forked from VoxeLibre/VoxeLibre
185 lines
4.8 KiB
Lua
185 lines
4.8 KiB
Lua
--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:pig", {
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type = "animal",
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spawn_class = "passive",
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runaway = true,
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hp_min = 10,
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hp_max = 10,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 0.865, 0.45},
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visual = "mesh",
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mesh = "mobs_mc_pig.b3d",
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textures = {{
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"blank.png", -- baby
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"mobs_mc_pig.png", -- base
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"blank.png", -- saddle
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}},
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visual_size = {x=2.5, y=2.5},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 3,
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follow_velocity = 3.4,
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drops = {
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{name = mobs_mc.items.porkchop_raw,
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chance = 1,
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min = 1,
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max = 3,},
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},
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fear_height = 4,
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sounds = {
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random = "mobs_pig",
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death = "mobs_pig_angry",
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damage = "mobs_pig",
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distance = 16,
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},
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animation = {
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stand_speed = 40,
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walk_speed = 40,
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run_speed = 90,
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stand_start = 0,
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stand_end = 0,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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},
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follow = mobs_mc.follow.pig,
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view_range = 8,
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do_custom = function(self, dtime)
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-- set needed values if not already present
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if not self.v2 then
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self.v2 = 0
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self.max_speed_forward = 4
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self.max_speed_reverse = 2
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self.accel = 4
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self.terrain_type = 3
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self.driver_attach_at = {x = 0.0, y = 2.75, z = -1.5}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
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end
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-- if driver present allow control of horse
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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end
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return true
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end,
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on_die = function(self, pos)
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local wielditem = clicker:get_wielded_item()
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-- Feed pig
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if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
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if mobs:feed_tame(self, clicker, 1, true, true) then return end
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end
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if mobs:protect(self, clicker) then return end
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if self.child then
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return
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end
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-- Put saddle on pig
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local item = clicker:get_wielded_item()
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if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
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self.base_texture = {
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"blank.png", -- baby
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"mobs_mc_pig.png", -- base
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"mobs_mc_pig_saddle.png", -- saddle
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}
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self.object:set_properties({
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textures = self.base_texture
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})
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self.saddle = "yes"
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self.tamed = true
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self.drops = {
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{name = mobs_mc.items.porkchop_raw,
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chance = 1,
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min = 1,
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max = 3,},
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{name = mobs_mc.items.saddle,
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chance = 1,
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min = 1,
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max = 1,},
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}
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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local inv = clicker:get_inventory()
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local stack = inv:get_stack("main", clicker:get_wield_index())
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stack:take_item()
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inv:set_stack("main", clicker:get_wield_index(), stack)
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end
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
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return
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end
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-- Mount or detach player
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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-- Detach if already attached
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mobs.detach(clicker, {x=1, y=0, z=0})
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return
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elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then
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-- Ride pig if it has a saddle and player uses a carrot on a stick
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mobs.attach(self, clicker)
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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local inv = self.driver:get_inventory()
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-- 26 uses
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if wielditem:get_wear() > 63000 then
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-- Break carrot on a stick
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local def = wielditem:get_definition()
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if def.sounds and def.sounds.breaks then
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minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
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end
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wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
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else
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wielditem:add_wear(2521)
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end
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inv:set_stack("main",self.driver:get_wield_index(), wielditem)
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end
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return
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-- Capture pig
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elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end
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end,
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on_breed = function(parent1, parent2)
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local pos = parent1.object:get_pos()
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local child = mobs:spawn_child(pos, parent1.name)
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if child then
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local ent_c = child:get_luaentity()
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ent_c.tamed = true
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ent_c.owner = parent1.owner
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return false
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end
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end,
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})
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mobs:spawn_specific("mobs_mc:pig", mobs_mc.spawn.grassland, {"air"}, 9, minetest.LIGHT_MAX+1, 30, 15000, 8, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
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-- spawn eggs
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mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
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