forked from MineClone5/MineClone5
Merge testing into compatibility
This commit is contained in:
commit
f2898a0d1c
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@ -84,7 +84,7 @@ function image:encode()
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end
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function image:save(filename)
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local f = assert(io.open(filename, "w"))
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local f = assert(io.open(filename, "wb"))
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f:write(self.data)
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f:close()
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end
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@ -184,7 +184,7 @@ local function set_interact(player, interact)
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local privs = minetest.get_player_privs(player_name)
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if privs.interact ~= interact then
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local meta = player:get_meta()
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if meta:get_int("ineract_revoked") ~= 1 then
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if meta:get_int("interact_revoked") ~= 1 then
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privs.interact = interact
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minetest.set_player_privs(player_name, privs)
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end
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@ -1133,57 +1133,6 @@ if string.len(mg_flags_str) > 0 then
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end
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minetest.set_mapgen_setting("mg_flags", mg_flags_str, true)
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-- Takes an index of a biomemap table (from minetest.get_mapgen_object),
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-- minp and maxp (from an on_generated callback) and returns the real world coordinates
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-- as X, Z.
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-- Inverse function of xz_to_biomemap
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--[[local function biomemap_to_xz(index, minp, maxp)
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local xwidth = maxp.x - minp.x + 1
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local zwidth = maxp.z - minp.z + 1
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local x = ((index-1) % xwidth) + minp.x
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local z = ((index-1) / zwidth) + minp.z
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return x, z
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end]]
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local dragon_spawn_pos = false
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local dragon_spawned, portal_generated = false, false
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local function spawn_ender_dragon()
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local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
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if not obj then return false end
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._portal_pos = pos
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return obj
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end
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local function try_to_spawn_ender_dragon()
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if spawn_ender_dragon() then
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dragon_spawned = true
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return
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end
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minetest.after(2, try_to_spawn_ender_dragon)
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minetest.log("warning", "[mcl_mapgen_core] WARNING! Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
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end
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if portal_generated and not dragon_spawned then
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minetest.after(10, try_to_spawn_ender_dragon)
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end
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function mcl_mapgen_core.generate_end_exit_portal(pos)
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if dragon_spawn_pos then return false end
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dragon_spawn_pos = vector.add(pos, vector.new(3, 11, 3))
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mcl_structures.call_struct(pos, "end_exit_portal", nil, nil, function()
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minetest.after(2, function()
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minetest.emerge_area(vector.subtract(dragon_spawn_pos, {x = 64, y = 12, z = 5}), vector.add(dragon_spawn_pos, {x = 3, y = 3, z = 5}), function(blockpos, action, calls_remaining, param)
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if calls_remaining > 0 then return end
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minetest.after(2, try_to_spawn_ender_dragon)
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end)
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end)
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end)
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portal_generated = true
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end
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-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
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-- Also perform some basic node replacements.
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@ -12,6 +12,31 @@ local p0 = {
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local schematic = modpath .. "/schematics/mcl_structures_end_exit_portal.mts"
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local dragon_spawn_pos = false
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local dragon_spawned, portal_generated = false, false
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local function spawn_ender_dragon()
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local obj = minetest.add_entity(dragon_spawn_pos, "mobs_mc:enderdragon")
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if not obj then return false end
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local dragon_entity = obj:get_luaentity()
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dragon_entity._initial = true
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dragon_entity._portal_pos = p0
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return obj
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end
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local function try_to_spawn_ender_dragon()
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if spawn_ender_dragon() then
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dragon_spawned = true
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return
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end
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minetest.after(2, try_to_spawn_ender_dragon)
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minetest.log("warning", "Ender dragon doesn't want to spawn at "..minetest.pos_to_string(dragon_spawn_pos))
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end
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if portal_generated and not dragon_spawned then
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minetest.after(10, try_to_spawn_ender_dragon)
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end
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local function place(pos, rotation, pr)
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mcl_structures.place_schematic({pos = pos, schematic = schematic, rotation = rotation, pr = pr})
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end
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@ -28,6 +53,10 @@ mcl_mapgen.register_mapgen(function(minp, maxp, seed, vm_context)
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if minp.z > END_EXIT_PORTAL_POS_Z then return end
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if maxp.z < END_EXIT_PORTAL_POS_Z then return end
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dragon_spawn_pos = vector.add(p0, vector.new(3, 11, 3))
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portal_generated = true
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try_to_spawn_ender_dragon()
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local p = table.copy(p0)
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for y = y2, y1, -1 do
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@ -339,9 +339,7 @@ function mcl_structures.call_struct(pos, struct_style, rotation, pr, callback)
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if not rotation then
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rotation = "random"
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end
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if struct_style == "witch_hut" then
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return mcl_structures.generate_witch_hut(pos, rotation)
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elseif struct_style == "boulder" then
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if struct_style == "boulder" then
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return mcl_structures.generate_boulder(pos, rotation, pr)
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elseif struct_style == "end_exit_portal" then
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return mcl_structures.generate_end_exit_portal(pos, rotation, pr, callback)
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@ -387,27 +385,6 @@ function mcl_structures.generate_boulder(pos, rotation, pr)
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return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995
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end
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local function hut_placement_callback(p1, p2, size, orientation, pr)
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if not p1 or not p2 then return end
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local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
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for i = 1, #legs do
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while minetest.get_item_group(mcl_mapgen.get_far_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
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legs[i].y = legs[i].y - 1
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minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
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end
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end
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end
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function mcl_structures.generate_witch_hut(pos, rotation, pr)
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local path = modpath.."/schematics/mcl_structures_witch_hut.mts"
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mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr)
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end
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function mcl_structures.generate_ice_spike_large(pos, rotation)
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local path = modpath.."/schematics/mcl_structures_ice_spike_large.mts"
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return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0
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end
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function mcl_structures.generate_end_exit_portal(pos, rot, pr, callback)
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local path = modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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return mcl_structures.place_schematic(pos, path, rot or "0", {["mcl_portals:portal_end"] = "air"}, true, nil, callback)
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@ -1,5 +1,6 @@
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local flights_kick_threshold = 10
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local suffocations_kick_threshold = 1
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local enable_anticheat = true
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local kick_cheaters = false
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local kick_threshold = 10
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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@ -8,24 +9,34 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_player_by_name = minetest.get_player_by_name
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local kick_player = minetest.kick_player
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local set_node = minetest.set_node
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local find_nodes_in_area = minetest.find_nodes_in_area
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local ceil = math.ceil
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local floor = math.floor
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local distance = vector.distance
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local window_size = 10
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local detection_interval = 1.7
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local window_size = 8
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local detection_interval = 1.6
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local step_seconds = detection_interval / window_size
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local joined_players = {}
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local function update_settings()
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enable_anticheat = minetest.settings:get_bool("enable_anticheat", true)
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kick_cheaters = minetest.settings:get_bool("kick_cheaters", false)
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kick_threshold = tonumber(minetest.settings:get("kick_threshold") or 10)
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minetest.after(10, update_settings)
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end
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update_settings()
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local function update_player(player_object)
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if not player_object then return end
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local name = player_object:get_player_name()
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if not name then return end
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local pos = player_object:get_pos()
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local x, y, z = floor(pos.x), floor(pos.y-0.1), floor(pos.z)
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local x, z = floor(pos.x), floor(pos.z)
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local feet_y, head_y = floor(pos.y-0.1), floor(pos.y + 1.49)
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if mcl_playerplus.elytra then
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local elytra = mcl_playerplus.elytra[player_object]
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@ -34,19 +45,16 @@ local function update_player(player_object)
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end
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end
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local air = get_node({x = x , y = y , z = z }).name == "air"
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and get_node({x = x , y = y , z = z + 1}).name == "air"
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and get_node({x = x , y = y + 1, z = z }).name == "air"
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and get_node({x = x , y = y + 1, z = z + 1}).name == "air"
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and get_node({x = x + 1, y = y , z = z }).name == "air"
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and get_node({x = x + 1, y = y , z = z + 1}).name == "air"
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and get_node({x = x + 1, y = y + 1, z = z }).name == "air"
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and get_node({x = x + 1, y = y + 1, z = z + 1}).name == "air"
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local air = #find_nodes_in_area({x = x, y = feet_y, z = z}, {x = x + 1, y = feet_y + 1, z = z + 1}, "air") == 8
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and #get_objects_inside_radius({x = pos.x, y = pos.y - 0.6, z = pos.z}, 1.3) > 1
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local noclip = #find_nodes_in_area({x = x, y = head_y, z = z}, {x = x + 1, y = head_y + 1, z = z + 1}, "group:opaque") == 8
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local player_data = {
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pos = pos,
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velocity = player_object:get_velocity() or player_object:get_player_velocity(),
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air = air
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air = air,
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noclip = noclip,
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}
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if joined_players[name] then
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@ -68,6 +76,7 @@ local function check_player(name)
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if not data[0] then return end
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local always_air = true
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local always_noclip = true
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local falling = data[0].velocity.y < 0
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for i = 0, window_size - 1 do
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local derivative = data[i]
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@ -76,6 +85,7 @@ local function check_player(name)
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return
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end
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always_air = always_air and derivative.air
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always_noclip = always_noclip and derivative.noclip
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falling = falling or derivative.velocity.y < 0
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end
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if always_air and not falling then
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@ -84,26 +94,39 @@ local function check_player(name)
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data.flights = 1
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else
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data.flights = data.flights + 1
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if data.flights >= flights_kick_threshold then
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kick_player(name, "flights")
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end
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if kick_cheaters and kick_threshold and kick_threshold > 0 and data.flights >= kick_threshold then
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kick_player(name, "flights")
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return
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end
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local obj_player = minetest.get_player_by_name(name)
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if not obj_player then
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kick_player(name, "flights")
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return
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end
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local velocity = obj_player:get_velocity() or obj_player:get_player_velocity()
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local pos = obj_player:get_pos()
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local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z)
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while ( get_node({x = x , y = y, z = z }).name == "air"
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and get_node({x = x , y = y, z = z + 1}).name == "air"
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and get_node({x = x + 1, y = y, z = z }).name == "air"
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and get_node({x = x + 1, y = y, z = z + 1}).name == "air"
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) do
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while #find_nodes_in_area({x = x, y = y, z = z}, {x = x + 1, y = y, z = z + 1}, "air") == 4 do
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y = y - 1
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end
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obj_player:set_velocity({x = velocity.x, y = -10, z = velocity.z})
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obj_player:set_pos({x = x, y = y + 0.5, z = z})
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obj_player:set_velocity({x = 0, y = 0, z = 0})
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obj_player:set_acceleration({x = 0, y = 0, z = 0})
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end
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if always_noclip then
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-- noclip detected
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local obj_player = minetest.get_player_by_name(name)
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if not obj_player then
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return
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end
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local pos = obj_player:get_pos()
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local x, y, z = floor(pos.x), floor(pos.y+1.49), floor(pos.z)
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while #find_nodes_in_area({x = x, y = y, z = z}, {x = x + 1, y = y, z = z + 1}, "group:opaque") == 8 do
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y = y + 1
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end
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obj_player:set_pos({x = x, y = y, z = z})
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obj_player:set_velocity({x = 0, y = 0, z = 0})
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obj_player:set_acceleration({x = 0, y = 0, z = 0})
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end
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end
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@ -117,10 +140,12 @@ local function remove_player(player_object)
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end
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local function step()
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if enable_anticheat then
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for _, player in pairs(get_connected_players()) do
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update_player(player)
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check_player(player:get_player_name())
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end
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end
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after(step_seconds, step)
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end
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@ -161,7 +186,7 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack
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data.suffocations = data.suffocations + 1
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end
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end
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if data.suffocations >= suffocations_kick_threshold then
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if data.suffocations >= kick_threshold then
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kick_player(name, "choker")
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end
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end)
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@ -157,6 +157,14 @@ fix_doubleplants (Mcimport double plant fixes) bool true
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# Allow players to create Minecraft-like maps.
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enable_real_maps (Enable Real Maps) bool true
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[Anticheat]
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# Enable anticheats
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enable_anticheat (Enable Anticheat) bool true
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# Kick cheaters
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kick_cheaters (Kick Cheaters) bool false
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# Cheat kicking threshold
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kick_threshold (Cheat Kicking Threshold) int 10
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[Debugging]
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# If enabled, this will show the itemstring of an item in the description.
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mcl_item_id_debug (Item ID Debug) bool false
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