local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) local name_prefix = "mcl_structures:" mcl_structures = {} local rotations = { "0", "90", "180", "270" } local registered_structures = {} local use_process_mapgen_block_lvm = false local use_process_mapgen_chunk = false local on_finished_block_callbacks = {} local on_finished_chunk_callbacks = {} local noise_params = { offset = 0, scale = 1, spread = { x = mcl_mapgen.CS_NODES, y = mcl_mapgen.CS_NODES, z = mcl_mapgen.CS_NODES, }, seed = 329, octaves = 1, persistence = 0.6, } local perlin_noise local get_perlin_noise_level = function(minp) perlin_noise = perlin_noise or minetest.get_perlin(noise_params) return perlin_noise:get_3d(minp) end mcl_structures.get_perlin_noise_level = get_perlin_noise_level local spawnstruct_hint = S("Use /help spawnstruct to see a list of avaiable types.") local function dir_to_rotation(dir) local ax, az = math.abs(dir.x), math.abs(dir.z) if ax > az then if dir.x < 0 then return "270" end return "90" end if dir.z < 0 then return "180" end return "0" end local function spawnstruct_function(name, param) local player = minetest.get_player_by_name(name) if not player then return end if param == "" then minetest.chat_send_player(name, S("Error: No structure type given. Please use “/spawnstruct ”.")) minetest.chat_send_player(name, spawnstruct_hint) return end local struct = registered_structures[param] if not struct then struct = registered_structures[name_prefix .. param] end if not struct then minetest.chat_send_player(name, S("Error: Unknown structure type. Please use “/spawnstruct ”.")) minetest.chat_send_player(name, spawnstruct_hint) return end local place = struct.place_function if not place then return end local pos = player:get_pos() if not pos then return end local pr = PseudoRandom(math.floor(pos.x * 333 + pos.y * 19 - pos.z + 4)) pos = vector.round(pos) local dir = minetest.yaw_to_dir(player:get_look_horizontal()) local rot = dir_to_rotation(dir) place(pos, rot, pr, player) minetest.chat_send_player(name, S("Structure placed.")) end local function update_spawnstruct_chatcommand() local spawnstruct_params = "" for _, registered_structure in pairs(registered_structures) do if spawnstruct_params ~= "" then spawnstruct_params = spawnstruct_params .. " | " end spawnstruct_params = spawnstruct_params .. registered_structure.short_name end local def = { params = spawnstruct_params, description = S("Generate a pre-defined structure near your position."), privs = {debug = true}, func = spawnstruct_function, } local registered_chatcommands = minetest.registered_chatcommands if registered_chatcommands["spawnstruct"] then minetest.override_chatcommand("spawnstruct", def) else minetest.register_chatcommand("spawnstruct", def) end end function process_mapgen_block_lvm(vm_context) local nodes = minetest.find_nodes_in_area(vm_context.minp, vm_context.maxp, {"group:struct"}, true) nodes = mcl_compatibility.sort_nodes(nodes) for node_name, pos_list in pairs(nodes) do local lvm_callback = on_finished_block_callbacks[node_name] if lvm_callback then lvm_callback(vm_context, pos_list) end end end function process_mapgen_chunk(minp, maxp, seed, vm_context) local nodes = minetest.find_nodes_in_area(minp, maxp, {"group:struct"}, true) nodes = mcl_compatibility.sort_nodes(nodes) for node_name, pos_list in pairs(nodes) do local chunk_callback = on_finished_chunk_callbacks[node_name] if chunk_callback then chunk_callback(minp, maxp, seed, vm_context, pos_list) end end for node_name, pos_list in pairs(nodes) do for _, pos in pairs(pos_list) do local node = minetest.get_node(pos) if string.sub(node.name, 1, 15) == 'mcl_structures:' then minetest.swap_node(pos, {name = 'air'}) end end end end -------------------------------------------------------------------------------------- -- mcl_structures.register_structure(struct_def) -- struct_def: -- name - name, like 'desert_temple' -- decoration - decoration definition, to use as structure seed (thanks cora for the idea) -- on_finished_block - callback, if needed, to use with decorations: funcion(vm_context, pos_list) -- on_finished_chunk - next callback if needed: funcion(minp, maxp, seed, vm_context, pos_list) -- place_function - callback to place schematic by /spawnstruct debug command: function(pos, rotation, pr, placer) -- on_placed - useful when you want to process the area after placement: function(pos, rotation, pr, size) function mcl_structures.register_structure(def) local short_name = def.name local name = "mcl_structures:" .. short_name local decoration = def.decoration local on_finished_block = def.on_finished_block local on_finished_chunk = def.on_finished_chunk local place_function = def.place_function if not name then minetest.log('warning', 'Structure name is not passed for registration - ignoring') return end if registered_structures[name] then minetest.log('warning', 'Structure '..name..' is already registered - owerwriting') end local decoration_id if decoration then minetest.register_node(':' .. name, { drawtype = "airlike", sunlight_propagates = true, pointable = false, walkable = false, diggable = false, buildable_to = true, groups = { struct = 1, not_in_creative_inventory = 1, }, }) decoration_id = minetest.register_decoration({ deco_type = decoration.deco_type, place_on = decoration.place_on, sidelen = decoration.sidelen, fill_ratio = decoration.fill_ratio, noise_params = decoration.noise_params, biomes = decoration.biomes, y_min = decoration.y_min, y_max = decoration.y_max, spawn_by = decoration.spawn_by, num_spawn_by = decoration.num_spawn_by, flags = decoration.flags, decoration = name, height = decoration.height, height_max = decoration.height_max, param2 = decoration.param2, param2_max = decoration.param2_max, place_offset_y = decoration.place_offset_y, schematic = decoration.schematic, replacements = decoration.replacements, flags = decoration.flags, rotation = decoration.rotation, }) end registered_structures[name] = { place_function = place_function, on_finished_block = on_finished_block, on_finished_chunk = on_finished_chunk, decoration_id = decoration_id, short_name = short_name, } update_spawnstruct_chatcommand() if on_finished_block then on_finished_block_callbacks[name] = on_finished_block if not use_process_mapgen_block_lvm then use_process_mapgen_block_lvm = true mcl_mapgen.register_mapgen_block_lvm(process_mapgen_block_lvm, mcl_mapgen.order.BUILDINGS) end end if on_finished_chunk then on_finished_chunk_callbacks[name] = on_finished_chunk if not use_process_mapgen_chunk then use_process_mapgen_chunk = true mcl_mapgen.register_mapgen(process_mapgen_chunk, mcl_mapgen.order.BUILDINGS) end end end -- It doesN'T remove registered node and decoration! function mcl_structures.unregister_structure(name) if not registered_structures[name] then minetest.log('warning','Structure '..name..' is not registered - skipping') return end registered_structures[name] = nil end local function ecb_place(blockpos, action, calls_remaining, param) if calls_remaining >= 1 then return end local pos = param.pos local rotation = param.rotation minetest.place_schematic(pos, param.schematic, rotation, param.replacements, param.force_placement, param.flags) local on_placed = param.on_placed if not on_placed then return end on_placed(pos, rotation, param.pr, param.size) end function mcl_structures.place_schematic(def) local pos = def.pos local schematic = def.schematic local rotation = def.rotation local pr = def.pr local on_placed = def.on_placed -- on_placed(pos, rotation, pr, size) local emerge = def.emerge if not pos then minetest.log('warning', '[mcl_structures] No pos. specified to place schematic') return end if not schematic then minetest.log('warning', '[mcl_structures] No schematic specified to place at ' .. minetest.pos_to_string(pos)) return end if not rotation or rotation == 'random' then if pr then rotation = rotations[pr:next(1,#rotations)] else rotation = rotations[math.random(1,#rotations)] end end if not emerge and not on_placed then minetest.place_schematic(pos, schematic, rotation, def.replacements, def.force_placement, def.flags) return end local serialized_schematic = minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic" local loaded_schematic = loadstring(serialized_schematic)() if not loaded_schematic then minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' load serialized string problem at ' .. minetest.pos_to_string(pos)) return end local size = loaded_schematic.size if not size then minetest.log('warning', '[mcl_structures] Schematic ' .. schematic .. ' has no size at ' .. minetest.pos_to_string(pos)) return end local size_x, size_y, size_z = size.x, size.y, size.z if rotation == "90" or rotation == "270" then size_x, size_z = size_z, size_x end local x, y, z = pos.x, pos.y, pos.z local p1 = {x = x, y = y, z = z} local p2 = {x = x + size_x - 1, y = y + size_y - 1, z = size_z - 1} local ecb_param = { pos = vector.new(pos), schematic = loaded_schematic, rotation = rotation, replacements = replacements, force_placement = force_placement, flags = flags, size = vector.new(size), pr = pr, on_placed = on_placed, } if not emerge then ecb_place(p1, nil, 0, ecb_param) return end minetest.log("verbose", "[mcl_structures] Emerge area " .. minetest.pos_to_string(p1) .. " - " .. minetest.pos_to_string(p2) .. " of size " ..minetest.pos_to_string(size) .. " to place " .. schematic .. ", rotation " .. tostring(rotation)) minetest.emerge_area(p1, p2, ecb_place, ecb_param) end function mcl_structures.get_struct(file) local localfile = modpath.."/schematics/"..file local file, errorload = io.open(localfile, "rb") if errorload then minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile) return nil end local allnode = file:read("*a") file:close() return allnode end -- Call on_construct on pos. -- Useful to init chests from formspec. function mcl_structures.init_node_construct(pos) local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] if def and def.on_construct then def.on_construct(pos) return true end return false end -- The call of Struct function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback) minetest.log("action","[mcl_structures] call_struct " .. struct_style.." at "..minetest.pos_to_string(pos)) if not rotation then rotation = "random" end if struct_style == "witch_hut" then return mcl_structures.generate_witch_hut(pos, rotation) elseif struct_style == "boulder" then return mcl_structures.generate_boulder(pos, rotation, pr) elseif struct_style == "end_exit_portal" then return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback) elseif struct_style == "end_exit_portal_open" then return mcl_structures.generate_end_exit_portal_open(pos, rotation) elseif struct_style == "end_gateway_portal" then return mcl_structures.generate_end_gateway_portal(pos, rotation) elseif struct_style == "end_portal_shrine" then return mcl_structures.generate_end_portal_shrine(pos, rotation, pr) elseif struct_style == "end_portal" then return mcl_structures.generate_end_portal(pos, rotation, pr) end end function mcl_structures.generate_end_portal(pos, rotation, pr) -- todo: proper facedir local x0, y0, z0 = pos.x - 2, pos.y, pos.z - 2 for x = 0, 4 do for z = 0, 4 do if x % 4 == 0 or z % 4 == 0 then if x % 4 ~= 0 or z % 4 ~= 0 then minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:end_portal_frame_eye"}) end else minetest.swap_node({x = x0 + x, y = y0, z = z0 + z}, {name = "mcl_portals:portal_end"}) end end end end function mcl_structures.generate_boulder(pos, rotation, pr) -- Choose between 2 boulder sizes (2×2×2 or 3×3×3) local r = pr:next(1, 10) local path if r <= 3 then path = modpath.."/schematics/mcl_structures_boulder_small.mts" else path = modpath.."/schematics/mcl_structures_boulder.mts" end local newpos = {x=pos.x,y=pos.y-1,z=pos.z} return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995 end local function hut_placement_callback(p1, p2, size, orientation, pr) if not p1 or not p2 then return end local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree") for i = 1, #legs do while minetest.get_item_group(mcl_mapgen.get_far_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do legs[i].y = legs[i].y - 1 minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2}) end end end function mcl_structures.generate_witch_hut(pos, rotation, pr) local path = modpath.."/schematics/mcl_structures_witch_hut.mts" mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr) end function mcl_structures.generate_ice_spike_large(pos, rotation) local path = modpath.."/schematics/mcl_structures_ice_spike_large.mts" return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0 end function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback) local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts" return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback) end function mcl_structures.generate_end_exit_portal_open(pos, rot) local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts" return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) end function mcl_structures.generate_end_gateway_portal(pos, rot) local path = modpath.."/schematics/mcl_structures_end_gateway_portal.mts" return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) end local chunk_square = mcl_mapgen.CS_NODES * mcl_mapgen.CS_NODES local block_square = mcl_mapgen.BS * mcl_mapgen.BS function mcl_structures.from_16x16_to_chunk_inverted_chance(x) return math.floor(x * 256 / chunk_square + 0.5) end function mcl_structures.from_16x16_to_block_inverted_chance(x) return math.floor(x * 256 / block_square + 0.5) end dofile(modpath .. "/structures.lua")