forked from MineClone5/MineClone5
Merge branch 'master' into add_cave_spider_poison
This commit is contained in:
commit
28143f28cc
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@ -117,7 +117,7 @@ local function filter_item(name, description, lang, filter)
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else
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desc = string.lower(minetest.get_translated_string(lang, description))
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end
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return string.find(name, filter) or string.find(desc, filter)
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return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true)
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end
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local function set_inv_search(filter, player)
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@ -10,7 +10,7 @@ minetest.register_entity("mcl_end:ender_eye", {
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-- Save and restore age
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get_staticdata = function(self)
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return tostring(self._age)
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return tostring(self._age) or "0"
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end,
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on_activate = function(self, staticdata, dtime_s)
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local age = tonumber(staticdata)
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@ -2,6 +2,25 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local table = table
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local interval = 35
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local chance = 11
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local max_interval = interval * chance
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local time_speed
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local time_multiplier
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local current_game_time
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function update_timespeed()
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time_speed = tonumber(minetest.settings:get("time_speed") or 72)
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time_multiplier = 86400 / time_speed
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current_game_time = .0 + ((minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier)
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minetest.after(5, update_timespeed)
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end
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minetest.register_on_mods_loaded(function()
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minetest.after(5, update_timespeed)
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end)
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minetest.register_node("mcl_nether:nether_wart_0", {
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description = S("Premature Nether Wart (Stage 1)"),
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_doc_items_longdesc = S("A premature nether wart has just recently been planted on soul sand. Nether wart slowly grows on soul sand in 4 stages (the second and third stages look identical). Although nether wart is home to the Nether, it grows in any dimension."),
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@ -148,35 +167,68 @@ minetest.register_craftitem("mcl_nether:nether_wart_item", {
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local names = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"}
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local function grow(pos, node)
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local step = nil
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for i, name in ipairs(names) do
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if name == node.name then
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step = i
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break
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end
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end
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if not step then return end
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local new_node = {name = names[step + 1]}
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if not new_node.name then
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new_node.name = "mcl_nether:nether_wart"
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end
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new_node.param = node.param
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new_node.param2 = node.param2
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minetest.set_node(pos, new_node)
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end
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minetest.register_abm({
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label = "Nether wart growth",
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nodenames = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"},
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neighbors = {"group:soil_nether_wart"},
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interval = 35,
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chance = 11,
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interval = interval,
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chance = chance,
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action = function(pos, node)
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pos.y = pos.y-1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil_nether_wart") == 0 then
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return
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end
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pos.y = pos.y+1
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local step = nil
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for i,name in ipairs(names) do
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if name == node.name then
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step = i
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break
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end
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end
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if step == nil then
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grow(pos, node)
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local meta = minetest.get_meta(pos)
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meta:set_string("gametime", tostring(current_game_time))
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end
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})
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minetest.register_lbm({
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label = "Nether wart growth update",
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name = "mcl_nether:growth_warts",
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nodenames = {"mcl_nether:nether_wart_0", "mcl_nether:nether_wart_1", "mcl_nether:nether_wart_2"},
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run_at_every_load = true,
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action = function(pos, node)
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pos.y = pos.y-1
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if minetest.get_item_group(minetest.get_node(pos).name, "soil_nether_wart") == 0 then
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return
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end
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local new_node = {name=names[step+1]}
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if new_node.name == nil then
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new_node.name = "mcl_nether:nether_wart"
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pos.y = pos.y+1
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local meta = minetest.get_meta(pos)
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local last_game_time = tonumber(meta:get_string("gametime"))
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if not last_game_time then return end
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local real_seconds = last_game_time - current_game_time
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if real_seconds < interval then return end
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local threshold = math.random(interval, max_interval)
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local i = 0
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while real_seconds >= threshold and i < 4 do
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grow(pos, node)
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real_seconds = real_seconds - threshold
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threshold = math.random(interval, max_interval)
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i = i + 1
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end
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new_node.param = node.param
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new_node.param2 = node.param2
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minetest.set_node(pos, new_node)
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end
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})
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@ -1224,13 +1224,7 @@ local function generate_underground_mushrooms(minp, maxp, seed)
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end
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end
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local nether_wart_chance
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if v6 then
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nether_wart_chance = 85
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else
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nether_wart_chance = 170
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end
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-- Generate Nether decorations manually: Eternal fire, mushrooms, nether wart
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-- Generate Nether decorations manually: Eternal fire, mushrooms
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-- Minetest's API does not support decorations in caves yet. :-(
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local function generate_nether_decorations(minp, maxp, seed)
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if c_nether == nil then
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@ -1292,15 +1286,6 @@ local function generate_nether_decorations(minp, maxp, seed)
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end
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end)
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end
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-- Nether wart on soul sand
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-- TODO: Spawn in Nether fortresses
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special_deco(ssand, function(bpos)
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if pr_nether:next(1, nether_wart_chance) == 1 then
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minetest.set_node(bpos, {name = "mcl_nether:nether_wart"})
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end
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end)
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end
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-- Generate basic layer-based nodes: void, bedrock, realm barrier, lava seas, etc.
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@ -1589,6 +1574,7 @@ mcl_mapgen.register_mapgen_block_lvm(basic_safe, 1)
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath .. "/clay.lua")
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dofile(modpath .. "/tree_decoration.lua")
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dofile(modpath .. "/nether_wart.lua")
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-- Nether Roof Light:
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mcl_mapgen.register_mapgen_block_lvm(function(vm_context)
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@ -0,0 +1,57 @@
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local nether_wart_chance
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if mcl_mapgen.v6 then
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nether_wart_chance = 85
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else
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nether_wart_chance = 170
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end
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local y_min = mcl_mapgen.nether.min
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local y_max = mcl_mapgen.nether.max
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local place_on = {"group:soil_nether_wart"}
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local block_size = mcl_mapgen.BS
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local decrease_search_area = math.min(2, math.floor(block_size/2))
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local search_area_size = math.max(block_size - 2 * decrease_search_area, math.max(1, math.ceil(nether_wart_chance^(1/3))))
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nether_wart_chance = math.floor(nether_wart_chance * (search_area_size^3) / (block_size^3))
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local nether_wart_chance_threshold = nether_wart_chance
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local minetest_swap_node = minetest.swap_node
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local wart_perlin
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local noise_params = {
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offset = 0.4,
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scale = 0.4,
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spread = {x = block_size, y = block_size, z = block_size},
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seed = 238742,
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octaves = 1,
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persist = 0.5,
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}
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minetest.log("action", "Nether Wart block_size=" .. block_size .. ", search_area_size=" .. search_area_size .. ", per-area nether_wart_chance=" .. nether_wart_chance)
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local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
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local minetest_get_perlin = minetest.get_perlin
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mcl_mapgen.register_mapgen_block(function(minp, maxp, seed)
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local minp = minp
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local y1 = minp.y
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if y1 > y_max then return end
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local maxp = maxp
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local y2 = maxp.y
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if y2 < y_min then return end
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local p1 = {x = minp.x + decrease_search_area, y = y1 + decrease_search_area, z = minp.z + decrease_search_area}
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local p2 = {x = maxp.x - decrease_search_area, y = y2 - decrease_search_area, z = maxp.z - decrease_search_area}
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pos_list = minetest_find_nodes_in_area_under_air(p1, p2, place_on)
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local pr = PseudoRandom(seed)
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wart_perlin = wart_perlin or minetest_get_perlin(noise_params)
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for i = 1, #pos_list do
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local pos = pos_list[i]
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if pr:next(1, nether_wart_chance) + wart_perlin:get_3d(pos) >= nether_wart_chance_threshold then
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pos.y = pos.y + 1
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minetest.swap_node(pos, {name = "mcl_nether:nether_wart"})
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end
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end
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end, 999999999)
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@ -0,0 +1,113 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local pianowtune = "diminixed-pianowtune01"
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local end_tune = "diminixed-ambientwip"
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local nether_tune = "horizonchris96-traitor"
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local dimension_to_base_track = {
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["overworld"] = pianowtune,
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["nether"] = nether_tune,
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["end"] = end_tune,
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}
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local listeners = {}
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local weather_state
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local function stop_music_for_listener_name(listener_name)
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if not listener_name then return end
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local listener = listeners[listener_name]
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if not listener then return end
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local handle = listener.handle
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if not handle then return end
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minetest.sound_stop(handle)
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listeners[listener_name].handle = nil
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end
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local function stop()
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for _, player in pairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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stop_music_for_listener_name(player_name)
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end
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end
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local function play()
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local new_weather_state = mcl_weather.get_weather()
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local was_good_weather = weather_state == "none" or weather_state == "clear"
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weather_state = new_weather_state
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local is_good_weather = weather_state == "none" or weather_state == "clear"
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local is_weather_changed = weather_state ~= new_weather_state
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local time = minetest.get_timeofday()
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if time < 0.25 or time >= 0.75 then
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stop()
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minetest.after(10, play)
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return
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end
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local day_count = minetest.get_day_count()
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for _, player in pairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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local hp = player:get_hp()
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local pos = player:get_pos()
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local dimension = mcl_worlds.pos_to_dimension(pos)
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local listener = listeners[player_name]
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local old_hp = listener and listener.hp
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local old_dimension = listener and listener.dimension
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local is_dimension_changed = old_dimension and (old_dimension ~= dimension) or false
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local is_hp_changed = old_hp and (math.abs(old_hp - hp) > 0.00001) or false
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local handle = listener and listener.handle
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local track = dimension_to_base_track[dimension]
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if is_hp_changed
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or is_dimension_changed
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or (dimension == "overworld" and (is_weather_changed or not is_good_weather))
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or not track
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then
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stop_music_for_listener_name(player_name)
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if not listeners[player_name] then
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listeners[player_name] = {}
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end
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listeners[player_name].hp = hp
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listeners[player_name].dimension = dimension
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elseif not handle and (not listener or (listener.day_count ~= day_count)) then
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local spec = {
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name = track,
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gain = 0.3,
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pitch = 1.0,
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}
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local parameters = {
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to_player = player_name,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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}
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handle = minetest.sound_play(spec, parameters, false)
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listeners[player_name] = {
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spec = spec,
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parameters = parameters,
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handle = handle,
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hp = hp,
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dimension = dimension,
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day_count = day_count,
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}
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end
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end
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minetest.after(7, play)
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end
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minetest.after(15, play)
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minetest.register_on_joinplayer(function(player, last_login)
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local player_name = player:get_player_name()
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stop_music_for_listener_name(player_name)
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end)
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minetest.register_on_respawnplayer(function(player)
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local player_name = player:get_player_name()
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stop_music_for_listener_name(player_name)
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end)
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@ -0,0 +1,4 @@
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name = mcl_music
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author = diminixed, kay27
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description = Mod check some conditions and plays music
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depends = mcl_player, mcl_weather, mcl_worlds
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