forked from MineClone5/MineClone5
511 lines
19 KiB
Lua
511 lines
19 KiB
Lua
local init = os.clock()
|
||
local S = minetest.get_translator("mcl_structures")
|
||
mcl_structures ={}
|
||
|
||
mcl_structures.get_struct = function(file)
|
||
local localfile = minetest.get_modpath("mcl_structures").."/schematics/"..file
|
||
local file, errorload = io.open(localfile, "rb")
|
||
if errorload ~= nil then
|
||
minetest.log("error", '[mcl_structures] Could not open this struct: ' .. localfile)
|
||
return nil
|
||
end
|
||
|
||
local allnode = file:read("*a")
|
||
file:close()
|
||
|
||
return allnode
|
||
end
|
||
|
||
local mapseed = tonumber(minetest.get_mapgen_setting("seed"))
|
||
-- Random number generator for all generated structures
|
||
local pr = PseudoRandom(mapseed)
|
||
|
||
-- Call on_construct on pos.
|
||
-- Useful to init chests from formspec.
|
||
local init_node_construct = function(pos)
|
||
local node = minetest.get_node(pos)
|
||
local def = minetest.registered_nodes[node.name]
|
||
if def and def.on_construct then
|
||
def.on_construct(pos)
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
-- The call of Struct
|
||
mcl_structures.call_struct = function(pos, struct_style, rotation)
|
||
if not rotation then
|
||
rotation = "random"
|
||
end
|
||
if struct_style == "village" then
|
||
return mcl_structures.generate_village(pos, rotation)
|
||
elseif struct_style == "desert_temple" then
|
||
return mcl_structures.generate_desert_temple(pos, rotation)
|
||
elseif struct_style == "desert_well" then
|
||
return mcl_structures.generate_desert_well(pos, rotation)
|
||
elseif struct_style == "igloo" then
|
||
return mcl_structures.generate_igloo_top(pos, rotation)
|
||
elseif struct_style == "witch_hut" then
|
||
return mcl_structures.generate_witch_hut(pos, rotation)
|
||
elseif struct_style == "ice_spike_small" then
|
||
return mcl_structures.generate_ice_spike_small(pos, rotation)
|
||
elseif struct_style == "ice_spike_large" then
|
||
return mcl_structures.generate_ice_spike_large(pos, rotation)
|
||
elseif struct_style == "boulder" then
|
||
return mcl_structures.generate_boulder(pos, rotation)
|
||
elseif struct_style == "fossil" then
|
||
return mcl_structures.generate_fossil(pos, rotation)
|
||
elseif struct_style == "end_exit_portal" then
|
||
return mcl_structures.generate_end_exit_portal(pos, rotation)
|
||
elseif struct_style == "end_portal_shrine" then
|
||
return mcl_structures.generate_end_portal_shrine(pos, rotation)
|
||
end
|
||
end
|
||
|
||
mcl_structures.generate_village = function(pos)
|
||
-- No generating for the moment, only place it :D
|
||
-- TODO: Do complete overhaul of the algorithm
|
||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_village.mts"
|
||
return minetest.place_schematic(newpos, path, "random", nil, true)
|
||
end
|
||
|
||
mcl_structures.generate_desert_well = function(pos)
|
||
local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
|
||
return minetest.place_schematic(newpos, path, "0", nil, true)
|
||
end
|
||
|
||
mcl_structures.generate_igloo = function(pos)
|
||
-- TODO: Check if we're allowed to destroy nodes
|
||
-- FIXME: Some nodes (water, ice) don't get overwritten by ladder
|
||
-- FIXME: Nodes at Y=0 don't get overwritten by ladder
|
||
-- FIXME: Apply basement height limit in other dimensions
|
||
-- TODO: Check if basement generation would not be too obvious
|
||
-- TODO: Generate basement with 50% chance only
|
||
local success, rotation = mcl_structures.generate_igloo_top(pos)
|
||
if success then
|
||
local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
|
||
if buffer <= 19 then
|
||
return
|
||
end
|
||
local depth = math.random(19, buffer)
|
||
local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
|
||
-- trapdoor position
|
||
local tpos
|
||
local dir, tdir
|
||
if rotation == "0" then
|
||
dir = {x=-1, y=0, z=0}
|
||
tdir = {x=1, y=0, z=0}
|
||
tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3}
|
||
elseif rotation == "90" then
|
||
dir = {x=0, y=0, z=-1}
|
||
tdir = {x=0, y=0, z=-1}
|
||
tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1}
|
||
elseif rotation == "180" then
|
||
dir = {x=1, y=0, z=0}
|
||
tdir = {x=-1, y=0, z=0}
|
||
tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3}
|
||
elseif rotation == "270" then
|
||
dir = {x=0, y=0, z=1}
|
||
tdir = {x=0, y=0, z=1}
|
||
tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7}
|
||
else
|
||
return success
|
||
end
|
||
-- TODO: more reliable param2
|
||
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)})
|
||
local set_brick = function(pos)
|
||
local c = math.random(1, 3) -- cracked chance
|
||
local m = math.random(1, 10) -- chance for monster egg
|
||
local brick
|
||
if m == 1 then
|
||
if c == 1 then
|
||
brick = "mcl_monster_eggs:monster_egg_stonebrickcracked"
|
||
else
|
||
brick = "mcl_monster_eggs:monster_egg_stonebrick"
|
||
end
|
||
else
|
||
if c == 1 then
|
||
brick = "mcl_core:stonebrickcracked"
|
||
else
|
||
brick = "mcl_core:stonebrick"
|
||
end
|
||
end
|
||
minetest.set_node(pos, {name=brick})
|
||
end
|
||
local ladder_param2 = minetest.dir_to_wallmounted(tdir)
|
||
for y=1, depth-5 do
|
||
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
|
||
set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
|
||
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
|
||
set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
|
||
minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
|
||
end
|
||
mcl_structures.generate_igloo_basement(bpos, rotation)
|
||
end
|
||
return success
|
||
end
|
||
|
||
mcl_structures.generate_igloo_top = function(pos)
|
||
-- FIXME: This spawns bookshelf instead of furnace. Fix this!
|
||
-- Furnace does ot work atm because apparently meta is not set. :-(
|
||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
|
||
local rotation = tostring(math.random(0,3)*90)
|
||
return minetest.place_schematic(newpos, path, rotation, nil, true), rotation
|
||
end
|
||
|
||
mcl_structures.generate_igloo_basement = function(pos, orientation)
|
||
-- TODO: Add brewing stand
|
||
-- TODO: Add monster eggs
|
||
-- TODO: Spawn villager and zombie villager
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
|
||
|
||
local success = minetest.place_schematic(pos, path, orientation, nil, true)
|
||
if success then
|
||
local chest_offset
|
||
if orientation == "0" then
|
||
chest_offset = {x=5, y=1, z=5}
|
||
elseif orientation == "90" then
|
||
chest_offset = {x=5, y=1, z=3}
|
||
elseif orientation == "180" then
|
||
chest_offset = {x=3, y=1, z=1}
|
||
elseif orientation == "270" then
|
||
chest_offset = {x=1, y=1, z=5}
|
||
else
|
||
return success
|
||
end
|
||
local size = {x=9,y=5,z=7}
|
||
local lootitems = mcl_loot.get_multi_loot({
|
||
{
|
||
stacks_min = 1,
|
||
stacks_max = 1,
|
||
items = {
|
||
{ itemstring = "mcl_core:apple_gold", weight = 1 },
|
||
}
|
||
},
|
||
{
|
||
stacks_min = 2,
|
||
stacks_max = 8,
|
||
items = {
|
||
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
|
||
{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
|
||
{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
|
||
{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
|
||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
|
||
{ itemstring = "mcl_tools:axe_stone", weight = 2 },
|
||
{ itemstring = "mcl_core:emerald", weight = 1 },
|
||
}
|
||
}}, pr)
|
||
|
||
local chest_pos = vector.add(pos, chest_offset)
|
||
init_node_construct(chest_pos)
|
||
local meta = minetest.get_meta(chest_pos)
|
||
local inv = meta:get_inventory()
|
||
mcl_loot.fill_inventory(inv, "main", lootitems)
|
||
end
|
||
return success
|
||
end
|
||
|
||
mcl_structures.generate_boulder = function(pos)
|
||
-- Choose between 2 boulder sizes (2×2×2 or 3×3×3)
|
||
local r = math.random(1, 10)
|
||
local path
|
||
if r <= 3 then
|
||
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder_small.mts"
|
||
else
|
||
path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
|
||
end
|
||
|
||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||
return minetest.place_schematic(newpos, path)
|
||
end
|
||
|
||
mcl_structures.generate_witch_hut = function(pos, rotation)
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
|
||
return minetest.place_schematic(pos, path, rotation, nil, true)
|
||
end
|
||
|
||
mcl_structures.generate_ice_spike_small = function(pos)
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
|
||
return minetest.place_schematic(pos, path, "random", nil, false)
|
||
end
|
||
|
||
mcl_structures.generate_ice_spike_large = function(pos)
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts"
|
||
return minetest.place_schematic(pos, path, "random", nil, false)
|
||
end
|
||
|
||
mcl_structures.generate_fossil = function(pos)
|
||
-- Generates one out of 8 possible fossil pieces
|
||
local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
|
||
local fossils = {
|
||
"mcl_structures_fossil_skull_1.mts", -- 4×5×5
|
||
"mcl_structures_fossil_skull_2.mts", -- 5×5×5
|
||
"mcl_structures_fossil_skull_3.mts", -- 5×5×7
|
||
"mcl_structures_fossil_skull_4.mts", -- 7×5×5
|
||
"mcl_structures_fossil_spine_1.mts", -- 3×3×13
|
||
"mcl_structures_fossil_spine_2.mts", -- 5×4×13
|
||
"mcl_structures_fossil_spine_3.mts", -- 7×4×13
|
||
"mcl_structures_fossil_spine_4.mts", -- 8×5×13
|
||
}
|
||
local r = math.random(1, #fossils)
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
|
||
return minetest.place_schematic(newpos, path, "random", nil, true)
|
||
end
|
||
|
||
mcl_structures.generate_end_exit_portal = function(pos)
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts"
|
||
return minetest.place_schematic(pos, path, "0", nil, true)
|
||
end
|
||
|
||
mcl_structures.generate_end_portal_shrine = function(pos)
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
|
||
local offset = {x=6, y=8, z=6}
|
||
local size = {x=13, y=8, z=13}
|
||
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
|
||
local ret = minetest.place_schematic(newpos, path, "0", nil, true)
|
||
if ret == nil then
|
||
return ret
|
||
end
|
||
|
||
local area_start, area_end = newpos, vector.add(newpos, size)
|
||
-- Find and setup spawner with silverfish
|
||
local spawners = minetest.find_nodes_in_area(area_start, area_end, "mcl_mobspawners:spawner")
|
||
for s=1, #spawners do
|
||
local meta = minetest.get_meta(spawners[s])
|
||
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
|
||
end
|
||
|
||
-- Shuffle stone brick types
|
||
local bricks = minetest.find_nodes_in_area(area_start, area_end, "mcl_core:stonebrick")
|
||
for b=1, #bricks do
|
||
local r_bricktype = pr:next(1, 100)
|
||
local r_infested = pr:next(1, 100)
|
||
local bricktype
|
||
if r_infested <= 5 then
|
||
if r_bricktype <= 30 then -- 30%
|
||
bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
|
||
elseif r_bricktype <= 50 then -- 20%
|
||
bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
|
||
else -- 50%
|
||
bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
|
||
end
|
||
else
|
||
if r_bricktype <= 30 then -- 30%
|
||
bricktype = "mcl_core:stonebrickmossy"
|
||
elseif r_bricktype <= 50 then -- 20%
|
||
bricktype = "mcl_core:stonebrickcracked"
|
||
end
|
||
-- 50% stonebrick (no change necessary)
|
||
end
|
||
if bricktype ~= nil then
|
||
minetest.set_node(bricks[b], { name = bricktype })
|
||
end
|
||
end
|
||
|
||
-- Also replace stairs
|
||
local stairs = minetest.find_nodes_in_area(area_start, area_end, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
|
||
for s=1, #stairs do
|
||
local stair = minetest.get_node(stairs[s])
|
||
local r_type = pr:next(1, 100)
|
||
if r_type <= 30 then -- 30% mossy
|
||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||
stair.name = "mcl_stairs:stair_stonebrickmossy"
|
||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||
stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
|
||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||
stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
|
||
end
|
||
minetest.set_node(stairs[s], stair)
|
||
elseif r_type <= 50 then -- 20% cracky
|
||
if stair.name == "mcl_stairs:stair_stonebrick" then
|
||
stair.name = "mcl_stairs:stair_stonebrickcracked"
|
||
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
||
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
|
||
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
||
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
|
||
end
|
||
minetest.set_node(stairs[s], stair)
|
||
end
|
||
-- 50% no change
|
||
end
|
||
|
||
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
|
||
local frames = minetest.find_nodes_in_area(area_start, area_end, "mcl_portals:end_portal_frame")
|
||
local eyes = 0
|
||
for f=1, #frames do
|
||
local r_eye = pr:next(1, 10)
|
||
if r_eye == 1 then
|
||
eyes = eyes + 1
|
||
if eyes < #frames then
|
||
local frame_node = minetest.get_node(frames[f])
|
||
frame_node.name = "mcl_portals:end_portal_frame_eye"
|
||
minetest.set_node(frames[f], frame_node)
|
||
end
|
||
end
|
||
end
|
||
|
||
return ret
|
||
end
|
||
|
||
mcl_structures.generate_desert_temple = function(pos)
|
||
-- No Generating for the temple ... Why using it ? No Change
|
||
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
|
||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||
local size = {x=22, y=24, z=22}
|
||
if newpos == nil then
|
||
return
|
||
end
|
||
local ret = minetest.place_schematic(newpos, path, "random", nil, true)
|
||
if ret == nil then
|
||
return ret
|
||
end
|
||
|
||
-- Find chests.
|
||
-- FIXME: Searching this large area just for the chets is not efficient. Need a better way to find the chests;
|
||
-- probably let's just infer it from newpos because the schematic always the same.
|
||
local chests = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mcl_chests:chest")
|
||
|
||
-- Add desert temple loot into chests
|
||
for c=1, #chests do
|
||
local lootitems = mcl_loot.get_multi_loot({
|
||
{
|
||
stacks_min = 2,
|
||
stacks_max = 4,
|
||
items = {
|
||
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
|
||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
|
||
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
|
||
-- TODO: Enchanted Book
|
||
{ itemstring = "mcl_books:book", weight = 20, },
|
||
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
|
||
{ itemstring = "mcl_core:apple_gold", weight = 20, },
|
||
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
||
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
|
||
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
|
||
{ itemstring = "", weight = 15, },
|
||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15, },
|
||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10, },
|
||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5, },
|
||
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||
-- TODO: Enchanted Golden Apple
|
||
{ itemstring = "mcl_core:apple_gold", weight = 2, },
|
||
}
|
||
},
|
||
{
|
||
stacks_min = 4,
|
||
stacks_max = 4,
|
||
items = {
|
||
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
|
||
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||
}
|
||
}}, pr)
|
||
|
||
local meta = minetest.get_meta(chests[c])
|
||
init_node_construct(chests[c])
|
||
local meta = minetest.get_meta(chests[c])
|
||
local inv = meta:get_inventory()
|
||
mcl_loot.fill_inventory(inv, "main", lootitems)
|
||
end
|
||
|
||
-- Initialize pressure plates and randomly remove up to 5 plates
|
||
local pplates = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mesecons_pressureplates:pressure_plate_stone_off")
|
||
local pplates_remove = 5
|
||
for p=1, #pplates do
|
||
if pplates_remove > 0 and pr:next(1, 100) >= 50 then
|
||
-- Remove plate
|
||
minetest.remove_node(pplates[p])
|
||
pplates_remove = pplates_remove - 1
|
||
else
|
||
-- Initialize plate
|
||
minetest.registered_nodes["mesecons_pressureplates:pressure_plate_stone_off"].on_construct(pplates[p])
|
||
end
|
||
end
|
||
|
||
return ret
|
||
end
|
||
|
||
local registered_structures = {}
|
||
|
||
--[[ Returns a table of structure of the specified type.
|
||
Currently the only valid parameter is "stronghold".
|
||
Format of return value:
|
||
{
|
||
{ pos = <position>, generated=<true/false> }, -- first structure
|
||
{ pos = <position>, generated=<true/false> }, -- second structure
|
||
-- and so on
|
||
}
|
||
|
||
TODO: Implement this function for all other structure types as well.
|
||
]]
|
||
mcl_structures.get_registered_structures = function(structure_type)
|
||
if registered_structures[structure_type] then
|
||
return table.copy(registered_structures[structure_type])
|
||
else
|
||
return {}
|
||
end
|
||
end
|
||
|
||
-- Register a structures table for the given type. The table format is the same as for
|
||
-- mcl_structures.get_registered_structures.
|
||
mcl_structures.register_structures = function(structure_type, structures)
|
||
registered_structures[structure_type] = structures
|
||
end
|
||
|
||
-- Debug command
|
||
minetest.register_chatcommand("spawnstruct", {
|
||
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
|
||
description = S("Generate a pre-defined structure near your position."),
|
||
privs = {debug = true},
|
||
func = function(name, param)
|
||
local pos= minetest.get_player_by_name(name):get_pos()
|
||
if not pos then
|
||
return
|
||
end
|
||
local errord = false
|
||
local message = S("Structure placed.")
|
||
if param == "village" then
|
||
mcl_structures.generate_village(pos)
|
||
message = S("Village built. WARNING: Villages are experimental and might have bugs.")
|
||
elseif param == "desert_temple" then
|
||
mcl_structures.generate_desert_temple(pos)
|
||
elseif param == "desert_well" then
|
||
mcl_structures.generate_desert_well(pos)
|
||
elseif param == "igloo" then
|
||
mcl_structures.generate_igloo_top(pos)
|
||
elseif param == "witch_hut" then
|
||
mcl_structures.generate_witch_hut(pos)
|
||
elseif param == "boulder" then
|
||
mcl_structures.generate_boulder(pos)
|
||
elseif param == "fossil" then
|
||
mcl_structures.generate_fossil(pos)
|
||
elseif param == "ice_spike_small" then
|
||
mcl_structures.generate_ice_spike_small(pos)
|
||
elseif param == "ice_spike_large" then
|
||
mcl_structures.generate_ice_spike_large(pos)
|
||
elseif param == "end_exit_portal" then
|
||
mcl_structures.generate_end_exit_portal(pos)
|
||
elseif param == "end_portal_shrine" then
|
||
mcl_structures.generate_end_portal_shrine(pos)
|
||
elseif param == "" then
|
||
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
|
||
errord = true
|
||
else
|
||
message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
|
||
errord = true
|
||
end
|
||
minetest.chat_send_player(name, message)
|
||
if errord then
|
||
minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
|
||
end
|
||
end
|
||
})
|
||
|
||
local time_to_load= os.clock() - init
|
||
minetest.log("action", (string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load)))
|