Brandon
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4a35ad3fd1
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Correct issue where all items are replaced with drinking potions in creative
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2020-06-26 16:55:22 -04:00 |
Brandon
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1d5a04acb3
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Update to reset player_physics on log out or death. Fix mobs die with potions.
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2020-06-25 19:21:16 -04:00 |
Brandon
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fceffa6f1c
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Smooth out FOV changes, add specificity to potion effects to avoid overlap
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2020-06-23 21:36:55 -04:00 |
Brandon
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b75075a135
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Correct ability to kill players with harm potions.
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2020-06-23 17:57:11 -04:00 |
Brandon
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266713631a
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Correct sounds heard at distance and blast resistance for brewing stand.
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2020-06-21 08:39:08 -04:00 |
Brandon
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44536dd75d
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put some rudementary night vision together
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2020-06-20 21:30:26 -04:00 |
Brandon
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9836d631f9
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Cleaning up old files and using a night-vision lite method.
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2020-06-20 21:17:45 -04:00 |
Brandon
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162faa7e60
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Add fire resistance groundwork.
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2020-06-20 21:00:57 -04:00 |
Brandon
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7827e0019f
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Add check for player properties to ensure entity/player didn't die or leave.
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2020-06-20 18:11:35 -04:00 |
Brandon
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12d0c3019e
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Move timing functions out to globalstep
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2020-06-20 15:50:58 -04:00 |
Brandon
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3dbaac7549
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Update invisibility potions and poisons to utilize globalstep. Seems smoother.
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2020-06-20 13:30:35 -04:00 |
Brandon
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a8beeb9f9b
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Minor formatting.
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2020-06-20 12:02:42 -04:00 |
Brandon
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ec2d700c95
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Prevent compound regeneration
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2020-06-20 10:16:00 -04:00 |
Brandon
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d929ca19a8
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Add persistent particle spawner.
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2020-06-20 09:00:53 -04:00 |
Brandon
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a5e3b259fa
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Keep poisons from killing the player and prevent compounding poison effects.
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2020-06-19 20:22:32 -04:00 |
Brandon
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bd9fd780eb
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Add potion sprite effects when drinking
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2020-06-18 21:04:31 -04:00 |
Brandon
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70fd9db0c3
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Fix crash with non-player objects when adding player_physics attributes to object.
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2020-06-18 20:22:44 -04:00 |
Brandon
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7dc36368b0
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Add poison. Update times/potency.
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2020-06-18 20:08:00 -04:00 |
Brandon
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38a4e6ed89
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Correct regeneration amount - 1/2 heart per cycle
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2020-06-18 19:44:29 -04:00 |
Brandon
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3ab5035312
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Add regeneration
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2020-06-18 18:14:51 -04:00 |
Brandon
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d9e78e8ad9
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Add water breathing.
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2020-06-18 17:59:36 -04:00 |
Brandon
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58cde1c9e9
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Correct super zombie.
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2020-06-18 17:17:56 -04:00 |
Brandon
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4b23c2a15c
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Update potions for mob effects. Healing harms zombies, harming heals zombies.
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2020-06-18 16:56:19 -04:00 |
Brandon
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9f5bce29cb
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Add more lingering options. Adjust lingering cloud size.
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2020-06-18 12:27:09 -04:00 |
Brandon
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64cd19218f
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Cleanup brewing stand code. Add lingering base structure add splash river water and water.
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2020-06-18 07:43:50 -04:00 |
Brandon
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56a8940510
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Correct for splash invisibility. Add weakness + and splash potions.
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2020-06-17 22:17:16 -04:00 |
Brandon
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2c6f62354b
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pull potions out of init.lua to better organize
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2020-06-17 17:50:18 -04:00 |
Brandon
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7c0996b03c
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Correct issue with drinking potion not resulting in an empty bottle
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2020-06-17 17:44:03 -04:00 |
Brandon
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454a9c231e
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Correct issues with splash potions disappearing immediately when thrown.
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2020-06-17 17:36:15 -04:00 |
Brandon
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b8256cd447
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remove redundant code and add lingering potions -TODO: Add lingering effect
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2020-06-17 17:05:44 -04:00 |
Brandon
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021492994a
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Update the available perturbations of brewing. Include splash enhancement.
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2020-06-17 16:49:52 -04:00 |
Brandon
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9fe15c7e12
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Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max.
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2020-06-16 22:29:35 -04:00 |
bzoss
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54c1be724d
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Increase collision box to fix issues with splash potions not breaking at feet.
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2020-06-16 08:25:42 -04:00 |
bzoss
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724ff56bbf
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Fix a missed call to mcl_potions:invisible.
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2020-06-16 08:13:10 -04:00 |
bzoss
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7766368f64
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Change splash effect with distance.
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2020-06-13 17:50:33 -04:00 |
bzoss
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7b4ded46f9
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Rearrange the code structure.
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2020-06-12 19:54:45 -04:00 |
bzoss
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2c322977a6
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Add invisibility potion - includes splash and plus
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2020-06-12 19:11:06 -04:00 |
bzoss
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b674e74387
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Correct redstone alias and Add poison and regeneration potions - THESE DON'T CURRENTLY WORK
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2020-06-09 20:09:32 -04:00 |
bzoss
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a5dc19cd7c
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Initial commit to correct branch...
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2020-06-08 17:47:53 -04:00 |
bzoss
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bcdb37800d
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Shift to table lookup for brewing combinations. Fix issue with brewing only if all slots filled.
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2020-05-27 21:15:46 -04:00 |
bzoss
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861aedbfa3
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Updated potion offering - moved alchemy matrix to mcl_potions
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2020-05-27 18:36:10 -04:00 |
bzoss
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2ad28f1fac
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Update with sounds, and turn on some potion items.
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2020-05-26 21:16:52 -04:00 |
bzoss
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c9ff19d02a
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Some small doc string updates.
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2020-05-26 18:15:50 -04:00 |
bzoss
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cae4940e70
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Updated a few simple potions. TODO: Stop fuel burn once the potion is complete.
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2020-05-26 18:10:20 -04:00 |
bzoss
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b5b0020997
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Laid the framework to brew potions...TODO make it actually swap for the potion.
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2020-05-25 15:31:35 -04:00 |
bzoss
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4eb1bf05d3
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Updated Formspec background. Established initial brewing timer framework.
|
2020-05-23 16:39:55 -04:00 |
Wuzzy
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1a0e979b0c
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Update incomplete license information and credits
|
2020-05-11 17:18:04 +02:00 |
Rocher Laurent
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4957bd1118
|
Translate In French
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2020-05-03 22:39:07 +02:00 |
Wuzzy
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c5e4ec5e27
|
Use ephemeral sounds
|
2020-04-07 00:55:45 +02:00 |
Wuzzy
|
feba60cad8
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Translate all extended tooltips to German
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2020-03-12 01:35:11 +01:00 |