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41 Commits

Author SHA1 Message Date
kabou 2331d064b7 Remove unused variable `stick` in mcl_deepslate. 2022-05-06 15:09:23 +02:00
kabou 6a6b0afc69 Update deepslate with lapis drops.
* Replace blue dye with "mcl_core:lapis".
2022-05-06 15:09:23 +02:00
kabou 5bcaa93da5 Update bone block to bone meal crafting recipe.
* Update bone block to bone meal crafting recipe that was forgotten when
  updating the bone meal to bone block crafting recipe as part of the
  mcl_dye changes..
2022-05-06 15:09:23 +02:00
kabou fd3df57e5f Update railcorridors chest loot to use lapis items. 2022-05-06 15:09:23 +02:00
kabou 48825117bd Update villager trade to use lapis. 2022-05-06 15:09:23 +02:00
kabou d2257f3303 Remove color specifications from bone meal.
* The bone meal craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
* Also remove default stack_max setting.
2022-05-06 15:09:23 +02:00
kabou 9ad70d82c8 Remove color specifications from cocoa beans.
* The cocoa beans craftitem definition still had color specifications
  from its past as a dye substitute.  These can be removed now.
2022-05-06 15:09:23 +02:00
kabou 98fff2c608 Update enchanting table to use lapis items. 2022-05-06 15:09:23 +02:00
kabou 2a154838f9 Also generate double grass when bonemealing grass blocks. 2022-05-06 15:09:23 +02:00
kabou b20d06706c Remove expired bone meal API.md from mcl_dye. 2022-05-06 15:09:23 +02:00
kabou 521fc1972a Bonemealing mechanics bugfix.
When applying bonemeal to eg. farm crops, these have a chance to grow in
response to the application of bone meal. When a node can be bonemealed, the
applied bone meal item should always be spent after using it, regardless of
the results.  Currently this does not work correctly, if the result of
bonemealing has no effect on the node, the used bone meal item is not spent.

This commit fixes the behavior of the bone meal item to always be taken when
used on a node that defines a `_mcl_on_bonemealing()` callback.

The nodes that implement the callback imay use the handler's return value
only to signal if the bonemealing was succesful, not to signal if it was at
all possible.  For this reason, some nodes need to be made more strictly
conforming to the API.

* Always take the used bone meal item (if user is not in creative mode),
  regardless of whether the bonemealed node's handler returned `true`.
* Make dispensers spawn particles after succesful bonemealing.
* Trivial comment fix.
* Ripe cocoa pod cannot be bonemealed.
* Update API.md to describe the stricter API semantics.
2022-05-06 15:09:23 +02:00
kabou c83076b756 Improve mcl_bone_meal fr translations.
* Changed the wording after suggestions by AFCMS.
2022-05-06 15:09:23 +02:00
kabou bcc3a22333 Add missing es translation to mcl_bone_meal. 2022-05-06 15:09:23 +02:00
kabou af1b007b77 Fix squid ink sac description and add translations.
* Fix the squid ink sac craftitem description.
* Update de translation.
* Add es, fr, pl and ru translations.
  Note that I do not master all of these languages and this is a best effort
  based on picking what I guessed are the most likely translations.
2022-05-06 15:09:23 +02:00
kabou 35049c765e Update lapis lazuli description translations.
* Updated de, es, fr, pl, ru and zh_TW translations for the new lapis
  lazuli craftitem description.
  Note that I do not master all of these languages and this is a best
  effort based on picking what I guessed are the most likely translations
  from web pages.
2022-05-06 15:09:23 +02:00
kabou 7e54c3d5bf Update cocoa beans description.
After the cocoa beans <-> brown dye change, some of the old dye use was still
left in the description and usage help texts of the cocoa beans craftitem.
The mcl_cocoa locale template and translations are also updated.

* Update the cocoa beans craftitem description and usage help text.
* Update de, es, fr, pl, ru and zh_TW translations.
  Note that I do not master all of these languages and this is a best effort
  based on picking what I guessed are the most likely translations.
* Don't set stack_max to what would be the default anyway.
2022-05-06 15:09:23 +02:00
kabou b5a0a792a9 Remove stray line from locale template.
* Removed a line from the mcl_bone_meal locale template that had by
  accident put there during the bone meal <-> white dye changes.
2022-05-06 15:09:23 +02:00
kabou f6fd0b4c37 Update mcl_dye translations.
* Added de, es, fr, pl, ru and zh_TW translations for the new white
  black and brown dye items.  The new blue dye description is unchanged
  and needs no translation update.
  Note that I do not master all of these languages and this is a best
  effort based on picking what I guessed are the most likely translations
  from web pages.
2022-05-06 15:09:23 +02:00
kabou 70a1fdad5a Add black, white, blue and brown dyes.
Until now, the black, white, blue and brown dyes doubled as squid ink sac,
bone meal, lapis lazuli and cocoa beans.  Since these latter items have all
been given their own craftitem registration, the missing dyes can finally
be added in their own right.

* Add `"mcl_dye:black"` and its crafting recipe.
* Add `"mcl_dye:white"` and its crafting recipe.
* Add `"mcl_dye:blue"` and its crafting recipe.
* Add `"mcl_dye:brown"` and its crafting recipe.
* Remove aliases for white and brown dyes.
* Rename dye item images to be conforming to mineclone naming standards.
* Minor simplifications of mcl_dye/init.lua.
2022-05-06 15:09:23 +02:00
kabou cb6a9e7e35 Replace blue dye with "mcl_core:lapis".
The lapis ore drop has been registered as `"mcl_dye:blue"`
because it doubled as the blue dye for lack of a proper blue dye.
This commit makes the lapis item its own `"mcl_core:lapis"` item and
updates the lapis users (but not the blue dye users.)

* Add craftitem for `"mcl_core:lapis"`.
* Update crafting recipes for lapis block.
* Update lapis ore drops.
2022-05-06 15:09:23 +02:00
kabou 81ea298011 Replace black dye with "mcl_mobitems:ink_sac".
The squid ink sac mob drop has been registered as `"mcl_dye:black"`
because it doubled as the black dye for lack of a proper black dye.
This commit makes the squid ink sac its own `"mcl_mobitems:ink_sac"`
item and updates the ink sac users (but not the black dye users.)

* Add craftitem for "mcl_mobitems:ink_sac".
* Update squid drop.
* Update crafting recipe for book and quill.
* Update fishing loot.
2022-05-06 15:09:23 +02:00
kabou df08a113b7 Revert vector-fu.
* Metatable based direct operator maths on vectors are new in minetest
  5.5 which means that they are not yet supported in 5.4.  Revert back
  to vector.subtract().
2022-05-06 15:09:23 +02:00
kabou 8072f2089d Use better override mechanism.
* Use `minetest.override_item()` instead of re-registering the node with
  ":" prefixed to its name.  Thanks again to wsor for mentioning this.
2022-05-06 15:09:23 +02:00
kabou 8131950287 Update bone block crafting recipe.
* Update `mcl_core:bone_block` crafting recipe with new bone meal
  itemname.
2022-05-06 15:09:23 +02:00
kabou 195f0dfbaa Move cocoa beans item to mcl_cocoas.
* Add `mcl_cocoas:coca_beans` craftitem to mcl_cocoas.
* Remove `mcl_dye:brown` craftitem from mcl_dye.
* Move cocoa beans translations from mcl_dye to mcl_cocoas.
* Add `mcl_dye:brown` alias for `mcl_cocoas:cocoa_beans` to
  mcl_dye.
* Abstract cocoa pod node registration into a loop.
* Update chocolate cookies crafting recipe in mcl_farming.
2022-05-06 15:09:07 +02:00
kabou 82112e42fe Add more particles when bonemealing grass.
* Bonemealing dirt_with_grass spawns new growth over a wide area, so it
  looks better if we spawn a few more extra bone meal particles.
* Update mod.conf depends to mcl_bone_meal.
2022-05-06 14:39:35 +02:00
kabou 8f05b612c9 Update to new bone meal API.
* Update to use new mcl_bone_meal API:
* Use new bone meal item and remove related comment.
* Update mod depends in mod.conf
* Spelling fixes: s/bonemeal/bone meal/g
2022-05-06 14:39:35 +02:00
kabou c9afccd0c3 Add mcl_bone_meal.
* New mod mcl_bone_meal, replacing bone meal functionality previously
  held in mcl_dye.
* Improve bonemealing API using callbacks in the nodes that support
  bonemealing.
* Rename bone meal item to `"mcl_bone_meal:bone_meal"` and updated its
  crafting recipe.
* Implement legacy compatibility for older bone meal API.
* Remove all non dye-related bone meal code, texture and translations from
  mcl_dye.
* Add legacy compatibility shims to mcl_dye that refer to mcl_bone_meal.
* Add an alias for "mcl_dye:white" to keep mcl_dye and its API working
  uniterrupted.
* Update mod depends in mcl_dye mod.conf.
2022-05-06 14:39:35 +02:00
kabou c5dd0b7016 Add bonemealing callback for fern.
* Adds a _mcl_on_bonemealing callback to fern.
2022-05-06 14:39:35 +02:00
kabou 7b2c1be538 Add bonemealing callback for tall grass.
* Adds a _mcl_on_bonemealing callback to tall grass.
2022-05-06 14:39:35 +02:00
kabou 15c4f5bf2a Add bonemealing callback for double flowers.
* Adds a _mcl_on_bonemealing callback to the double flowers.
2022-05-06 14:39:35 +02:00
kabou b0111847b7 Add bonemealing callback for dirt with grass.
* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing
  callback for "mcl_core:dirt_with_grass".
* Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler
  calling a function defined in mcl_flowers. This sidesteps the problem
  that bonemealing a node from mcl_core needs knowledge of mcl_flowers,
  which would create a circular dependency.  H/t to cora for suggesting
  this solution. H/t to wsor for suggesting a solution that also works.
2022-05-06 14:39:35 +02:00
kabou dcbf5cffdd Add bonemealing callback to cocoa.
* Adds a _mcl_on_bonemealing callback to the unripe cocoa pods.
2022-05-06 14:39:35 +02:00
kabou d90387edc9 Refactor beetroots and add bonemealing callback.
* Abstract unripe beetroot plant node registrations into a single
  indexed definition and do the registration in a loop.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
2022-05-06 14:39:35 +02:00
kabou a108d5c11f Add bonemealing callback to melons.
* Adds a _mcl_on_bonemealing callback to the unripe melon plants.
2022-05-06 14:39:35 +02:00
kabou 0b792a31b8 Add bonemealing callback to pumpkins.
* Adds a _mcl_on_bonemealing callback to the unripe pumpkin plants.
2022-05-06 14:39:35 +02:00
kabou b4ff81f311 Add bonemealing callback to carrots.
* Adds a _mcl_on_bonemealing callback to the unripe carrot plants.
2022-05-06 14:39:35 +02:00
kabou 1fccf729ad Add bonemealing callback to potatoes.
* Adds a _mcl_on_bonemealing callback to the unripe potato plants.
2022-05-06 14:39:35 +02:00
kabou 2cec651783 Add bonemealing callback to wheat.
* Adds a _mcl_on_bonemealing callback to the unripe wheat node definitions.
2022-05-06 14:39:35 +02:00
kabou 5217c88daa Add bonemealing callback to small mushrooms.
* Adds a _mcl_on_bonemealing callback to the mushroom node definitions.
2022-05-06 14:39:35 +02:00
kabou 5c7350b78f Add bonemealing callback to saplings.
* Adds a _mcl_on_bonemealing callback to the sapling node definitions.
2022-05-06 14:39:35 +02:00
172 changed files with 1691 additions and 2465 deletions

View File

@ -418,11 +418,7 @@ minetest.register_entity(":__builtin:item", {
end
local stack = ItemStack(itemstring)
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
if string.find(stack:get_name(), "_lodestone") then
stack:set_name("mcl_compass:18_lodestone")
else
stack:set_name("mcl_compass:18")
end
stack:set_name("mcl_compass:16")
itemstring = stack:to_string()
self.itemstring = itemstring
end

View File

@ -1,204 +1,180 @@
--lua locals
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local new_vector = vector.new
local math_random = math.random
local math_floor = math.floor
local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance
local vector_new = vector.new
local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
local get_biome_name = minetest.get_biome_name
local max = math.max
local get_objects_inside_radius = minetest.get_objects_inside_radius
local vector_distance = vector.distance
-- range for mob count
local aoc_range = 32
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
underground:
"FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
dimension biome:
"Nether",
"End",
Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
]]--
--do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
-- count how many mobs of one type are inside an area
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
local list_of_all_biomes = {
-- underground:
"FlowerForest_underground",
"JungleEdge_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
-- ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
-- water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
-- beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
-- dimension biome:
"Nether",
"End",
-- Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
}
-- count how many mobs are in an area
local function count_mobs(pos)
local count_mobs = function(pos,mobtype)
local num = 0
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
num = num + 1
local objs = get_objects_inside_radius(pos, aoc_range)
for n = 1, #objs do
local obj = objs[n]:get_luaentity()
if obj and obj.name and obj._cmi_is_mob then
-- count hostile mobs only
if mobtype == "hostile" then
if obj.spawn_class == "hostile" then
num = num + 1
end
-- count passive mobs only
else
num = num + 1
end
end
end
return num
end
@ -239,73 +215,11 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
--this is where all of the spawning information is kept
local spawn_dictionary = {}
local summary_chance = 0
function mobs:spawn_setup(def)
if not mobs_spawn then return end
if not def then
minetest.log("warning", "Empty mob spawn setup definition")
return
end
local name = def.name
if not name then
minetest.log("warning", "Missing mob name")
return
end
local dimension = def.dimension or "overworld"
local type_of_spawning = def.type_of_spawning or "ground"
local biomes = def.biomes or list_of_all_biomes
local min_light = def.min_light or 0
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
if chance < 1 then
chance = 1
minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
end
spawn_dictionary[#spawn_dictionary + 1] = {
name = name,
dimension = dimension,
type_of_spawning = type_of_spawning,
biomes = biomes,
min_light = min_light,
max_light = max_light,
chance = chance,
aoc = aoc,
min_height = min_height,
max_height = max_height,
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--print(dump(biomes))
-- Do mobs spawn at all?
if not mobs_spawn then
return
@ -324,7 +238,180 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
return
end
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local spawn_action
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle ~= nil then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
--load information into the spawn dictionary
@ -336,34 +423,106 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
summary_chance = summary_chance + chance
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local angle = math_random() * two_pi
return {
x = math_round(pos.x + distance * math_cos(angle)),
y = pos.y,
z = math_round(pos.z + distance * math_sin(angle))
}
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
end
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 1
local outer = 65
local int = {-1,1}
local position_calculation = function(pos)
pos = vector.floor(pos)
--this is used to determine the axis buffer from the player
axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
pos.z = pos.z + math.random(-outer,outer)
else --z
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
pos.x = pos.x + math.random(-outer,outer)
end
return(pos)
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
posy = math_floor(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math.floor(posy)
return posy - 32, posy + 32
end
--a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal)
for _, data in pairs(biome_list) do
for _,data in ipairs(biome_list) do
if data == biome_goal then
return true
end
@ -372,111 +531,125 @@ local function biome_check(biome_list, biome_goal)
return false
end
local function is_farm_animal(n)
return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
end
--todo mob limiting
--MAIN LOOP
if mobs_spawn then
local perlin_noise
local function spawn_a_mob(pos, dimension, y_min, y_max)
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end
local mob_def = mob_library_worker_table[mob_index]
local mob_type = minetest.registered_entities[mob_def.name].type
if mob_def
and spawning_position.y >= mob_def.min_height
and spawning_position.y <= mob_def.max_height
and mob_def.dimension == dimension
and biome_check(mob_def.biomes, gotten_biome)
and gotten_light >= mob_def.min_light
and gotten_light <= mob_def.max_light
and (is_ground or mob_def.type_of_spawning ~= "ground")
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
and (not is_farm_animal(mob_def.name) or is_grass)
and (mob_type ~= "npc" or has_bed)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end
end
--MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
timer = 0
for _, player in pairs(get_connected_players()) do
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local y_min, y_max = decypher_limits(pos.y)
for i = 1, math_random(1, 4) do
spawn_a_mob(pos, dimension, y_min, y_max)
if timer >= 8 then
timer = 0
for _,player in pairs(minetest.get_connected_players()) do
for i = 1,math_random(3,8) do
repeat -- after this line each "break" means "continue"
local player_pos = player:get_pos()
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
--Prevent strange behavior/too close to player
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
break
end
local gotten_node = get_node(spawning_position)
local gotten_node_name = gotten_node.name
local gotten_node_def = minetest.registered_nodes[gotten_node_name]
if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
break
end
if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
break
end --don't spawn on nonopaque nodes
local leaf = minetest.get_item_group(gotten_node_name,"leaves")
if leaf ~= 0 then
break end --don't spawn on treetops
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
break --skip if in unloaded area
end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--grab random mob
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
if not mob_def then
break --skip if something ridiculous happens (nil mob def)
end
--skip if not correct dimension
if mob_def.dimension ~= dimension then
break
end
--skip if not in correct biome
if not biome_check(mob_def.biomes, gotten_biome) then
break
end
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
break
end
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
--don't spawn if not in light limits
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
break
end
local is_water = get_item_group(gotten_node_name, "water") ~= 0
local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
if mob_def.type_of_spawning == "ground" and is_water then
break
end
if mob_def.type_of_spawning == "ground" and is_lava then
break
end
--finally do the heavy check (for now) of mobs in area
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name)
until true --this is a safety catch
end
end
end

View File

@ -1,50 +0,0 @@
local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read())
file:close()
return data
end
local wither_spawn_schems = {}
for _, d in pairs(dim) do
wither_spawn_schems[d] = load_schem("wither_spawn_" .. d .. ".we")
end
local function check_schem(pos, schem)
for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
return false
end
end
return true
end
local function remove_schem(pos, schem)
for _, n in pairs(schem) do
minetest.remove_node(vector.add(pos, n))
end
end
local function wither_spawn(pos)
for _, d in pairs(dim) do
for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d]
if check_schem(p, schem) then
remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
end
end
end
end
local old_onplace=minetest.registered_nodes[mobs_mc.items.head_wither_skeleton].on_place
minetest.registered_nodes[mobs_mc.items.head_wither_skeleton].on_place=function(itemstack,placer,pointed)
minetest.after(0, wither_spawn, pointed.above)
old_onplace(itemstack,placer,pointed)
end

View File

@ -1,4 +0,0 @@
name = mcl_wither_spawning
description = Wither Spawning for MineClone2
author = Fleckenstein
depends = mobs_mc, mcl_heads

View File

@ -1 +0,0 @@
return {{["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 0, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 1, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 1, ["x"] = 2, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 2, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}}

View File

@ -1 +0,0 @@
return {{["y"] = 0, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 2}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 1, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 2, ["param2"] = 1, ["param1"] = 15}}

View File

@ -82,7 +82,7 @@ mobs_mc.items = {
flint_and_steel = "fire:flint_and_steel",
water_source = "default:water_source",
river_water_source = "default:river_water_source",
black_dye = "dye:black",
ink_sac = "mcl_mobitems:ink_sac",
poppy = "flowers:rose",
dandelion = "flowers:dandelion_yellow",
coal = "default:coal_lump",
@ -169,7 +169,6 @@ mobs_mc.follow = {
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
-- Mobs Redo items
"mobs:meat", "mobs:meat_raw" },
villager = { "mcl_farming:bread" },
}
-- Contents for replace_what

View File

@ -75,7 +75,6 @@ Origin of those models:
* `mobs_mc_mushroom_brown.png` (CC0)
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
* Llama decor (carpet) textures (`mobs_mc_llama_decor_*`) by erlehmann and rudzik8
* Any other texture not mentioned here are licensed under the MIT License
## Sounds

View File

@ -42,6 +42,7 @@ mobs:register_mob("mobs_mc:llama", {
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
@ -138,48 +139,50 @@ mobs:register_mob("mobs_mc:llama", {
-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
-- Place carpet
--[[ TODO: Re-enable this code when carpet textures arrived.
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end
end
end
]]
-- detatch player already riding llama
if self.driver and clicker == self.driver then
-- detatch player already riding llama
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama
elseif not self.driver then
-- attach player to llama
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
@ -187,6 +190,8 @@ mobs:register_mob("mobs_mc:llama", {
end
end,
--[[
TODO: Enable this code when carpet textures arrived.
on_breed = function(parent1, parent2)
-- When breeding, make sure the child has no carpet
local pos = parent1.object:get_pos()
@ -208,6 +213,7 @@ mobs:register_mob("mobs_mc:llama", {
return false
end
end,
]]
})

View File

@ -116,14 +116,15 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"Desert",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",

View File

@ -40,7 +40,7 @@ mobs:register_mob("mobs_mc:squid", {
run_end = 60,
},
drops = {
{name = mobs_mc.items.black_dye,
{name = mobs_mc.items.ink_sac,
chance = 1,
min = 1,
max = 3,

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@ -62,15 +62,9 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
end
local professions = {
unemployed = {
name = N("Unemployed"),
texture = "mobs_mc_villager.png",
trades = nil,
},
farmer = {
name = N("Farmer"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_composters:composter",
trades = {
{
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
@ -82,19 +76,16 @@ local professions = {
{
{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
{ E1, { "mcl_core:apple", 2, 3} },
},
{
{ { "mcl_farming:melon", 7, 12 }, E1 },
{ E1, {"mcl_farming:cookie", 5, 7 }, },
{ E1, { "mcl_core:apple", 5, 7 }, },
},
{
{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
},
{
{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } },
{ E1, { "mcl_potions:speckled_melon", 4, 1 } },
{ E1, { "mcl_farming:cookie", 6, 10 } },
{ E1, { "mcl_cake:cake", 1, 1 } },
TRADE_V6_BIRCH_SAPLING,
TRADE_V6_DARK_OAK_SAPLING,
TRADE_V6_ACACIA_SAPLING,
@ -104,81 +95,32 @@ local professions = {
fisherman = {
name = N("Fisherman"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_barrels:barrel_closed",
trades = {
{
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ { "mcl_core:coal_lump", 15, 10 }, E1 },
-- FIXME missing: bucket of cod + fish should be cod.
},
{
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
-- FIXME missing campfire
-- {{ "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire",1,1} },
},
{
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
{
{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
},
{
{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
{ { "mcl_boats:boat", 1, 1,}, E1 },
{ { "mcl_boats:boat_acacia", 1, 1,}, E1 },
{ { "mcl_boats:boat_spruce", 1, 1,}, E1 },
{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 },
{ { "mcl_boats:boat_birch", 1, 1,}, E1 },
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
},
},
fletcher = {
name = N("Fletcher"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_fletching_table:fletching_table",
trades = {
{
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
},
{
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
},
{
{ { "mcl_mobitems:string", 14, 14 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
},
{
{ { "mcl_mobitems:string", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
},
{
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 },
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:night_vision_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:swiftness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:slowness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:leaping_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:poison_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:regeneration_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:invisibility_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:water_breathing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:fire_resistance_arrow", 5, 5 } },
},
}
},
shepherd ={
name = N("Shepherd"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_loom:loom",
trades = {
{
{ { "mcl_wool:white", 16, 22 }, E1 },
@ -208,262 +150,179 @@ local professions = {
librarian = {
name = N("Librarian"),
texture = "mobs_mc_villager_librarian.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: lectern
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
{ { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_dye:black", 5, 5 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_core:glass", 4, 4 } },
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ E1, { "mcl_books:writable_book", 1, 1 } },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_core:emerald", 20, 20 }, { "mcl_mobs:nametag", 1, 1 } },
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
}
},
},
cartographer = {
name = N("Cartographer"),
texture = "mobs_mc_villager_librarian.png",
jobsite = "mcl_cartography_table:cartography_table",
trades = {
{
{ { "mcl_core:paper", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } },
},
{
-- compass subject to special checks
{ { "xpanes:pane_natural_flat", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} },
{ { "mcl_core:paper", 24, 36 }, E1 },
},
{
-- subject to special checks
{ { "mcl_compass:compass", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} },
},
{
{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
},
{
--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } },
-- TODO: replace with empty map
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
},
-- TODO: special maps
},
},
armorer = {
name = N("Armorer"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_core:lava_source", --FIXME: blast furnace
trades = {
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_iron", 1, 1 } },
{ { "mcl_core:emerald", 9, 9 }, { "mcl_armor:chestplate_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:leggings_iron", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_iron", 1, 1 } },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
},
{
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:chestplate_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_shields:shield", 1, 1 } },
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
},
{
{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
},
},
},
leatherworker = {
name = N("Leatherworker"),
texture = "mobs_mc_villager_butcher.png",
jobsite = "mcl_cauldrons:cauldron",
trades = {
{
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } },
{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } },
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
},
{
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
},
{
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
},
},
},
butcher = {
name = N("Butcher"),
texture = "mobs_mc_villager_butcher.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smoker
trades = {
{
{ { "mcl_mobitems:beef", 14, 14 }, E1 },
{ { "mcl_mobitems:chicken", 7, 7 }, E1 },
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
{ { "mcl_mobitems:beef", 14, 18 }, E1 },
{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
},
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
},
},
},
weapon_smith = {
name = N("Weapon Smith"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: grindstone
trades = {
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_tools:axe_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
},
{
{ { "mcl_core:flint", 7, 9 }, E1 },
},
{
{ { "mcl_core:diamond", 7, 9 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 13, 27 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
},
},
},
tool_smith = {
name = N("Tool Smith"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smithing table
trades = {
{
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ E1, { "mcl_tools:axe_stone", 1, 1 } },
{ E1, { "mcl_tools:shovel_stone", 1, 1 } },
{ E1, { "mcl_tools:pick_stone", 1, 1 } },
{ E1, { "mcl_farming:hoe_stone", 1, 1 } },
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:flint", 30, 30 }, E1 },
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
},
{
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
},
},
},
cleric = {
name = N("Cleric"),
texture = "mobs_mc_villager_priest.png",
jobsite = "mcl_brewing:stand",
trades = {
{
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
{ E1, { "mesecons:redstone", 2, 2 } },
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
},
{
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
{ E1, { "mcl_dye:blue", 1, 1 } },
{ E1, { "mesecons:redstone", 1, 4 } },
{ E1, { "mcl_core:lapis", 1, 2 } },
},
{
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
{ E1, { "mcl_nether:glowstone", 4, 4 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
{ E1, { "mcl_nether:glowstone", 1, 3 } },
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
TRADE_V6_RED_SANDSTONE,
},
{
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
@ -488,42 +347,6 @@ local stand_still = function(self)
self.jump = false
end
local function set_velocity(self, v)
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:set_velocity({
x = (math.sin(yaw) * -v),
y = self.object:get_velocity().y,
z = (math.cos(yaw) * v),
})
end
local function go_to_pos(entity,b)
local s=entity.object:get_pos()
local v = { x = b.x - s.x, z = b.z - s.z }
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
if b.x > s.x then yaw = yaw + math.pi end
entity.object:set_yaw(yaw)
set_velocity(entity,entity.follow_velocity)
if vector.distance(b,s) < 5 then
return true
end
end
local function go_home(entity)
entity.state = "go_home"
local b=entity.bed
if not b then return end
if go_to_pos(entity,b) then
entity.state = "stand"
set_velocity(entity,0)
entity.object:set_pos(b)
local n=minetest.get_node(b)
if n and n.name ~= "mcl_beds:bed_red_bottom" then
entity.bed=nil --the stormtroopers have killed uncle owen
end
end
end
local update_max_tradenum = function(self)
if not self._trades then
return
@ -1164,19 +987,11 @@ mobs:register_mob("mobs_mc:villager", {
die_end = 220,
die_loop = false,
},
follow = mobs_mc.follow.villager,
view_range = 16,
fear_height = 4,
jump = true,
walk_chance = DEFAULT_WALK_CHANCE,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
end
if self.child then
return
end
-- Initiate trading
local name = clicker:get_player_name()
self._trading_players[name] = true
@ -1218,11 +1033,6 @@ mobs:register_mob("mobs_mc:villager", {
if not self._player_scan_timer then
self._player_scan_timer = 0
end
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
go_home(self)
end
self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then

View File

@ -197,6 +197,7 @@ mobs:spawn_specific(
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
@ -289,6 +290,7 @@ mobs:spawn_specific(
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
@ -340,6 +342,9 @@ mobs:spawn_specific(
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
@ -354,6 +359,9 @@ mobs:spawn_specific(
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,

View File

@ -57,7 +57,7 @@ mobs_mc.override.items = {
flint_and_steel = "mcl_fire:flint_and_steel",
water_source = "mcl_core:water_source",
river_water_source = "mclx_core:river_water_source",
black_dye = "mcl_dye:black",
ink_sac = "mcl_mobitems:ink_sac",
poppy = "mcl_flowers:poppy",
dandelion = "mcl_flowers:dandelion",
coal = "mcl_core:coal_lump",

View File

@ -40,7 +40,7 @@ mcl_weather.nether_dust.add_particlespawners = function(player)
end
mcl_weather.nether_dust.delete_particlespawners = function(player)
local name=player:get_player_name()
local name=player:get_player_name(name)
if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])

View File

@ -47,6 +47,8 @@ end
-- For nodes which ignore sticky sides.
-- They can't be pulled by sticky pistons and don't interact with slime blocks.
-- TODO: This has NOT any actual effect so far. The actual functionality
-- still needs to be implemented.
function mesecon.register_mvps_unsticky(nodename, get_unsticky)
if get_unsticky == nil then
get_unsticky = true
@ -64,6 +66,9 @@ function mesecon.is_mvps_unsticky(node, pulldir, stack, stackid)
if type(get_unsticky) == "function" then
get_unsticky = get_unsticky(node, pulldir, stack, stackid)
end
if get_unsticky == nil then
get_unsticky = false
end
return get_unsticky
end
@ -206,15 +211,7 @@ function mesecon.mvps_push(pos, dir, maximum, player_name, piston_pos)
end
function mesecon.mvps_pull_single(pos, dir, maximum, player_name, piston_pos)
local nodes = mesecon.mvps_get_stack(pos, dir, maximum, player_name, piston_pos)
if not nodes then return end
-- ensure sticky pistons; even without slimeblocks attached adhere to the unpullable rule.
for id, n in ipairs(nodes) do
if not mesecon.is_mvps_unsticky(n.node, dir, nodes, id) then
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos)
end
end
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos)
end
-- pos: pos of mvps; stackdir: direction of building the stack
@ -360,14 +357,13 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
end
end
-- Unmovable by design: nodes
-- Unmovable by design
mesecon.register_mvps_stopper("mcl_core:barrier")
mesecon.register_mvps_stopper("mcl_core:realm_barrier")
mesecon.register_mvps_stopper("mcl_core:void")
mesecon.register_mvps_stopper("mcl_core:bedrock")
mesecon.register_mvps_stopper("mcl_core:obsidian")
mesecon.register_mvps_stopper("mcl_chests:ender_chest")
mesecon.register_mvps_stopper("mcl_chests:ender_chest_small")
mesecon.register_mvps_stopper("mcl_mobspawners:spawner")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_off")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_on")
@ -375,18 +371,9 @@ mesecon.register_mvps_stopper("mcl_portals:portal")
mesecon.register_mvps_stopper("mcl_portals:portal_end")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame_eye")
mesecon.register_mvps_stopper("mcl_enchanting:table")
mesecon.register_mvps_stopper("mcl_jukebox:jukebox")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_on")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_off")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_on")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off")
mesecon.register_mvps_stopper("mcl_banners:hanging_banner")
mesecon.register_mvps_stopper("mcl_banners:standing_banner")
-- Unmovable by technical restrictions.
-- Open formspec would screw up if node is destroyed (minor problem)
-- Would screw up on/off state of trapped chest (big problem)
mesecon.register_mvps_stopper("mcl_furnaces:furnace")
mesecon.register_mvps_stopper("mcl_furnaces:furnace_active")
mesecon.register_mvps_stopper("mcl_hoppers:hopper")
@ -400,39 +387,9 @@ mesecon.register_mvps_stopper("mcl_dispensers:dispenser_down")
mesecon.register_mvps_stopper("mcl_anvils:anvil")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_1")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_2")
mesecon.register_mvps_stopper("mcl_chests:chest")
mesecon.register_mvps_stopper("mcl_chests:chest_small")
mesecon.register_mvps_stopper("mcl_chests:chest_left")
mesecon.register_mvps_stopper("mcl_chests:chest_right")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_small")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_left")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_right")
mesecon.register_mvps_stopper("mcl_signs:wall_sign")
mesecon.register_mvps_stopper("mcl_signs:standing_sign")
mesecon.register_mvps_stopper("mcl_signs:standing_sign22_5")
mesecon.register_mvps_stopper("mcl_signs:standing_sign45")
mesecon.register_mvps_stopper("mcl_signs:standing_sign67_5")
mesecon.register_mvps_stopper("mcl_barrels:barrel_open")
mesecon.register_mvps_stopper("mcl_barrels:barrel_closed")
-- Would screw up on/off state of trapped chest (big problem)
-- Unmovable by design: objects
mesecon.register_mvps_unmov("mcl_enchanting:book")
mesecon.register_mvps_unmov("mcl_chests:chest")
mesecon.register_mvps_unmov("mcl_banners:hanging_banner")
mesecon.register_mvps_unmov("mcl_banners:standing_banner")
mesecon.register_mvps_unmov("mcl_signs:text")
mesecon.register_mvps_unmov("mcl_mobspawners:doll")
mesecon.register_mvps_unmov("mcl_armor_stand:armor_entity")
mesecon.register_mvps_unmov("mcl_itemframes:item")
mesecon.register_mvps_unmov("mcl_itemframes:map")
mesecon.register_mvps_unmov("mcl_paintings:painting")
mesecon.register_mvps_unmov("mcl_end:crystal")
-- Unpullable by design: nodes
-- Glazed Terracotta
-- Glazed terracotta: unpullable
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_red")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_orange")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_yellow")
@ -449,446 +406,6 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_black")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
-- Beds
mesecon.register_mvps_unsticky("mcl_beds:bed_black_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_black_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_blue_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_blue_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_brown_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_brown_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_cyan_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_cyan_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_green_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_green_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_grey_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_grey_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_light_blue_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_light_blue_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_lime_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_lime_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_magenta_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_magenta_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_orange_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_orange_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_pink_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_pink_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_purple_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_purple_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_red_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_red_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_silver_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_silver_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_white_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_white_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_bottom")
-- Buttons
mesecon.register_mvps_unsticky("mesecons_button:button_stone_off")
mesecon.register_mvps_unsticky("mesecons_button:button_stone_on")
mesecon.register_mvps_unsticky("mesecons_button:button_wood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_wood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_on")
-- Cactus, Sugarcane & Vines
mesecon.register_mvps_unsticky("mcl_core:cactus")
mesecon.register_mvps_unsticky("mcl_core:reeds")
mesecon.register_mvps_unsticky("mcl_core:vine")
-- Cake
mesecon.register_mvps_unsticky("mcl_cake:cake_1")
mesecon.register_mvps_unsticky("mcl_cake:cake_2")
mesecon.register_mvps_unsticky("mcl_cake:cake_3")
mesecon.register_mvps_unsticky("mcl_cake:cake_4")
mesecon.register_mvps_unsticky("mcl_cake:cake_5")
mesecon.register_mvps_unsticky("mcl_cake:cake_6")
mesecon.register_mvps_unsticky("mcl_cake:cake")
-- Carpet
mesecon.register_mvps_unsticky("mcl_wool:black_carpet")
mesecon.register_mvps_unsticky("mcl_wool:blue_carpet")
mesecon.register_mvps_unsticky("mcl_wool:brown_carpet")
mesecon.register_mvps_unsticky("mcl_wool:cyan_carpet")
mesecon.register_mvps_unsticky("mcl_wool:green_carpet")
mesecon.register_mvps_unsticky("mcl_wool:grey_carpet")
mesecon.register_mvps_unsticky("mcl_wool:light_blue_carpet")
mesecon.register_mvps_unsticky("mcl_wool:lime_carpet")
mesecon.register_mvps_unsticky("mcl_wool:orange_carpet")
mesecon.register_mvps_unsticky("mcl_wool:magenta_carpet")
mesecon.register_mvps_unsticky("mcl_wool:pink_carpet")
mesecon.register_mvps_unsticky("mcl_wool:purple_carpet")
mesecon.register_mvps_unsticky("mcl_wool:red_carpet")
mesecon.register_mvps_unsticky("mcl_wool:silver_carpet")
mesecon.register_mvps_unsticky("mcl_wool:white_carpet")
mesecon.register_mvps_unsticky("mcl_wool:yellow_carpet")
-- Carved & Jack O'Lantern Pumpkins, Pumpkin & Melon
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face")
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face_light")
mesecon.register_mvps_unsticky("mcl_farming:pumpkin")
mesecon.register_mvps_unsticky("mcl_farming:melon")
-- Chorus Plant & Flower
mesecon.register_mvps_unsticky("mcl_end:chorus_plant")
mesecon.register_mvps_unsticky("mcl_end:chorus_flower")
-- Cobweb
mesecon.register_mvps_unsticky("mcl_core:cobweb")
-- Cocoa
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_1")
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_2")
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_3")
-- Doors
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_b_2")
-- Dragon Egg
mesecon.register_mvps_unsticky("mcl_end:dragon_egg")
-- Fire
mesecon.register_mvps_unsticky("mcl_fire:fire")
mesecon.register_mvps_unsticky("mcl_fire:eternal_fire")
-- Flower Pots
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_allium")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_azure_bluet")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_blue_orchid")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_dandelion")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_fern")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_oxeye_daisy")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_poppy")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_orange")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_pink")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_red")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_white")
-- Flowers, Lilypad & Dead Bush
mesecon.register_mvps_unsticky("mcl_core:deadbush")
mesecon.register_mvps_unsticky("mcl_flowers:allium")
mesecon.register_mvps_unsticky("mcl_flowers:azure_bluet")
mesecon.register_mvps_unsticky("mcl_flowers:blue_orchid")
mesecon.register_mvps_unsticky("mcl_flowers:dandelion")
mesecon.register_mvps_unsticky("mcl_flowers:double_fern")
mesecon.register_mvps_unsticky("mcl_flowers:double_fern_top")
mesecon.register_mvps_unsticky("mcl_flowers:fern")
mesecon.register_mvps_unsticky("mcl_flowers:lilac")
mesecon.register_mvps_unsticky("mcl_flowers:lilac_top")
mesecon.register_mvps_unsticky("mcl_flowers:oxeye_daisy")
mesecon.register_mvps_unsticky("mcl_flowers:peony")
mesecon.register_mvps_unsticky("mcl_flowers:peony_top")
mesecon.register_mvps_unsticky("mcl_flowers:poppy")
mesecon.register_mvps_unsticky("mcl_flowers:rose_bush")
mesecon.register_mvps_unsticky("mcl_flowers:rose_bush_top")
mesecon.register_mvps_unsticky("mcl_flowers:sunflower")
mesecon.register_mvps_unsticky("mcl_flowers:sunflower_top")
mesecon.register_mvps_unsticky("mcl_flowers:tallgrass")
mesecon.register_mvps_unsticky("mcl_flowers:double_grass")
mesecon.register_mvps_unsticky("mcl_flowers:double_grass_top")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_orange")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_pink")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_red")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_white")
mesecon.register_mvps_unsticky("mcl_flowers:waterlily")
-- Heads
mesecon.register_mvps_unsticky("mcl_heads:creeper")
mesecon.register_mvps_unsticky("mcl_heads:skeleton")
mesecon.register_mvps_unsticky("mcl_heads:steve")
mesecon.register_mvps_unsticky("mcl_heads:wither_skeleton")
mesecon.register_mvps_unsticky("mcl_heads:zombie")
-- Item Frame
mesecon.register_mvps_unsticky("mcl_itemframes:item_frame")
-- Ladder
mesecon.register_mvps_unsticky("mcl_core:ladder")
-- Lava & Water
mesecon.register_mvps_unsticky("mcl_core:lava_source")
mesecon.register_mvps_unsticky("mcl_core:lava_flowing")
mesecon.register_mvps_unsticky("mcl_core:water_source")
mesecon.register_mvps_unsticky("mcl_core:water_flowing")
mesecon.register_mvps_unsticky("mclx_core:river_water_source")
mesecon.register_mvps_unsticky("mclx_core:river_water_flowing")
-- Leaves
mesecon.register_mvps_unsticky("mcl_core:leaves")
mesecon.register_mvps_unsticky("mcl_core:acacialeaves")
mesecon.register_mvps_unsticky("mcl_core:birchleaves")
mesecon.register_mvps_unsticky("mcl_core:darkleaves")
mesecon.register_mvps_unsticky("mcl_core:spruceleaves")
mesecon.register_mvps_unsticky("mcl_core:jungleleaves")
-- Lever
mesecon.register_mvps_unsticky("mesecons_walllever:wall_lever_off")
mesecon.register_mvps_unsticky("mesecons_walllever:wall_lever_on")
-- Mushrooms, Nether Wart & Amethyst
mesecon.register_mvps_unsticky("mcl_mushroom:mushroom_brown")
mesecon.register_mvps_unsticky("mcl_mushroom:mushroom_red")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_0")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_1")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_2")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart")
mesecon.register_mvps_unsticky("mcl_amethyst:amethyst_cluster")
mesecon.register_mvps_unsticky("mcl_amethyst:budding_amethyst_block")
-- Pressure Plates
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_wood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_wood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_stone_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_stone_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_acaciawood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_acaciawoood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_birchwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_birchwood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_darkwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_darkwood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_sprucekwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_sprucewood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_junglewood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_junglewood_off")
-- Redstone Comparators
mesecon.register_mvps_unsticky("mcl_comparators:comparator_on_sub")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_off_sub")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_on_comp")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_off_comp")
-- Redstone Dust
mesecon.register_mvps_unsticky("mesecons:wire_00000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10001000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10001000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11001000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11001000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10101000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10101000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10011000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10011000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01000100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01000100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11000100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11000100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11001100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11001100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111100_off")
mesecon.register_mvps_unsticky("mesecons:wire_00100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_00100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10101010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10101010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100110_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100110_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110110_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111110_off")
mesecon.register_mvps_unsticky("mesecons:wire_00010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_00010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10011001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10011001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010101_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010101_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110101_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111101_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111011_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111011_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111011_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111011_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110111_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110111_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110111_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110111_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111111_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111111_off")
-- Redstone Repeater
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_1")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_2")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_3")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_4")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_1")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_2")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_3")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_4")
-- Redstone Torch
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_on")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_off")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_on_wall")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_off_wall")
-- Sea Pickle
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_1_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_2_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_3_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_4_dead_brain_coral_block")
-- Shulker chests
mesecon.register_mvps_unsticky("mcl_chests:black_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:blue_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:brown_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:cyan_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:green_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:grey_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:light_blue_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:lime_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:orange_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:magenta_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:pink_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:purple_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:red_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:silver_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:white_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:yellow_shulker_box_small")
-- Snow
mesecon.register_mvps_unsticky("mcl_core:snow")
mesecon.register_mvps_unsticky("mcl_core:snow_2")
mesecon.register_mvps_unsticky("mcl_core:snow_3")
mesecon.register_mvps_unsticky("mcl_core:snow_4")
mesecon.register_mvps_unsticky("mcl_core:snow_5")
mesecon.register_mvps_unsticky("mcl_core:snow_6")
mesecon.register_mvps_unsticky("mcl_core:snow_7")
mesecon.register_mvps_unsticky("mcl_core:snow_8")
-- Torch
mesecon.register_mvps_unsticky("mcl_torches:torch")
mesecon.register_mvps_unsticky("mcl_torches:torch_wall")
-- Wheat
mesecon.register_mvps_unsticky("mcl_farming:wheat")
mesecon.register_mvps_unsticky("mcl_farming:wheat_2")
mesecon.register_mvps_unsticky("mcl_farming:wheat_3")
mesecon.register_mvps_unsticky("mcl_farming:wheat_4")
mesecon.register_mvps_unsticky("mcl_farming:wheat_5")
mesecon.register_mvps_unsticky("mcl_farming:wheat_6")
mesecon.register_mvps_unsticky("mcl_farming:wheat_7")
-- Includes node heat when moving them
mesecon.register_on_mvps_move(mesecon.move_hot_nodes)

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@ -10,4 +10,3 @@ local modpath = minetest.get_modpath("mcl_beds")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/respawn_anchor.lua")

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@ -40,4 +40,3 @@ You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn a
You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
You're in bed.=Sie sind im Bett.
Allows you to sleep=Zum Einschafen
Respawn Anchor=Seelenanker

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@ -40,4 +40,3 @@ You will fall asleep when all players are in bed.=
You will fall asleep when @1% of all players are in bed.=
You're in bed.=
Allows you to sleep=
Respawn Anchor=

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@ -2,4 +2,4 @@ name = mcl_beds
author = BlockMen
description =
depends = playerphysics
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecon
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc

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@ -1,96 +0,0 @@
--TODO: Add sounds for the respawn anchor (charge sounds etc.)
--Nether ends at y -29077
--Nether roof at y -28933
local S = minetest.get_translator(minetest.get_current_modname())
--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
for i=0,4 do
local nodebox_uncharged = { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
}
}
local nodebox_charged = { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
}
local function rightclick(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" and i ~= 4 then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_" .. i+1})
itemstack:take_item()
elseif mcl_worlds.pos_to_dimension(pos) ~= "nether" then
if node.name ~= "mcl_beds:respawn_anchor" then --only charged respawn anchors are exploding in the overworld & end in minecraft
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
end
elseif string.match(node.name, "mcl_beds:respawn_anchor_charged_") then
minetest.chat_send_player(player.get_player_name(player), S"New respawn position set!")
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
if i == 0 then
minetest.register_node("mcl_beds:respawn_anchor",{
description=S("Respawn Anchor"),
tiles = {
"respawn_anchor_top_off.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side0.png"
},
drawtype = "nodebox",
node_box = nodebox_uncharged,
on_rightclick = rightclick,
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 22.5,
sounds= mcl_sounds.node_sound_stone_defaults(),
})
mesecon.register_mvps_stopper("mcl_beds:respawn_anchor")
else
minetest.register_node("mcl_beds:respawn_anchor_charged_"..i,{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side"..i ..".png"
},
drawtype = "nodebox",
node_box = nodebox_charged,
on_rightclick = rightclick,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5,
sounds= mcl_sounds.node_sound_stone_defaults(),
drop = {
max_items = 1,
items = {
{items = {"mcl_beds:respawn_anchor"}},
}
},
light_source = (4 * i) - 1
})
mesecon.register_mvps_stopper("mcl_beds:respawn_anchor_charged_"..i)
end
end
minetest.register_craft({ --TODO: Please change this crafting recipe once crying obsidian is implemented!
output = "mcl_beds:respawn_anchor",
recipe = {
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
}
})

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@ -0,0 +1,63 @@
# Bone meal API
Bonemealing callbacks and particle functions.
## _mcl_on_bonemealing(pointed_thing, placer)
The bone meal API provides a callback definition that nodes can use to
register a handler that is executed when a bone meal item is used on it.
Nodes that wish to use the bone meal API should in their node registration
define a callback handler named `_mcl_on_bonemealing`.
Note that by registering the callback handler, the node declares that bone
meal can be used on it and as a result, when the user is not in creative
mode, the used bone meal is spent and taken from the itemstack passed to
the `on_place()` handler of the bone meal item used.
It is for all intents and purposes up to the callback defined in the node to
decide how to handle the specific effect that bone meal has on that node.
The `_mcl_on_bonemealing` callback handler is a
`function(pointed_thing, placer)`
Its arguments are:
* `pointed_thing`: exact pointing location (see Minetest API), where the
bone meal is applied
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
The return value of the handler function indicates if the bonemealing had
its intended effect. If `true`, 'bone meal particles' are spawned at the
position of the bonemealed node.
The `on_place` code in the bone meal item will spawn bone meal particles and
decrease the bone meal itemstack if the handler returned `true` and the
`placer` is not in creative mode.
## mcl_bone_meal.add_bone_meal_particle(pos, def)
Spawns standard or custom bone meal particles.
* `pos`: position, is ignored if you define def.minpos and def.maxpos
* `def`: (optional) particle definition; see minetest.add_particlespawner()
for more details.
# Legacy API
The bone meal API also provides a legacy compatibility function. This
function is not meant to be continued and callers should migrate to the
newer bonemealing API.
## mcl_bone_meal.register_on_bone_meal_apply(function(pointed_thing, placer))
Called when the bone meal is applied anywhere.
* `pointed_thing`: exact pointing location (see Minetest API), where the
bone meal is applied
* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
This function is deprecated and will be removed at some time in the future.
## mcl_dye.add_bone_meal_particle(pos, def)
## mcl_dye.register_on_bone_meal_apply(function(pointed_thing, user))
These shims in mcl_dye that point to corresponding legacy compatibility
functions in mcl_bone_meal remain for legacy callers that have not yet been
updated to the new API. These shims will be removed at some time in the
future.

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@ -0,0 +1,133 @@
local S = minetest.get_translator(minetest.get_current_modname())
local longdesc = S(
"Bone meal is a white dye and also useful as a fertilizer to " ..
"speed up the growth of many plants."
)
local usagehelp = S(
"Rightclick a sheep to turn its wool white. Rightclick a plant " ..
"to speed up its growth. Note that not all plants can be " ..
"fertilized like this. When you rightclick a grass block, tall " ..
"grass and flowers will grow all over the place."
)
mcl_bone_meal = {}
-- Bone meal particle api:
--- Spawns bone meal particles.
-- pos: where the particles spawn
-- def: particle spawner parameters, see minetest.add_particlespawner() for
-- details on these parameters.
--
function mcl_bone_meal.add_bone_meal_particle(pos, def)
if not def then
def = {}
end
minetest.add_particlespawner({
amount = def.amount or 10,
time = def.time or 0.1,
minpos = def.minpos or vector.subtract(pos, 0.5),
maxpos = def.maxpos or vector.add(pos, 0.5),
minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
minacc = def.minacc or vector.new(0, 0, 0),
maxacc = def.maxacc or vector.new(0, 0, 0),
minexptime = def.minexptime or 1,
maxexptime = def.maxexptime or 4,
minsize = def.minsize or 0.7,
maxsize = def.maxsize or 2.4,
texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
glow = def.glow or 1,
})
end
-- Begin legacy bone meal API.
--
-- Compatibility code for legacy users of the old bone meal API.
-- This code will be removed at some time in the future.
--
mcl_bone_meal.bone_meal_callbacks = {}
-- Shims for the old API are still available in mcl_dye and defer to
-- the real functions in mcl_bone_meal.
--
function mcl_bone_meal.register_on_bone_meal_apply(func)
minetest.log("warning", "register_on_bone_meal_apply(func) is deprecated. Read mcl_bone_meal/API.md!")
table.insert(mcl_bone_meal.bone_meal_callbacks, func)
end
-- Legacy registered users of the old API are handled through this function.
--
local function apply_bone_meal(pointed_thing, placer)
for _, func in pairs(mcl_bone_meal.bone_meal_callbacks) do
if func(pointed_thing, placer) then
return true
end
end
return false
end
-- End legacy bone meal API
minetest.register_craftitem("mcl_bone_meal:bone_meal", {
description = S("Bone Meal"),
_tt_help = S("Speeds up plant growth"),
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
inventory_image = "mcl_bone_meal.png",
groups = {craftitem=1},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
-- Use pointed node's on_rightclick function first, if present.
if placer and not placer:get_player_control().sneak then
if ndef and ndef.on_rightclick then
return ndef.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
end
end
-- If the pointed node can be bonemealed, let it handle the processing.
if ndef and ndef._mcl_on_bonemealing then
if ndef._mcl_on_bonemealing(pointed_thing, placer) then
mcl_bone_meal.add_bone_meal_particle(pos)
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
-- Otherwise try the legacy API.
elseif apply_bone_meal(pointed_thing, placer) and
not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
_on_dispense = function(itemstack, pos, droppos, dropnode, dropdir)
local pointed_thing
if dropnode.name == "air" then
pointed_thing = {above = droppos, under = vector.offset(droppos, 0, -1 ,0)}
else
pointed_thing = {above = pos, under = droppos}
end
local node = minetest.get_node(pointed_thing.under)
local ndef = minetest.registered_nodes[node.name]
-- If the pointed node can be bonemealed, let it handle the processing.
if ndef and ndef._mcl_on_bonemealing then
if ndef._mcl_on_bonemealing(pointed_thing, nil) then
mcl_bone_meal.add_bone_meal_particle(pos)
end
itemstack:take_item()
else
-- Otherwise try the legacy API.
if apply_bone_meal(pointed_thing, nil) then
itemstack:take_item()
end
end
return itemstack
end,
_dispense_into_walkable = true
})
minetest.register_craft({
output = "mcl_bone_meal:bone_meal 3",
recipe = {{"mcl_mobitems:bone"}},
})

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@ -0,0 +1,5 @@
# textdomain: mcl_bone_meal
Bone Meal=Knochenmehl
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Knochenmehl ist ein weißer Farbstoff und auch nützlich als Dünger, um das Wachstum vieler Pflanzen zu beschleunigen.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Rechtsklicken Sie auf ein Schaf, um die Wolle weiß einzufärben. Rechtsklicken Sie auf eine Pflanze, um ihr Wachstum zu beschleunigen. Beachten Sie, dass nicht alle Pflanzen darauf ansprechen. Benutzen Sie es auf einem Grasblock, wächst viel hohes Gras und vielleicht auch ein paar Blumen.
Speeds up plant growth=Beschleunigt Pflanzenwachstum

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@ -0,0 +1,5 @@
# textdomain: mcl_bone_meal
Bone Meal=Harina de hueso
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La harina de hueso es un tinte blanco y también es útil como fertilizante para acelerar el crecimiento de muchas plantas.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=RHaga clic derecho en una oveja para volver su lana blanca. Haga clic derecho en una planta para acelerar su crecimiento. Tenga en cuenta que no todas las plantas pueden ser fertilizadas de esta manera. Cuando haces clic derecho en un bloque de hierba, crecerán hierba alta y flores por todo el lugar.
Speeds up plant growth=Acelera el crecimiento de las plantas

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@ -0,0 +1,6 @@
# textdomain: mcl_bone_meal
Bone Meal=Farine d'Os
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=La farine d'os est une teinture blanche et est également utile comme engrais pour accélérer la croissance de nombreuses plantes.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
Cliquez avec le bouton droit sur un mouton pour blanchir sa laine. Cliquez avec le bouton droit sur une plante pour accélérer sa croissance. Cependant, toutes les plantes ne peuvent pas être fertilisées de cette manière. Lorsque vous cliquez avec le bouton droit sur un bloc d'herbe, les hautes herbes et les fleurs poussent autour.
Speeds up plant growth=Accélère la croissance des plantes

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@ -0,0 +1,5 @@
# textdomain: mcl_bone_meal
Bone Meal=Mączka kostna
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Mączka kostna to biała farba i przydatny nawóz, który przyspiesza rośnięcie wielu roślin.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Kliknij prawym na owcę, aby wybielić jej wełnę. Kliknij prawym na roślinę aby przyspieszyć jej wzrost. Zważ, że nie na wszystkie rośliny to tak działa. Gdy klikniesz prawym na blok trawy, wysoka trawa wyrośnie wokół.
Speeds up plant growth=Przyspiesza wzrost roślin

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@ -0,0 +1,5 @@
# textdomain: mcl_bone_meal
Bone Meal=Костная мука
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=Костная мука является белым красителем. Она также полезна в качестве удобрения, чтобы увеличить скорость роста многих растений.
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=Кликните правой по овце, чтобы сделать её шерсть белой. Кликните правой по растению, чтобы ускорить его рост. Имейте в виду, что не все растения можно удобрять таким способом. Если вы кликнете по травяному блоку, то на этом месте вырастет высокая трава и цветы.
Speeds up plant growth=Ускоряет рост растений

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@ -0,0 +1,5 @@
# textdomain: mcl_bone_meal
Bone Meal=骨粉
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=骨粉是一種白色染料,也可作為肥料,加速許多植物的生長。
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=右鍵點擊一隻羊,使其羊毛變白。右鍵點擊一株植物以加快其生長速度。注意,不是所有的植物都能像這樣施肥。當你右鍵點擊一個草方時,高高的草和花會到處生長。
Speeds up plant growth=加速植物生長

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@ -0,0 +1,5 @@
# textdomain: mcl_bone_meal
Bone Meal=
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
Speeds up plant growth=

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@ -0,0 +1,3 @@
name = mcl_bone_meal
description = Bone meal can be used as a fertilizer and as a dye.
author = kabou

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@ -187,11 +187,11 @@ minetest.register_on_player_receive_fields(function ( player, formname, fields )
end
end)
if minetest.get_modpath("mcl_dye") and minetest.get_modpath("mcl_mobitems") then
if minetest.get_modpath("mcl_mobitems") then
minetest.register_craft({
type = "shapeless",
output = "mcl_books:writable_book",
recipe = { "mcl_books:book", "mcl_dye:black", "mcl_mobitems:feather" },
recipe = { "mcl_books:book", "mcl_mobitems:ink_sac", "mcl_mobitems:feather" },
})
end

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@ -1,13 +0,0 @@
mcl_cartography_table
-------------------
Cartography Tables, by PrairieWind
Adds Cartography Tables to MineClone 2/5.
License of source code
----------------------
LGPLv2.1
License of media
----------------
See the main MineClone 2 README.md file.

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@ -1,25 +0,0 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Cartography Table Code. Used to create and copy maps. Needs a GUI still.
minetest.register_node("mcl_cartography_table:cartography_table", {
description = S("Cartography Table"),
_tt_help = S("Used to create or copy maps"),
_doc_items_longdesc = S("Is used to create or copy maps for use.."),
tiles = {
"cartography_table_top.png", "cartography_table_side3.png",
"cartography_table_side3.png", "cartography_table_side2.png",
"cartography_table_side3.png", "cartography_table_side1.png"
},
paramtype2 = "facedir",
groups = {choppy=1, deco_block=1, material_wood=1,flammable=1}
})
minetest.register_craft({
output = "mcl_cartography_table:cartography_table",
recipe = {
{ "mcl_core:paper", "mcl_core:paper", "" },
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "" },
}
})

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@ -1,3 +0,0 @@
name = mcl_cartography_table
author = PrairieWind
description = Adds the cartography table villager workstation to MineClone 2/5. Used to copy and create maps.

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@ -2,29 +2,33 @@ local S = minetest.get_translator(minetest.get_current_modname())
mcl_cocoas = {}
-- Place cocoa
--- Place a cocoa pod.
-- Attempt to place a cocoa pod on a jungle tree. Checks if attachment
-- point is a jungle tree and sets the correct orientation of the stem.
--
function mcl_cocoas.place(itemstack, placer, pt, plantname)
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local node = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then
local def = minetest.registered_nodes[node.name]
if not def then
return
end
-- Am I right-clicking on something that has a custom on_rightclick set?
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[under.name] and minetest.registered_nodes[under.name].on_rightclick then
return minetest.registered_nodes[under.name].on_rightclick(pt.under, under, placer, itemstack) or itemstack
if def and def.on_rightclick then
return def.on_rightclick(pt.under, node, placer, itemstack) or itemstack
end
end
-- Check if pointing at jungle tree
if under.name ~= "mcl_core:jungletree"
if node.name ~= "mcl_core:jungletree"
or minetest.get_node(pt.above).name ~= "air" then
return
end
@ -39,9 +43,7 @@ function mcl_cocoas.place(itemstack, placer, pt, plantname)
-- Add the node, set facedir and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname, param2 = minetest.dir_to_facedir(clickdir)})
minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
@ -49,137 +51,139 @@ function mcl_cocoas.place(itemstack, placer, pt, plantname)
return itemstack
end
-- Attempts to grow a cocoa at pos, returns true when grown, returns false if there's no cocoa
-- or it is already at full size
--- Grows cocoa pod one size larger.
-- Attempts to grow a cocoa at pos, returns true when grown, returns false
-- if there's no cocoa or it is already at full size.
--
function mcl_cocoas.grow(pos)
local node = minetest.get_node(pos)
if node.name == "mcl_cocoas:cocoa_1" then
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_2", param2 = node.param2})
elseif node.name == "mcl_cocoas:cocoa_2" then
minetest.set_node(pos, {name = "mcl_cocoas:cocoa_3", param2 = node.param2})
return true
else
return false
end
return false
return true
end
-- Note: cocoa beans are implemented as mcl_dye:brown
-- Cocoa definition
-- 1st stage
-- only caller was mcl_dye, now these can be local functions.
-- TODO: remove aliases, replace global functions with local functions.
local cocoa_place = mcl_cocoas.place
local cocoa_grow = mcl_cocoas.grow
-- Cocoa pod variant definitions.
--[[ TODO: Use a mesh for cocoas for perfect texture compability. ]]
local crop_def = {
description = S("Premature Cocoa Pod"),
_doc_items_create_entry = true,
_doc_items_longdesc = S("Cocoa pods grow on the side of jungle trees in 3 stages."),
drawtype = "nodebox",
tiles = {
"[combine:16x16:6,1=mcl_cocoas_cocoa_stage_0.png", "[combine:16x16:6,11=mcl_cocoas_cocoa_stage_0.png",
"mcl_cocoas_cocoa_stage_0.png", "mcl_cocoas_cocoa_stage_0.png^[transformFX",
"[combine:16x16:-5,0=mcl_cocoas_cocoa_stage_0.png", "[combine:16x16:-5,0=mcl_cocoas_cocoa_stage_0.png",
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
walkable = true,
drop = "mcl_dye:brown",
node_box = {
type = "fixed",
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
-- FIXME: This has a thickness of 0. Is this OK in Minetest?
{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
local podinfo = {
{ desc = S("Premature Cocoa Pod"),
longdesc = S("Cocoa pods grow on the side of jungle trees in 3 stages."),
tiles = {
"[combine:16x16:6,1=mcl_cocoas_cocoa_stage_0.png",
"[combine:16x16:6,11=mcl_cocoas_cocoa_stage_0.png",
"mcl_cocoas_cocoa_stage_0.png",
"mcl_cocoas_cocoa_stage_0.png^[transformFX",
"[combine:16x16:-5,0=mcl_cocoas_cocoa_stage_0.png",
"[combine:16x16:-5,0=mcl_cocoas_cocoa_stage_0.png",
},
n_box = {-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375},
s_box = {-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5 },
},
collision_box = {
type = "fixed",
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod
{ desc = S("Medium Cocoa Pod"),
tiles = {
"[combine:16x16:5,1=mcl_cocoas_cocoa_stage_1.png",
"[combine:16x16:5,9=mcl_cocoas_cocoa_stage_1.png",
"mcl_cocoas_cocoa_stage_1.png",
"mcl_cocoas_cocoa_stage_1.png^[transformFX",
"[combine:16x16:-4,0=mcl_cocoas_cocoa_stage_1.png",
"[combine:16x16:-4,0=mcl_cocoas_cocoa_stage_1.png",
},
n_box = {-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375},
s_box = {-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5 },
},
selection_box = {
type = "fixed",
fixed = {
{-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5}, -- Pod
{ desc = S("Mature Cocoa Pod"),
longdesc = S("A mature cocoa pod grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further."),
tiles = {
-- The following 2 textures were derived from the original
-- because the size of the top/bottom is slightly different :-(
-- TODO: Find a way to *only* use the base texture
"mcl_cocoas_cocoa_top_stage_2.png",
"mcl_cocoas_cocoa_top_stage_2.png^[transformFY",
"mcl_cocoas_cocoa_stage_2.png",
"mcl_cocoas_cocoa_stage_2.png^[transformFX",
"[combine:16x16:-3,0=mcl_cocoas_cocoa_stage_2.png",
"[combine:16x16:-3,0=mcl_cocoas_cocoa_stage_2.png",
},
},
groups = {
handy=1,axey=1, cocoa=1, not_in_creative_inventory=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1,
},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = false,
_mcl_blast_resistance = 3,
_mcl_hardness = 0.2,
}
-- 2nd stage
minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def))
crop_def.description = S("Medium Cocoa Pod")
crop_def._doc_items_create_entry = false
crop_def.groups.cocoa = 2
crop_def.tiles = {
"[combine:16x16:5,1=mcl_cocoas_cocoa_stage_1.png", "[combine:16x16:5,9=mcl_cocoas_cocoa_stage_1.png",
"mcl_cocoas_cocoa_stage_1.png", "mcl_cocoas_cocoa_stage_1.png^[transformFX",
"[combine:16x16:-4,0=mcl_cocoas_cocoa_stage_1.png", "[combine:16x16:-4,0=mcl_cocoas_cocoa_stage_1.png",
}
crop_def.node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
},
}
crop_def.collision_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod
},
}
crop_def.selection_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5},
n_box = {-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375},
s_box = {-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5 },
},
}
minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def))
for i = 1, 3 do
local def = {
description = podinfo[i].desc,
_doc_items_create_entry = true,
_doc_items_longdesc = podinfo[i].longdesc,
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
tiles = podinfo[i].tiles,
use_texture_alpha = "clip",
node_box = {
type = "fixed",
fixed = {
podinfo[i].n_box, -- Pod
-- FIXME: This has a thickness of 0. Is this OK in Minetest?
{ 0, 0.25, 0.25, 0, 0.5, 0.5 }, }, -- Stem
},
collision_box = {
type = "fixed",
fixed = podinfo[i].n_box
},
selection_box = {
type = "fixed",
fixed = podinfo[i].s_box
},
groups = {
handy = 1, axey = 1, attached_node_facedir = 1,
dig_by_water = 1, destroy_by_lava_flow = 1, dig_by_piston = 1,
cocoa = i, not_in_creative_inventory = 1,
},
sunlight_propagates = true,
walkable = true,
drop = "mcl_cocoas:cocoa_beans",
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = false,
_mcl_blast_resistance = 3,
_mcl_hardness = 0.2,
_mcl_on_bonemealing = function(pointed_thing, placer)
local pos = pointed_thing.under
return cocoa_grow(pos)
end,
}
-- Final stage
crop_def.description = S("Mature Cocoa Pod")
crop_def._doc_items_longdesc = S("A mature cocoa pod grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further.")
crop_def._doc_items_create_entry = true
crop_def.groups.cocoa = 3
crop_def.tiles = {
-- The following 2 textures were derived from the original because the size of the top/bottom is slightly different :-(
-- TODO: Find a way to *only* use the base texture
"mcl_cocoas_cocoa_top_stage_2.png", "mcl_cocoas_cocoa_top_stage_2.png^[transformFY",
"mcl_cocoas_cocoa_stage_2.png", "mcl_cocoas_cocoa_stage_2.png^[transformFX",
"[combine:16x16:-3,0=mcl_cocoas_cocoa_stage_2.png", "[combine:16x16:-3,0=mcl_cocoas_cocoa_stage_2.png",
}
crop_def.node_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
{0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem
},
}
crop_def.collision_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod
},
}
crop_def.selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5},
},
}
crop_def.drop = "mcl_dye:brown 3"
minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
if i == 2 then
def._doc_items_longdesc = nil
def._doc_items_create_entry = false
end
if i == 3 then
def.drop = "mcl_cocoas:cocoa_beans 3"
def._mcl_on_bonemealing = nil
end
minetest.register_node("mcl_cocoas:cocoa_" .. i, table.copy(def))
end
minetest.register_craftitem("mcl_cocoas:cocoa_beans", {
description = S("Cocoa Beans"),
_tt_help = S("Grows at the side of jungle trees"),
_doc_items_longdesc = S("Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye."),
_doc_items_usagehelp = S("Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa."),
inventory_image = "mcl_cocoa_beans.png",
groups = {craftitem = 1, compostability = 65},
on_place = function(itemstack, placer, pointed_thing)
return cocoa_place(itemstack, placer, pointed_thing, "mcl_cocoas:cocoa_1")
end,
})
minetest.register_abm({
label = "Cocoa pod growth",
@ -197,4 +201,3 @@ minetest.register_abm({
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_cocoas:cocoa_1", "nodes", "mcl_cocoas:cocoa_2")
end

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@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Kakaobohnen
Grows at the side of jungle trees=Wächst an der Seite von Dschungelbäumen
Cocoa beans can be used to plant cocoa pods, bake chocolate cookies or craft brown dye.=Kakaobohnen können benutzt werden, um Kakao anzupflanzen, Kekse zu backen oder braune Farbstoffe herzustellen.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
Premature Cocoa Pod=Junge Kakaoschote
Cocoa pods grow on the side of jungle trees in 3 stages.=Kakaoschoten wachsen an der Seite von Dschungelbäumen in 3 Stufen.
Medium Cocoa Pod=Mittelgroße Kakaoschote

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@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Granos de cacao
Grows at the side of jungle trees=Crece al lado de los árboles de la jungla
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Los granos de cacao se pueden usar para plantar cacao, hornear galletas o hacer tintes marrones.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Haga clic derecho en el costado del tronco de un árbol de la jungla para plantar un cacao joven.
Premature Cocoa Pod=Vaina de cacao prematura
Cocoa pods grow on the side of jungle trees in 3 stages.=Las vainas de cacao crecen al lado de los árboles de jungla en 3 etapas.
Medium Cocoa Pod=Vaina de cacao mediana

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@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Fèves de Cacao
Grows at the side of jungle trees=Pousse à côté des arbres de la jungle
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Les fèves de cacao peuvent être utilisées pour planter du cacao, faire des biscuits ou fabriquer de la teinture brune.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Clic droit sur le côté d'un tronc d'arbre de la jungle (Bois Acajou) pour planter un jeune cacaoyer.
Premature Cocoa Pod=Gousse de cacao prématurée
Cocoa pods grow on the side of jungle trees in 3 stages.=Les cabosses de cacao poussent sur le côté des arbres d'Acajou en 3 étapes.
Medium Cocoa Pod=Gousse de cacao moyenne

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@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Ziarna kakaowe
Grows at the side of jungle trees=Rośnie na boku tropikalnych drzew
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Ziarna kakaowe mogą być używane do sadzenia kakao, pieczenia ciasteczek lub robienia brązowego barwnika.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Naciśnij prawym na boku tropikalnego pnia (Tropikalne drewno) aby zasadzić młode kakao.
Premature Cocoa Pod=Niedojrzała roślina kakao
Cocoa pods grow on the side of jungle trees in 3 stages.=Roślina kakao rośnie na bokach tropikalnych drzew w 3 etapach
Medium Cocoa Pod=Średnio-dojrzała roślina kakao

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@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=Какао-бобы
Grows at the side of jungle trees=Растут на стволах деревьев джунглей
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=Какао-бобы можно использовать для посадки какао, выпечки печенья или изготовления коричневого красителя.
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Кликните правой по боковой части ствола дерева джунглей, чтобы посадить молодое какао.
Premature Cocoa Pod=Молодой стручок какао
Cocoa pods grow on the side of jungle trees in 3 stages.=Стручки какао растут на деревьях джунглей в 3 этапа.
Medium Cocoa Pod=Средний стручок какао

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@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=可可豆
Grows at the side of jungle trees=在叢林木側生長
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=可可豆可用於種植可可、烘烤餅乾或製作棕色染料。
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=右鍵點擊叢林木的一側,可以種植一個可可。
Premature Cocoa Pod=成長中的可可豆莢第1階段
Cocoa pods grow on the side of jungle trees in 3 stages.=可可莢果分3個階段生長在叢林樹的側面。
Medium Cocoa Pod=成長中的可可豆莢第2階段

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@ -1,4 +1,8 @@
# textdomain: mcl_cocoas
Cocoa Beans=
Grows at the side of jungle trees=
Cocoa beans can be used to plant cocoa, bake cookies or craft brown dye.=
Right click on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
Premature Cocoa Pod=
Cocoa pods grow on the side of jungle trees in 3 stages.=
Medium Cocoa Pod=

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@ -1,20 +0,0 @@
# mcl_compass
# Compass API
##mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame
Default compass craftitem. This is also the image that is shown in the inventory.
##mcl_compass/init.lua:function mcl_compass.get_compass_itemname(pos, dir, itemstack)
Returns the itemname of a compass with needle direction matching the
current compass position.
pos: position of the compass;
dir: rotational orientation of the compass;
itemstack: the compass including its optional lodestone metadata.
##mcl_compass/init.lua:function mcl_compass.get_compass_image(pos, dir)
-- Returns partial itemname of a compass with needle direction matching compass position.
-- Legacy compatibility function for mods using older api.

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@ -1,56 +1,16 @@
local stereotype_frame = 18
local S = minetest.get_translator(minetest.get_current_modname())
mcl_compass = {}
local compass_types = {
{
name = "compass",
desc = S("Compass"),
tt = S("Points to the world origin"),
longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld."),
usagehelp = S("A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly."),
},
{
name = "compass_lodestone",
desc = S("Lodestone Compass"),
tt = S("Points to a lodestone"),
longdesc = S("Lodestone compasses resemble regular compasses, but they point to a specific lodestone."),
usagehelp = S("A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone."),
}
}
-- Number of dynamic compass images (and items registered.)
local compass_frames = 32
-- The image/item that is craftable and shown in inventories.
local stereotype_frame = 18
-- random compass spinning tick in seconds.
-- Increase if there are performance problems.
local spin_timer_tick = 0.5
-- Local aliases to globals for better lua performance
local m_deg = math.deg
local m_atan2 = math.atan2
local m_floor = math.floor
local m_rnd = math.random
local vec_new = vector.new
local string_find = string.find
local string_to_pos = minetest.string_to_pos
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
local setting_get_pos = minetest.setting_get_pos
local compass_works = mcl_worlds.compass_works
local y_to_layer = mcl_worlds.y_to_layer
-- Initialize random compass frame for spinning compass. It is updated in
-- the compass globalstep function.
local random_frame = m_rnd(0, compass_frames-1)
local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
local node = minetest.get_node(pos)
if node.name == "ignore" then
local tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
tstamp = tonumber(os.time(os.date("!*t")))
@ -66,183 +26,154 @@ local function get_far_node(pos, itemstack) --code from minetest dev wiki: https
return node
end
--- Get compass needle angle.
-- Returns the angle that the compass needle should point at expressed in
-- 360 degrees divided by the number of possible compass image frames..
--
-- pos: position of the compass;
-- target: position that the needle points towards;
-- dir: rotational direction of the compass.
--
local function get_compass_angle(pos, target, dir)
local angle_north = m_deg(m_atan2(target.x - pos.x, target.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -m_deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return m_floor((angle_relative/11.25) + 0.5) % compass_frames
end
--- Get compass image frame.
-- Returns the compass image frame with the needle direction matching the
-- compass' current position.
--
-- pos: position of the compass;
-- dir: rotational direction of the compass.
-- itemstack: the compass including its optional lodestone metadata.
--
local function get_compass_frame(pos, dir, itemstack)
if not string_find(itemstack:get_name(), "_lodestone") then -- normal compass
-- Compasses only work in the overworld
if compass_works(pos) then
local spawn_pos = setting_get_pos("static_spawnpoint")
or vec_new(0, 0, 0)
return get_compass_angle(pos, spawn_pos, dir)
else
return random_frame
end
else -- lodestone compass
local lpos_str = itemstack:get_meta():get_string("pointsto")
local lpos = string_to_pos(lpos_str)
if not lpos then
minetest.log("warning", "mcl_compass: invalid lodestone position!")
return random_frame
end
local _, l_dim = y_to_layer(lpos.y)
local _, p_dim = y_to_layer(pos.y)
-- compass and lodestone must be in the same dimension
if l_dim == p_dim then
--check if lodestone still exists
if get_far_node(lpos, itemstack).name == "mcl_compass:lodestone" then
return get_compass_angle(pos, lpos, dir)
else -- lodestone got destroyed
return random_frame
end
else
return random_frame
end
end
end
--Not sure spawn point should be dymanic (is it in mc?)
--local default_spawn_settings = minetest.settings:get("static_spawnpoint")
-- Export stereotype item for other mods to use
mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame
-- Timer for random compass spinning
local random_timer = 0
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
--- Get partial compass itemname.
-- Returns partial itemname of a compass with needle direction matching compass position.
-- Legacy compatibility function for mods using older api.
--
function mcl_compass.get_compass_image(pos, dir)
minetest.log("warning", "mcl_compass: deprecated function " ..
"get_compass_image() called, use get_compass_itemname().")
local itemstack = ItemStack(mcl_compass.stereotype)
return get_compass_frame(pos, dir, itemstack)
end
local random_frame = math.random(0, compass_frames-1)
--- Get compass itemname.
-- Returns the itemname of a compass with needle direction matching the
-- current compass position.
--
-- pos: position of the compass;
-- dir: rotational orientation of the compass;
-- itemstack: the compass including its optional lodestone metadata.
--
function mcl_compass.get_compass_itemname(pos, dir, itemstack)
function mcl_compass.get_compass_image(pos, dir, itemstack)
if not itemstack then
minetest.log("warning", "mcl_compass.get_compass_image called without itemstack!")
return "mcl_compass:" .. stereotype_frame
minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!")
return random_frame
end
local frame = get_compass_frame(pos, dir, itemstack)
if itemstack:get_meta():get_string("pointsto") ~= "" then
return "mcl_compass:" .. frame .. "_lodestone"
else
return "mcl_compass:" .. frame
local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
if lodestone_pos then --lodestone meta present
local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists
local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
else -- lodestone got destroyed
return random_frame .. "_lodestone"
end
else
return random_frame .. "_lodestone"
end
else --no lodestone meta, normal compass....
local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp then
spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
end
end
if mcl_worlds.compass_works(pos) then --is the player in the overworld?
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else
return random_frame
end
end
end
-- Timer for randomly spinning compass.
-- Gets updated and checked in the globalstep function.
local spin_timer = 0
-- Compass globalstep function.
-- * updates random spin counter and random frame of spinning compasses;
-- * updates all compasses in player's inventories to match the correct
-- needle orientations for their current positions.
--
minetest.register_globalstep(function(dtime)
spin_timer = spin_timer + dtime
if spin_timer >= spin_timer_tick then
random_frame = (random_frame + m_rnd(-1, 1)) % compass_frames
spin_timer = 0
random_timer = random_timer + dtime
if random_timer >= random_timer_trigger then
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
random_timer = 0
end
local compass_nr, compass_frame
local pos, dir, inv
for _, player in pairs(get_connected_players()) do
pos = player:get_pos()
dir = player:get_look_horizontal()
inv = player:get_inventory()
for j, stack in pairs(inv:get_list("main")) do
compass_nr = get_item_group(stack:get_name(), "compass")
if compass_nr ~= 0 then
-- check if current compass image still matches true orientation
compass_frame = get_compass_frame(pos, dir, stack)
if compass_nr - 1 ~= compass_frame then
if string_find(stack:get_name(), "_lodestone") then
stack:set_name("mcl_compass:" .. compass_frame .. "_lodestone")
else
stack:set_name("mcl_compass:" .. compass_frame)
end
inv:set_stack("main", j, stack)
for _,player in pairs(minetest.get_connected_players()) do
local function has_compass(player)
for _,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
return true
end
end
return false
end
if has_compass(player) then
local pos = player:get_pos()
for j,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones
local itemname = "mcl_compass:"..compass_image
--minetest.log(os.time(os.date("!*t")))
stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack)
end
end
end
end
end
end)
--
-- Node and craftitem definitions
--
local images = {}
for frame = 0, compass_frames-1 do
local s = string.format("%02d", frame)
table.insert(images, "mcl_compass_compass_"..s..".png")
end
local doc_mod = minetest.get_modpath("doc")
for _, item in pairs(compass_types) do
local name_fmt, img_fmt
if item.name == "compass" then
name_fmt = "mcl_compass:%d"
img_fmt = "mcl_compass_compass_%02d.png"
elseif item.name == "compass_lodestone" then
name_fmt = "mcl_compass:%d_lodestone"
img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
for i,img in ipairs(images) do
local inv = 1
if i == stereotype_frame then
inv = 0
end
for i = 0, compass_frames - 1 do
local itemstring = string.format(name_fmt, i)
local def = {
description = item.desc,
_tt_help = item.tt,
inventory_image = string.format(img_fmt, i),
wield_image = string.format(img_fmt, i),
groups = {compass = i + 1, tool = 1, disable_repair = 1},
}
if i == stereotype_frame then
def._doc_items_longdesc = item.longdesc
def._doc_items_usagehelp = item.usagehelp
if string.match(itemstring, "lodestone") then
def.groups.not_in_creative_inventory = 1
end
else
def._doc_items_create_entry = false
def.groups.not_in_creative_inventory = 1
end
minetest.register_craftitem(itemstring, table.copy(def))
local use_doc, longdesc, tt
--Why is there no usage help? This should be fixed.
--local usagehelp
use_doc = i == stereotype_frame
if use_doc then
tt = S("Points to the world origin")
longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.")
end
local itemstring = "mcl_compass:"..(i-1)
minetest.register_craftitem(itemstring, {
description = S("Compass"),
_tt_help = tt,
_doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp,
inventory_image = img,
wield_image = img,
stack_max = 64,
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
})
minetest.register_craftitem(itemstring .. "_lodestone", {
description = S("Lodestone Compass"),
_tt_help = tt,
_doc_items_create_entry = use_doc,
_doc_items_longdesc = longdesc,
--_doc_items_usagehelp = usagehelp,
inventory_image = img .. "^[colorize:purple:50",
wield_image = img .. "^[colorize:purple:50",
stack_max = 64,
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
})
-- Help aliases. Makes sure the lookup tool works correctly
if doc_mod and i ~= stereotype_frame then
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame), "craftitems", itemstring)
end
-- Help aliases. Makes sure the lookup tool works correctly
if not use_doc and doc_mod then
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
end
end
minetest.register_craft({
output = "mcl_compass:" .. stereotype_frame,
output = "mcl_compass:"..stereotype_frame,
recipe = {
{"", "mcl_core:iron_ingot", ""},
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
@ -250,19 +181,27 @@ minetest.register_craft({
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:" .. stereotype_frame)
minetest.register_craft({
output = "mcl_compass:lodestone",
recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
-- Export stereotype item for other mods to use
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
minetest.register_node("mcl_compass:lodestone",{
description=S("Lodestone"),
on_rightclick = function(pos, node, player, itemstack)
local name = itemstack.get_name(itemstack)
if string_find(name,"mcl_compass:") then
if name ~= "mcl_compass:lodestone" then
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
local dir = player:get_look_horizontal()
local frame = get_compass_frame(pos, dir, itemstack)
itemstack:set_name("mcl_compass:" .. frame .. "_lodestone")
end
end
end,
@ -279,12 +218,3 @@ minetest.register_node("mcl_compass:lodestone",{
_mcl_blast_resistance = 6,
sounds = mcl_sounds.node_sound_stone_defaults()
})
minetest.register_craft({
output = "mcl_compass:lodestone",
recipe = {
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
}
})

View File

@ -1,9 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
Compass=Kompass
Points to the world origin=Zeigt zum Startpunkt der Welt
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=Ein Kompass zeigt immer zum Weltspawn in der Oberwelt. In sämtlichen anderen Dimensionen dreht er sich zufällig.
Lodestone Compass=Leitstein Kompass
Points to a lodestone=Zeigt zu einem Leitstein
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=Leitstein Kompasse ähneln normalen Kompassen, aber sie zeigen zu einen spezifischen Leitstein.
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=Ein Leitstein Kompass kann mit einem normalen Kompass erstellt werden indem man ihn auf einem Leitstein benutzt. Nachdem er ein Leitstein Kompass geworden ist, wird er immer zu seinem Leitstein zeigen, sofern sie in der selben Dimension sind. Wenn sie nicht in der selben Dimension sind, dreht sich der Leitstein Kompass zufällig, wie ein normaler Kompass außerhalb der Oberwelt. Ein Leitstein Kompass kann mit einem anderem Leitstein verknüpft werden.

View File

@ -1,9 +1,3 @@
# textdomain: mcl_compass
Compass=Brújula
Points to the world origin=
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Las brújulas son herramientas que apuntan al origen del mundo (X @ = 0, Z @ = 0) o al punto de generación en el mundo.
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
Lodestone Compass=
Points to a lodestone=
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
Compass=Brújula

View File

@ -1,9 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
Compass=Boussole
Points to the world origin=Pointe vers l'origine mondiale
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
Lodestone Compass=
Points to a lodestone=
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=

View File

@ -1,9 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni.
Compass=Kompas
Points to the world origin=Wskazuje na początek świata
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni.
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
Lodestone Compass=
Points to a lodestone=
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=

View File

@ -1,9 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире.
Compass=Компас
Points to the world origin=Указывает на начало мира
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире.
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
Lodestone Compass=
Points to a lodestone=
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=

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@ -1,9 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點X@=0Z@=0或主世界的出生點的工具。
Compass=指南針
Points to the world origin=指向世界原點
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點X@=0Z@=0或主世界的出生點的工具。
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
Lodestone Compass=
Points to a lodestone=
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=

View File

@ -1,9 +1,4 @@
# textdomain: mcl_compass
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
Compass=
Points to the world origin=
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
Lodestone Compass=
Points to a lodestone=
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=

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@ -11,7 +11,7 @@ local composter_description = S(
"Composter"
)
local composter_longdesc = S(
"Composters can convert various organic items into bonemeal."
"Composters can convert various organic items into bone meal."
)
local composter_usagehelp = S(
"Use organic items on the composter to fill it with layers of compost. " ..
@ -83,7 +83,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
-- get current compost level
local level = registered_nodes[node.name]["_mcl_compost_level"]
-- spawn green particles above new layer
mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
mcl_bone_meal.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
-- TODO: play some sounds
-- update composter block
if level < 7 then
@ -138,8 +138,8 @@ local function composter_harvest(pos, node, player, itemstack, pointed_thing)
end
-- reset ready type composter to empty type
swap_node(pos, {name="mcl_composters:composter"})
-- spawn bone meal item (wtf dye?! is this how they make white cocoa)
add_item(pos, "mcl_dye:white")
-- spawn bone meal item
add_item(pos, "mcl_bone_meal:bone_meal")
-- TODO play some sounds
return itemstack
end
@ -170,7 +170,7 @@ end
--
minetest.register_node("mcl_composters:composter", {
description = composter_description,
_tt_help = S("Converts organic items into bonemeal"),
_tt_help = S("Converts organic items into bone meal"),
_doc_items_longdesc = composter_longdesc,
_doc_items_usagehelp = composter_usagehelp,
paramtype = "light",

View File

@ -1,7 +1,7 @@
# textdomain: mcl_composters
Composter=
Composters can convert various organic items into bonemeal.=
Composters can convert various organic items into bone meal.=
Use organic items on the composter to fill it with layers of compost. Every time an item is put in the composter, there is a chance that the composter adds another layer of compost. Some items have a bigger chance of adding an extra layer than other items. After filling up with 7 layers of compost, the composter is full. After a delay of approximately one second the composter becomes ready and bone meal can be retrieved from it. Right-clicking the composter takes out the bone meal empties the composter."=
filled=
ready for harvest=
Converts organic items into bonemeal=
Converts organic items into bone meal=

View File

@ -1,5 +1,5 @@
name = mcl_composters
author = kabou
description = Composters can convert various organic items into bonemeal.
depends = mcl_core, mcl_sounds, mcl_dye
depends = mcl_core, mcl_sounds, mcl_bone_meal
optional_depends = doc

View File

@ -126,14 +126,14 @@ minetest.register_craft({
minetest.register_craft({
output = "mcl_core:bone_block",
recipe = {
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_dye:white", "mcl_dye:white", "mcl_dye:white" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
{ "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal", "mcl_bone_meal:bone_meal" },
},
})
minetest.register_craft({
output = "mcl_dye:white 9",
output = "mcl_dye:bone_meal 9",
recipe = {
{ "mcl_core:bone_block" },
},
@ -298,14 +298,14 @@ minetest.register_craft({
minetest.register_craft({
output = "mcl_core:lapisblock",
recipe = {
{"mcl_dye:blue", "mcl_dye:blue", "mcl_dye:blue"},
{"mcl_dye:blue", "mcl_dye:blue", "mcl_dye:blue"},
{"mcl_dye:blue", "mcl_dye:blue", "mcl_dye:blue"},
{"mcl_core:lapis", "mcl_core:lapis", "mcl_core:lapis"},
{"mcl_core:lapis", "mcl_core:lapis", "mcl_core:lapis"},
{"mcl_core:lapis", "mcl_core:lapis", "mcl_core:lapis"},
}
})
minetest.register_craft({
output = "mcl_dye:blue 9",
output = "mcl_core:lapis 9",
recipe = {
{"mcl_core:lapisblock"},
}

View File

@ -99,6 +99,14 @@ minetest.register_craftitem("mcl_core:emerald", {
groups = { craftitem=1 },
})
minetest.register_craftitem("mcl_core:lapis", {
description = S("Lapis Lazuli"),
_doc_items_longdesc = S("Lapis Lazuli are required for enchanting items on an enchanting table."),
inventory_image = "mcl_core_lapis.png",
stack_max = 64,
groups = { craftitem=1 },
})
minetest.register_craftitem("mcl_core:brick", {
description = S("Brick"),
_doc_items_longdesc = S("Bricks are used to craft brick blocks."),

View File

@ -130,6 +130,8 @@ Jungle Wood=Dschungelholz
Jungle Wood Planks=Dschungelholzplanken
Jungle leaves are grown from jungle trees.=Dschungelblätter wachsen an Dschungelbäumen.
Ladder=Leiter
Lapis Lazuli=Lapislazuli
Lapis Lazuli are required for enchanting items on an enchanting table.=Lapislazuli werden zum Verzaubern von Gegenständen auf einem Zaubertisch benötigt.
Lapis Lazuli Block=Lapislazuliblock
Lapis Lazuli Ore=Lapislazulierz
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Lapislazulierz ist das Erz von Lapislazuli. Es kann relativ selten in Ansammlungen in der Nähe des Weltbodens gefunden werden.

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@ -130,6 +130,8 @@ Jungle Wood=Tronco de jungla
Jungle Wood Planks=Madera de jungla
Jungle leaves are grown from jungle trees.=Las hojas de jungla se cultivan de los árboles de jungla.
Ladder=Escalera
Lapis Lazuli=Lapislázuli
Lapis Lazuli are required for enchanting items on an enchanting table.=Los lapislázuli son necesarios para encantar objetos en una mesa de encantamiento.
Lapis Lazuli Block=Bloque de lapislázuli
Lapis Lazuli Ore=Mena de lapislázuli
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=El mineral de lapislázuli es el mineral de lapislázuli. Rara vez se puede encontrar en grupos, se encuentra cerca del fondo del mundo.

View File

@ -130,6 +130,8 @@ Jungle Wood=Bois d'Acajou
Jungle Wood Planks=Planches d'Acajou
Jungle leaves are grown from jungle trees.=Les feuilles d'Acajou sont cultivées à partir d'arbres d'Acajou.
Ladder=Échelle
Lapis Lazuli=Lapis Lazuli
Lapis Lazuli are required for enchanting items on an enchanting table.=Les lapis-lazuli sont nécessaires pour enchanter des objets sur une table d'enchantement.
Lapis Lazuli Block=Bloc de Lapis-Lazuli
Lapis Lazuli Ore=Minerai de Lapis-Lazuli
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Le minerai de lapis-lazuli produit du lapis-lazuli. Il peut être rarement trouvé dans des filons près du fond du monde.

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@ -130,6 +130,8 @@ Jungle Wood=Tropikalne drewno
Jungle Wood Planks=Tropikalne deski
Jungle leaves are grown from jungle trees.=Tropikalne liście rosną na tropikalnych drzewach.
Ladder=Drabina
Lapis Lazuli=Lazuryt
Lapis Lazuli are required for enchanting items on an enchanting table.=Lapis Lazuli są wymagane do zaklinania przedmiotów na zaklinającym stole.
Lapis Lazuli Block=Blok lazurytu
Lapis Lazuli Ore=Ruda lazurytu
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Ruda lazurytu jest rzadko występującym blokiem, który można znaleźć w grupach przy dnie świata.

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@ -130,6 +130,8 @@ Jungle Wood=Дерево джунглей
Jungle Wood Planks=Доски из дерева джунглей
Jungle leaves are grown from jungle trees.=Листва дерева джунглей произрастает на деревьях джунглей.
Ladder=Лестница
Lapis Lazuli=Ляпис-лазурь
Lapis Lazuli are required for enchanting items on an enchanting table.=Лазурит требуется для зачарования предметов на столе зачаровывания.
Lapis Lazuli Block=Ляпис-лазурный блок
Lapis Lazuli Ore=Ляпис-лазурная руда
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=Ляпис-лазурная руда это руда ляпис-лазури. Она изредка встречается в виде скоплений вблизи дна мира.

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@ -129,6 +129,8 @@ Jungle Wood=叢林原木
Jungle Wood Planks=叢林木材
Jungle leaves are grown from jungle trees.=叢林樹葉是由叢林樹生長出來的。
Ladder=梯子
Lapis Lazuli=青金石
Lapis Lazuli are required for enchanting items on an enchanting table.=为附魔台上的物品附魔需要青金石。
Lapis Lazuli Block=青金石磚
Lapis Lazuli Ore=青金石礦
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=青金石礦是青金石的礦石。在世界底部附近能發現成群的和稀有的青金石礦。

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@ -130,6 +130,8 @@ Jungle Wood=
Jungle Wood Planks=
Jungle leaves are grown from jungle trees.=
Ladder=
Lapis Lazuli=
Lapis Lazuli are required for enchanting items on an enchanting table.=
Lapis Lazuli Block=
Lapis Lazuli Ore=
Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world.=

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@ -179,11 +179,11 @@ minetest.register_node("mcl_core:stone_with_lapis", {
drop = {
max_items = 1,
items = {
{items = {"mcl_dye:blue 8"},rarity = 5},
{items = {"mcl_dye:blue 7"},rarity = 5},
{items = {"mcl_dye:blue 6"},rarity = 5},
{items = {"mcl_dye:blue 5"},rarity = 5},
{items = {"mcl_dye:blue 4"}},
{items = {"mcl_core:lapis 8"},rarity = 5},
{items = {"mcl_core:lapis 7"},rarity = 5},
{items = {"mcl_core:lapis 6"},rarity = 5},
{items = {"mcl_core:lapis 5"},rarity = 5},
{items = {"mcl_core:lapis 4"}},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),

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@ -65,7 +65,7 @@ minetest.register_node("mcl_core:slimeblock", {
neighbor_node = minetest.get_node(neighbor_pos)
end
local name = neighbor_node.name
if name ~= "air" and name ~= "ignore" and not mesecon.mvps_unsticky[name] then
if name ~= "air" and name ~= "ignore" then
local piston, piston_side, piston_up, piston_down = false, false, false, false
if name == "mesecons_pistons:piston_sticky_off" or name == "mesecons_pistons:piston_normal_off" then
piston, piston_side = true, true

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@ -205,6 +205,14 @@ local function register_sapling(subname, description, longdesc, tt_help, texture
nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
end),
_mcl_on_bonemealing = function(pointed_thing, placer)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
-- Saplings: 45% chance to advance growth stage
if math.random(1,100) <= 45 then
return mcl_core.grow_sapling(pos, n)
end
end,
node_placement_prediction = "",
_mcl_blast_resistance = 0,
_mcl_hardness = 0,

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