forked from MineClone5/MineClone5
Merge branch 'wielditem' of https://git.minetest.land/epCode/MineClone2 into wielditem
This commit is contained in:
commit
eee88adcd1
|
@ -67,7 +67,7 @@ local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
|||
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local remove_far = false
|
||||
local remove_far = true
|
||||
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64)
|
||||
|
@ -2964,8 +2964,8 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
local die = false
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over
|
||||
if damage >= 1 then
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
-- weapon sounds
|
||||
if weapon:get_definition().sounds ~= nil then
|
||||
|
@ -2986,7 +2986,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
damage_effect(self, damage)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - floor(damage)
|
||||
self.health = self.health - damage
|
||||
|
||||
-- skip future functions if dead, except alerting others
|
||||
if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
|
||||
|
@ -3113,6 +3113,7 @@ end
|
|||
-- get entity staticdata
|
||||
local mob_staticdata = function(self)
|
||||
|
||||
--[[
|
||||
-- remove mob when out of range unless tamed
|
||||
if remove_far
|
||||
and self.can_despawn
|
||||
|
@ -3125,7 +3126,7 @@ local mob_staticdata = function(self)
|
|||
|
||||
return ""-- nil
|
||||
end
|
||||
|
||||
--]]
|
||||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
|
@ -3334,37 +3335,6 @@ local mob_step = function(self, dtime)
|
|||
update_tag(self)
|
||||
end
|
||||
|
||||
-- Despawning: when lifetimer expires, remove mob
|
||||
if remove_far
|
||||
and self.can_despawn == true
|
||||
and ((not self.nametag) or (self.nametag == "")) then
|
||||
|
||||
-- TODO: Finish up implementation of despawning rules
|
||||
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
|
||||
if self.lifetimer <= 0 then
|
||||
|
||||
-- only despawn away from player
|
||||
local objs = minetest.get_objects_inside_radius(pos, 32)
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
if objs[n]:is_player() then
|
||||
|
||||
self.lifetimer = 20
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
minetest.log("action", "Mob "..name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "die" then
|
||||
return
|
||||
end
|
||||
|
@ -3548,6 +3518,40 @@ local mob_step = function(self, dtime)
|
|||
set_animation(self, "stand")
|
||||
end
|
||||
|
||||
-- Despawning: when lifetimer expires, remove mob
|
||||
if remove_far
|
||||
and self.can_despawn == true
|
||||
and ((not self.nametag) or (self.nametag == "")) then
|
||||
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
if self.lifetimer <= 10 then
|
||||
|
||||
-- only despawn away from player
|
||||
local far_objs = minetest.get_objects_inside_radius(pos, 48)
|
||||
for n = 1, #far_objs do
|
||||
|
||||
if far_objs[n]:is_player() then
|
||||
|
||||
local close_objs = minetest.get_objects_inside_radius(pos, 16)
|
||||
for n = 1, #close_objs do
|
||||
if close_objs[n]:is_player() then
|
||||
self.lifetimer = 20
|
||||
else
|
||||
if math.random(1,10) <= 3 then
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -185,7 +185,7 @@ local magma_cube_big = {
|
|||
run_velocity = 4,
|
||||
damage = 6,
|
||||
reach = 3,
|
||||
armor = 40,
|
||||
armor = 53,
|
||||
drops = {
|
||||
{name = mobs_mc.items.magma_cream,
|
||||
chance = 4,
|
||||
|
@ -240,7 +240,7 @@ magma_cube_small.run_velocity = 2.6
|
|||
magma_cube_small.jump_height = 6
|
||||
magma_cube_small.damage = 4
|
||||
magma_cube_small.reach = 2.75
|
||||
magma_cube_small.armor = 70
|
||||
magma_cube_small.armor = 66
|
||||
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
|
||||
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
|
||||
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||
|
@ -260,7 +260,7 @@ magma_cube_tiny.run_velocity = 1.02
|
|||
magma_cube_tiny.jump_height = 4
|
||||
magma_cube_tiny.damage = 3
|
||||
magma_cube_tiny.reach = 2.5
|
||||
magma_cube_tiny.armor = 85
|
||||
magma_cube_tiny.armor = 50
|
||||
magma_cube_tiny.drops = {}
|
||||
magma_cube_tiny.spawn_small_alternative = nil
|
||||
magma_cube_tiny.on_die = nil
|
||||
|
|
Loading…
Reference in New Issue