forked from MineClone5/MineClone5
mcl_util.deal_damage: Only deal damage to players / mobs that are not already dead
This commit is contained in:
parent
70db02306f
commit
be0cf5788d
|
@ -484,12 +484,18 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
|
|||
elseif luaentity._cmi_is_mob then
|
||||
-- local puncher = mcl_reason and mcl_reason.direct or target
|
||||
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
||||
if luaentity.health > 0 then
|
||||
luaentity.health = luaentity.health - damage
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
target:set_hp(target:get_hp() - damage, {_mcl_reason = mcl_reason})
|
||||
local hp = target:get_hp()
|
||||
|
||||
if hp > 0 then
|
||||
target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_hp(obj)
|
||||
|
|
Loading…
Reference in New Issue