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8 Commits

Author SHA1 Message Date
kay27 86bef3e055 Merge master into testing 2022-03-25 02:33:15 +04:00
kay27 a75c8d427e Fix rabbit crash 2022-03-21 19:05:21 +04:00
kay27 44d8caf3b7 Fix mcl_antispam 2022-03-21 14:28:58 +04:00
kay27 6be3d2e0d4 Add mcl_antispam 2022-03-21 05:36:02 +04:00
kay27 0c04ff93fd Merge master into testing 2022-03-21 00:18:05 +04:00
kay27 ed656a095d Restore rabbit textures 2022-03-20 07:06:59 +04:00
kay27 4f0dbec948 Use Perlin noise to initialize chorus growth 2022-03-18 01:07:06 +04:00
kay27 a6e4de2b6b #256 Lift up clouds for valleys 2022-03-17 05:40:28 +04:00
24 changed files with 598 additions and 187 deletions

View File

@ -325,7 +325,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
-- mcl_mapgen.register_mapgen_lvm(function(vm_context), order_number) --
-- --
for _, v in pairs(queue_chunks_lvm) do
vm_context = v.f(vm_context)
v.f(vm_context)
end
-- --
-- mcl_mapgen.register_mapgen(function(minp, maxp, chunkseed, vm_context), order_number) --

View File

@ -152,3 +152,23 @@ minetest.register_globalstep(function(dtime)
dimtimer = 0
end
end)
function mcl_worlds.get_cloud_parameters()
if mcl_mapgen.name == "valleys" then
return {
height = 384,
speed = {x=-2, z=0},
thickness=5,
color="#FFF0FEF",
ambient = "#201060",
}
else
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
return {
height = mcl_worlds.layer_to_y(127),
speed = {x=-2, z=0},
thickness = 4,
color = "#FFF0FEF",
}
end
end

View File

@ -401,6 +401,7 @@ function mobs:register_mob(name, def)
ignited_by_sunlight = def.ignited_by_sunlight or false,
eye_height = def.eye_height or 1.5,
defuse_reach = def.defuse_reach or 4,
spawn = def.spawn,
-- End of MCL2 extensions
on_spawn = def.on_spawn,

View File

@ -267,6 +267,8 @@ function mobs:spawn_setup(def)
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
local group_size_min = def.group_size_min or 1
local group_size_max = def.group_size_max or 1
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
@ -300,10 +302,23 @@ function mobs:spawn_setup(def)
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
group_size_min = group_size_min,
group_size_max = group_size_max,
}
summary_chance = summary_chance + chance
end
function mobs.spawn_mob(name, pos)
local def = minetest.registered_entities[name]
if not def then return end
if def.spawn then
return def.spawn(pos)
end
return minetest.add_entity(pos, name)
end
local spawn_mob = mobs.spawn_mob
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
-- Do mobs spawn at all?
@ -341,6 +356,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["group_size_min"] = 1
spawn_dictionary[key]["group_size_max"] = 3
summary_chance = summary_chance + chance
end
@ -442,9 +459,9 @@ if mobs_spawn then
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
local object = spawn_mob(mob_def.name, spawning_position)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
end
end
current_summary_chance = current_summary_chance - mob_chance

View File

@ -2,118 +2,27 @@
local S = minetest.get_translator(minetest.get_current_modname())
local rabbit = {
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
local mob_name = "mobs_mc:rabbit"
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = {
local textures = {
{"mobs_mc_rabbit_brown.png"},
{"mobs_mc_rabbit_gold.png"},
{"mobs_mc_rabbit_white.png"},
{"mobs_mc_rabbit_white_splotched.png"},
{"mobs_mc_rabbit_salt.png"},
{"mobs_mc_rabbit_black.png"},
},
visual_size = {x=1.5, y=1.5},
sounds = {
random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
end,
}
mobs:register_mob("mobs_mc:rabbit", rabbit)
local sounds = {
random = "mobs_mc_rabbit_random",
damage = "mobs_mc_rabbit_hurt",
death = "mobs_mc_rabbit_death",
attack = "mobs_mc_rabbit_attack",
eat = "mobs_mc_animal_eat_generic",
distance = 16,
}
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
mobs:spawn_specific(
"mobs_mc:rabbit",
"overworld",
"ground",
{
local biome_list = {
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
@ -161,73 +70,149 @@ mobs:spawn_specific(
"MesaBryce",
"JungleEdge",
"SavannaM",
},
9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
--[[
local spawn = {
name = "mobs_mc:rabbit",
neighbors = {"air"},
chance = 15000,
active_object_count = 10,
min_light = 0,
max_light = minetest.LIGHT_MAX+1,
min_height = mobs_mc.spawn_height.overworld_min,
max_height = mobs_mc.spawn_height.overworld_max,
}
local spawn_desert = table.copy(spawn)
spawn_desert.nodes = mobs_mc.spawn.desert
spawn_desert.on_spawn = function(self, pos)
local texture = "mobs_mc_rabbit_gold.png"
self.base_texture = { "mobs_mc_rabbit_gold.png" }
self.object:set_properties({textures = self.base_texture})
end
mobs:spawn(spawn_desert)
local spawn_snow = table.copy(spawn)
spawn_snow.nodes = mobs_mc.spawn.snow
spawn_snow.on_spawn = function(self, pos)
local function spawn_rabbit(pos)
local biome_data = minetest.get_biome_data(pos)
local biome_name = biome_data and minetest.get_biome_name(biome_data.biome) or ""
local mob = minetest.add_entity(pos, mob_name)
if not mob then return end
local self = mob:get_luaentity()
local texture
local r = math.random(1, 100)
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
if biome_name:find("Desert") then
texture = "mobs_mc_rabbit_gold.png"
else
texture = "mobs_mc_rabbit_white_splotched.png"
local r = math.random(1, 100)
if biome_name:find("Ice") or biome_name:find("snow") or biome_name:find("Cold") then
-- 80% white fur
if r <= 80 then
texture = "mobs_mc_rabbit_white.png"
-- 20% black and white fur
else
texture = "mobs_mc_rabbit_white_splotched.png"
end
else
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
end
end
end
self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture})
self.base_texture = {texture}
self.object:set_properties({textures = {texture}})
end
mobs:spawn(spawn_snow)
local spawn_grass = table.copy(spawn)
spawn_grass.nodes = mobs_mc.spawn.grassland
spawn_grass.on_spawn = function(self, pos)
local texture
local r = math.random(1, 100)
-- 50% brown fur
if r <= 50 then
texture = "mobs_mc_rabbit_brown.png"
-- 40% salt fur
elseif r <= 90 then
texture = "mobs_mc_rabbit_salt.png"
-- 10% black fur
else
texture = "mobs_mc_rabbit_black.png"
local function do_custom_rabbit(self)
-- Easter egg: Change texture if rabbit is named “Toast”
if self.nametag == "Toast" and not self._has_toast_texture then
self._original_rabbit_texture = self.base_texture
self.base_texture = { "mobs_mc_rabbit_toast.png" }
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = true
elseif self.nametag ~= "Toast" and self._has_toast_texture then
self.base_texture = self._original_rabbit_texture
self.object:set_properties({ textures = self.base_texture })
self._has_toast_texture = false
end
self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture})
end
mobs:spawn(spawn_grass)
]]--
local rabbit = {
description = S("Rabbit"),
type = "animal",
spawn_class = "passive",
passive = true,
reach = 1,
rotate = 270,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = textures,
visual_size = {x=1.5, y=1.5},
sounds = sounds,
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 3.7,
follow_velocity = 1.1,
floats = 1,
runaway = true,
jump = true,
drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
},
fear_height = 4,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
-- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit,
view_range = 8,
-- Eat carrots and reduce their growth stage by 1
replace_rate = 10,
replace_what = mobs_mc.replace.rabbit,
on_rightclick = function(self, clicker)
-- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end
end,
do_custom = do_custom_rabbit,
spawn = spawn_rabbit
}
mobs:register_mob(mob_name, rabbit)
-- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit)
killer_bunny.description = S("Killer Bunny")
killer_bunny.type = "monster"
killer_bunny.spawn_class = "hostile"
killer_bunny.attack_type = "dogfight"
killer_bunny.specific_attack = { "player", "mobs_mc:wolf", "mobs_mc:dog" }
killer_bunny.damage = 8
killer_bunny.passive = false
-- 8 armor points
killer_bunny.armor = 50
killer_bunny.textures = { "mobs_mc_rabbit_caerbannog.png" }
killer_bunny.view_range = 16
killer_bunny.replace_rate = nil
killer_bunny.replace_what = nil
killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self._killer_bunny_nametag_set = true
end
end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules.
-- Different skins depending on spawn location <- we customized spawn function
mobs:spawn_setup({
name = mob_name,
min_light = 9,
chance = 1000,
aoc = 8,
biomes = biome_list,
group_size_max = 1,
baby_min = 1,
baby_max = 2,
})
-- Spawn egg
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)

View File

@ -241,7 +241,7 @@ local function initsky(player)
end
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
end
minetest.register_on_joinplayer(initsky)

View File

@ -10,3 +10,4 @@ local modpath = minetest.get_modpath("mcl_beds")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/respawn_anchor.lua")

View File

@ -2,4 +2,4 @@ name = mcl_beds
author = BlockMen
description =
depends = playerphysics
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mcl_nether

View File

@ -0,0 +1,172 @@
--TODO: Add sounds for the respawn anchor
--Nether ends at y -29077
--Nether roof at y -28933
minetest.register_node("mcl_beds:respawn_anchor",{
description="respawn anchor",
tiles = {
"respawn_anchor_top_off.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side0.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_1"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
end
end
end,
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
description="respawn anchor",
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side1.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_2"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
description="respawn anchor",
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side2.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_3"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
description="respawn anchor",
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side3.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_4"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
description="respawn anchor",
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side4.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_craft({ output = "mcl_beds:respawn_anchor",
recipe = { {"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"},
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"} } })

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@ -77,8 +77,7 @@ minetest.register_node("mcl_nether:netheriteblock", {
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 1200,
_mcl_hardness = 50,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore
_mcl_silk_touch_drop = true
})
-- For eternal fire on top of netherrack and magma blocks

View File

@ -22,6 +22,10 @@ local OCEAN_MIN = -15
local DEEP_OCEAN_MAX = OCEAN_MIN - 1
local DEEP_OCEAN_MIN = -31
local minetest_get_perlin = minetest.get_perlin
local math_floor = math.floor
local math_abs = math.abs
--[[ Special biome field: _mcl_biome_type:
Rough categorization of biomes: One of "snowy", "cold", "medium" and "hot"
Based off <https://minecraft.gamepedia.com/Biomes> ]]
@ -3922,6 +3926,16 @@ local function register_decorations()
end
-- Decorations in non-Overworld dimensions
local chorus_noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persistence = 0.6,
}
local function register_dimension_decorations()
--[[ NETHER ]]
-- TODO: Nether
@ -3935,14 +3949,7 @@ local function register_dimension_decorations()
place_on = {"mcl_end:end_stone", "air"},
flags = "all_floors",
sidelen = 16,
noise_params = {
offset = -0.012,
scale = 0.024,
spread = {x = 100, y = 100, z = 100},
seed = 257,
octaves = 3,
persist = 0.6
},
noise_params = chorus_noise_params,
y_min = mcl_mapgen.end_.min,
y_max = mcl_mapgen.end_.max,
decoration = "mcl_end:chorus_flower",
@ -3962,6 +3969,8 @@ end
-- Detect mapgen to select functions
--
local chorus_perlin_noise
if not mcl_mapgen.singlenode then
if not superflat then
if not mcl_mapgen.v6 then
@ -3994,8 +4003,10 @@ if not mcl_mapgen.singlenode then
vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify")
local gennotify = vm_context.gennotify
for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
chorus_perlin_noise = chorus_perlin_noise or minetest_get_perlin(chorus_noise_params)
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
local pr = PseudoRandom(vm_context.blockseed)
local noise = chorus_perlin_noise:get_3d(realpos)
local pr = PseudoRandom(math_floor(math_abs(noise * 32767)) % 32768)
minetest.after(1, mcl_end.grow_chorus_plant, realpos, false, pr)
end
return vm_context
@ -4003,4 +4014,3 @@ if not mcl_mapgen.singlenode then
end
end

View File

@ -3,13 +3,41 @@ local S = minetest.get_translator(minetest.get_current_modname())
local orig_func = minetest.registered_chatcommands["spawnentity"].func
local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
cmd.func = function(name, param)
local ent = minetest.registered_entities[param]
if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
return false, S("Only peaceful mobs allowed!")
else
local bool, msg = orig_func(name, param)
return bool, msg
local params = param:split(" ")
if not params[1] or params[3] then
return false, S("Usage: /spawnentity <EntityName> [<X>,<Y>,<Z>]")
end
local entity_name = params[1]
local pos = params[2]
local entity_def = minetest.registered_entities[entity_name]
if not entity_def then
entity_name = "mobs_mc:" .. entity_name
entity_def = minetest.registered_entities[entity_name]
if not entity_def then
return false, S("Error: Unknown entity name")
end
end
if entity_def._cmi_is_mob then
if minetest.settings:get_bool("only_peaceful_mobs", false) and entity_def.type == "monster" then
return false, S("Only peaceful mobs allowed!")
end
mobs.spawn_mob(
entity_name,
pos
and minetest.string_to_pos(pos)
or vector.add(
minetest.get_player_by_name(name):get_pos(),
{
x = math.random()-0.5,
y = math.random(),
z = math.random()-0.5
}
)
)
return true, S("Mob @1 spawned", entity_name)
end
local bool, msg = orig_func(name, param)
return bool, msg
end
minetest.unregister_chatcommand("spawnentity")
minetest.register_chatcommand("summon", cmd)

View File

@ -0,0 +1,112 @@
local ban_spammers = true
local kick_spammers = true
local revoke_shout_for_spammers = true
local limit_messages = 10
local limit_message_length = 200
local block_special_chars = true
local enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
local function update_settings()
ban_spammers = minetest.settings:get_bool("ban_spammers", true)
kick_spammers = minetest.settings:get_bool("kick_spammers", true)
revoke_shout_for_spammers = minetest.settings:get_bool("revoke_shout_for_spammers", true)
limit_messages = tonumber(minetest.settings:get("limit_messages") or 10)
limit_message_length = tonumber(minetest.settings:get("limit_message_length") or 200)
block_special_chars = minetest.settings:get_bool("block_special_chars", true)
enable_antispam = ban_spammers or kick_spammers or revoke_shout_for_spammers
minetest.after(7, update_settings)
end
update_settings()
local last_messages = {}
local exceeders = {}
local special_users = {}
local function ban(name)
if revoke_shout_for_spammers then
local privs = minetest.get_player_privs(name)
if privs then
privs.shout = nil
minetest.set_player_privs(name, privs)
end
end
if ban_spammers then
minetest.ban_player(name)
elseif kick_spammers then
minetest.kick_player(name)
end
end
local last_char = string.char(127)
local function on_chat_message(name, message)
if not enable_antispam then return end
local length = message:len()
if last_messages.job then
last_messages.job:cancel()
last_messages.job = nil
end
if last_messages.name and last_messages.name == name then
last_messages.count = last_messages.count + 1
last_messages.summary_length = last_messages.summary_length + length
if last_messages.count >= limit_messages then
ban(name)
end
else
last_messages.name = name
last_messages.count = 1
last_messages.summary_length = length
end
last_messages.job = minetest.after(300, function()
last_messages.name = nil
last_messages.job = nil
end)
if limit_message_length > 0 and message:len() > limit_message_length then
if exceeders[name] then
exceeders[name] = exceeders[name] + 1
if exceeders[name] > limit_messages then
ban(name)
end
else
exceeders[name] = 1
end
message = message:sub(1, limit_message_length) .. ">8 >8 >8"
minetest.chat_send_all("<" .. name .. "> " .. message)
return true
else
if exceeders[name] then
exceeders[name] = nil
end
end
if block_special_chars then
local sc = false
local msg = ""
for i = 1, #message do
local c = message:sub(i,i)
if c >= " " and c <= last_char then
msg = msg .. c
else
sc = true
end
end
if sc then
if special_users[name] then
special_users[name] = special_users[name] + 1
if special_users[name] > limit_messages then
ban(name)
end
else
special_users[name] = 1
end
message = msg
minetest.chat_send_all("<" .. name .. "> " .. message)
return true
else
if special_users[name] then
special_users[name] = nil
end
end
end
end
minetest.register_on_chat_message(on_chat_message)

View File

@ -0,0 +1,2 @@
name = mcl_antispam
author = kay27

View File

@ -452,10 +452,60 @@ function mcl_spawn.get_player_spawn_pos(player)
if bgroup ~= 1 and bgroup ~= 2 then
-- Bed is destroyed:
if player and player:is_player() then
player:get_meta():set_string("mcl_beds:spawn", "")
local function split(s, delimiter) --this is just a common function to split strings, since it is way harder to do in lua like in python, java etc.
result = {};
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
table.insert(result, match);
end
return result;
end
s = split(player:get_meta():get_string("mcl_beds:spawn"), ",")
x = nil
y = nil
z = nil
for key, value in pairs(s) do
if key == 1 then
value = value:sub(2)
x = tonumber(value)
else
if key == 2 then
y = tonumber(value)
else
if key == 3 then
value = value:sub(1, -2)
z = tonumber(value)
end
end
end
end
checkblock = {x = x, y = y, z = z}
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_1" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor"})
player:set_pos(checkblock)
else
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_2" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_1"})
player:set_pos(checkblock)
else
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_3" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_2"})
player:set_pos(checkblock)
else
if minetest.get_node(checkblock).name == "mcl_beds:respawn_anchor_charged_4" then
minetest.set_node(checkblock, {name="mcl_beds:respawn_anchor_charged_3"})
player:set_pos(checkblock)
else
player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor"))
return mcl_spawn.get_world_spawn_pos(), false
end
end
end
end
end
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
return mcl_spawn.get_world_spawn_pos(), false
end
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
@ -531,4 +581,4 @@ minetest.after(respawn_search_initial_delay, function()
storage:set_int("mcl_spawn_dir_step", dir_step)
storage:set_int("mcl_spawn_dir_ind", dir_ind)
end)
end)
end)

View File

@ -165,6 +165,20 @@ kick_cheaters (Kick Cheaters) bool false
# Cheat kicking threshold
kick_threshold (Cheat Kicking Threshold) int 10
[Antispam]
# Maximum player messages in a sequence
limit_messages (Maximum player messages in a sequence) int 10
# Maximum message length
limit_message_length (Maximum message length) int 200
# Block special characters
block_special_chars (Block special characters) bool true
# Ban spammers
ban_spammers (Ban spammers) bool true
# Kick spammers
kick_spammers (Kick spammers) bool true
# Revoke shout priv for spammers
revoke_shout_for_spammers (Revoke shout priv for spammers) bool true
[Debugging]
# If enabled, this will show the itemstring of an item in the description.
mcl_item_id_debug (Item ID Debug) bool false