forked from MineClone5/MineClone5
Fix all explosions spawning fire
This commit is contained in:
parent
2ec66fc61b
commit
5108f398bb
|
@ -328,7 +328,7 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
|
|||
end
|
||||
end
|
||||
if remove then
|
||||
if mod_fire and math.random(1, 3) == 1 then
|
||||
if mod_fire and fire and math.random(1, 3) == 1 then
|
||||
data[idx] = CONTENT_FIRE
|
||||
else
|
||||
data[idx] = minetest.CONTENT_AIR
|
||||
|
@ -359,6 +359,7 @@ end
|
|||
-- explosion (defaults to 1.0 / strength)
|
||||
-- no_sound - If true then the explosion will not play a sound
|
||||
-- no_particle - If true then the explosion will not create particles
|
||||
-- fire - If true, 1/3 nodes become fire (default: false)
|
||||
function mcl_explosions.explode(pos, strength, info, puncher)
|
||||
-- The maximum blast radius (in the air)
|
||||
local radius = math.ceil(1.3 * strength / (0.3 * 0.75) * 0.3)
|
||||
|
|
Loading…
Reference in New Issue