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@ -92,9 +92,11 @@ function mcl_armor.register_set(def)
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local groups = def.groups or {}
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local groups = def.groups or {}
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local on_equip_callbacks = def.on_equip_callbacks or {}
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local on_equip_callbacks = def.on_equip_callbacks or {}
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local on_unequip_callbacks = def.on_unequip_callbacks or {}
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local on_unequip_callbacks = def.on_unequip_callbacks or {}
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local on_break_callbacks = def.on_break_callbacks or {}
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local textures = def.textures or {}
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local textures = def.textures or {}
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local previews = def.previews or {}
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local previews = def.previews or {}
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local durabilities = def.durabilities or {}
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local durabilities = def.durabilities or {}
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local element_groups = def.element_groups or {}
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for name, element in pairs(mcl_armor.elements) do
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for name, element in pairs(mcl_armor.elements) do
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local itemname = element.name .. "_" .. def.name
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local itemname = element.name .. "_" .. def.name
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@ -110,6 +112,10 @@ function mcl_armor.register_set(def)
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groups.mcl_armor_uses = (durabilities[name] or math.floor(def.durability * element.durability)) + 1
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groups.mcl_armor_uses = (durabilities[name] or math.floor(def.durability * element.durability)) + 1
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groups.enchantability = def.enchantability
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groups.enchantability = def.enchantability
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for k, v in pairs(element_groups) do
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groups[k] = v
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end
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minetest.register_tool(itemstring, {
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minetest.register_tool(itemstring, {
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description = S(def.description .. " " .. (descriptions[name] or element.description)),
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description = S(def.description .. " " .. (descriptions[name] or element.description)),
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_doc_items_longdesc = mcl_armor.longdesc,
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_doc_items_longdesc = mcl_armor.longdesc,
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@ -125,6 +131,7 @@ function mcl_armor.register_set(def)
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on_secondary_use = mcl_armor.equip_on_use,
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on_secondary_use = mcl_armor.equip_on_use,
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_on_equip = on_equip_callbacks[name] or def.on_equip,
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_on_equip = on_equip_callbacks[name] or def.on_equip,
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_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
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_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
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_on_break = on_break_callbacks[name] or def.on_break,
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_mcl_armor_element = name,
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_mcl_armor_element = name,
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_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
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_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
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_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
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_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
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@ -203,12 +210,26 @@ function mcl_armor.update(obj)
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if not itemstack:is_empty() then
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if not itemstack:is_empty() then
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local def = itemstack:get_definition()
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local def = itemstack:get_definition()
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if def._mcl_armor_texture then
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local texture = def._mcl_armor_texture
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info.texture = "(" .. def._mcl_armor_texture .. ")" .. (info.texture and "^" .. info.texture or "")
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if texture then
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if type(texture) == "function" then
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texture = texture(obj, itemstack)
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end
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if texture then
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info.texture = "(" .. texture .. ")" .. (info.texture and "^" .. info.texture or "")
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end
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end
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end
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if obj:is_player() and def._mcl_armor_preview then
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local preview = def._mcl_armor_preview
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info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
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if obj:is_player() and preview then
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if type(preview) == "function" then
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preview = preview(obj, itemstack)
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end
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if preview then
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info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
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end
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end
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end
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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@ -1,3 +1,12 @@
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local function use_durability(obj, inv, index, stack, uses)
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local def = stack:get_definition()
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mcl_util.use_item_durability(stack, uses)
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if stack:is_empty() and def and def._on_break then
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stack = def._on_break(obj) or stack
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end
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inv:set_stack("armor", index, stack)
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end
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mcl_damage.register_modifier(function(obj, damage, reason)
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mcl_damage.register_modifier(function(obj, damage, reason)
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local flags = reason.flags
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local flags = reason.flags
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@ -28,8 +37,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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points = points + minetest.get_item_group(itemname, "mcl_armor_points")
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points = points + minetest.get_item_group(itemname, "mcl_armor_points")
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toughness = toughness + minetest.get_item_group(itemname, "mcl_armor_toughness")
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toughness = toughness + minetest.get_item_group(itemname, "mcl_armor_toughness")
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mcl_util.use_item_durability(itemstack, uses)
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use_durability(obj, inv, element.index, itemstack, uses)
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inv:set_stack("armor", element.index, itemstack)
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end
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end
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if not flags.bypasses_magic then
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if not flags.bypasses_magic then
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@ -84,8 +92,8 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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mcl_util.deal_damage(reason.source, thorns_damage, {type = "thorns", direct = obj})
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mcl_util.deal_damage(reason.source, thorns_damage, {type = "thorns", direct = obj})
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local thorns_item = thorns_pieces[math.random(#thorns_pieces)]
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local thorns_item = thorns_pieces[math.random(#thorns_pieces)]
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mcl_util.use_item_durability(thorns_item.itemstack, 2)
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inv:set_stack("armor", thorns_item.index, thorns_item.itemstack)
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use_durability(obj, inv, thorns_item.index, thorns_item.itemstack, 2)
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end
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end
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mcl_armor.update(obj)
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mcl_armor.update(obj)
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