forked from MineClone5/MineClone5
[mcl_weather] fix warnings
This commit is contained in:
parent
21b7647731
commit
5f8d79b37a
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@ -249,7 +249,7 @@ if mcl_weather.allow_abm then
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end
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end
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end
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end
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end
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end
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})
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})
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-- Wetten the soil
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-- Wetten the soil
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minetest.register_abm({
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minetest.register_abm({
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@ -264,7 +264,7 @@ if mcl_weather.allow_abm then
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end
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end
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end
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end
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end
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end
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})
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})
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end
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end
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if mcl_weather.reg_weathers.rain == nil then
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if mcl_weather.reg_weathers.rain == nil then
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@ -11,7 +11,7 @@ mcl_weather.skycolor = {
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-- Update interval.
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-- Update interval.
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update_interval = 15,
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update_interval = 15,
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-- Main sky colors: starts from midnight to midnight.
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-- Main sky colors: starts from midnight to midnight.
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-- Please do not set directly. Use add_layer instead.
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-- Please do not set directly. Use add_layer instead.
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colors = {},
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colors = {},
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@ -205,8 +205,8 @@ mcl_weather.skycolor = {
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-- Returns first player sky color. I assume that all players are in same color layout.
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-- Returns first player sky color. I assume that all players are in same color layout.
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get_current_bg_color = function()
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get_current_bg_color = function()
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local players = mcl_weather.skycolor.utils.get_players(nil)
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local players = mcl_weather.skycolor.utils.get_players(nil)
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for _, player in ipairs(players) do
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if players[1] then
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return player:get_sky()
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return players[1]:get_sky()
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end
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end
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return nil
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return nil
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end
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end
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@ -5,80 +5,80 @@ mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.init_done = false
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mcl_weather.snow.init_done = false
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-- calculates coordinates and draw particles for snow weather
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-- calculates coordinates and draw particles for snow weather
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mcl_weather.snow.add_snow_particles = function(player)
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mcl_weather.snow.add_snow_particles = function(player)
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mcl_weather.rain.last_rp_count = 0
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.snow.particles_count, 1,-1 do
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for i=mcl_weather.snow.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
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velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
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acceleration = {x = 0, y=0, z = 0},
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acceleration = {x = 0, y=0, z = 0},
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expirationtime = 8.0,
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expirationtime = 8.0,
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size = 1,
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size = 1,
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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object_collision = false,
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object_collision = false,
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vertical = false,
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vertical = false,
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texture = mcl_weather.snow.get_texture(),
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texture = mcl_weather.snow.get_texture(),
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playername = player:get_player_name()
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playername = player:get_player_name()
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})
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})
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end
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end
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end
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end
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end
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end
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mcl_weather.snow.set_sky_box = function()
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mcl_weather.snow.set_sky_box = function()
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mcl_weather.skycolor.add_layer(
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mcl_weather.skycolor.add_layer(
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"weather-pack-snow-sky",
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"weather-pack-snow-sky",
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{{r=0, g=0, b=0},
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{{r=0, g=0, b=0},
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{r=85, g=86, b=86},
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{r=85, g=86, b=86},
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{r=135, g=135, b=135},
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{r=135, g=135, b=135},
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{r=85, g=86, b=86},
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{r=85, g=86, b=86},
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{r=0, g=0, b=0}})
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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player:set_clouds({color="#ADADADE8"})
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end
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end
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
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end
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end
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mcl_weather.snow.clear = function()
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function mcl_weather.snow.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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mcl_weather.snow.init_done = false
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end
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end
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-- Simple random texture getter
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-- Simple random texture getter
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mcl_weather.snow.get_texture = function()
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function mcl_weather.snow.get_texture()
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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end
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end
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local timer = 0
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local timer = 0
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
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if mcl_weather.state ~= "snow" then
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return false
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return false
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end
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end
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timer = timer + dtime;
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if timer >= 0.5 then
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timer = 0
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else
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return
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end
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if mcl_weather.snow.init_done == false then
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timer = timer + dtime;
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mcl_weather.snow.set_sky_box()
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if timer >= 0.5 then
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mcl_weather.snow.init_done = true
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timer = 0
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end
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else
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return
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end
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for _, player in pairs(get_connected_players()) do
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if mcl_weather.snow.init_done == false then
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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mcl_weather.snow.set_sky_box()
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return false
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mcl_weather.snow.init_done = true
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end
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end
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mcl_weather.snow.add_snow_particles(player)
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end
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for _, player in pairs(get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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return false
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end
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mcl_weather.snow.add_snow_particles(player)
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end
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end)
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end)
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-- register snow weather
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-- register snow weather
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@ -4,60 +4,58 @@ local get_connected_players = minetest.get_connected_players
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lightning.auto = false
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lightning.auto = false
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mcl_weather.thunder = {
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mcl_weather.thunder = {
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next_strike = 0,
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next_strike = 0,
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min_delay = 3,
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min_delay = 3,
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max_delay = 12,
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max_delay = 12,
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init_done = false,
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init_done = false,
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}
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}
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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if mcl_weather.get_weather() ~= "thunder" then
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if mcl_weather.get_weather() ~= "thunder" then
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return false
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return false
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end
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end
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mcl_weather.rain.set_particles_mode("thunder")
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mcl_weather.rain.make_weather()
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if mcl_weather.thunder.init_done == false then
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mcl_weather.rain.set_particles_mode("thunder")
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mcl_weather.skycolor.add_layer(
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mcl_weather.rain.make_weather()
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"weather-pack-thunder-sky",
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{{r=0, g=0, b=0},
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{r=40, g=40, b=40},
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{r=85, g=86, b=86},
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{r=40, g=40, b=40},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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end
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mcl_weather.thunder.init_done = true
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end
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if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
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lightning.strike()
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local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
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mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
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end
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if mcl_weather.thunder.init_done == false then
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mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
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{r=0, g=0, b=0},
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{r=40, g=40, b=40},
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{r=85, g=86, b=86},
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{r=40, g=40, b=40},
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{r=0, g=0, b=0},
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})
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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end
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mcl_weather.thunder.init_done = true
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end
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if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
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lightning.strike()
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local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
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mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
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end
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end)
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end)
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mcl_weather.thunder.clear = function()
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function mcl_weather.thunder.clear()
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mcl_weather.rain.clear()
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mcl_weather.rain.clear()
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mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
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mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
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mcl_weather.skycolor.remove_layer("lightning")
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mcl_weather.skycolor.remove_layer("lightning")
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mcl_weather.thunder.init_done = false
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mcl_weather.thunder.init_done = false
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end
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end
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-- register thunderstorm weather
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-- register thunderstorm weather
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if mcl_weather.reg_weathers.thunder == nil then
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if mcl_weather.reg_weathers.thunder == nil then
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mcl_weather.reg_weathers.thunder = {
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mcl_weather.reg_weathers.thunder = {
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clear = mcl_weather.thunder.clear,
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clear = mcl_weather.thunder.clear,
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light_factor = 0.33333,
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light_factor = 0.33333,
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-- 10min - 20min
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-- 10min - 20min
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min_duration = 600,
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min_duration = 600,
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max_duration = 1200,
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max_duration = 1200,
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transitions = {
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transitions = {
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[100] = "rain",
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[100] = "rain",
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}
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},
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}
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}
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end
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end
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@ -1,27 +1,29 @@
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local S = minetest.get_translator("mcl_weather")
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local S = minetest.get_translator("mcl_weather")
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local math = math
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-- weather states, 'none' is default, other states depends from active mods
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-- weather states, 'none' is default, other states depends from active mods
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mcl_weather.state = "none"
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mcl_weather.state = "none"
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-- player list for saving player meta info
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-- player list for saving player meta info
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mcl_weather.players = {}
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mcl_weather.players = {}
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-- default weather check interval for global step
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-- default weather check interval for global step
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mcl_weather.check_interval = 5
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mcl_weather.check_interval = 5
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-- weather min duration
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-- weather min duration
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mcl_weather.min_duration = 600
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mcl_weather.min_duration = 600
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-- weather max duration
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-- weather max duration
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mcl_weather.max_duration = 9000
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mcl_weather.max_duration = 9000
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-- weather calculated end time
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-- weather calculated end time
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mcl_weather.end_time = nil
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mcl_weather.end_time = nil
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-- registered weathers
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-- registered weathers
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mcl_weather.reg_weathers = {}
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mcl_weather.reg_weathers = {}
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-- global flag to disable/enable ABM logic.
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-- global flag to disable/enable ABM logic.
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mcl_weather.allow_abm = true
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mcl_weather.allow_abm = true
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mcl_weather.reg_weathers["none"] = {
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mcl_weather.reg_weathers["none"] = {
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@ -51,7 +53,7 @@ mcl_weather.get_rand_end_time = function(min_duration, max_duration)
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r = math.random(min_duration, max_duration)
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r = math.random(min_duration, max_duration)
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else
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else
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r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
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r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
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end
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end
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return minetest.get_gametime() + r
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return minetest.get_gametime() + r
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end
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end
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@ -80,8 +82,8 @@ end
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mcl_weather.is_underwater = function(player)
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mcl_weather.is_underwater = function(player)
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local ppos = player:get_pos()
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local ppos = player:get_pos()
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local offset = player:get_eye_offset()
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local offset = player:get_eye_offset()
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local player_eye_pos = {x = ppos.x + offset.x,
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local player_eye_pos = {x = ppos.x + offset.x,
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y = ppos.y + offset.y + 1.5,
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y = ppos.y + offset.y + 1.5,
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z = ppos.z + offset.z}
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z = ppos.z + offset.z}
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local node_level = minetest.get_node_level(player_eye_pos)
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local node_level = minetest.get_node_level(player_eye_pos)
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if node_level == 8 or node_level == 7 then
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if node_level == 8 or node_level == 7 then
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@ -91,14 +93,12 @@ mcl_weather.is_underwater = function(player)
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end
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end
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-- trying to locate position for particles by player look direction for performance reason.
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-- trying to locate position for particles by player look direction for performance reason.
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-- it is costly to generate many particles around player so goal is focus mainly on front view.
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-- it is costly to generate many particles around player so goal is focus mainly on front view.
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mcl_weather.get_random_pos_by_player_look_dir = function(player)
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mcl_weather.get_random_pos_by_player_look_dir = function(player)
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local look_dir = player:get_look_dir()
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local look_dir = player:get_look_dir()
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local player_pos = player:get_pos()
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local player_pos = player:get_pos()
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local random_pos_x = 0
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local random_pos_x, random_pos_y, random_pos_z
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local random_pos_y = 0
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local random_pos_z = 0
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if look_dir.x > 0 then
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if look_dir.x > 0 then
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if look_dir.z > 0 then
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if look_dir.z > 0 then
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@ -208,7 +208,7 @@ minetest.register_privilege("weather_manager", {
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give_to_singleplayer = false
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give_to_singleplayer = false
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})
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})
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-- Weather command definition. Set
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-- Weather command definition. Set
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minetest.register_chatcommand("weather", {
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minetest.register_chatcommand("weather", {
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params = "(clear | rain | snow | thunder) [<duration>]",
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params = "(clear | rain | snow | thunder) [<duration>]",
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description = S("Changes the weather to the specified parameter."),
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description = S("Changes the weather to the specified parameter."),
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@ -270,7 +270,7 @@ minetest.register_chatcommand("toggledownfall", {
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local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
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local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
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if weather_allow_abm ~= nil and weather_allow_abm == false then
|
if weather_allow_abm ~= nil and weather_allow_abm == false then
|
||||||
mcl_weather.allow_abm = false
|
mcl_weather.allow_abm = false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local load_weather = function()
|
local load_weather = function()
|
||||||
|
|
Loading…
Reference in New Issue