Merge master into testing

This commit is contained in:
kay27 2022-01-23 02:58:40 +04:00
commit f6dfaddd6e
7 changed files with 156 additions and 3 deletions

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@ -43,6 +43,7 @@
* Laurent Rocher
* Li0n
* Marcin Serwin
* Mental-Inferno
* Midgard
* MysticTempest
* Nicholas Niro

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@ -10,6 +10,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
* [22i](https://github.com/22i): Models (done in Blender) and mob icons for spawn eggs
* [XSSheep](https://www.planetminecraft.com/member/xssheep/): Mob and item textures (from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/))
* MysticTempest: More mob textures
* [Mental-Inferno](https://github.com/Mental-Inferno): Code
* See `LICENSE_media.md` for detailed credits about each file
## Licensing

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@ -1 +1,2 @@
mcl_mobs
mcl_mobs
mcl_potions

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@ -76,7 +76,122 @@ local spider = {
}
mobs:register_mob("mobs_mc:spider", spider)
-- Cave spider
--Cave Spider
local cave_spider = {
description = S("Cave Spider"),
type = "monster",
spawn_class = "hostile",
passive = false,
hostile = true,
always_climb = true,
docile_by_day = true,
rotate = 270,
--[[work-around for poison until punch augmentations are added to mob API
works functionally but the jump while punching animation in gone--]]
reach = 0.5, --makes it look like it's biting
attack_type = "projectile",
arrow = "spider_venom", --ultra short range projectile to inflict poison effect + punch damage
projectile_cooldown_min = 1,
projectile_cooldown_max = 1,
shoot_arrow = function(self, pos, dir)
local dmg = 2
mobs.shoot_projectile_handling("mobs_mc:spider_venom", pos, dir, self.object:get_yaw(), self.object, 1, dmg,nil,nil,nil,-0.6)
end,
hp_min = 12, --reflect Minecraft health
hp_max = 12,
ignores_cobwebs = true,
xp_min = 5,
xp_max = 5,
eye_height = 0.475,
armor = {fleshy = 100, arthropod = 100},
collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.49, 0.35},
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
textures = {
{"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"},
},
visual_size = {x=1.66666, y=1.5},
makes_footstep_sound = false,
sounds = {
random = "mobs_mc_spider_random",
attack = "mobs_mc_spider_attack",
damage = "mobs_mc_spider_hurt",
death = "mobs_mc_spider_death",
-- TODO: sounds: walk
distance = 16,
},
base_pitch = 1.25,
walk_velocity = 1.3,
run_velocity = 3.5, --Compenstaing for the loss of aility to leap while attacking
jump = true,
jump_height = 4,
view_range = 16,
floats = 1,
drops = {
{name = mobs_mc.items.string, chance = 1, min = 0, max = 2, looting = "common"},
{name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl)
return 1 - 2 / (lvl + 3)
end},
},
specific_attack = { "player", "mobs_mc:iron_golem" },
fear_height = 4,
animation = {
stand_speed = 10,
walk_speed = 25,
run_speed = 50,
stand_start = 20,
stand_end = 40,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
}
mobs:register_mob("mobs_mc:cave_spider", cave_spider)
-- spider_venom (projectile)
mobs:register_arrow("mobs_mc:spider_venom", {
visual = "sprite",
visual_size = {x = 0.1, y = 0.1},
textures = {"hbhunger_icon_health_poison.png"},
velocity = 1,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
tail = 0,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self._damage},
}, nil)
mcl_potions.poison_func(player, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction
local vel = player:get_velocity()
player:add_velocity({x=(vel.x * -1.5), y=6, z=(vel.z * -1.5)}) --"chaos knockback" effect (Temporary until I understand how to implement knockback for a projectile)
end,
hit_mob = function(self, mob)
if mob ~= self then --due to low power of attack, spider can shoot itself while chasing a target
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self._damage},
}, nil)
if ((mob ~= "mobs_mc:cave_spider") and (mob ~= "mobs_mc:spider")) then --spider's don't have automatic immunity to poison yet so this is a stop gap solution
mcl_potions.poison_func(mob, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction
end
local vel = mob:get_velocity()
mob:add_velocity({x=(-1 * vel.z), y=6, z=(-1 * vel.x)}) --"chaos knockback" effect (Temporary until I understand how to implement knockback for a projectile)
end
end,
})
--[[ Cave spider (Previous code)
local cave_spider = table.copy(spider)
cave_spider.description = S("Cave Spider")
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
@ -91,7 +206,7 @@ cave_spider.walk_velocity = 1.3
cave_spider.run_velocity = 3.2
cave_spider.sounds = table.copy(spider.sounds)
cave_spider.sounds.base_pitch = 1.25
mobs:register_mob("mobs_mc:cave_spider", cave_spider)
mobs:register_mob("mobs_mc:cave_spider", cave_spider)--]]
mobs:spawn_specific(

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# Status Effect Refresh for Mineclone 5
This allows the use of status effect function from mcl_potions and prevents them
from continuing their effect after player respawn
## Licensing
MIT License
Copyright (c) 2022 Mental-Inferno
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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minetest.register_on_respawnplayer(function(player)
mcl_potions._reset_player_effects(player, true)
end)

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name = mcl_refresh_status
author = Mental-Inferno
description = Resets status-effects inflicted on player when player respawns
depends = mcl_potions