forked from MineClone5/MineClone5
Fix crash in wieldview
This commit is contained in:
parent
83b9cf3ad2
commit
1d587b8895
|
@ -70,6 +70,10 @@ minetest.register_on_joinplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
wieldview.wielded_item[name] = ""
|
wieldview.wielded_item[name] = ""
|
||||||
minetest.after(0, function(player)
|
minetest.after(0, function(player)
|
||||||
|
-- if the player left :is_player() will return nil
|
||||||
|
if not player:is_player() then
|
||||||
|
return
|
||||||
|
end
|
||||||
wieldview:update_wielded_item(player)
|
wieldview:update_wielded_item(player)
|
||||||
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
|
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
|
||||||
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
|
itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
|
||||||
|
|
Loading…
Reference in New Issue