forked from MineClone5/MineClone5
Merge master into testing
This commit is contained in:
commit
f6dfaddd6e
|
@ -43,6 +43,7 @@
|
|||
* Laurent Rocher
|
||||
* Li0n
|
||||
* Marcin Serwin
|
||||
* Mental-Inferno
|
||||
* Midgard
|
||||
* MysticTempest
|
||||
* Nicholas Niro
|
||||
|
|
|
@ -10,6 +10,7 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
|
|||
* [22i](https://github.com/22i): Models (done in Blender) and mob icons for spawn eggs
|
||||
* [XSSheep](https://www.planetminecraft.com/member/xssheep/): Mob and item textures (from [Pixel Perfection](https://www.planetminecraft.com/texture_pack/131pixel-perfection/))
|
||||
* MysticTempest: More mob textures
|
||||
* [Mental-Inferno](https://github.com/Mental-Inferno): Code
|
||||
* See `LICENSE_media.md` for detailed credits about each file
|
||||
|
||||
## Licensing
|
||||
|
|
|
@ -1 +1,2 @@
|
|||
mcl_mobs
|
||||
mcl_mobs
|
||||
mcl_potions
|
|
@ -76,7 +76,122 @@ local spider = {
|
|||
}
|
||||
mobs:register_mob("mobs_mc:spider", spider)
|
||||
|
||||
-- Cave spider
|
||||
|
||||
|
||||
--Cave Spider
|
||||
|
||||
local cave_spider = {
|
||||
description = S("Cave Spider"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
passive = false,
|
||||
hostile = true,
|
||||
always_climb = true,
|
||||
docile_by_day = true,
|
||||
rotate = 270,
|
||||
|
||||
--[[work-around for poison until punch augmentations are added to mob API
|
||||
works functionally but the jump while punching animation in gone--]]
|
||||
reach = 0.5, --makes it look like it's biting
|
||||
attack_type = "projectile",
|
||||
arrow = "spider_venom", --ultra short range projectile to inflict poison effect + punch damage
|
||||
projectile_cooldown_min = 1,
|
||||
projectile_cooldown_max = 1,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
local dmg = 2
|
||||
mobs.shoot_projectile_handling("mobs_mc:spider_venom", pos, dir, self.object:get_yaw(), self.object, 1, dmg,nil,nil,nil,-0.6)
|
||||
end,
|
||||
|
||||
hp_min = 12, --reflect Minecraft health
|
||||
hp_max = 12,
|
||||
ignores_cobwebs = true,
|
||||
xp_min = 5,
|
||||
xp_max = 5,
|
||||
eye_height = 0.475,
|
||||
armor = {fleshy = 100, arthropod = 100},
|
||||
collisionbox = {-0.35, -0.01, -0.35, 0.35, 0.49, 0.35},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_spider.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"},
|
||||
},
|
||||
visual_size = {x=1.66666, y=1.5},
|
||||
makes_footstep_sound = false,
|
||||
sounds = {
|
||||
random = "mobs_mc_spider_random",
|
||||
attack = "mobs_mc_spider_attack",
|
||||
damage = "mobs_mc_spider_hurt",
|
||||
death = "mobs_mc_spider_death",
|
||||
-- TODO: sounds: walk
|
||||
distance = 16,
|
||||
},
|
||||
base_pitch = 1.25,
|
||||
walk_velocity = 1.3,
|
||||
run_velocity = 3.5, --Compenstaing for the loss of aility to leap while attacking
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
view_range = 16,
|
||||
floats = 1,
|
||||
drops = {
|
||||
{name = mobs_mc.items.string, chance = 1, min = 0, max = 2, looting = "common"},
|
||||
{name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl)
|
||||
return 1 - 2 / (lvl + 3)
|
||||
end},
|
||||
},
|
||||
specific_attack = { "player", "mobs_mc:iron_golem" },
|
||||
fear_height = 4,
|
||||
animation = {
|
||||
stand_speed = 10,
|
||||
walk_speed = 25,
|
||||
run_speed = 50,
|
||||
stand_start = 20,
|
||||
stand_end = 40,
|
||||
walk_start = 0,
|
||||
walk_end = 20,
|
||||
run_start = 0,
|
||||
run_end = 20,
|
||||
},
|
||||
}
|
||||
mobs:register_mob("mobs_mc:cave_spider", cave_spider)
|
||||
|
||||
|
||||
-- spider_venom (projectile)
|
||||
mobs:register_arrow("mobs_mc:spider_venom", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.1, y = 0.1},
|
||||
textures = {"hbhunger_icon_health_poison.png"},
|
||||
velocity = 1,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
tail = 0,
|
||||
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
|
||||
mcl_potions.poison_func(player, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction
|
||||
local vel = player:get_velocity()
|
||||
player:add_velocity({x=(vel.x * -1.5), y=6, z=(vel.z * -1.5)}) --"chaos knockback" effect (Temporary until I understand how to implement knockback for a projectile)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
if mob ~= self then --due to low power of attack, spider can shoot itself while chasing a target
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
|
||||
if ((mob ~= "mobs_mc:cave_spider") and (mob ~= "mobs_mc:spider")) then --spider's don't have automatic immunity to poison yet so this is a stop gap solution
|
||||
mcl_potions.poison_func(mob, 0.5, 8) --modified cuz MC rate is an unessesarily bad fraction
|
||||
end
|
||||
local vel = mob:get_velocity()
|
||||
mob:add_velocity({x=(-1 * vel.z), y=6, z=(-1 * vel.x)}) --"chaos knockback" effect (Temporary until I understand how to implement knockback for a projectile)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--[[ Cave spider (Previous code)
|
||||
local cave_spider = table.copy(spider)
|
||||
cave_spider.description = S("Cave Spider")
|
||||
cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} }
|
||||
|
@ -91,7 +206,7 @@ cave_spider.walk_velocity = 1.3
|
|||
cave_spider.run_velocity = 3.2
|
||||
cave_spider.sounds = table.copy(spider.sounds)
|
||||
cave_spider.sounds.base_pitch = 1.25
|
||||
mobs:register_mob("mobs_mc:cave_spider", cave_spider)
|
||||
mobs:register_mob("mobs_mc:cave_spider", cave_spider)--]]
|
||||
|
||||
|
||||
mobs:spawn_specific(
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
# Status Effect Refresh for Mineclone 5
|
||||
|
||||
This allows the use of status effect function from mcl_potions and prevents them
|
||||
from continuing their effect after player respawn
|
||||
|
||||
## Licensing
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2022 Mental-Inferno
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
minetest.register_on_respawnplayer(function(player)
|
||||
mcl_potions._reset_player_effects(player, true)
|
||||
end)
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_refresh_status
|
||||
author = Mental-Inferno
|
||||
description = Resets status-effects inflicted on player when player respawns
|
||||
depends = mcl_potions
|
Loading…
Reference in New Issue