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2 Commits

Author SHA1 Message Date
cora a89420d9b6 remove mcl_anticheat 2022-03-13 15:13:31 +01:00
kay27 3df572e5ce #32 #1420 #1907 Add dummy /gamemode chat command (needs rejoining) 2022-03-13 15:13:08 +01:00
350 changed files with 2100 additions and 5226 deletions

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@ -41,7 +41,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `flammable=-1` Does not get destroyed by fire
* `fire_encouragement`: How quickly this block catches fire
* `fire_flammability`: How fast the block will burn away
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
@ -57,7 +56,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
* `no_rename=1`: Item cannot be renamed by anvil
@ -73,7 +71,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
#### Footnotes
@ -102,7 +99,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `water_bucket=1`: Bucket containing a liquid of group “water”
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
* `cobble=1`: Cobblestone of any kind
### Material groups

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.75 (in development)
Version: 0.72.0
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
@ -66,7 +66,7 @@ Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone2 in development versions of Minetest.

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@ -1,93 +1,29 @@
-- Overrides the builtin minetest.check_single_for_falling.
-- We need to do this in order to handle nodes in mineclone specific groups
-- "supported_node" and "attached_node_facedir".
--
-- Nodes in group "supported_node" can be placed on any node that does not
-- have the "airlike" drawtype. Carpets are an example of this type.
local vector = vector
local facedir_to_dir = minetest.facedir_to_dir
local get_item_group = minetest.get_item_group
local remove_node = minetest.remove_node
local get_node = minetest.get_node
local get_meta = minetest.get_meta
local registered_nodes = minetest.registered_nodes
local get_node_drops = minetest.get_node_drops
local add_item = minetest.add_item
-- drop_attached_node(p)
--
-- This function is copied verbatim from minetest/builtin/game/falling.lua
-- We need this to do the exact same dropping node handling in our override
-- minetest.check_single_for_falling() function as in the builtin function.
--
local function drop_attached_node(p)
local n = get_node(p)
local drops = get_node_drops(n, "")
local def = registered_nodes[n.name]
if def and def.preserve_metadata then
local oldmeta = get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = vector.new(p)
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
if def and def.sounds and def.sounds.fall then
core.sound_play(def.sounds.fall, {pos = p}, true)
end
remove_node(p)
for _, item in pairs(drops) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
add_item(pos, item)
end
end
-- minetest.check_single_for_falling(pos)
--
-- * causes an unsupported `group:falling_node` node to fall and causes an
-- unattached `group:attached_node` or `group:attached_node_facedir` node
-- or unsupported `group:supported_node` node to drop.
-- * does not spread these updates to neighbours.
--
-- Returns true if the node at <pos> has spawned a falling node or has been
-- dropped as item(s).
--
local original_function = minetest.check_single_for_falling
function minetest.check_single_for_falling(pos)
if original_function(pos) then
return true
end
local node = get_node(pos)
local ret_o = original_function(pos)
local ret = false
local node = minetest.get_node(pos)
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
local dir = facedir_to_dir(node.param2)
if dir then
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
drop_attached_node(pos)
return true
remove_node(pos)
local drops = minetest.get_node_drops(node.name, "")
for dr=1, #drops do
minetest.add_item(pos, drops[dr])
end
ret = true
end
end
end
if get_item_group(node.name, "supported_node") ~= 0 then
local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
if def and def.drawtype == "airlike" then
drop_attached_node(pos)
return true
end
end
return false
return ret_o or ret
end

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@ -153,22 +153,3 @@ minetest.register_globalstep(function(dtime)
end
end)
function mcl_worlds.get_cloud_parameters()
if minetest.get_mapgen_setting("mg_name") == "valleys" then
return {
height = 384, --valleys has a much higher average elevation thus often "normal" landscape ends up in the clouds
speed = {x=-2, z=0},
thickness=5,
color="#FFF0FEF",
ambient = "#201060",
}
else
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
return {
height = mcl_worlds.layer_to_y(127),
speed = {x=-2, z=0},
thickness = 4,
color = "#FFF0FEF",
}
end
end

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@ -131,6 +131,17 @@ function mcl_burning.set_on_fire(obj, burn_time)
if obj:is_player() then
mcl_burning.update_hud(obj)
end
-- FIXME: does this code make sense? It removes attached fire luaentities from
-- another object that happen to be at the same position.
local fire_luaentity = fire_entity:get_luaentity()
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
local other_luaentity = other:get_luaentity()
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
other:remove()
break
end
end
end
function mcl_burning.extinguish(obj)

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@ -57,7 +57,7 @@ minetest.register_on_joinplayer(function(player)
local storage = {}
local burn_data = player:get_meta():get_string("mcl_burning:data")
if burn_data ~= "" then
storage = minetest.deserialize(burn_data) or storage
storage = minetest.deserialize(burn_data)
end
mcl_burning.storage[player] = storage
if storage.burn_time and storage.burn_time > 0 then
@ -67,13 +67,6 @@ end)
local function on_leaveplayer(player)
local storage = mcl_burning.storage[player]
if not storage then
-- For some unexplained reasons, mcl_burning.storage can be `nil` here.
-- Logging this exception to assist in finding the cause of this.
minetest.log("warning", "on_leaveplayer: missing mcl_burning.storage "
.. "for player " .. player:get_player_name())
storage = {}
end
storage.fire_hud_id = nil
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
mcl_burning.storage[player] = nil
@ -105,7 +98,8 @@ minetest.register_entity("mcl_burning:fire", {
glow = -1,
backface_culling = false,
},
_mcl_animation_timer = 0,
animation_frame = 0,
animation_timer = 0,
on_activate = function(self)
self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
end,
@ -121,9 +115,9 @@ minetest.register_entity("mcl_burning:fire", {
return
end
if parent:is_player() then
self._mcl_animation_timer = self._mcl_animation_timer + dtime
if self._mcl_animation_timer >= 0.1 then
self._mcl_animation_timer = 0
self.animation_timer = self.animation_timer + dtime
if self.animation_timer >= 0.1 then
self.animation_timer = 0
mcl_burning.update_hud(parent)
end
end

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@ -418,11 +418,7 @@ minetest.register_entity(":__builtin:item", {
end
local stack = ItemStack(itemstring)
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
if string.find(stack:get_name(), "_lodestone") then
stack:set_name("mcl_compass:18_lodestone")
else
stack:set_name("mcl_compass:18")
end
stack:set_name("mcl_compass:16")
itemstring = stack:to_string()
self.itemstring = itemstring
end

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@ -222,8 +222,8 @@ local collision = function(self)
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
local ent = object:get_luaentity()
if object:is_player() or (ent and ent._cmi_is_mob and object ~= self.object) then
if object:is_player()
or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
local pos2 = object:get_pos()
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
@ -2833,10 +2833,6 @@ local do_states = function(self, dtime)
end
ent.switch = 1
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
-- important for mcl_shields
ent._shooter = self.object
ent._saved_shooter_pos = self.object:get_pos()
end
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
@ -4082,6 +4078,7 @@ end
-- make explosion with protection and tnt mod check
function mobs:boom(self, pos, strength, fire)
self.object:remove()
if mod_explosions then
if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
@ -4091,9 +4088,6 @@ function mobs:boom(self, pos, strength, fire)
else
mobs:safe_boom(self, pos, strength)
end
-- delete the object after it punched the player to avoid nil entities in e.g. mcl_shields!!
self.object:remove()
end

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@ -1,204 +1,180 @@
--lua locals
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local new_vector = vector.new
local math_random = math.random
local math_floor = math.floor
local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance
local vector_new = vector.new
local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
local get_biome_name = minetest.get_biome_name
local max = math.max
local get_objects_inside_radius = minetest.get_objects_inside_radius
local vector_distance = vector.distance
-- range for mob count
local aoc_range = 32
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
underground:
"FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
dimension biome:
"Nether",
"End",
Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
]]--
--do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
-- count how many mobs of one type are inside an area
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
local list_of_all_biomes = {
-- underground:
"FlowerForest_underground",
"JungleEdge_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
-- ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
-- water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
-- beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
-- dimension biome:
"Nether",
"End",
-- Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
}
-- count how many mobs are in an area
local function count_mobs(pos)
local count_mobs = function(pos,mobtype)
local num = 0
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
num = num + 1
local objs = get_objects_inside_radius(pos, aoc_range)
for n = 1, #objs do
local obj = objs[n]:get_luaentity()
if obj and obj.name and obj._cmi_is_mob then
-- count hostile mobs only
if mobtype == "hostile" then
if obj.spawn_class == "hostile" then
num = num + 1
end
-- count passive mobs only
else
num = num + 1
end
end
end
return num
end
@ -239,73 +215,11 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
--this is where all of the spawning information is kept
local spawn_dictionary = {}
local summary_chance = 0
function mobs:spawn_setup(def)
if not mobs_spawn then return end
if not def then
minetest.log("warning", "Empty mob spawn setup definition")
return
end
local name = def.name
if not name then
minetest.log("warning", "Missing mob name")
return
end
local dimension = def.dimension or "overworld"
local type_of_spawning = def.type_of_spawning or "ground"
local biomes = def.biomes or list_of_all_biomes
local min_light = def.min_light or 0
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
if chance < 1 then
chance = 1
minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
end
spawn_dictionary[#spawn_dictionary + 1] = {
name = name,
dimension = dimension,
type_of_spawning = type_of_spawning,
biomes = biomes,
min_light = min_light,
max_light = max_light,
chance = chance,
aoc = aoc,
min_height = min_height,
max_height = max_height,
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--print(dump(biomes))
-- Do mobs spawn at all?
if not mobs_spawn then
return
@ -324,7 +238,180 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
return
end
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local spawn_action
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle ~= nil then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
--load information into the spawn dictionary
@ -336,34 +423,106 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
summary_chance = summary_chance + chance
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local angle = math_random() * two_pi
return {
x = math_round(pos.x + distance * math_cos(angle)),
y = pos.y,
z = math_round(pos.z + distance * math_sin(angle))
}
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
end
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 1
local outer = 65
local int = {-1,1}
local position_calculation = function(pos)
pos = vector.floor(pos)
--this is used to determine the axis buffer from the player
axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
pos.z = pos.z + math.random(-outer,outer)
else --z
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
pos.x = pos.x + math.random(-outer,outer)
end
return(pos)
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
posy = math_floor(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math.floor(posy)
return posy - 32, posy + 32
end
--a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal)
for _, data in pairs(biome_list) do
for _,data in ipairs(biome_list) do
if data == biome_goal then
return true
end
@ -372,111 +531,115 @@ local function biome_check(biome_list, biome_goal)
return false
end
local function is_farm_animal(n)
return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
end
--todo mob limiting
--MAIN LOOP
if mobs_spawn then
local perlin_noise
local function spawn_a_mob(pos, dimension, y_min, y_max)
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end
local mob_def = mob_library_worker_table[mob_index]
local mob_type = minetest.registered_entities[mob_def.name].type
if mob_def
and spawning_position.y >= mob_def.min_height
and spawning_position.y <= mob_def.max_height
and mob_def.dimension == dimension
and biome_check(mob_def.biomes, gotten_biome)
and gotten_light >= mob_def.min_light
and gotten_light <= mob_def.max_light
and (is_ground or mob_def.type_of_spawning ~= "ground")
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
and (not is_farm_animal(mob_def.name) or is_grass)
and (mob_type ~= "npc" or has_bed)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end
end
--MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
timer = 0
for _, player in pairs(get_connected_players()) do
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local y_min, y_max = decypher_limits(pos.y)
for i = 1, math_random(1, 4) do
spawn_a_mob(pos, dimension, y_min, y_max)
if timer >= 8 then
timer = 0
for _,player in pairs(minetest.get_connected_players()) do
for i = 1,math_random(3,8) do
repeat -- after this line each "break" means "continue"
local player_pos = player:get_pos()
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
--Prevent strange behavior/too close to player
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
break
end
local gotten_node = get_node(spawning_position).name
if not gotten_node or gotten_node == "air" then --skip air nodes
break
end
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
break --skip if in unloaded area
end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--grab random mob
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
if not mob_def then
break --skip if something ridiculous happens (nil mob def)
end
--skip if not correct dimension
if mob_def.dimension ~= dimension then
break
end
--skip if not in correct biome
if not biome_check(mob_def.biomes, gotten_biome) then
break
end
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
break
end
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
--don't spawn if not in light limits
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
break
end
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
if mob_def.type_of_spawning == "ground" and is_water then
break
end
if mob_def.type_of_spawning == "ground" and is_lava then
break
end
--finally do the heavy check (for now) of mobs in area
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name)
until true --this is a safety catch
end
end
end

View File

@ -1,50 +0,0 @@
local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read())
file:close()
return data
end
local wither_spawn_schems = {}
for _, d in pairs(dim) do
wither_spawn_schems[d] = load_schem("wither_spawn_" .. d .. ".we")
end
local function check_schem(pos, schem)
for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
return false
end
end
return true
end
local function remove_schem(pos, schem)
for _, n in pairs(schem) do
minetest.remove_node(vector.add(pos, n))
end
end
local function wither_spawn(pos)
for _, d in pairs(dim) do
for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d]
if check_schem(p, schem) then
remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
end
end
end
end
local old_onplace=minetest.registered_nodes[mobs_mc.items.head_wither_skeleton].on_place
minetest.registered_nodes[mobs_mc.items.head_wither_skeleton].on_place=function(itemstack,placer,pointed)
minetest.after(0, wither_spawn, pointed.above)
old_onplace(itemstack,placer,pointed)
end

View File

@ -1,4 +0,0 @@
name = mcl_wither_spawning
description = Wither Spawning for MineClone2
author = Fleckenstein
depends = mobs_mc, mcl_heads

View File

@ -1 +0,0 @@
return {{["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 0, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 1, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 1, ["x"] = 2, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 2, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}}

View File

@ -1 +0,0 @@
return {{["y"] = 0, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 2}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 1, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 2, ["param2"] = 1, ["param1"] = 15}}

View File

@ -169,7 +169,6 @@ mobs_mc.follow = {
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
-- Mobs Redo items
"mobs:meat", "mobs:meat_raw" },
villager = { "mcl_farming:bread" },
}
-- Contents for replace_what

View File

@ -8,7 +8,7 @@
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
local c = mobs_mc.is_item_variable_overridden
@ -234,8 +234,8 @@ end
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
minetest.register_craft({
type = "shapeless",
output = "mobs_mc:ender_eye",
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
output = 'mobs_mc:ender_eye',
recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'},
})
end
@ -525,7 +525,7 @@ if c("totem") then
inventory_image = "mcl_totems_totem.png",
wield_image = "mcl_totems_totem.png",
stack_max = 1,
groups = {combat_item = 1, offhand_item = 1},
groups = {combat_item=1},
})
end

View File

@ -75,7 +75,6 @@ Origin of those models:
* `mobs_mc_mushroom_brown.png` (CC0)
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
* Llama decor (carpet) textures (`mobs_mc_llama_decor_*`) by erlehmann and rudzik8
* Any other texture not mentioned here are licensed under the MIT License
## Sounds

View File

@ -106,42 +106,22 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
9,
minetest.LIGHT_MAX+1,

View File

@ -151,42 +151,22 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
9,
minetest.LIGHT_MAX+1,

View File

@ -395,9 +395,8 @@ mobs:register_mob("mobs_mc:enderman", {
local node = minetest.get_node(take_pos)
-- Don't destroy protected stuff.
if not minetest.is_protected(take_pos, "") then
minetest.remove_node(take_pos)
local dug = minetest.get_node_or_nil(take_pos)
if dug and dug.name == "air" then
local dug = minetest.dig_node(take_pos)
if dug then
if mobs_mc.enderman_replace_on_take[node.name] then
self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
else

View File

@ -520,42 +520,22 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,

View File

@ -42,6 +42,7 @@ mobs:register_mob("mobs_mc:llama", {
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
@ -138,48 +139,50 @@ mobs:register_mob("mobs_mc:llama", {
-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
-- Place carpet
--[[ TODO: Re-enable this code when carpet textures arrived.
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end
end
end
]]
-- detatch player already riding llama
if self.driver and clicker == self.driver then
-- detatch player already riding llama
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama
elseif not self.driver then
-- attach player to llama
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
@ -187,6 +190,8 @@ mobs:register_mob("mobs_mc:llama", {
end
end,
--[[
TODO: Enable this code when carpet textures arrived.
on_breed = function(parent1, parent2)
-- When breeding, make sure the child has no carpet
local pos = parent1.object:get_pos()
@ -208,6 +213,7 @@ mobs:register_mob("mobs_mc:llama", {
return false
end
end,
]]
})
@ -217,18 +223,12 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"Mesa",
"MesaPlateauFM_grasstop",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Mesa",
"MesaPlateauFM_grasstop",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
},
0,
minetest.LIGHT_MAX+1,

View File

@ -188,42 +188,22 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
9,
minetest.LIGHT_MAX+1,

View File

@ -116,14 +116,15 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"Desert",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",

View File

@ -309,42 +309,22 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",
"RoofedForest",
"MesaPlateauFM_grasstop",
"ExtremeHillsM",
"BirchForestM",
},
0,
minetest.LIGHT_MAX+1,

View File

@ -124,10 +124,6 @@ mobs:register_mob("mobs_mc:snowman", {
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if minetest.registered_items["mcl_farming:pumpkin_face"] then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_farming:pumpkin_face")
end
-- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear)

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@ -62,15 +62,9 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
end
local professions = {
unemployed = {
name = N("Unemployed"),
texture = "mobs_mc_villager.png",
trades = nil,
},
farmer = {
name = N("Farmer"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_composters:composter",
trades = {
{
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
@ -80,21 +74,18 @@ local professions = {
},
{
{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
{ E1, { "mcl_core:apple", 2, 3} },
},
{
{ { "mcl_farming:melon", 7, 12 }, E1 },
{ E1, {"mcl_farming:cookie", 5, 7 }, },
{ E1, { "mcl_core:apple", 5, 7 }, },
},
{
{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
},
{
{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } },
{ E1, { "mcl_potions:speckled_melon", 4, 1 } },
{ E1, { "mcl_farming:cookie", 6, 10 } },
{ E1, { "mcl_cake:cake", 1, 1 } },
TRADE_V6_BIRCH_SAPLING,
TRADE_V6_DARK_OAK_SAPLING,
TRADE_V6_ACACIA_SAPLING,
@ -104,81 +95,32 @@ local professions = {
fisherman = {
name = N("Fisherman"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_barrels:barrel_closed",
trades = {
{
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ { "mcl_core:coal_lump", 15, 10 }, E1 },
-- FIXME missing: bucket of cod + fish should be cod.
},
{
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
-- FIXME missing campfire
-- {{ "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire",1,1} },
},
{
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
{
{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
},
{
{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
{ { "mcl_boats:boat", 1, 1,}, E1 },
{ { "mcl_boats:boat_acacia", 1, 1,}, E1 },
{ { "mcl_boats:boat_spruce", 1, 1,}, E1 },
{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 },
{ { "mcl_boats:boat_birch", 1, 1,}, E1 },
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
},
},
fletcher = {
name = N("Fletcher"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_fletching_table:fletching_table",
trades = {
{
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
},
{
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
},
{
{ { "mcl_mobitems:string", 14, 14 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
},
{
{ { "mcl_mobitems:string", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
},
{
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 },
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:night_vision_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:swiftness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:slowness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:leaping_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:poison_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:regeneration_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:invisibility_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:water_breathing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:fire_resistance_arrow", 5, 5 } },
},
}
},
shepherd ={
name = N("Shepherd"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_loom:loom",
trades = {
{
{ { "mcl_wool:white", 16, 22 }, E1 },
@ -208,262 +150,179 @@ local professions = {
librarian = {
name = N("Librarian"),
texture = "mobs_mc_villager_librarian.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: lectern
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
{ { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_dye:black", 5, 5 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_core:glass", 4, 4 } },
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ E1, { "mcl_books:writable_book", 1, 1 } },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_core:emerald", 20, 20 }, { "mcl_mobs:nametag", 1, 1 } },
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
}
},
},
cartographer = {
name = N("Cartographer"),
texture = "mobs_mc_villager_librarian.png",
jobsite = "mcl_cartography_table:cartography_table",
trades = {
{
{ { "mcl_core:paper", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } },
},
{
-- compass subject to special checks
{ { "xpanes:pane_natural_flat", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} },
{ { "mcl_core:paper", 24, 36 }, E1 },
},
{
-- subject to special checks
{ { "mcl_compass:compass", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} },
},
{
{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
},
{
--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } },
-- TODO: replace with empty map
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
},
-- TODO: special maps
},
},
armorer = {
name = N("Armorer"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_core:lava_source", --FIXME: blast furnace
trades = {
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_iron", 1, 1 } },
{ { "mcl_core:emerald", 9, 9 }, { "mcl_armor:chestplate_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:leggings_iron", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_iron", 1, 1 } },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
},
{
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:chestplate_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_shields:shield", 1, 1 } },
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
},
{
{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
},
},
},
leatherworker = {
name = N("Leatherworker"),
texture = "mobs_mc_villager_butcher.png",
jobsite = "mcl_cauldrons:cauldron",
trades = {
{
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } },
{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } },
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
},
{
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
},
{
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
},
},
},
butcher = {
name = N("Butcher"),
texture = "mobs_mc_villager_butcher.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smoker
trades = {
{
{ { "mcl_mobitems:beef", 14, 14 }, E1 },
{ { "mcl_mobitems:chicken", 7, 7 }, E1 },
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
{ { "mcl_mobitems:beef", 14, 18 }, E1 },
{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
},
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
},
},
},
weapon_smith = {
name = N("Weapon Smith"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: grindstone
trades = {
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_tools:axe_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
},
{
{ { "mcl_core:flint", 7, 9 }, E1 },
},
{
{ { "mcl_core:diamond", 7, 9 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 13, 27 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
},
},
},
tool_smith = {
name = N("Tool Smith"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smithing table
trades = {
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ E1, { "mcl_tools:axe_stone", 1, 1 } },
{ E1, { "mcl_tools:shovel_stone", 1, 1 } },
{ E1, { "mcl_tools:pick_stone", 1, 1 } },
{ E1, { "mcl_farming:hoe_stone", 1, 1 } },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:flint", 30, 30 }, E1 },
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
},
{
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
},
},
},
cleric = {
name = N("Cleric"),
texture = "mobs_mc_villager_priest.png",
jobsite = "mcl_brewing:stand",
trades = {
{
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
{ E1, { "mesecons:redstone", 2, 2 } },
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
},
{
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
{ E1, { "mcl_dye:blue", 1, 1 } },
{ E1, { "mesecons:redstone", 1, 4 } },
{ E1, { "mcl_dye:blue", 1, 2 } },
},
{
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
{ E1, { "mcl_nether:glowstone", 4, 4 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
{ E1, { "mcl_nether:glowstone", 1, 3 } },
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
TRADE_V6_RED_SANDSTONE,
},
{
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
@ -488,42 +347,6 @@ local stand_still = function(self)
self.jump = false
end
local function set_velocity(self, v)
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:set_velocity({
x = (math.sin(yaw) * -v),
y = self.object:get_velocity().y,
z = (math.cos(yaw) * v),
})
end
local function go_to_pos(entity,b)
local s=entity.object:get_pos()
local v = { x = b.x - s.x, z = b.z - s.z }
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
if b.x > s.x then yaw = yaw + math.pi end
entity.object:set_yaw(yaw)
set_velocity(entity,entity.follow_velocity)
if vector.distance(b,s) < 5 then
return true
end
end
local function go_home(entity)
entity.state = "go_home"
local b=entity.bed
if not b then return end
if go_to_pos(entity,b) then
entity.state = "stand"
set_velocity(entity,0)
entity.object:set_pos(b)
local n=minetest.get_node(b)
if n and n.name ~= "mcl_beds:bed_red_bottom" then
entity.bed=nil --the stormtroopers have killed uncle owen
end
end
end
local update_max_tradenum = function(self)
if not self._trades then
return
@ -1164,19 +987,11 @@ mobs:register_mob("mobs_mc:villager", {
die_end = 220,
die_loop = false,
},
follow = mobs_mc.follow.villager,
view_range = 16,
fear_height = 4,
jump = true,
walk_chance = DEFAULT_WALK_CHANCE,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
end
if self.child then
return
end
-- Initiate trading
local name = clicker:get_player_name()
self._trading_players[name] = true
@ -1218,11 +1033,6 @@ mobs:register_mob("mobs_mc:villager", {
if not self._player_scan_timer then
self._player_scan_timer = 0
end
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
go_home(self)
end
self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then

View File

@ -197,6 +197,7 @@ mobs:spawn_specific(
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
@ -289,6 +290,7 @@ mobs:spawn_specific(
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
@ -340,6 +342,9 @@ mobs:spawn_specific(
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
@ -354,6 +359,9 @@ mobs:spawn_specific(
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,

View File

@ -1,66 +1,36 @@
mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particlespawners = {}
mcl_weather.nether_dust.particles_count = 99
local psdef= {
amount = 150,
time = 0,
minpos = vector.new(-15,-15,-15),
maxpos =vector.new(15,15,15),
minvel = vector.new(-0.3,-0.15,-1),
maxvel = vector.new(0.3,0.15,0.3),
minacc = vector.new(-1,-0.4,-1),
maxacc = vector.new(1,0.4,1),
minexptime = 1,
maxexptime = 10,
minsize = 0.2,
maxsize = 0.7,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false
}
local function check_player(player)
local name=player:get_player_name()
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
end
end
mcl_weather.nether_dust.add_particlespawners = function(player)
local name=player:get_player_name()
mcl_weather.nether_dust.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
psdef.glow = math.random(0,minetest.LIGHT_MAX)
for i=1,3 do
psdef.texture="mcl_particles_nether_dust"..i..".png"
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
-- calculates coordinates and draw particles for Nether dust
function mcl_weather.nether_dust.add_dust_particles(player)
for i=mcl_weather.nether_dust.particles_count, 1,-1 do
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
minetest.add_particle({
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
expirationtime = 3,
size = math.random(6,20)*0.01,
collisiondetection = false,
object_collision = false,
vertical = false,
glow = math.random(0,minetest.LIGHT_MAX),
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
playername = player:get_player_name()
})
end
end
mcl_weather.nether_dust.delete_particlespawners = function(player)
local name=player:get_player_name()
if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.7 then return end
timer = 0
for _, player in pairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
end
mcl_weather.nether_dust.particlespawners[name]=nil
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if check_player(player) then
return mcl_weather.nether_dust.add_particlespawners(player)
end
mcl_weather.nether_dust.delete_particlespawners(player)
end)
minetest.register_on_joinplayer(function(player)
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
mcl_weather.nether_dust.add_dust_particles(player)
end
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.nether_dust.delete_particlespawners(player)
end)

View File

@ -1,5 +1,5 @@
local PARTICLES_COUNT_RAIN = 100
local PARTICLES_COUNT_THUNDER = 300
local PARTICLES_COUNT_RAIN = 30
local PARTICLES_COUNT_THUNDER = 45
local get_connected_players = minetest.get_connected_players
@ -19,45 +19,6 @@ mcl_weather.rain = {
init_done = false,
}
local update_sound={}
local vel=math.random(0,3)
local falling_speed=math.random(10,15)
local size = math.random(1,3)
local psdef= {
amount = mcl_weather.rain.particles_count,
time=0,
minpos = vector.new(-6,3,-6),
maxpos = vector.new(6,15,6),
minvel = vector.new(-vel,-falling_speed,-vel),
maxvel = vector.new(vel,-falling_speed+vel,vel),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,-0.4,0),
minexptime = 0.5,
maxexptime = 2,
minsize = size,
maxsize= size*2,
collisiondetection = true,
collision_removal = true,
vertical = true,
}
local psdef_backsplash= {
amount = 10,
time=0,
minpos = vector.new(-3,-1,-3),
maxpos = vector.new(3,0,3),
minvel = vector.new(-vel,falling_speed*2,-vel),
maxvel = vector.new(vel,falling_speed*2+vel,vel),
minacc = vector.new(0,0,0),
maxacc = vector.new(0,0,0),
minexptime = 0.1,
maxexptime = 0.2,
minsize = size*0.1,
maxsize= size*0.5,
collisiondetection = true,
collision_removal = true,
vertical = true,
}
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
function mcl_weather.rain.sound_handler(player)
return minetest.sound_play("weather_rain", {
@ -83,18 +44,42 @@ function mcl_weather.rain.set_sky_box()
end
end
-- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net.
-- creating manually parctiles instead of particles spawner because of easier to control
-- spawn position.
function mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count
for k,v in pairs(textures) do
psdef.texture=v
mcl_weather.add_spawner_player(player,"rain"..k,psdef)
mcl_weather.rain.last_rp_count = 0
for i=mcl_weather.rain.particles_count, 1,-1 do
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x=0, y=-10, z=0},
acceleration = {x=0, y=-30, z=0},
expirationtime = 1.0,
size = math.random(0.5, 3),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = mcl_weather.rain.get_texture(),
playername = player:get_player_name()
})
end
end
psdef_backsplash.texture=textures[math.random(1,#textures)]
local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
if l then
update_sound[player:get_player_name()]=true
end
-- Simple random texture getter
function mcl_weather.rain.get_texture()
local texture_name
local random_number = math.random()
if random_number > 0.33 then
texture_name = "weather_pack_rain_raindrop_1.png"
elseif random_number > 0.66 then
texture_name = "weather_pack_rain_raindrop_2.png"
else
texture_name = "weather_pack_rain_raindrop_3.png"
end
return texture_name;
end
-- register player for rain weather.
@ -104,7 +89,6 @@ function mcl_weather.rain.add_player(player)
local player_meta = {}
player_meta.origin_sky = {player:get_sky()}
mcl_weather.players[player:get_player_name()] = player_meta
update_sound[player:get_player_name()]=true
end
end
@ -115,15 +99,26 @@ function mcl_weather.rain.remove_player(player)
if player_meta and player_meta.origin_sky then
player:set_clouds({color="#FFF0F0E5"})
mcl_weather.players[player:get_player_name()] = nil
update_sound[player:get_player_name()]=true
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension ~= "overworld" and dimension ~= "void" then
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player)
elseif dimension == "overworld" then
mcl_weather.rain.update_sound(player)
if mcl_weather.rain.raining then
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.add_player(player)
end
end
end)
-- adds and removes rain sound depending how much rain particles around player currently exist.
-- have few seconds delay before each check to avoid on/off sound too often
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
function mcl_weather.rain.update_sound(player)
if not update_sound[player:get_player_name()] then return end
local player_meta = mcl_weather.players[player:get_player_name()]
if player_meta then
if player_meta.sound_updated and player_meta.sound_updated + 5 > minetest.get_gametime() then
@ -141,7 +136,6 @@ function mcl_weather.rain.update_sound(player)
player_meta.sound_updated = minetest.get_gametime()
end
update_sound[player:get_player_name()]=false
end
-- rain sound removed from player.
@ -164,8 +158,7 @@ function mcl_weather.rain.clear()
for _, player in pairs(get_connected_players()) do
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player)
mcl_weather.remove_spawners_player(player)
end
end
end
minetest.register_globalstep(function(dtime)
@ -184,10 +177,8 @@ function mcl_weather.rain.make_weather()
end
for _, player in pairs(get_connected_players()) do
local pos=player:get_pos()
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.is_outdoor(pos) then
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
mcl_weather.rain.remove_sound(player)
mcl_weather.remove_spawners_player(player)
return false
end
mcl_weather.rain.add_player(player)
@ -199,12 +190,8 @@ end
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
function mcl_weather.rain.set_particles_mode(mode)
if mode == "thunder" then
psdef.amount=PARTICLES_COUNT_THUNDER
psdef_backsplash.amount=PARTICLES_COUNT_THUNDER
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
else
psdef.amount=PARTICLES_COUNT_RAIN
psdef_backsplash.amount=PARTICLES_COUNT_RAIN
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
end
end

View File

@ -240,7 +240,8 @@ local function initsky(player)
mcl_weather.skycolor.force_update = true
end
player:set_clouds(mcl_worlds:get_cloud_parameters() or {height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
-- MC-style clouds: Layer 127, thickness 4, fly to the “West”
player:set_clouds({height=mcl_worlds.layer_to_y(127), speed={x=-2, z=0}, thickness=4, color="#FFF0FEF"})
end
minetest.register_on_joinplayer(initsky)

View File

@ -5,25 +5,30 @@ mcl_weather.snow = {}
mcl_weather.snow.particles_count = 15
mcl_weather.snow.init_done = false
local psdef= {
amount = 99,
time = 0, --stay on til we turn it off
minpos = vector.new(-15,-5,-15),
maxpos =vector.new(15,10,15),
minvel = vector.new(0,-1,0),
maxvel = vector.new(0,-4,0),
minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
glow = 1
}
-- calculates coordinates and draw particles for snow weather
function mcl_weather.snow.add_snow_particles(player)
mcl_weather.rain.last_rp_count = 0
for i=mcl_weather.snow.particles_count, 1,-1 do
local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
acceleration = {x = 0, y=0, z = 0},
expirationtime = 8.0,
size = 1,
collisiondetection = true,
collision_removal = true,
object_collision = false,
vertical = false,
texture = mcl_weather.snow.get_texture(),
playername = player:get_player_name()
})
end
end
end
function mcl_weather.snow.set_sky_box()
mcl_weather.skycolor.add_layer(
@ -43,7 +48,6 @@ end
function mcl_weather.snow.clear()
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
mcl_weather.snow.init_done = false
mcl_weather.remove_all_spawners()
end
-- Simple random texture getter
@ -70,14 +74,10 @@ minetest.register_globalstep(function(dtime)
end
for _, player in pairs(get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.is_outdoor(player:get_pos())) then
mcl_weather.remove_spawners_player(player)
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
return false
end
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end
mcl_weather.snow.add_snow_particles(player)
end
end)

View File

@ -47,35 +47,6 @@ local function save_weather()
end
minetest.register_on_shutdown(save_weather)
local particlespawners={}
function mcl_weather.add_spawner_player(pl,id,ps)
local name=pl:get_player_name()
if not particlespawners[name] then
particlespawners[name] = {}
end
if not particlespawners[name][id] then
ps.playername =name
ps.attached = pl
particlespawners[name][id]=minetest.add_particlespawner(ps)
return particlespawners[name][id]
end
end
function mcl_weather.remove_spawners_player(pl)
local name=pl:get_player_name()
if not particlespawners[name] then return end
for k,v in pairs(particlespawners[name]) do
minetest.delete_particlespawner(v)
end
particlespawners[name] = nil
return true
end
function mcl_weather.remove_all_spawners()
for k,v in pairs(minetest.get_connected_players()) do
mcl_weather.remove_spawners_player(v)
end
end
function mcl_weather.get_rand_end_time(min_duration, max_duration)
local r
if min_duration and max_duration then
@ -121,6 +92,36 @@ function mcl_weather.is_underwater(player)
return false
end
-- trying to locate position for particles by player look direction for performance reason.
-- it is costly to generate many particles around player so goal is focus mainly on front view.
function mcl_weather.get_random_pos_by_player_look_dir(player)
local look_dir = player:get_look_dir()
local player_pos = player:get_pos()
local random_pos_x, random_pos_y, random_pos_z
if look_dir.x > 0 then
if look_dir.z > 0 then
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
else
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
end
else
if look_dir.z > 0 then
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
else
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
end
end
random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15)
return random_pos_x, random_pos_y, random_pos_z
end
local t, wci = 0, mcl_weather.check_interval
minetest.register_globalstep(function(dtime)

View File

@ -31,14 +31,6 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
return ""
end)
-- usable by shovels
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.path_creation_possible then
return S("This block can be turned into grass path with a shovel.")
end
return ""
end)
-- soil
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""

View File

@ -21,13 +21,9 @@ minetest.register_chatcommand("awards", {
description = S("Show, clear, disable or enable your achievements"),
func = function(name, param)
if param == "clear" then
if awards.player(name).disabled ~= nil then
minetest.chat_send_player(name, S("Awards are disabled, enable them first by using /awards enable!"))
else
awards.clear_player(name)
minetest.chat_send_player(name,
S("All your awards and statistics have been cleared. You can now start again."))
end
awards.clear_player(name)
minetest.chat_send_player(name,
S("All your awards and statistics have been cleared. You can now start again."))
elseif param == "disable" then
awards.disable(name)
minetest.chat_send_player(name, S("You have disabled your achievements."))
@ -35,17 +31,9 @@ minetest.register_chatcommand("awards", {
awards.enable(name)
minetest.chat_send_player(name, S("You have enabled your achievements."))
elseif param == "c" then
if awards.player(name).disabled ~= nil then
minetest.chat_send_player(name, S("Awards are disabled, enable them first by using /awards enable!"))
else
awards.show_to(name, name, nil, true)
end
awards.show_to(name, name, nil, true)
else
if awards.player(name).disabled ~= nil then
minetest.chat_send_player(name, S("Awards are disabled, enable them first by using /awards enable!"))
else
awards.show_to(name, name, nil, false)
end
awards.show_to(name, name, nil, false)
end
end
})

View File

@ -61,4 +61,3 @@ Achievement “@1” does not exist.=Auszeichnung »@1« existiert nicht.
Write something in chat.=Schreiben Sie etwas in den Chat.
Write @1 chat messages.=Schreiben Sie @1 Chatnachrichten.
@1/@2 chat messages=@1/@2 Chatnachrichten
Awards are disabled, enable them first by using /awards enable!=Ihre Auszeichnungen sind aktuell deaktiviert, bitte aktivieren Sie diese zuerst indem Sie /awards enable ausführen bevor Sie diesen Befehl erneut verwenden!

View File

@ -61,4 +61,3 @@ Achievement “@1” does not exist.=
@1 has made the achievement @2=
Mine a block: @1=
Mine blocks: @1×@2=
Awards are disabled, enable them first by using /awards enable!=

View File

@ -339,6 +339,14 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
if name == "inv" then
inv_bg = "crafting_inventory_creative_survival.png"
-- Show armor and player image
local player_preview
if minetest.settings:get_bool("3d_player_preview", true) then
player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
else
player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]"
end
-- Background images for armor slots (hide if occupied)
local armor_slot_imgs = ""
local inv = player:get_inventory()
@ -355,10 +363,6 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[1.5,2.025;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
local stack_size = get_stack_size(player)
-- Survival inventory slots
@ -373,11 +377,9 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
mcl_formspec.get_itemslot_bg(2.5,2.75,1,1)..
mcl_formspec.get_itemslot_bg(5.5,1.3,1,1)..
mcl_formspec.get_itemslot_bg(5.5,2.75,1,1)..
"list[current_player;offhand;1.5,2.025;1,1]"..
mcl_formspec.get_itemslot_bg(1.5,2.025,1,1)..
armor_slot_imgs..
-- player preview
mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")..
player_preview..
-- crafting guide button
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..

View File

@ -60,6 +60,14 @@ local function set_inventory(player, armor_change_only)
inv:set_width("craft", 2)
inv:set_size("craft", 4)
-- Show armor and player image
local player_preview
if minetest.settings:get_bool("3d_player_preview", true) then
player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
else
player_preview = "image[1.1,0.2;2,4;"..mcl_player.player_get_preview(player).."]"
end
local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
local armor_slot_imgs = ""
for a=1,4 do
@ -68,13 +76,9 @@ local function set_inventory(player, armor_change_only)
end
end
if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[3,2;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")..
player_preview..
--armor
"list[current_player;armor;0,0;1,1;1]"..
"list[current_player;armor;0,1;1,1;2]"..
@ -84,8 +88,6 @@ local function set_inventory(player, armor_change_only)
mcl_formspec.get_itemslot_bg(0,1,1,1)..
mcl_formspec.get_itemslot_bg(0,2,1,1)..
mcl_formspec.get_itemslot_bg(0,3,1,1)..
"list[current_player;offhand;3,2;1,1]"..
mcl_formspec.get_itemslot_bg(3,2,1,1)..
armor_slot_imgs..
-- craft and inventory
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
@ -146,10 +148,8 @@ end)
minetest.register_on_joinplayer(function(player)
--init inventory
local inv = player:get_inventory()
inv:set_width("main", 9)
inv:set_size("main", 36)
inv:set_size("offhand", 1)
player:get_inventory():set_width("main", 9)
player:get_inventory():set_size("main", 36)
--set hotbar size
player:hud_set_hotbar_itemcount(9)
@ -177,7 +177,5 @@ minetest.register_on_joinplayer(function(player)
return_fields(player, "enchanting_lapis")
end)
if minetest.is_creative_enabled("") then
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
end
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")

View File

@ -1,5 +1,5 @@
name = mcl_inventory
author = BlockMen
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec, mcl_enchanting
depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_commands
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player

View File

@ -1,171 +0,0 @@
local minetest, math = minetest, math
mcl_offhand = {}
local max_offhand_px = 128
-- only supports up to 128px textures
function mcl_offhand.get_offhand(player)
return player:get_inventory():get_stack("offhand", 1)
end
local function offhand_get_wear(player)
return mcl_offhand.get_offhand(player):get_wear()
end
local function offhand_get_count(player)
return mcl_offhand.get_offhand(player):get_count()
end
minetest.register_on_joinplayer(function(player, last_login)
mcl_offhand[player] = {
hud = {},
last_wear = offhand_get_wear(player),
last_count = offhand_get_count(player),
}
end)
local function remove_hud(player, hud)
local offhand_hud = mcl_offhand[player].hud[hud]
if offhand_hud then
player:hud_remove(offhand_hud)
mcl_offhand[player].hud[hud] = nil
end
end
function rgb_to_hex(r, g, b)
return string.format("%02x%02x%02x", r, g, b)
end
local function update_wear_bar(player, itemstack)
local wear_bar_percent = (65535 - offhand_get_wear(player)) / 65535
local color = {255, 255, 255}
local wear = itemstack:get_wear() / 65535;
local wear_i = math.min(math.floor(wear * 600), 511);
wear_i = math.min(wear_i + 10, 511);
if wear_i <= 255 then
color = {wear_i, 255, 0}
else
color = {255, 511 - wear_i, 0}
end
local wear_bar = mcl_offhand[player].hud.wear_bar
player:hud_change(wear_bar, "text", "mcl_wear_bar.png^[colorize:#" .. rgb_to_hex(color[1], color[2], color[3]))
player:hud_change(wear_bar, "scale", {x = 40 * wear_bar_percent, y = 3})
player:hud_change(wear_bar, "offset", {x = -320 - (20 - player:hud_get(wear_bar).scale.x / 2), y = -13})
end
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local itemstack = mcl_offhand.get_offhand(player)
local offhand_item = itemstack:get_name()
local offhand_hud = mcl_offhand[player].hud
if offhand_item ~= "" then
local item_texture = minetest.registered_items[offhand_item].inventory_image .. "^[resize:" .. max_offhand_px .. "x" .. max_offhand_px
local position = {x = 0.5, y = 1}
local offset = {x = -320, y = -32}
if not offhand_hud.slot then
offhand_hud.slot = player:hud_add({
hud_elem_type = "image",
position = position,
offset = offset,
scale = {x = 2.75, y = 2.75},
text = "mcl_offhand_slot.png",
z_index = 0,
})
end
if not offhand_hud.item then
offhand_hud.item = player:hud_add({
hud_elem_type = "image",
position = position,
offset = offset,
scale = {x = 0.4, y = 0.4},
text = item_texture,
z_index = 1,
})
else
player:hud_change(offhand_hud.item, "text", item_texture)
end
if not offhand_hud.wear_bar_bg and minetest.registered_tools[offhand_item] then
if offhand_get_wear(player) > 0 then
local texture = "mcl_wear_bar.png^[colorize:#000000"
offhand_hud.wear_bar_bg = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 1},
offset = {x = -320, y = -13},
scale = {x = 40, y = 3},
text = texture,
z_index = 2,
})
offhand_hud.wear_bar = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 1},
offset = {x = -320, y = -13},
scale = {x = 10, y = 3},
text = texture,
z_index = 3,
})
update_wear_bar(player, itemstack)
end
end
if not offhand_hud.item_count and offhand_get_count(player) > 1 then
offhand_hud.item_count = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = -298, y = -18},
scale = {x = 1, y = 1},
alignment = {x = -1, y = 0},
text = offhand_get_count(player),
z_index = 4,
number = 0xFFFFFF,
})
end
if offhand_hud.wear_bar then
if offhand_hud.last_wear ~= offhand_get_wear(player) then
update_wear_bar(player, itemstack)
offhand_hud.last_wear = offhand_get_wear(player)
end
if offhand_get_wear(player) <= 0 or not minetest.registered_tools[offhand_item] then
remove_hud(player, "wear_bar_bg")
remove_hud(player, "wear_bar")
end
end
if offhand_hud.item_count then
if offhand_hud.last_count ~= offhand_get_count(player) then
player:hud_change(offhand_hud.item_count, "text", offhand_get_count(player))
offhand_hud.last_count = offhand_get_count(player)
end
if offhand_get_count(player) <= 1 then
remove_hud(player, "item_count")
end
end
elseif offhand_hud.slot then
for index, _ in pairs(mcl_offhand[player].hud) do
remove_hud(player, index)
end
end
end
end)
minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info)
if action == "move" and inventory_info.to_list == "offhand" then
local itemstack = inventory:get_stack(inventory_info.from_list, inventory_info.from_index)
if not (minetest.get_item_group(itemstack:get_name(), "offhand_item") > 0) then
return 0
else
return itemstack:get_stack_max()
end
end
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
local from_offhand = inventory_info.from_list == "offhand"
local to_offhand = inventory_info.to_list == "offhand"
if action == "move" and from_offhand or to_offhand then
mcl_inventory.update_inventory_formspec(player)
end
end)

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@ -1,3 +0,0 @@
name = mcl_offhand
author = NO11
depends = mcl_inventory

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@ -0,0 +1,220 @@
--[[ This mod registers 3 nodes:
- One node for the horizontal-facing dropper (mcl_droppers:dropper)
- One node for the upwards-facing droppers (mcl_droppers:dropper_up)
- One node for the downwards-facing droppers (mcl_droppers:dropper_down)
3 node definitions are needed because of the way the textures are defined.
All node definitions share a lot of code, so this is the reason why there
are so many weird tables below.
]]
local S = minetest.get_translator(minetest.get_current_modname())
-- For after_place_node
local function setup_dropper(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[context;main;3,0.5;3,3;]"..
"listring[context;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local inv = meta:get_inventory()
inv:set_size("main", 9)
end
local function orientate_dropper(pos, placer)
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer:get_look_vertical() * (180 / math.pi)
if pitch > 55 then
minetest.swap_node(pos, {name="mcl_droppers:dropper_up"})
elseif pitch < -55 then
minetest.swap_node(pos, {name="mcl_droppers:dropper_down"})
end
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
-- Shared core definition table
local dropperdef = {
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
mesecons = {effector = {
-- Drop random item when triggered
action_on = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local droppos
if node.name == "mcl_droppers:dropper" then
droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
elseif node.name == "mcl_droppers:dropper_up" then
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
elseif node.name == "mcl_droppers:dropper_down" then
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
end
local dropnode = minetest.get_node(droppos)
-- Do not drop into solid nodes, unless they are containers
local dropnodedef = minetest.registered_nodes[dropnode.name]
if dropnodedef.walkable and not dropnodedef.groups.container then
return
end
local stacks = {}
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
table.insert(stacks, {stack = stack, stackpos = i})
end
end
if #stacks >= 1 then
local r = math.random(1, #stacks)
local stack = stacks[r].stack
local dropitem = ItemStack(stack)
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
-- If it's a container, attempt to put it into the container
local dropped = mcl_util.move_item_container(pos, droppos, nil, stack_id)
-- No container?
if not dropped and not dropnodedef.groups.container then
-- Drop item normally
minetest.add_item(droppos, dropitem)
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end
end,
rules = mesecon.rules.alldirs,
}},
on_rotate = on_rotate,
}
-- Horizontal dropper
local horizontal_def = table.copy(dropperdef)
horizontal_def.description = S("Dropper")
horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
function horizontal_def.after_place_node(pos, placer, itemstack, pointed_thing)
setup_dropper(pos)
orientate_dropper(pos, placer)
end
horizontal_def.tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "mcl_droppers_dropper_front_horizontal.png",
}
horizontal_def.paramtype2 = "facedir"
horizontal_def.groups = {pickaxey=1, container=2, material_stone=1}
minetest.register_node("mcl_droppers:dropper", horizontal_def)
-- Down dropper
local down_def = table.copy(dropperdef)
down_def.description = S("Downwards-Facing Dropper")
down_def.after_place_node = setup_dropper
down_def.tiles = {
"default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
}
down_def.groups = {pickaxey=1, container=2,not_in_creative_inventory=1, material_stone=1}
down_def._doc_items_create_entry = false
down_def.drop = "mcl_droppers:dropper"
minetest.register_node("mcl_droppers:dropper_down", down_def)
-- Up dropper
-- The up dropper is almost identical to the down dropper, it only differs in textures
local up_def = table.copy(down_def)
up_def.description = S("Upwards-Facing Dropper")
up_def.tiles = {
"mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
}
minetest.register_node("mcl_droppers:dropper_up", up_def)
-- Ladies and gentlemen, I present to you: the crafting recipe!
minetest.register_craft({
output = "mcl_droppers:dropper",
recipe = {
{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
{"mcl_core:cobble", "", "mcl_core:cobble",},
{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
}
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_down")
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_up")
end
minetest.register_lbm({
label = "Update dropper formspecs (0.51.0)",
name = "mcl_droppers:update_formspecs_0_51_0",
nodenames = { "mcl_droppers:dropper", "mcl_droppers:dropper_down", "mcl_droppers:dropper_up" },
action = function(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
minetest.log("action", "[mcl_droppers] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})

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@ -47,6 +47,8 @@ end
-- For nodes which ignore sticky sides.
-- They can't be pulled by sticky pistons and don't interact with slime blocks.
-- TODO: This has NOT any actual effect so far. The actual functionality
-- still needs to be implemented.
function mesecon.register_mvps_unsticky(nodename, get_unsticky)
if get_unsticky == nil then
get_unsticky = true
@ -64,6 +66,9 @@ function mesecon.is_mvps_unsticky(node, pulldir, stack, stackid)
if type(get_unsticky) == "function" then
get_unsticky = get_unsticky(node, pulldir, stack, stackid)
end
if get_unsticky == nil then
get_unsticky = false
end
return get_unsticky
end
@ -206,15 +211,7 @@ function mesecon.mvps_push(pos, dir, maximum, player_name, piston_pos)
end
function mesecon.mvps_pull_single(pos, dir, maximum, player_name, piston_pos)
local nodes = mesecon.mvps_get_stack(pos, dir, maximum, player_name, piston_pos)
if not nodes then return end
-- ensure sticky pistons; even without slimeblocks attached adhere to the unpullable rule.
for id, n in ipairs(nodes) do
if not mesecon.is_mvps_unsticky(n.node, dir, nodes, id) then
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos)
end
end
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos)
end
-- pos: pos of mvps; stackdir: direction of building the stack
@ -360,14 +357,13 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
end
end
-- Unmovable by design: nodes
-- Unmovable by design
mesecon.register_mvps_stopper("mcl_core:barrier")
mesecon.register_mvps_stopper("mcl_core:realm_barrier")
mesecon.register_mvps_stopper("mcl_core:void")
mesecon.register_mvps_stopper("mcl_core:bedrock")
mesecon.register_mvps_stopper("mcl_core:obsidian")
mesecon.register_mvps_stopper("mcl_chests:ender_chest")
mesecon.register_mvps_stopper("mcl_chests:ender_chest_small")
mesecon.register_mvps_stopper("mcl_mobspawners:spawner")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_off")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_on")
@ -375,18 +371,9 @@ mesecon.register_mvps_stopper("mcl_portals:portal")
mesecon.register_mvps_stopper("mcl_portals:portal_end")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame_eye")
mesecon.register_mvps_stopper("mcl_enchanting:table")
mesecon.register_mvps_stopper("mcl_jukebox:jukebox")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_on")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_off")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_on")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off")
mesecon.register_mvps_stopper("mcl_banners:hanging_banner")
mesecon.register_mvps_stopper("mcl_banners:standing_banner")
-- Unmovable by technical restrictions.
-- Open formspec would screw up if node is destroyed (minor problem)
-- Would screw up on/off state of trapped chest (big problem)
mesecon.register_mvps_stopper("mcl_furnaces:furnace")
mesecon.register_mvps_stopper("mcl_furnaces:furnace_active")
mesecon.register_mvps_stopper("mcl_hoppers:hopper")
@ -400,39 +387,9 @@ mesecon.register_mvps_stopper("mcl_dispensers:dispenser_down")
mesecon.register_mvps_stopper("mcl_anvils:anvil")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_1")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_2")
mesecon.register_mvps_stopper("mcl_chests:chest")
mesecon.register_mvps_stopper("mcl_chests:chest_small")
mesecon.register_mvps_stopper("mcl_chests:chest_left")
mesecon.register_mvps_stopper("mcl_chests:chest_right")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_small")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_left")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_right")
mesecon.register_mvps_stopper("mcl_signs:wall_sign")
mesecon.register_mvps_stopper("mcl_signs:standing_sign")
mesecon.register_mvps_stopper("mcl_signs:standing_sign22_5")
mesecon.register_mvps_stopper("mcl_signs:standing_sign45")
mesecon.register_mvps_stopper("mcl_signs:standing_sign67_5")
mesecon.register_mvps_stopper("mcl_barrels:barrel_open")
mesecon.register_mvps_stopper("mcl_barrels:barrel_closed")
-- Would screw up on/off state of trapped chest (big problem)
-- Unmovable by design: objects
mesecon.register_mvps_unmov("mcl_enchanting:book")
mesecon.register_mvps_unmov("mcl_chests:chest")
mesecon.register_mvps_unmov("mcl_banners:hanging_banner")
mesecon.register_mvps_unmov("mcl_banners:standing_banner")
mesecon.register_mvps_unmov("mcl_signs:text")
mesecon.register_mvps_unmov("mcl_mobspawners:doll")
mesecon.register_mvps_unmov("mcl_armor_stand:armor_entity")
mesecon.register_mvps_unmov("mcl_itemframes:item")
mesecon.register_mvps_unmov("mcl_itemframes:map")
mesecon.register_mvps_unmov("mcl_paintings:painting")
mesecon.register_mvps_unmov("mcl_end:crystal")
-- Unpullable by design: nodes
-- Glazed Terracotta
-- Glazed terracotta: unpullable
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_red")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_orange")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_yellow")
@ -449,446 +406,6 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_black")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
-- Beds
mesecon.register_mvps_unsticky("mcl_beds:bed_black_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_black_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_blue_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_blue_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_brown_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_brown_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_cyan_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_cyan_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_green_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_green_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_grey_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_grey_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_light_blue_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_light_blue_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_lime_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_lime_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_magenta_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_magenta_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_orange_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_orange_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_pink_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_pink_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_purple_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_purple_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_red_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_red_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_silver_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_silver_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_white_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_white_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_bottom")
-- Buttons
mesecon.register_mvps_unsticky("mesecons_button:button_stone_off")
mesecon.register_mvps_unsticky("mesecons_button:button_stone_on")
mesecon.register_mvps_unsticky("mesecons_button:button_wood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_wood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_on")
-- Cactus, Sugarcane & Vines
mesecon.register_mvps_unsticky("mcl_core:cactus")
mesecon.register_mvps_unsticky("mcl_core:reeds")
mesecon.register_mvps_unsticky("mcl_core:vine")
-- Cake
mesecon.register_mvps_unsticky("mcl_cake:cake_1")
mesecon.register_mvps_unsticky("mcl_cake:cake_2")
mesecon.register_mvps_unsticky("mcl_cake:cake_3")
mesecon.register_mvps_unsticky("mcl_cake:cake_4")
mesecon.register_mvps_unsticky("mcl_cake:cake_5")
mesecon.register_mvps_unsticky("mcl_cake:cake_6")
mesecon.register_mvps_unsticky("mcl_cake:cake")
-- Carpet
mesecon.register_mvps_unsticky("mcl_wool:black_carpet")
mesecon.register_mvps_unsticky("mcl_wool:blue_carpet")
mesecon.register_mvps_unsticky("mcl_wool:brown_carpet")
mesecon.register_mvps_unsticky("mcl_wool:cyan_carpet")
mesecon.register_mvps_unsticky("mcl_wool:green_carpet")
mesecon.register_mvps_unsticky("mcl_wool:grey_carpet")
mesecon.register_mvps_unsticky("mcl_wool:light_blue_carpet")
mesecon.register_mvps_unsticky("mcl_wool:lime_carpet")
mesecon.register_mvps_unsticky("mcl_wool:orange_carpet")
mesecon.register_mvps_unsticky("mcl_wool:magenta_carpet")
mesecon.register_mvps_unsticky("mcl_wool:pink_carpet")
mesecon.register_mvps_unsticky("mcl_wool:purple_carpet")
mesecon.register_mvps_unsticky("mcl_wool:red_carpet")
mesecon.register_mvps_unsticky("mcl_wool:silver_carpet")
mesecon.register_mvps_unsticky("mcl_wool:white_carpet")
mesecon.register_mvps_unsticky("mcl_wool:yellow_carpet")
-- Carved & Jack O'Lantern Pumpkins, Pumpkin & Melon
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face")
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face_light")
mesecon.register_mvps_unsticky("mcl_farming:pumpkin")
mesecon.register_mvps_unsticky("mcl_farming:melon")
-- Chorus Plant & Flower
mesecon.register_mvps_unsticky("mcl_end:chorus_plant")
mesecon.register_mvps_unsticky("mcl_end:chorus_flower")
-- Cobweb
mesecon.register_mvps_unsticky("mcl_core:cobweb")
-- Cocoa
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_1")
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_2")
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_3")
-- Doors
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_b_2")
-- Dragon Egg
mesecon.register_mvps_unsticky("mcl_end:dragon_egg")
-- Fire
mesecon.register_mvps_unsticky("mcl_fire:fire")
mesecon.register_mvps_unsticky("mcl_fire:eternal_fire")
-- Flower Pots
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_allium")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_azure_bluet")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_blue_orchid")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_dandelion")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_fern")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_oxeye_daisy")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_poppy")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_orange")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_pink")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_red")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_white")
-- Flowers, Lilypad & Dead Bush
mesecon.register_mvps_unsticky("mcl_core:deadbush")
mesecon.register_mvps_unsticky("mcl_flowers:allium")
mesecon.register_mvps_unsticky("mcl_flowers:azure_bluet")
mesecon.register_mvps_unsticky("mcl_flowers:blue_orchid")
mesecon.register_mvps_unsticky("mcl_flowers:dandelion")
mesecon.register_mvps_unsticky("mcl_flowers:double_fern")
mesecon.register_mvps_unsticky("mcl_flowers:double_fern_top")
mesecon.register_mvps_unsticky("mcl_flowers:fern")
mesecon.register_mvps_unsticky("mcl_flowers:lilac")
mesecon.register_mvps_unsticky("mcl_flowers:lilac_top")
mesecon.register_mvps_unsticky("mcl_flowers:oxeye_daisy")
mesecon.register_mvps_unsticky("mcl_flowers:peony")
mesecon.register_mvps_unsticky("mcl_flowers:peony_top")
mesecon.register_mvps_unsticky("mcl_flowers:poppy")
mesecon.register_mvps_unsticky("mcl_flowers:rose_bush")
mesecon.register_mvps_unsticky("mcl_flowers:rose_bush_top")
mesecon.register_mvps_unsticky("mcl_flowers:sunflower")
mesecon.register_mvps_unsticky("mcl_flowers:sunflower_top")
mesecon.register_mvps_unsticky("mcl_flowers:tallgrass")
mesecon.register_mvps_unsticky("mcl_flowers:double_grass")
mesecon.register_mvps_unsticky("mcl_flowers:double_grass_top")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_orange")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_pink")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_red")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_white")
mesecon.register_mvps_unsticky("mcl_flowers:waterlily")
-- Heads
mesecon.register_mvps_unsticky("mcl_heads:creeper")
mesecon.register_mvps_unsticky("mcl_heads:skeleton")
mesecon.register_mvps_unsticky("mcl_heads:steve")
mesecon.register_mvps_unsticky("mcl_heads:wither_skeleton")
mesecon.register_mvps_unsticky("mcl_heads:zombie")
-- Item Frame
mesecon.register_mvps_unsticky("mcl_itemframes:item_frame")
-- Ladder
mesecon.register_mvps_unsticky("mcl_core:ladder")
-- Lava & Water
mesecon.register_mvps_unsticky("mcl_core:lava_source")
mesecon.register_mvps_unsticky("mcl_core:lava_flowing")
mesecon.register_mvps_unsticky("mcl_core:water_source")
mesecon.register_mvps_unsticky("mcl_core:water_flowing")
mesecon.register_mvps_unsticky("mclx_core:river_water_source")
mesecon.register_mvps_unsticky("mclx_core:river_water_flowing")
-- Leaves
mesecon.register_mvps_unsticky("mcl_core:leaves")
mesecon.register_mvps_unsticky("mcl_core:acacialeaves")
mesecon.register_mvps_unsticky("mcl_core:birchleaves")
mesecon.register_mvps_unsticky("mcl_core:darkleaves")
mesecon.register_mvps_unsticky("mcl_core:spruceleaves")
mesecon.register_mvps_unsticky("mcl_core:jungleleaves")
-- Lever
mesecon.register_mvps_unsticky("mesecons_walllever:wall_lever_off")
mesecon.register_mvps_unsticky("mesecons_walllever:wall_lever_on")
-- Mushrooms, Nether Wart & Amethyst
mesecon.register_mvps_unsticky("mcl_mushroom:mushroom_brown")
mesecon.register_mvps_unsticky("mcl_mushroom:mushroom_red")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_0")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_1")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_2")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart")
mesecon.register_mvps_unsticky("mcl_amethyst:amethyst_cluster")
mesecon.register_mvps_unsticky("mcl_amethyst:budding_amethyst_block")
-- Pressure Plates
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_wood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_wood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_stone_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_stone_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_acaciawood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_acaciawoood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_birchwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_birchwood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_darkwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_darkwood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_sprucekwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_sprucewood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_junglewood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_junglewood_off")
-- Redstone Comparators
mesecon.register_mvps_unsticky("mcl_comparators:comparator_on_sub")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_off_sub")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_on_comp")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_off_comp")
-- Redstone Dust
mesecon.register_mvps_unsticky("mesecons:wire_00000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10001000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10001000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11001000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11001000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10101000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10101000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10011000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10011000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01000100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01000100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11000100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11000100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11001100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11001100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111100_off")
mesecon.register_mvps_unsticky("mesecons:wire_00100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_00100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10101010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10101010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100110_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100110_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110110_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111110_off")
mesecon.register_mvps_unsticky("mesecons:wire_00010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_00010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10011001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10011001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010101_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010101_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110101_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111101_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111011_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111011_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111011_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111011_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110111_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110111_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110111_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110111_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111111_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111111_off")
-- Redstone Repeater
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_1")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_2")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_3")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_4")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_1")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_2")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_3")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_4")
-- Redstone Torch
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_on")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_off")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_on_wall")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_off_wall")
-- Sea Pickle
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_1_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_2_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_3_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_4_dead_brain_coral_block")
-- Shulker chests
mesecon.register_mvps_unsticky("mcl_chests:black_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:blue_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:brown_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:cyan_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:green_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:grey_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:light_blue_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:lime_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:orange_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:magenta_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:pink_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:purple_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:red_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:silver_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:white_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:yellow_shulker_box_small")
-- Snow
mesecon.register_mvps_unsticky("mcl_core:snow")
mesecon.register_mvps_unsticky("mcl_core:snow_2")
mesecon.register_mvps_unsticky("mcl_core:snow_3")
mesecon.register_mvps_unsticky("mcl_core:snow_4")
mesecon.register_mvps_unsticky("mcl_core:snow_5")
mesecon.register_mvps_unsticky("mcl_core:snow_6")
mesecon.register_mvps_unsticky("mcl_core:snow_7")
mesecon.register_mvps_unsticky("mcl_core:snow_8")
-- Torch
mesecon.register_mvps_unsticky("mcl_torches:torch")
mesecon.register_mvps_unsticky("mcl_torches:torch_wall")
-- Wheat
mesecon.register_mvps_unsticky("mcl_farming:wheat")
mesecon.register_mvps_unsticky("mcl_farming:wheat_2")
mesecon.register_mvps_unsticky("mcl_farming:wheat_3")
mesecon.register_mvps_unsticky("mcl_farming:wheat_4")
mesecon.register_mvps_unsticky("mcl_farming:wheat_5")
mesecon.register_mvps_unsticky("mcl_farming:wheat_6")
mesecon.register_mvps_unsticky("mcl_farming:wheat_7")
-- Includes node heat when moving them
mesecon.register_on_mvps_move(mesecon.move_hot_nodes)

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@ -1,52 +0,0 @@
local interval = 10
local chance = 5
local function grow(pos, node)
local def = minetest.registered_nodes[node.name]
local next_gen = def._mcl_amethyst_next_grade
if not next_gen then return end
local dir = minetest.wallmounted_to_dir(node.param2)
local ba_pos = vector.add(pos, dir)
local ba_node = minetest.get_node(ba_pos)
if ba_node.name ~= "mcl_amethyst:budding_amethyst_block" then return end
local swap_result = table.copy(node)
swap_result.name = next_gen
minetest.swap_node(pos, swap_result)
end
minetest.register_abm({
label = "Amethyst Bud Growth",
nodenames = {"group:amethyst_buds"},
neighbors = {"mcl_amethyst:budding_amethyst_block"},
interval = interval,
chance = chance,
action = grow,
})
local all_directions = {
vector.new(1, 0, 0),
vector.new(0, 1, 0),
vector.new(0, 0, 1),
vector.new(-1, 0, 0),
vector.new(0, -1, 0),
vector.new(0, 0, -1),
}
minetest.register_abm({
label = "Spawn Amethyst Bud",
nodenames = {"mcl_amethyst:budding_amethyst_block"},
neighbors = {"air", "group:water"},
interval = 20,
chance = 2,
action = function(pos)
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
local check_node = minetest.get_node(check_pos)
local check_node_name = check_node.name
if check_node_name ~= "air" and minetest.get_item_group(check_node_name, "water") == 0 then return end
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
local new_node = {name = "mcl_amethyst:small_amethyst_bud", param2 = param2}
minetest.swap_node(check_pos, new_node)
end,
})

View File

@ -1,220 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
local sounds = mcl_sounds.node_sound_glass_defaults({
footstep = {name = "mcl_amethyst_amethyst_walk", gain = 0.4},
dug = {name = "mcl_amethyst_amethyst_break", gain = 0.44},
})
-- Amethyst block
minetest.register_node("mcl_amethyst:amethyst_block",{
description = S("Block of Amethyst"),
_doc_items_longdesc = S("The Block of Amethyst is a decoration block crafted from amethyst shards."),
tiles = {"mcl_amethyst_amethyst_block.png"},
groups = {pickaxey = 1, building_block = 1},
sounds = sounds,
is_ground_content = true,
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
})
minetest.register_node("mcl_amethyst:budding_amethyst_block",{
description = S("Budding Amethyst"),
_doc_items_longdesc = S("The Budding Amethyst can grow amethyst"),
tiles = {"mcl_amethyst_budding_amethyst.png"},
drop = "",
groups = {
pickaxey = 1,
building_block = 1,
dig_by_piston = 1,
},
sounds = sounds,
is_ground_content = true,
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
})
mcl_wip.register_wip_item("mcl_amethyst:budding_amethyst_block")
-- Amethyst Shard
minetest.register_craftitem("mcl_amethyst:amethyst_shard",{
description = S("Amethyst Shard"),
_doc_items_longdesc = S("An amethyst shard is a crystalline mineral."),
inventory_image = "mcl_amethyst_amethyst_shard.png",
groups = {craftitem = 1},
})
-- Calcite
minetest.register_node("mcl_amethyst:calcite",{
description = S("Calcite"),
_doc_items_longdesc = S("Calcite can be found as part of amethyst geodes."),
tiles = {"mcl_amethyst_calcite_block.png"},
groups = {pickaxey = 1, building_block = 1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = true,
_mcl_hardness = 0.75,
_mcl_blast_resistance = 0.75,
})
-- Tinied Glass
minetest.register_node("mcl_amethyst:tinted_glass",{
description = S("Tinted Glass"),
_doc_items_longdesc = S("Tinted Glass is a type of glass which blocks lights while it is visually transparent."),
tiles = {"mcl_amethyst_tinted_glass.png"},
_mcl_hardness = 0.3,
_mcl_blast_resistance = 0.3,
drawtype = "glasslike",
use_texture_alpha = "blend",
sunlight_propagates = false,
groups = {handy = 1, building_block = 1, deco_block = 1},
sounds = mcl_sounds.node_sound_glass_defaults(),
is_ground_content = false,
})
-- Amethyst Cluster
local bud_def = {
{
size = "small",
description = S("Small Amethyst Bud"),
long_desc = S("Small Amethyst Bud is the first growth of amethyst bud."),
light_source = 3,
next_stage = "mcl_amethyst:medium_amethyst_bud",
selection_box = { -4/16, -7/16, -4/16, 4/16, -3/16, 4/16 },
},
{
size = "medium",
description = S("Medium Amethyst Bud"),
long_desc = S("Medium Amethyst Bud is the second growth of amethyst bud."),
light_source = 4,
next_stage = "mcl_amethyst:large_amethyst_bud",
selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -2/16, 4.5/16 },
},
{
size = "large",
description = S("Large Amethyst Bud"),
long_desc = S("Large Amethyst Bud is the third growth of amethyst bud."),
light_source = 5,
next_stage = "mcl_amethyst:amethyst_cluster",
selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -1/16, 4.5/16 },
},
}
for _, def in pairs(bud_def) do
local size = def.size
local name = "mcl_amethyst:" .. size .. "_amethyst_bud"
local tile = "mcl_amethyst_amethyst_bud_" .. size .. ".png"
local inventory_image = "mcl_amethyst_amethyst_bud_" .. size .. ".png"
minetest.register_node(name, {
description = def.description,
_doc_items_longdesc = def.longdesc,
drop = "",
tiles = {tile},
inventory_image = inventory_image,
paramtype1 = "light",
paramtype2 = "wallmounted",
drawtype = "plantlike",
use_texture_alpha = "clip",
sunlight_propagates = true,
walkable = false,
light_source = def.light_source,
groups = {
dig_by_water = 1,
destroy_by_lava_flow = 1,
dig_by_piston = 1,
pickaxey = 1,
deco_block = 1,
amethyst_buds = 1,
attached_node = 1,
},
sounds = sounds,
selection_box = {
type = "fixed",
fixed = def.selection_box
},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
_mcl_silk_touch_drop = true,
_mcl_amethyst_next_grade = def.next_stage,
})
end
minetest.register_node("mcl_amethyst:amethyst_cluster",{
description = S("Amethyst Cluster"),
_doc_items_longdesc = S("Amethyst Cluster is the final growth of amethyst bud."),
drop = {
max_items = 1,
items = {
{
tools = {"~mcl_tools:pick_"},
items = {"mcl_amethyst:amethyst_shard 4"},
},
{
items = {"mcl_amethyst:amethyst_shard 2"},
},
}
},
tiles = {"mcl_amethyst_amethyst_cluster.png",},
inventory_image = "mcl_amethyst_amethyst_cluster.png",
paramtype2 = "wallmounted",
drawtype = "plantlike",
paramtype1 = "light",
use_texture_alpha = "clip",
sunlight_propagates = true,
walkable = false,
light_source = 7,
groups = {
dig_by_water = 1,
destroy_by_lava_flow = 1,
dig_by_piston = 1,
pickaxey = 1,
deco_block = 1,
attached_node = 1,
},
sounds = sounds,
selection_box = {
type = "fixed",
fixed = { -4.8/16, -8/16, -4.8/16, 4.8/16, 3.9/16, 4.8/16 },
},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
_mcl_silk_touch_drop = true,
})
-- Register Crafts
minetest.register_craft({
output = "mcl_amethyst:amethyst_block",
recipe = {
{"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"},
{"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"},
},
})
minetest.register_craft({
output = "mcl_amethyst:tinted_glass 2",
recipe = {
{"", "mcl_amethyst:amethyst_shard", ""},
{"mcl_amethyst:amethyst_shard", "mcl_core:glass", "mcl_amethyst:amethyst_shard",},
{"", "mcl_amethyst:amethyst_shard", ""},
},
})
if minetest.get_modpath("mcl_spyglass") then
minetest.clear_craft({output = "mcl_spyglass:spyglass",})
local function craft_spyglass(ingot)
minetest.register_craft({
output = "mcl_spyglass:spyglass",
recipe = {
{"mcl_amethyst:amethyst_shard"},
{ingot},
{ingot},
}
})
end
if minetest.get_modpath("mcl_copper") then
craft_spyglass("mcl_copper:copper_ingot")
else
craft_spyglass("mcl_core:iron_ingot")
end
end
-- Amethyst Growing
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/grow.lua")

View File

@ -1,19 +0,0 @@
# textdomain: mcl_amethyst
Amethyst Cluster=Agrégat d'améthyste
Amethyst Cluster is the final growth of amethyst bud.=L'agrégat d'améthyste est le stade final de la croissance du bourgeon d'améthyste.
Amethyst Shard=Éclat d'améthyste
An amethyst shard is a crystalline mineral.=Un éclat d'améthyste est un minéral cristallin.
Block of Amethyst=Bloc d'améthyste
Budding Amethyst=Améthyste bourgeonante
Calcite=Calcite
Calcite can be found as part of amethyst geodes.=La calcite peut être trouvée dans les géodes d'améthyste.
Large Amethyst Bud=Grand bourgeon d'améthyste
Large Amethyst Bud is the third growth of amethyst bud.=Le grand bourgeon d'améthyste est le troisième stade de la croissance du bourgeon d'améthyste.
Medium Amethyst Bud=Bourgeon d'améthyste moyen
Medium Amethyst Bud is the second growth of amethyst bud.=Le bourgeon d'améthyste moyen est le deuxième stade de la croissance du bourgeon d'améthyste.
Small Amethyst Bud=Petit bourgeon d'améthyste
Small Amethyst Bud is the first growth of amethyst bud.=Le petit bourgeon d'améthyste est le premier stade de la croissance du bourgeon d'améthyste.
The Block of Amethyst is a decoration block crafted from amethyst shards.=Le bloc d'améthyste est un bloc décoratif fabriqué à partir d'éclats d'améthyste.
The Budding Amethyst can grow amethyst=L'améthyste bourgeonante peut faire croître de l'améthyste.
Tinted Glass=Verre teinté
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Le verre teinté est un type de verre qui bloque la lumière tout en étant visuellement transparent.

View File

@ -1,19 +0,0 @@
# textdomain: mcl_amethyst
Amethyst Cluster=Аметистовая друза
Amethyst Cluster is the final growth of amethyst bud.=Аметистовая друза - это последняя 4-я стадия роста аметистового бутона.
Amethyst Shard=Осколок аметиста
An amethyst shard is a crystalline mineral.=Осколок аметиста - это кристаллический минерал, получаемый в результате разрушения кластеров аметиста.
Block of Amethyst=Аметистовый блок
Budding Amethyst=Растущий аметист
Calcite=Кальцит
Calcite can be found as part of amethyst geodes.=Кальцит можно найти в составе аметистовых жеод.
Large Amethyst Bud=Большой росток аметиста
Large Amethyst Bud is the third growth of amethyst bud.=Большой росток - третья стадия роста аметиста.
Medium Amethyst Bud=Средний росток аметиста
Medium Amethyst Bud is the second growth of amethyst bud.=Средний росток - вторая стадия роста аметиста.
Small Amethyst Bud=Маленький росток аметиста
Small Amethyst Bud is the first growth of amethyst bud.=Маленький росток - первая стадия роста аметиста.
The Block of Amethyst is a decoration block crafted from amethyst shards.=Блок аметиста - декоративный блок, скрафченный из осколков аметиста.
The Budding Amethyst can grow amethyst=Растущий аметист может вырастить аметист
Tinted Glass=Тонированное стекло
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Тонированное стекло блокирует свет, но визуально прозрачно.

View File

@ -1,19 +0,0 @@
# textdomain: mcl_amethyst
Amethyst Cluster=
Amethyst Cluster is the final growth of amethyst bud.=
Amethyst Shard=
An amethyst shard is a crystalline mineral.=
Block of Amethyst=
Budding Amethyst=
Calcite=
Calcite can be found as part of amethyst geodes.=
Large Amethyst Bud=
Large Amethyst Bud is the third growth of amethyst bud.=
Medium Amethyst Bud=
Medium Amethyst Bud is the second growth of amethyst bud.=
Small Amethyst Bud=
Small Amethyst Bud is the first growth of amethyst bud.=
The Block of Amethyst is a decoration block crafted from amethyst shards.=
The Budding Amethyst can grow amethyst=
Tinted Glass=
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=

View File

@ -1,5 +0,0 @@
name = mcl_amethyst
author = Emojiminetest, kay27
description = Amethyst related stuff
depends = mcl_init, mcl_core, mcl_wip
optional_depends = mcl_spyglass, mcl_copper

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@ -1 +0,0 @@
Nova_Wostra Creative Commons Attribution-Share Alike 4.0 International License https://creativecommons.org/licenses/by-sa/4.0/

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@ -48,7 +48,7 @@ mcl_armor.register_set({
enchantability = 15,
--this define how much each piece of armor protect the player
--these points will be shown in the HUD (chestplate bar above the health bar)
--these points will be shown in the HUD (chestplate bar above the health bar)
points = {
head = 1,
torso = 3,
@ -87,6 +87,16 @@ mcl_armor.register_set({
end,
},
--WARNING: 2d preview is deprecated and will be removed soon
--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
--its similar to how works the textures field
previews = {
head = "dummy_texture.png", --default: "<modname>_helmet_<material>_preview.png"
torso = "dummy_texture.png", --default: "<modname>_chestplate_<material>_preview.png"
legs = "dummy_texture.png", --default: "<modname>_leggings_<material>_preview.png"
feet = "dummy_texture.png", --default: "<modname>_boots_<material>_preview.png"
},
--inventory textures aren't definable using a table similar to textures or previews
--you are forced to use the default texture names which are:
--head: "<modname>_inv_helmet_<material>.png
@ -124,12 +134,12 @@ mcl_armor.register_set({
craft_material = "mcl_mobitems:leather",
--this is used to generate cooking crafts for each piece of armor
--if set to nil no craft will be added
--if set to nil no craft will be added
cook_material = "mcl_core:gold_nugget", --cooking any piece of this armor will output a gold nugged
--this is used for allowing each piece of the armor to be repaired by using an anvil with repair_material as aditionnal material
--it basicaly set the _repair_material item field of each piece of the armor
--if set to nil no repair material will be added
--if set to nil no repair material will be added
repair_material = "mcl_core:iron_ingot",
})
```
@ -169,7 +179,7 @@ minetest.register_tool("dummy_mod:random_armor", {
},
--these fields should be initialised like that in most cases
--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
on_place = mcl_armor.equip_on_use,
on_secondary_use = mcl_armor.equip_on_use,
@ -253,7 +263,7 @@ mcl_armor.register_protection_enchantment({
max_level = 4,
--which enchants this enchant will not be compatible with
--each of these values is a enchant id
--each of these values is a enchant id
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
--how much will the enchant consume from the enchantability group of the armor item
@ -274,7 +284,7 @@ mcl_armor.register_protection_enchantment({
factor = 1,
--restrict damage to one type
--allow the enchant to only protect of one type of damage
--allow the enchant to only protect of one type of damage
damage_type = "magic",
--restrict damage to one category

View File

@ -94,6 +94,7 @@ function mcl_armor.register_set(def)
local on_unequip_callbacks = def.on_unequip_callbacks or {}
local on_break_callbacks = def.on_break_callbacks or {}
local textures = def.textures or {}
local previews = def.previews or {}
local durabilities = def.durabilities or {}
local element_groups = def.element_groups or {}
@ -133,6 +134,7 @@ function mcl_armor.register_set(def)
_on_break = on_break_callbacks[name] or def.on_break,
_mcl_armor_element = name,
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
})
if def.craft_material then
@ -219,6 +221,17 @@ function mcl_armor.update(obj)
end
end
local preview = def._mcl_armor_preview
if obj:is_player() and preview then
if type(preview) == "function" then
preview = preview(obj, itemstack)
end
if preview then
info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
end
end
info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
local mob_range_mob = def._mcl_armor_mob_range_mob
@ -241,6 +254,8 @@ function mcl_armor.update(obj)
info.texture = info.texture or "blank.png"
if obj:is_player() then
info.preview = info.preview or "blank.png"
mcl_armor.update_player(obj, info)
else
local luaentity = obj:get_luaentity()

View File

@ -63,7 +63,7 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
})
function mcl_armor.update_player(player, info)
mcl_player.player_set_armor(player, info.texture)
mcl_player.player_set_armor(player, info.texture, info.preview)
local meta = player:get_meta()
meta:set_int("mcl_armor:armor_points", info.points)

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