forked from MineClone5/MineClone5
Merge pull request 'Implement health regeneration correctly' (#1890) from Dieter44/MineClone2:fixHealthRegen into master
Reviewed-on: MineClone2/MineClone2#1890
This commit is contained in:
commit
bca5033fb2
|
@ -91,8 +91,8 @@ end
|
|||
-- register saturation hudbar
|
||||
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false)
|
||||
if mcl_hunger.debug then
|
||||
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
|
||||
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
|
||||
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false)
|
||||
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
@ -134,47 +134,47 @@ minetest.register_on_player_hpchange(function(player, hp_change)
|
|||
end
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0 -- Half second timer
|
||||
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > mcl_hunger.HUD_TICK or timer > 0.25 then
|
||||
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
|
||||
local h = tonumber(mcl_hunger.get_hunger(player))
|
||||
local hp = player:get_hp()
|
||||
if timer > 0.25 then
|
||||
-- Slow health regeneration, and hunger damage (every 4s).
|
||||
-- Regeneration rate based on tutorial video <https://www.youtube.com/watch?v=zs2t-xCVHBo>.
|
||||
-- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate.
|
||||
if timerMult == 0 then
|
||||
if h >= 18 and hp > 0 and hp < 20 then
|
||||
-- +1 HP, +exhaustion
|
||||
player:set_hp(hp+1)
|
||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
|
||||
|
||||
|
||||
local food_tick_timers = {} --one food_tick_timer per player, keys are the player-objects
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
|
||||
local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0
|
||||
local player_name = player:get_player_name()
|
||||
local food_level = mcl_hunger.get_hunger(player)
|
||||
local food_saturation_level = mcl_hunger.get_saturation(player)
|
||||
local player_health = player:get_hp()
|
||||
|
||||
if food_tick_timer > 4.0 then
|
||||
food_tick_timer = 0
|
||||
|
||||
if food_level >= 18 then --slow regenration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
elseif h == 0 then
|
||||
-- Damage hungry player down to 1 HP
|
||||
-- TODO: Allow starvation at higher difficulty levels
|
||||
if hp-1 > 0 then
|
||||
mcl_util.deal_damage(player, 1, {type = "starve"})
|
||||
end
|
||||
end
|
||||
|
||||
elseif food_level == 0 then --starvation
|
||||
local maximum_starvation = 1 --the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard)
|
||||
-- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here
|
||||
if player_health > maximum_starvation then
|
||||
mcl_util.deal_damage(player, 1, {type = "starve"})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 0.25 then
|
||||
timer = 0
|
||||
timerMult = timerMult + 2
|
||||
if timerMult > 7 then
|
||||
timerMult = 0
|
||||
|
||||
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then --fast regeneration
|
||||
if player_health > 0 and player_health < 20 then
|
||||
food_tick_timer = 0
|
||||
player:set_hp(player_health+1)
|
||||
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
|
||||
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
|
||||
end
|
||||
end
|
||||
|
||||
food_tick_timers[player] = food_tick_timer --update food_tick_timer table
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
Loading…
Reference in New Issue