end
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table.sort(creative_list)
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inv:set_size("main", #creative_list)
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for _,itemstring in ipairs(creative_list) do
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inv:add_item("main", ItemStack(itemstring))
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end
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crafting.creative_inventory_size = #creative_list
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--print("creative inventory size: "..dump(crafting.creative_inventory_size))
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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-- Create detached creative inventory after loading all mods
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minetest.after(0, init)
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local offset = {}
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local hoch = {}
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local bg = {}
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-- TODO: Investigate what is going on with this weird variable
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local start_i
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offset["blocks"] = "-0.29,-0.25"
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offset["deco"] = "0.98,-0.25"
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offset["redstone"] = "2.23,-0.25"
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offset["rail"] = "3.495,-0.25"
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offset["misc"] = "4.75,-0.25"
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offset["nix"] = "8.99,-0.25"
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offset["food"] = "-0.29,8.12"
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offset["tools"] = "0.98,8.12"
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offset["combat"] = "2.23,8.12"
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offset["brew"] = "3.495,8.12"
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offset["matr"] = offset["brew"]--"4.74,8.12"
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offset["inv"] = "8.99,8.12"
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hoch["blocks"] = ""
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hoch["deco"] = ""
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hoch["redstone"] = ""
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hoch["rail"] = ""
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hoch["misc"] = ""
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hoch["nix"] = ""
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hoch["food"] = "^[transformfy"
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hoch["tools"] = "^[transformfy"
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hoch["combat"] = "^[transformfy"
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hoch["brew"] = "^[transformfy"
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hoch["matr"] = "^[transformfy"
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hoch["inv"] = "^[transformfy"
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local dark_bg = "crafting_creative_bg_dark.png"
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local function reset_menu_item_bg()
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bg["blocks"] = dark_bg
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bg["deco"] = dark_bg
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bg["redstone"] = dark_bg
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bg["rail"] = dark_bg
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bg["misc"] = dark_bg
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bg["nix"] = dark_bg
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bg["food"] = dark_bg
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bg["tools"] = dark_bg
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bg["combat"] = dark_bg
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bg["brew"] = dark_bg
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bg["matr"] = dark_bg
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bg["inv"] = dark_bg
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end
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crafting.set_creative_formspec = function(player, start_i, pagenum, show, page)
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reset_menu_item_bg()
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pagenum = math.floor(pagenum) or 1
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local pagemax = math.floor((crafting.creative_inventory_size-1) / (9*5) + 1)
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local slider_height = 4/pagemax
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local slider_pos = slider_height*(pagenum-1)+2.25
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local name = "nix"
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local formspec = ""
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local main_list = "list[detached:creative;main;0,1.75;9,5;"..tostring(start_i).."]"
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local listrings = "listring[detached:creative;main]"..
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"listring[current_player;main]"..
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"listring[detached:creative_trash;main]"
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if page ~= nil then name = page end
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bg[name] = "crafting_creative_bg.png"
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if name == "inv" then
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main_list = "image[-0.2,1.7;11.35,2.33;crafting_creative_bg.png]"..
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"list[current_player;main;0,3.75;9,3;9]"
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end
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formspec = "size[10,9.3]"..
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default.inventory_header..
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"background[-0.19,-0.25;10.5,9.87;crafting_inventory_creative.png]"..
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"label[-5,-5;"..name.."]"..
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"image[" .. offset[name] .. ";1.5,1.44;crafting_creative_active.png"..hoch[name].."]"..
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"item_image_button[-0.1,0;1,1;default:brick;build;]".. --build blocks
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"tooltip[build;Building Blocks]"..
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"item_image_button[1.15,0;1,1;flowers:peony;deco;]".. --decoration blocks
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"tooltip[deco;Decoration Blocks]"..
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"item_image_button[2.415,0;1,1;mesecons:redstone;redstone;]".. --redstone
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"tooltip[redstone;Redstone]"..
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"item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation
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"tooltip[rail;Transportation]"..
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"item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous
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"tooltip[misc;Miscellaneous]"..
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"item_image_button[9.19,0;1,1;mcl_compass:compass;default;]".. --search
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"tooltip[default;Search Items]"..
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"image[0,1;5,0.75;fnt_"..name..".png]"..
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"list[current_player;main;0,7;9,1;]"..
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main_list..
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"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
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"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
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"image_button[9.03,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]"..
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"item_image_button[-0.1,8.28;1,1;default:apple;food;]".. --foodstuff
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"tooltip[food;Foodstuffs]"..
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"item_image_button[1.15,8.28;1,1;default:axe_steel;tools;]".. --tools
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"tooltip[tools;Tools]"..
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"item_image_button[2.415,8.28;1,1;default:sword_gold;combat;]".. --combat
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"tooltip[combat;Combat]"..
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"item_image_button[3.693,8.28;1,1;default:stick;matr;]".. --brewing
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"tooltip[matr;Materials]"..
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"item_image_button[9.19,8.28;1,1;default:chest;inv;]".. --inventory
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"tooltip[inv;Survival Inventory]"..
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"list[detached:creative_trash;main;9,7;1,1;]"..
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"image[9,7;1,1;crafting_creative_trash.png]"..
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listrings
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if name == "nix" then formspec = formspec .. "field[5.3,1.3;4,0.75;suche;;]" end
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if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
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player:set_inventory_formspec(formspec)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local page = nil
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if not minetest.setting_getbool("creative_mode") then
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return
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end
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if fields.bgcolor then
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minetest.chat_send_all("jupp")
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end
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if fields.suche ~= nil and fields.suche ~= "" then
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set_inv(string.lower(fields.suche))
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minetest.show_formspec(player:get_player_name(), "detached:creative", player:get_inventory_formspec())
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end
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if fields.build then
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set_inv("#blocks",player)
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page = "blocks"
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end
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if fields.deco then
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set_inv("#deco",player)
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page = "deco"
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end
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if fields.redstone then
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set_inv("#redstone",player)
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page = "redstone"
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end
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if fields.rail then
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set_inv("#rail",player)
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page = "rail"
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end
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if fields.misc then
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set_inv("#misc",player)
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page = "misc"
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end
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if fields.default then
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set_inv("all")
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page = nil
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end
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if fields.food then
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set_inv("#food")
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page = "food"
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end
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if fields.tools then
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set_inv("#tools")
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page = "tools"
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end
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if fields.combat then
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set_inv("#combat")
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page = "combat"
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end
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if fields.matr then
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set_inv("#matr")
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page = "matr"
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end
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if fields.inv then
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page = "inv"
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end
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-- Figure out current page from formspec
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local current_page = 0
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local formspec = player:get_inventory_formspec()
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local size = string.len(formspec)
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local marker = string.sub(formspec,size-2)
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marker = string.sub(marker,1)
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if marker ~= nil and marker == "p" then
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local page = string.sub(formspec,size-1)
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--minetest.chat_send_all(page)
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start_i = page
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end
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start_i = tonumber(start_i) or 0
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if fields.creative_prev then
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start_i = start_i - 9*5
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end
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if fields.creative_next then
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start_i = start_i + 9*5
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end
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if start_i < 0 then
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start_i = start_i + 9*5
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end
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if start_i >= crafting.creative_inventory_size then
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start_i = start_i - 9*5
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end
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if start_i < 0 or start_i >= crafting.creative_inventory_size then
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start_i = 0
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end
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crafting.set_creative_formspec(player, start_i, start_i / (9*5) + 1, false, page)
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end)
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if minetest.setting_getbool("creative_mode") then
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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return true
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() then
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return
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end
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local inv = digger:get_inventory()
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if inv then
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for _,item in ipairs(drops) do
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item = ItemStack(item):get_name()
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if not inv:contains_item("main", item) then
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inv:add_item("main", item)
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end
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end
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end
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end
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end
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