Compare commits
8 Commits
Author | SHA1 | Date |
---|---|---|
kay27 | 86bef3e055 | |
kay27 | a75c8d427e | |
kay27 | 44d8caf3b7 | |
kay27 | 6be3d2e0d4 | |
kay27 | 0c04ff93fd | |
kay27 | ed656a095d | |
kay27 | 4f0dbec948 | |
kay27 | a6e4de2b6b |
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@ -325,7 +325,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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-- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) --
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-- --
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for _, v in pairs(queue_chunks_lvm) do
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vm_context = v.f(vm_context)
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v.f(vm_context)
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end
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-- --
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-- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) --
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@ -152,3 +152,23 @@ minetest.register_globalstep(function(dtime)
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dimtimer = 0
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end
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end)
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function mcl_worlds.get_cloud_parameters()
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if mcl_mapgen.name == "valleys" then
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return {
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height = 384,
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speed = {x=-2, z=0},
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thickness=5,
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color="#FFF0FEF",
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ambient = "#201060",
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}
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else
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-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
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return {
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height = mcl_worlds.layer_to_y(127),
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speed = {x=-2, z=0},
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thickness = 4,
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color = "#FFF0FEF",
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}
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end
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end
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@ -401,6 +401,7 @@ function mobs:register_mob(name, def)
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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eye_height = def.eye_height or 1.5,
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defuse_reach = def.defuse_reach or 4,
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spawn = def.spawn,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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@ -267,6 +267,8 @@ function mobs:spawn_setup(def)
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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local check_position = def.check_position
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local group_size_min = def.group_size_min or 1
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local group_size_max = def.group_size_max or 1
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-- chance/spawn number override in minetest.conf for registered mob
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local numbers = minetest.settings:get(name)
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@ -300,10 +302,23 @@ function mobs:spawn_setup(def)
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day_toggle = day_toggle,
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check_position = check_position,
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on_spawn = on_spawn,
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group_size_min = group_size_min,
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group_size_max = group_size_max,
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}
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summary_chance = summary_chance + chance
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end
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function mobs.spawn_mob(name, pos)
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local def = minetest.registered_entities[name]
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if not def then return end
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if def.spawn then
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return def.spawn(pos)
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end
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return minetest.add_entity(pos, name)
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end
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local spawn_mob = mobs.spawn_mob
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function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
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-- Do mobs spawn at all?
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@ -341,6 +356,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
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spawn_dictionary[key]["min_height"] = min_height
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spawn_dictionary[key]["max_height"] = max_height
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spawn_dictionary[key]["day_toggle"] = day_toggle
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spawn_dictionary[key]["group_size_min"] = 1
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spawn_dictionary[key]["group_size_max"] = 3
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summary_chance = summary_chance + chance
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end
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@ -442,9 +459,9 @@ if mobs_spawn then
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and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
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then
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--everything is correct, spawn mob
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local object = minetest.add_entity(spawning_position, mob_def.name)
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local object = spawn_mob(mob_def.name, spawning_position)
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if object then
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return mob_def.on_spawn and mob_def.on_spawn(object, pos)
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return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
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end
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end
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current_summary_chance = current_summary_chance - mob_chance
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@ -2,118 +2,27 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local rabbit = {
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description = S("Rabbit"),
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type = "animal",
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spawn_class = "passive",
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passive = true,
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reach = 1,
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rotate = 270,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
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local mob_name = "mobs_mc:rabbit"
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visual = "mesh",
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mesh = "mobs_mc_rabbit.b3d",
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textures = {
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local textures = {
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{"mobs_mc_rabbit_brown.png"},
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{"mobs_mc_rabbit_gold.png"},
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{"mobs_mc_rabbit_white.png"},
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{"mobs_mc_rabbit_white_splotched.png"},
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{"mobs_mc_rabbit_salt.png"},
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{"mobs_mc_rabbit_black.png"},
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},
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visual_size = {x=1.5, y=1.5},
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sounds = {
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random = "mobs_mc_rabbit_random",
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damage = "mobs_mc_rabbit_hurt",
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death = "mobs_mc_rabbit_death",
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attack = "mobs_mc_rabbit_attack",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 3.7,
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follow_velocity = 1.1,
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floats = 1,
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runaway = true,
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jump = true,
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drops = {
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
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},
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fear_height = 4,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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-- Follow (yellow) dangelions, carrots and golden carrots
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follow = mobs_mc.follow.rabbit,
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view_range = 8,
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-- Eat carrots and reduce their growth stage by 1
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replace_rate = 10,
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replace_what = mobs_mc.replace.rabbit,
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on_rightclick = function(self, clicker)
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-- Feed, tame protect or capture
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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end,
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do_custom = function(self)
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-- Easter egg: Change texture if rabbit is named “Toast”
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if self.nametag == "Toast" and not self._has_toast_texture then
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self._original_rabbit_texture = self.base_texture
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self.base_texture = { "mobs_mc_rabbit_toast.png" }
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = true
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elseif self.nametag ~= "Toast" and self._has_toast_texture then
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self.base_texture = self._original_rabbit_texture
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = false
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end
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end,
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}
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mobs:register_mob("mobs_mc:rabbit", rabbit)
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local sounds = {
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random = "mobs_mc_rabbit_random",
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damage = "mobs_mc_rabbit_hurt",
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death = "mobs_mc_rabbit_death",
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attack = "mobs_mc_rabbit_attack",
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eat = "mobs_mc_animal_eat_generic",
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distance = 16,
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}
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-- The killer bunny (Only with spawn egg)
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local killer_bunny = table.copy(rabbit)
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killer_bunny.description = S("Killer Bunny")
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killer_bunny.type = "monster"
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killer_bunny.spawn_class = "hostile"
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killer_bunny.attack_type = "dogfight"
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killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
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killer_bunny.damage = 8
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killer_bunny.passive = false
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-- 8 armor points
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killer_bunny.armor = 50
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killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
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killer_bunny.view_range = 16
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killer_bunny.replace_rate = nil
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killer_bunny.replace_what = nil
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killer_bunny.on_rightclick = nil
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killer_bunny.run_velocity = 6
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killer_bunny.do_custom = function(self)
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if not self._killer_bunny_nametag_set then
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self.nametag = S("The Killer Bunny")
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self._killer_bunny_nametag_set = true
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end
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end
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mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
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-- Mob spawning rules.
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-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
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mobs:spawn_specific(
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"mobs_mc:rabbit",
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"overworld",
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"ground",
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{
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local biome_list = {
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"FlowerForest_beach",
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"Forest_beach",
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"StoneBeach",
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@ -161,73 +70,149 @@ mobs:spawn_specific(
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"MesaBryce",
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"JungleEdge",
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"SavannaM",
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},
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9,
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minetest.LIGHT_MAX+1,
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30,
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15000,
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8,
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mobs_mc.spawn_height.overworld_min,
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mobs_mc.spawn_height.overworld_max)
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--[[
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local spawn = {
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name = "mobs_mc:rabbit",
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neighbors = {"air"},
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chance = 15000,
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active_object_count = 10,
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min_light = 0,
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max_light = minetest.LIGHT_MAX+1,
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min_height = mobs_mc.spawn_height.overworld_min,
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max_height = mobs_mc.spawn_height.overworld_max,
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}
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local spawn_desert = table.copy(spawn)
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spawn_desert.nodes = mobs_mc.spawn.desert
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spawn_desert.on_spawn = function(self, pos)
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local texture = "mobs_mc_rabbit_gold.png"
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self.base_texture = { "mobs_mc_rabbit_gold.png" }
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self.object:set_properties({textures = self.base_texture})
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end
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mobs:spawn(spawn_desert)
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local spawn_snow = table.copy(spawn)
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spawn_snow.nodes = mobs_mc.spawn.snow
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spawn_snow.on_spawn = function(self, pos)
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local function spawn_rabbit(pos)
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local biome_data = minetest.get_biome_data(pos)
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local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
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local mob = minetest.add_entity(pos, mob_name)
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if not mob then return end
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local self = mob:get_luaentity()
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local texture
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local r = math.random(1, 100)
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-- 80% white fur
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if r <= 80 then
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texture = "mobs_mc_rabbit_white.png"
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-- 20% black and white fur
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if biome_name:find("Desert") then
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texture = "mobs_mc_rabbit_gold.png"
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else
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texture = "mobs_mc_rabbit_white_splotched.png"
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local r = math.random(1, 100)
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if biome_name:find("Ice") or biome_name:find("snow") or biome_name:find("Cold") then
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-- 80% white fur
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if r <= 80 then
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texture = "mobs_mc_rabbit_white.png"
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-- 20% black and white fur
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else
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texture = "mobs_mc_rabbit_white_splotched.png"
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end
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else
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-- 50% brown fur
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if r <= 50 then
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texture = "mobs_mc_rabbit_brown.png"
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-- 40% salt fur
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elseif r <= 90 then
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texture = "mobs_mc_rabbit_salt.png"
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-- 10% black fur
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else
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texture = "mobs_mc_rabbit_black.png"
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end
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end
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end
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self.base_texture = { texture }
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self.object:set_properties({textures = self.base_texture})
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self.base_texture = {texture}
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self.object:set_properties({textures = {texture}})
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end
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mobs:spawn(spawn_snow)
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local spawn_grass = table.copy(spawn)
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spawn_grass.nodes = mobs_mc.spawn.grassland
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spawn_grass.on_spawn = function(self, pos)
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local texture
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local r = math.random(1, 100)
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-- 50% brown fur
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if r <= 50 then
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texture = "mobs_mc_rabbit_brown.png"
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-- 40% salt fur
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elseif r <= 90 then
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texture = "mobs_mc_rabbit_salt.png"
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-- 10% black fur
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else
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texture = "mobs_mc_rabbit_black.png"
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local function do_custom_rabbit(self)
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-- Easter egg: Change texture if rabbit is named “Toast”
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if self.nametag == "Toast" and not self._has_toast_texture then
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self._original_rabbit_texture = self.base_texture
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self.base_texture = { "mobs_mc_rabbit_toast.png" }
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = true
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elseif self.nametag ~= "Toast" and self._has_toast_texture then
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self.base_texture = self._original_rabbit_texture
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self.object:set_properties({ textures = self.base_texture })
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self._has_toast_texture = false
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end
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self.base_texture = { texture }
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self.object:set_properties({textures = self.base_texture})
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end
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mobs:spawn(spawn_grass)
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]]--
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local rabbit = {
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description = S("Rabbit"),
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type = "animal",
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spawn_class = "passive",
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passive = true,
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reach = 1,
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rotate = 270,
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hp_min = 3,
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hp_max = 3,
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
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visual = "mesh",
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mesh = "mobs_mc_rabbit.b3d",
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textures = textures,
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visual_size = {x=1.5, y=1.5},
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sounds = sounds,
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 3.7,
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follow_velocity = 1.1,
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floats = 1,
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runaway = true,
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jump = true,
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drops = {
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{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
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{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
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},
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fear_height = 4,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 0,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
|
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-- Follow (yellow) dangelions, carrots and golden carrots
|
||||
follow = mobs_mc.follow.rabbit,
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view_range = 8,
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||||
-- Eat carrots and reduce their growth stage by 1
|
||||
replace_rate = 10,
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replace_what = mobs_mc.replace.rabbit,
|
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on_rightclick = function(self, clicker)
|
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-- Feed, tame protect or capture
|
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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end,
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do_custom = do_custom_rabbit,
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spawn = spawn_rabbit
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}
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mobs:register_mob(mob_name, rabbit)
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-- The killer bunny (Only with spawn egg)
|
||||
local killer_bunny = table.copy(rabbit)
|
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killer_bunny.description = S("Killer Bunny")
|
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killer_bunny.type = "monster"
|
||||
killer_bunny.spawn_class = "hostile"
|
||||
killer_bunny.attack_type = "dogfight"
|
||||
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
|
||||
killer_bunny.damage = 8
|
||||
killer_bunny.passive = false
|
||||
-- 8 armor points
|
||||
killer_bunny.armor = 50
|
||||
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
|
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killer_bunny.view_range = 16
|
||||
killer_bunny.replace_rate = nil
|
||||
killer_bunny.replace_what = nil
|
||||
killer_bunny.on_rightclick = nil
|
||||
killer_bunny.run_velocity = 6
|
||||
killer_bunny.do_custom = function(self)
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||||
if not self._killer_bunny_nametag_set then
|
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self.nametag = S("The Killer Bunny")
|
||||
self._killer_bunny_nametag_set = true
|
||||
end
|
||||
end
|
||||
|
||||
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
|
||||
|
||||
-- Mob spawning rules.
|
||||
-- Different skins depending on spawn location <- we customized spawn function
|
||||
|
||||
mobs:spawn_setup({
|
||||
name = mob_name,
|
||||
min_light = 9,
|
||||
chance = 1000,
|
||||
aoc = 8,
|
||||
biomes = biome_list,
|
||||
group_size_max = 1,
|
||||
baby_min = 1,
|
||||
baby_max = 2,
|
||||
})
|
||||
|
||||
-- Spawn egg
|
||||
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
||||
|
|
|
@ -241,7 +241,7 @@ local function initsky(player)
|
|||
end
|
||||
|
||||
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
|
||||
player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
|
||||
player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(initsky)
|
||||
|
|
|
@ -10,3 +10,4 @@ local modpath = minetest.get_modpath("mcl_beds")
|
|||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/respawn_anchor.lua")
|
|
@ -2,4 +2,4 @@ name = mcl_beds
|
|||
author = BlockMen
|
||||
description =
|
||||
depends = playerphysics
|
||||
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc
|
||||
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mcl_nether
|
|
@ -0,0 +1,172 @@
|
|||
--TODO: Add sounds for the respawn anchor
|
||||
|
||||
--Nether ends at y -29077
|
||||
--Nether roof at y -28933
|
||||
|
||||
|
||||
minetest.register_node("mcl_beds:respawn_anchor",{
|
||||
description="respawn anchor",
|
||||
tiles = {
|
||||
"respawn_anchor_top_off.png",
|
||||
"respawn_anchor_bottom.png",
|
||||
"respawn_anchor_side0.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
node_box= { --Reused the composter nodebox, since it is basicly the same
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, player, itemstack)
|
||||
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
|
||||
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_1"})
|
||||
itemstack:take_item()
|
||||
else
|
||||
if pos.y < -29077 or pos.y > -28933 then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
|
||||
end
|
||||
end
|
||||
end,
|
||||
groups = {pickaxey=1, material_stone=1},
|
||||
_mcl_hardness = 22.5
|
||||
})
|
||||
minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
|
||||
description="respawn anchor",
|
||||
tiles = {
|
||||
"portal.png",
|
||||
"respawn_anchor_bottom.png",
|
||||
"respawn_anchor_side1.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
node_box= { --Reused the composter nodebox, since it is basicly the same
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, player, itemstack)
|
||||
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
|
||||
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_2"})
|
||||
itemstack:take_item()
|
||||
else
|
||||
if pos.y < -29077 or pos.y > -28933 then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
|
||||
else
|
||||
mcl_spawn.set_spawn_pos(player, pos, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
|
||||
_mcl_hardness = 22.5
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
|
||||
description="respawn anchor",
|
||||
tiles = {
|
||||
"portal.png",
|
||||
"respawn_anchor_bottom.png",
|
||||
"respawn_anchor_side2.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
node_box= { --Reused the composter nodebox, since it is basicly the same
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, player, itemstack)
|
||||
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
|
||||
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_3"})
|
||||
itemstack:take_item()
|
||||
else
|
||||
if pos.y < -29077 or pos.y > -28933 then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
|
||||
else
|
||||
mcl_spawn.set_spawn_pos(player, pos, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
|
||||
_mcl_hardness = 22.5
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
|
||||
description="respawn anchor",
|
||||
tiles = {
|
||||
"portal.png",
|
||||
"respawn_anchor_bottom.png",
|
||||
"respawn_anchor_side3.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
node_box= { --Reused the composter nodebox, since it is basicly the same
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, player, itemstack)
|
||||
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
|
||||
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_4"})
|
||||
itemstack:take_item()
|
||||
else
|
||||
if pos.y < -29077 or pos.y > -28933 then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
|
||||
else
|
||||
mcl_spawn.set_spawn_pos(player, pos, nil)
|
||||
end
|
||||
end
|
||||
end,
|
||||
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
|
||||
_mcl_hardness = 22.5
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
|
||||
description="respawn anchor",
|
||||
tiles = {
|
||||
"portal.png",
|
||||
"respawn_anchor_bottom.png",
|
||||
"respawn_anchor_side4.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
node_box= { --Reused the composter nodebox, since it is basicly the same
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
|
||||
}
|
||||
},
|
||||
on_rightclick = function(pos, node, player, itemstack)
|
||||
if pos.y < -29077 or pos.y > -28933 then
|
||||
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
|
||||
else
|
||||
mcl_spawn.set_spawn_pos(player, pos, nil)
|
||||
end
|
||||
end,
|
||||
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
|
||||
_mcl_hardness = 22.5
|
||||
})
|
||||
|
||||
minetest.register_craft({ output = "mcl_beds:respawn_anchor",
|
||||
recipe = { {"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"},
|
||||
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
|
||||
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"} } })
|
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 6.4 KiB |
|
@ -77,8 +77,7 @@ minetest.register_node("mcl_nether:netheriteblock", {
|
|||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
_mcl_blast_resistance = 1200,
|
||||
_mcl_hardness = 50,
|
||||
_mcl_silk_touch_drop = true,
|
||||
_mcl_fortune_drop = mcl_core.fortune_drop_ore
|
||||
_mcl_silk_touch_drop = true
|
||||
})
|
||||
|
||||
-- For eternal fire on top of netherrack and magma blocks
|
||||
|
|
|
@ -22,6 +22,10 @@ local OCEAN_MIN = -15
|
|||
local DEEP_OCEAN_MAX = OCEAN_MIN - 1
|
||||
local DEEP_OCEAN_MIN = -31
|
||||
|
||||
local minetest_get_perlin = minetest.get_perlin
|
||||
local math_floor = math.floor
|
||||
local math_abs = math.abs
|
||||
|
||||
--[[ Special biome field: _mcl_biome_type:
|
||||
Rough categorization of biomes: One of "snowy", "cold", "medium" and "hot"
|
||||
Based off <https://minecraft.gamepedia.com/Biomes> ]]
|
||||
|
@ -3922,6 +3926,16 @@ local function register_decorations()
|
|||
end
|
||||
|
||||
-- Decorations in non-Overworld dimensions
|
||||
|
||||
local chorus_noise_params = {
|
||||
offset = -0.012,
|
||||
scale = 0.024,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 257,
|
||||
octaves = 3,
|
||||
persistence = 0.6,
|
||||
}
|
||||
|
||||
local function register_dimension_decorations()
|
||||
--[[ NETHER ]]
|
||||
-- TODO: Nether
|
||||
|
@ -3935,14 +3949,7 @@ local function register_dimension_decorations()
|
|||
place_on = {"mcl_end:end_stone", "air"},
|
||||
flags = "all_floors",
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.012,
|
||||
scale = 0.024,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 257,
|
||||
octaves = 3,
|
||||
persist = 0.6
|
||||
},
|
||||
noise_params = chorus_noise_params,
|
||||
y_min = mcl_mapgen.end_.min,
|
||||
y_max = mcl_mapgen.end_.max,
|
||||
decoration = "mcl_end:chorus_flower",
|
||||
|
@ -3962,6 +3969,8 @@ end
|
|||
-- Detect mapgen to select functions
|
||||
--
|
||||
|
||||
local chorus_perlin_noise
|
||||
|
||||
if not mcl_mapgen.singlenode then
|
||||
if not superflat then
|
||||
if not mcl_mapgen.v6 then
|
||||
|
@ -3994,8 +4003,10 @@ if not mcl_mapgen.singlenode then
|
|||
vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify")
|
||||
local gennotify = vm_context.gennotify
|
||||
for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
|
||||
chorus_perlin_noise = chorus_perlin_noise or minetest_get_perlin(chorus_noise_params)
|
||||
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
|
||||
local pr = PseudoRandom(vm_context.blockseed)
|
||||
local noise = chorus_perlin_noise:get_3d(realpos)
|
||||
local pr = PseudoRandom(math_floor(math_abs(noise * 32767)) % 32768)
|
||||
minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr)
|
||||
end
|
||||
return vm_context
|
||||
|
@ -4003,4 +4014,3 @@ if not mcl_mapgen.singlenode then
|
|||
end
|
||||
|
||||
end
|
||||
|
||||
|
|
|
@ -3,13 +3,41 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
local orig_func = minetest.registered_chatcommands["spawnentity"].func
|
||||
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
|
||||
cmd.func = function(name, param)
|
||||
local ent = minetest.registered_entities[param]
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
|
||||
return false, S("Only peaceful mobs allowed!")
|
||||
else
|
||||
local bool, msg = orig_func(name, param)
|
||||
return bool, msg
|
||||
local params = param:split(" ")
|
||||
if not params[1] or params[3] then
|
||||
return false, S("Usage: /spawnentity <EntityName> [<X>,<Y>,<Z>]")
|
||||
end
|
||||
local entity_name = params[1]
|
||||
local pos = params[2]
|
||||
local entity_def = minetest.registered_entities[entity_name]
|
||||
if not entity_def then
|
||||
entity_name = "mobs_mc:" .. entity_name
|
||||
entity_def = minetest.registered_entities[entity_name]
|
||||
if not entity_def then
|
||||
return false, S("Error: Unknown entity name")
|
||||
end
|
||||
end
|
||||
if entity_def._cmi_is_mob then
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false) and entity_def.type == "monster" then
|
||||
return false, S("Only peaceful mobs allowed!")
|
||||
end
|
||||
mobs.spawn_mob(
|
||||
entity_name,
|
||||
pos
|
||||
and minetest.string_to_pos(pos)
|
||||
or vector.add(
|
||||
minetest.get_player_by_name(name):get_pos(),
|
||||
{
|
||||
x = math.random()-0.5,
|
||||
y = math.random(),
|
||||
z = math.random()-0.5
|
||||
}
|
||||
)
|
||||
)
|
||||
return true, S("Mob @1 spawned", entity_name)
|
||||
end
|
||||
local bool, msg = orig_func(name, param)
|
||||
return bool, msg
|
||||
end
|
||||
minetest.unregister_chatcommand("spawnentity")
|
||||
minetest.register_chatcommand("summon", cmd)
|
|
@ -0,0 +1,112 @@
|
|||
local ban_spammers = true
|
||||
local kick_spammers = true
|
||||
local revoke_shout_for_spammers = true
|
||||
local limit_messages = 10
|
||||
local limit_message_length = 200
|
||||
local block_special_chars = true
|
||||
local enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
|
||||
|
||||
local function update_settings()
|
||||
ban_spammers = minetest.settings:get_bool("ban_spammers", true)
|
||||
kick_spammers = minetest.settings:get_bool("kick_spammers", true)
|
||||
revoke_shout_for_spammers = minetest.settings:get_bool("revoke_shout_for_spammers", true)
|
||||
limit_messages = tonumber(minetest.settings:get("limit_messages") or 10)
|
||||
limit_message_length = tonumber(minetest.settings:get("limit_message_length") or 200)
|
||||
block_special_chars = minetest.settings:get_bool("block_special_chars", true)
|
||||
enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
|
||||
minetest.after(7, update_settings)
|
||||
end
|
||||
update_settings()
|
||||
|
||||
local last_messages = {}
|
||||
local exceeders = {}
|
||||
local special_users = {}
|
||||
|
||||
local function ban(name)
|
||||
if revoke_shout_for_spammers then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs then
|
||||
privs.shout = nil
|
||||
minetest.set_player_privs(name, privs)
|
||||
end
|
||||
end
|
||||
if ban_spammers then
|
||||
minetest.ban_player(name)
|
||||
elseif kick_spammers then
|
||||
minetest.kick_player(name)
|
||||
end
|
||||
end
|
||||
|
||||
local last_char = string.char(127)
|
||||
|
||||
local function on_chat_message(name, message)
|
||||
if not enable_antispam then return end
|
||||
local length = message:len()
|
||||
if last_messages.job then
|
||||
last_messages.job:cancel()
|
||||
last_messages.job = nil
|
||||
end
|
||||
if last_messages.name and last_messages.name == name then
|
||||
last_messages.count = last_messages.count + 1
|
||||
last_messages.summary_length = last_messages.summary_length + length
|
||||
if last_messages.count >= limit_messages then
|
||||
ban(name)
|
||||
end
|
||||
else
|
||||
last_messages.name = name
|
||||
last_messages.count = 1
|
||||
last_messages.summary_length = length
|
||||
end
|
||||
last_messages.job = minetest.after(300, function()
|
||||
last_messages.name = nil
|
||||
last_messages.job = nil
|
||||
end)
|
||||
if limit_message_length > 0 and message:len() > limit_message_length then
|
||||
if exceeders[name] then
|
||||
exceeders[name] = exceeders[name] + 1
|
||||
if exceeders[name] > limit_messages then
|
||||
ban(name)
|
||||
end
|
||||
else
|
||||
exceeders[name] = 1
|
||||
end
|
||||
message = message:sub(1, limit_message_length) .. ">8 >8 >8"
|
||||
minetest.chat_send_all("<" .. name .. "> " .. message)
|
||||
return true
|
||||
else
|
||||
if exceeders[name] then
|
||||
exceeders[name] = nil
|
||||
end
|
||||
end
|
||||
if block_special_chars then
|
||||
local sc = false
|
||||
local msg = ""
|
||||
for i = 1, #message do
|
||||
local c = message:sub(i,i)
|
||||
if c >= " " and c <= last_char then
|
||||
msg = msg .. c
|
||||
else
|
||||
sc = true
|
||||
end
|
||||
end
|
||||
if sc then
|
||||
if special_users[name] then
|
||||
special_users[name] = special_users[name] + 1
|
||||
if special_users[name] > limit_messages then
|
||||
ban(name)
|
||||
end
|
||||
else
|
||||
special_users[name] = 1
|
||||
end
|
||||
message = msg
|
||||
minetest.chat_send_all("<" .. name .. "> " .. message)
|
||||
return true
|
||||
else
|
||||
if special_users[name] then
|
||||
special_users[name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_chat_message(on_chat_message)
|
|
@ -0,0 +1,2 @@
|
|||
name = mcl_antispam
|
||||
author = kay27
|
|
@ -452,10 +452,60 @@ function mcl_spawn.get_player_spawn_pos(player)
|
|||
if bgroup ~= 1 and bgroup ~= 2 then
|
||||
-- Bed is destroyed:
|
||||
if player and player:is_player() then
|
||||
player:get_meta():set_string("mcl_beds:spawn", "")
|
||||
|
||||
local function split(s, delimiter) --this is just a common function to split strings, since it is way harder to do in lua like in python, java etc.
|
||||
result = {};
|
||||
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
|
||||
table.insert(result, match);
|
||||
end
|
||||
return result;
|
||||
end
|
||||
s = split(player:get_meta():get_string("mcl_beds:spawn"), ",")
|
||||
x = nil
|
||||
y = nil
|
||||
z = nil
|
||||
for key, value in pairs(s) do
|
||||
if key == 1 then
|
||||
value = value:sub(2)
|
||||
x = tonumber(value)
|
||||
else
|
||||
if key == 2 then
|
||||
y = tonumber(value)
|
||||
else
|
||||
if key == 3 then
|
||||
value = value:sub(1, -2)
|
||||
z = tonumber(value)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
checkblock = {x = x, y = y, z = z}
|
||||
|
||||
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_1" then
|
||||
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor"})
|
||||
player:set_pos(checkblock)
|
||||
else
|
||||
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_2" then
|
||||
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_1"})
|
||||
player:set_pos(checkblock)
|
||||
else
|
||||
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_3" then
|
||||
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_2"})
|
||||
player:set_pos(checkblock)
|
||||
else
|
||||
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_4" then
|
||||
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_3"})
|
||||
player:set_pos(checkblock)
|
||||
else
|
||||
player:get_meta():set_string("mcl_beds:spawn", "")
|
||||
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor"))
|
||||
return mcl_spawn.get_world_spawn_pos(), false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
|
||||
return mcl_spawn.get_world_spawn_pos(), false
|
||||
end
|
||||
|
||||
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
|
||||
|
|
|
@ -165,6 +165,20 @@ kick_cheaters (Kick Cheaters) bool false
|
|||
# Cheat kicking threshold
|
||||
kick_threshold (Cheat Kicking Threshold) int 10
|
||||
|
||||
[Antispam]
|
||||
# Maximum player messages in a sequence
|
||||
limit_messages (Maximum player messages in a sequence) int 10
|
||||
# Maximum message length
|
||||
limit_message_length (Maximum message length) int 200
|
||||
# Block special characters
|
||||
block_special_chars (Block special characters) bool true
|
||||
# Ban spammers
|
||||
ban_spammers (Ban spammers) bool true
|
||||
# Kick spammers
|
||||
kick_spammers (Kick spammers) bool true
|
||||
# Revoke shout priv for spammers
|
||||
revoke_shout_for_spammers (Revoke shout priv for spammers) bool true
|
||||
|
||||
[Debugging]
|
||||
# If enabled, this will show the itemstring of an item in the description.
|
||||
mcl_item_id_debug (Item ID Debug) bool false
|
||||
|
|