Rename mapgen API methods, fix errors

This commit is contained in:
kay27 2021-08-05 04:01:07 +04:00
parent e226d6ce45
commit 72e88f1980
12 changed files with 270 additions and 253 deletions

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@ -3,42 +3,13 @@
Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp. Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp.
It also queues your generators to run them in proper order: It also queues your generators to run them in proper order:
## mcl_mapgen.register_chunk_generator(chunk_callback_function, priority) ### mcl_mapgen.register_on_generated(callback_function, order_number)
========================================================================= For Minetest 5.4 it doesn't recommended to place blocks within callback function.
Registers callback function to be called when current chunk generation is finished. See https://git.minetest.land/MineClone2/MineClone2/issues/1395
`callback_function`: chunk callback function definition: `callback_function`: chunk callback LVM function definition:
`function(minp, maxp, seed)`:
`minp` & `maxp`: minimum and maximum chunk position;
`seed`: seed of this mapchunk;
`priority` (optional): order number - the less, the earlier,
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
## mcl_mapgen.register_block_generator(callback_function, priority)
===================================================================
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
`callback_function`: block callback function definition, see below;
`priority` (optional): order number - the less, the earlier,
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
## mcl_mapgen.register_block_generator_lvm(callback_function, priority)
=======================================================================
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
`vm_context` passes into callback function and should be returned back.
`callback_function`: block callback LVM function definition, see below;
`priority` (optional): order number - the less, the earlier,
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
## mcl_mapgen.register_chunk_generator_lvm(callback_function, priority)
=======================================================================
UNSAFE! See https://git.minetest.land/MineClone2/MineClone2/issues/1395
Registers callback function to be called when current chunk generation is finished.
IT IS UNSAFE! GROUND CONTENT YOU PLACE (INCLUDING WATER AND AIR) CAN BE OVERWRITTEN BY cavegen.
ALL OTHER API FUNCTIONS ARE SAFE! USE THEM PLEASE! BUT WE NEED THIS FUNCTION STILL SOMETIMES,
WHEN WE NEED TO ACCESS MAPGEN OBJECTS like `heightmap`, `biomemap`, ETC.
`callback_function`: chunk callback LVM function definition, see below;
`function(vm_context)`: `function(vm_context)`:
Function MUST RETURN `vm_context` back anyway! It will passed into next callback function from the queue. Function MUST RETURN `vm_context` back anyway! It will passed into next callback function from the queue.
`vm_context`: a table which already contains some LVM data if the fields, and some of them can be added right in callback function: `vm_context`: a table which already contains some LVM data if the fields, and some of them can be added by you right in the callback function:
`vm`: curent voxel manipulator object itself; `vm`: curent voxel manipulator object itself;
`blockseed`: seed of this mapchunk; `blockseed`: seed of this mapchunk;
`minp` & `maxp`: minimum and maximum chunk position; `minp` & `maxp`: minimum and maximum chunk position;
@ -52,23 +23,61 @@ WHEN WE NEED TO ACCESS MAPGEN OBJECTS like `heightmap`, `biomemap`, ETC.
`lvm_param2_buffer`: static `param2` buffer pointer, used to load `data2` array; `lvm_param2_buffer`: static `param2` buffer pointer, used to load `data2` array;
`shadow`: set it to false to disable shadow propagation; `shadow`: set it to false to disable shadow propagation;
`heightmap`: mapgen object contanting y coordinates of ground level, `heightmap`: mapgen object contanting y coordinates of ground level,
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels: !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
`vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')` `vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
`biomemap`: mapgen object contanting biome IDs of nodes, `biomemap`: mapgen object contanting biome IDs of nodes,
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels: !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
`vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')` `vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
`heatmap`: mapgen object contanting temperature values of nodes, `heatmap`: mapgen object contanting temperature values of nodes,
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels: !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
`vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')` `vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
`humiditymap`: mapgen object contanting humidity values of nodes, `humiditymap`: mapgen object contanting humidity values of nodes,
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels: !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
`vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')` `vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
`gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation, `gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels: !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - load it yourfels:
`vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')` `vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
`priority` (optional): order number - the less, the earlier, `order_number` (optional): the less, the earlier,
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS` e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
## mcl_mapgen.get_far_node(pos) ### mcl_mapgen.register_mapgen(callback_function, order_number)
==============================================================================
Registers callback function to be called when current chunk generation is finished.
`callback_function`: callback function definition:
`function(minp, maxp, seed)`:
`minp` & `maxp`: minimum and maximum chunk position;
`seed`: seed of this mapchunk;
`order_number` (optional): the less, the earlier,
e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
### mcl_mapgen.register_mapgen_block(callback_function, order_number)
=======================================================================
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
`callback_function`: callback function definition:
`function(minp, maxp, seed)`:
`minp` & `maxp`: minimum and maximum block position;
`seed`: seed of this mapblock;
`order_number` (optional): the less, the earlier,
e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
### mcl_mapgen.register_mapgen_block_lvm(callback_function, order_number)
============================================================================
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
`vm_context` passes into callback function and should be returned back.
`callback_function`: block callback LVM function definition, see below;
`order_number` (optional): the less, the earlier,
e.g. `mcl_mapgen.order.BUILDINGS` or `mcl_mapgen.order.LARGE_BUILDINGS`
### mcl_mapgen.register_mapgen_lvm(callback_function, order_number)
============================================================================
### mcl_mapgen.get_far_node(pos)
=============================== ===============================
Returns node if it is generated. Otherwise returns `{name = "ignore"}`. Returns node if it is generated. Otherwise returns `{name = "ignore"}`.
## Constants:
* `mcl_mapgen.EDGE_MIN`, `mcl_mapgen.EDGE_MAX` - world edges, min & max.
* `mcl_mapgen.seed`, `mcl_mapgen.name` - mapgen seed & name.
* `mcl_mapgen.v6`, `mcl_mapgen.superflat`, `mcl_mapgen.singlenode` - is mapgen v6, superflat, singlenode.
* `mcl_mapgen.normal` is mapgen normal (not superflat or singlenode).

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@ -1,6 +1,6 @@
mcl_mapgen = {} mcl_mapgen = {}
local priorities = { -- mcl_mapgen.priorities... local order = { -- mcl_mapgen.order...
DEFAULT = 5000, DEFAULT = 5000,
CHORUS = 100000, CHORUS = 100000,
BUILDINGS = 200000, BUILDINGS = 200000,
@ -43,12 +43,13 @@ local numcmax = math_max(math_floor((mapgen_limit_max - ccfmax) / mcl_mapgen.CS_
mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
minetest_log("action", "[mcl_mapgen] World edges are: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX)) minetest_log("action", "[mcl_mapgen] World edges: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX))
------------------------------------------ ------------------------------------------
-- Mapgen variables -- Mapgen variables
local overworld, end_, nether = {}, {}, {} local overworld, end_, nether = {}, {}, {}
mcl_mapgen.seed = minetest.get_mapgen_setting("seed") local seed = minetest.get_mapgen_setting("seed")
mcl_mapgen.seed = seed
mcl_mapgen.name = minetest.get_mapgen_setting("mg_name") mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
mcl_mapgen.v6 = mcl_mapgen.name == "v6" mcl_mapgen.v6 = mcl_mapgen.name == "v6"
mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true" mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
@ -59,9 +60,8 @@ local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenod
minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode"))) minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode")))
------------------------------------------ ------------------------------------------
local lvm_block_queue, lvm_chunk_queue, node_block_queue, node_chunk_queue = {}, {}, {}, {} -- Generators' queues local queue_unsafe, queue_blocks_lvm, queue_lvm, queue_blocks, queue = {}, {}, {}, {}, {} -- Generators' queues
local lvm, block, lvm_block, lvm_chunk, param2, nodes_block, nodes_chunk, safe_functions = 0, 0, 0, 0, 0, 0, 0, 0 -- Requirements: 0 means none; greater than 0 means 'required' local lvm, block, queue_blocks_lvm_counter, lvm_chunk, param2, nodes_block, nodes_chunk, safe_functions = 0, 0, 0, 0, 0, 0, 0, 0 -- Requirements: 0 means none; greater than 0 means 'required'
local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers
local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks) local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks)
local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization
local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks) local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks)
@ -69,59 +69,39 @@ local CS_NODES = mcl_mapgen.CS_NODES -- 80
local CS_3D = CS * CS * CS local CS_3D = CS * CS * CS
local DEFAULT_PRIORITY = priorities.DEFAULT local DEFAULT_ORDER = order.DEFAULT
function mcl_mapgen.register_chunk_generator(callback_function, priority) function mcl_mapgen.register_on_generated(callback_function, order)
queue_unsafe[#queue_unsafe+1] = {i = priority or DEFAULT_ORDER, f = callback_function}
table.sort(queue_lvm, function(a, b) return (a.i <= b.i) end)
end
function mcl_mapgen.register_mapgen(callback_function, order)
nodes_chunk = nodes_chunk + 1 nodes_chunk = nodes_chunk + 1
safe_functions = safe_functions + 1 safe_functions = safe_functions + 1
node_chunk_queue[nodes_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function} queue[nodes_chunk] = {i = order or DEFAULT_ORDER, f = callback_function}
table.sort(node_chunk_queue, function(a, b) return (a.i <= b.i) end) table.sort(queue, function(a, b) return (a.i <= b.i) end)
end end
function mcl_mapgen.register_chunk_generator_lvm(callback_function, priority) function mcl_mapgen.register_mapgen_lvm(callback_function, order)
lvm = lvm + 1 lvm = lvm + 1
lvm_chunk_queue[lvm_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function} lvm_chunk = lvm_chunk + 1
table.sort(lvm_chunk_queue, function(a, b) return (a.i <= b.i) end) safe_functions = safe_functions + 1
queue_lvm[lvm_chunk] = {i = priority or DEFAULT_ORDER, f = callback_function}
table.sort(queue_lvm, function(a, b) return (a.i <= b.i) end)
end end
function mcl_mapgen.register_block_generator(callback_function, priority) function mcl_mapgen.register_mapgen_block(callback_function, priority)
block = block + 1 block = block + 1
nodes_block = nodes_block + 1 nodes_block = nodes_block + 1
safe_functions = safe_functions + 1 safe_functions = safe_functions + 1
node_block_queue[nodes_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function} queue_blocks[nodes_block] = {i = priority or DEFAULT_ORDER, f = callback_function}
table.sort(node_block_queue, function(a, b) return (a.i <= b.i) end) table.sort(queue_blocks, function(a, b) return (a.i <= b.i) end)
end end
function mcl_mapgen.register_block_generator_lvm(callback_function, priority) function mcl_mapgen.register_mapgen_block_lvm(callback_function, order)
block = block + 1 block = block + 1
lvm = lvm + 1 lvm = lvm + 1
lvm_block = lvm_block + 1 queue_blocks_lvm_counter =queue_blocks_lvm_counter + 1
lvm_block_queue[lvm_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function} safe_functions = safe_functions + 1
table.sort(lvm_block_queue, function(a, b) return (a.i <= b.i) end) queue_blocks_lvm[queue_blocks_lvm_counter] = {order = order or DEFAULT_ORDER, callback_function = callback_function}
end table.sort(queue_blocks_lvm, function(a, b) return (a.order <= b.order) end)
function mcl_mapgen.get_block_seed(pos, seed)
local p = pos
local x, y, z = p.x, p.y, p.z
if x<0 then x = 4294967296+x end
if y<0 then y = 4294967296+y end
if z<0 then z = 4294967296+z end
local seed = (seed or mcl_mapgen.seed or 0) % 4294967296
return (seed + (z*38134234)%4294967296 + (y*42123)%4294967296 + (x*23)%4294967296) % 4294967296
end
function mcl_mapgen.get_block_seed_2(pos, seed)
local p = pos
local seed = seed or mcl_mapgen.seed or 0
local x, y, z = p.x, p.y, p.z
if x<0 then x = 4294967296+x end
if y<0 then y = 4294967296+y end
if z<0 then z = 4294967296+z end
local n = ((1619*x)%4294967296 + (31337*y)%4294967296 + (52591*z)%4294967296 + (1013*seed)%4294967296) % 4294967296
-- n = (math_floor(n / 8192) ^ n) % 4294967296
local m = (n*n) % 4294967296
m = (m*60493) % 4294967296
m = (m+19990303) % 4294967296
return (n * m + 1376312589) % 4294967296
end end
local storage = minetest.get_mod_storage() local storage = minetest.get_mod_storage()
@ -136,33 +116,40 @@ local vm_context-- here will be many references and flags, like: param2, light_d
local data, data2, area local data, data2, area
local current_blocks = {} local current_blocks = {}
local current_chunks = {} local current_chunks = {}
local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers
minetest.register_on_generated(function(minp, maxp, blockseed) minetest.register_on_generated(function(minp, maxp, chunkseed)
local minp, maxp, blockseed = minp, maxp, blockseed local minp, maxp, chunkseed = minp, maxp, chunkseed
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
minetest_log("warning", "[mcl_mapgen] New_chunk=" .. minetest_pos_to_string(minp) .. "..." .. minetest_pos_to_string(maxp) .. ", shell=" .. minetest_pos_to_string(emin) .. "..." .. minetest_pos_to_string(emax) .. ", blockseed=" .. tostring(blockseed) .. ", seed1=" .. mcl_mapgen.get_block_seed(minp) .. ", seed2=" .. mcl_mapgen.get_block_seed_2(minp)) minetest_log("warning", "[mcl_mapgen] New_chunk=" .. minetest_pos_to_string(minp) .. "..." .. minetest_pos_to_string(maxp) .. ", shell=" .. minetest_pos_to_string(emin) .. "..." .. minetest_pos_to_string(emax) .. ", chunkseed=" .. tostring(chunkseed))
if lvm > 0 then
vm_context = {lvm_param2_buffer = lvm_param2_buffer, vm = vm, emin = emin, emax = emax, minp = minp, maxp = maxp, blockseed = blockseed}
data = vm:get_data(lvm_buffer) data = vm:get_data(lvm_buffer)
vm_context.data = data
area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
vm_context.area = area vm_context = {
end data = data,
area = area,
lvm_param2_buffer = lvm_param2_buffer,
vm = vm,
emin = emin,
emax = emax,
minp = minp,
maxp = maxp,
chunkseed = chunkseed
}
if safe_functions > 0 then if safe_functions > 0 then
local x0, y0, z0 = minp.x, minp.y, minp.z local x0, y0, z0 = minp.x, minp.y, minp.z
local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS) local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS)
local bx1, by1, bz1 = bx0 + LAST_BLOCK, by0 + LAST_BLOCK, bz0 + LAST_BLOCK -- only for entire chunk check local bx1, by1, bz1 = bx0 + LAST_BLOCK, by0 + LAST_BLOCK, bz0 + LAST_BLOCK -- only for entire chunk check
-- Keep `blockseed` in `chunks[cx][cy][cz].seed` for further safe usage: -- Keep `chunkseed` in `chunks[cx][cy][cz].seed` for further safe usage:
local cx0, cy0, cz0 = math_floor((bx0-offset)/CS), math_floor((by0-offset)/CS), math_floor((bz0-offset)/CS) local cx0, cy0, cz0 = math_floor((bx0-offset)/CS), math_floor((by0-offset)/CS), math_floor((bz0-offset)/CS)
if not chunks[cx0] then chunks[cx0] = {} end if not chunks[cx0] then chunks[cx0] = {} end
if not chunks[cx0][cy0] then chunks[cx0][cy0] = {} end if not chunks[cx0][cy0] then chunks[cx0][cy0] = {} end
if not chunks[cx0][cy0][cz0] then if not chunks[cx0][cy0][cz0] then
chunks[cx0][cy0][cz0] = {seed = blockseed, counter = 0} chunks[cx0][cy0][cz0] = {seed = chunkseed, counter = 0}
else else
chunks[cx0][cy0][cz0].seed = blockseed chunks[cx0][cy0][cz0].seed = chunkseed
end end
local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z
@ -233,15 +220,16 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
if next(chunks[cx]) == nil then chunks[cx] = nil end if next(chunks[cx]) == nil then chunks[cx] = nil end
end end
end end
vm_context.seed = blockseed + box * 7 + boy * 243 + boz * 11931 local blockseed = seed + bx * 7 + by * 243 + bz * 11931
if lvm_block > 0 then if queue_blocks_lvm_counter > 0 then
vm_context.minp, vm_content.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE} vm_context.blockseed = blockseed
for _, v in pairs(lvm_block_queue) do vm_context.minp, vm_context.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}
vm_context = v.f(vm_context) for _, v in pairs(queue_blocks_lvm) do
vm_context = v.callback_function(vm_context)
end end
end end
if nodes_block > 0 then if nodes_block > 0 then
current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=pos.x+LAST_NODE, y=pos.y+LAST_NODE, z=pos.z+LAST_NODE}, seed = seed } current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}, seed = blockseed }
end end
else else
blocks[bx][by][bz] = current_mapgen_block_writes blocks[bx][by][bz] = current_mapgen_block_writes
@ -259,7 +247,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end end
if lvm > 0 then if lvm > 0 then
for _, v in pairs(lvm_chunk_queue) do for _, v in pairs(queue_lvm) do
vm_context = v.f(vm_context) vm_context = v.f(vm_context)
end end
if vm_context.write then if vm_context.write then
@ -279,14 +267,14 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
local x, y, z = bx * BS, by * BS, bz * BS local x, y, z = bx * BS, by * BS, bz * BS
local minp = {x = x, y = y, z = z} local minp = {x = x, y = y, z = z}
local maxp = {x = x + CS_NODES - 1, y = y + CS_NODES - 1, z = z + CS_NODES - 1} local maxp = {x = x + CS_NODES - 1, y = y + CS_NODES - 1, z = z + CS_NODES - 1}
for _, v in pairs(node_chunk_queue) do for _, v in pairs(queue) do
v.f(minp, maxp, seed) v.f(minp, maxp, seed)
end end
current_chunks[i] = nil current_chunks[i] = nil
end end
for i, b in pairs(current_blocks) do for i, b in pairs(current_blocks) do
for _, v in pairs(node_block_queue) do for _, v in pairs(queue_blocks) do
v.f(b.minp, b.maxp, b.seed) v.f(b.minp, b.maxp, b.seed)
end end
current_blocks[i] = nil current_blocks[i] = nil
@ -386,11 +374,11 @@ else
end end
if mcl_mapgen.name == "flat" then if mcl_mapgen.name == "flat" then
if superflat then if superflat then
nether.flat_nether_floor = nether.bedrock_bottom_max + 4 nether.flat_floor = nether.bedrock_bottom_max + 4
nether.flat_nether_ceiling = nether.bedrock_bottom_max + 52 nether.flat_ceiling = nether.bedrock_bottom_max + 52
else else
nether.flat_nether_floor = nether.lava_max + 4 nether.flat_floor = nether.lava_max + 4
nether.flat_nether_ceiling = nether.lava_max + 52 nether.flat_ceiling = nether.lava_max + 52
end end
end end
@ -410,4 +398,4 @@ mcl_mapgen.overworld = overworld
mcl_mapgen.end_ = end_ mcl_mapgen.end_ = end_
mcl_mapgen.nether = nether mcl_mapgen.nether = nether
mcl_mapgen.priorities = priorities mcl_mapgen.order = order

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@ -3990,15 +3990,15 @@ if not mcl_mapgen.singlenode then
-- Overworld decorations for v6 are handled in mcl_mapgen_core -- Overworld decorations for v6 are handled in mcl_mapgen_core
if deco_id_chorus_plant then if deco_id_chorus_plant then
mcl_mapgen.register_chunk_generator_lvm(function(c) mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
c.gennotify = c.gennotify or minetest.get_mapgen_object("gennotify") vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object("gennotify")
local gennotify = c.gennotify local gennotify = vm_context.gennotify
for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do for _, pos in pairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z } local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
minetest.after(1, mcl_end.grow_chorus_plant, realpos) minetest.after(1, mcl_end.grow_chorus_plant, realpos)
end end
return c return vm_context
end, mcl_mapgen.priorities.CHORUS) end, mcl_mapgen.order.CHORUS)
end end
end end

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@ -1,45 +1,33 @@
local c_debris = minetest.get_content_id("mcl_nether:ancient_debris") local minetest_find_nodes_in_area = minetest.find_nodes_in_area
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack") local minetest_get_node = minetest.get_node
local c_air = minetest.get_content_id("air") local minetest_set_node = minetest.set_node
local debris_name = "mcl_nether:ancient_debris"
local facedir = { local netherrack_name = "mcl_nether:netherrack"
vector.new(0, 0, 1), local air_name = "air"
vector.new(0, 1, 0),
vector.new(1, 0, 0),
vector.new(0, 0, -1),
vector.new(0, -1, 0),
vector.new(-1, 0, 0),
}
local min, max = mcl_mapgen.nether.min, mcl_mapgen.nether.max local min, max = mcl_mapgen.nether.min, mcl_mapgen.nether.max
minetest.register_on_generated(function(minp, maxp) mcl_mapgen.register_mapgen_block(function(minp, maxp)
if maxp.y < min or minp.y > max then local minp = minp
return local minp_y = minp.y
end if minp_y > max then return end
local maxp = maxp
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local maxp_y = maxp.y
local data = vm:get_data() if maxp_y < min then return end
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) local nodes = minetest_find_nodes_in_area(minp, maxp, debris_name)
if nodes then
for idx in area:iter(minp.x, math.max(minp.y, min), minp.z, maxp.x, math.min(maxp.y, max), maxp.z) do for _, pos in pairs(nodes) do
if data[idx] == c_debris then minetest.log("warning","debris found at "..minetest.pos_to_string(pos))
local pos = area:position(idx) local x, y, z = pos.x, pos.y, pos.z
local exposed = false if minetest_get_node({x = x-1, y = y, z = z}) == air_name
for _, dir in pairs(facedir) do or minetest_get_node({x = x+1, y = y, z = z}) == air_name
if data[area:indexp(vector.add(pos, dir))] == c_air then or minetest_get_node({x = x, y = y-1, z = z}) == air_name
exposed = true or minetest_get_node({x = x, y = y+1, z = z}) == air_name
break or minetest_get_node({x = x, y = y, z = z-1}) == air_name
end or minetest_get_node({x = x, y = y, z = z+1}) == air_name then
end minetest_set_node(pos, netherrack_name)
if exposed then minetest.log("warning","debris at "..minetest.pos_to_string(pos) .. " replaced to netherrack")
data[idx] = c_netherrack
end end
end end
end end
vm:set_data(data)
vm:calc_lighting()
vm:update_liquids()
vm:write_to_map()
end) end)

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@ -1,4 +1,4 @@
name = mcl_debrisgen name = mcl_debrisgen
author = Fleckenstein author = Fleckenstein
description = Make sure ancient debris is not generated exposed to air description = Make sure ancient debris is not generated exposed to air
depends = mcl_mapgen, mcl_mapgen_core, mcl_nether depends = mcl_mapgen, mcl_nether

View File

@ -9,6 +9,7 @@ end
--lua locals --lua locals
--minetest --minetest
local minetest_find_nodes_in_area = minetest.find_nodes_in_area
local registered_nodes = minetest.registered_nodes local registered_nodes = minetest.registered_nodes
local swap_node = minetest.swap_node local swap_node = minetest.swap_node
local set_node = minetest.set_node local set_node = minetest.set_node
@ -64,6 +65,7 @@ local surround_vectors = {
-- if calls_remaining >= 1 then return end -- if calls_remaining >= 1 then return end
-- local p1, _, dim, pr = param.p1, param.p2, param.dim, param.pr -- local p1, _, dim, pr = param.p1, param.p2, param.dim, param.pr
-- local check = not (param.dontcheck or false) -- local check = not (param.dontcheck or false)
local m1, m2 = 0, 0
local function spawn_dungeon(p1, p2, dim, pr, dontcheck) local function spawn_dungeon(p1, p2, dim, pr, dontcheck)
local x, y, z = p1.x, p1.y, p1.z local x, y, z = p1.x, p1.y, p1.z
@ -72,10 +74,40 @@ local function spawn_dungeon(p1, p2, dim, pr, dontcheck)
-- Check floor and ceiling: Must be *completely* solid -- Check floor and ceiling: Must be *completely* solid
local y_floor = y local y_floor = y
local y_ceiling = y + dim.y + 1 local y_ceiling = y + dim.y + 1
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
if check then
local result1, result2 = true, true
local dim_x, dim_z = dim.x, dim.z
local size = dim_z*dim_x
local time1 = minetest.get_us_time()
for i=1,100 do
for tx = x+1, x+dim_x do
for tz = z+1, z+dim_z do
if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then
end end end result1 = false
end
end
end
end
local time2 = minetest.get_us_time()
for i=1,100 do
if #minetest_find_nodes_in_area({x=x+1,y=y_floor,z=z+1}, {x=x+dim_z,y=y_floor,z=z+dim_z}, "group:walkabke") < size
or #minetest_find_nodes_in_area({x=x+1,y=y_floor,z=z+1}, {x=x+dim_z,y=y_floor,z=z+dim_z}, "group:walkabke") < size then
result2 = false
end
end
local time3 = minetest.get_us_time()
if result1 == result2 then
local d1, d2 = time2-time1, time3-time2
local m1 = m1 + d1
local m2 = m2 + d2
minetest.chat_send_all("m1 = " .. tostring(m1))
minetest.chat_send_all("m2 = " .. tostring(m2))
else
minetest.log("warning", "results mismatch")
end
end
-- Check for air openings (2 stacked air at ground level) in wall positions -- Check for air openings (2 stacked air at ground level) in wall positions
local openings_counter = 0 local openings_counter = 0
@ -413,4 +445,4 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
spawn_dungeon(p1, p2, dim, pr, true) spawn_dungeon(p1, p2, dim, pr, true)
end end
mcl_mapgen.register_chunk_generator(dungeons_nodes, mcl_mapgen.priorities.DUNGEONS) mcl_mapgen.register_mapgen(dungeons_nodes, mcl_mapgen.order.DUNGEONS)

View File

@ -10,7 +10,7 @@ local noisemap = PerlinNoiseMap({
local c_end_stone = minetest.get_content_id("mcl_end:end_stone") local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local y_offset = -2 local y_offset = -2
minetest.register_on_generated(function(minp, maxp) mcl_mapgen.register_mapgen(function(minp, maxp)
if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < -75 or minp.x > 75 or maxp.z < -75 or minp.z > 75 then if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < -75 or minp.x > 75 or maxp.z < -75 or minp.z > 75 then
return return
end end

View File

@ -784,7 +784,7 @@ local function register_mgv6_decorations()
persist = 0.62, persist = 0.62,
}, },
y_min = 1, y_min = 1,
y_max = mcl_vars.overworld_max, y_max = mcl_mapgen.overworld.max,
flags = "", flags = "",
}) })
end end
@ -837,7 +837,7 @@ local function register_mgv6_decorations()
persist = 0.666 persist = 0.666
}, },
y_min = 1, y_min = 1,
y_max = mcl_vars.overworld_max, y_max = mcl_mapgen.overworld.max,
}) })
-- Melon -- Melon
@ -875,7 +875,7 @@ local function register_mgv6_decorations()
persist = 0.6 persist = 0.6
}, },
y_min = 1, y_min = 1,
y_max = mcl_vars.overworld_max, y_max = mcl_mapgen.overworld.max,
decoration = "mcl_flowers:tallgrass", decoration = "mcl_flowers:tallgrass",
}) })
minetest.register_decoration({ minetest.register_decoration({
@ -891,7 +891,7 @@ local function register_mgv6_decorations()
persist = 0.6 persist = 0.6
}, },
y_min = 1, y_min = 1,
y_max = mcl_vars.overworld_max, y_max = mcl_mapgen.overworld.max,
decoration = "mcl_flowers:tallgrass", decoration = "mcl_flowers:tallgrass",
}) })
@ -916,7 +916,7 @@ local function register_mgv6_decorations()
}, },
flags = "force_placement", flags = "force_placement",
place_offset_y = -1, place_offset_y = -1,
y_min = mcl_vars.overworld_min, y_min = mcl_mapgen.overworld.min,
y_max = 0, y_max = 0,
decoration = "mcl_ocean:seagrass_"..mat, decoration = "mcl_ocean:seagrass_"..mat,
}) })
@ -936,7 +936,7 @@ local function register_mgv6_decorations()
}, },
flags = "force_placement", flags = "force_placement",
place_offset_y = -1, place_offset_y = -1,
y_min = mcl_vars.overworld_min, y_min = mcl_mapgen.overworld.min,
y_max = -5, y_max = -5,
decoration = "mcl_ocean:seagrass_"..mat, decoration = "mcl_ocean:seagrass_"..mat,
}) })
@ -957,7 +957,7 @@ local function register_mgv6_decorations()
}, },
flags = "force_placement", flags = "force_placement",
place_offset_y = -1, place_offset_y = -1,
y_min = mcl_vars.overworld_min, y_min = mcl_mapgen.overworld.min,
y_max = -6, y_max = -6,
decoration = "mcl_ocean:kelp_"..mat, decoration = "mcl_ocean:kelp_"..mat,
param2 = 16, param2 = 16,
@ -979,7 +979,7 @@ local function register_mgv6_decorations()
}, },
flags = "force_placement", flags = "force_placement",
place_offset_y = -1, place_offset_y = -1,
y_min = mcl_vars.overworld_min, y_min = mcl_mapgen.overworld.min,
y_max = -15, y_max = -15,
decoration = "mcl_ocean:kelp_"..mat, decoration = "mcl_ocean:kelp_"..mat,
param2 = 32, param2 = 32,
@ -1017,7 +1017,7 @@ local function register_mgv6_decorations()
sidelen = 8, sidelen = 8,
fill_ratio = 0.004, fill_ratio = 0.004,
y_min = 1, y_min = 1,
y_max = mcl_vars.overworld_max, y_max = mcl_mapgen.overworld.max,
decoration = "mcl_flowers:tallgrass", decoration = "mcl_flowers:tallgrass",
}) })
@ -1120,7 +1120,7 @@ end
local mg_flags = minetest.settings:get_flags("mg_flags") local mg_flags = minetest.settings:get_flags("mg_flags")
-- Inform other mods of dungeon setting for MCL2-style dungeons -- Inform other mods of dungeon setting for MCL2-style dungeons
mcl_vars.mg_dungeons = mg_flags.dungeons and not superflat mcl_vars.mg_dungeons = mcl_mapgen.dungeons
-- Disable builtin dungeons, we provide our own dungeons -- Disable builtin dungeons, we provide our own dungeons
mg_flags.dungeons = false mg_flags.dungeons = false
@ -1191,8 +1191,8 @@ local perlin_vines, perlin_vines_fine, perlin_vines_upwards, perlin_vines_length
local perlin_clay local perlin_clay
-- Generate Clay -- Generate Clay
mcl_mapgen.register_chunk_generator_lvm(function(c) mcl_mapgen.register_mapgen_lvm(function(c)
local minp, maxp, blockseed, voxelmanip_data, voxelmanip_area, lvm_used = c.minp, c.maxp, c.blockseed, c.data, c.area, c.write or false local minp, maxp, blockseed, voxelmanip_data, voxelmanip_area, lvm_used = c.minp, c.maxp, c.chunkseed, c.data, c.area, c.write or false
-- TODO: Make clay generation reproducible for same seed. -- TODO: Make clay generation reproducible for same seed.
if maxp.y < -5 or minp.y > 0 then if maxp.y < -5 or minp.y > 0 then
return c return c
@ -1799,7 +1799,7 @@ local function generate_nether_decorations(minp, maxp, seed)
-- Note: Spawned *after* the fire because of light level checks -- Note: Spawned *after* the fire because of light level checks
special_deco(rack, function(bpos) special_deco(rack, function(bpos)
local l = minetest.get_node_light(bpos, 0.5) local l = minetest.get_node_light(bpos, 0.5)
if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then if bpos.y > mcl_mapgen.nether.lava_max + 6 and l and l <= 12 and pr_nether:next(1,1000) <= 4 then
-- TODO: Make mushrooms appear in groups, use Perlin noise -- TODO: Make mushrooms appear in groups, use Perlin noise
if pr_nether:next(1,2) == 1 then if pr_nether:next(1,2) == 1 then
minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"}) minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
@ -1823,15 +1823,15 @@ end
-- Also perform some basic node replacements. -- Also perform some basic node replacements.
local bedrock_check local bedrock_check
if mcl_vars.mg_bedrock_is_rough then if mcl_mapgen.bedrock_is_rough then
function bedrock_check(pos, _, pr) function bedrock_check(pos, _, pr)
local y = pos.y local y = pos.y
-- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer -- Bedrock layers with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
-- This code assumes a bedrock height of 5 layers. -- This code assumes a bedrock height of 5 layers.
local diff = mcl_vars.mg_bedrock_overworld_max - y -- Overworld bedrock local diff = mcl_mapgen.overworld.bedrock_max - y -- Overworld bedrock
local ndiff1 = mcl_vars.mg_bedrock_nether_bottom_max - y -- Nether bedrock, bottom local ndiff1 = mcl_mapgen.nether.bedrock_bottom_max - y -- Nether bedrock, bottom
local ndiff2 = mcl_vars.mg_bedrock_nether_top_max - y -- Nether bedrock, ceiling local ndiff2 = mcl_mapgen.nether.bedrock_top_max - y -- Nether bedrock, ceiling
local top local top
if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then if diff == 0 or ndiff1 == 0 or ndiff2 == 4 then
@ -1895,10 +1895,10 @@ local function set_layers(data, area, content_id, check, min, max, minp, maxp, l
end end
-- Below the bedrock, generate air/void -- Below the bedrock, generate air/void
local function basic(c) local function basic_safe(vm_context)
local vm, data, emin, emax, area, minp, maxp, blockseed = c.vm, c.data, c.emin, c.emax, c.area, c.minp, c.maxp, c.blockseed local vm, data, emin, emax, area, minp, maxp, chunkseed, blockseed = vm_context.vm, vm_context.data, vm_context.emin, vm_context.emax, vm_context.area, vm_context.minp, vm_context.maxp, vm_context.chunkseed, vm_context.blockseed
c.data2 = c.data2 or vm:get_data_param2(lvm_buffer_param2) vm_context.data2 = vm_context.data2 or vm:get_param2_data(lvm_param2_buffer)
local data2 = c.data2 local data2 = vm_context.data2
local lvm_used = false local lvm_used = false
local pr = PseudoRandom(blockseed) local pr = PseudoRandom(blockseed)
@ -1916,34 +1916,35 @@ local function basic(c)
-- [[ THE END: mcl_mapgen.end_.min mcl_mapgen.end_.max ]] -- [[ THE END: mcl_mapgen.end_.min mcl_mapgen.end_.max ]]
-- The Void above the End below the Realm barrier: -- The Void above the End below the Realm barrier:
lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.end_.max +1, mcl_vars.mg_realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.end_.max +1, mcl_mapgen.realm_barrier_overworld_end_min-1, minp, maxp, lvm_used, pr)
-- Realm barrier between the Overworld void and the End -- Realm barrier between the Overworld void and the End
lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_vars.mg_realm_barrier_overworld_end_min , mcl_vars.mg_realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_realm_barrier, nil, mcl_mapgen.realm_barrier_overworld_end_min , mcl_mapgen.realm_barrier_overworld_end_max , minp, maxp, lvm_used, pr)
-- The Void above Realm barrier below the Overworld: -- The Void above Realm barrier below the Overworld:
lvm_used = set_layers(data, area, c_void , nil, mcl_vars.mg_realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_void , nil, mcl_mapgen.realm_barrier_overworld_end_max+1, mcl_mapgen.overworld.min -1, minp, maxp, lvm_used, pr)
if mg_name ~= "singlenode" then if mg_name ~= "singlenode" then
-- Bedrock -- Bedrock
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_overworld_min, mcl_vars.mg_bedrock_overworld_max, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.overworld.bedrock_min, mcl_mapgen.overworld.bedrock_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_bottom_min, mcl_vars.mg_bedrock_nether_bottom_max, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_bottom_min, mcl_mapgen.nether.bedrock_bottom_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_vars.mg_bedrock_nether_top_min, mcl_vars.mg_bedrock_nether_top_max, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_bedrock, bedrock_check, mcl_mapgen.nether.bedrock_top_min, mcl_mapgen.nether.bedrock_top_max, minp, maxp, lvm_used, pr)
-- Flat Nether -- Flat Nether
if mg_name == "flat" then if mg_name == "flat" then
lvm_used = set_layers(data, area, c_air, nil, mcl_vars.mg_flat_nether_floor, mcl_vars.mg_flat_nether_ceiling, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_air, nil, mcl_mapgen.nether.flat_floor, mcl_mapgen.nether.flat_ceiling, minp, maxp, lvm_used, pr)
end end
-- Big lava seas by replacing air below a certain height -- Big lava seas by replacing air below a certain height
if mcl_vars.mg_lava then if mcl_mapgen.lava then
lvm_used = set_layers(data, area, c_lava, c_air, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_lava, c_air, mcl_mapgen.overworld.min, mcl_mapgen.overworld.lava_max, minp, maxp, lvm_used, pr)
lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_mapgen.nether.min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr) lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_mapgen.nether.min, mcl_mapgen.nether.lava_max, minp, maxp, lvm_used, pr)
end end
-- Clay, vines, cocoas -- Clay, vines, cocoas
lvm_used = generate_clay(minp, maxp, blockseed, data, area, lvm_used) -- lvm_used = generate_clay(minp, maxp, chunkseed, data, area, lvm_used)
c.biomemap = c.biomemap or minetest.get_mapgen_object("biomemap") vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
local biomemap = vm_context.biomemap
lvm_used = generate_tree_decorations(minp, maxp, blockseed, data, data2, area, biomemap, lvm_used, pr) lvm_used = generate_tree_decorations(minp, maxp, blockseed, data, data2, area, biomemap, lvm_used, pr)
@ -2061,18 +2062,18 @@ local function basic(c)
end end
-- Obsidian spawn platform -- Obsidian spawn platform
if minp.y <= mcl_vars.mg_end_platform_pos.y and maxp.y >= mcl_vars.mg_end_platform_pos.y and if minp.y <= mcl_mapgen.end_.platform_pos.y and maxp.y >= mcl_mapgen.end_.platform_pos.y and
minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and minp.x <= mcl_mapgen.end_.platform_pos.x and maxp.x >= mcl_mapgen.end_.platform_pos.z and
minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then minp.z <= mcl_mapgen.end_.platform_pos.z and maxp.z >= mcl_mapgen.end_.platform_pos.z then
--local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)} --local pos1 = {x = math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), y = math.max(minp.y, mcl_mapgen.end_.platform_pos.y), z = math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2)}
--local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)} --local pos2 = {x = math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2), y = math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2), z = math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2)}
for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do for x=math.max(minp.x, mcl_mapgen.end_.platform_pos.x-2), math.min(maxp.x, mcl_mapgen.end_.platform_pos.x+2) do
for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do for z=math.max(minp.z, mcl_mapgen.end_.platform_pos.z-2), math.min(maxp.z, mcl_mapgen.end_.platform_pos.z+2) do
for y=math.max(minp.y, mcl_vars.mg_end_platform_pos.y), math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2) do for y=math.max(minp.y, mcl_mapgen.end_.platform_pos.y), math.min(maxp.y, mcl_mapgen.end_.platform_pos.y+2) do
local p_pos = area:index(x, y, z) local p_pos = area:index(x, y, z)
if y == mcl_vars.mg_end_platform_pos.y then if y == mcl_mapgen.end_.platform_pos.y then
data[p_pos] = c_obsidian data[p_pos] = c_obsidian
else else
data[p_pos] = c_air data[p_pos] = c_air
@ -2104,8 +2105,7 @@ local function basic(c)
generate_structures(minp, maxp, blockseed, biomemap) generate_structures(minp, maxp, blockseed, biomemap)
end end
return lvm_used, shadow return vm_context --, lvm_used, shadow
end end
mcl_mapgen.register_chunk_generator_lvm(basic, 1) mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)

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@ -39,7 +39,7 @@ end
local y_wanted = mcl_mapgen.OFFSET_NODES -- supposed to be -32 local y_wanted = mcl_mapgen.OFFSET_NODES -- supposed to be -32
local y_bottom = mcl_mapgen.overworld.min -- -62 local y_bottom = mcl_mapgen.overworld.min -- -62
mcl_mapgen.register_chunk_generator(function(minp, maxp, seed) mcl_mapgen.register_mapgen(function(minp, maxp, seed)
local minp = minp local minp = minp
local y = minp.y local y = minp.y
if y ~= y_wanted then return end if y ~= y_wanted then return end
@ -94,4 +94,4 @@ mcl_mapgen.register_chunk_generator(function(minp, maxp, seed)
minetest_log("action", "[mcl_ocean_monument] Placed at " .. minetest_pos_to_string(minp) .. ", " .. rotation_str .. " deg.") minetest_log("action", "[mcl_ocean_monument] Placed at " .. minetest_pos_to_string(minp) .. ", " .. rotation_str .. " deg.")
end, mcl_mapgen.priorities.OCEAN_MONUMENT) end, mcl_mapgen.order.OCEAN_MONUMENT)

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@ -68,7 +68,7 @@ end
init_strongholds() init_strongholds()
-- Stronghold generation for register_on_generated. -- Stronghold generation for register_on_generated.
mcl_mapgen.register_chunk_generator(function(minp, maxp, blockseed) mcl_mapgen.register_mapgen(function(minp, maxp, blockseed)
local pr = PseudoRandom(blockseed) local pr = PseudoRandom(blockseed)
for s=1, #strongholds do for s=1, #strongholds do
if not strongholds[s].generated then if not strongholds[s].generated then
@ -100,4 +100,4 @@ mcl_mapgen.register_chunk_generator(function(minp, maxp, blockseed)
end end
end end
end end
end, mcl_mapgen.priorities.STRONGHOLDS) end, mcl_mapgen.order.STRONGHOLDS)

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@ -75,7 +75,7 @@ end
-- Disable natural generation in singlenode. -- Disable natural generation in singlenode.
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name ~= "singlenode" then if mg_name ~= "singlenode" then
mcl_mapgen.register_chunk_generator(function(minp, maxp, blockseed) mcl_mapgen.register_mapgen(function(minp, maxp, blockseed)
-- local str1 = (maxp.y >= 0 and blockseed % 77 == 17) and "YES" or "no" -- local str1 = (maxp.y >= 0 and blockseed % 77 == 17) and "YES" or "no"
-- minetest.log("action","[mcl_villages] " .. str1 .. ": minp=" .. minetest.pos_to_string(minp) .. ", maxp=" .. minetest.pos_to_string(maxp) .. ", blockseed=" .. tostring(blockseed)) -- minetest.log("action","[mcl_villages] " .. str1 .. ": minp=" .. minetest.pos_to_string(minp) .. ", maxp=" .. minetest.pos_to_string(maxp) .. ", blockseed=" .. tostring(blockseed))
-- don't build settlement underground -- don't build settlement underground
@ -103,7 +103,7 @@ if mg_name ~= "singlenode" then
if height_difference > max_height_difference then return end if height_difference > max_height_difference then return end
build_a_settlement(minp, maxp, blockseed) build_a_settlement(minp, maxp, blockseed)
end, mcl_mapgen.priorities.VILLAGES) end, mcl_mapgen.order.VILLAGES)
end end
-- manually place villages -- manually place villages
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then

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@ -1092,7 +1092,7 @@ local function create_corridor_system(main_cave_coords)
end end
-- The rail corridor algorithm starts here -- The rail corridor algorithm starts here
mcl_mapgen.register_chunk_generator(function(minp, maxp, blockseed, _pr) mcl_mapgen.register_mapgen(function(minp, maxp, blockseed)
-- We re-init the randomizer for every mapchunk as we start generating in the middle of each mapchunk. -- We re-init the randomizer for every mapchunk as we start generating in the middle of each mapchunk.
-- We can't use the mapgen seed as this would make the algorithm depending on the order the mapchunk generate. -- We can't use the mapgen seed as this would make the algorithm depending on the order the mapchunk generate.
InitRandomizer(blockseed) InitRandomizer(blockseed)