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fix-soil-g
Author | SHA1 | Date |
---|---|---|
cora | e29e7439cd |
|
@ -1,5 +0,0 @@
|
|||
# Text Editor TMP Files
|
||||
*.swp
|
||||
*.blend1
|
||||
*.blend2
|
||||
*.blend3
|
55
.luacheckrc
|
@ -1,55 +0,0 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_line_length = false
|
||||
redefined = false
|
||||
|
||||
globals = {
|
||||
"minetest", "core",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"dump", "dump2",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
|
||||
table = {
|
||||
fields = {
|
||||
"copy",
|
||||
"indexof",
|
||||
"insert_all",
|
||||
"key_value_swap",
|
||||
}
|
||||
},
|
||||
|
||||
string = {
|
||||
fields = {
|
||||
"split",
|
||||
"trim",
|
||||
}
|
||||
},
|
||||
|
||||
math = {
|
||||
fields = {
|
||||
"hypot",
|
||||
"sign",
|
||||
"factorial"
|
||||
}
|
||||
},
|
||||
------
|
||||
--MODS
|
||||
------
|
||||
|
||||
--GENERAL
|
||||
"default",
|
||||
|
||||
--ENTITIES
|
||||
"cmi",
|
||||
|
||||
--HUD
|
||||
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
|
||||
}
|
13
API.md
|
@ -17,10 +17,6 @@ Items can have these fields:
|
|||
anvil.
|
||||
See `mcl_banners` for an example.
|
||||
|
||||
Tools can have these fields:
|
||||
* `_mcl_diggroups`: Specifies the digging groups that a tool can dig and how
|
||||
efficiently. See `_mcl_autogroup` for more information.
|
||||
|
||||
All nodes can have these fields:
|
||||
|
||||
* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
|
||||
|
@ -43,7 +39,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
|
|||
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
|
||||
|
||||
## Mobs
|
||||
* Mobs: `ENTITIES/mcl_mobs`
|
||||
* Mobs: `ENTITIES/mcl_mods`
|
||||
|
||||
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
|
||||
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
|
||||
|
@ -71,9 +67,6 @@ chances are good that it works out of the box.
|
|||
* Get flowing direction of liquids: `CORE/flowlib`
|
||||
* `on_walk_over` callback for nodes: `CORE/walkover`
|
||||
* Get node names close to player (to reduce constant querying): `PLAYER/mcl_playerinfo`
|
||||
* Explosion API
|
||||
* Music discs API
|
||||
* Flowers and flower pots
|
||||
|
||||
### Unstable APIs
|
||||
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
|
||||
|
@ -86,10 +79,12 @@ The following APIs may be subject to change in future. You could already use the
|
|||
|
||||
### Planned APIs
|
||||
|
||||
* Flowers
|
||||
* Saplings and trees
|
||||
* Custom banner patterns
|
||||
* Custom dimensions
|
||||
* Custom portals
|
||||
* Music discs
|
||||
* Dispenser and dropper support
|
||||
* Proper sky and weather APIs
|
||||
|
||||
* Explosion API
|
||||
|
|
|
@ -1,128 +0,0 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
eliasfleckenstein@web.de.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
448
CONTRIBUTING.md
|
@ -1,410 +1,96 @@
|
|||
# Contributing to MineClone2
|
||||
So you want to contribute to MineClone2?
|
||||
# Contributing to MineClone 2
|
||||
So you want to MineClone 2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
MineClone2 is maintained by Nicu and Fleckenstein. If you have any
|
||||
problems or questions, contact us (See Links section below).
|
||||
But first, some things to note:
|
||||
|
||||
You can help with MineClone2's development in many different ways,
|
||||
whether you're a programmer or not.
|
||||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||
|
||||
## MineClone2's development target is to...
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
||||
Edition 1.12.2** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
- Optionally, create a performant experience that will run relatively
|
||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
||||
mechanisms and Minetest engine's limitations along with a very small
|
||||
playerbase on low spec computers, optimizations are hard to investigate.
|
||||
MineClone 2 is maintained by two persons. Namely, kay27 and EliasFleckenstein. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #minetest
|
||||
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||
|
||||
## Links
|
||||
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
|
||||
* [Discord](https://discord.gg/xE4z8EEpDC)
|
||||
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
|
||||
* [IRC](https://web.libera.chat/#mineclone2)
|
||||
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
|
||||
* [Reddit](https://www.reddit.com/r/MineClone2/)
|
||||
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
|
||||
* [OpenCollective](https://opencollective.com/mineclone2)
|
||||
There is **no** guarantee we will accept anything from anybody.
|
||||
|
||||
## Using git
|
||||
MineClone2 is developed using the version control system
|
||||
[git](https://git-scm.com/). If you want to contribute code to the
|
||||
project, it is **highly recommended** that you learn the git basics.
|
||||
For non-programmers and people who do not plan to contribute code to
|
||||
MineClone2, git is not required. However, git is a tool that will be
|
||||
referenced frequently because of its usefulness. As such, it is valuable
|
||||
in learning how git works and its terminology. It can also help you
|
||||
keeping your game updated, and easily test pull requests.
|
||||
By sending us patches or asking us to include your changes in this game,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
||||
## How you can help as a non-programmer
|
||||
## The suggested workflow
|
||||
We don't **dictate** your workflow, but in order to work with us in an efficient
|
||||
way, you can follow these suggestions:
|
||||
|
||||
As someone who does not know how to write programs in Lua or does not
|
||||
know how to use the Minetest API, you can still help us out a lot. For
|
||||
example, by opening an issue in the
|
||||
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
|
||||
you can report a bug or request a feature.
|
||||
For small and medium changes:
|
||||
|
||||
### Rules about both bugs and feature requests
|
||||
* Stay polite towards the developers and anyone else involved in the
|
||||
discussion.
|
||||
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
|
||||
).
|
||||
* Please write in plain, understandable English. It will be easier to
|
||||
communicate.
|
||||
* Please start the issue title with a capital letter.
|
||||
* Always check the currently opened issues before creating a new one.
|
||||
Don't report bugs that have already been reported or request features
|
||||
that already have been requested.
|
||||
* If you know about Minetest's inner workings, please think about
|
||||
whether the bug / the feature that you are reporting / requesting is
|
||||
actually an issue with Minetest itself, and if it is, head to the
|
||||
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
|
||||
instead.
|
||||
* If you need any help regarding creating a Mesehub account or opening
|
||||
an issue, feel free to ask on the Discord / Matrix server or the IRC
|
||||
channel.
|
||||
|
||||
### Reporting bugs
|
||||
* A bug is an unintended behavior or, in the worst case, a crash.
|
||||
However, it is not a bug if you believe something is missing in the
|
||||
game. In this case, please read "Requesting features"
|
||||
* If you report a crash, always include the error message. If you play
|
||||
in singleplayer, post a screenshot of the message that Minetest showed
|
||||
when the crash happened (or copy the message into your issue). If you
|
||||
are a server admin, you can find error messages in the log file of the
|
||||
server.
|
||||
* Tell us which MineClone2 and Minetest versions you are using.
|
||||
* Tell us how to reproduce the problem: What you were doing to trigger
|
||||
the bug, e.g. before the crash happened or what causes the faulty
|
||||
behavior.
|
||||
|
||||
### Requesting features
|
||||
* Ensure the requested feature fulfills our development targets and
|
||||
goals.
|
||||
* Begging or excessive attention seeking does not help us in the
|
||||
slightest, and may very well disrupt MineClone2 development. It's better
|
||||
to put that energy into helping or researching the feature in question.
|
||||
After all, we're just volunteers working on our spare time.
|
||||
* Ensure the requested feature has not been implemented in MineClone2
|
||||
latest or development versions.
|
||||
|
||||
### Testing code
|
||||
If you want to help us with speeding up MineClone2 development and
|
||||
making the game more stable, a great way to do that is by testing out
|
||||
new features from contributors. For most new things that get into the
|
||||
game, a pull request is created. A pull request is essentially a
|
||||
programmer saying "Look, I modified the game, please apply my changes
|
||||
to the upstream version of the game". However, every programmer makes
|
||||
mistakes sometimes, some of which are hard to spot. You can help by
|
||||
downloading this modified version of the game and trying it out - then
|
||||
tell us if the code works as expected without any issues. Ideally, you
|
||||
would report issues will pull requests similar to when you were
|
||||
reporting bugs that are the mainline (See Reporting bugs section). You
|
||||
can find currently open pull requests here:
|
||||
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
|
||||
requests that start with a `WIP:` are not done yet, and therefore might
|
||||
not work, so it's not very useful to try them out yet.
|
||||
|
||||
### Contributing assets
|
||||
Due to license problems, MineClone2 unfortunately cannot use
|
||||
Minecraft's assets, therefore we are always looking for asset
|
||||
contributions. To contribute assets, it can be useful to learn git
|
||||
basics and read the section for Programmers of this document, however
|
||||
this is not required. It's also a good idea to join the Discord server
|
||||
(or alternatively IRC or Matrix).
|
||||
|
||||
#### Textures
|
||||
For textures we use the Pixel Perfection texture pack. This is mostly
|
||||
enough; however in some cases - e.g. for newer Minecraft features, it's
|
||||
useful to have texture artists around. If you want to make such
|
||||
contributions, join our Discord server. Demands for textures will be
|
||||
communicated there.
|
||||
|
||||
#### Sounds
|
||||
MineClone2 currently does not have a consistent way to handle sounds.
|
||||
The sounds in the game come from different sources, like the SnowZone
|
||||
resource pack or minetest_game. Unfortunately, MineClone2 does not play
|
||||
a sound in every situation you would get one in Minecraft. Any help with
|
||||
sounds is greatly appreciated, however if you add new sounds you should
|
||||
probably work together with a programmer, to write the code to actually
|
||||
play these sounds in game.
|
||||
|
||||
#### 3D Models
|
||||
Most of the 3D Models in MineClone2 come from
|
||||
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
|
||||
Similar to the textures, we need people that can make 3D Models with
|
||||
Blender on demand. Many of the models have to be patched, some new
|
||||
animations have to be added etc.
|
||||
|
||||
#### Crediting
|
||||
Asset contributions will be credited in their own respective sections in
|
||||
CREDITS.md. If you have commited the results yourself, you will also be
|
||||
credited in the Contributors section.
|
||||
|
||||
### Contributing Translations
|
||||
|
||||
#### Workflow
|
||||
To add/update support for your language to MineClone2, you should take
|
||||
the steps documented in the section for Programmers, add/update the
|
||||
translation files of the mods that you want to update. You can add
|
||||
support for all mods, just some of them or only one mod; you can update
|
||||
the translation file entirely or only partly; basically any effort is
|
||||
valued. If your changes are small, you can also send them to developers
|
||||
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
|
||||
|
||||
#### Things to note
|
||||
You can use the script at `tools/check_translate_files.py` to compare
|
||||
the translation files for the language you are working on with the
|
||||
template files, to see what is missing and what is out of date with
|
||||
the template file. However, template files are often incomplete and/or
|
||||
out of date, sometimes they don't match the code. You can update the
|
||||
translation files if that is required, you can also modify the code in
|
||||
your translation PR if it's related to translation. You can also work on
|
||||
multiple languages at the same time in one PR.
|
||||
|
||||
#### Crediting
|
||||
Translation contributions will be credited in their own in CREDITS.md.
|
||||
If you have commited the results yourself, you will also be credited in
|
||||
the Contributors section.
|
||||
|
||||
### Profiling
|
||||
If you own a server, a great way to help us improve MineClone2's code
|
||||
is by giving us profiler results. Profiler results give us detailed
|
||||
information about the game's performance and let us know places to
|
||||
investigate optimization issues. This way we can make the game faster.
|
||||
|
||||
#### Using Minetest's profiler
|
||||
Minetest has a built in profiler. Simply set `profiler.load = true` in
|
||||
your configuration file and restart the server. After running the server
|
||||
for some time, just run `/profiler save` in chat - then you will find a
|
||||
file in the world directory containing the results. Open a new issue and
|
||||
upload the file. You can name the issue "<Server name> profiler
|
||||
results".
|
||||
|
||||
### Let us know your opinion
|
||||
It is always encouraged to actively contribute to issue discussions on
|
||||
MeseHub, let us know what you think about a topic and help us make
|
||||
decisions. Also, note that a lot of discussion takes place on the
|
||||
Discord server, so it's definitely worth checking it out.
|
||||
|
||||
### Funding
|
||||
You can help pay for our infrastructure (Mesehub) by donating to our
|
||||
OpenCollective link (See Links section).
|
||||
|
||||
### Crediting
|
||||
If you opened or have contributed to an issue, you receive the
|
||||
`Community` role on our Discord (after asking for it).
|
||||
OpenCollective Funders are credited in their own section in
|
||||
`CREDITS.md` and receive a special role "Funder" on our discord (unless
|
||||
they have made their donation Incognito).
|
||||
|
||||
## How you can help as a programmer
|
||||
(Almost) all the MineClone2 development is done using pull requests.
|
||||
|
||||
### Recommended workflow
|
||||
* Fork the repository (in case you have not already)
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Create a pull request to get your changes merged into master
|
||||
* Keep your pull request up to date by regularly merging upstream. It is
|
||||
imperative that conflicts are resolved prior to merging the pull
|
||||
request.
|
||||
* After the pull request got merged, you can delete the branch
|
||||
* Upload the repository somewhere where it can be accessed from the Internet and
|
||||
notify us
|
||||
|
||||
### Discuss first
|
||||
If you feel like a problem needs to fixed or you want to make a new
|
||||
feature, you could start writing the code right away and notifying us
|
||||
when you're done, but it never hurts to discuss things first. If there
|
||||
is no issue on the topic, open one. If there is an issue, tell us that
|
||||
you'd like to take care of it, to avoid duplicate work.
|
||||
For small changes, sending us a patch is also good.
|
||||
|
||||
### Don't hesitate to ask for help
|
||||
We appreciate any contributing effort to MineClone2. If you are a
|
||||
relatively new programmer, you can reach us on Discord, Matrix or IRC
|
||||
for questions about git, Lua, Minetest API, MineClone2 codebase or
|
||||
anything related to MineClone2. We can help you avoid writing code that
|
||||
would be deemed inadequate, or help you become familiar with MineClone2
|
||||
better, or assist you use development tools.
|
||||
For big changes: Same as above, but consider notifying us first to avoid
|
||||
duplicate work and possible tears of rejection. ;-)
|
||||
|
||||
### Maintain your own code, even if already got merged
|
||||
Sometimes, your code may cause crashes or bugs - we try to avoid such
|
||||
scenarios by testing every time before merging it, but if your merged
|
||||
work causes problems, we ask you fix the issues as soon as possible.
|
||||
For trusted people, we might give them direct commit access to this
|
||||
repository. In this case, you obviously don't need to fork, but you still
|
||||
need to show your contributions align with the project goals. We still
|
||||
reserve the right to revert everything that we don't like.
|
||||
For bigger changes, we strongly recommend to use feature branches and
|
||||
discuss with me first.
|
||||
|
||||
### Changing Gameplay
|
||||
Pull Requests that change gameplay have to be properly researched and
|
||||
need to state their sources. These PRs also need Fleckenstein's approval
|
||||
before they are merged.
|
||||
You can use these sources:
|
||||
Contributors will be credited in `README.md`.
|
||||
|
||||
* Testing things inside of Minecraft (Attach screenshots / video footage
|
||||
of the results)
|
||||
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
|
||||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
||||
(Include a link to the specific page you used)
|
||||
## Quality remarks
|
||||
Again: There is ***no*** guarantee we will accept anything from anybody.
|
||||
But we will gladly take in code from others when we feel it saves us work
|
||||
in the long run.
|
||||
|
||||
### Stick to our guidelines
|
||||
### Inclusion criteria
|
||||
Depending on what you add, the chances for inclusion vary:
|
||||
|
||||
#### Git Guidelines
|
||||
* We use merge rather than rebase or squash merge
|
||||
* We don't use git submodules.
|
||||
* Your commit names should be relatively descriptive, e.g. when saying
|
||||
"Fix #issueid", the commit message should also contain the title of the
|
||||
issue.
|
||||
* Try to keep your commits as atomic as possible (advise, but completely
|
||||
optional)
|
||||
### High chance for inclusion
|
||||
* Gameplay features in Minecraft which are missing in MineClone 2
|
||||
|
||||
#### Code Guidelines
|
||||
* Each mod must provide `mod.conf`.
|
||||
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
|
||||
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
|
||||
does not support capital letters in mod names.
|
||||
* To export functions, store them inside a global table named like the
|
||||
mod, e.g.
|
||||
### Medium chance for inclusion (discuss first)
|
||||
* Features which don't a impact on gameplay
|
||||
* GUI improvement
|
||||
* Features from pocket or console edition
|
||||
|
||||
```lua
|
||||
mcl_example = {}
|
||||
### Low chance for inclusion (discuss/optimize first)
|
||||
* Overhaul of architecture / mod structure
|
||||
* Mass-itemstring changes all over the place
|
||||
* Added files have a unusual high file size
|
||||
* Indentation looks like crazy
|
||||
* Single commits which add several unrelated things
|
||||
* Gameplay features which don't exist in Minecraft
|
||||
|
||||
function mcl_example.do_something()
|
||||
-- ...
|
||||
end
|
||||
### Instant rejection
|
||||
* Proprietary **anything**
|
||||
* Code contains `minetest.env` anywhere
|
||||
|
||||
```
|
||||
## Coding style guide
|
||||
* Indentations should reflect the code flow
|
||||
* Use tabs, not spaces for indentation (tab size = 8)
|
||||
* Never use `minetest.env`
|
||||
|
||||
* Public functions should not use self references but rather just access
|
||||
the table directly, e.g.
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
function mcl_example:do_something()
|
||||
end
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
-- good
|
||||
function mcl_example.do_something()
|
||||
end
|
||||
```
|
||||
## Direct discussion
|
||||
We have an IRC channel! Join us on #mineclone2 in freenode.net.
|
||||
|
||||
* Use modern Minetest API, e.g. no usage of `minetest.env`
|
||||
* Tabs should be used for indent, spaces for alignment, e.g.
|
||||
<ircs://irc.freenode.net:6697/#mineclone2>
|
||||
|
||||
```lua
|
||||
|
||||
-- use tabs for indent
|
||||
|
||||
for i = 1, 10 do
|
||||
if i % 3 == 0 then
|
||||
print(i)
|
||||
end
|
||||
end
|
||||
|
||||
-- use tabs for indent and spaces to align things
|
||||
|
||||
some_table = {
|
||||
{"a string", 5},
|
||||
{"a very much longer string", 10},
|
||||
}
|
||||
```
|
||||
|
||||
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
|
||||
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
|
||||
`MyFunction`
|
||||
* Don't declare functions as an assignment, e.g.
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
local some_local_func = function()
|
||||
-- ...
|
||||
end
|
||||
|
||||
my_mod.some_func = function()
|
||||
-- ...
|
||||
end
|
||||
|
||||
-- good
|
||||
local function some_local_func()
|
||||
-- ...
|
||||
end
|
||||
|
||||
function my_mod.some_func()
|
||||
-- ...
|
||||
end
|
||||
```
|
||||
|
||||
### Developer status
|
||||
Active and trusted contributors are often granted write access to the
|
||||
MineClone2 repository.
|
||||
|
||||
#### Developer responsibilities
|
||||
- You should not push things directly to
|
||||
MineClone2 master - rather, do your work on a branch on your private
|
||||
repository, then create a pull request. This way other people can review
|
||||
your changes and make sure they work before they get merged.
|
||||
- Merge PRs only when they have recieved the necessary feedback and have
|
||||
been tested by at least two different people (including the author of
|
||||
the pull request), to avoid crashes or the introduction of new bugs.
|
||||
- You may also be assigned to issues or pull
|
||||
requests as a developer. In this case it is your responsibility to fix
|
||||
the issue / review and merge the pull request when it is ready. You can
|
||||
also unassign yourself from the issue / PR if you have no time or don't
|
||||
want to take care of it for some other reason. After all, everyone is a
|
||||
volunteer and we can't expect you to do work that you are not interested
|
||||
in. **The important thing is that you make sure to inform us if you
|
||||
won't take care of something that has been assigned to you.**
|
||||
- Please assign yourself to something that you want to work on to avoid
|
||||
duplicate work.
|
||||
- As a developer, it should be easy to reach you about your work. You
|
||||
should be in at least one of the public MineClone2 discussion rooms -
|
||||
preferrably Discord, but if you really don't like Discord, Matrix
|
||||
or IRC are fine too.
|
||||
|
||||
### Maintainer status
|
||||
Maintainers carry the main responsibility for the project.
|
||||
|
||||
#### Maintainer responsibilities
|
||||
- Making sure issues are addressed and pull requests are reviewed and
|
||||
merged, by assigning either themselves or Developers to issues / PRs
|
||||
- Making releases
|
||||
- Making sure guidelines are kept
|
||||
- Making project decisions based on community feedback
|
||||
- Granting/revoking developer access
|
||||
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
|
||||
- Moderating official community spaces (See Links section)
|
||||
- Resolving conflicts and problems within the community
|
||||
|
||||
#### Current maintainers
|
||||
* Fleckenstein - responsible for gameplay review, publishing releases,
|
||||
technical guidelines and issue/PR delegation
|
||||
* Nicu - responsible for community related issues
|
||||
|
||||
#### Release process
|
||||
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
|
||||
from `CREDITS.md` and commit the result (if anything changed)
|
||||
## Creating releases
|
||||
* Launch MineClone2 to make sure it still runs
|
||||
* Update the version number in README.md
|
||||
* Use `git tag <version number>` to tag the latest commit with the
|
||||
version number
|
||||
* Push to repository (don't forget `--tags`!)
|
||||
* Update ContentDB
|
||||
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Update first post in forum thread
|
||||
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* Use `git tag <version number>` to tag the latest commit with the version number
|
||||
* Push to repo (don't forget `--tags`!)
|
||||
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* Post release announcement and changelog in forums
|
||||
|
||||
### Licensing
|
||||
By asking us to include your changes in this game, you agree that they
|
||||
fall under the terms of the GPLv3, which basically means they will
|
||||
become part of a free/libre software.
|
||||
|
||||
### Crediting
|
||||
Contributors, Developers and Maintainers will be credited in
|
||||
`CREDITS.md`. If you make your first time contribution, please add
|
||||
yourself to this file. There are also Discord roles for Contributors,
|
||||
Developers and Maintainers.
|
||||
|
|
154
CREDITS.md
|
@ -1,154 +0,0 @@
|
|||
# Credits
|
||||
|
||||
## Creator of MineClone
|
||||
* davedevils
|
||||
|
||||
## Creator of MineClone2
|
||||
* Wuzzy
|
||||
|
||||
|
||||
## Maintainers
|
||||
* Nicu
|
||||
* cora
|
||||
|
||||
## Previous Maintainers
|
||||
* Fleckenstein
|
||||
* jordan4ibanez
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
* AFCMS
|
||||
* epCode
|
||||
* ryvnf
|
||||
* iliekprogrammar
|
||||
* MysticTempest
|
||||
* Rootyjr
|
||||
* aligator
|
||||
* Code-Sploit
|
||||
* NO11
|
||||
* kabou
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
* HimbeerserverDE
|
||||
* TechDudie
|
||||
* Alexander Minges
|
||||
* ArTee3
|
||||
* ZeDique la Ruleta
|
||||
* pitchum
|
||||
* wuniversales
|
||||
* Bu-Gee
|
||||
* David McMackins II
|
||||
* Nicholas Niro
|
||||
* Wouters Dorian
|
||||
* Blue Blancmange
|
||||
* Jared Moody
|
||||
* Li0n
|
||||
* Midgard
|
||||
* Saku Laesvuori
|
||||
* Yukitty
|
||||
* ZedekThePD
|
||||
* aldum
|
||||
* dBeans
|
||||
* nickolas360
|
||||
* yutyo
|
||||
* Tianyang Zhang
|
||||
* j45
|
||||
* Marcin Serwin
|
||||
* erlehmann
|
||||
* E
|
||||
* Benjamin Schötz
|
||||
* Doloment
|
||||
* Sydney Gems
|
||||
* talamh
|
||||
* Emily2255
|
||||
* Emojigit
|
||||
* FinishedFragment
|
||||
* sfan5
|
||||
* Blue Blancmange
|
||||
* Jared Moody
|
||||
* SmallJoker
|
||||
* Sven792
|
||||
* aldum
|
||||
* Dieter44
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
* Debiankaios
|
||||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
* 3raven
|
||||
* PrarieWind
|
||||
* Gustavo1
|
||||
* CableGuy67
|
||||
|
||||
## Mineclonia
|
||||
* erlehmann
|
||||
* Li0n
|
||||
* E
|
||||
* n_to
|
||||
|
||||
## Original Mod Authors
|
||||
* Wuzzy
|
||||
* Fleckenstein
|
||||
* BlockMen
|
||||
* TenPlus1
|
||||
* PilzAdam
|
||||
* ryvnf
|
||||
* stujones11
|
||||
* Arcelmi
|
||||
* celeron55
|
||||
* maikerumine
|
||||
* GunshipPenguin
|
||||
* Qwertymine3
|
||||
* Rochambeau
|
||||
* rubenwardy
|
||||
* stu
|
||||
* 4aiman
|
||||
* Kahrl
|
||||
* Krock
|
||||
* UgnilJoZ
|
||||
* lordfingle
|
||||
* 22i
|
||||
* bzoss
|
||||
* kilbith
|
||||
* xeranas
|
||||
* kddekadenz
|
||||
* sofar
|
||||
* 4Evergreen4
|
||||
* jordan4ibanez
|
||||
* paramat
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
* tobyplowy
|
||||
* epCode
|
||||
|
||||
## Textures
|
||||
* XSSheep
|
||||
* Wuzzy
|
||||
* kingoscargames
|
||||
* leorockway
|
||||
* xMrVizzy
|
||||
* yutyo
|
||||
* NO11
|
||||
* kay27
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
* Rocher Laurent
|
||||
* wuniversales
|
||||
* kay27
|
||||
* pitchum
|
||||
* todoporlalibertad
|
||||
* Marcin Serwin
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
||||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
|
@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
|
|||
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
|
||||
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
|
||||
* `shearsy=1`: Diggable by shears, and this node is *not* wool
|
||||
* `shearsy_wool=1`: Diggable by shears, and this node is wool
|
||||
* `shearsy=wool=1`: Diggable by shears, and this node is wool
|
||||
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
|
||||
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
|
||||
|
||||
|
@ -41,7 +41,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `flammable=-1` Does not get destroyed by fire
|
||||
* `fire_encouragement`: How quickly this block catches fire
|
||||
* `fire_flammability`: How fast the block will burn away
|
||||
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
|
||||
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
|
||||
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
|
||||
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
|
||||
|
@ -57,7 +56,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
|
||||
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
|
||||
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
|
||||
* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
|
||||
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
|
||||
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
|
||||
* `no_rename=1`: Item cannot be renamed by anvil
|
||||
|
@ -73,7 +71,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
|
||||
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
|
||||
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
|
||||
|
||||
#### Footnotes
|
||||
|
||||
|
@ -102,7 +99,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
|||
* `water_bucket=1`: Bucket containing a liquid of group “water”
|
||||
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
|
||||
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
|
||||
* `cobble=1`: Cobblestone of any kind
|
||||
|
||||
### Material groups
|
||||
|
||||
|
@ -153,7 +149,7 @@ These groups are used mostly for informational purposes
|
|||
* `trapdoor=2`: Open trapdoor
|
||||
* `glass=1`: Glass (full cubes only)
|
||||
* `rail=1`: Rail
|
||||
* `music_record`: Item is Music Disc
|
||||
* `music_record`: Music Disc (rating is track ID)
|
||||
* `tnt=1`: Block is TNT
|
||||
* `boat=1`: Boat
|
||||
* `minecart=1`: Minecart
|
||||
|
|
52
LEGAL.md
|
@ -1,52 +0,0 @@
|
|||
# Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
## License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
## License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
# Missing features in Minetest to recreate Minecraft features
|
||||
|
||||
A side goal of the MineClone 2 project is to find any shortcomings of Minetest which make it impossible to recreate a Minecraft feature exactly.
|
||||
This file lists some of the missing features in Minetest which MineClone 2 would require.
|
||||
|
||||
## No workaround possible
|
||||
For these features, no easy Lua workaround could be found.
|
||||
|
||||
### Lua API
|
||||
#### Tools/wielded item
|
||||
- “Lock” hotbar for a brief time after using an item, making it impossible to switch item or to attach/mine/build until the delay is over (For eating with delay)
|
||||
- Tool charging: Holding down the mouse and releasing it, applying a “power level” (For bow and arrows, more charge = higher arrow range) ([issue 5212](https://github.com/minetest/minetest/issues/5212))
|
||||
- [Dual Wielding](http://minecraft.gamepedia.com/Dual_wield)
|
||||
- Eating/drinking animation ([issue 2811](https://github.com/minetest/minetest/issues/2811))
|
||||
|
||||
#### Nodes
|
||||
- Light level 15 for nodes (not sunlight)
|
||||
- Nodes makes light level drop by 2 or or more per node ([issue 5209](https://github.com/minetest/minetest/issues/5209))
|
||||
|
||||
## Interface
|
||||
- Inventory: Hold down right mouse button while holding an item stack to drop items into the slots as you move the mouse. Makes crafting MUCH faster
|
||||
- Sneak+Leftclick on crafting output crafts as many items as possible and immediately puts it into the player inventory ([issue 5211](https://github.com/minetest/minetest/issues/5211))
|
||||
- Sneak+click puts items in different inventories depending on the item type (maybe group-based)? Required for sneak-clicking to armor slots
|
||||
|
||||
## Workaround theoretically possible
|
||||
For these features, a workaround (or hack ;-)) by using Lua is theoretically possible. But engine support would be clearly better, more performant, more reliable, etc.
|
||||
|
||||
### Lua API
|
||||
#### Nodes
|
||||
- Change walking speed on block (soul sand)
|
||||
- Change jumping height on block (soul sand),
|
||||
- Change object movement speed *through* a block, but for non-liquids (for cobweb)
|
||||
- Add `on_walk_over` event
|
||||
- Set frequency in which players lose breath. 2 seconds are hardcoded in Minetest, in Minecraft it's 1 second
|
||||
- Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second
|
||||
- Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation
|
||||
- Sneak+click on inventory slot should be able to put items into additional “fallback inventories” if the first inventory is full. Useful for large chests
|
||||
|
||||
#### Nice-to-haye
|
||||
- Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos
|
211
README.md
|
@ -1,8 +1,8 @@
|
|||
# MineClone2
|
||||
# MineClone 2
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.75 (in development)
|
||||
Version: 0.71.0
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -65,51 +65,41 @@ map builders. They can not be obtained in-game or in the creative inventory.
|
|||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone2 in development versions of Minetest.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
||||
To install MineClone2 (if you haven't already), move this directory into the
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Useful links
|
||||
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC: <https://web.libera.chat/#mineclone2>
|
||||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
|
||||
## Target
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
||||
Edition 1.12.2** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
- Optionally, create a performant experience that will run relatively
|
||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
||||
mechanisms and Minetest engine's limitations along with a very small
|
||||
playerbase on low spec computers, optimizations are hard to investigate.
|
||||
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||
* MineClone2 also includes Optifine features supported by the Minetest
|
||||
* Features of later Minecraft versions might sneak in, but they have a low priority
|
||||
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
|
||||
* Cloning the gameplay has highest priority
|
||||
* MineClone 2 will use different graphics and sounds, but with a similar style
|
||||
* Cloning the interface has no priority. It will only be roughly imitated
|
||||
* Limitations found in Minetest will be written down and reported in the course of development
|
||||
|
||||
## Completion status
|
||||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||
It is updated weekly and contains relatively stable code for servers.
|
||||
This game is currently in **alpha** stage.
|
||||
It is playable, but unfinished, many bugs are to be expected.
|
||||
Backwards-compability is *not* guaranteed, updating your world might cause small and
|
||||
big bugs (such as “missing node” errors or even crashes).
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -138,7 +128,7 @@ The following main features are available:
|
|||
* Clock
|
||||
* Compass
|
||||
* Sponge
|
||||
* Slime block
|
||||
* Slime block (does not interact with redstone)
|
||||
* Small plants and saplings
|
||||
* Dyes
|
||||
* Banners
|
||||
|
@ -150,19 +140,19 @@ The following main features are available:
|
|||
* Creative inventory
|
||||
* Farming
|
||||
* Writable books
|
||||
* Commands
|
||||
* Villages
|
||||
* The End
|
||||
* A few server commands
|
||||
* And more!
|
||||
|
||||
The following features are incomplete:
|
||||
|
||||
* Generated structures (especially villages)
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* The End
|
||||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft 1.12):
|
||||
Bonus features (not found in Minecraft 1.11):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
|
@ -187,14 +177,143 @@ Technical differences from Minecraft:
|
|||
* Different textures (Pixel Perfection)
|
||||
* Different sounds (various sources)
|
||||
* Different engine (Minetest)
|
||||
* Different easter eggs
|
||||
|
||||
… and finally, MineClone2 is free software (“free” as in “freedom”)!
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
|
||||
## Reporting bugs
|
||||
Please report all bugs and missing Minecraft features here:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Other readme files
|
||||
|
||||
* `LICENSE.txt`: The GPLv3 license text
|
||||
* `CONTRIBUTING.md`: Information for those who want to contribute
|
||||
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
|
||||
* `API.md`: For Minetest modders who want to mod this game
|
||||
* `LEGAL.md`: Legal information
|
||||
* `CREDITS.md`: List of everyone who contributed
|
||||
|
||||
## Credits
|
||||
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
|
||||
|
||||
### Coding
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
|
||||
* davedevils: Creator of MineClone on which MineClone 2 is based on
|
||||
* [ex-bart](https://github.com/ex-bart): Redstone comparators
|
||||
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
|
||||
* [aligator](https://github.com/aligator): Improvement of doors
|
||||
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
|
||||
* MysticTempest: Bugfixes
|
||||
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
|
||||
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
|
||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
|
||||
* epCode: Better player animations, new logo
|
||||
* 2mac: Fix bug with powered rail
|
||||
* Lots of other people: TO BE WRITTEN (see mod directories for details)
|
||||
|
||||
#### Mod credits (summary)
|
||||
|
||||
* `controls`: Arcelmi
|
||||
* `flowlib`: Qwertymine13
|
||||
* `walkover`: lordfingle
|
||||
* `drippingwater`: kddekadenz
|
||||
* `mobs_mc`: maikerumine, 22i and others
|
||||
* `awards`: rubenwardy
|
||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
||||
* `xpanes`: Minetest contributors
|
||||
* `mesecons` mods: Jeija and contributors
|
||||
* `wieldview`: Stuart Jones
|
||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
||||
* Most other mods: Wuzzy
|
||||
|
||||
Detailed credits for each mod can be found in the individual mod directories.
|
||||
|
||||
### Graphics
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
|
||||
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
|
||||
* [leorockway](https://github.com/leorockway): Some edits of mob textures
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
|
||||
* yutyo <tanakinci2002@gmail.com>: MineClone 2 logo
|
||||
* Other authors: GUI images
|
||||
|
||||
### Translations
|
||||
* Wuzzy: German
|
||||
* Rocher Laurent <rocherl@club-internet.fr>: French
|
||||
* wuniversales: Spanish
|
||||
* kay27 <kay27@bk.ru>: Russian
|
||||
|
||||
### Models
|
||||
* [22i](https://github.com/22i): Creator of all models
|
||||
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
|
||||
|
||||
### Sounds and music
|
||||
Various sources. See the respective mod directories for details.
|
||||
|
||||
### Special thanks
|
||||
|
||||
* davedevils for starting MineClone, the original version of this game
|
||||
* Wuzzy for starting and maintaining MineClone2 for several years
|
||||
* celeron55 for creating Minetest
|
||||
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
* XSSheep for creating the Pixel Perfection resource pack
|
||||
* [22i](https://github.com/22i) for providing great models and support
|
||||
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
|
||||
|
||||
## Info for programmers
|
||||
You find interesting and useful infos in `API.md`.
|
||||
|
||||
## Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
||||
Copying is an act of love. Please copy and share! <3
|
||||
Here's the detailed legalese for those who need it:
|
||||
|
||||
### License of source code
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
|
||||
### License of media (textures and sounds)
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
|
|
|
@ -1,324 +0,0 @@
|
|||
# MineClone 2
|
||||
一個非官方的Minetest遊戲,遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
|
||||
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
|
||||
|
||||
版本:0.71.0
|
||||
|
||||
### 遊玩
|
||||
你開始在一個完全由方塊隨機生成的世界裡。你可以探索這個世界,挖掘和建造世界上幾乎所有的方塊,以創造新的結構。你可以選擇在「生存模式」中進行遊戲,在這個模式中,你必須與怪物戰鬥,飢餓求生,並在遊戲的其他各個環節中慢慢進步,如採礦、養殖、建造機器等等。
|
||||
|
||||
或者你也可以在「創造模式」中玩,在這個模式中,你可以瞬間建造大部分東西。
|
||||
#### Gameplay summary
|
||||
|
||||
* 沙盒式遊戲,沒有明確目標
|
||||
* 生存:與怪物和飢餓搏鬥
|
||||
* 挖礦來獲得礦物和寶物
|
||||
* 附魔:獲得經驗值並以附魔強化你的工具
|
||||
* 使用收集的方塊來創造偉大的建築
|
||||
* 收集鮮花(和其他染料來源),令世界多姿多彩
|
||||
* 找些種子並開始耕種
|
||||
* 尋找或合成數百個物品之一
|
||||
* 建立一個鐵路系統,並從礦車中得到樂趣
|
||||
* 用紅石電路建造複雜的機器
|
||||
* 在創造模式下,你幾乎可以免費建造任何東西,而且沒有限制。
|
||||
|
||||
## 如何開始
|
||||
### 開始生存
|
||||
* **挖樹幹**直到其破裂並收集木材
|
||||
* 將木頭**放入2×2的格子中**(你的物品欄中的「合成格子」),然後製作4塊木材。
|
||||
* 將4塊木材按2×2的形狀擺放在合成格子裡,製作成合成臺。
|
||||
* **右鍵單擊製作臺**以獲得3×3製作網格,製作更複雜的東西
|
||||
* 使用**合成指南**(書形圖標)了解所有可能的合成方式
|
||||
* **製作一個木鎬**,這樣你就可以挖石頭了。
|
||||
* 不同的工具可以打破不同種類的方塊。試試吧!
|
||||
* 繼續玩你想玩的。盡情享受吧!
|
||||
|
||||
### 耕種
|
||||
* 找到種子
|
||||
* 合成鋤頭
|
||||
* 用鋤頭右鍵點擊泥土或類似的方塊,創建農田
|
||||
* 將種子放在農田上,看著它們長出來
|
||||
* Collect plant when fully grown
|
||||
* If near water, farmland becomes wet and speeds up growth
|
||||
|
||||
### Furnace
|
||||
* Craft furnace
|
||||
* Furnace allows you to obtain more items
|
||||
* Upper slot must contain a smeltable item (example: iron ore)
|
||||
* Lower slot must contain a fuel item (example: coal)
|
||||
* See tooltips in crafting guide to learn about fuels and smeltable items
|
||||
|
||||
### Additional help
|
||||
More help about the gameplay, blocks items and much more can be found from inside
|
||||
the game. You can access the help from your inventory menu.
|
||||
|
||||
### Special items
|
||||
The following items are interesting for Creative Mode and for adventure
|
||||
map builders. They can not be obtained in-game or in the creative inventory.
|
||||
|
||||
* Barrier: `mcl_core:barrier`
|
||||
|
||||
Use the `/giveme` chat command to obtain them. See the in-game help for
|
||||
an explanation.
|
||||
|
||||
#### Incomplete items
|
||||
These items do not work yet, but you can get them with `/giveme` for testing:
|
||||
|
||||
* Minecart with Chest: `mcl_minecarts:chest_minecart`
|
||||
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
|
||||
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
|
||||
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
|
||||
|
||||
## Installation
|
||||
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **開發目標:我的世界, Java版, 版本 1.12**
|
||||
* MineClone2還包括Minetest支持的Optifine功能。
|
||||
* 後期Minecraft版本的功能可能會偷偷加入,但它們的優先級較低。
|
||||
* 總的來說,Minecraft的目標是在Minetest目前允許的情況下進行克隆。
|
||||
* 克隆Minecraft是最優先的。
|
||||
* MineClone2將使用不同的圖形和聲音,但風格相似。
|
||||
* 克隆界面沒有優先權。只會被粗略地模仿。
|
||||
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。
|
||||
|
||||
## 完成程度
|
||||
該遊戲目前處於**alpha**階段。
|
||||
它是可玩的,但尚未完成,預計會出現許多錯誤。
|
||||
向後兼容性是**不能保證的**,更新你的世界可能會造成大大小小的bug(比如「缺少節點」的錯誤甚至崩潰)。
|
||||
|
||||
已經實現以下功能:
|
||||
|
||||
* 工具,武器
|
||||
* 盔甲
|
||||
* 合成和熔煉系統:2×2 合成格, 合成臺 (3×3 合成格), 熔爐, 合成教學
|
||||
* 儲物箱,大型儲物箱,終界箱和界伏盒
|
||||
* 熔爐, 漏斗
|
||||
* 飢餓和飽食
|
||||
* 大多數怪物和動物
|
||||
* Minecraft 1.12中的所有礦物<!-- Minecraft 1.17 added copper, so here must mark the version is 1.12, then main README should also add this -->
|
||||
* 主世界的大部分方塊
|
||||
* 水和岩漿
|
||||
* 天氣
|
||||
* 28個生態域
|
||||
* 地獄,熾熱的維度
|
||||
* 紅石電路(部分)
|
||||
* 礦車(部分)
|
||||
* 狀態效果(部分)
|
||||
* 經驗系統
|
||||
* 附魔
|
||||
* 釀造,藥水,藥水箭(部分)
|
||||
* 船
|
||||
* 火
|
||||
* 建築方塊:樓梯、半磚、門、地板門、柵欄、柵欄門、牆。
|
||||
* 時鐘
|
||||
* 指南針
|
||||
* 海綿
|
||||
* 史萊姆方塊(不與紅石互動)
|
||||
* 小植物和樹苗
|
||||
* 染料
|
||||
* 旗幟
|
||||
* 裝飾方塊:玻璃、染色玻璃、玻璃片、鐵柵欄、陶土(和染色版本)、頭顱等
|
||||
* 物品展示框
|
||||
* 唱片機
|
||||
* 床
|
||||
* 物品欄
|
||||
* 創造模式物品欄
|
||||
* 生產
|
||||
* 書和羽毛筆
|
||||
* 一些服務器命令
|
||||
* 還有更多!
|
||||
|
||||
以下是不完整的特性:
|
||||
|
||||
* 生成結構(特別是村莊)
|
||||
* 一些怪物和動物
|
||||
* 紅石系統
|
||||
* 終界
|
||||
* 特殊的礦車
|
||||
* 一些不簡單的方塊和物品。
|
||||
|
||||
額外功能(在Minecraft 1.11中沒有)。
|
||||
|
||||
* 內置合成指南,向你展示製作和熔煉的配方
|
||||
* 遊戲中的幫助系統包含了大量關於遊戲基礎知識、方塊、物品等方面的幫助。
|
||||
* 臨時製作配方。它們的存在只是為了在你不在創造模式下時,提供一些其他無法獲得的物品。這些配方將隨著開發的進行和更多功能的出現而被移除。
|
||||
* v6地圖生成器中箱子裡的樹苗。
|
||||
* 完全可修改(得益於Minetest強大的Lua API)。
|
||||
* 新的方塊和物品:
|
||||
* 查找工具,顯示觸及事物的幫助
|
||||
* 更多的半磚和樓梯
|
||||
* 地獄磚柵欄門
|
||||
* 紅地獄磚柵欄
|
||||
* 紅地獄磚柵欄門
|
||||
|
||||
與Minecraft的技性術差異:
|
||||
|
||||
* 高度限制為31000格(遠高於Minecraft)
|
||||
* 水平世界大小約為62000×62000格(比Minecraft中的小得多,但仍然非常大)。
|
||||
* 仍然非常不完整和有問題
|
||||
* 塊、物品、敵人和其他功能缺失。
|
||||
* 一些項目的名稱略有不同,以便於區分。
|
||||
* 唱片機的音樂不同
|
||||
* 不同的材質(像素完美)
|
||||
* 不同的聲音(各種來源)
|
||||
* 不同的引擎(Minetest)
|
||||
|
||||
...最後,MineClone2是自由軟件!
|
||||
|
||||
## 錯誤報告
|
||||
請在此處報告所有錯誤和缺少的功能:
|
||||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
## Chating with the community
|
||||
我們有Discord交流羣:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
|
||||
|
||||
## Other readme files
|
||||
|
||||
* `LICENSE.txt`:GPLv3許可文本
|
||||
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
|
||||
* `MISSING_ENGINE_FEATURES.md`: MineClone2需要改进,Minetest中缺失的功能列表。
|
||||
* `API.md`: 關於MineClone2的API
|
||||
|
||||
## 參與者
|
||||
有這麼多人要列出(抱歉)。詳情請查看各mod目錄。本節只是粗略地介紹了本遊戲的核心作者。
|
||||
|
||||
### 程式碼
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):大多數mod的主要程序員(已退休)
|
||||
* davedevils:MineClone 2的原型——「MineClone」的創造者
|
||||
* [ex-bart](https://github.com/ex-bart):紅石比較器
|
||||
* [Rootyjr](https://github.com/Rootyjr):釣竿和錯誤修復
|
||||
* [aligator](https://github.com/aligator):改進門
|
||||
* [ryvnf](https://github.com/ryvnf):爆炸物理
|
||||
* MysticTempest:錯誤修復
|
||||
* [bzoss](https://github.com/bzoss):狀態效果,釀造,藥水
|
||||
* kay27 <kay27@bk.ru>:經驗系統,錯誤修復和優化(當前維護者)
|
||||
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03):終界水晶,附魔,燃燒的怪物/玩家,箱子的動畫和錯誤修復(當前維護者)
|
||||
* epCode:更好的玩家動畫,新徽標
|
||||
* 2mac:修復動力鐵軌的錯誤
|
||||
* 更多:待篇寫 (請查看各mod目錄)
|
||||
|
||||
#### Mod(概括)
|
||||
|
||||
* `controls`: Arcelmi
|
||||
* `flowlib`: Qwertymine13
|
||||
* `walkover`: lordfingle
|
||||
* `drippingwater`: kddekadenz
|
||||
* `mobs_mc`: maikerumine, 22i and others
|
||||
* `awards`: rubenwardy
|
||||
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
|
||||
* `xpanes`: Minetest contributors
|
||||
* `mesecons` mods: Jeija and contributors
|
||||
* `wieldview`: Stuart Jones
|
||||
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
|
||||
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
|
||||
* 大多其他的Mod: Wuzzy
|
||||
|
||||
每个mod的详细參與者可以在各个mod目录中找到。
|
||||
|
||||
### 圖形
|
||||
* [XSSheep](http://www.minecraftforum.net/members/XSSheep):主要作者;Minecraft 1.11的Pixel Perfection资源包的制作者
|
||||
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):主菜單圖像和各種編輯和添加的材質包
|
||||
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
|
||||
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
|
||||
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
|
||||
* yutyo <tanakinci2002@gmail.com>:MineClone2標志
|
||||
* 其他:GUI圖片
|
||||
|
||||
### 翻譯
|
||||
* Wuzzy:德語
|
||||
* Rocher Laurent <rocherl@club-internet.fr>:法語
|
||||
* wuniversales:西班牙語
|
||||
* kay27 <kay27@bk.ru>:俄語
|
||||
* [Emoji](https://toyshost2.ddns.net):繁體中文<!-- Hi, after the translate finish, this name should add to the main README too! -->
|
||||
|
||||
### 模型
|
||||
* [22i](https://github.com/22i):所有模型的作者
|
||||
* [tobyplowy](https://github.com/tobyplowy):對上述模型進行UV映射修復
|
||||
|
||||
### 聲音和音樂
|
||||
多種來源。 有關詳細信息,請參見相應的mod目錄。
|
||||
|
||||
### 特殊感謝
|
||||
|
||||
* Wuzzy,感謝他啟動和維護MineClone2多年。
|
||||
* celeron55,創建Minetest。
|
||||
* Minetest的社區提供了大量的mods選擇,其中一些最終被納入MineClone 2。
|
||||
* Jordach,為《Big Freaking Dig》的唱片機音樂合輯而來
|
||||
* 花了太多時間為Minecraft Wiki寫作的工作狂。它是創建這個遊戲的寶貴資源。
|
||||
* Notch和Jeb是Minecraft背后的主要力量
|
||||
* XSSheep用於創建Pixel Perfection資源包。
|
||||
* [22i](https://github.com/22i) 提供出色的模型和支持
|
||||
* [maikerumine](http://github.com/maikerumine) 揭開生物和生物群落的序幕
|
||||
|
||||
## 給程序員的信息
|
||||
你可以在「API.md」中找到有趣和有用的信息。
|
||||
|
||||
## 法律信息
|
||||
這是一款粉絲開發的遊戲,並非由Mojang AB開發或認可。
|
||||
|
||||
複製是一種愛的行為。請複制和分享! <3
|
||||
下面是詳細的法律條文,有需要的朋友可以參考。
|
||||
|
||||
### License of source code
|
||||
```
|
||||
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
|
||||
is an imitation of Minecraft.
|
||||
|
||||
MineClone 2 is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License (in the LICENSE.txt file) for more
|
||||
details.
|
||||
|
||||
In the mods you might find in the read-me or license
|
||||
text files a different license. This counts as dual-licensing.
|
||||
You can choose which license applies to you: Either the
|
||||
license of MineClone 2 (GNU GPLv3) or the mod's license.
|
||||
|
||||
MineClone 2 is a direct continuation of the discontinued MineClone
|
||||
project by davedevils.
|
||||
|
||||
Mod credits:
|
||||
See `README.txt` or `README.md` in each mod directory for information about other authors.
|
||||
For mods that do not have such a file, the license is the source code license
|
||||
of MineClone 2 and the author is Wuzzy.
|
||||
```
|
||||
|
||||
### License of media (textures and sounds)
|
||||
```
|
||||
No non-free licenses are used anywhere.
|
||||
|
||||
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
|
||||
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
|
||||
from scratch.
|
||||
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
|
||||
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
|
||||
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
|
||||
|
||||
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
|
||||
All other files, unless mentioned otherwise, fall under:
|
||||
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
See README.txt in each mod directory for detailed information about other authors.
|
||||
```
|
|
@ -1 +1 @@
|
|||
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.12. This is a work in progress! Expect bugs!
|
||||
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.11. This is a work in progress! Expect bugs!
|
||||
|
|
BIN
menu/Logo.blend
BIN
menu/icon.png
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 830 KiB |
|
@ -1,8 +1,5 @@
|
|||
# This is a game specific minetest.conf file, do not edit
|
||||
|
||||
# If any of these settings are set in your minetest.conf file in ~/.minetest (Linux) or in the root directory of the game (Run in place/Windows)
|
||||
# They will override these settings
|
||||
|
||||
# Basic game rules
|
||||
time_speed = 72
|
||||
|
||||
|
@ -35,13 +32,4 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
|
|||
# MCL2-specific stuff
|
||||
keepInventory = false
|
||||
|
||||
# Performance settings
|
||||
dedicated_server_step = 0.05 #tick rate
|
||||
# abm_interval = 0.25
|
||||
# max_objects_per_block = 4096
|
||||
# max_packets_per_iteration = 10096
|
||||
|
||||
# Clientmodding to support official client
|
||||
enable_client_modding = true
|
||||
csm_restriction_flags = 0
|
||||
enable_mod_channels = true
|
||||
dedicated_server_step = 0.001
|
||||
|
|
|
@ -4,11 +4,6 @@ Specifically, this mod has 2 purposes:
|
|||
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
|
||||
2) Generating digging time group for all nodes based on node metadata (it's complicated)
|
||||
|
||||
This mod also requires another mod called “mcl_autogroup” to function properly.
|
||||
“mcl_autogroup” exposes the API used to register digging groups, while this mod
|
||||
uses those digging groups to set the digging time groups for all the nodes and
|
||||
tools.
|
||||
|
||||
See init.lua for more infos.
|
||||
|
||||
The leading underscore in the name “_mcl_autogroup” was added to force Minetest to load this mod as late as possible.
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
|
@ -1,365 +1,169 @@
|
|||
--[[
|
||||
This mod implements a HACK to make 100% sure the digging times of all tools
|
||||
match Minecraft's perfectly. The digging times system of Minetest is very
|
||||
different, so this weird group trickery has to be used. In Minecraft, each
|
||||
block has a hardness and the actual Minecraft digging time is determined by
|
||||
this:
|
||||
--[[ Mining times. Yeah, mining times … Alright, this is going to be FUN!
|
||||
|
||||
This mod does include a HACK to make 100% sure the digging times of all tools match Minecraft's perfectly.
|
||||
The digging times system of Minetest is very different, so this weird group trickery has to be used.
|
||||
In Minecraft, each block has a hardness and the actual Minecraft digging time is determined by this:
|
||||
1) The block's hardness
|
||||
2) The tool being used (the tool speed and its efficiency level)
|
||||
3) Whether the tool is considered as "eligible" for the block
|
||||
2) The tool being used
|
||||
3) Whether the tool is considered as “eligible” for the block
|
||||
(e.g. only diamond pick eligible for obsidian)
|
||||
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more information.
|
||||
|
||||
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more
|
||||
information.
|
||||
In MineClone 2, all diggable node have the hardness set in the custom field “_mcl_hardness” (0 by default).
|
||||
The nodes are also required to specify the “eligible” tools in groups like “pickaxey”, “shovely”, etc.
|
||||
This mod then calculates the real digging time based on the node meta data. The real digging times
|
||||
are then added into mcl_autogroup.digtimes where the table indices are group rating and the values are the
|
||||
digging times in seconds. These digging times can be then added verbatim into the tool definitions.
|
||||
|
||||
How the mod is used
|
||||
===================
|
||||
Example:
|
||||
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
|
||||
|
||||
In MineClone 2, all diggable nodes have the hardness set in the custom field
|
||||
"_mcl_hardness" (0 by default). These values are used together with digging
|
||||
groups by this mod to create the correct digging times for nodes. Digging
|
||||
groups are registered using the following code:
|
||||
→ This means that when a node has been assigned the group “pickaxey_dig_diamond=1”, it can be dug by the
|
||||
diamond pickaxe in 0.2 seconds.
|
||||
|
||||
mcl_autogroup.register_diggroup("shovely")
|
||||
mcl_autogroup.register_diggroup("pickaxey", {
|
||||
levels = { "wood", "gold", "stone", "iron", "diamond" }
|
||||
})
|
||||
|
||||
The first line registers a simple digging group. The second line registers a
|
||||
digging group with 5 different levels (in this case one for each material of a
|
||||
pickaxes).
|
||||
|
||||
Nodes indicate that they belong to a particular digging group by being member of
|
||||
the digging group in their node definition. "mcl_core:dirt" for example has
|
||||
shovely=1 in its groups. If the digging group has multiple levels the value of
|
||||
the group indicates which digging level the node requires.
|
||||
"mcl_core:stone_with_gold" for example has pickaxey=4 because it requires a
|
||||
pickaxe of level 4 be mined.
|
||||
This strange setup with mcl_autogroup has been done to minimize the amount of required digging times
|
||||
a single tool needs to use. If this is not being done, the loading time will increase considerably
|
||||
(>10s).
|
||||
|
||||
For tools to be able to dig nodes of digging groups they need to use the have
|
||||
the custom field "_mcl_diggroups" function to get the groupcaps. The value of
|
||||
this field is a table which defines which groups the tool can dig and how
|
||||
efficiently.
|
||||
]]
|
||||
|
||||
_mcl_diggroups = {
|
||||
handy = { speed = 1, level = 1, uses = 0 },
|
||||
pickaxey = { speed = 1, level = 0, uses = 0 },
|
||||
}
|
||||
local materials = { "wood", "gold", "stone", "iron", "diamond" }
|
||||
local basegroups = { "pickaxey", "axey", "shovely" }
|
||||
local minigroups = { "handy", "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
|
||||
local divisors = {
|
||||
["wood"] = 2,
|
||||
["gold"] = 12,
|
||||
["stone"] = 4,
|
||||
["iron"] = 6,
|
||||
["diamond"] = 8,
|
||||
["handy"] = 1,
|
||||
["shearsy"] = 15,
|
||||
["swordy"] = 1.5,
|
||||
["shearsy_wool"] = 5,
|
||||
["swordy_cobweb"] = 15,
|
||||
}
|
||||
local max_efficiency_level = 5
|
||||
|
||||
The "uses" field indicate how many uses (0 for infinite) a tool has when used on
|
||||
the specified digging group. The "speed" field is a multiplier to the dig speed
|
||||
on that digging group.
|
||||
mcl_autogroup = {}
|
||||
mcl_autogroup.digtimes = {}
|
||||
mcl_autogroup.creativetimes = {} -- Copy of digtimes, except that all values are 0. Used for creative mode
|
||||
|
||||
The "level" field indicates which levels of the group the tool can harvest. A
|
||||
level of 0 means that the tool cannot harvest blocks of that node. A level of 1
|
||||
or above means that the tool can harvest nodes with that level or below. See
|
||||
"mcl_tools/init.lua" for examples on how "_mcl_diggroups" is used in practice.
|
||||
|
||||
Information about the mod
|
||||
=========================
|
||||
|
||||
The mod is split up into two parts, mcl_autogroup and _mcl_autogroup.
|
||||
mcl_autogroup contains the API functions used to register custom digging groups.
|
||||
_mcl_autogroup contains most of the code. The leading underscore in the name
|
||||
"_mcl_autogroup" is used to force Minetest to load that part of the mod as late
|
||||
as possible. Minetest loads mods in reverse alphabetical order.
|
||||
|
||||
This also means that it is very important that no mod adds _mcl_autogroup as a
|
||||
dependency.
|
||||
--]]
|
||||
|
||||
assert(minetest.get_modpath("mcl_autogroup"), "This mod requires the mod mcl_autogroup to function")
|
||||
|
||||
-- Returns a table containing the unique "_mcl_hardness" for nodes belonging to
|
||||
-- each diggroup.
|
||||
local function get_hardness_values_for_groups()
|
||||
local maps = {}
|
||||
local values = {}
|
||||
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
|
||||
maps[g] = {}
|
||||
values[g] = {}
|
||||
end
|
||||
|
||||
for _, ndef in pairs(minetest.registered_nodes) do
|
||||
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
|
||||
if ndef.groups[g] then
|
||||
maps[g][ndef._mcl_hardness or 0] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for g, map in pairs(maps) do
|
||||
for k, _ in pairs(map) do
|
||||
table.insert(values[g], k)
|
||||
end
|
||||
end
|
||||
|
||||
for g, _ in pairs(mcl_autogroup.registered_diggroups) do
|
||||
table.sort(values[g])
|
||||
end
|
||||
return values
|
||||
end
|
||||
|
||||
-- Returns a table containing a table indexed by "_mcl_hardness_value" to get
|
||||
-- its index in the list of unique hardnesses for each diggroup.
|
||||
local function get_hardness_lookup_for_groups(hardness_values)
|
||||
local map = {}
|
||||
for g, values in pairs(hardness_values) do
|
||||
map[g] = {}
|
||||
for k, v in pairs(values) do
|
||||
map[g][v] = k
|
||||
end
|
||||
end
|
||||
return map
|
||||
end
|
||||
|
||||
-- Array of unique hardness values for each group which affects dig time.
|
||||
local hardness_values = get_hardness_values_for_groups()
|
||||
|
||||
-- Map indexed by hardness values which return the index of that value in
|
||||
-- hardness_value. Used for quick lookup.
|
||||
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
||||
|
||||
--[[local function compute_creativetimes(group)
|
||||
local creativetimes = {}
|
||||
|
||||
for index, hardness in pairs(hardness_values[group]) do
|
||||
table.insert(creativetimes, 0)
|
||||
end
|
||||
|
||||
return creativetimes
|
||||
end]]
|
||||
|
||||
-- Get the list of digging times for using a specific tool on a specific
|
||||
-- diggroup.
|
||||
--
|
||||
-- Parameters:
|
||||
-- group - the group which it is digging
|
||||
-- can_harvest - if the tool can harvest the block
|
||||
-- speed - dig speed multiplier for tool (default 1)
|
||||
-- efficiency - efficiency level for the tool if applicable
|
||||
local function get_digtimes(group, can_harvest, speed, efficiency)
|
||||
local speed = speed or 1
|
||||
if efficiency then
|
||||
speed = speed + efficiency * efficiency + 1
|
||||
end
|
||||
|
||||
local digtimes = {}
|
||||
|
||||
for index, hardness in pairs(hardness_values[group]) do
|
||||
local digtime = (hardness or 0) / speed
|
||||
if can_harvest then
|
||||
digtime = digtime * 1.5
|
||||
else
|
||||
digtime = digtime * 5
|
||||
end
|
||||
|
||||
if digtime <= 0.05 then
|
||||
digtime = 0
|
||||
else
|
||||
digtime = math.ceil(digtime * 20) / 20
|
||||
end
|
||||
table.insert(digtimes, digtime)
|
||||
end
|
||||
|
||||
return digtimes
|
||||
end
|
||||
|
||||
-- Get one groupcap field for using a specific tool on a specific group.
|
||||
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
||||
return {
|
||||
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
||||
uses = uses,
|
||||
maxlevel = 0,
|
||||
}
|
||||
end
|
||||
|
||||
-- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a
|
||||
-- tool.
|
||||
local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
|
||||
if not groupcaps_def then
|
||||
return
|
||||
end
|
||||
|
||||
for g, capsdef in pairs(groupcaps_def) do
|
||||
local mult = capsdef.speed or 1
|
||||
local uses = capsdef.uses
|
||||
local def = mcl_autogroup.registered_diggroups[g]
|
||||
local max_level = def.levels and #def.levels or 1
|
||||
|
||||
assert(capsdef.level, toolname .. ' is missing level for ' .. g)
|
||||
local level = math.min(capsdef.level, max_level)
|
||||
|
||||
if def.levels then
|
||||
groupcaps[g .. "_dig_default"] = get_groupcap(g, false, mult, efficiency, uses)
|
||||
if level > 0 then
|
||||
groupcaps[g .. "_dig_" .. def.levels[level]] = get_groupcap(g, true, mult, efficiency, uses)
|
||||
end
|
||||
else
|
||||
groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses)
|
||||
for m=1, #materials do
|
||||
for g=1, #basegroups do
|
||||
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
|
||||
for e=1, max_efficiency_level do
|
||||
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m].."_efficiency_"..e] = {}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Checks if the given node would drop its useful drop if dug by a given tool.
|
||||
-- Returns true if it will yield its useful drop, false otherwise.
|
||||
function mcl_autogroup.can_harvest(nodename, toolname)
|
||||
local ndef = minetest.registered_nodes[nodename]
|
||||
|
||||
if not ndef then
|
||||
return false
|
||||
for g=1, #minigroups do
|
||||
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
|
||||
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
|
||||
for e=1, max_efficiency_level do
|
||||
mcl_autogroup.digtimes[minigroups[g].."_dig_efficiency_"..e] = {}
|
||||
mcl_autogroup.creativetimes[minigroups[g].."_dig_efficiency_"..e] = {}
|
||||
end
|
||||
|
||||
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Check if it can be dug by tool
|
||||
local tdef = minetest.registered_tools[toolname]
|
||||
if tdef and tdef._mcl_diggroups then
|
||||
for g, gdef in pairs(tdef._mcl_diggroups) do
|
||||
if ndef.groups[g] then
|
||||
if ndef.groups[g] <= gdef.level then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if it can be dug by hand
|
||||
local tdef = minetest.registered_tools[""]
|
||||
if tdef then
|
||||
for g, gdef in pairs(tdef._mcl_diggroups) do
|
||||
if ndef.groups[g] then
|
||||
if ndef.groups[g] <= gdef.level then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- Get one groupcap field for using a specific tool on a specific group.
|
||||
--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
||||
return {
|
||||
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
||||
uses = uses,
|
||||
maxlevel = 0,
|
||||
}
|
||||
end]]
|
||||
|
||||
-- Returns the tool_capabilities from a tool definition or a default set of
|
||||
-- tool_capabilities
|
||||
local function get_tool_capabilities(tdef)
|
||||
if tdef.tool_capabilities then
|
||||
return tdef.tool_capabilities
|
||||
end
|
||||
|
||||
-- If the damage group and punch interval from hand is not included,
|
||||
-- then the user will not be able to attack with the tool.
|
||||
local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
|
||||
return {
|
||||
full_punch_interval = hand_toolcaps.full_punch_interval,
|
||||
damage_groups = hand_toolcaps.damage_groups
|
||||
}
|
||||
end
|
||||
|
||||
-- Get the groupcaps for a tool. This function returns "groupcaps" table of
|
||||
-- digging which should be put in the "tool_capabilities" of the tool definition
|
||||
-- or in the metadata of an enchanted tool.
|
||||
--
|
||||
-- Parameters:
|
||||
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||
-- efficiency - The efficiency level the tool is enchanted with (default 0)
|
||||
--
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||
-- loading order.
|
||||
function mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||
local tdef = minetest.registered_tools[toolname]
|
||||
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
|
||||
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
|
||||
return groupcaps
|
||||
end
|
||||
|
||||
-- Get the wear from using a tool on a digging group.
|
||||
--
|
||||
-- Parameters
|
||||
-- toolname - Name of the tool used
|
||||
-- diggroup - The name of the diggroup the tool is used on
|
||||
--
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||
-- loading order.
|
||||
function mcl_autogroup.get_wear(toolname, diggroup)
|
||||
local tdef = minetest.registered_tools[toolname]
|
||||
local uses = tdef._mcl_diggroups[diggroup].uses
|
||||
return math.ceil(65535 / uses)
|
||||
end
|
||||
|
||||
local function overwrite()
|
||||
local overwrite = function()
|
||||
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||
local groups_changed = false
|
||||
local newgroups = table.copy(ndef.groups)
|
||||
if (nname ~= "ignore" and ndef.diggable) then
|
||||
-- Automatically assign the "solid" group for solid nodes
|
||||
-- Automatically assign the “solid” group for solid nodes
|
||||
if (ndef.walkable == nil or ndef.walkable == true)
|
||||
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
|
||||
and (ndef.node_box == nil or ndef.node_box.type == "regular")
|
||||
and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
|
||||
newgroups.solid = 1
|
||||
groups_changed = true
|
||||
end
|
||||
-- Automatically assign the "opaque" group for opaque nodes
|
||||
-- Automatically assign the “opaque” group for opaque nodes
|
||||
if (not (ndef.paramtype == "light" or ndef.sunlight_propagates)) and
|
||||
(ndef.groups.not_opaque == 0 or ndef.groups.not_opaque == nil) then
|
||||
newgroups.opaque = 1
|
||||
groups_changed = true
|
||||
end
|
||||
|
||||
--local creative_breakable = false
|
||||
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating, efficiency)
|
||||
local time, validity_factor
|
||||
if actual_rating >= expected_rating then
|
||||
-- Valid tool
|
||||
validity_factor = 1.5
|
||||
else
|
||||
-- Wrong tool (higher digging time)
|
||||
validity_factor = 5
|
||||
end
|
||||
local speed_multiplier = divisors[material]
|
||||
if efficiency then
|
||||
speed_multiplier = speed_multiplier + efficiency * efficiency + 1
|
||||
end
|
||||
time = (hardness * validity_factor) / speed_multiplier
|
||||
if time <= 0.05 then
|
||||
time = 0
|
||||
else
|
||||
time = math.ceil(time * 20) / 20
|
||||
end
|
||||
table.insert(mcl_autogroup.digtimes[diggroup], time)
|
||||
if not efficiency then
|
||||
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
|
||||
end
|
||||
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
|
||||
return newgroups
|
||||
end
|
||||
|
||||
-- Assign groups used for digging this node depending on
|
||||
-- the registered digging groups
|
||||
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
|
||||
--creative_breakable = true
|
||||
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
|
||||
if ndef.groups[g] then
|
||||
if gdef.levels then
|
||||
newgroups[g .. "_dig_default"] = index
|
||||
-- Hack in digging times
|
||||
local hardness = ndef._mcl_hardness
|
||||
if not hardness then
|
||||
hardness = 0
|
||||
end
|
||||
|
||||
for i = ndef.groups[g], #gdef.levels do
|
||||
newgroups[g .. "_dig_" .. gdef.levels[i]] = index
|
||||
-- Handle pickaxey, axey and shovely
|
||||
for _, basegroup in pairs(basegroups) do
|
||||
if (hardness ~= -1 and ndef.groups[basegroup]) then
|
||||
for g=1,#materials do
|
||||
local diggroup = basegroup.."_dig_"..materials[g]
|
||||
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
|
||||
for e=1,max_efficiency_level do
|
||||
newgroups = calculate_group(hardness, materials[g], diggroup .. "_efficiency_" .. e, newgroups, g, ndef.groups[basegroup], e)
|
||||
end
|
||||
else
|
||||
newgroups[g .. "_dig"] = index
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
for m=1, #minigroups do
|
||||
local minigroup = minigroups[m]
|
||||
if hardness ~= -1 then
|
||||
local diggroup = minigroup.."_dig"
|
||||
-- actual rating
|
||||
local ar = ndef.groups[minigroup]
|
||||
if ar == nil then
|
||||
ar = 0
|
||||
end
|
||||
if (minigroup == "handy")
|
||||
or
|
||||
(ndef.groups.shearsy_wool and minigroup == "shearsy_wool" and ndef.groups.wool)
|
||||
or
|
||||
(ndef.groups.swordy_cobweb and minigroup == "swordy_cobweb" and nname == "mcl_core:cobweb")
|
||||
or
|
||||
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
|
||||
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
|
||||
for e=1,max_efficiency_level do
|
||||
newgroups = calculate_group(hardness, minigroup, diggroup .. "_efficiency_" .. e, newgroups, ar, 1, e)
|
||||
end
|
||||
groups_changed = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Automatically assign the node to the
|
||||
-- creative_breakable group if it belongs to any digging
|
||||
-- group.
|
||||
newgroups["creative_breakable"] = 1
|
||||
|
||||
minetest.override_item(nname, {
|
||||
groups = newgroups
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
for tname, tdef in pairs(minetest.registered_tools) do
|
||||
-- Assign groupcaps for digging the registered digging groups
|
||||
-- depending on the _mcl_diggroups in the tool definition
|
||||
if tdef._mcl_diggroups then
|
||||
local toolcaps = table.copy(get_tool_capabilities(tdef))
|
||||
toolcaps.groupcaps = mcl_autogroup.get_groupcaps(tname)
|
||||
|
||||
minetest.override_item(tname, {
|
||||
tool_capabilities = toolcaps
|
||||
})
|
||||
if groups_changed then
|
||||
minetest.override_item(nname, {
|
||||
groups = newgroups
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
name = _mcl_autogroup
|
||||
author = ryvnf
|
||||
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
||||
|
|
|
@ -81,11 +81,11 @@ if v6_use_snow_biomes then
|
|||
end
|
||||
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||
|
||||
--local NOISE_MAGIC_X = 1619
|
||||
--local NOISE_MAGIC_Y = 31337
|
||||
--local NOISE_MAGIC_Z = 52591
|
||||
--local NOISE_MAGIC_SEED = 1013
|
||||
local function noise2d(x, y, seed)
|
||||
local NOISE_MAGIC_X = 1619
|
||||
local NOISE_MAGIC_Y = 31337
|
||||
local NOISE_MAGIC_Z = 52591
|
||||
local NOISE_MAGIC_SEED = 1013
|
||||
local noise2d = function(x, y, seed)
|
||||
-- TODO: implement noise2d function for biome blend
|
||||
return 0
|
||||
--[[
|
||||
|
|
|
@ -1,3 +1,2 @@
|
|||
name = biomeinfo
|
||||
author = Wuzzy
|
||||
description = Simple API to get data about biomes.
|
||||
|
|
|
@ -1,23 +0,0 @@
|
|||
# controls
|
||||
|
||||
## controls.players
|
||||
Table containing player controls at runtime.
|
||||
WARNING: Never use this table in writing
|
||||
|
||||
## controls.register_on_press(func)
|
||||
Register a function that will be executed with (player, keyname) every time a player press a key.
|
||||
|
||||
## controls.registered_on_press
|
||||
Table containing functions registered with controls.register_on_press().
|
||||
|
||||
## controls.register_on_release(func)
|
||||
Register a function that will be executed with (player, keyname, clock_from_last_press) every time a player release a key.
|
||||
|
||||
## controls.registered_on_release
|
||||
Table containing functions registered with controls.register_on_release().
|
||||
|
||||
## controls.register_on_hold(func)
|
||||
Register a function that will be executed with (player, keyname, clock_from_start_hold) every time a player hold a key.
|
||||
|
||||
## controls.registered_on_hold
|
||||
Table containing functions registered with controls.register_on_hold().
|
|
@ -1,8 +1,3 @@
|
|||
local get_connected_players = minetest.get_connected_players
|
||||
local clock = os.clock
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
controls = {}
|
||||
controls.players = {}
|
||||
|
||||
|
@ -22,15 +17,15 @@ function controls.register_on_hold(func)
|
|||
end
|
||||
|
||||
local known_controls = {
|
||||
jump = true,
|
||||
right = true,
|
||||
left = true,
|
||||
LMB = true,
|
||||
RMB = true,
|
||||
sneak = true,
|
||||
aux1 = true,
|
||||
down = true,
|
||||
up = true,
|
||||
jump=true,
|
||||
right=true,
|
||||
left=true,
|
||||
LMB=true,
|
||||
RMB=true,
|
||||
sneak=true,
|
||||
aux1=true,
|
||||
down=true,
|
||||
up=true,
|
||||
}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
@ -47,31 +42,31 @@ minetest.register_on_leaveplayer(function(player)
|
|||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local player_controls = player:get_player_control()
|
||||
if controls.players[player_name] then
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
if known_controls[cname] == true then
|
||||
--Press a key
|
||||
if cbool == true and controls.players[player_name][cname][1] == false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
end
|
||||
controls.players[player_name][cname] = {true, clock()}
|
||||
elseif cbool == true and controls.players[player_name][cname][1] == true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool == false and controls.players[player_name][cname][1] == true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
if known_controls[cname] == true then
|
||||
--Press a key
|
||||
if cbool==true and controls.players[player_name][cname][1]==false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
end
|
||||
controls.players[player_name][cname] = {true, os.clock()}
|
||||
elseif cbool==true and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool==false and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, os.clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,4 +1 @@
|
|||
name = controls
|
||||
author = Arcelmi
|
||||
description = Controls framework by Arcelmi
|
||||
|
||||
name=controls
|
||||
|
|
|
@ -1,45 +0,0 @@
|
|||
# flowlib
|
||||
Simple flow functions.
|
||||
|
||||
## flowlib.is_touching(realpos, nodepos, radius)
|
||||
Return true if a sphere of <radius> at <realpos> collide with node at <nodepos>.
|
||||
* realpos: position
|
||||
* nodepos: position
|
||||
* radius: number
|
||||
|
||||
## flowlib.is_water(pos)
|
||||
Return true if node at <pos> is water, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_water(node)
|
||||
Return true if <node> is water, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_lava(pos)
|
||||
Return true if node at <pos> is lava, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_lava(node)
|
||||
Return true if <node> is lava, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.is_liquid(pos)
|
||||
Return true if node at <pos> is liquid, false overwise.
|
||||
* pos: position
|
||||
|
||||
## flowlib.node_is_liquid(node)
|
||||
Return true if <node> is liquid, false overwise.
|
||||
* node: node
|
||||
|
||||
## flowlib.quick_flow(pos, node)
|
||||
Return direction where the water is flowing (to be use to push mobs, items...).
|
||||
* pos: position
|
||||
* node: node
|
||||
|
||||
## flowlib.move_centre(pos, realpos, node, radius)
|
||||
Return the pos of the nearest not water block near from <pos> in a sphere of <radius> at <realpos>.
|
||||
WARNING: This function is never used in mcl2, use at your own risk. The informations described here may be wrong.
|
||||
* pos: position
|
||||
* realpos: position, position of the entity
|
||||
* node: node
|
||||
* radius: number
|
|
@ -1,100 +1,95 @@
|
|||
local math = math
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
flowlib = {}
|
||||
|
||||
--sum of direction vectors must match an array index
|
||||
|
||||
--(sum,root)
|
||||
--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
|
||||
local inv_roots = {
|
||||
[0] = 1,
|
||||
[1] = 1,
|
||||
[2] = 0.70710678118655,
|
||||
[4] = 0.5,
|
||||
[5] = 0.44721359549996,
|
||||
[8] = 0.35355339059327,
|
||||
}
|
||||
|
||||
local function to_unit_vector(dir_vector)
|
||||
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
|
||||
return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
|
||||
--(sum,root)
|
||||
-- (0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
local inv_roots = {[0] = 1, [1] = 1, [2] = 0.70710678118655, [4] = 0.5
|
||||
, [5] = 0.44721359549996, [8] = 0.35355339059327}
|
||||
local sum = dir_vector.x*dir_vector.x + dir_vector.z*dir_vector.z
|
||||
return {x=dir_vector.x*inv_roots[sum],y=dir_vector.y
|
||||
,z=dir_vector.z*inv_roots[sum]}
|
||||
end
|
||||
|
||||
local function is_touching(realpos,nodepos,radius)
|
||||
local is_touching = function(realpos,nodepos,radius)
|
||||
local boarder = 0.5 - radius
|
||||
return math.abs(realpos - nodepos) > (boarder)
|
||||
return (math.abs(realpos - nodepos) > (boarder))
|
||||
end
|
||||
|
||||
flowlib.is_touching = is_touching
|
||||
|
||||
local function is_water(pos)
|
||||
return get_item_group(get_node(pos).name, "water") ~= 0
|
||||
local is_water = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "water") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.is_water = is_water
|
||||
|
||||
local function node_is_water(node)
|
||||
return get_item_group(node.name, "water") ~= 0
|
||||
local node_is_water = function(node)
|
||||
return (minetest.get_item_group(node.name, "water") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.node_is_water = node_is_water
|
||||
|
||||
local function is_lava(pos)
|
||||
return get_item_group(get_node(pos).name, "lava") ~= 0
|
||||
local is_lava = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "lava") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.is_lava = is_lava
|
||||
|
||||
local function node_is_lava(node)
|
||||
return get_item_group(node.name, "lava") ~= 0
|
||||
local node_is_lava = function(node)
|
||||
return (minetest.get_item_group(node.name, "lava") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.node_is_lava = node_is_lava
|
||||
|
||||
|
||||
local function is_liquid(pos)
|
||||
return get_item_group(get_node(pos).name, "liquid") ~= 0
|
||||
local is_liquid = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "liquid") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.is_liquid = is_liquid
|
||||
|
||||
local function node_is_liquid(node)
|
||||
return minetest.get_item_group(node.name, "liquid") ~= 0
|
||||
local node_is_liquid = function(node)
|
||||
return (minetest.get_item_group(node.name, "liquid") ~= 0)
|
||||
end
|
||||
|
||||
flowlib.node_is_liquid = node_is_liquid
|
||||
|
||||
--This code is more efficient
|
||||
local function quick_flow_logic(node, pos_testing, direction)
|
||||
local function quick_flow_logic(node,pos_testing,direction)
|
||||
local name = node.name
|
||||
if not registered_nodes[name] then
|
||||
if not minetest.registered_nodes[name] then
|
||||
return 0
|
||||
end
|
||||
if registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
if not registered_nodes[node_testing.name] then
|
||||
if minetest.registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
~= "flowing" then
|
||||
return 0
|
||||
else
|
||||
return direction
|
||||
end
|
||||
elseif registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not registered_nodes[node_testing.name] then
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if registered_nodes[node_testing.name].liquidtype == "source" then
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "source" then
|
||||
return -direction
|
||||
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
|
||||
elseif minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "flowing" then
|
||||
if param2_testing < node.param2 then
|
||||
if (node.param2 - param2_testing) > 6 then
|
||||
return -direction
|
||||
|
@ -113,41 +108,48 @@ local function quick_flow_logic(node, pos_testing, direction)
|
|||
return 0
|
||||
end
|
||||
|
||||
local function quick_flow(pos, node)
|
||||
local quick_flow = function(pos,node)
|
||||
local x = 0
|
||||
local z = 0
|
||||
|
||||
if not node_is_liquid(node) then
|
||||
return {x = 0, y = 0, z = 0}
|
||||
return {x=0,y=0,z=0}
|
||||
end
|
||||
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
|
||||
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
|
||||
return to_unit_vector({x = x, y = 0, z = z})
|
||||
|
||||
x = x + quick_flow_logic(node,{x=pos.x-1,y=pos.y,z=pos.z},-1)
|
||||
x = x + quick_flow_logic(node,{x=pos.x+1,y=pos.y,z=pos.z}, 1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z-1},-1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z+1}, 1)
|
||||
|
||||
return to_unit_vector({x=x,y=0,z=z})
|
||||
end
|
||||
|
||||
flowlib.quick_flow = quick_flow
|
||||
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
|
||||
local function move_centre(pos, realpos, node, radius)
|
||||
if is_touching(realpos.x, pos.x, radius) then
|
||||
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x-1, y = pos.y, z = pos.z}
|
||||
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x+1, y = pos.y, z = pos.z}
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
local move_centre = function(pos,realpos,node,radius)
|
||||
if is_touching(realpos.x,pos.x,radius) then
|
||||
if is_liquid({x=pos.x-1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x-1,y=pos.y,z=pos.z}
|
||||
elseif is_liquid({x=pos.x+1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x+1,y=pos.y,z=pos.z}
|
||||
end
|
||||
end
|
||||
if is_touching(realpos.z, pos.z, radius) then
|
||||
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
if is_touching(realpos.z,pos.z,radius) then
|
||||
if is_liquid({x=pos.x,y=pos.y,z=pos.z-1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z-1}
|
||||
elseif is_liquid({x=pos.x,y=pos.y,z=pos.z+1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z+1}
|
||||
end
|
||||
end
|
||||
return pos, node
|
||||
return pos,node
|
||||
end
|
||||
|
||||
flowlib.move_centre = move_centre
|
||||
|
|
|
@ -1,4 +1 @@
|
|||
name = flowlib
|
||||
author = Qwertymine3
|
||||
description = Simple flow functions for use in Minetest mods by Qwertymine3
|
||||
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Adds additional ways for nodes to be attached.
|
|
@ -1,93 +1,26 @@
|
|||
-- Overrides the builtin minetest.check_single_for_falling.
|
||||
-- We need to do this in order to handle nodes in mineclone specific groups
|
||||
-- "supported_node" and "attached_node_facedir".
|
||||
--
|
||||
-- Nodes in group "supported_node" can be placed on any node that does not
|
||||
-- have the "airlike" drawtype. Carpets are an example of this type.
|
||||
|
||||
local vector = vector
|
||||
|
||||
local facedir_to_dir = minetest.facedir_to_dir
|
||||
local get_item_group = minetest.get_item_group
|
||||
local remove_node = minetest.remove_node
|
||||
local get_node = minetest.get_node
|
||||
local get_meta = minetest.get_meta
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local get_node_drops = minetest.get_node_drops
|
||||
local add_item = minetest.add_item
|
||||
|
||||
-- drop_attached_node(p)
|
||||
--
|
||||
-- This function is copied verbatim from minetest/builtin/game/falling.lua
|
||||
-- We need this to do the exact same dropping node handling in our override
|
||||
-- minetest.check_single_for_falling() function as in the builtin function.
|
||||
--
|
||||
local function drop_attached_node(p)
|
||||
local n = get_node(p)
|
||||
local drops = get_node_drops(n, "")
|
||||
local def = registered_nodes[n.name]
|
||||
if def and def.preserve_metadata then
|
||||
local oldmeta = get_meta(p):to_table().fields
|
||||
-- Copy pos and node because the callback can modify them.
|
||||
local pos_copy = vector.new(p)
|
||||
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
|
||||
local drop_stacks = {}
|
||||
for k, v in pairs(drops) do
|
||||
drop_stacks[k] = ItemStack(v)
|
||||
end
|
||||
drops = drop_stacks
|
||||
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
|
||||
end
|
||||
if def and def.sounds and def.sounds.fall then
|
||||
core.sound_play(def.sounds.fall, {pos = p}, true)
|
||||
end
|
||||
remove_node(p)
|
||||
for _, item in pairs(drops) do
|
||||
local pos = {
|
||||
x = p.x + math.random()/2 - 0.25,
|
||||
y = p.y + math.random()/2 - 0.25,
|
||||
z = p.z + math.random()/2 - 0.25,
|
||||
}
|
||||
add_item(pos, item)
|
||||
end
|
||||
end
|
||||
|
||||
-- minetest.check_single_for_falling(pos)
|
||||
--
|
||||
-- * causes an unsupported `group:falling_node` node to fall and causes an
|
||||
-- unattached `group:attached_node` or `group:attached_node_facedir` node
|
||||
-- or unsupported `group:supported_node` node to drop.
|
||||
-- * does not spread these updates to neighbours.
|
||||
--
|
||||
-- Returns true if the node at <pos> has spawned a falling node or has been
|
||||
-- dropped as item(s).
|
||||
--
|
||||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
function minetest.check_single_for_falling(pos)
|
||||
if original_function(pos) then
|
||||
return true
|
||||
end
|
||||
minetest.check_single_for_falling = function(pos)
|
||||
local ret_o = original_function(pos)
|
||||
|
||||
local node = get_node(pos)
|
||||
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = facedir_to_dir(node.param2)
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||
drop_attached_node(pos)
|
||||
return true
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
end
|
||||
ret = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if get_item_group(node.name, "supported_node") ~= 0 then
|
||||
local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
|
||||
if def and def.drawtype == "airlike" then
|
||||
drop_attached_node(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
return ret_o or ret
|
||||
end
|
||||
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_attached
|
||||
author = Wuzzy
|
||||
description = Adds additional ways for nodes to be attached.
|
|
@ -1,27 +0,0 @@
|
|||
# mcl_autogroup
|
||||
This mod emulate digging times from mc.
|
||||
|
||||
## mcl_autogroup.can_harvest(nodename, toolname)
|
||||
Return true if <nodename> can be dig with <toolname>.
|
||||
* nodename: string, valid nodename
|
||||
* toolname: (optional) string, valid toolname
|
||||
|
||||
## mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||
This function is used to calculate diggroups for tools.
|
||||
WARNING: This function can only be called after mod initialization.
|
||||
* toolname: string, name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||
* efficiency: (optional) integer, the efficiency level the tool is enchanted with (default 0)
|
||||
|
||||
## mcl_autogroup.get_wear(toolname, diggroup)
|
||||
Return the max wear of <toolname> with <diggroup>
|
||||
WARNING: This function can only be called after mod initialization.
|
||||
* toolname: string, name of the tool used
|
||||
* diggroup: string, the name of the diggroup the tool is used on
|
||||
|
||||
## mcl_autogroup.register_diggroup(group, def)
|
||||
* group: string, name of the group to register as a digging group
|
||||
* def: (optional) table, table with information about the diggroup (defaults to {} if unspecified)
|
||||
* level: (optional) string, if specified it is an array containing the names of the different digging levels the digging group supports
|
||||
|
||||
## mcl_autogroup.registered_diggroups
|
||||
List of registered diggroups, indexed by name.
|
|
@ -1,28 +0,0 @@
|
|||
--[[
|
||||
This is one part of a mod to replicate the digging times from Minecraft. This
|
||||
part only exposes a function to register digging groups. The rest of the mod is
|
||||
implemented and documented in the _mcl_autogroup.
|
||||
|
||||
The mod is split up into two parts, mcl_autogroup and _mcl_autogroup.
|
||||
mcl_autogroup contains the API functions used to register custom digging groups.
|
||||
_mcl_autogroup contains most of the code. The leading underscore in the name
|
||||
"_mcl_autogroup" is used to force Minetest to load that part of the mod as late
|
||||
as possible. Minetest loads mods in reverse alphabetical order.
|
||||
--]]
|
||||
mcl_autogroup = {}
|
||||
mcl_autogroup.registered_diggroups = {}
|
||||
|
||||
assert(minetest.get_modpath("_mcl_autogroup"), "This mod requires the mod _mcl_autogroup to function")
|
||||
|
||||
-- Register a group as a digging group.
|
||||
--
|
||||
-- Parameters:
|
||||
-- group - Name of the group to register as a digging group
|
||||
-- def - Table with information about the diggroup (defaults to {} if unspecified)
|
||||
--
|
||||
-- Values in def:
|
||||
-- level - If specified it is an array containing the names of the different
|
||||
-- digging levels the digging group supports.
|
||||
function mcl_autogroup.register_diggroup(group, def)
|
||||
mcl_autogroup.registered_diggroups[group] = def or {}
|
||||
end
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_autogroup
|
||||
author = ryvnf
|
||||
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.
|
|
@ -1,8 +0,0 @@
|
|||
# mcl_colors
|
||||
Mod providing global table containing legacity minecraft colors to be used in mods.
|
||||
|
||||
## mcl_colors.*
|
||||
Colors by upper name, in hex value.
|
||||
|
||||
## mcl_colors.background.*
|
||||
Background colors by upper name, in hex value.
|
|
@ -1,36 +0,0 @@
|
|||
mcl_colors = {
|
||||
BLACK = "#000000",
|
||||
DARK_BLUE = "#0000AA",
|
||||
DARK_GREEN = "#00AA00",
|
||||
DARK_AQUA = "#00AAAA",
|
||||
DARK_RED = "#AA0000",
|
||||
DARK_PURPLE = "#AA00AA",
|
||||
GOLD = "#FFAA00",
|
||||
GRAY = "#AAAAAA",
|
||||
DARK_GRAY = "#555555",
|
||||
BLUE = "#5555FF",
|
||||
GREEN = "#55FF55",
|
||||
AQUA = "#55FFFF",
|
||||
RED = "#FF5555",
|
||||
LIGHT_PURPLE = "#FF55FF",
|
||||
YELLOW = "#FFFF55",
|
||||
WHITE = "#FFFFFF",
|
||||
background = {
|
||||
BLACK = "#000000",
|
||||
DARK_BLUE = "#00002A",
|
||||
DARK_GREEN = "#002A00",
|
||||
DARK_AQUA = "#002A2A",
|
||||
DARK_RED = "#2A0000",
|
||||
DARK_PURPLE = "#2A002A",
|
||||
GOLD = "#2A2A00",
|
||||
GRAY = "#2A2A2A",
|
||||
DARK_GRAY = "#151515",
|
||||
BLUE = "#15153F",
|
||||
GREEN = "#153F15",
|
||||
AQUA = "#153F3F",
|
||||
RED = "#3F1515",
|
||||
LIGHT_PURPLE = "#3F153F",
|
||||
YELLOW = "#3F3F15",
|
||||
WHITE = "#373501",
|
||||
}
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_colors
|
||||
author = Fleckenstein
|
||||
description = The HTML sequences for the minecraft colors
|
|
@ -1,15 +0,0 @@
|
|||
# mcl_damage
|
||||
|
||||
This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health.
|
||||
|
||||
WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system).
|
||||
|
||||
## Callbacks
|
||||
|
||||
To modify the amount of damage made by something:
|
||||
|
||||
```lua
|
||||
--obj: an ObjectRef
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
end, 0)
|
||||
```
|
|
@ -1,169 +0,0 @@
|
|||
mcl_damage = {
|
||||
modifiers = {},
|
||||
damage_callbacks = {},
|
||||
death_callbacks = {},
|
||||
types = {
|
||||
in_fire = {is_fire = true},
|
||||
lightning_bolt = {is_lightning = true},
|
||||
on_fire = {is_fire = true, bypasses_armor = true},
|
||||
lava = {is_fire = true},
|
||||
hot_floor = {is_fire = true},
|
||||
in_wall = {bypasses_armor = true},
|
||||
drown = {bypasses_armor = true},
|
||||
starve = {bypasses_armor = true, bypasses_magic = true},
|
||||
cactus = {},
|
||||
fall = {bypasses_armor = true},
|
||||
fly_into_wall = {bypasses_armor = true}, -- unused
|
||||
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
|
||||
generic = {bypasses_armor = true},
|
||||
magic = {is_magic = true, bypasses_armor = true},
|
||||
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
|
||||
wither = {bypasses_armor = true}, -- unused
|
||||
wither_skull = {is_magic = true, is_explosion = true}, -- this is non-MC but a workaround to get the proper death message
|
||||
anvil = {},
|
||||
falling_node = {}, -- this is falling_block in MC
|
||||
mob = {},
|
||||
player = {},
|
||||
arrow = {is_projectile = true},
|
||||
fireball = {is_projectile = true, is_fire = true},
|
||||
thorns = {is_magic = true},
|
||||
explosion = {is_explosion = true},
|
||||
cramming = {bypasses_armor = true}, -- unused
|
||||
fireworks = {is_explosion = true}, -- unused
|
||||
}
|
||||
}
|
||||
|
||||
function mcl_damage.register_modifier(func, priority)
|
||||
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
|
||||
end
|
||||
|
||||
function mcl_damage.register_on_damage(func)
|
||||
table.insert(mcl_damage.damage_callbacks, func)
|
||||
end
|
||||
|
||||
function mcl_damage.register_on_death(func)
|
||||
table.insert(mcl_damage.death_callbacks, func)
|
||||
end
|
||||
|
||||
function mcl_damage.run_modifiers(obj, damage, reason)
|
||||
for _, modf in ipairs(mcl_damage.modifiers) do
|
||||
damage = modf.func(obj, damage, reason) or damage
|
||||
if damage == 0 then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
return damage
|
||||
end
|
||||
|
||||
local function run_callbacks(funcs, ...)
|
||||
for _, func in pairs(funcs) do
|
||||
func(...)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_damage.run_damage_callbacks(obj, damage, reason)
|
||||
run_callbacks(mcl_damage.damage_callbacks, obj, damage, reason)
|
||||
end
|
||||
|
||||
function mcl_damage.run_death_callbacks(obj, reason)
|
||||
run_callbacks(mcl_damage.death_callbacks, obj, reason)
|
||||
end
|
||||
|
||||
function mcl_damage.from_punch(mcl_reason, object)
|
||||
mcl_reason.direct = object
|
||||
local luaentity = mcl_reason.direct:get_luaentity()
|
||||
if luaentity then
|
||||
if luaentity._is_arrow then
|
||||
mcl_reason.type = "arrow"
|
||||
elseif luaentity._is_fireball then
|
||||
mcl_reason.type = "fireball"
|
||||
elseif luaentity._cmi_is_mob then
|
||||
mcl_reason.type = "mob"
|
||||
end
|
||||
mcl_reason.source = mcl_reason.source or luaentity._source_object
|
||||
else
|
||||
mcl_reason.type = "player"
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_damage.finish_reason(mcl_reason)
|
||||
mcl_reason.source = mcl_reason.source or mcl_reason.direct
|
||||
mcl_reason.flags = mcl_damage.types[mcl_reason.type]
|
||||
end
|
||||
|
||||
function mcl_damage.from_mt(mt_reason)
|
||||
if mt_reason._mcl_chached_reason then
|
||||
return mt_reason._mcl_chached_reason
|
||||
end
|
||||
|
||||
local mcl_reason
|
||||
|
||||
if mt_reason._mcl_reason then
|
||||
mcl_reason = mt_reason._mcl_reason
|
||||
else
|
||||
mcl_reason = {type = "generic"}
|
||||
|
||||
if mt_reason._mcl_type then
|
||||
mcl_reason.type = mt_reason._mcl_type
|
||||
elseif mt_reason.type == "fall" then
|
||||
mcl_reason.type = "fall"
|
||||
elseif mt_reason.type == "drown" then
|
||||
mcl_reason.type = "drown"
|
||||
elseif mt_reason.type == "punch" then
|
||||
mcl_damage.from_punch(mcl_reason, mt_reason.object)
|
||||
elseif mt_reason.type == "node_damage" and mt_reason.node then
|
||||
if minetest.get_item_group(mt_reason.node, "fire") > 0 then
|
||||
mcl_reason.type = "in_fire"
|
||||
end
|
||||
if minetest.get_item_group(mt_reason.node, "lava") > 0 then
|
||||
mcl_reason.type = "lava"
|
||||
end
|
||||
end
|
||||
|
||||
for key, value in pairs(mt_reason) do
|
||||
if key:find("_mcl_") == 1 then
|
||||
mcl_reason[key:sub(6, #key)] = value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_damage.finish_reason(mcl_reason)
|
||||
mt_reason._mcl_cached_reason = mcl_reason
|
||||
|
||||
return mcl_reason
|
||||
end
|
||||
|
||||
function mcl_damage.register_type(name, def)
|
||||
mcl_damage.types[name] = def
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if hp_change < 0 then
|
||||
if player:get_hp() <= 0 then
|
||||
return 0
|
||||
end
|
||||
hp_change = -mcl_damage.run_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||
if player:get_hp() > 0 then
|
||||
mt_reason.approved = true
|
||||
if hp_change < 0 then
|
||||
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
end
|
||||
end, false)
|
||||
|
||||
minetest.register_on_dieplayer(function(player, mt_reason)
|
||||
if mt_reason.approved then
|
||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_damage
|
||||
author = Fleckenstein
|
||||
description = Minecraft-like damage reason system
|
|
@ -1,15 +0,0 @@
|
|||
# mcl_explosions
|
||||
This mod provide helper functions to create explosions.
|
||||
|
||||
## mcl_explosions.explode(pos, strength, info, puncher)
|
||||
* pos: position, initial position of the explosion
|
||||
* strenght: number, radius of the explosion
|
||||
* info: table, explosion informations:
|
||||
* drop_chance: number, if specified becomes the drop chance of all nodes in the explosion (default: 1.0 / strength)
|
||||
* max_blast_resistance: int, if specified the explosion will treat all non-indestructible nodes as having a blast resistance of no more than this value
|
||||
* sound: bool, if true, the explosion will play a sound (default: true)
|
||||
* particles: bool, if true, the explosion will create particles (default: true)
|
||||
* fire: bool, if true, 1/3 nodes become fire (default: false)
|
||||
* griefing: bool, if true, the explosion will destroy nodes (default: true)
|
||||
* grief_protected: bool, if true, the explosion will also destroy nodes which have been protected (default: false)
|
||||
* puncher: (optional) entity, will be used as source for damage done by the explosion
|
|
@ -12,23 +12,11 @@ under the LGPLv2.1 license.
|
|||
|
||||
mcl_explosions = {}
|
||||
|
||||
local mod_fire = minetest.get_modpath("mcl_fire")
|
||||
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
local table = table
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local get_position_from_hash = minetest.get_position_from_hash
|
||||
local get_node_drops = minetest.get_node_drops
|
||||
local get_name_from_content_id = minetest.get_name_from_content_id
|
||||
local get_voxel_manip = minetest.get_voxel_manip
|
||||
local bulk_set_node = minetest.bulk_set_node
|
||||
local check_for_falling = minetest.check_for_falling
|
||||
local add_item = minetest.add_item
|
||||
local pos_to_string = minetest.pos_to_string
|
||||
local S = minetest.get_translator("mcl_explosions")
|
||||
|
||||
-- Saved sphere explosion shapes for various radiuses
|
||||
local sphere_shapes = {}
|
||||
|
@ -69,44 +57,46 @@ local function compute_sphere_rays(radius)
|
|||
local rays = {}
|
||||
local sphere = {}
|
||||
|
||||
local function add_ray(pos)
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
end
|
||||
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(-x, y, z))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(x, -y, z))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for x = -radius, radius do
|
||||
for i=1, 2 do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(x, y, -z))
|
||||
break
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[minetest.hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -150,8 +140,7 @@ end
|
|||
-- raydirs - The directions for each ray
|
||||
-- radius - The maximum distance each ray will go
|
||||
-- info - Table containing information about explosion
|
||||
-- direct - direct source object of the damage (optional)
|
||||
-- source - indirect source object of the damage (optional)
|
||||
-- puncher - object that punches other objects (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - The chance that destroyed nodes will drop their items
|
||||
|
@ -166,8 +155,8 @@ end
|
|||
-- Note that this function has been optimized, it contains code which has been
|
||||
-- inlined to avoid function calls and unnecessary table creation. This was
|
||||
-- measured to give a significant performance increase.
|
||||
local function trace_explode(pos, strength, raydirs, radius, info, direct, source)
|
||||
local vm = get_voxel_manip()
|
||||
local function trace_explode(pos, strength, raydirs, radius, info, puncher)
|
||||
local vm = minetest.get_voxel_manip()
|
||||
|
||||
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
|
||||
vector.add(pos, radius))
|
||||
|
@ -177,11 +166,14 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
local ystride = (emax.x - emin_x + 1)
|
||||
local zstride = ystride * (emax.y - emin_y + 1)
|
||||
local pos_x = pos.x
|
||||
local pos_y = pos.y
|
||||
local pos_z = pos.z
|
||||
|
||||
--[[local area = VoxelArea:new {
|
||||
local area = VoxelArea:new {
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax
|
||||
}]]
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local destroy = {}
|
||||
|
||||
|
@ -210,12 +202,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
npos_x - emin_x + 1
|
||||
|
||||
local cid = data[idx]
|
||||
local br = node_blastres[cid] or INDESTRUCT_BLASTRES
|
||||
local br = node_blastres[cid]
|
||||
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
|
||||
br = max_blast_resistance
|
||||
end
|
||||
|
||||
local hash = hash_node_position(npos)
|
||||
local hash = minetest.hash_node_position(npos)
|
||||
|
||||
rpos_x = rpos_x + STEP_LENGTH * rdir_x
|
||||
rpos_y = rpos_y + STEP_LENGTH * rdir_y
|
||||
|
@ -238,14 +230,14 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
-- Entities in radius of explosion
|
||||
local punch_radius = 2 * strength
|
||||
local objs = get_objects_inside_radius(pos, punch_radius)
|
||||
local objs = minetest.get_objects_inside_radius(pos, punch_radius)
|
||||
|
||||
-- Trace rays for entity damage
|
||||
for _, obj in pairs(objs) do
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
-- Ignore items to lower lag
|
||||
if (obj:is_player() or (ent and ent.name ~= "__builtin.item")) and obj:get_hp() > 0 then
|
||||
if obj:is_player() or (ent and ent.name ~= '__builtin.item') then
|
||||
local opos = obj:get_pos()
|
||||
local collisionbox = nil
|
||||
|
||||
|
@ -258,12 +250,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
if collisionbox then
|
||||
-- Create rays from random points in the collision box
|
||||
local x1 = collisionbox[1]
|
||||
local y1 = collisionbox[2]
|
||||
local z1 = collisionbox[3]
|
||||
local x2 = collisionbox[4]
|
||||
local y2 = collisionbox[5]
|
||||
local z2 = collisionbox[6]
|
||||
local x1 = collisionbox[1] * 2
|
||||
local y1 = collisionbox[2] * 2
|
||||
local z1 = collisionbox[3] * 2
|
||||
local x2 = collisionbox[4] * 2
|
||||
local y2 = collisionbox[5] * 2
|
||||
local z2 = collisionbox[6] * 2
|
||||
local x_len = math.abs(x2 - x1)
|
||||
local y_len = math.abs(y2 - y1)
|
||||
local z_len = math.abs(z2 - z1)
|
||||
|
@ -319,6 +311,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
impact = 0
|
||||
end
|
||||
local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
|
||||
local source = puncher or obj
|
||||
|
||||
local sleep_formspec_doesnt_close_mt53 = false
|
||||
if obj:is_player() then
|
||||
|
@ -330,22 +323,26 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
sleep_formspec_doesnt_close_mt53 = true
|
||||
end
|
||||
end
|
||||
if mod_death_messages then
|
||||
mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
|
||||
end
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[name] = "explosion"
|
||||
end
|
||||
end
|
||||
|
||||
if sleep_formspec_doesnt_close_mt53 then
|
||||
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end)
|
||||
minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj then return end
|
||||
obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end, obj, damage, impact, vector.new(punch_dir))
|
||||
else
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
|
||||
|
||||
if obj:is_player() or ent.tnt_knockback then
|
||||
if obj:is_player() then
|
||||
obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
elseif ent.tnt_knockback then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end
|
||||
end
|
||||
|
@ -361,51 +358,52 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
local on_blast = node_on_blast[data[idx]]
|
||||
local remove = true
|
||||
|
||||
if do_drop or on_blast then
|
||||
local npos = get_position_from_hash(hash)
|
||||
if on_blast then
|
||||
if do_drop or on_blast ~= nil then
|
||||
local npos = minetest.get_position_from_hash(hash)
|
||||
if on_blast ~= nil then
|
||||
on_blast(npos, 1.0, do_drop)
|
||||
remove = false
|
||||
else
|
||||
local name = get_name_from_content_id(data[idx])
|
||||
local drop = get_node_drops(name, "")
|
||||
local name = minetest.get_name_from_content_id(data[idx])
|
||||
local drop = minetest.get_node_drops(name, "")
|
||||
|
||||
for _, item in ipairs(drop) do
|
||||
if type(item) ~= "string" then
|
||||
item = item:get_name() .. item:get_count()
|
||||
end
|
||||
add_item(npos, item)
|
||||
minetest.add_item(npos, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
if remove then
|
||||
if mod_fire and fire and math.random(1, 3) == 1 then
|
||||
table.insert(fires, get_position_from_hash(hash))
|
||||
table.insert(fires, minetest.get_position_from_hash(hash))
|
||||
else
|
||||
table.insert(airs, get_position_from_hash(hash))
|
||||
table.insert(airs, minetest.get_position_from_hash(hash))
|
||||
end
|
||||
end
|
||||
end
|
||||
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
|
||||
-- on_construct being called
|
||||
if #airs > 0 then
|
||||
bulk_set_node(airs, {name="air"})
|
||||
minetest.bulk_set_node(airs, {name="air"})
|
||||
end
|
||||
if #fires > 0 then
|
||||
bulk_set_node(fires, {name="mcl_fire:fire"})
|
||||
minetest.bulk_set_node(fires, {name="mcl_fire:fire"})
|
||||
end
|
||||
-- Update falling nodes
|
||||
for a=1, #airs do
|
||||
local p = airs[a]
|
||||
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
end
|
||||
for f=1, #fires do
|
||||
local p = fires[f]
|
||||
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
end
|
||||
|
||||
-- Log explosion
|
||||
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
|
||||
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
||||
' with strength ' .. strength .. ' and radius ' .. radius)
|
||||
end
|
||||
|
||||
-- Create an explosion with strength at pos.
|
||||
|
@ -414,8 +412,7 @@ end
|
|||
-- pos - The position where the explosion originates from
|
||||
-- strength - The blast strength of the explosion (a TNT explosion uses 4)
|
||||
-- info - Table containing information about explosion
|
||||
-- direct - direct source object of the damage (optional)
|
||||
-- source - indirect source object of the damage (optional)
|
||||
-- puncher - object that is reported as source of punches/damage (optional)
|
||||
--
|
||||
-- Values in info:
|
||||
-- drop_chance - If specified becomes the drop chance of all nodes in the
|
||||
|
@ -429,7 +426,7 @@ end
|
|||
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||
-- grief_protected - If true, the explosion will also destroy nodes which have
|
||||
-- been protected (default: false)
|
||||
function mcl_explosions.explode(pos, strength, info, direct, source)
|
||||
function mcl_explosions.explode(pos, strength, info, puncher)
|
||||
if info == nil then
|
||||
info = {}
|
||||
end
|
||||
|
@ -458,7 +455,7 @@ function mcl_explosions.explode(pos, strength, info, direct, source)
|
|||
info.drop_chance = 0
|
||||
end
|
||||
|
||||
trace_explode(pos, strength, shape, radius, info, direct, source)
|
||||
trace_explode(pos, strength, shape, radius, info, puncher)
|
||||
|
||||
if info.particles then
|
||||
add_particles(pos, radius)
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 a été pris dans une explosion.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 została wysadzona.
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 не удалось пережить взрыва.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 被炸飛了
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=
|
|
@ -1,5 +1,4 @@
|
|||
name = mcl_explosions
|
||||
author = ryvnf
|
||||
description = A common API to create explosions.
|
||||
depends = mcl_particles
|
||||
optional_depends = mcl_fire
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.
|
|
@ -21,9 +21,6 @@ mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;tru
|
|||
-- Legacy
|
||||
mcl_vars.inventory_header = ""
|
||||
|
||||
-- Tool wield size
|
||||
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local minecraft_height_limit = 256
|
||||
|
@ -32,30 +29,29 @@ local singlenode = mg_name == "singlenode"
|
|||
|
||||
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||
local chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
|
||||
local central_chunk_max_pos = central_chunk_min_pos + chunk_size_in_nodes - 1
|
||||
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
|
||||
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
|
||||
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
|
||||
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
||||
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
|
||||
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
|
||||
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
||||
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * chunk_size_in_nodes
|
||||
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * chunk_size_in_nodes
|
||||
|
||||
local function coordinate_to_block(x)
|
||||
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
|
||||
end
|
||||
|
||||
local function coordinate_to_chunk(x)
|
||||
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
|
||||
return math.floor((coordinate_to_block(x) + central_chunk_offset) / mcl_vars.chunksize)
|
||||
end
|
||||
|
||||
function mcl_vars.pos_to_block(pos)
|
||||
|
@ -74,7 +70,7 @@ function mcl_vars.pos_to_chunk(pos)
|
|||
}
|
||||
end
|
||||
|
||||
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
|
||||
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / chunk_size_in_nodes)
|
||||
local k_positive_z = k_positive * 2
|
||||
local k_positive_y = k_positive_z * k_positive_z
|
||||
|
||||
|
@ -178,86 +174,3 @@ minetest.craftitemdef_default.stack_max = 64
|
|||
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
|
||||
math.randomseed(os.time())
|
||||
|
||||
local chunks = {} -- intervals of chunks generated
|
||||
function mcl_vars.add_chunk(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
local prev
|
||||
for i, d in pairs(chunks) do
|
||||
if n <= d[2] then -- we've found it
|
||||
if (n == d[2]) or (n >= d[1]) then return end -- already here
|
||||
if n == d[1]-1 then -- right before:
|
||||
if prev and (prev[2] == n-1) then
|
||||
prev[2] = d[2]
|
||||
table.remove(chunks, i)
|
||||
return
|
||||
end
|
||||
d[1] = n
|
||||
return
|
||||
end
|
||||
if prev and (prev[2] == n-1) then --join to previous
|
||||
prev[2] = n
|
||||
return
|
||||
end
|
||||
table.insert(chunks, i, {n, n}) -- insert new interval before i
|
||||
return
|
||||
end
|
||||
prev = d
|
||||
end
|
||||
chunks[#chunks+1] = {n, n}
|
||||
end
|
||||
function mcl_vars.is_generated(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
for i, d in pairs(chunks) do
|
||||
if n <= d[2] then
|
||||
return (n >= d[1])
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
||||
-- p: Position, if it's wrong, {name="error"} node will return.
|
||||
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
|
||||
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
|
||||
--
|
||||
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
|
||||
function mcl_vars.get_node(p, force, us_timeout)
|
||||
-- check initial circumstances
|
||||
if not p or not p.x or not p.y or not p.z then return {name="error"} end
|
||||
|
||||
-- try common way
|
||||
local node = minetest.get_node(p)
|
||||
if node.name ~= "ignore" then
|
||||
return node
|
||||
end
|
||||
|
||||
-- copy table to get sure it won't changed by other threads
|
||||
local pos = {x=p.x,y=p.y,z=p.z}
|
||||
|
||||
-- try LVM
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
if node.name ~= "ignore" or not force then
|
||||
return node
|
||||
end
|
||||
|
||||
-- all ways failed - need to emerge (or forceload if generated)
|
||||
local us_timeout = us_timeout or 244
|
||||
if mcl_vars.is_generated(pos) then
|
||||
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
|
||||
minetest.forceload_block(pos)
|
||||
else
|
||||
minetest.emerge_area(pos, pos)
|
||||
end
|
||||
|
||||
local t = minetest.get_us_time()
|
||||
|
||||
node = minetest.get_node(pos)
|
||||
|
||||
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
|
||||
return node
|
||||
-- it still can return "ignore", LOL, even if force = true, but only after time out
|
||||
end
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
name = mcl_init
|
||||
author = Wuzzy
|
||||
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
API for filling a chest with random treasures.
|
|
@ -40,9 +40,10 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||
end
|
||||
|
||||
--local stacks_min = loot_definitions.stacks_min or 1
|
||||
--local stacks_max = loot_definitions.stacks_max or 1
|
||||
|
||||
local stacks_min = loot_definitions.stacks_min
|
||||
local stacks_max = loot_definitions.stacks_max
|
||||
if not stacks_min then stacks_min = 1 end
|
||||
if not stacks_max then stacks_max = 1 end
|
||||
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||
for s=1, stacks do
|
||||
local r = pr:next(1, total_weight)
|
||||
|
@ -58,27 +59,26 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||
end
|
||||
if item then
|
||||
local itemstring = item.itemstring
|
||||
|
||||
local itemstack = item.itemstack
|
||||
if itemstring then
|
||||
local stack = ItemStack(itemstring)
|
||||
|
||||
if item.amount_min and item.amount_max then
|
||||
stack:set_count(pr:next(item.amount_min, item.amount_max))
|
||||
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
|
||||
end
|
||||
|
||||
if item.wear_min and item.wear_max then
|
||||
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
|
||||
local wear_min = math.floor(item.wear_min / 10)
|
||||
local wear_max = math.floor(item.wear_max / 10)
|
||||
local wear = pr:next(wear_min, wear_max) * 10
|
||||
|
||||
stack:set_wear(pr:next(wear_min, wear_max) * 10)
|
||||
if not item.amount_min and not item.amount_max then
|
||||
itemstring = itemstring .. " 1"
|
||||
end
|
||||
|
||||
itemstring = itemstring .. " " .. tostring(wear)
|
||||
end
|
||||
|
||||
if item.func then
|
||||
item.func(stack, pr)
|
||||
end
|
||||
|
||||
table.insert(items, stack)
|
||||
table.insert(items, itemstring)
|
||||
elseif itemstack then
|
||||
table.insert(items, itemstack)
|
||||
else
|
||||
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
|
||||
end
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
name = mcl_loot
|
||||
author = Wuzzy
|
||||
description = API for filling a chest with random treasures.
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Contains particle images of MineClone 2. No code.
|
|
@ -1,12 +1,3 @@
|
|||
local vector = vector
|
||||
local table = table
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local add_particlespawner = minetest.add_particlespawner
|
||||
local delete_particlespawner = minetest.delete_particlespawner
|
||||
|
||||
local ipairs = ipairs
|
||||
|
||||
mcl_particles = {}
|
||||
|
||||
-- Table of particlespawner IDs on a per-node hash basis
|
||||
|
@ -41,11 +32,11 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
if allowed_level == 0 or levels[level] > allowed_level then
|
||||
return
|
||||
end
|
||||
local poshash = hash_node_position(pos)
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
if not poshash then
|
||||
return
|
||||
end
|
||||
local id = add_particlespawner(particlespawner_definition)
|
||||
local id = minetest.add_particlespawner(particlespawner_definition)
|
||||
if id == -1 then
|
||||
return
|
||||
end
|
||||
|
@ -56,8 +47,6 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
return id
|
||||
end
|
||||
|
||||
local add_node_particlespawner = mcl_particles.add_node_particlespawner
|
||||
|
||||
-- Deletes all particlespawners that are assigned to a node position.
|
||||
-- If no particlespawners exist for this position, nothing happens.
|
||||
-- pos: Node positon. MUST use integer values!
|
||||
|
@ -66,66 +55,14 @@ function mcl_particles.delete_node_particlespawners(pos)
|
|||
if allowed_level == 0 then
|
||||
return false
|
||||
end
|
||||
local poshash = hash_node_position(pos)
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
local ids = particle_nodes[poshash]
|
||||
if ids then
|
||||
for i=1, #ids do
|
||||
delete_particlespawner(ids[i])
|
||||
minetest.delete_particlespawner(ids[i])
|
||||
end
|
||||
particle_nodes[poshash] = nil
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- 3 exptime variants because the animation is not tied to particle expiration time.
|
||||
-- 3 colorized variants to imitate minecraft's
|
||||
local smoke_pdef_cached = {}
|
||||
|
||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||
|
||||
-- populate the cache
|
||||
if smoke_pdef_cached[name] then
|
||||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
end
|
||||
-- cache already populated
|
||||
else
|
||||
smoke_pdef_cached[name] = {}
|
||||
|
||||
local smoke_pdef = table.copy(smoke_pdef_base)
|
||||
smoke_pdef.amount = smoke_pdef_base.amount / 9
|
||||
smoke_pdef.time = 0
|
||||
smoke_pdef.animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 8,
|
||||
aspect_h = 8,
|
||||
-- length = 3 exptime variants
|
||||
}
|
||||
smoke_pdef.collisiondetection = true
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
|
||||
-- the last frame plays for 1/8 * N seconds, so we can take advantage of it
|
||||
-- to have varying exptime for each variant.
|
||||
local exptimes = { 0.175, 0.375, 1.0 }
|
||||
local colorizes = { "199", "209", "243" } -- round(78%, 82%, 90% of 256) - 1
|
||||
|
||||
for _,exptime in ipairs(exptimes) do
|
||||
for _,colorize in ipairs(colorizes) do
|
||||
smoke_pdef.maxexptime = exptime * smoke_pdef_base.maxexptime
|
||||
smoke_pdef.animation.length = exptime + 0.1
|
||||
-- minexptime must be set such that the last frame is actully rendered,
|
||||
-- even if its very short. Larger exptime -> larger range
|
||||
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,3 +1 @@
|
|||
name = mcl_particles
|
||||
author = Wuzzy
|
||||
description = Contains particle images of MineClone 2. No code.
|
||||
|
|
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 148 B |
Before Width: | Height: | Size: 154 B |
Before Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 165 B |
|
@ -0,0 +1 @@
|
|||
This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.
|
|
@ -1,3 +1 @@
|
|||
name = mcl_sounds
|
||||
author = Wuzzy
|
||||
description = This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
mcl_init
|
|
@ -0,0 +1 @@
|
|||
Helper functions for MineClone 2.
|
|
@ -1,27 +1,5 @@
|
|||
mcl_util = {}
|
||||
|
||||
-- Updates all values in t using values from to*.
|
||||
function table.update(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- Updates nil values in t using values from to*.
|
||||
function table.update_nil(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
if t[k] == nil then
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- Based on minetest.rotate_and_place
|
||||
|
||||
--[[
|
||||
|
@ -172,7 +150,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
|
|||
end
|
||||
|
||||
-- Returns true if itemstack is a shulker box
|
||||
local function is_not_shulker_box(itemstack)
|
||||
local is_not_shulker_box = function(itemstack)
|
||||
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return g == 0 or g == nil
|
||||
end
|
||||
|
@ -234,7 +212,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
end
|
||||
|
||||
-- Normalize double container by forcing to always use the left segment first
|
||||
local function normalize_double_container(pos, node, ctype)
|
||||
local normalize_double_container = function(pos, node, ctype)
|
||||
if ctype == 6 then
|
||||
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
if not pos then
|
||||
|
@ -357,32 +335,6 @@ function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
|
|||
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
|
||||
end
|
||||
|
||||
local function drop_item_stack(pos, stack)
|
||||
if not stack or stack:is_empty() then return end
|
||||
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
|
||||
minetest.add_item(vector.add(pos, drop_offset), stack)
|
||||
end
|
||||
|
||||
function mcl_util.drop_items_from_meta_container(listname)
|
||||
return function(pos, oldnode, oldmetadata)
|
||||
if oldmetadata and oldmetadata.inventory then
|
||||
-- process in after_dig_node callback
|
||||
local main = oldmetadata.inventory.main
|
||||
if not main then return end
|
||||
for _, stack in pairs(main) do
|
||||
drop_item_stack(pos, stack)
|
||||
end
|
||||
else
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for i = 1, inv:get_size("main") do
|
||||
drop_item_stack(pos, inv:get_stack("main", i))
|
||||
end
|
||||
meta:from_table()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
||||
-- Returns false otherwise
|
||||
function mcl_util.is_fuel(item)
|
||||
|
@ -453,160 +405,3 @@ function mcl_util.get_object_center(obj)
|
|||
pos.y = pos.y + (ymax - ymin) / 2.0
|
||||
return pos
|
||||
end
|
||||
|
||||
function mcl_util.get_color(colorstr)
|
||||
local mc_color = mcl_colors[colorstr:upper()]
|
||||
if mc_color then
|
||||
colorstr = mc_color
|
||||
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#" then
|
||||
return
|
||||
end
|
||||
local hex = tonumber(colorstr:sub(2, 7), 16)
|
||||
if hex then
|
||||
return colorstr, hex
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
if player and not player:get_player_control().sneak then
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
local on_rightclick = nodedef and nodedef.on_rightclick
|
||||
if on_rightclick then
|
||||
return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.calculate_durability(itemstack)
|
||||
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||
local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
|
||||
|
||||
local uses
|
||||
|
||||
if armor_uses > 0 then
|
||||
uses = armor_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses / (0.6 + 0.4 / (unbreaking_level + 1))
|
||||
end
|
||||
else
|
||||
local def = itemstack:get_definition()
|
||||
if def then
|
||||
local fixed_uses = def._mcl_uses
|
||||
if fixed_uses then
|
||||
uses = fixed_uses
|
||||
if unbreaking_level > 0 then
|
||||
uses = uses * (unbreaking_level + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
|
||||
uses = uses or (groupcap or {}).uses
|
||||
end
|
||||
|
||||
return uses or 0
|
||||
end
|
||||
|
||||
function mcl_util.use_item_durability(itemstack, n)
|
||||
local uses = mcl_util.calculate_durability(itemstack)
|
||||
itemstack:add_wear(65535 / uses * n)
|
||||
end
|
||||
|
||||
function mcl_util.deal_damage(target, damage, mcl_reason)
|
||||
local luaentity = target:get_luaentity()
|
||||
|
||||
if luaentity then
|
||||
if luaentity.deal_damage then
|
||||
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
|
||||
return
|
||||
elseif luaentity._cmi_is_mob then
|
||||
-- local puncher = mcl_reason and mcl_reason.direct or target
|
||||
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
|
||||
if luaentity.health > 0 then
|
||||
luaentity.health = luaentity.health - damage
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local hp = target:get_hp()
|
||||
|
||||
if hp > 0 then
|
||||
target:set_hp(hp - damage, {_mcl_reason = mcl_reason})
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_hp(obj)
|
||||
local luaentity = obj:get_luaentity()
|
||||
|
||||
if luaentity and luaentity._cmi_is_mob then
|
||||
return luaentity.health
|
||||
else
|
||||
return obj:get_hp()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_inventory(object, create)
|
||||
if object:is_player() then
|
||||
return object:get_inventory()
|
||||
else
|
||||
local luaentity = object:get_luaentity()
|
||||
local inventory = luaentity.inventory
|
||||
|
||||
if create and not inventory and luaentity.create_inventory then
|
||||
inventory = luaentity:create_inventory()
|
||||
end
|
||||
|
||||
return inventory
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_wielded_item(object)
|
||||
if object:is_player() then
|
||||
return object:get_wielded_item()
|
||||
else
|
||||
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
|
||||
return ItemStack()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.get_object_name(object)
|
||||
if object:is_player() then
|
||||
return object:get_player_name()
|
||||
else
|
||||
local luaentity = object:get_luaentity()
|
||||
|
||||
if not luaentity then
|
||||
return tostring(object)
|
||||
end
|
||||
|
||||
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.replace_mob(obj, mob)
|
||||
local rot = obj:get_yaw()
|
||||
local pos = obj:get_pos()
|
||||
obj:remove()
|
||||
obj = minetest.add_entity(pos, mob)
|
||||
obj:set_yaw(rot)
|
||||
return obj
|
||||
end
|
||||
|
||||
function mcl_util.get_pointed_thing(player, liquid)
|
||||
local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
|
||||
local look_dir = vector.multiply(player:get_look_dir(), 5)
|
||||
local pos2 = vector.add(pos, look_dir)
|
||||
local ray = minetest.raycast(pos, pos2, false, liquid)
|
||||
|
||||
if ray then
|
||||
for pointed_thing in ray do
|
||||
return pointed_thing
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,4 +1 @@
|
|||
name = mcl_util
|
||||
author = Wuzzy
|
||||
description = Helper functions for MineClone 2.
|
||||
depends = mcl_init
|
||||
|
|
|
@ -1,81 +0,0 @@
|
|||
# mcl_worlds
|
||||
This mod provides utility functions about positions and dimensions.
|
||||
|
||||
## mcl_worlds.is_in_void(pos)
|
||||
This function returns:
|
||||
|
||||
* true, true: if pos is in deep void (deadly)
|
||||
* true, false: if the pos is in void (non deadly)
|
||||
* false, false: owerwise
|
||||
|
||||
Params:
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
|
||||
Mainly used for ore generation.
|
||||
Takes an Y coordinate as input and returns:
|
||||
|
||||
* The corresponding Minecraft layer (can be nil if void)
|
||||
* The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if <y> is in the void
|
||||
If the Y coordinate is not located in any dimension, it will return: nil, "void"
|
||||
|
||||
Params:
|
||||
|
||||
* y: int
|
||||
|
||||
## mcl_worlds.pos_to_dimension(pos)
|
||||
This function return the Minecraft dimension of <pos> ("overworld", "nether" or "end") or "void" if <y> is in the void.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2.
|
||||
mc_dimension can be "overworld", "nether", "end" (default: "overworld").
|
||||
|
||||
* layer: int
|
||||
* mc_dimension: string
|
||||
|
||||
## mcl_worlds.has_weather(pos)
|
||||
Returns true if <pos> can have weather, false owerwise.
|
||||
Weather can be only in the overworld.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.has_dust(pos)
|
||||
Returns true if <pos> can have nether dust, false owerwise.
|
||||
Nether dust can be only in the nether.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if compasses are working at <pos>, false owerwise.
|
||||
In mc, you cant use compass in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.compass_works(pos)
|
||||
Returns true if clock are working at <pos>, false owerwise.
|
||||
In mc, you cant use clock in the nether and the end.
|
||||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension, last_dimension))
|
||||
Register a callback function func(player, dimension).
|
||||
It will be called whenever a player changes between dimensions.
|
||||
The void counts as dimension.
|
||||
|
||||
* player: player, the player who changed of dimension
|
||||
* dimension: string, The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
* last_dimension: string, The dimension where the player was ("overworld", "nether", "end", "void").
|
||||
|
||||
|
||||
## mcl_worlds.registered_on_dimension_change
|
||||
Table containing all function registered with mcl_worlds.register_on_dimension_change()
|
||||
|
||||
## mcl_worlds.dimension_change(player, dimension)
|
||||
Notify this mod of a dimension change of <player> to <dimension>
|
||||
|
||||
* player: player, player who changed the dimension
|
||||
* dimension: string, new dimension ("overworld", "nether", "end", "void")
|
|
@ -0,0 +1 @@
|
|||
mcl_init
|
|
@ -0,0 +1 @@
|
|||
Utility functions for worlds and the “dimensions”.
|
|
@ -1,14 +1,12 @@
|
|||
mcl_worlds = {}
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
function mcl_worlds.is_in_void(pos)
|
||||
local void =
|
||||
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
|
||||
(pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
|
||||
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or
|
||||
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
|
||||
|
||||
local void_deadly = false
|
||||
|
@ -17,11 +15,11 @@ function mcl_worlds.is_in_void(pos)
|
|||
-- Overworld → Void → End → Void → Nether → Void
|
||||
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
|
||||
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
|
||||
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
|
||||
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
|
||||
-- The void between End and Nether. Like usual, but here, the void
|
||||
-- *above* the Nether also has a small tolerance area, so player
|
||||
-- can fly above the Nether without getting hurt instantly.
|
||||
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
|
||||
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance)
|
||||
elseif pos.y < mcl_vars.mg_nether_min then
|
||||
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
|
||||
end
|
||||
|
@ -35,64 +33,60 @@ end
|
|||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
local y_to_layer = mcl_worlds.y_to_layer
|
||||
|
||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||
function mcl_worlds.pos_to_dimension(pos)
|
||||
local _, dim = y_to_layer(pos.y)
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
return dim
|
||||
end
|
||||
|
||||
local pos_to_dimension = mcl_worlds.pos_to_dimension
|
||||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have Nether dust
|
||||
function mcl_worlds.has_dust(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 64 and pos.y >= mcl_vars.mg_nether_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
|
@ -118,15 +112,12 @@ local last_dimension = {}
|
|||
-- * player: Player who changed the dimension
|
||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||
function mcl_worlds.dimension_change(player, dimension)
|
||||
local playername = player:get_player_name()
|
||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension)
|
||||
last_dimension[player:get_player_name()] = dimension
|
||||
end
|
||||
last_dimension[playername] = dimension
|
||||
end
|
||||
|
||||
local dimension_change = mcl_worlds.dimension_change
|
||||
|
||||
----------------------- INTERNAL STUFF ----------------------
|
||||
|
||||
-- Update the dimension callbacks every DIM_UPDATE seconds
|
||||
|
@ -134,41 +125,22 @@ local DIM_UPDATE = 1
|
|||
local dimtimer = 0
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
last_dimension[player:get_player_name()] = pos_to_dimension(player:get_pos())
|
||||
last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- regular updates based on iterval
|
||||
dimtimer = dimtimer + dtime;
|
||||
if dimtimer >= DIM_UPDATE then
|
||||
local players = get_connected_players()
|
||||
for p = 1, #players do
|
||||
local dim = pos_to_dimension(players[p]:get_pos())
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1, #players do
|
||||
local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
|
||||
local name = players[p]:get_player_name()
|
||||
if dim ~= last_dimension[name] then
|
||||
dimension_change(players[p], dim)
|
||||
mcl_worlds.dimension_change(players[p], dim)
|
||||
end
|
||||
end
|
||||
dimtimer = 0
|
||||
end
|
||||
end)
|
||||
|
||||
function mcl_worlds.get_cloud_parameters()
|
||||
if minetest.get_mapgen_setting("mg_name") == "valleys" then
|
||||
return {
|
||||
height = 384, --valleys has a much higher average elevation thus often "normal" landscape ends up in the clouds
|
||||
speed = {x=-2, z=0},
|
||||
thickness=5,
|
||||
color="#FFF0FEF",
|
||||
ambient = "#201060",
|
||||
}
|
||||
else
|
||||
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
|
||||
return {
|
||||
height = mcl_worlds.layer_to_y(127),
|
||||
speed = {x=-2, z=0},
|
||||
thickness = 4,
|
||||
color = "#FFF0FEF",
|
||||
}
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
name = mcl_worlds
|
||||
author = Wuzzy
|
||||
description = Utility functions for worlds and the “dimensions”.
|
||||
depends = mcl_init
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
# tga_encoder
|
||||
A TGA Encoder written in Lua without the use of external Libraries.
|
||||
|
||||
May be used as a Minetest mod.
|
|
@ -1,92 +0,0 @@
|
|||
tga_encoder = {}
|
||||
|
||||
local image = setmetatable({}, {
|
||||
__call = function(self, ...)
|
||||
local t = setmetatable({}, {__index = self})
|
||||
t:constructor(...)
|
||||
return t
|
||||
end,
|
||||
})
|
||||
|
||||
function image:constructor(pixels)
|
||||
self.data = ""
|
||||
self.pixels = pixels
|
||||
self.width = #pixels[1]
|
||||
self.height = #pixels
|
||||
|
||||
self:encode()
|
||||
end
|
||||
|
||||
function image:encode_colormap_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- first entry index
|
||||
.. string.char(0, 0) -- number of entries
|
||||
.. string.char(0) -- bits per pixel
|
||||
end
|
||||
|
||||
function image:encode_image_spec()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0) -- X-origin
|
||||
.. string.char(0, 0) -- Y-origin
|
||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||
.. string.char(24) -- pixel depth (RGB = 3 bytes = 24 bits)
|
||||
.. string.char(0) -- image descriptor
|
||||
end
|
||||
|
||||
function image:encode_header()
|
||||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(0) -- color map type
|
||||
.. string.char(10) -- image type (RLE RGB = 10)
|
||||
self:encode_colormap_spec() -- color map specification
|
||||
self:encode_image_spec() -- image specification
|
||||
end
|
||||
|
||||
function image:encode_data()
|
||||
local current_pixel = ''
|
||||
local previous_pixel = ''
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
if current_pixel ~= previous_pixel or count == 128 then
|
||||
packets[#packets +1] = rle_packet
|
||||
count = 1
|
||||
previous_pixel = current_pixel
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
rle_packet = string.char(128 + count - 1) .. current_pixel
|
||||
end
|
||||
end
|
||||
packets[#packets +1] = rle_packet
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_footer()
|
||||
self.data = self.data
|
||||
.. string.char(0, 0, 0, 0) -- extension area offset
|
||||
.. string.char(0, 0, 0, 0) -- developer area offset
|
||||
.. "TRUEVISION-XFILE"
|
||||
.. "."
|
||||
.. string.char(0)
|
||||
end
|
||||
|
||||
function image:encode()
|
||||
self:encode_header() -- header
|
||||
-- no color map and image id data
|
||||
self:encode_data() -- encode data
|
||||
-- no extension or developer area
|
||||
self:encode_footer() -- footer
|
||||
end
|
||||
|
||||
function image:save(filename)
|
||||
local f = assert(io.open(filename, "wb"))
|
||||
f:write(self.data)
|
||||
f:close()
|
||||
end
|
||||
|
||||
tga_encoder.image = image
|
|
@ -1,3 +0,0 @@
|
|||
name = tga_encoder
|
||||
author = Fleckenstein
|
||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
|
@ -1,50 +1,35 @@
|
|||
-- register extra flavours of a base nodedef
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_node = minetest.get_node
|
||||
local vector = vector
|
||||
local ceil = math.ceil
|
||||
local pairs = pairs
|
||||
|
||||
walkover = {}
|
||||
|
||||
local on_walk = {}
|
||||
local registered_globals = {}
|
||||
|
||||
walkover.registered_globals = registered_globals
|
||||
walkover.registered_globals = {}
|
||||
|
||||
function walkover.register_global(func)
|
||||
table.insert(registered_globals, func)
|
||||
table.insert(walkover.registered_globals, func)
|
||||
end
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
for name,def in pairs(minetest.registered_nodes) do
|
||||
if def.on_walk_over then
|
||||
on_walk[name] = def.on_walk_over
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
timer = timer + dtime;
|
||||
if timer >= 0.3 then
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local ppos = player:get_pos()
|
||||
ppos.y = ceil(ppos.y)
|
||||
local npos = vector.add(ppos, vector.new(0, -1, 0))
|
||||
if npos then
|
||||
local node = get_node(npos)
|
||||
if node then
|
||||
if on_walk[node.name] then
|
||||
on_walk[node.name](npos, node, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
registered_globals[i](npos, node, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local pp = player:get_pos()
|
||||
pp.y = math.ceil(pp.y)
|
||||
local loc = vector.add(pp, {x=0,y=-1,z=0})
|
||||
if loc ~= nil then
|
||||
|
||||
local nodeiamon = minetest.get_node(loc)
|
||||
|
||||
if nodeiamon ~= nil then
|
||||
local def = minetest.registered_nodes[nodeiamon.name]
|
||||
if def ~= nil and def.on_walk_over ~= nil then
|
||||
def.on_walk_over(loc, nodeiamon, player)
|
||||
end
|
||||
for _, func in ipairs(walkover.registered_globals) do
|
||||
func(loc, nodeiamon, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
timer = 0
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,4 +0,0 @@
|
|||
name = walkover
|
||||
author = lordfingle
|
||||
description = Some mode developers have shown an interest in having an `on_walk_over` event. This is useful for pressure-plates and the like.
|
||||
|
|
@ -0,0 +1 @@
|
|||
mcl_core
|
|
@ -0,0 +1,125 @@
|
|||
--Dripping Water Mod
|
||||
--by kddekadenz
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
--Drop entities
|
||||
|
||||
--water
|
||||
|
||||
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_water", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--lava
|
||||
|
||||
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_lava", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Create drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Create lava drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:opaque"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -1,12 +1,12 @@
|
|||
Dripping Mod
|
||||
Dripping Water Mod
|
||||
by kddekadenz
|
||||
|
||||
modified for MineClone 2 by Wuzzy and NO11
|
||||
modified for MineClone 2 by Wuzzy
|
||||
|
||||
|
||||
Installing instructions:
|
||||
|
||||
1. Copy the mcl_dripping mod folder into games/gamemode/mods
|
||||
1. Copy the drippingwater mod folder into games/gamemode/mods
|
||||
|
||||
2. Start game and enjoy :)
|
||||
|
|
@ -20,4 +20,4 @@ Authors include:
|
|||
* Various Minetest / Minetest Game developers and contributors (2012-2016)
|
||||
* maikerumine (2017)
|
||||
* Wuzzy (2017)
|
||||
* Fleckenstein (2020-2021)
|
||||
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
mcl_player
|
||||
mcl_core?
|
||||
doc_identifier?
|
|
@ -0,0 +1 @@
|
|||
Adds drivable boats.
|
|
@ -1,6 +1,6 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local S = minetest.get_translator("mcl_boats")
|
||||
|
||||
local boat_visual_size = {x = 1, y = 1, z = 1}
|
||||
local boat_visual_size = {x = 3, y = 3, z = 3}
|
||||
local paddling_speed = 22
|
||||
local boat_y_offset = 0.35
|
||||
local boat_y_offset_ground = boat_y_offset + 0.6
|
||||
|
@ -12,7 +12,9 @@ local function is_group(pos, group)
|
|||
return minetest.get_item_group(nn, group) ~= 0
|
||||
end
|
||||
|
||||
local is_water = flowlib.is_water
|
||||
local function is_water(pos)
|
||||
return is_group(pos, "water")
|
||||
end
|
||||
|
||||
local function is_ice(pos)
|
||||
return is_group(pos, "ice")
|
||||
|
@ -84,7 +86,7 @@ local function attach_object(self, obj)
|
|||
end
|
||||
end, name)
|
||||
obj:set_look_horizontal(yaw)
|
||||
mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
|
||||
mcl_tmp_message.message(obj, S("Sneak to dismount"))
|
||||
else
|
||||
obj:get_luaentity()._old_visual_size = visual_size
|
||||
end
|
||||
|
@ -115,7 +117,7 @@ local boat = {
|
|||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
|
||||
textures = {"mcl_boats_texture_oak_boat.png"},
|
||||
visual_size = boat_visual_size,
|
||||
hp_max = boat_max_hp,
|
||||
damage_texture_modifier = "^[colorize:white:0",
|
||||
|
@ -148,11 +150,6 @@ function boat.on_activate(self, staticdata, dtime_s)
|
|||
self._v = data.v
|
||||
self._last_v = self._v
|
||||
self._itemstring = data.itemstring
|
||||
|
||||
while #data.textures < 5 do
|
||||
table.insert(data.textures, data.textures[1])
|
||||
end
|
||||
|
||||
self.object:set_properties({textures = data.textures})
|
||||
end
|
||||
end
|
||||
|
@ -166,8 +163,6 @@ function boat.get_staticdata(self)
|
|||
end
|
||||
|
||||
function boat.on_death(self, killer)
|
||||
mcl_burning.extinguish(self.object)
|
||||
|
||||
if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then
|
||||
local inv = killer:get_inventory()
|
||||
if not inv:contains_item("main", self._itemstring) then
|
||||
|
@ -193,8 +188,6 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
|
|||
end
|
||||
|
||||
function boat.on_step(self, dtime, moveresult)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local v_factor = 1
|
||||
local v_slowdown = 0.02
|
||||
|
@ -230,7 +223,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
self._regen_timer = regen_timer
|
||||
|
||||
if moveresult and moveresult.collides then
|
||||
for _, collision in pairs(moveresult.collisions) do
|
||||
for _, collision in ipairs(moveresult.collisions) do
|
||||
local pos = collision.node_pos
|
||||
if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
|
||||
minetest.dig_node(pos)
|
||||
|
@ -250,7 +243,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
else
|
||||
local ctrl = self._passenger:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
detach_object(self._passenger, true)
|
||||
detach_player(self._passenger, true)
|
||||
self._passenger = nil
|
||||
end
|
||||
end
|
||||
|
@ -267,7 +260,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
return
|
||||
end
|
||||
local yaw = self.object:get_yaw()
|
||||
if ctrl and ctrl.up then
|
||||
if ctrl.up then
|
||||
-- Forwards
|
||||
self._v = self._v + 0.1 * v_factor
|
||||
|
||||
|
@ -276,7 +269,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
|
||||
self._animation = 1
|
||||
end
|
||||
elseif ctrl and ctrl.down then
|
||||
elseif ctrl.down then
|
||||
-- Backwards
|
||||
self._v = self._v - 0.1 * v_factor
|
||||
|
||||
|
@ -312,7 +305,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
self._animation = 0
|
||||
end
|
||||
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
|
||||
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and entity._cmi_is_mob then
|
||||
attach_object(self, obj)
|
||||
|
@ -333,17 +326,16 @@ function boat.on_step(self, dtime, moveresult)
|
|||
|
||||
p.y = p.y - boat_y_offset
|
||||
local new_velo
|
||||
local new_acce
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_water(p) and not on_ice then
|
||||
-- Not on water or inside water: Free fall
|
||||
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
else
|
||||
p.y = p.y + 1
|
||||
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
|
||||
if is_water(p) or is_obsidian_boat then
|
||||
if is_water(p) then
|
||||
-- Inside water: Slowly sink
|
||||
local y = self.object:get_velocity().y
|
||||
y = y - 0.01
|
||||
|
@ -383,13 +375,13 @@ end
|
|||
-- Register one entity for all boat types
|
||||
minetest.register_entity("mcl_boats:boat", boat)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
|
||||
local craftstuffs = {}
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
|
||||
end
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
|
||||
|
||||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
@ -400,7 +392,7 @@ for b=1, #boat_ids do
|
|||
if b == 1 then
|
||||
help = true
|
||||
longdesc = S("Boats are used to travel on the surface of water.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.")
|
||||
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
|
||||
helpname = S("Boat")
|
||||
end
|
||||
tt_help = S("Water vehicle")
|
||||
|
@ -440,9 +432,8 @@ for b=1, #boat_ids do
|
|||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
|
||||
end
|
||||
local boat = minetest.add_entity(pos, "mcl_boats:boat")
|
||||
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
|
||||
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
|
@ -477,6 +468,6 @@ minetest.register_craft({
|
|||
burntime = 20,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doc_identifier") then
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object("mcl_boats:boat", "craftitems", "mcl_boats:boat")
|
||||
end
|
||||
|
|