forked from MineClone5/MineClone5
Implement basic fall damage
This commit is contained in:
parent
7e3b69348e
commit
555935ff3d
|
@ -187,6 +187,11 @@ local land_state_execution = function(self,dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--calculate fall damage
|
||||||
|
if self.fall_damage then
|
||||||
|
mobs.calculate_fall_damage(self)
|
||||||
|
end
|
||||||
|
|
||||||
if self.state == "stand" then
|
if self.state == "stand" then
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
|
|
|
@ -279,33 +279,6 @@ local falling = function(self, pos)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
|
||||||
-- fall damage onto solid ground
|
|
||||||
if self.fall_damage == 1
|
|
||||||
and self.object:get_velocity().y == 0 then
|
|
||||||
|
|
||||||
local d = (self.old_y or 0) - self.object:get_pos().y
|
|
||||||
|
|
||||||
if d > 5 then
|
|
||||||
|
|
||||||
local add = minetest_get_item_group(self.standing_on, "fall_damage_add_percent")
|
|
||||||
local damage = d - 5
|
|
||||||
if add ~= 0 then
|
|
||||||
damage = damage + damage * (add/100)
|
|
||||||
end
|
|
||||||
damage = math_floor(damage)
|
|
||||||
if damage > 0 then
|
|
||||||
self.health = self.health - damage
|
|
||||||
|
|
||||||
effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
|
|
||||||
|
|
||||||
if check_for_death(self, "fall", {type = "fall"}) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.old_y = self.object:get_pos().y
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,8 @@ local vector_distance = vector.distance
|
||||||
|
|
||||||
local table_copy = table.copy
|
local table_copy = table.copy
|
||||||
|
|
||||||
|
local math_abs = math.abs
|
||||||
|
|
||||||
-- default function when mobs are blown up with TNT
|
-- default function when mobs are blown up with TNT
|
||||||
local do_tnt = function(obj, damage)
|
local do_tnt = function(obj, damage)
|
||||||
|
|
||||||
|
@ -243,4 +245,16 @@ mobs.get_2d_distance = function(pos1,pos2)
|
||||||
pos1.y = 0
|
pos1.y = 0
|
||||||
pos2.y = 0
|
pos2.y = 0
|
||||||
return(vector_distance(pos1, pos2))
|
return(vector_distance(pos1, pos2))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- fall damage onto solid ground
|
||||||
|
mobs.calculate_fall_damage = function(self)
|
||||||
|
if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then
|
||||||
|
local vel = self.object:get_velocity()
|
||||||
|
if vel then
|
||||||
|
local damage = math_abs(self.old_velocity.y + 7) * 2
|
||||||
|
self.pause_timer = 0.4
|
||||||
|
self.health = self.health - damage
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
Loading…
Reference in New Issue