forked from MineClone5/MineClone5
Make safer get_staticdata
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f5d3619d36
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@ -54,10 +54,11 @@ minetest.register_entity("extra_mobs:glow_item_frame_item",{
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end
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end,
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get_staticdata = function(self)
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if not self then return end
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if self._nodename ~= nil and self._texture ~= nil then
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local ret = self._nodename .. ';' .. self._texture
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if self._scale ~= nil then
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ret = ret .. ';' .. self._scale
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ret = ret .. ';' .. tostring(self._scale)
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end
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return ret
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end
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@ -175,10 +175,13 @@ function boat.on_activate(self, staticdata, dtime_s)
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end
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function boat.get_staticdata(self)
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if not self then return end
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local object = self.object
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local object_properties = object and object.get_properties and object:get_properties()
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return minetest.serialize({
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v = self._v,
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itemstring = self._itemstring,
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textures = self.object:get_properties().textures
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textures = object_properties and object_properties.textures
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})
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end
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@ -89,6 +89,7 @@ minetest.register_entity(":__builtin:falling_node", {
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})
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end,
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get_staticdata = function(self)
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if not self then return end
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local meta = self.meta
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-- Workaround: Save inventory seperately from metadata.
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-- Because Minetest crashes when a node with inventory gets deactivated
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@ -488,6 +488,7 @@ minetest.register_entity(":__builtin:item", {
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end,
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get_staticdata = function(self)
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if not self then return end
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local data = minetest.serialize({
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itemstring = self.itemstring,
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always_collect = self.always_collect,
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@ -503,6 +503,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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function cart:get_staticdata()
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if not self then return end
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return minetest.serialize({_railtype = self._railtype})
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end
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@ -425,7 +425,9 @@ function mobs:register_mob(name, def)
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end,
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get_staticdata = function(self)
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return mobs.mob_staticdata(self)
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if self and mobs then
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return mobs.mob_staticdata(self)
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end
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end,
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--harmed_by_heal = def.harmed_by_heal,
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@ -42,7 +42,7 @@ mobs.mob_staticdata = function(self)
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self.following = nil
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if use_cmi then
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self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
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self.serialized_cmi_components = cmi and cmi.serialize_components(self._cmi_components)
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end
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local tmp = {}
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@ -160,6 +160,7 @@ minetest.register_entity("mcl_paintings:painting", {
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set_entity(self.object)
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end,
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get_staticdata = function(self)
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if not self then return end
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local data = {
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_facing = self._facing,
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_pos = self._pos,
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@ -618,6 +618,7 @@ local entity_standing = {
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-- pattern: name of pattern (see list above)
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get_staticdata = function(self)
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if not self then return end
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local out = { _base_color = self._base_color, _layers = self._layers, _name = self._name }
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return minetest.serialize(out)
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end,
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@ -441,6 +441,7 @@ function ARROW_ENTITY.on_punch(self)
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end
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function ARROW_ENTITY.get_staticdata(self)
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if not self then return end
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local out = {
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lastpos = self._lastpos,
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startpos = self._startpos,
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@ -630,6 +630,7 @@ function ARROW_ENTITY.on_punch(self)
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end
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function ARROW_ENTITY.get_staticdata(self)
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if not self then return end
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local out = {
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lastpos = self._lastpos,
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startpos = self._startpos,
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@ -10,7 +10,7 @@ minetest.register_entity("mcl_end:ender_eye", {
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-- Save and restore age
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get_staticdata = function(self)
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return tostring(self._age) or "0"
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return tostring(self and self._age) or "0"
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end,
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on_activate = function(self, staticdata, dtime_s)
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local age = tonumber(staticdata)
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@ -33,6 +33,7 @@ minetest.register_entity("mcl_itemframes:item",{
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end
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end,
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get_staticdata = function(self)
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if not self then return end
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if self._nodename and self._texture then
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local ret = self._nodename .. ";" .. self._texture
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if self._scale then
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@ -352,7 +352,7 @@ local doll_def = {
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}
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doll_def.get_staticdata = function(self)
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return self._mob
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return self and self._mob
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end
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doll_def.on_activate = function(self, staticdata, dtime_s)
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@ -391,6 +391,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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end
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function ARROW_ENTITY.get_staticdata(self)
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if not self then return end
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local out = {
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lastpos = self._lastpos,
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startpos = self._startpos,
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@ -537,6 +537,7 @@ minetest.register_entity("mcl_signs:text", {
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self.object:set_armor_groups({ immortal = 1 })
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end,
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get_staticdata = function(self)
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if not self then return end
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local out = { _signnodename = self._signnodename }
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return minetest.serialize(out)
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end,
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@ -57,6 +57,7 @@ end
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-- Staticdata handling because objects may want to be reloaded
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function mcl_throwing.get_staticdata(self)
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if not self then return end
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local thrower
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-- Only save thrower if it's a player name
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if type(self._thrower) == "string" then
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