forked from VoxeLibre/VoxeLibre
185 lines
6.1 KiB
Lua
185 lines
6.1 KiB
Lua
-- Generate strongholds.
|
|
|
|
local modname = minetest.get_current_modname()
|
|
local modpath = minetest.get_modpath(modname)
|
|
|
|
-- A total of 128 strongholds are generated in rings around the world origin.
|
|
-- This is the list of rings, starting with the innermost ring first.
|
|
local stronghold_rings = {
|
|
-- amount: Number of strongholds in ring.
|
|
-- min, max: Minimum and maximum distance from (X=0, Z=0).
|
|
{ amount = 3, min = 1408, max = 2688 },
|
|
{ amount = 6, min = 4480, max = 5760 },
|
|
{ amount = 10, min = 7552, max = 8832 },
|
|
{ amount = 15, min = 10624, max = 11904 },
|
|
{ amount = 21, min = 13696, max = 14976 },
|
|
{ amount = 28, min = 16768, max = 18048 },
|
|
{ amount = 36, min = 19840, max = 21120 },
|
|
{ amount = 9, min = 22912, max = 24192 },
|
|
}
|
|
|
|
local strongholds = {}
|
|
local strongholds_inited = false
|
|
|
|
local superflat = mcl_mapgen.superflat
|
|
|
|
local size = {x = 13, y = 8, z = 13}
|
|
local offset = vector.round(vector.divide(size, 2))
|
|
|
|
local function place(pos, rotation, pr)
|
|
local p1 = { x = pos.x - offset.x, y = pos.y - offset.y, z = pos.z - offset.z }
|
|
local p2 = vector.add(p1, vector.subtract(size, 1))
|
|
|
|
local path = modpath.."/schematics/mcl_structures_end_portal_room_simple.mts"
|
|
|
|
mcl_structures.place_schematic({
|
|
pos = p1,
|
|
schematic = path,
|
|
rotation = rotation or "0",
|
|
pr = pr,
|
|
})
|
|
-- Find and setup spawner with silverfish
|
|
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
|
|
for s=1, #spawners do
|
|
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
|
|
end
|
|
|
|
-- Shuffle stone brick types
|
|
local bricks = minetest.find_nodes_in_area(p1, p2, "mcl_core:stonebrick")
|
|
for b=1, #bricks do
|
|
local r_bricktype = pr:next(1, 100)
|
|
local r_infested = pr:next(1, 100)
|
|
local bricktype
|
|
if r_infested <= 5 then
|
|
if r_bricktype <= 30 then -- 30%
|
|
bricktype = "mcl_monster_eggs:monster_egg_stonebrickmossy"
|
|
elseif r_bricktype <= 50 then -- 20%
|
|
bricktype = "mcl_monster_eggs:monster_egg_stonebrickcracked"
|
|
else -- 50%
|
|
bricktype = "mcl_monster_eggs:monster_egg_stonebrick"
|
|
end
|
|
else
|
|
if r_bricktype <= 30 then -- 30%
|
|
bricktype = "mcl_core:stonebrickmossy"
|
|
elseif r_bricktype <= 50 then -- 20%
|
|
bricktype = "mcl_core:stonebrickcracked"
|
|
end
|
|
-- 50% stonebrick (no change necessary)
|
|
end
|
|
if bricktype then
|
|
minetest.set_node(bricks[b], { name = bricktype })
|
|
end
|
|
end
|
|
|
|
-- Also replace stairs
|
|
local stairs = minetest.find_nodes_in_area(p1, p2, {"mcl_stairs:stair_stonebrick", "mcl_stairs:stair_stonebrick_outer", "mcl_stairs:stair_stonebrick_inner"})
|
|
for s=1, #stairs do
|
|
local stair = minetest.get_node(stairs[s])
|
|
local r_type = pr:next(1, 100)
|
|
if r_type <= 30 then -- 30% mossy
|
|
if stair.name == "mcl_stairs:stair_stonebrick" then
|
|
stair.name = "mcl_stairs:stair_stonebrickmossy"
|
|
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
|
stair.name = "mcl_stairs:stair_stonebrickmossy_outer"
|
|
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
|
stair.name = "mcl_stairs:stair_stonebrickmossy_inner"
|
|
end
|
|
minetest.set_node(stairs[s], stair)
|
|
elseif r_type <= 50 then -- 20% cracky
|
|
if stair.name == "mcl_stairs:stair_stonebrick" then
|
|
stair.name = "mcl_stairs:stair_stonebrickcracked"
|
|
elseif stair.name == "mcl_stairs:stair_stonebrick_outer" then
|
|
stair.name = "mcl_stairs:stair_stonebrickcracked_outer"
|
|
elseif stair.name == "mcl_stairs:stair_stonebrick_inner" then
|
|
stair.name = "mcl_stairs:stair_stonebrickcracked_inner"
|
|
end
|
|
minetest.set_node(stairs[s], stair)
|
|
end
|
|
-- 50% no change
|
|
end
|
|
|
|
-- Randomly add ender eyes into end portal frames, but never fill the entire frame
|
|
local frames = minetest.find_nodes_in_area(p1, p2, "mcl_portals:end_portal_frame")
|
|
local eyes = 0
|
|
for f=1, #frames do
|
|
local r_eye = pr:next(1, 10)
|
|
if r_eye == 1 then
|
|
eyes = eyes + 1
|
|
if eyes < #frames then
|
|
local frame_node = minetest.get_node(frames[f])
|
|
frame_node.name = "mcl_portals:end_portal_frame_eye"
|
|
minetest.set_node(frames[f], frame_node)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
-- Determine the stronghold positions and store them into the strongholds table.
|
|
-- The stronghold positions are based on the world seed.
|
|
-- The actual position might be offset by a few blocks because it might be shifted
|
|
-- to make sure the end portal room is completely within the boundaries of a mapchunk.
|
|
local function init_strongholds()
|
|
if strongholds_inited then
|
|
return
|
|
end
|
|
-- Don't generate strongholds in singlenode
|
|
if mcl_mapgen.singlenode then
|
|
strongholds_inited = true
|
|
return
|
|
end
|
|
local pr = PseudoRandom(mcl_mapgen.seed)
|
|
for s=1, #stronghold_rings do
|
|
local ring = stronghold_rings[s]
|
|
|
|
-- Get random angle
|
|
local angle = pr:next()
|
|
-- Scale angle to 0 .. 2*math.pi
|
|
angle = (angle / 32767) * (math.pi*2)
|
|
for a=1, ring.amount do
|
|
local dist = pr:next(ring.min, ring.max)
|
|
local y
|
|
if superflat then
|
|
y = mcl_mapgen.overworld.bedrock_max + offset.y
|
|
else
|
|
y = pr:next(mcl_mapgen.overworld.bedrock_max+1+offset.y, mcl_mapgen.overworld.bedrock_min+48+offset.y)
|
|
end
|
|
local pos = {
|
|
x = mcl_mapgen.clamp_to_chunk(math.floor(math.cos(angle) * dist) - offset.x, size.x) + offset.x,
|
|
y = mcl_mapgen.clamp_to_chunk(y - offset.y, size.y) + offset.y,
|
|
z = mcl_mapgen.clamp_to_chunk(math.floor(math.sin(angle) * dist) - offset.z, size.z) + offset.z,
|
|
}
|
|
table.insert(strongholds, { pos = pos, generated = false })
|
|
|
|
-- Rotate angle by (360 / amount) degrees.
|
|
-- This will cause the angles to be evenly distributed in the stronghold ring
|
|
angle = math.fmod(angle + ((math.pi*2) / ring.amount), math.pi*2)
|
|
end
|
|
end
|
|
|
|
mcl_structures.strongholds = strongholds
|
|
|
|
mcl_structures.register_structure({
|
|
name = "stronghold",
|
|
place_function = place,
|
|
})
|
|
|
|
strongholds_inited = true
|
|
end
|
|
|
|
init_strongholds()
|
|
|
|
-- Stronghold generation for register_on_generated.
|
|
mcl_mapgen.register_mapgen(function(minp, maxp, blockseed)
|
|
local pr = PseudoRandom(blockseed)
|
|
for s=1, #strongholds do
|
|
if not strongholds[s].generated then
|
|
local pos = strongholds[s].pos
|
|
if minp.x <= pos.x and maxp.x >= pos.x and minp.z <= pos.z and maxp.z >= pos.z and minp.y <= pos.y and maxp.y >= pos.y then
|
|
place(pos, nil, pr)
|
|
strongholds[s].generated = true
|
|
end
|
|
end
|
|
end
|
|
end, mcl_mapgen.order.STRONGHOLDS)
|