forked from MineClone5/MineClone5
97 lines
2.2 KiB
Lua
97 lines
2.2 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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-- TODO: Turn villagers to zombie villager
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--###################
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--################### ZOMBIE VILLAGER
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--###################
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mobs:register_mob("mobs_mc:villager_zombie", {
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type = "monster",
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spawn_class = "hostile",
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hp_min = 20,
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hp_max = 20,
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xp_min = 5,
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xp_max = 5,
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breath_max = -1,
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armor = {undead = 90, fleshy = 90},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_villager_zombie.b3d",
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textures = {
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{"mobs_mc_zombie_butcher.png"},
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{"mobs_mc_zombie_farmer.png"},
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{"mobs_mc_zombie_librarian.png"},
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{"mobs_mc_zombie_priest.png"},
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{"mobs_mc_zombie_smith.png"},
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{"mobs_mc_zombie_villager.png"}
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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damage = 3,
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reach = 2,
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walk_velocity = 1.2,
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run_velocity = 2.4,
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attack_type = "dogfight",
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group_attack = true,
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drops = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 0,
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max = 2,
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looting = "common",},
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{name = mobs_mc.items.iron_ingot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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{name = mobs_mc.items.carrot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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{name = mobs_mc.items.potato,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,
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looting = "rare",
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looting_factor = 0.01 / 3,},
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},
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sounds = {
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random = "mobs_mc_zombie_growl",
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war_cry = "mobs_mc_zombie_growl",
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death = "mobs_mc_zombie_death",
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damage = "mobs_mc_zombie_hurt",
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distance = 16,
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},
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animation = {
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speed_normal = 25,
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speed_run = 50,
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stand_start = 20,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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},
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sunlight_damage = 2,
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ignited_by_sunlight = true,
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view_range = 16,
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fear_height = 4,
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harmed_by_heal = true,
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})
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mobs:spawn_specific("mobs_mc:villager_zombie", mobs_mc.spawn.solid, {"air"}, 0, 7, 30, 4090, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)
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