forked from MineClone5/MineClone5
Get rid of a ton of global variables
This commit is contained in:
parent
06933135b4
commit
bc9491ffdd
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@ -16,7 +16,7 @@ local function get_dir(pos)
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end
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end
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function plock(start, max, tick, player, yaw)
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local function plock(start, max, tick, player, yaw)
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if start+tick < max then
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player:set_look_pitch(-1.2)
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player:set_look_yaw(yaw)
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@ -27,7 +27,7 @@ function plock(start, max, tick, player, yaw)
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end
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end
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function exit(pos)
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local function exit(pos)
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local npos = minetest.find_node_near(pos, 1, "beds:bed_bottom")
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if npos ~= nil then pos = npos end
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if minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z}).name == "air" then
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@ -173,7 +173,7 @@ minetest.register_craft({
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}
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})
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beds_player_spawns = {}
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local beds_player_spawns = {}
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local file = io.open(minetest.get_worldpath().."/beds_player_spawns", "r")
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if file then
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beds_player_spawns = minetest.deserialize(file:read("*all"))
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@ -1,13 +1,3 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S;
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua");
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S = intllib.Getter(minetest.get_current_modname());
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else
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S = function ( s ) return s end;
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end
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local function deepcopy ( t )
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local nt = { };
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for k, v in pairs(t) do
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@ -1,40 +1,7 @@
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crafting = {}
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crafting.creative_inventory_size = 0
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function init()
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local inv = minetest.create_detached_inventory("creative", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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if stack then
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print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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set_inv("#all")
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end
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function set_inv(filter, player)
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local function set_inv(filter, player)
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local inv = minetest.get_inventory({type="detached", name="creative"})
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inv:set_size("main", 0)
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local creative_list = {}
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@ -110,6 +77,39 @@ function set_inv(filter, player)
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--print("creative inventory size: "..dump(crafting.creative_inventory_size))
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end
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local function init()
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local inv = minetest.create_detached_inventory("creative", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return -1
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else
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return 0
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end
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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end,
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on_put = function(inv, listname, index, stack, player)
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end,
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on_take = function(inv, listname, index, stack, player)
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print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
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if stack then
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print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
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end
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end,
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})
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set_inv("#all")
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("creative_trash", {
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allow_put = function(inv, listname, index, stack, player)
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@ -35,7 +35,7 @@ minetest.register_abm({
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--
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-- Functions
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grow_cactus = function(pos, node)
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local grow_cactus = function(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if minetest.get_item_group(name, "sand") ~= 0 then
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@ -53,7 +53,7 @@ grow_cactus = function(pos, node)
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end
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end
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grow_reeds = function(pos, node)
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local grow_reeds = function(pos, node)
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pos.y = pos.y-1
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local name = minetest.get_node(pos).name
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if minetest.get_node_group(name, "soil_sugarcane") ~= 0 then
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@ -480,7 +480,7 @@ local function punch(pos)
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me = minetest.get_node(pos)
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local tmp_node
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local tmp_node2
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oben = {x=pos.x, y=pos.y+1, z=pos.z}
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local oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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@ -604,7 +604,7 @@ local function punch(pos)
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me = minetest.get_node(pos)
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local tmp_node
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local tmp_node2
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oben = {x=pos.x, y=pos.y+1, z=pos.z}
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local oben = {x=pos.x, y=pos.y+1, z=pos.z}
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if state == 1 then
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state = 0
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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@ -26,7 +26,7 @@ minetest.register_node("farming:melon", {
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end
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if have_change == 0 then
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for z=-1,1 do
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p = {x=pos.x, y=pos.y, z=pos.z+z}
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local p = {x=pos.x, y=pos.y, z=pos.z+z}
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local n = minetest.get_node(p)
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if string.find(n.name, "melontige_linked_") and have_change == 0 then
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have_change = 1
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@ -249,9 +249,9 @@ minetest.register_abm({
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end
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if have_change == 0 then
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for z=-1,1 do
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p = {x=pos.x, y=pos.y-1, z=pos.z+z}
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local p = {x=pos.x, y=pos.y-1, z=pos.z+z}
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newpos = {x=pos.x, y=pos.y, z=pos.z+z}
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n = minetest.get_node(p)
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local n = minetest.get_node(p)
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local nod2 = minetest.get_node(newpos)
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if n.name=="default:dirt_with_grass" and nod2.name=="air" and have_change == 0
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or n.name=="default:dirt" and nod2.name=="air" and have_change == 0
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@ -1,5 +1,3 @@
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LIGHT_MAX = 15
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minetest.register_craftitem("farming:pumpkin_seed", {
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description = "Pumpkin Seed",
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stack_max = 64,
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@ -69,7 +67,7 @@ minetest.register_node("farming:pumpkin_face", {
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end
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if have_change == 0 then
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for z=-1,1 do
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p = {x=pos.x, y=pos.y, z=pos.z+z}
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local p = {x=pos.x, y=pos.y, z=pos.z+z}
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local n = minetest.get_node(p)
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if string.find(n.name, "pumpkintige_linked_") and have_change == 0 then
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have_change = 1
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@ -245,9 +243,9 @@ minetest.register_abm({
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end
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if have_change == 0 then
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for z=-1,1 do
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p = {x=pos.x, y=pos.y-1, z=pos.z+z}
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local p = {x=pos.x, y=pos.y-1, z=pos.z+z}
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newpos = {x=pos.x, y=pos.y, z=pos.z+z}
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n = minetest.get_node(p)
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local n = minetest.get_node(p)
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local nod2 = minetest.get_node(newpos)
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if n.name=="default:dirt_with_grass" and nod2.name=="air" and have_change == 0
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or n.name=="default:dirt" and nod2.name=="air" and have_change == 0
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@ -138,7 +138,7 @@ local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Dark Oa
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local craftstuffs = { "default:wood", "default:sprucewood", "default:birchwood", "default:junglewood", "default:darkwood", "default:acaciawood" }
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for w=1, #woods do
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textures = {"mcl_boats_texture.png"},
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local textures = {"mcl_boats_texture.png"}
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minetest.register_entity("mcl_boats:boat"..woods[w], boat)
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minetest.register_craftitem("mcl_boats:boat"..woods[w], {
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@ -3,13 +3,13 @@
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#!#!#!#Released under CC Attribution-ShareAlike 3.0 Unported #!#!#
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]]--
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cake_texture = {"cake_top.png","cake_bottom.png","cake_inner.png","cake_side.png","cake_side.png","cake_side.png"}
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slice_1 = { -7/16, -8/16, -7/16, -5/16, 0/16, 7/16}
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slice_2 = { -7/16, -8/16, -7/16, -2/16, 0/16, 7/16}
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slice_3 = { -7/16, -8/16, -7/16, 1/16, 0/16, 7/16}
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slice_4 = { -7/16, -8/16, -7/16, 3/16, 0/16, 7/16}
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slice_5 = { -7/16, -8/16, -7/16, 5/16, 0/16, 7/16}
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slice_6 = { -7/16, -8/16, -7/16, 7/16, 0/16, 7/16}
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local cake_texture = {"cake_top.png","cake_bottom.png","cake_inner.png","cake_side.png","cake_side.png","cake_side.png"}
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local slice_1 = { -7/16, -8/16, -7/16, -5/16, 0/16, 7/16}
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local slice_2 = { -7/16, -8/16, -7/16, -2/16, 0/16, 7/16}
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local slice_3 = { -7/16, -8/16, -7/16, 1/16, 0/16, 7/16}
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local slice_4 = { -7/16, -8/16, -7/16, 3/16, 0/16, 7/16}
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local slice_5 = { -7/16, -8/16, -7/16, 5/16, 0/16, 7/16}
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local slice_6 = { -7/16, -8/16, -7/16, 7/16, 0/16, 7/16}
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minetest.register_craft({
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output = "mcl_cake:cake",
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@ -46,7 +46,7 @@ minetest.register_node("mcl_cake:cake", {
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drop = '',
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.do_item_eat(2, ItemStack("mcl_cake:cake_5"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_5",param2=param2})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_5",param2=0})
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -68,7 +68,7 @@ minetest.register_node("mcl_cake:cake_5", {
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drop = '',
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.do_item_eat(2, ItemStack("mcl_cake:cake_4"), ItemStack("mcl_cake:cake_5"), clicker, {type="nothing"})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_4",param2=param2})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_4",param2=0})
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -90,7 +90,7 @@ minetest.register_node("mcl_cake:cake_4", {
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drop = '',
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.do_item_eat(2, ItemStack("mcl_cake:cake_3"), ItemStack("mcl_cake:cake_4"), clicker, {type="nothing"})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_3",param2=param2})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_3",param2=0})
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -112,7 +112,7 @@ minetest.register_node("mcl_cake:cake_3", {
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drop = '',
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.do_item_eat(2, ItemStack("mcl_cake:cake_2"), ItemStack("mcl_cake:cake_3"), clicker, {type="nothing"})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_2",param2=param2})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_2",param2=0})
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -134,7 +134,7 @@ minetest.register_node("mcl_cake:cake_2", {
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drop = '',
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on_rightclick = function(pos, node, clicker, itemstack)
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minetest.do_item_eat(2, ItemStack("mcl_cake:cake_1"), ItemStack("mcl_cake:cake_2"), clicker, {type="nothing"})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_1",param2=param2})
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minetest.add_node(pos,{type="node",name="mcl_cake:cake_1",param2=0})
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end,
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sounds = default.node_sound_leaves_defaults(),
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})
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@ -13,9 +13,7 @@ minetest.register_globalstep(function(dtime)
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return false
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end
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if has_compass(player) then
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local spawn = beds_player_spawns[player:get_player_name()] or
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minetest.setting_get("static_spawnpoint") or
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{x=0,y=0,z=0}
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local spawn = minetest.setting_get("static_spawnpoint") or {x=0,y=0,z=0}
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local pos = player:getpos()
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local dir = player:get_look_horizontal()
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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@ -2,7 +2,7 @@ mcl_minecarts = {}
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mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
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mcl_minecarts.speed_max = 10
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function vector.floor(v)
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local vector_floor = function(v)
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return {
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x = math.floor(v.x),
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y = math.floor(v.y),
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@ -52,7 +52,7 @@ end
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function mcl_minecarts.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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local pos = self.object:getpos()
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if not self._railtype then
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local node = minetest.get_node(vector.floor(pos)).name
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local node = minetest.get_node(vector_floor(pos)).name
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self._railtype = minetest.get_item_group(node, "connect_to_raillike")
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end
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@ -120,8 +120,8 @@ function mcl_minecarts.cart:on_step(dtime)
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local dir, last_switch = nil, nil
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local pos = self.object:getpos()
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if self._old_pos and not self._punched then
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local flo_pos = vector.floor(pos)
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local flo_old = vector.floor(self._old_pos)
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local flo_pos = vector_floor(pos)
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local flo_old = vector_floor(self._old_pos)
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if vector.equals(flo_pos, flo_old) then
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return
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end
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@ -2,7 +2,7 @@
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dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua")
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dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua")
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arrows = {
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local arrows = {
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{"mcl_throwing:arrow", "mcl_throwing:arrow_entity"},
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}
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@ -34,7 +34,7 @@ minetest.register_tool("mcl_throwing:bow", {
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inventory_image = "mcl_throwing_bow.png",
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stack_max = 1,
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on_place = function(itemstack, placer, pointed_thing)
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wear = itemstack:get_wear()
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow_0")
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itemstack:add_wear(wear)
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return itemstack
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@ -58,13 +58,13 @@ minetest.register_tool("mcl_throwing:bow_0", {
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stack_max = 1,
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groups = {not_in_creative_inventory=1},
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on_place = function(itemstack, placer, pointed_thing)
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wear = itemstack:get_wear()
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local wear = itemstack:get_wear()
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itemstack:replace("mcl_throwing:bow_1")
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itemstack:add_wear(wear)
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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wear = itemstack:get_wear()
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local wear = itemstack:get_wear()
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itemstack:add_wear(wear)
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if mcl_throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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@ -81,13 +81,13 @@ minetest.register_tool("mcl_throwing:bow_1", {
|
|||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
wear = itemstack:get_wear()
|
||||
local wear = itemstack:get_wear()
|
||||
itemstack:replace("mcl_throwing:bow_2")
|
||||
itemstack:add_wear(wear)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
wear = itemstack:get_wear()
|
||||
local wear = itemstack:get_wear()
|
||||
itemstack:add_wear(wear)
|
||||
if mcl_throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
|
@ -104,7 +104,7 @@ minetest.register_tool("mcl_throwing:bow_2", {
|
|||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
wear = itemstack:get_wear()
|
||||
local wear = itemstack:get_wear()
|
||||
itemstack:replace("mcl_throwing:bow")
|
||||
itemstack:add_wear(wear)
|
||||
if mcl_throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
|
|
|
@ -68,7 +68,7 @@ local atan = function(x)
|
|||
end
|
||||
end
|
||||
|
||||
do_attack = function(self, player)
|
||||
local do_attack = function(self, player)
|
||||
|
||||
if self.state ~= "attack" then
|
||||
|
||||
|
@ -86,7 +86,7 @@ do_attack = function(self, player)
|
|||
end
|
||||
end
|
||||
|
||||
set_velocity = function(self, v)
|
||||
local set_velocity = function(self, v)
|
||||
|
||||
local yaw = self.object:getyaw() + self.rotate or 0
|
||||
|
||||
|
@ -97,14 +97,14 @@ set_velocity = function(self, v)
|
|||
})
|
||||
end
|
||||
|
||||
get_velocity = function(self)
|
||||
local get_velocity = function(self)
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
|
||||
return (v.x * v.x + v.z * v.z) ^ 0.5
|
||||
end
|
||||
|
||||
set_animation = function(self, type)
|
||||
local set_animation = function(self, type)
|
||||
|
||||
if not self.animation then
|
||||
return
|
||||
|
@ -199,7 +199,7 @@ set_animation = function(self, type)
|
|||
end
|
||||
|
||||
-- check line of sight for walkers and swimmers alike
|
||||
function line_of_sight_water(self, pos1, pos2, stepsize)
|
||||
local function line_of_sight_water(self, pos1, pos2, stepsize)
|
||||
|
||||
local s, pos_w = minetest.line_of_sight(pos1, pos2, stepsize)
|
||||
|
||||
|
@ -238,7 +238,7 @@ function line_of_sight_water(self, pos1, pos2, stepsize)
|
|||
end
|
||||
|
||||
-- particle effects
|
||||
function effect(pos, amount, texture, min_size, max_size, radius, gravity)
|
||||
local function effect(pos, amount, texture, min_size, max_size, radius, gravity)
|
||||
|
||||
radius = radius or 2
|
||||
min_size = min_size or 0.5
|
||||
|
@ -263,7 +263,7 @@ function effect(pos, amount, texture, min_size, max_size, radius, gravity)
|
|||
end
|
||||
|
||||
-- check if mob is dead or only hurt
|
||||
function check_for_death(self)
|
||||
local function check_for_death(self)
|
||||
|
||||
-- has health actually changed?
|
||||
if self.health == self.old_health then
|
||||
|
@ -350,7 +350,7 @@ function check_for_death(self)
|
|||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
function within_limits(pos, radius)
|
||||
local function within_limits(pos, radius)
|
||||
|
||||
if (pos.x - radius) > -30913
|
||||
and (pos.x + radius) < 30928
|
||||
|
@ -407,7 +407,7 @@ local function node_ok(pos, fallback)
|
|||
end
|
||||
|
||||
-- environmental damage (water, lava, fire, light)
|
||||
do_env_damage = function(self)
|
||||
local do_env_damage = function(self)
|
||||
|
||||
-- feed/tame text timer (so mob 'full' messages dont spam chat)
|
||||
if self.htimer > 0 then
|
||||
|
@ -480,7 +480,7 @@ do_env_damage = function(self)
|
|||
end
|
||||
|
||||
-- jump if facing a solid node (not fences or gates)
|
||||
do_jump = function(self)
|
||||
local do_jump = function(self)
|
||||
|
||||
if self.fly
|
||||
or self.child then
|
||||
|
@ -550,7 +550,7 @@ local get_distance = function(a, b)
|
|||
end
|
||||
|
||||
-- blast damage to entities nearby (modified from TNT mod)
|
||||
function entity_physics(pos, radius)
|
||||
local function entity_physics(pos, radius)
|
||||
|
||||
radius = radius * 2
|
||||
|
||||
|
@ -582,7 +582,7 @@ function entity_physics(pos, radius)
|
|||
end
|
||||
|
||||
-- should mob follow what I'm holding ?
|
||||
function follow_holding(self, clicker)
|
||||
local function follow_holding(self, clicker)
|
||||
|
||||
if mobs.invis[clicker:get_player_name()] then
|
||||
return false
|
||||
|
@ -745,7 +745,7 @@ local function breed(self)
|
|||
end
|
||||
|
||||
-- find and replace what mob is looking for (grass, wheat etc.)
|
||||
function replace(self, pos)
|
||||
local function replace(self, pos)
|
||||
|
||||
if self.replace_rate
|
||||
and self.child == false
|
||||
|
@ -774,7 +774,7 @@ function replace(self, pos)
|
|||
end
|
||||
|
||||
-- check if daytime and also if mob is docile during daylight hours
|
||||
function day_docile(self)
|
||||
local function day_docile(self)
|
||||
|
||||
if self.docile_by_day == false then
|
||||
|
||||
|
@ -789,7 +789,7 @@ function day_docile(self)
|
|||
end
|
||||
|
||||
-- path finding and smart mob routine by rnd
|
||||
function smart_mobs(self, s, p, dist, dtime)
|
||||
local function smart_mobs(self, s, p, dist, dtime)
|
||||
|
||||
local s1 = self.path.lastpos
|
||||
|
||||
|
@ -1057,9 +1057,9 @@ local npc_attack = function(self)
|
|||
if obj
|
||||
and obj.type == "monster" then
|
||||
|
||||
p = obj.object:getpos()
|
||||
local p = obj.object:getpos()
|
||||
|
||||
dist = get_distance(p, s)
|
||||
local dist = get_distance(p, s)
|
||||
|
||||
if dist < min_dist then
|
||||
min_dist = dist
|
||||
|
|
|
@ -1,872 +0,0 @@
|
|||
mobs = {}
|
||||
|
||||
mobs.default_definition = {
|
||||
physical = true,
|
||||
jump = function (self)
|
||||
local v = self.object:getvelocity()
|
||||
v.y = 5
|
||||
self.object:setvelocity(v)
|
||||
end,
|
||||
|
||||
|
||||
timer = 0,
|
||||
env_damage_timer = 0, -- only if state = "attack"
|
||||
bombtimer = -999,
|
||||
attack = {player=nil, dist=nil},
|
||||
state = "stand",
|
||||
v_start = false,
|
||||
old_y = nil,
|
||||
lifetimer = 600,
|
||||
tamed = false,
|
||||
|
||||
boom = function(self, tnt_range)
|
||||
local pos = self.object:getpos()
|
||||
self.object:remove()
|
||||
tnt:boom(pos)
|
||||
end,
|
||||
|
||||
set_velocity = function(self, v)
|
||||
local get_flowing_dir = function(self)
|
||||
local pos = self.object:getpos()
|
||||
local param2 = minetest.get_node(pos).param2
|
||||
local p4 = {
|
||||
{x=1,y=0,z=0},
|
||||
{x=-1,y=0,z=0},
|
||||
{x=0,y=0,z=1},
|
||||
{x=0,y=0,z=-1},
|
||||
}
|
||||
local out = {x=0,y=0,z=0}
|
||||
local num = 0
|
||||
for i=1,4 do
|
||||
local p2 = vector.add(pos, p4[i])
|
||||
local name = minetest.get_node(p2).name
|
||||
local par2 = minetest.get_node(p2).param2
|
||||
-- param2 == 13 means water is falling down a block
|
||||
if (name == "default:water_flowing" and par2 < param2 and param2 < 13) or (name == "default:water_flowing" and par2 == 13) or name == "air" then
|
||||
out = vector.add(out, p4[i])
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
if num then
|
||||
return out
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
local yaw = self.object:getyaw()
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
local x = math.sin(yaw) * -v
|
||||
local z = math.cos(yaw) * v
|
||||
local v1 = {x=x, y=self.object:getvelocity().y, z=z}
|
||||
local pos = self.object:getpos()
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:water_flowing" then
|
||||
local v = get_flowing_dir(self)
|
||||
if v then
|
||||
v1 = vector.add(v1, vector.multiply(v, 1.3))
|
||||
end
|
||||
end
|
||||
self.object:setvelocity(v1)
|
||||
end,
|
||||
|
||||
get_velocity = function(self)
|
||||
local v = self.object:getvelocity()
|
||||
return (v.x^2 + v.z^2)^(0.5)
|
||||
end,
|
||||
|
||||
set_animation = function(self, type)
|
||||
if not self.animation then
|
||||
return
|
||||
end
|
||||
if not self.animation.current then
|
||||
self.animation.current = ""
|
||||
end
|
||||
if type == "stand" and self.animation.current ~= "stand" then
|
||||
if
|
||||
self.animation.stand_start
|
||||
and self.animation.stand_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.stand_start,y=self.animation.stand_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "stand"
|
||||
end
|
||||
elseif type == "look" and self.animation.current ~= "look" then
|
||||
if
|
||||
self.animation.look_start
|
||||
and self.animation.look_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.look_start,y=self.animation.look_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "look"
|
||||
end
|
||||
elseif type == "eat" and self.animation.current ~= "eat" then
|
||||
if
|
||||
self.animation.eat_start
|
||||
and self.animation.eat_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.eat_start,y=self.animation.eat_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "eat"
|
||||
if self.name == "mobs:sheep" and self.naked then
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass" then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
self.naked = false
|
||||
if not self.color then
|
||||
self.object:set_properties({
|
||||
textures = {"sheep.png"},
|
||||
})
|
||||
else
|
||||
self.object:set_properties({
|
||||
textures = {"sheep_"..self.color..".png"},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif type == "shoot" and self.animation.current ~= "shoot" then
|
||||
if
|
||||
self.animation.shoot_start
|
||||
and self.animation.shoot_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.shoot_start,y=self.animation.shoot_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.shootdur = (self.animation.shoot_end - self.animation.shoot_start)/self.animation.speed_normal - .5
|
||||
self.animation.current = "shoot"
|
||||
end
|
||||
elseif type == "fly" and self.animation.current ~= "fly" then
|
||||
if
|
||||
self.animation.fly_start
|
||||
and self.animation.fly_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.fly_start,y=self.animation.fly_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "fly"
|
||||
end
|
||||
elseif type == "walk" and self.animation.current ~= "walk" then
|
||||
if
|
||||
self.animation.walk_start
|
||||
and self.animation.walk_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.walk_start,y=self.animation.walk_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "walk"
|
||||
end
|
||||
elseif type == "run" and self.animation.current ~= "run" then
|
||||
if
|
||||
self.animation.run_start
|
||||
and self.animation.run_end
|
||||
and self.animation.speed_run
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.run_start,y=self.animation.run_end},
|
||||
self.animation.speed_run, 0
|
||||
)
|
||||
self.animation.current = "run"
|
||||
end
|
||||
elseif type == "punch" and self.animation.current ~= "punch" then
|
||||
if
|
||||
self.animation.punch_start
|
||||
and self.animation.punch_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.punch_start,y=self.animation.punch_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "punch"
|
||||
end
|
||||
elseif type == "hurt" and self.animation.current ~= "hurt" then
|
||||
self.animation.hurtdur = .5
|
||||
if
|
||||
self.animation.hurt_start
|
||||
and self.animation.hurt_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.hurt_start,y=self.animation.hurt_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "hurt"
|
||||
self.animation.hurtdur = (self.animation.hurt_end - self.animation.hurt_start)/self.animation.speed_normal - 1
|
||||
end
|
||||
elseif type == "death" and self.animation.current ~= "death" then
|
||||
self.animation.deathdur = 1
|
||||
if
|
||||
self.animation.death_start
|
||||
and self.animation.death_end
|
||||
and self.animation.speed_normal
|
||||
then
|
||||
self.object:set_animation(
|
||||
{x=self.animation.death_start,y=self.animation.death_end},
|
||||
self.animation.speed_normal, 0
|
||||
)
|
||||
self.animation.current = "death"
|
||||
self.animation.deathdur = (self.animation.death_end - self.animation.death_start)/self.animation.speed_normal - .5
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
if self.lifetimer <= 0 and not self.tamed then
|
||||
local player_count = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 30)) do
|
||||
if obj:is_player() then
|
||||
player_count = player_count+1
|
||||
end
|
||||
end
|
||||
if player_count == 0 and self.state ~= "attack" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
if self.object:getvelocity().y > 0.1 then
|
||||
local yaw = self.object:getyaw()
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
local x = math.sin(yaw) * -2
|
||||
local z = math.cos(yaw) * 2
|
||||
self.object:setacceleration({x=x, y=-10, z=z})
|
||||
else
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
end
|
||||
|
||||
if self.disable_fall_damage and self.object:getvelocity().y == 0 then
|
||||
if not self.old_y then
|
||||
self.old_y = self.object:getpos().y
|
||||
else
|
||||
local d = self.old_y - self.object:getpos().y
|
||||
if d > 5 then
|
||||
local damage = d-5
|
||||
self.object:set_hp(self.object:get_hp()-damage)
|
||||
if self.object:get_hp() == 0 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.old_y = self.object:getpos().y
|
||||
end
|
||||
end
|
||||
|
||||
self.timer = self.timer+dtime
|
||||
self.bombtimer = self.bombtimer+dtime
|
||||
if self.state ~= "attack" then
|
||||
if self.timer < 1 then
|
||||
return
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
|
||||
if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
|
||||
minetest.sound_play(self.sounds.random, {object = self.object})
|
||||
end
|
||||
|
||||
local do_env_damage = function(self)
|
||||
local pos = self.object:getpos()
|
||||
local n = minetest.get_node(pos)
|
||||
|
||||
if self.light_damage and self.light_damage ~= 0
|
||||
and pos.y>0
|
||||
and minetest.get_node_light(pos)
|
||||
and minetest.get_node_light(pos) > 4
|
||||
and minetest.get_timeofday() > 0.2
|
||||
and minetest.get_timeofday() < 0.8
|
||||
then
|
||||
self.object:set_hp(self.object:get_hp()-self.light_damage)
|
||||
if self.object:get_hp() == 0 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
if self.water_damage and self.water_damage ~= 0 and
|
||||
minetest.get_item_group(n.name, "water") ~= 0
|
||||
then
|
||||
self.object:set_hp(self.object:get_hp()-self.water_damage)
|
||||
if self.object:get_hp() == 0 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
if self.lava_damage and self.lava_damage ~= 0 and
|
||||
minetest.get_item_group(n.name, "lava") ~= 0
|
||||
then
|
||||
self.object:set_hp(self.object:get_hp()-self.lava_damage)
|
||||
if self.object:get_hp() == 0 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- ridable pigs
|
||||
if self.name == "mobs:pig" and self.saddle == "yes" and self.driver then
|
||||
local item = self.driver:get_wielded_item()
|
||||
if item:get_name() == "mobs:carrotstick" then
|
||||
local yaw = self.driver:get_look_yaw() - math.pi / 2
|
||||
local velo = self.object:getvelocity()
|
||||
local v = 1.5
|
||||
if math.abs(velo.x) + math.abs(velo.z) < .6 then velo.y = 5 end
|
||||
self.state = "walk"
|
||||
self:set_animation("walk")
|
||||
self.object:setyaw(yaw)
|
||||
self.object:setvelocity({x = -math.sin(yaw) * v, y = velo.y, z = math.cos(yaw) * v})
|
||||
|
||||
local inv = self.driver:get_inventory()
|
||||
local stack = inv:get_stack("main", self.driver:get_wield_index())
|
||||
stack:add_wear(100)
|
||||
if stack:get_wear() > 65400 then
|
||||
stack = {name = "fishing:pole", count = 1}
|
||||
end
|
||||
inv:set_stack("main", self.driver:get_wield_index(), stack)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
self.env_damage_timer = self.env_damage_timer + dtime
|
||||
if self.state == "attack" and self.env_damage_timer > 1 then
|
||||
self.env_damage_timer = 0
|
||||
do_env_damage(self)
|
||||
elseif self.state ~= "attack" then
|
||||
do_env_damage(self)
|
||||
end
|
||||
|
||||
if self.type == "monster" and minetest.setting_getbool("enable_damage") then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local s = self.object:getpos()
|
||||
local p = player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist < 2 and self.attack_type == "bomb" and self.bombmode ~= "armed" then
|
||||
if self.sounds and self.sounds.approach then
|
||||
minetest.sound_play(self.sounds.approach, {object = self.object})
|
||||
end
|
||||
self.bombmode = "armed"
|
||||
self.bombtimer = 0
|
||||
end
|
||||
if dist < self.view_range then
|
||||
if self.attack.dist then
|
||||
if dist < self.attack.dist then
|
||||
self.attack.player = player
|
||||
self.attack.dist = dist
|
||||
end
|
||||
else
|
||||
self.state = "attack"
|
||||
self.attack.player = player
|
||||
self.attack.dist = dist
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.follow and self.follow ~= "" and not self.following then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local s = self.object:getpos()
|
||||
local p = player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if self.view_range and dist < self.view_range then
|
||||
self.following = player
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.following and self.following:is_player() then
|
||||
if self.following:get_wielded_item():get_name() ~= self.follow then
|
||||
self.following = nil
|
||||
self.v_start = false
|
||||
else
|
||||
local s = self.object:getpos()
|
||||
local p = self.following:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist > self.view_range then
|
||||
self.following = nil
|
||||
self.v_start = false
|
||||
else
|
||||
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if p.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
if dist > 2 then
|
||||
if not self.v_start then
|
||||
self.v_start = true
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
else
|
||||
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
self:jump()
|
||||
end
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
end
|
||||
self:set_animation("walk")
|
||||
else
|
||||
self.v_start = false
|
||||
self.set_velocity(self, 0)
|
||||
self:set_animation("stand")
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.state == "stand" then
|
||||
if math.random(1, 4) == 1 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
end
|
||||
self.set_velocity(self, 0)
|
||||
self.set_animation(self, "stand")
|
||||
local standanim = math.random(1,4)
|
||||
if standanim == 2 then
|
||||
self.set_animation(self, "look")
|
||||
elseif standanim == 3 then
|
||||
self.set_animation(self, "eat")
|
||||
elseif standanim == 4 then
|
||||
self.set_animation(self, "fly")
|
||||
end
|
||||
if math.random(1, 100) <= 50 then
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
self.state = "walk"
|
||||
self.set_animation(self, "walk")
|
||||
end
|
||||
elseif self.state == "walk" then
|
||||
if math.random(1, 100) <= 30 then
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||
end
|
||||
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
self:jump()
|
||||
end
|
||||
self:set_animation("walk")
|
||||
self.set_velocity(self, self.walk_velocity)
|
||||
if math.random(1, 100) <= 10 then
|
||||
self.set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
end
|
||||
elseif self.state == "attack" and (self.attack_type == "dogfight" or self.attack_type == "bomb") then
|
||||
if not self.attack.player or not self.attack.player:is_player() then
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
self.attack = {player=nil, dist=nil}
|
||||
return
|
||||
end
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack.player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
||||
self.state = "stand"
|
||||
self.v_start = false
|
||||
self.set_velocity(self, 0)
|
||||
self.attack = {player=nil, dist=nil}
|
||||
self:set_animation("stand")
|
||||
return
|
||||
else
|
||||
self.attack.dist = dist
|
||||
end
|
||||
if self.attack_type == "bomb" and self.bombmode == "armed" and self.bombtimer > 2 then
|
||||
-- print("***BOOM",self.bombtimer)
|
||||
self.bombmode = "exploded"
|
||||
self.boom(self, math.random(2, 4))
|
||||
end
|
||||
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if p.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
-- creepers use a spiraling approach:
|
||||
if self.attack_type == "bomb" then
|
||||
yaw = yaw - 14*math.pi/180
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
if self.attack.dist > 2 then
|
||||
if not self.v_start then
|
||||
self.v_start = true
|
||||
self.set_velocity(self, self.run_velocity)
|
||||
else
|
||||
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||
self:jump()
|
||||
end
|
||||
self.set_velocity(self, self.run_velocity)
|
||||
end
|
||||
self:set_animation("run")
|
||||
else
|
||||
self.set_velocity(self, 0)
|
||||
self:set_animation("punch")
|
||||
self.v_start = false
|
||||
if self.timer > 1 then
|
||||
self.timer = 0
|
||||
if self.sounds and self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {object = self.object})
|
||||
end
|
||||
self.attack.player:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=self.damage}
|
||||
}, vec)
|
||||
end
|
||||
end
|
||||
elseif self.state == "attack" and self.attack_type == "shoot" then
|
||||
if not self.attack.player or not self.attack.player:is_player() then
|
||||
self.state = "stand"
|
||||
self:set_animation("stand")
|
||||
self.attack = {player=nil, dist=nil}
|
||||
return
|
||||
end
|
||||
local s = self.object:getpos()
|
||||
local p = self.attack.player:getpos()
|
||||
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
||||
self.state = "stand"
|
||||
self.v_start = false
|
||||
self.set_velocity(self, 0)
|
||||
self.attack = {player=nil, dist=nil}
|
||||
self:set_animation("stand")
|
||||
return
|
||||
else
|
||||
self.attack.dist = dist
|
||||
self.shoot_interval = (dist + self.view_range) / self.view_range
|
||||
end
|
||||
|
||||
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||
if self.drawtype == "side" then
|
||||
yaw = yaw+(math.pi/2)
|
||||
end
|
||||
if p.x > s.x then
|
||||
yaw = yaw+math.pi
|
||||
end
|
||||
self.object:setyaw(yaw)
|
||||
if self.attack.dist < 4 then
|
||||
self.set_velocity(self, -self.run_velocity)
|
||||
elseif self.attack.dist > 8 then
|
||||
self.set_velocity(self, self.run_velocity)
|
||||
else
|
||||
self.set_velocity(self, 0)
|
||||
end
|
||||
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
|
||||
self.timer = 0
|
||||
|
||||
self:set_animation("shoot")
|
||||
minetest.after(self.animation.shootdur, function()
|
||||
self:set_animation("walk")
|
||||
end)
|
||||
if self.sounds and self.sounds.attack then
|
||||
minetest.sound_play(self.sounds.attack, {object = self.object})
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
|
||||
local obj = minetest.add_entity(p, self.arrow)
|
||||
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
local v = 15
|
||||
vec.y = vec.y+1
|
||||
vec.x = vec.x*v/amount
|
||||
vec.y = vec.y*v/amount
|
||||
vec.z = vec.z*v/amount
|
||||
obj:setvelocity(vec)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({fleshy=self.armor})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.state = "stand"
|
||||
self.attack = {player = nil, dist = nil}
|
||||
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
|
||||
self.object:setyaw(math.random(1, 360)/180*math.pi)
|
||||
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
|
||||
self.object:remove()
|
||||
end
|
||||
self.lifetimer = 600 - dtime_s
|
||||
if staticdata then
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
if tmp and tmp.lifetimer then
|
||||
self.lifetimer = tmp.lifetimer - dtime_s
|
||||
end
|
||||
if tmp and tmp.tamed then
|
||||
self.tamed = tmp.tamed
|
||||
end
|
||||
if tmp and tmp.color then
|
||||
self.color = tmp.color
|
||||
end
|
||||
if tmp and tmp.naked then
|
||||
self.naked = tmp.naked
|
||||
end
|
||||
if tmp and tmp.saddle then
|
||||
self.saddle = tmp.saddle
|
||||
end
|
||||
end
|
||||
if self.name == "mobs:sheep" and self.color and not self.naked then
|
||||
self.object:set_properties({
|
||||
textures = {"sheep_"..self.color..".png"},
|
||||
})
|
||||
self.drops = {
|
||||
{name = "mobs:mutton_raw",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "wool:"..self.color,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
}
|
||||
end
|
||||
if self.name == "mobs:sheep" and not self.color then
|
||||
local col = "white"
|
||||
local cols = {"dark_grey", "grey", "black", "brown", "pink"}
|
||||
if math.random(100) > 80 then
|
||||
col = cols[math.random(1,5)]
|
||||
end
|
||||
self.color = col
|
||||
self.object:set_properties({
|
||||
textures = {"sheep_"..self.color..".png"},
|
||||
})
|
||||
self.drops = {
|
||||
{name = "mobs:mutton_raw",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "wool:"..self.color,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
}
|
||||
end
|
||||
if self.name == "mobs:sheep" and self.naked then
|
||||
self.object:set_properties({
|
||||
textures = {"sheep_sheared.png"},
|
||||
})
|
||||
end
|
||||
if self.name == "mobs:pig" and self.saddle == "yes" then
|
||||
self.object:set_properties({
|
||||
textures = {"pig_with_saddle.png"},
|
||||
})
|
||||
end
|
||||
|
||||
if self.lifetimer <= 0 and not self.tamed then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local tmp = {
|
||||
lifetimer = self.lifetimer,
|
||||
tamed = self.tamed,
|
||||
color = self.color,
|
||||
naked = self.naked,
|
||||
saddle = self.saddle,
|
||||
}
|
||||
return minetest.serialize(tmp)
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
-- death happens at 20 hp so we can play the death animation:
|
||||
if self.object:get_hp() <= 20 then
|
||||
local pos = self.object:getpos()
|
||||
minetest.add_particlespawner({
|
||||
amount = 20,
|
||||
time = .2,
|
||||
minpos = {x=pos.x-1, y=pos.y-.5, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+.5, z=pos.z+1},
|
||||
minvel = {x=0, y=.3, z=0},
|
||||
maxvel = {x=0, y=2, z=0},
|
||||
minacc = {x=-.2, y=-.2, z=-.2},
|
||||
maxacc = {x=.2, y=.2, z=.2},
|
||||
minexptime = 1,
|
||||
maxexptime = 5,
|
||||
minsize = 1,
|
||||
maxsize = 1,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "bettertnt_smoke.png",
|
||||
})
|
||||
self:set_animation("death")
|
||||
self.object:set_hp(1000)
|
||||
if self.name == "mobs:pig" and self.driver then
|
||||
local name = self.driver:get_player_name()
|
||||
self.driver:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(self.driver, "stand" , 30)
|
||||
self.driver = nil
|
||||
end
|
||||
minetest.after(self.animation.deathdur, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
if self.sounds and self.sounds.death then
|
||||
minetest.sound_play(self.sounds.death, {object = self.object})
|
||||
end
|
||||
pos.y = pos.y + 0.5
|
||||
local obj = nil
|
||||
local ndrops = 0
|
||||
for _,drop in ipairs(self.drops) do
|
||||
if math.random(1, drop.chance) == 1 and ndrops < (self.maxdrops or 100) then
|
||||
obj = minetest.add_item(pos, ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
|
||||
ndrops = ndrops + 1
|
||||
if obj then
|
||||
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if self.sounds and self.sounds.hurt then
|
||||
minetest.sound_play(self.sounds.hurt, {object = self.object})
|
||||
end
|
||||
self:set_animation("hurt")
|
||||
minetest.after(self.animation.hurtdur, function()
|
||||
self:set_animation("walk")
|
||||
end)
|
||||
end
|
||||
end,
|
||||
|
||||
__index = function(table,key)
|
||||
return mobs.default_definition[key]
|
||||
end,}
|
||||
|
||||
function mobs:register_mob(name, def)
|
||||
setmetatable (def,mobs.default_definition)
|
||||
minetest.register_entity(name, def)
|
||||
end
|
||||
|
||||
function mobs:check_player_dist(pos, node)
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local p = player:getpos()
|
||||
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
|
||||
if dist < 24 then
|
||||
return 1
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
|
||||
if minetest.setting_getbool(string.gsub(name,":","_").."_spawn") ~= false then
|
||||
mobs.spawning_mobs[name] = true
|
||||
minetest.register_abm({
|
||||
nodenames = nodes,
|
||||
neighbors = {"air"},
|
||||
interval = 10,
|
||||
chance = chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if node.name == "default:ice" or node.name == "default:glass" then
|
||||
return
|
||||
end
|
||||
if active_object_count_wider > active_object_count then
|
||||
return
|
||||
end
|
||||
if not mobs.spawning_mobs[name] then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if not minetest.get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) > max_light then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < min_light then
|
||||
return
|
||||
end
|
||||
if pos.y > max_height then
|
||||
return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
if spawn_func and not spawn_func(pos, node) then
|
||||
return
|
||||
end
|
||||
if mobs:check_player_dist(pos, node) then
|
||||
return
|
||||
end
|
||||
if minetest.setting_getbool("display_mob_spawn") then
|
||||
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
minetest.add_entity(pos, name)
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function mobs:register_arrow(name, def)
|
||||
minetest.register_entity(name, {
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:getpos()
|
||||
if minetest.get_node(self.object:getpos()).name ~= "air" then
|
||||
minetest.sound_play("bowhit1", {pos = pos})
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
pos.y = pos.y-1
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if player:is_player() then
|
||||
self.hit_player(self, player)
|
||||
minetest.sound_play("damage", {pos = pos})
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
function mobs:register_egg(mob, desc, img)
|
||||
minetest.register_craftitem(mob, {
|
||||
description = "Spawn "..desc,
|
||||
inventory_image = img,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
if pointed_thing.above and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
pos.y = pos.y + 0.5
|
||||
minetest.add_entity(pos, mob)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -39,7 +39,7 @@ local function get_v(v)
|
|||
return math.sqrt(v.x^2+v.z^2)
|
||||
end
|
||||
|
||||
function merge(a, b)
|
||||
local function merge(a, b)
|
||||
if type(a) == 'table' and type(b) == 'table' then
|
||||
for k,v in pairs(b) do if type(v)=='table' and type(a[k] or false)=='table' then merge(a[k],v) else a[k]=v end end
|
||||
end
|
||||
|
|
|
@ -139,7 +139,7 @@ mobs:register_mob("mobs_mc:skeleton2", {
|
|||
mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
|
||||
|
||||
|
||||
arrows = {
|
||||
local arrows = {
|
||||
{"mcl_throwing:arrow", "mcl_throwing:arrow_entity" },
|
||||
}
|
||||
|
||||
|
|
|
@ -118,12 +118,10 @@ mobs:register_mob("mobs_mc:greenmedium", {
|
|||
jump_chance = 100,
|
||||
fear_height = 60,
|
||||
on_die =function(self, pos)
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:greensmall")
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:greensmall")
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:greensmall")
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:greensmall")
|
||||
ent = lavasmall:get_luaentity()
|
||||
end
|
||||
for i=1,4 do
|
||||
minetest.add_entity(self.object:getpos(), "mobs_mc:greensmall")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_mob("mobs_mc:greenbig", {
|
||||
|
@ -178,11 +176,11 @@ mobs:register_mob("mobs_mc:greenbig", {
|
|||
jump_height = 8,
|
||||
jump_chance = 100,
|
||||
fear_height = 60,
|
||||
on_die =function(self, pos)
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:greenmedium")
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:greenmedium")
|
||||
ent = lavasmall:get_luaentity()
|
||||
end
|
||||
on_die = function(self, pos)
|
||||
for i=1,2 do
|
||||
minetest.add_entity(self.object:getpos(), "mobs_mc:greenmedium")
|
||||
end
|
||||
end,
|
||||
})
|
||||
mobs:register_spawn("mobs_mc:greensmall", {"default:flowing_water", "default:mossycobble"}, 7, -1, 5000, 4, 31000)
|
||||
mobs:register_spawn("mobs_mc:greenmedium", {"default:flowing_water", "default:mossycobble"}, 7, -1, 5000, 4, 31000)
|
||||
|
@ -302,13 +300,11 @@ mobs:register_mob("mobs_mc:lavabig", {
|
|||
jump_height = 8,
|
||||
jump_chance = 100,
|
||||
fear_height = 60,
|
||||
on_die =function(self, pos)
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:lavasmall")
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:lavasmall")
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:lavasmall")
|
||||
lavasmall = minetest.add_entity(self.object:getpos(), "mobs_mc:lavasmall")
|
||||
ent = lavasmall:get_luaentity()
|
||||
end
|
||||
on_die = function(self, pos)
|
||||
for i=1,4 do
|
||||
minetest.add_entity(self.object:getpos(), "mobs_mc:lavasmall")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
mobs:register_spawn("mobs_mc:lavasmall", {"nether:rack", "default:lava"}, 7, -1, 5000, 4, 31000)
|
||||
|
|
|
@ -142,7 +142,7 @@ mobs:register_mob("mobs_mc:wolf", {
|
|||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = function(self, clicker)
|
||||
tool = clicker:get_wielded_item()
|
||||
local tool = clicker:get_wielded_item()
|
||||
local dog
|
||||
local ent
|
||||
if tool:get_name() == "mcl_mobitems:meat_raw" then
|
||||
|
|
|
@ -18,6 +18,111 @@ else
|
|||
end
|
||||
end
|
||||
|
||||
-- CONSTANTS
|
||||
local SIGN_WITH = 110
|
||||
local SIGN_PADDING = 8
|
||||
|
||||
local LINE_LENGTH = 16
|
||||
local NUMBER_OF_LINES = 4
|
||||
|
||||
local LINE_HEIGHT = 14
|
||||
local CHAR_WIDTH = 5
|
||||
|
||||
local string_to_array = function(str)
|
||||
local tab = {}
|
||||
for i=1,string.len(str) do
|
||||
table.insert(tab, string.sub(str, i,i))
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
local string_to_word_array = function(str)
|
||||
local tab = {}
|
||||
local current = 1
|
||||
tab[1] = ""
|
||||
for _,char in ipairs(string_to_array(str)) do
|
||||
if char ~= " " then
|
||||
tab[current] = tab[current]..char
|
||||
else
|
||||
current = current+1
|
||||
tab[current] = ""
|
||||
end
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
local create_lines = function(text)
|
||||
local line = ""
|
||||
local line_num = 1
|
||||
local tab = {}
|
||||
for _,word in ipairs(string_to_word_array(text)) do
|
||||
if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then
|
||||
if line ~= "" then
|
||||
line = line.." "..word
|
||||
else
|
||||
line = word
|
||||
end
|
||||
else
|
||||
table.insert(tab, line)
|
||||
if word ~= "|" then
|
||||
line = word
|
||||
else
|
||||
line = ""
|
||||
end
|
||||
line_num = line_num+1
|
||||
if line_num > NUMBER_OF_LINES then
|
||||
return tab
|
||||
end
|
||||
end
|
||||
end
|
||||
table.insert(tab, line)
|
||||
return tab
|
||||
end
|
||||
|
||||
local generate_line = function(s, ypos)
|
||||
local i = 1
|
||||
local parsed = {}
|
||||
local width = 0
|
||||
local chars = 0
|
||||
while chars < max_chars and i <= #s do
|
||||
local file = nil
|
||||
if charmap[s:sub(i, i)] ~= nil then
|
||||
file = charmap[s:sub(i, i)]
|
||||
i = i + 1
|
||||
elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then
|
||||
file = charmap[s:sub(i, i + 1)]
|
||||
i = i + 2
|
||||
else
|
||||
print("[signs] W: unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")")
|
||||
i = i + 1
|
||||
end
|
||||
if file ~= nil then
|
||||
width = width + CHAR_WIDTH
|
||||
table.insert(parsed, file)
|
||||
chars = chars + 1
|
||||
end
|
||||
end
|
||||
width = width - 1
|
||||
|
||||
local texture = ""
|
||||
local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING)
|
||||
for i = 1, #parsed do
|
||||
texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png"
|
||||
xpos = xpos + CHAR_WIDTH + 1
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
local generate_texture = function(lines)
|
||||
local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH
|
||||
local ypos = 12
|
||||
for i = 1, #lines do
|
||||
texture = texture..generate_line(lines[i], ypos)
|
||||
ypos = ypos + LINE_HEIGHT
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
local signs = {
|
||||
{delta = {x = 0, y = 0, z = 0.399}, yaw = 0},
|
||||
{delta = {x = 0.399, y = 0, z = 0}, yaw = math.pi / -2},
|
||||
|
@ -197,111 +302,6 @@ minetest.register_entity("signs:text", {
|
|||
end
|
||||
})
|
||||
|
||||
-- CONSTANTS
|
||||
local SIGN_WITH = 110
|
||||
local SIGN_PADDING = 8
|
||||
|
||||
local LINE_LENGTH = 16
|
||||
local NUMBER_OF_LINES = 4
|
||||
|
||||
local LINE_HEIGHT = 14
|
||||
local CHAR_WIDTH = 5
|
||||
|
||||
string_to_array = function(str)
|
||||
local tab = {}
|
||||
for i=1,string.len(str) do
|
||||
table.insert(tab, string.sub(str, i,i))
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
string_to_word_array = function(str)
|
||||
local tab = {}
|
||||
local current = 1
|
||||
tab[1] = ""
|
||||
for _,char in ipairs(string_to_array(str)) do
|
||||
if char ~= " " then
|
||||
tab[current] = tab[current]..char
|
||||
else
|
||||
current = current+1
|
||||
tab[current] = ""
|
||||
end
|
||||
end
|
||||
return tab
|
||||
end
|
||||
|
||||
create_lines = function(text)
|
||||
local line = ""
|
||||
local line_num = 1
|
||||
local tab = {}
|
||||
for _,word in ipairs(string_to_word_array(text)) do
|
||||
if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then
|
||||
if line ~= "" then
|
||||
line = line.." "..word
|
||||
else
|
||||
line = word
|
||||
end
|
||||
else
|
||||
table.insert(tab, line)
|
||||
if word ~= "|" then
|
||||
line = word
|
||||
else
|
||||
line = ""
|
||||
end
|
||||
line_num = line_num+1
|
||||
if line_num > NUMBER_OF_LINES then
|
||||
return tab
|
||||
end
|
||||
end
|
||||
end
|
||||
table.insert(tab, line)
|
||||
return tab
|
||||
end
|
||||
|
||||
generate_texture = function(lines)
|
||||
local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH
|
||||
local ypos = 12
|
||||
for i = 1, #lines do
|
||||
texture = texture..generate_line(lines[i], ypos)
|
||||
ypos = ypos + LINE_HEIGHT
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
generate_line = function(s, ypos)
|
||||
local i = 1
|
||||
local parsed = {}
|
||||
local width = 0
|
||||
local chars = 0
|
||||
while chars < max_chars and i <= #s do
|
||||
local file = nil
|
||||
if charmap[s:sub(i, i)] ~= nil then
|
||||
file = charmap[s:sub(i, i)]
|
||||
i = i + 1
|
||||
elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then
|
||||
file = charmap[s:sub(i, i + 1)]
|
||||
i = i + 2
|
||||
else
|
||||
print("[signs] W: unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")")
|
||||
i = i + 1
|
||||
end
|
||||
if file ~= nil then
|
||||
width = width + CHAR_WIDTH
|
||||
table.insert(parsed, file)
|
||||
chars = chars + 1
|
||||
end
|
||||
end
|
||||
width = width - 1
|
||||
|
||||
local texture = ""
|
||||
local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING)
|
||||
for i = 1, #parsed do
|
||||
texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png"
|
||||
xpos = xpos + CHAR_WIDTH + 1
|
||||
end
|
||||
return texture
|
||||
end
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "signs loaded")
|
||||
end
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
player_running_physics = {}
|
||||
local player_running_physics = {}
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
--local pos = player:getpos()
|
||||
|
|
|
@ -53,7 +53,7 @@ local function update_wall(pos)
|
|||
minetest.add_node(pos, {name = basename..sum})
|
||||
end
|
||||
|
||||
function update_wall_global(pos)
|
||||
local function update_wall_global(pos)
|
||||
for i = 1,5 do
|
||||
local dir = directions[i]
|
||||
update_wall({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z})
|
||||
|
|
Loading…
Reference in New Issue