forked from MineClone5/MineClone5
Merge remote-tracking branch 'origin/master' into testing
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@ -33,7 +33,8 @@ minetest.register_node("mcl_nether:glowstone", {
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min_count = 2,
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max_count = 4,
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cap = 4,
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}
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},
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})
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minetest.register_node("mcl_nether:quartz_ore", {
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@ -120,13 +121,13 @@ minetest.register_node("mcl_nether:netherrack", {
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-- Eternal fire on top
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after_destruct = eternal_after_destruct,
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_on_ignite = eternal_on_ignite,
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on_rightclick = function(pos, node, pointed_thing, itemstack)
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if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if player:get_wielded_item():get_name() == "mcl_dye:white" then
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itemstack:take_item()
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local ni = 0 -- stand for neigbour item
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for x = pos.x - 1,pos.x + 1 do
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local node = minetest.get_node({x = x, y = pos.y, z = pos.z})
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if ni == 0 then
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local node = minetest.get_node({x = x, y = pos.y, z = pos.z})
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if ni == 0 then
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if node.name == "mcl_mushroom:warped_nylium" then ni = 1
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elseif node.name == "mcl_mushroom:crimson_nylium" then ni = 2 end
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elseif (ni == 1) or (ni == 2) then
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@ -135,7 +136,7 @@ minetest.register_node("mcl_nether:netherrack", {
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end
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for z = pos.z - 1,pos.z + 1 do
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local node = minetest.get_node({x = pos.x, y = pos.y, z = z})
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if ni == 0 then
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if ni == 0 then
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if node.name == "mcl_mushroom:warped_nylium" then ni = 1
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elseif node.name == "mcl_mushroom:crimson_nylium" then ni = 2 end
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elseif (ni == 1) or (ni == 2) then
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@ -146,7 +147,15 @@ minetest.register_node("mcl_nether:netherrack", {
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if ni == 1 then minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name="mcl_mushroom:warped_nylium"})
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elseif ni == 2 then minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name="mcl_mushroom:crimson_nylium"}) end
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end
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else
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--player:get_wielded_item():get_definition().on_place(itemstack, player, node)
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if not (pointed_thing == nil) and pointed_thing.type == "node" then
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minetest.place_node(minetest.get_pointed_thing_position(pointed_thing, true), {name = player:get_wielded_item():get_name()})
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if not (minetest.check_player_privs(player, {creative=true})) and not (minetest.settings:get_bool("creative_mode")) then
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itemstack:take_item()
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end
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end
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end
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end,
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})
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