From ce0148d9a86463b2a34bce0a145f7fc324015f88 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 15:46:52 +0200 Subject: [PATCH 01/68] Rewrite armor; new damage system --- mods/CORE/mcl_damage/init.lua | 107 +++ mods/CORE/mcl_damage/mod.conf | 3 + mods/CORE/mcl_explosions/init.lua | 38 +- mods/CORE/mcl_util/init.lua | 96 +++ mods/ENTITIES/mcl_burning/api.lua | 8 +- mods/ENTITIES/mcl_mobs/api.lua | 6 +- mods/ENTITIES/mobs_mc/blaze.lua | 4 +- mods/ENTITIES/mobs_mc/ghast.lua | 20 +- mods/HUD/mcl_experience/init.lua | 29 +- mods/HUD/mcl_hbarmor/init.lua | 9 +- mods/HUD/mcl_inventory/creative.lua | 29 +- mods/HUD/mcl_inventory/init.lua | 51 +- mods/ITEMS/REDSTONE/mcl_dispensers/init.lua | 7 +- mods/ITEMS/mcl_armor/api.lua | 232 ++++++ mods/ITEMS/mcl_armor/armor.lua | 675 ------------------ mods/ITEMS/mcl_armor/damage.lua | 103 +++ mods/ITEMS/mcl_armor/init.lua | 464 ++---------- mods/ITEMS/mcl_armor/player.lua | 143 ++++ mods/ITEMS/mcl_armor/register.lua | 204 ++++++ mods/ITEMS/mcl_armor_stand/init.lua | 4 +- mods/ITEMS/mcl_bows/arrow.lua | 4 +- mods/ITEMS/mcl_bows/bow.lua | 1 + mods/ITEMS/mcl_core/nodes_liquid.lua | 2 +- mods/ITEMS/mcl_enchanting/enchantments.lua | 151 ---- mods/ITEMS/mcl_enchanting/engine.lua | 3 +- mods/ITEMS/mcl_farming/pumpkin.lua | 6 +- mods/ITEMS/mcl_fire/init.lua | 4 +- mods/ITEMS/mcl_heads/init.lua | 2 +- mods/ITEMS/mcl_potions/functions.lua | 15 +- mods/ITEMS/mcl_torches/api.lua | 2 +- mods/ITEMS/screwdriver/init.lua | 2 +- mods/PLAYER/mcl_death_drop/init.lua | 4 +- mods/PLAYER/mcl_player/init.lua | 47 +- mods/PLAYER/mcl_playerplus/init.lua | 12 +- mods/PLAYER/mcl_skins/init.lua | 7 +- mods/PLAYER/mcl_skins/mod.conf | 2 +- .../{wieldview => mcl_wieldview}/LICENSE.txt | 0 .../{wieldview => mcl_wieldview}/README.txt | 0 mods/PLAYER/mcl_wieldview/init.lua | 122 ++++ .../{wieldview => mcl_wieldview}/mod.conf | 5 +- mods/PLAYER/wieldview/init.lua | 132 ---- mods/PLAYER/wieldview/transform.lua | 10 - 42 files changed, 1203 insertions(+), 1562 deletions(-) create mode 100644 mods/CORE/mcl_damage/init.lua create mode 100644 mods/CORE/mcl_damage/mod.conf create mode 100644 mods/ITEMS/mcl_armor/api.lua delete mode 100644 mods/ITEMS/mcl_armor/armor.lua create mode 100644 mods/ITEMS/mcl_armor/damage.lua create mode 100644 mods/ITEMS/mcl_armor/player.lua create mode 100644 mods/ITEMS/mcl_armor/register.lua rename mods/PLAYER/{wieldview => mcl_wieldview}/LICENSE.txt (100%) rename mods/PLAYER/{wieldview => mcl_wieldview}/README.txt (100%) create mode 100644 mods/PLAYER/mcl_wieldview/init.lua rename mods/PLAYER/{wieldview => mcl_wieldview}/mod.conf (66%) delete mode 100644 mods/PLAYER/wieldview/init.lua delete mode 100644 mods/PLAYER/wieldview/transform.lua diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua new file mode 100644 index 0000000000..bd640be430 --- /dev/null +++ b/mods/CORE/mcl_damage/init.lua @@ -0,0 +1,107 @@ +mcl_damage = { + modifiers = {}, + types = { + in_fire = {is_fire = true}, + lightning_bolt = {is_lightning = true}, + on_fire = {is_fire = true}, + lava = {is_fire = true}, + hot_floor = {is_fire = true}, + in_wall = {bypasses_armor = true}, + drown = {bypasses_armor = true}, + starve = {bypasses_armor = true, bypasses_magic = true}, + cactus = {}, + fall = {bypasses_armor = true}, + fly_into_wall = {bypasses_armor = true}, -- unused + out_of_world = {bypasses_armor = true, bypasses_invulnerability = true, bypasses_magic = true}, + generic = {bypasses_armor = true}, + magic = {is_magic = true, bypasses_armor = true}, + wither = {bypasses_armor = true}, -- unused + anvil = {}, + falling_node = {}, -- unused + dragon_breath = {bypasses_armor = true}, -- unused + mob = {}, + player = {}, + arrow = {is_projectile = true}, + fireball = {is_projectile = true, is_fire = true}, + thorns = {is_magic = true}, + explosion = {is_explosion = true}, + } +} + +local old_register_hpchange = minetest.register_on_player_hpchange + +function minetest.register_on_player_hpchange(func, modifier) + if modifier then + mcl_damage.register_modifier(func, 0) + else + old_register_hpchange(func, modifier) + end +end + +function mcl_damage.register_modifier(func, priority) + table.insert(mcl_damage, {func = func, priority = priority or 0}) +end + +function mcl_damage.get_mcl_damage_reason(mt_reason) + local mcl_reason = { + type = "generic", + } + + if mt_reason._mcl_type then + mcl_reason.type = mt_reason._mcl_type + elseif mt_reason.type == "fall" then + mcl_reason.type = "fall" + elseif mt_reason.type == "drown" then + mcl_reason.type = "drown" + elseif mt_reason.type == "punch" then + mcl_reason.direct = mt_reason.object + if mcl_reason.direct then + local luaentity = mcl_reason.direct:get_luaentity() + if luaentity then + if luaentity._is_arrow then + mcl_reason.type = "arrow" + elseif luaentity._is_fireball then + mcl_reason.type = "fireball" + elseif luaentity._cmi_is_mob then + mcl_reason.type = "mob" + end + mcl_reason.source = mcl_reason.source or luaentity._source_object + else + mcl_reason.type = "player" + end + end + elseif mt_reason.type == "node_damage" then + if minetest.get_item_group(reason.node or "", "fire_damage") > 0 then + mcl_reason.type = "in_fire" + end + end + + for key, value in pairs(mt_reason) do + if key:find("_mcl_") == 1 then + mcl_reason[key:sub(6, #key)] = value + end + end + + mcl_reason.source = mcl_reason.source or mcl_reason.direct + + mcl_reason.flags = mcl_damage.types[mcl_reason.type] +end + +function mcl_damage.register_type(name, def) + mcl_damage.types[name] = def +end + +old_register_hpchange(function(player, hp_change, mt_reason) + local mcl_reason = mcl_damage.get_mcl_damage_reason(mt_reason) + + for _, modf in ipairs(mcl_damage.modifiers) do + hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change + end + + return hp_change +end, true) + +minetest.register_on_mods_loaded(function() + table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end) +end) + diff --git a/mods/CORE/mcl_damage/mod.conf b/mods/CORE/mcl_damage/mod.conf new file mode 100644 index 0000000000..c7d96395ea --- /dev/null +++ b/mods/CORE/mcl_damage/mod.conf @@ -0,0 +1,3 @@ +name = mcl_damage +author = Fleckenstein +description = Minecraft-like damage reason system diff --git a/mods/CORE/mcl_explosions/init.lua b/mods/CORE/mcl_explosions/init.lua index 34375248e8..bc1970f6ba 100644 --- a/mods/CORE/mcl_explosions/init.lua +++ b/mods/CORE/mcl_explosions/init.lua @@ -150,7 +150,8 @@ end -- raydirs - The directions for each ray -- radius - The maximum distance each ray will go -- info - Table containing information about explosion --- puncher - object that punches other objects (optional) +-- direct - direct source object of the damage (optional) +-- source - indirect source object of the damage (optional) -- -- Values in info: -- drop_chance - The chance that destroyed nodes will drop their items @@ -165,7 +166,7 @@ end -- Note that this function has been optimized, it contains code which has been -- inlined to avoid function calls and unnecessary table creation. This was -- measured to give a significant performance increase. -local function trace_explode(pos, strength, raydirs, radius, info, puncher) +local function trace_explode(pos, strength, raydirs, radius, info, direct, source) local vm = get_voxel_manip() local emin, emax = vm:read_from_map(vector.subtract(pos, radius), @@ -247,7 +248,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher) local ent = obj:get_luaentity() -- Ignore items to lower lag - if obj:is_player() or (ent and ent.name ~= '__builtin.item') then + if (obj:is_player() or (ent and ent.name ~= '__builtin.item')) and obj:get_hp() > 0 then local opos = obj:get_pos() local collisionbox = nil @@ -321,7 +322,6 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher) impact = 0 end local damage = math.floor((impact * impact + impact) * 7 * strength + 1) - local source = puncher or obj local sleep_formspec_doesnt_close_mt53 = false if obj:is_player() then @@ -336,23 +336,22 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher) if mod_death_messages then mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name)) end - if rawget(_G, "armor") and armor.last_damage_types then - armor.last_damage_types[name] = "explosion" - end end if sleep_formspec_doesnt_close_mt53 then - minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE - if not obj then return end - obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir) - obj:add_velocity(vector.multiply(punch_dir, impact * 20)) - end, obj, damage, impact, vector.new(punch_dir)) - else - obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir) + minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE + if not obj:is_player() then + return + end + + mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source}) - if obj:is_player() then obj:add_velocity(vector.multiply(punch_dir, impact * 20)) - elseif ent.tnt_knockback then + end) + else + mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source}) + + if obj:is_player() or ent.tnt_knockback then obj:add_velocity(vector.multiply(punch_dir, impact * 20)) end end @@ -422,7 +421,8 @@ end -- pos - The position where the explosion originates from -- strength - The blast strength of the explosion (a TNT explosion uses 4) -- info - Table containing information about explosion --- puncher - object that is reported as source of punches/damage (optional) +-- direct - direct source object of the damage (optional) +-- source - indirect source object of the damage (optional) -- -- Values in info: -- drop_chance - If specified becomes the drop chance of all nodes in the @@ -436,7 +436,7 @@ end -- griefing - If true, the explosion will destroy nodes (default: true) -- grief_protected - If true, the explosion will also destroy nodes which have -- been protected (default: false) -function mcl_explosions.explode(pos, strength, info, puncher) +function mcl_explosions.explode(pos, strength, info, direct, source) if info == nil then info = {} end @@ -465,7 +465,7 @@ function mcl_explosions.explode(pos, strength, info, puncher) info.drop_chance = 0 end - trace_explode(pos, strength, shape, radius, info, puncher) + trace_explode(pos, strength, shape, radius, info, direct, source) if info.particles then add_particles(pos, radius) diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index ac913de390..55f308602c 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -418,3 +418,99 @@ function mcl_util.get_color(colorstr) return colorstr, hex end end + +function mcl_util.call_on_rightclick(itemstack, player, pointed_thing) + -- Call on_rightclick if the pointed node defines it + if pointed_thing and pointed_thing.type == "node" then + local node = minetest.get_node(pointed_thing.under) + if player and not player:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack + end + end + end +end + +function mcl_util.calculate_durability(itemstack) + local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking") + local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses") + + local uses + + if armor_uses > 0 then + uses = armor_uses + if unbreaking_level > 0 then + uses = uses / (0.6 + 0.4 / (unbreaking_level + 1)) + end + else + local def = itemstack:get_definition() + if def then + local fixed_uses = def._mcl_uses + if fixed_uses then + uses = fixed_uses + if unbreaking_level > 0 then + uses = uses * (unbreaking_level + 1) + end + end + end + if not uses then + local toolcaps = itemstack:get_tool_capabilities() + local groupcaps = toolcaps.groupcaps + for _, v in pairs(groupcaps) do + uses = v.uses + break + end + end + end + + return uses or 0 +end + +function mcl_util.use_item_durability(itemstack, n) + local uses = mcl_util.calculate_durability(itemstack) + itemstack:add_wear(65535 / uses * n) +end + +function mcl_util.deal_damage(target, damage, mcl_reason) + mcl_reason = mcl_reason or {} + + local luaentity = target:get_luaentity() + + if luaentity then + if luaentity.deal_damage then + luaentity:deal_damage(damage, mcl_reason) + return + elseif luaentity._cmi_is_mob then + local puncher = mcl_reason.direct or target + target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage) + return + end + end + + local mt_reason + + if target:is_player() then + mt_reason = {} + + for key, value in pairs(mcl_reason) do + mt_reason["_mcl_" .. key] = value + end + end + + target:set_hp(target:get_hp() - damage, mt_reason) +end + +function mcl_util.get_inventory(object, create) + if object:is_player() then + return object:get_inventory() + else + local luaentity = object:get_luaentity() + local inventory = luaentity.inventory + + if create and not inventory and luaentity.create_inventory then + inventory = luaentity:create_inventory() + end + + return inventory + end +end diff --git a/mods/ENTITIES/mcl_burning/api.lua b/mods/ENTITIES/mcl_burning/api.lua index b08a0fb707..98f315ef98 100644 --- a/mods/ENTITIES/mcl_burning/api.lua +++ b/mods/ENTITIES/mcl_burning/api.lua @@ -92,7 +92,6 @@ function mcl_burning.damage(obj) do_damage = false else local name = obj:get_player_name() - armor.last_damage_types[name] = "fire" local deathmsg = S("@1 burned to death.", name) local reason = mcl_burning.get(obj, "string", "reason") if reason ~= "" then @@ -107,12 +106,7 @@ function mcl_burning.damage(obj) end if do_damage then - local new_hp = hp - 1 - if health then - luaentity.health = new_hp - else - obj:set_hp(new_hp) - end + mcl_util.deal_damage(obj, 1, {type = "in_fire"}) end end diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 6c1a0567ec..75f42d92a4 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -177,7 +177,7 @@ local function object_in_range(self, object) local factor -- Apply view range reduction for special player armor if object:is_player() and mod_armor then - factor = armor:get_mob_view_range_factor(object, self.name) + factor = mcl_armor.get_mob_view_range_factor(object, self.name) end -- Distance check local dist @@ -3906,7 +3906,7 @@ minetest.register_entity(name, { --default built in engine collision detection self.object:set_properties({ collide_with_objects = false, - }) + }) return mob_activate(self, staticdata, def, dtime) end, @@ -4367,4 +4367,4 @@ minetest.register_globalstep(function(dtime) end timer = 0 end) -]]-- \ No newline at end of file +]]-- diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index 847e2f4a53..4595ce5a76 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -147,12 +147,10 @@ mobs:register_arrow("mobs_mc:blaze_fireball", { visual_size = {x = 0.3, y = 0.3}, textures = {"mcl_fire_fire_charge.png"}, velocity = 15, + _is_fireball = true, -- Direct hit, no fire... just plenty of pain hit_player = function(self, player) - if rawget(_G, "armor") and armor.last_damage_types then - armor.last_damage_types[player:get_player_name()] = "fireball" - end mcl_burning.set_on_fire(player, 5, "blaze") player:punch(self.object, 1.0, { full_punch_interval = 1.0, diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 83a10bfc40..48d71b45ea 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -76,18 +76,18 @@ mobs:register_mob("mobs_mc:ghast", { mobs:spawn_specific( -"mobs_mc:ghast", -"nether", +"mobs_mc:ghast", +"nether", "ground", { "Nether" }, -0, -minetest.LIGHT_MAX+1, -30, -18000, -2, -mobs_mc.spawn_height.nether_min, +0, +minetest.LIGHT_MAX+1, +30, +18000, +2, +mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- fireball (projectile) @@ -97,11 +97,9 @@ mobs:register_arrow("mobs_mc:fireball", { textures = {"mcl_fire_fire_charge.png"}, velocity = 15, collisionbox = {-.5, -.5, -.5, .5, .5, .5}, + _is_fireball = true, hit_player = function(self, player) - if rawget(_G, "armor") and armor.last_damage_types then - armor.last_damage_types[player:get_player_name()] = "fireball" - end player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 6}, diff --git a/mods/HUD/mcl_experience/init.lua b/mods/HUD/mcl_experience/init.lua index df733e138e..47db77bcab 100644 --- a/mods/HUD/mcl_experience/init.lua +++ b/mods/HUD/mcl_experience/init.lua @@ -263,34 +263,7 @@ function mcl_experience.add_experience(player, experience) local can = final_candidates[math.random(#final_candidates)] local stack, list, index, wear = can.stack, can.list, can.index, can.wear local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking") - local uses - local armor_uses = minetest.get_item_group(stack:get_name(), "mcl_armor_uses") - if armor_uses > 0 then - uses = armor_uses - if unbreaking_level > 0 then - uses = uses / (0.6 + 0.4 / (unbreaking_level + 1)) - end - else - local def = stack:get_definition() - if def then - local fixed_uses = def._mcl_uses - if fixed_uses then - uses = fixed_uses - if unbreaking_level > 0 then - uses = uses * (unbreaking_level + 1) - end - end - end - if not uses then - local toolcaps = stack:get_tool_capabilities() - local groupcaps = toolcaps.groupcaps - for _, v in pairs(groupcaps) do - uses = v.uses - break - end - end - end - uses = uses or 0 + local uses = mcl_util.calculate_durability(itemstack) local multiplier = 2 * 65535 / uses local repair = experience * multiplier local new_wear = wear - repair diff --git a/mods/HUD/mcl_hbarmor/init.lua b/mods/HUD/mcl_hbarmor/init.lua index 89b2db7a89..9e5aa634b8 100644 --- a/mods/HUD/mcl_hbarmor/init.lua +++ b/mods/HUD/mcl_hbarmor/init.lua @@ -1,9 +1,5 @@ local S = minetest.get_translator("mcl_hbarmor") -if (not armor) or (not armor.def) then - minetest.log("error", "[mcl_hbarmor] Outdated mcl_armor version. Please update your version of mcl_armor!") -end - local mcl_hbarmor = {} -- HUD statbar values @@ -60,11 +56,8 @@ end hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 0, 20, mcl_hbarmor.autohide) function mcl_hbarmor.get_armor(player) - if not player or not armor.def then - return false - end local name = player:get_player_name() - local pts = armor:get_armor_points(player) + local pts = player:get_meta():get_int("mcl_armor:armor_points") if not pts then return false else diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index a69fcef5be..4f6144d15a 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -7,8 +7,7 @@ local players = {} -- Containing all the items for each Creative Mode tab local inventory_lists = {} -local show_armor = minetest.get_modpath("mcl_armor") ~= nil -local mod_player = minetest.get_modpath("mcl_player") ~= nil ++local mod_player = minetest.get_modpath("mcl_player") ~= nil -- Create tables local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} @@ -334,23 +333,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz if minetest.settings:get_bool("3d_player_preview", true) then player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") else - local img, img_player - if mod_player then - img_player = mcl_player.player_get_preview(player) - else - img_player = "player.png" - end - img = img_player - player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]" - if show_armor and armor.textures[playername] and armor.textures[playername].preview then - img = armor.textures[playername].preview - local s1 = img:find("character_preview") - if s1 ~= nil then - s1 = img:sub(s1+21) - img = img_player..s1 - end - player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]" - end + player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]" end -- Background images for armor slots (hide if occupied) @@ -373,10 +356,10 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz main_list = "list[current_player;main;0,3.75;9,3;9]".. mcl_formspec.get_itemslot_bg(0,3.75,9,3).. -- armor - "list[detached:"..playername.."_armor;armor;2.5,1.3;1,1;1]".. - "list[detached:"..playername.."_armor;armor;2.5,2.75;1,1;2]".. - "list[detached:"..playername.."_armor;armor;5.5,1.3;1,1;3]".. - "list[detached:"..playername.."_armor;armor;5.5,2.75;1,1;4]".. + "list[current_player;armor;2.5,1.3;1,1;1]".. + "list[current_player;armor;2.5,2.75;1,1;2]".. + "list[current_player;armor;5.5,1.3;1,1;3]".. + "list[current_player;armor;5.5,2.75;1,1;4]".. mcl_formspec.get_itemslot_bg(2.5,1.3,1,1).. mcl_formspec.get_itemslot_bg(2.5,2.75,1,1).. mcl_formspec.get_itemslot_bg(5.5,1.3,1,1).. diff --git a/mods/HUD/mcl_inventory/init.lua b/mods/HUD/mcl_inventory/init.lua index e9da9486e7..dccf81bb4f 100644 --- a/mods/HUD/mcl_inventory/init.lua +++ b/mods/HUD/mcl_inventory/init.lua @@ -3,7 +3,6 @@ local F = minetest.formspec_escape mcl_inventory = {} -local show_armor = minetest.get_modpath("mcl_armor") ~= nil local mod_player = minetest.get_modpath("mcl_player") ~= nil local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil @@ -68,23 +67,7 @@ local function set_inventory(player, armor_change_only) if minetest.settings:get_bool("3d_player_preview", true) then player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "") else - local img, img_player - if mod_player then - img_player = mcl_player.player_get_preview(player) - else - img_player = "player.png" - end - img = img_player - player_preview = "image[0.6,0.2;2,4;"..img.."]" - if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then - img = armor.textures[player_name].preview - local s1 = img:find("character_preview") - if s1 ~= nil then - s1 = img:sub(s1+21) - img = img_player..s1 - end - player_preview = "image[1.1,0.2;2,4;"..img.."]" - end + player_preview = "image[1.1,0.2;2,4;"..mcl_player.player_get_preview(player).."]" end local armor_slots = {"helmet", "chestplate", "leggings", "boots"} @@ -99,10 +82,10 @@ local function set_inventory(player, armor_change_only) "background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]".. player_preview.. --armor - "list[detached:"..player_name.."_armor;armor;0,0;1,1;1]".. - "list[detached:"..player_name.."_armor;armor;0,1;1,1;2]".. - "list[detached:"..player_name.."_armor;armor;0,2;1,1;3]".. - "list[detached:"..player_name.."_armor;armor;0,3;1,1;4]".. + "list[current_player;armor;0,0;1,1;1]".. + "list[current_player;armor;0,1;1,1;2]".. + "list[current_player;armor;0,2;1,1;3]".. + "list[current_player;armor;0,3;1,1;4]".. mcl_formspec.get_itemslot_bg(0,0,1,1).. mcl_formspec.get_itemslot_bg(0,1,1,1).. mcl_formspec.get_itemslot_bg(0,2,1,1).. @@ -133,10 +116,10 @@ local function set_inventory(player, armor_change_only) "tooltip[__mcl_achievements;"..F(S("Achievements")).."]".. -- for shortcuts "listring[current_player;main]".. - "listring[current_player;craft]".. - "listring[current_player;main]".. - "listring[detached:"..player_name.."_armor;armor]" - + "listring[current_player;armor]".. + "listring[current_player;main]" .. + "listring[current_player;craft]" .. + "listring[current_player;main]" player:set_inventory_formspec(form) end @@ -176,18 +159,10 @@ minetest.register_on_joinplayer(function(player) player:hud_set_hotbar_image("mcl_inventory_hotbar.png") player:hud_set_hotbar_selected_image("mcl_inventory_hotbar_selected.png") - if show_armor then - local set_player_armor_original = armor.set_player_armor - local update_inventory_original = armor.update_inventory - armor.set_player_armor = function(self, player) - set_player_armor_original(self, player) - end - armor.update_inventory = function(self, player) - update_inventory_original(self, player) - set_inventory(player, true) - end - armor:set_player_armor(player) - armor:update_inventory(player) + local old_update_player = mcl_armor.update_player + mcl_armor.update_player = function(player, info) + old_update_player(player, info) + set_inventory(player, true) end -- In Creative Mode, the initial inventory setup is handled in creative.lua diff --git a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua index 1fd63cb4d5..ace2c6464c 100644 --- a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua +++ b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua @@ -170,7 +170,7 @@ local dispenserdef = { minetest.registered_nodes["mcl_armor_stand:armor_stand"].on_metadata_inventory_put(standpos) stack:take_item() inv:set_stack("main", stack_id, stack) - armor:play_equip_sound(dropitem, nil, standpos) + mcl_armor.play_equip_sound(dropitem, nil, standpos) armor_dispensed = true end else @@ -202,9 +202,8 @@ local dispenserdef = { if ainv:get_stack("armor", armor_slot):is_empty() and pinv:get_stack("armor", armor_slot):is_empty() then ainv:set_stack("armor", armor_slot, dropitem) pinv:set_stack("armor", armor_slot, dropitem) - armor:set_player_armor(player) - armor:update_inventory(player) - armor:play_equip_sound(dropitem, player) + mcl_armor.update(player) + mcl_armor.play_equip_sound(dropitem, player) stack:take_item() inv:set_stack("main", stack_id, stack) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua new file mode 100644 index 0000000000..3f0641a54a --- /dev/null +++ b/mods/ITEMS/mcl_armor/api.lua @@ -0,0 +1,232 @@ +function mcl_armor.play_equip_sound(stack, obj, pos, unequip) + local def = stack:get_definition() + local estr = "equip" + if unequip then + estr = "unequip" + end + local snd = def.sounds and def.sounds["_mcl_armor_" .. estr] + if not snd then + -- Fallback sound + snd = { name = "mcl_armor_" .. estr .. "_generic" } + end + if snd then + local dist = 8 + if pos then + dist = 16 + end + minetest.sound_play(snd, {object = obj, pos = pos, gain = 0.5, max_hear_distance = dist}, true) + end +end + +function mcl_armor.equip(itemstack, obj) + local def = itemstack:get_definition() + local element = mcl_armor.elements[def._mcl_armor_element or ""] + local inv = mcl_util.get_inventory(obj) + + if element and inv then + if inv:get_stack("armor", element.index):is_empty() then + local equipping_item = itemstack:take_item() + inv:set_stack("armor", element.index, equipping_item) + if def._on_equip then + def._on_equip(equipping_item) + end + mcl_armor.update(obj) + end + end + + return itemstack +end + +function mcl_armor.equip_on_use(itemstack, player, pointed_thing) + if not player or not player:is_player() then + return itemstack + end + + local new_stack = mcl_util.call_on_rightclick(itemstack, player, pointed_thing) + if new_stack then + return new_stack + end + + return mcl_armor.equip(itemstack, player) +end + +function mcl_armor.register_set(def) + local modname = minetest.get_current_modname() + local S = minetest.get_translator(modname) + local descriptions = def.descriptions or {} + local groups = def.groups or {} + for name, element in pairs(mcl_armor.elements) do + local itemname = element.name .. "_" .. def.name + local itemstring = modname .. ":" .. itemname + + local groups = table.copy(groups) + groups["armor_" .. name] = 1 + groups["combat_armor_" .. name] = 1 + groups.armor = 1 + groups.combat_armor = 1 + groups.mcl_armor_points = def.points[name] + groups.mcl_armor_toughness = def.toughness + groups.mcl_armor_uses = math.floor(def.durability * element.durability) + 1 + groups.enchantability = def.enchantability + + minetest.register_tool(itemstring, { + description = S(def.description .. " " .. (descriptions[name] or element.description)), + _doc_items_longdesc = mcl_armor.longdesc, + _doc_items_usagehelp = mcl_armor.usage, + inventory_image = modname .. "_inv_" .. itemname .. ".png", + _repair_material = def.repair_material or def.craft_material, + groups = groups, + sounds = { + _mcl_armor_equip = def.sound_equip or modname .. "_equip_" .. def.name, + _mcl_armor_unequip = def.sound_unequip or modname .. "_unequip_" .. def.name, + }, + on_place = mcl_armor.equip_on_use, + on_secondary_use = mcl_armor.equip_on_use, + _on_equip = def.on_equip, + _on_unequip = def.on_unequip, + _mcl_armor_element = name, + _mcl_armor_texture = modname .. "_" .. itemname .. ".png", + _mcl_armor_preview = modname .. "_" .. itemname .. "_preview.png", + }) + + if def.craft_material then + minetest.register_craft({ + output = itemstring, + recipe = element.craft(def.craft_material), + }) + end + + if def.cook_material then + minetest.register_craft({ + type = "cooking", + output = def.cook_material, + recipe = itemstring, + cooktime = 10, + }) + end + end +end + +mcl_armor.protection_enchantments = { + flags = {}, + types = {}, + wildcard = {}, +} + +function mcl_armor.register_protection_enchantment(def) + local prot_def = {id = def.id, factor = def.factor} + if def.damage_flag then + local tbl = mcl_armor.protection_enchantments.flags[def.damage_flag] or {} + table.insert(tbl, prot_def) + mcl_armor.protection_enchantments.flags = tbl + elseif def.damage_type then + local tbl = mcl_armor.protection_enchantments.types[def.damage_type] or {} + table.insert(tbl, prot_def) + mcl_armor.protection_enchantments.types = tbl + else + table.insert(mcl_armor.protection_enchantments.wildcard, prot_def) + end + mcl_enchanting.enchantments[def.id] = { + name = def.name, + max_level = def.max_level or 4, + primary = def.primary or {combat_armor = true}, + secondary = {}, + disallow = {}, + incompatible = def.incompatible or {}, + weight = def.weight or 5, + description = def.description, + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = def.treasure or false, + power_range_table = def.power_range_table, + inv_combat_tab = true, + inv_tool_tab = false, + } +end + +function mcl_armor.get_armor_points(obj) + local points = 0 + local inv = mcl_util.get_inventory(obj) + if inv then + for i = 2, 5 do + local itemstack = inv:get_stack("armor", i) + if not itemstack:is_empty() then + points = points + minetest.get_item_group(itemstack:get_name(), "mcl_armor_points") + end + end + end + return points +end + +-- Returns a change factor for a mob's view_range for the given object +-- or nil, if there's no change. Certain armors (like mob heads) can +-- affect the view range of mobs. +function mcl_armor.get_mob_view_range_factor(obj, mob) + local inv = mcl_util.get_inventory(obj) + local factor + if inv then + for i = 2, 5 do + local itemstack = inv:get_stack("armor", i) + if not itemstack:is_empty() then + local def = itemstack:get_definition() + if def._mcl_armor_mob_range_mob == mob then + if not factor then + factor = def._mcl_armor_mob_range_factor + elseif factor == 0 then + return 0 + else + factor = factor * def._mcl_armor_mob_range_factor + end + end + end + end + end + return factor +end + +function mcl_armor.update(obj) + local info = {points = 0} + + local inv = mcl_util.get_inventory(obj) + + if inv then + for i = 2, 5 do + local itemstack = inv:get_stack("armor", i) + + local itemname = itemstack:get_name() + if minetest.registered_aliases[itemname] then + itemname = minetest.registered_aliases[itemname] + end + + if not itemstack:is_empty() then + local def = itemstack:get_definition() + + if def._mcl_armor_texture then + info.texture = "(" .. def._mcl_armor_texture .. ")" .. (info.texture and "^" .. info.texture or "") + end + + if obj:is_player() and def._mcl_armor_preview then + info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" ) + end + + info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points") + end + end + end + + info.texture = info.texture or "blank.png" + + if obj:is_player() then + info.preview = info.preview or "blank.png" + + mcl_armor.update_player(obj, info) + else + local luaentity = obj:get_luaentity() + + if luaentity.update_armor then + luaentity:update_armor(info) + end + end +end + diff --git a/mods/ITEMS/mcl_armor/armor.lua b/mods/ITEMS/mcl_armor/armor.lua deleted file mode 100644 index a35841fe27..0000000000 --- a/mods/ITEMS/mcl_armor/armor.lua +++ /dev/null @@ -1,675 +0,0 @@ -local ARMOR_INIT_DELAY = 1 -local ARMOR_INIT_TIMES = 1 -local ARMOR_BONES_DELAY = 1 - -local skin_mod = nil - -local modpath = minetest.get_modpath(minetest.get_current_modname()) - -armor = { - timer = 0, - elements = {"head", "torso", "legs", "feet"}, - physics = {"jump","speed","gravity"}, - formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]" - .."list[current_player;main;0,4.5;8,4;]" - .."list[current_player;craft;4,1;3,3;]" - .."list[current_player;craftpreview;7,2;1,1;]" - .."listring[current_player;main]" - .."listring[current_player;craft]", - textures = {}, - default_skin = "character", - last_damage_types = {}, -} - -if minetest.get_modpath("mcl_skins") then - skin_mod = "mcl_skins" -elseif minetest.get_modpath("skins") then - skin_mod = "skins" -elseif minetest.get_modpath("simple_skins") then - skin_mod = "simple_skins" -elseif minetest.get_modpath("u_skins") then - skin_mod = "u_skins" -elseif minetest.get_modpath("wardrobe") then - skin_mod = "wardrobe" -end - -function armor.on_armor_use(itemstack, user, pointed_thing) - if not user or user:is_player() == false then - return itemstack - end - - -- Call on_rightclick if the pointed node defines it - if pointed_thing.type == "node" then - local node = minetest.get_node(pointed_thing.under) - if user and not user:get_player_control().sneak then - if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack - end - end - end - - local name, player_inv, armor_inv = armor:get_valid_player(user, "[on_armor_use]") - if not name then - return itemstack - end - - local def = itemstack:get_definition() - local slot - if def.groups and def.groups.armor_head then - slot = 2 - elseif def.groups and def.groups.armor_torso then - slot = 3 - elseif def.groups and def.groups.armor_legs then - slot = 4 - elseif def.groups and def.groups.armor_feet then - slot = 5 - end - - if slot then - local itemstack_single = ItemStack(itemstack) - itemstack_single:set_count(1) - local itemstack_slot = armor_inv:get_stack("armor", slot) - if itemstack_slot:is_empty() then - armor_inv:set_stack("armor", slot, itemstack_single) - player_inv:set_stack("armor", slot, itemstack_single) - armor:set_player_armor(user) - armor:update_inventory(user) - armor:play_equip_sound(itemstack_single, user) - itemstack:take_item() - elseif itemstack:get_count() <= 1 and not mcl_enchanting.has_enchantment(itemstack_slot, "curse_of_binding") then - armor_inv:set_stack("armor", slot, itemstack_single) - player_inv:set_stack("armor", slot, itemstack_single) - armor:set_player_armor(user) - armor:update_inventory(user) - armor:play_equip_sound(itemstack_single, user) - itemstack = ItemStack(itemstack_slot) - end - end - - return itemstack -end - -armor.def = { - count = 0, -} - -armor.update_player_visuals = function(self, player) - if not player then - return - end - - local wielditem = player:get_wielded_item() - local def = wielditem:get_definition() - if def and def._mcl_toollike_wield then - player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0)) - elseif string.find(wielditem:get_name(), "mcl_bows:bow") then - player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20)) - else - player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90)) - end - - local name = player:get_player_name() - if self.textures[name] then - mcl_player.player_set_textures(player, { - self.textures[name].skin, - self.textures[name].armor, - self.textures[name].wielditem, - }) - end -end - -armor.set_player_armor = function(self, player) - local name, player_inv = armor:get_valid_player(player, "[set_player_armor]") - if not name then - return - end - local armor_texture = "blank.png" - local armor_level = 0 - local mcl_armor_points = 0 - local items = 0 - local elements = {} - local textures = {} - local physics_o = {speed=1,gravity=1,jump=1} - local material = {type=nil, count=1} - local preview - for _,v in ipairs(self.elements) do - elements[v] = false - end - for i=1, 6 do - local stack = player_inv:get_stack("armor", i) - local item = stack:get_name() - if minetest.registered_aliases[item] then - item = minetest.registered_aliases[item] - end - if stack:get_count() == 1 then - local def = stack:get_definition() - for k, v in pairs(elements) do - if v == false then - local level = def.groups["armor_"..k] - if level then - local texture = def.texture or item:gsub("%:", "_") - local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "") - table.insert(textures, "("..texture..".png"..enchanted_addition..")") - preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "") - armor_level = armor_level + level - items = items + 1 - mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0) - for kk,vv in ipairs(self.physics) do - local o_value = def.groups["physics_"..vv] - if o_value then - physics_o[vv] = physics_o[vv] + o_value - end - end - local mat = string.match(item, "%:.+_(.+)$") - if material.type then - if material.type == mat then - material.count = material.count + 1 - end - else - material.type = mat - end - elements[k] = true - end - end - end - end - end - preview = (armor:get_preview(name) or "character_preview.png")..(preview and "^"..preview or "") - if minetest.get_modpath("shields") then - armor_level = armor_level * 0.9 - end - if material.type and material.count == #self.elements then - armor_level = armor_level * 1.1 - end - if #textures > 0 then - armor_texture = table.concat(textures, "^") - end - local armor_groups = player:get_armor_groups() - armor_groups.fleshy = 100 - armor_groups.level = nil - if armor_level > 0 then - armor_groups.level = math.floor(armor_level / 20) - armor_groups.fleshy = 100 - armor_level - end - player:set_armor_groups(armor_groups) - -- Physics override intentionally removed because of possible conflicts - self.textures[name].armor = armor_texture - self.textures[name].preview = preview - self.def[name].count = items - self.def[name].level = armor_level - self.def[name].heal = mcl_armor_points - self.def[name].jump = physics_o.jump - self.def[name].speed = physics_o.speed - self.def[name].gravity = physics_o.gravity - self:update_player_visuals(player) -end - -armor.update_armor = function(self, player) - -- Legacy support: Called when armor levels are changed - -- Other mods can hook on to this function, see hud mod for example -end - -armor.get_armor_points = function(self, player) - local name, player_inv, armor_inv = armor:get_valid_player(player, "[get_armor_points]") - if not name then - return nil - end - local pts = 0 - for i=1, 6 do - local stack = player_inv:get_stack("armor", i) - if stack:get_count() > 0 then - local p = minetest.get_item_group(stack:get_name(), "mcl_armor_points") - if p then - pts = pts + p - end - end - end - return pts -end - --- Returns a change factor for a mob's view_range for the given player --- or nil, if there's no change. Certain armors (like mob heads) can --- affect the view range of mobs. -armor.get_mob_view_range_factor = function(self, player, mob) - local name, player_inv, armor_inv = armor:get_valid_player(player, "[get_mob_view_range_factor]") - if not name then - return - end - local factor - for i=1, 6 do - local stack = player_inv:get_stack("armor", i) - if stack:get_count() > 0 then - local def = stack:get_definition() - if def._mcl_armor_mob_range_mob == mob then - if not factor then - factor = def._mcl_armor_mob_range_factor - elseif factor == 0 then - return 0 - else - factor = factor * def._mcl_armor_mob_range_factor - end - end - end - end - return factor -end - -armor.get_player_skin = function(self, name) - local skin = nil - if skin_mod == "mcl_skins" then - skin = mcl_skins.skins[name] - elseif skin_mod == "skins" or skin_mod == "simple_skins" then - skin = skins.skins[name] - elseif skin_mod == "u_skins" then - skin = u_skins.u_skins[name] - elseif skin_mod == "wardrobe" then - skin = string.gsub(wardrobe.playerSkins[name], "%.png$","") - end - return skin or armor.default_skin -end - -armor.get_preview = function(self, name) - if skin_mod == "skins" then - return armor:get_player_skin(name).."_preview.png" - end -end - -armor.get_armor_formspec = function(self, name) - if not armor.textures[name] then - minetest.log("error", "mcl_armor: Player texture["..name.."] is nil [get_armor_formspec]") - return "" - end - if not armor.def[name] then - minetest.log("error", "mcl_armor: Armor def["..name.."] is nil [get_armor_formspec]") - return "" - end - local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,1;2,3;]" - formspec = formspec:gsub("armor_preview", armor.textures[name].preview) - formspec = formspec:gsub("armor_level", armor.def[name].level) - formspec = formspec:gsub("mcl_armor_points", armor.def[name].heal) - return formspec -end - -armor.update_inventory = function(self, player) -end - -armor.get_valid_player = function(self, player, msg) - msg = msg or "" - if not player then - minetest.log("error", "mcl_armor: Player reference is nil "..msg) - return - end - local name = player:get_player_name() - if not name then - minetest.log("error", "mcl_armor: Player name is nil "..msg) - return - end - local pos = player:get_pos() - local player_inv = player:get_inventory() - local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) - if not pos then - minetest.log("error", "mcl_armor: Player position is nil "..msg) - return - elseif not player_inv then - minetest.log("error", "mcl_armor: Player inventory is nil "..msg) - return - elseif not armor_inv then - minetest.log("error", "mcl_armor: Detached armor inventory is nil "..msg) - return - end - return name, player_inv, armor_inv, pos -end - -armor.play_equip_sound = function(self, stack, player, pos, unequip) - local def = stack:get_definition() - local estr = "equip" - if unequip then - estr = "unequip" - end - local snd = def.sounds and def.sounds["_mcl_armor_"..estr] - if not snd then - -- Fallback sound - snd = { name = "mcl_armor_"..estr.."_generic" } - end - if snd then - local dist = 8 - if pos then - dist = 16 - end - minetest.sound_play(snd, {object=player, pos=pos, gain=0.5, max_hear_distance=dist}, true) - end -end - --- Register Player Model - -mcl_player.player_register_model("mcl_armor_character.b3d", { - animation_speed = 30, - textures = { - armor.default_skin..".png", - "blank.png", - "blank.png", - }, - animations = { - stand = {x=0, y=79}, - lay = {x=162, y=166}, - walk = {x=168, y=187}, - mine = {x=189, y=198}, - walk_mine = {x=200, y=219}, - sit = {x=81, y=160}, - sneak_stand = {x=222, y=302}, - sneak_mine = {x=346, y=365}, - sneak_walk = {x=304, y=323}, - sneak_walk_mine = {x=325, y=344}, - swim_walk = {x=368, y=387}, - swim_walk_mine = {x=389, y=408}, - swim_stand = {x=434, y=434}, - swim_mine = {x=411, y=430}, - run_walk = {x=440, y=459}, - run_walk_mine = {x=461, y=480}, - sit_mount = {x=484, y=484}, - die = {x=498, y=498}, - fly = {x=502, y=581}, - }, -}) - -mcl_player.player_register_model("mcl_armor_character_female.b3d", { - animation_speed = 30, - textures = { - armor.default_skin..".png", - "blank.png", - "blank.png", - }, - animations = { - stand = {x=0, y=79}, - lay = {x=162, y=166}, - walk = {x=168, y=187}, - mine = {x=189, y=198}, - walk_mine = {x=200, y=219}, - sit = {x=81, y=160}, - sneak_stand = {x=222, y=302}, - sneak_mine = {x=346, y=365}, - sneak_walk = {x=304, y=323}, - sneak_walk_mine = {x=325, y=344}, - swim_walk = {x=368, y=387}, - swim_walk_mine = {x=389, y=408}, - swim_stand = {x=434, y=434}, - swim_mine = {x=411, y=430}, - run_walk = {x=440, y=459}, - run_walk_mine = {x=461, y=480}, - sit_mount = {x=484, y=484}, - die = {x=498, y=498}, - fly = {x=502, y=581}, - }, -}) - --- Register Callbacks - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = armor:get_valid_player(player, "[on_player_receive_fields]") - if not name then - return - end - if fields.armor then - return - end - for field, _ in pairs(fields) do - if string.find(field, "skins_set") then - minetest.after(0, function(name) - local player = minetest.get_player_by_name(name) - if not player then - return - end - local skin = armor:get_player_skin(name) - armor.textures[name].skin = skin..".png" - armor:set_player_armor(player) - end, player:get_player_name()) - end - end -end) - -minetest.register_on_joinplayer(function(player) - mcl_player.player_set_model(player, "mcl_armor_character.b3d") - local name = player:get_player_name() - local player_inv = player:get_inventory() - local armor_inv = minetest.create_detached_inventory(name.."_armor", { - on_put = function(inv, listname, index, stack, player) - player:get_inventory():set_stack(listname, index, stack) - armor:set_player_armor(player) - armor:update_inventory(player) - armor:play_equip_sound(stack, player) - end, - on_take = function(inv, listname, index, stack, player) - player:get_inventory():set_stack(listname, index, nil) - armor:set_player_armor(player) - armor:update_inventory(player) - armor:play_equip_sound(stack, player, nil, true) - end, - on_move = function(inv, from_list, from_index, to_list, to_index, count, player) - local plaver_inv = player:get_inventory() - local stack = inv:get_stack(to_list, to_index) - player_inv:set_stack(to_list, to_index, stack) - player_inv:set_stack(from_list, from_index, nil) - armor:set_player_armor(player) - armor:update_inventory(player) - armor:play_equip_sound(stack, player) - end, - allow_put = function(inv, listname, index, stack, player) - local iname = stack:get_name() - local g - local groupcheck - if index == 2 then - g = minetest.get_item_group(iname, "armor_head") - elseif index == 3 then - g = minetest.get_item_group(iname, "armor_torso") - elseif index == 4 then - g = minetest.get_item_group(iname, "armor_legs") - elseif index == 5 then - g = minetest.get_item_group(iname, "armor_feet") - end - -- Minor FIXME: If player attempts to place stack into occupied slot, this is rejected. - -- It would be better if 1 item is placed in exchanged for the item in the slot. - if g ~= 0 and g ~= nil and (inv:get_stack(listname, index):is_empty() or (inv:get_stack(listname, index):get_name() ~= stack:get_name()) and stack:get_count() <= 1) then - return 1 - else - return 0 - end - end, - allow_take = function(inv, listname, index, stack, player) - if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.settings:get_bool("creative") then - return 0 - end - return stack:get_count() - end, - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - return 0 - end, - }, name) - armor_inv:set_size("armor", 6) - player_inv:set_size("armor", 6) - for i=1, 6 do - local stack = player_inv:get_stack("armor", i) - armor_inv:set_stack("armor", i, stack) - end - armor.def[name] = { - count = 0, - level = 0, - heal = 0, - jump = 1, - speed = 1, - gravity = 1, - } - armor.textures[name] = { - skin = armor.default_skin..".png", - armor = "blank.png", - wielditem = "blank.png", - preview = armor.default_skin.."_preview.png", - } - if skin_mod == "mcl_skins" then - local skin = mcl_skins.skins[name] - if skin then - armor.textures[name].skin = skin..".png" - end - elseif skin_mod == "skins" then - local skin = skins.skins[name] - if skin and skins.get_type(skin) == skins.type.MODEL then - armor.textures[name].skin = skin..".png" - end - elseif skin_mod == "simple_skins" then - local skin = skins.skins[name] - if skin then - armor.textures[name].skin = skin..".png" - end - elseif skin_mod == "u_skins" then - local skin = u_skins.u_skins[name] - if skin and u_skins.get_type(skin) == u_skins.type.MODEL then - armor.textures[name].skin = skin..".png" - end - elseif skin_mod == "wardrobe" then - local skin = wardrobe.playerSkins[name] - if skin then - armor.textures[name].skin = skin - end - end - if minetest.get_modpath("player_textures") then - local filename = minetest.get_modpath("player_textures").."/textures/player_"..name - local f = io.open(filename..".png") - if f then - f:close() - armor.textures[name].skin = "player_"..name..".png" - end - end - for i=1, ARMOR_INIT_TIMES do - minetest.after(ARMOR_INIT_DELAY * i, function(name) - local player = minetest.get_player_by_name(name) - if not player then - return - end - armor:set_player_armor(player) - end, player:get_player_name()) - end -end) - -minetest.register_on_player_hpchange(function(player, hp_change, reason) - local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]") - if name and hp_change < 0 then - local damage_type = armor.last_damage_types[name] - armor.last_damage_types[name] = nil - - -- Armor doesn't protect from set_hp (commands like /kill), - if reason.type == "set_hp" then - return hp_change - end - - local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall" and reason.other ~= "harming" and reason.other ~= "poison" - - local heal_max = 0 - local items = 0 - local armor_damage = math.max(1, math.floor(math.abs(hp_change)/4)) - - local total_points = 0 - local total_toughness = 0 - local epf = 0 - local thorns_damage = 0 - local thorns_damage_regular = 0 - for i=1, 6 do - local stack = player_inv:get_stack("armor", i) - if stack:get_count() > 0 then - local enchantments = mcl_enchanting.get_enchantments(stack) - local pts = stack:get_definition().groups["mcl_armor_points"] or 0 - local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0 - total_points = total_points + pts - total_toughness = total_toughness + tough - - local protection_level = enchantments.protection or 0 - if protection_level > 0 then - epf = epf + protection_level * 1 - end - local blast_protection_level = enchantments.blast_protection or 0 - if blast_protection_level > 0 and damage_type == "explosion" then - epf = epf + blast_protection_level * 2 - end - local fire_protection_level = enchantments.fire_protection or 0 - if fire_protection_level > 0 and (damage_type == "burning" or damage_type == "fireball" or reason.type == "node_damage" and - (reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then - epf = epf + fire_protection_level * 2 - end - local projectile_protection_level = enchantments.projectile_protection or 0 - if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then - epf = epf + projectile_protection_level * 2 - end - local feather_falling_level = enchantments.feather_falling or 0 - if feather_falling_level and reason.type == "fall" then - epf = epf + feather_falling_level * 3 - end - - local did_thorns_damage = false - local thorns_level = enchantments.thorns or 0 - if thorns_level then - if thorns_level > 10 then - thorns_damage = thorns_damage + thorns_level - 10 - did_thorns_damage = true - elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then - local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4)) - thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular - thorns_damage_regular = thorns_damage_regular_new - did_thorns_damage = true - end - end - - -- Damage armor - local use = stack:get_definition().groups["mcl_armor_uses"] or 0 - if use > 0 and regular_reduction then - local unbreaking_level = enchantments.unbreaking or 0 - if unbreaking_level > 0 then - use = use / (0.6 + 0.4 / (unbreaking_level + 1)) - end - local wear = armor_damage * math.floor(65536/use) - if did_thorns_damage then - wear = wear * 3 - end - stack:add_wear(wear) - end - - local item = stack:get_name() - armor_inv:set_stack("armor", i, stack) - player_inv:set_stack("armor", i, stack) - items = items + 1 - if stack:get_count() == 0 then - armor:set_player_armor(player) - armor:update_inventory(player) - end - end - end - local damage = math.abs(hp_change) - - if regular_reduction then - -- Damage calculation formula (from ) - damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25) - end - damage = damage * (1 - (math.min(20, epf) / 25)) - damage = math.floor(damage+0.5) - - if reason.type == "punch" and thorns_damage > 0 then - local obj = reason.object - if obj then - local luaentity = obj:get_luaentity() - if luaentity then - local shooter = obj._shooter - if shooter then - obj = shooter - end - end - obj:punch(player, 1.0, { - full_punch_interval=1.0, - damage_groups = {fleshy = thorns_damage}, - }) - end - end - - hp_change = -math.abs(damage) - - armor.def[name].count = items - armor:update_armor(player) - end - return hp_change -end, true) diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua new file mode 100644 index 0000000000..9dce824ea3 --- /dev/null +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -0,0 +1,103 @@ +function mcl_armor.damage_modifier(obj, hp_change, reason) + if hp_change > 0 then + return hp_change + end + + local damage = -hp_change + local flags = reason.flags + + if flags.bypasses_armor and flags.bypasses_magic then + return hp_change + end + + local uses = math.max(1, math.floor(damage / 4)) + + local points = 0 + local toughness = 0 + local enchantment_protection_factor = 0 + + local thorns_damage_regular = 0 + local thorns_damage_irregular = 0 + local thorns_pieces = {} + + local inv = mcl_util.get_inventory(obj) + + if inv then + for name, element in pairs(mcl_armor.elements) do + local itemstack = inventory:get_stack("armor", element.index) + if not stack:is_empty() then + local itemname = stack:get_name() + local enchantments = mcl_enchanting.get_enchantments(itemstack) + + if not flags.bypasses_armor then + points = points + minetest.get_item_group(itemname, "mcl_armor_points") + toughness = toughness + minetest.get_item_group(itemname, "mcl_armor_toughness") + + mcl_util.use_item_durability(itemstack, uses) + inventory:set_stack("armor", element.index, itemstack) + end + + if not flags.bypasses_magic then + local function add_enchantments(tbl) + if tbl then + for _, enchantment in pairs(tbl) do + local level = enchantments[enchantment.id] + + if level > 0 then + enchantment_protection_factor = enchantment_protection_factor + level * enchantment.factor + end + end + end + end + + add_enchantments(mcl_armor.protection_enchantments.wildcard) + add_enchantments(mcl_armor.protection_enchantments.types[reason.type]) + + for flag, value in pairs(flags) do + if value then + add_enchantments(mcl_armor.protection_enchantments.flags[flag]) + end + end + end + + if reason.source and enchantments.thorns > 0 then + local do_irregular_damage = enchantments.thorns > 10 + + if do_irregular_damage or thorns_damage_regular < 4 and math.random() < enchantments.thorns * 0.15 then + if do_irregular_damage then + thorns_damage_irregular = thorns_damage_irregular + throrns_level - 10 + else + thorns_damage_regular = math.min(4, thorns_damage_regular + math.random(4)) + end + end + + table.insert(thorns_pieces, {index = element.index, itemstack = itemstack}) + end + end + end + end + + -- https://minecraft.gamepedia.com/Armor#Damage_protection + damage = damage * (1 - math.min(20, math.max((points / 5), points - damage / (2 + (toughness / 4)))) / 25) + + -- https://minecraft.gamepedia.com/Armor#Enchantments + damage = damage * (1 - math.min(20, enchantment_protection_factor) / 25) + + local thorns_damage = thorns_damage_regular + thorns_damage_irregular + + if thorns_damage > 0 and reason.source ~= obj then + mcl_util.deal_damage(reason.source, {type = "thorns", direct = obj, source = reason.source}) + + local thorns_item = thorns_pieces[math.random(#thorns_pieces)] + mcl_util.use_item_durability(thorns_item.itemstack, 2) + inventory:set_stack("armor", thorns_item.index, thorns_item.itemstack) + end + + mcl_armor.update(obj) + + return -math.floor(damage + 0.5) +end + +mcl_damage.register_modifier(function(player, hp_change, _, reason) + return mcl_armor.damage_modifier(player, hp_change, reason) +end) diff --git a/mods/ITEMS/mcl_armor/init.lua b/mods/ITEMS/mcl_armor/init.lua index bce597b7f1..cc8fb2d322 100644 --- a/mods/ITEMS/mcl_armor/init.lua +++ b/mods/ITEMS/mcl_armor/init.lua @@ -1,405 +1,67 @@ local S = minetest.get_translator("mcl_armor") -dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua") -dofile(minetest.get_modpath(minetest.get_current_modname()).."/alias.lua") - --- Regisiter Head Armor - -local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.") -local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.") - -minetest.register_tool("mcl_armor:elytra", { - description = S("Elytra"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_elytra.png", - groups = {armor_torso=1, mcl_armor_points=0, mcl_armor_uses=10, enchantability=0}, - sounds = { - _mcl_armor_equip = "mcl_armor_equip_leather", - _mcl_armor_unequip = "mcl_armor_unequip_leather", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:helmet_leather", { - description = S("Leather Cap"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_helmet_leather.png", - groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, - _repair_material = "mcl_mobitems:leather", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_leather", - _mcl_armor_unequip = "mcl_armor_unequip_leather", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:helmet_iron", { - description = S("Iron Helmet"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_helmet_iron.png", - groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=9 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:helmet_gold", { - description = S("Golden Helmet"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_helmet_gold.png", - groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=78, enchantability=25 }, - _repair_material = "mcl_core:gold_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:helmet_diamond",{ - description = S("Diamond Helmet"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_helmet_diamond.png", - groups = {armor_head=1, mcl_armor_points=3, mcl_armor_uses=364, mcl_armor_toughness=2, enchantability=10 }, - _repair_material = "mcl_core:diamond", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_diamond", - _mcl_armor_unequip = "mcl_armor_unequip_diamond", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:helmet_chain", { - description = S("Chain Helmet"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_helmet_chain.png", - groups = {armor_head=1, mcl_armor_points=2, mcl_armor_uses=166, enchantability=12 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_chainmail", - _mcl_armor_unequip = "mcl_armor_unequip_chainmail", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - --- Regisiter Torso Armor - -minetest.register_tool("mcl_armor:chestplate_leather", { - description = S("Leather Tunic"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_chestplate_leather.png", - groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 }, - _repair_material = "mcl_mobitems:leather", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_leather", - _mcl_armor_unequip = "mcl_armor_unequip_leather", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:chestplate_iron", { - description = S("Iron Chestplate"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_chestplate_iron.png", - groups = {armor_torso=1, mcl_armor_points=6, mcl_armor_uses=241, enchantability=9 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:chestplate_gold", { - description = S("Golden Chestplate"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_chestplate_gold.png", - groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=113, enchantability=25 }, - _repair_material = "mcl_core:gold_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:chestplate_diamond",{ - description = S("Diamond Chestplate"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_chestplate_diamond.png", - groups = {armor_torso=1, mcl_armor_points=8, mcl_armor_uses=529, mcl_armor_toughness=2, enchantability=10 }, - _repair_material = "mcl_core:diamond", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_diamond", - _mcl_armor_unequip = "mcl_armor_unequip_diamond", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:chestplate_chain", { - description = S("Chain Chestplate"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_chestplate_chain.png", - groups = {armor_torso=1, mcl_armor_points=5, mcl_armor_uses=241, enchantability=12 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_chainmail", - _mcl_armor_unequip = "mcl_armor_unequip_chainmail", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - --- Regisiter Leg Armor - -minetest.register_tool("mcl_armor:leggings_leather", { - description = S("Leather Pants"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_leggings_leather.png", - groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 }, - _repair_material = "mcl_mobitems:leather", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_leather", - _mcl_armor_unequip = "mcl_armor_unequip_leather", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:leggings_iron", { - description = S("Iron Leggings"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_leggings_iron.png", - groups = {armor_legs=1, mcl_armor_points=5, mcl_armor_uses=226, enchantability=9 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:leggings_gold", { - description = S("Golden Leggings"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_leggings_gold.png", - groups = {armor_legs=1, mcl_armor_points=3, mcl_armor_uses=106, enchantability=25 }, - _repair_material = "mcl_core:gold_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:leggings_diamond",{ - description = S("Diamond Leggings"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_leggings_diamond.png", - groups = {armor_legs=1, mcl_armor_points=6, mcl_armor_uses=496, mcl_armor_toughness=2, enchantability=10 }, - _repair_material = "mcl_core:diamond", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_diamond", - _mcl_armor_unequip = "mcl_armor_unequip_diamond", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:leggings_chain", { - description = S("Chain Leggings"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_leggings_chain.png", - groups = {armor_legs=1, mcl_armor_points=4, mcl_armor_uses=226, enchantability=12 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_chainmail", - _mcl_armor_unequip = "mcl_armor_unequip_chainmail", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) --- Regisiter Boots - -minetest.register_tool("mcl_armor:boots_leather", { - description = S("Leather Boots"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_boots_leather.png", - groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 }, - _repair_material = "mcl_mobitems:leather", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_leather", - _mcl_armor_unequip = "mcl_armor_unequip_leather", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:boots_iron", { - description = S("Iron Boots"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_boots_iron.png", - groups = {armor_feet=1, mcl_armor_points=2, mcl_armor_uses=196, enchantability=9 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:boots_gold", { - description = S("Golden Boots"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_boots_gold.png", - groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=92, enchantability=25 }, - _repair_material = "mcl_core:gold_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_iron", - _mcl_armor_unequip = "mcl_armor_unequip_iron", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:boots_diamond",{ - description = S("Diamond Boots"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_boots_diamond.png", - groups = {armor_feet=1, mcl_armor_points=3, mcl_armor_uses=430, mcl_armor_toughness=2, enchantability=10 }, - _repair_material = "mcl_core:diamond", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_diamond", - _mcl_armor_unequip = "mcl_armor_unequip_diamond", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - -minetest.register_tool("mcl_armor:boots_chain", { - description = S("Chain Boots"), - _doc_items_longdesc = longdesc, - _doc_items_usagehelp = usage, - inventory_image = "mcl_armor_inv_boots_chain.png", - groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=196, enchantability=12 }, - _repair_material = "mcl_core:iron_ingot", - sounds = { - _mcl_armor_equip = "mcl_armor_equip_chainmail", - _mcl_armor_unequip = "mcl_armor_unequip_chainmail", - }, - on_place = armor.on_armor_use, - on_secondary_use = armor.on_armor_use, -}) - --- Register Craft Recipies - -local craft_ingreds = { - leather = { "mcl_mobitems:leather" }, - iron = { "mcl_core:iron_ingot", "mcl_core:iron_nugget" }, - gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" }, - diamond = { "mcl_core:diamond" }, - chain = { nil, "mcl_core:iron_nugget"} , +mcl_armor = { + longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive."), + usage = S("To equip it, put it on the corresponding armor slot in your inventory menu."), + elements = { + head = { + name = "helmet", + description = "Helmet", + durability = 0.6857, + index = 2, + craft = function(m) + return { + { m, m, m}, + { m, "", m}, + {"", "", ""}, + } + end, + }, + torso = { + name = "chestplate", + description = "Chestplate", + durability = 1.0, + index = 3, + craft = function(m) + return { + { m, "", m}, + { m, m, m}, + { m, m, m}, + } + end, + }, + legs = { + name = "leggings", + description = "Leggings", + durability = 0.9375, + index = 4, + craft = function(m) + return { + { m, m, m}, + { m, "", m}, + { m, "", m}, + } + end, + }, + feet = { + name = "boots", + description = "Boots", + durability = 0.8125, + index = 5, + craft = function(m) + return { + { m, "", m}, + { m, "", m}, + } + end, + } + } } -for k, v in pairs(craft_ingreds) do - -- material - local m = v[1] - -- cooking result - local c = v[2] - if m ~= nil then - minetest.register_craft({ - output = "mcl_armor:helmet_"..k, - recipe = { - {m, m, m}, - {m, "", m}, - {"", "", ""}, - }, - }) - minetest.register_craft({ - output = "mcl_armor:chestplate_"..k, - recipe = { - {m, "", m}, - {m, m, m}, - {m, m, m}, - }, - }) - minetest.register_craft({ - output = "mcl_armor:leggings_"..k, - recipe = { - {m, m, m}, - {m, "", m}, - {m, "", m}, - }, - }) - minetest.register_craft({ - output = "mcl_armor:boots_"..k, - recipe = { - {m, "", m}, - {m, "", m}, - }, - }) - end - if c ~= nil then - minetest.register_craft({ - type = "cooking", - output = c, - recipe = "mcl_armor:helmet_"..k, - cooktime = 10, - }) - minetest.register_craft({ - type = "cooking", - output = c, - recipe = "mcl_armor:chestplate_"..k, - cooktime = 10, - }) - minetest.register_craft({ - type = "cooking", - output = c, - recipe = "mcl_armor:leggings_"..k, - cooktime = 10, - }) - minetest.register_craft({ - type = "cooking", - output = c, - recipe = "mcl_armor:boots_"..k, - cooktime = 10, - }) - end -end +local modpath = minetest.get_modpath("mcl_armor") + +dofile(modpath .. "/api.lua") +dofile(modpath .. "/player.lua") +dofile(modpath .. "/damage.lua") +dofile(modpath .. "/register.lua") +dofile(modpath .. "/alias.lua") diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua new file mode 100644 index 0000000000..a00429040b --- /dev/null +++ b/mods/ITEMS/mcl_armor/player.lua @@ -0,0 +1,143 @@ +mcl_player.player_register_model("mcl_armor_character.b3d", { + animation_speed = 30, + textures = { + "character.png", + "blank.png", + "blank.png", + }, + animations = { + stand = {x=0, y=79}, + lay = {x=162, y=166}, + walk = {x=168, y=187}, + mine = {x=189, y=198}, + walk_mine = {x=200, y=219}, + sit = {x=81, y=160}, + sneak_stand = {x=222, y=302}, + sneak_mine = {x=346, y=365}, + sneak_walk = {x=304, y=323}, + sneak_walk_mine = {x=325, y=344}, + swim_walk = {x=368, y=387}, + swim_walk_mine = {x=389, y=408}, + swim_stand = {x=434, y=434}, + swim_mine = {x=411, y=430}, + run_walk = {x=440, y=459}, + run_walk_mine = {x=461, y=480}, + sit_mount = {x=484, y=484}, + die = {x=498, y=498}, + fly = {x=502, y=581}, + }, +}) + +mcl_player.player_register_model("mcl_armor_character_female.b3d", { + animation_speed = 30, + textures = { + "character.png", + "blank.png", + "blank.png", + }, + animations = { + stand = {x=0, y=79}, + lay = {x=162, y=166}, + walk = {x=168, y=187}, + mine = {x=189, y=198}, + walk_mine = {x=200, y=219}, + sit = {x=81, y=160}, + sneak_stand = {x=222, y=302}, + sneak_mine = {x=346, y=365}, + sneak_walk = {x=304, y=323}, + sneak_walk_mine = {x=325, y=344}, + swim_walk = {x=368, y=387}, + swim_walk_mine = {x=389, y=408}, + swim_stand = {x=434, y=434}, + swim_mine = {x=411, y=430}, + run_walk = {x=440, y=459}, + run_walk_mine = {x=461, y=480}, + sit_mount = {x=484, y=484}, + die = {x=498, y=498}, + fly = {x=502, y=581}, + }, +}) + +function mcl_armor.update_player(player, info) + mcl_player.player_set_armor(player, info.texture, info.preview) + + player:get_meta():set_int("mcl_armor:armor_point", info.points) +end + +local function is_armor_action(inventory_info) + return inventory_info.from_list == "armor" or inventory_info.to_list == "armor" or inventory_info.listname == "armor" +end + +local function limit_put(player, inventory, index, stack, count) + local def = stack:get_definition() + + if not def then + return 0 + end + + local element = def._mcl_armor_element + + if not element then + return 0 + end + + if mcl_armor.elements[element].index ~= index then + return 0 + end + + local old_stack = inventory:get_stack("armor", index) + + if old_stack:is_empty() or old_stack:get_name() ~= stack:get_name() and count <= 1 then + return count + else + return 0 + end +end + +local function limit_take(player, inventory, index, stack, count) + if mcl_enchanting.has_enchantment(stack, "curse_of_binding") and not minetest.is_creative_enabled(player:get_player_name()) then + return 0 + end + + return count +end + +minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info) + if not is_armor_action(inventory_info) then + return + end + + if action == "put" then + return limit_put(player, inventory, inventory_info.index, inventory_info.stack, inventory_info.stack:get_count()) + elseif action == "take" then + return limit_take(player, inventory, inventory_info.index, inventory_info.stack, inventory_info.stack:get_count()) + else + if inventory_info.from_list ~= "armor" then + return limit_put(player, inventory, inventory_info.to_index, inventory:get_stack(inventory_info.from_list, inventory_info.from_index), inventory_info.count) + elseif inventory_info.to_list ~= "armor" then + return limit_take(player, inventory, inventory_info.from_index, inventory:get_stack(inventory_info.from_list, inventory_info.from_index), inventory_info.count) + else + return 0 + end + end +end) + +-- ToDo: Call unequip callbacks & play uneqip sound +minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) + if is_armor_action(inventory_info) then + mcl_armor.update(player) + end +end) + +minetest.register_on_joinplayer(function(player) + mcl_player.player_set_model(player, "mcl_armor_character.b3d") + player:get_inventory():set_size("armor", 5) + + minetest.after(1, function() + if player:is_player() then + mcl_armor.update(player) + end + end) +end) + + diff --git a/mods/ITEMS/mcl_armor/register.lua b/mods/ITEMS/mcl_armor/register.lua new file mode 100644 index 0000000000..91410f6595 --- /dev/null +++ b/mods/ITEMS/mcl_armor/register.lua @@ -0,0 +1,204 @@ +local S = minetest.get_translator("mcl_armor") + +mcl_armor.register_set({ + name = "leather", + description = "Leather", + descriptions = { + head = "Cap", + torso = "Tunic", + legs = "Pants", + }, + durability = 80, + enchantability = 15, + points = { + head = 1, + torso = 3, + legs = 2, + feet = 1, + }, + craft_material = "mcl_mobitems:leather", +}) + +mcl_armor.register_set({ + name = "gold", + description = "Golden", + durability = 112, + enchantability = 25, + points = { + head = 2, + torso = 5, + legs = 3, + feet = 1, + }, + craft_material = "mcl_core:gold_ingot", + cook_material = "mcl_core:gold_nugget", + sound_equip = "mcl_armor_equip_iron", + sound_unequip = "mcl_armor_unequip_iron", +}) + +mcl_armor.register_set({ + name = "chain", + description = "Chain", + durability = 240, + enchantability = 12, + points = { + head = 2, + torso = 5, + legs = 4, + feet = 1, + }, + repair_material = "mcl_core:iron_ingot", + cook_material = "mcl_core:iron_nugget", +}) + +mcl_armor.register_set({ + name = "iron", + description = "Iron", + durability = 240, + enchantability = 9, + points = { + head = 2, + torso = 6, + legs = 5, + feet = 2, + }, + craft_material = "mcl_core:iron_ingot", + cook_material = "mcl_core:iron_nugget", +}) + +mcl_armor.register_set({ + name = "diamond", + description = "Diamond", + durability = 528, + enchantability = 10, + points = { + head = 3, + torso = 8, + legs = 6, + feet = 3, + }, + toughness = 2, + craft_material = "mcl_core:diamond", +}) + +mcl_armor.register_protection_enchantment({ + id = "projectile_protection", + name = S("Projectile Protection"), + description = S("Reduces projectile damage."), + power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}}, + incompatible = {blast_protection = true, fire_protection = true, protection = true}, + factor = 2, + damage_flag = "is_projectile", +}) + +mcl_armor.register_protection_enchantment({ + id = "blast_protection", + name = S("Blast Protection"), + description = S("Reduces explosion damage and knockback."), + power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}}, + weight = 2, + incompatible = {fire_protection = true, protection = true, projectile_protection = true}, + factor = 2, + damage_flag = "is_explosion", +}) + +mcl_armor.register_protection_enchantment({ + id = "fire_protection", + name = S("Fire Protection"), + description = S("Reduces fire damage."), + power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}}, + incompatible = {blast_protection = true, protection = true, projectile_protection = true}, + factor = 2, + damage_flag = "is_fire", +}) + +mcl_armor.register_protection_enchantment({ + id = "protection", + name = S("Protection"), + description = S("Reduces most types of damage by 4% for each level."), + power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}}, + incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true}, + factor = 1, +}) + +mcl_armor.register_protection_enchantment({ + id = "feather_falling", + name = S("Feather Falling"), + description = S("Reduces fall damage."), + power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}}, + factor = 3, + primary = {combat_armor_feet = true}, + damage_type = "fall", +}) + +-- requires engine change +--[[mcl_enchanting.enchantments.aqua_affinity = { + name = S("Aqua Affinity"), + max_level = 1, + primary = {armor_head = true}, + secondary = {}, + disallow = {non_combat_armor = true}, + incompatible = {}, + weight = 2, + description = S("Increases underwater mining speed."), + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{1, 41}}, + inv_combat_tab = true, + inv_tool_tab = false, +}]]-- + +mcl_enchanting.enchantments.curse_of_binding = { + name = S("Curse of Binding"), + max_level = 1, + primary = {}, + secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, + disallow = {}, + incompatible = {}, + weight = 1, + description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."), + curse = true, + on_enchant = function() end, + requires_tool = false, + treasure = true, + power_range_table = {{25, 50}}, + inv_combat_tab = true, + inv_tool_tab = false, +} + +mcl_enchanting.enchantments.thorns = { + name = S("Thorns"), + max_level = 3, + primary = {combat_armor_chestplate = true}, + secondary = {combat_armor = true}, + disallow = {}, + incompatible = {}, + weight = 1, + description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."), + curse = false, + on_enchant = function() end, + requires_tool = false, + treasure = false, + power_range_table = {{10, 61}, {30, 71}, {50, 81}}, + inv_combat_tab = true, + inv_tool_tab = false, +} + +-- Elytra + +minetest.register_tool("mcl_armor:elytra", { + description = S("Elytra"), + _doc_items_longdesc = mcl_armor.longdesc, + _doc_items_usagehelp = mcl_armor.usage, + inventory_image = "mcl_armor_inv_elytra.png", + groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10}, + sounds = { + _mcl_armor_equip = "mcl_armor_equip_leather", + _mcl_armor_unequip = "mcl_armor_unequip_leather", + }, + on_place = mcl_armor.equip_on_use, + on_secondary_use = mcl_armor.equip_on_use, + _mcl_armor_element = "torso", +}) diff --git a/mods/ITEMS/mcl_armor_stand/init.lua b/mods/ITEMS/mcl_armor_stand/init.lua index c451b6de10..5dc427231e 100644 --- a/mods/ITEMS/mcl_armor_stand/init.lua +++ b/mods/ITEMS/mcl_armor_stand/init.lua @@ -150,7 +150,7 @@ minetest.register_node("mcl_armor_stand:armor_stand", { single_item:set_count(1) if inv:is_empty(list) then inv:add_item(list, single_item) - armor:play_equip_sound(single_item, nil, pos) + mcl_armor.play_equip_sound(single_item, nil, pos) update_entity(pos) itemstack:take_item() return itemstack @@ -175,7 +175,7 @@ minetest.register_node("mcl_armor_stand:armor_stand", { taken = true end if taken then - armor:play_equip_sound(stand_armor, nil, pos, true) + mcl_armor.play_equip_sound(stand_armor, nil, pos, true) stand_armor:take_item() inv:set_stack("armor_" .. elements[e], 1, stand_armor) end diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index cddae0869b..6e68c7c311 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -69,6 +69,7 @@ local ARROW_ENTITY={ _stuckrechecktimer=nil,-- An additional timer for periodically re-checking the stuck status of an arrow _stuckin=nil, --Position of node in which arow is stuck. _shooter=nil, -- ObjectRef of player or mob who shot it + _is_arrow = true, _viscosity=0, -- Viscosity of node the arrow is currently in _deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession @@ -254,9 +255,6 @@ ARROW_ENTITY.on_step = function(self, dtime) -- Punch target object but avoid hurting enderman. if not lua or lua.name ~= "mobs_mc:enderman" then - if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then - armor.last_damage_types[obj:get_player_name()] = "projectile" - end if self._in_player == false then damage_particles(self.object:get_pos(), self._is_critical) end diff --git a/mods/ITEMS/mcl_bows/bow.lua b/mods/ITEMS/mcl_bows/bow.lua index 45912384ea..2257fcc5ea 100644 --- a/mods/ITEMS/mcl_bows/bow.lua +++ b/mods/ITEMS/mcl_bows/bow.lua @@ -59,6 +59,7 @@ mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damag obj:set_yaw(yaw-math.pi/2) local le = obj:get_luaentity() le._shooter = shooter + le._source_object = shooter le._damage = damage le._is_critical = is_critical le._startpos = pos diff --git a/mods/ITEMS/mcl_core/nodes_liquid.lua b/mods/ITEMS/mcl_core/nodes_liquid.lua index 4696a629ac..c49b685eba 100644 --- a/mods/ITEMS/mcl_core/nodes_liquid.lua +++ b/mods/ITEMS/mcl_core/nodes_liquid.lua @@ -203,7 +203,7 @@ S("• When lava is directly above water, the water turns into stone."), _mcl_node_death_message = lava_death_messages, post_effect_color = {a=245, r=208, g=73, b=10}, stack_max = 64, - groups = { lava=3, lava_source=1, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1, set_on_fire=15}, + groups = { lava=3, lava_source=1, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1, set_on_fire=15, fire_damage=1}, _mcl_blast_resistance = 100, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode _mcl_hardness = -1, diff --git a/mods/ITEMS/mcl_enchanting/enchantments.lua b/mods/ITEMS/mcl_enchanting/enchantments.lua index ca936c3192..34cc5cf98b 100644 --- a/mods/ITEMS/mcl_enchanting/enchantments.lua +++ b/mods/ITEMS/mcl_enchanting/enchantments.lua @@ -10,25 +10,6 @@ local function increase_damage(damage_group, factor) end end --- requires engine change ---[[mcl_enchanting.enchantments.aqua_affinity = { - name = S("Aqua Affinity"), - max_level = 1, - primary = {armor_head = true}, - secondary = {}, - disallow = {non_combat_armor = true}, - incompatible = {}, - weight = 2, - description = S("Increases underwater mining speed."), - curse = false, - on_enchant = function() end, - requires_tool = false, - treasure = false, - power_range_table = {{1, 41}}, - inv_combat_tab = true, - inv_tool_tab = false, -}]]-- - -- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented mcl_enchanting.enchantments.bane_of_arthropods = { name = S("Bane of Arthropods"), @@ -48,25 +29,6 @@ mcl_enchanting.enchantments.bane_of_arthropods = { inv_tool_tab = false, } --- implemented in mcl_armor -mcl_enchanting.enchantments.blast_protection = { - name = S("Blast Protection"), - max_level = 4, - primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, - secondary = {}, - disallow = {non_combat_armor = true}, - incompatible = {fire_protection = true, protection = true, projectile_protection = true}, - weight = 2, - description = S("Reduces explosion damage and knockback."), - curse = false, - on_enchant = function() end, - requires_tool = false, - treasure = false, - power_range_table = {{5, 13}, {13, 21}, {21, 29}, {29, 37}}, - inv_combat_tab = true, - inv_tool_tab = false, -} - -- requires missing MineClone2 feature --[[mcl_enchanting.enchantments.channeling = { name = S("Channeling"), @@ -86,25 +48,6 @@ mcl_enchanting.enchantments.blast_protection = { inv_tool_tab = false, }]]-- --- implemented in mcl_armor -mcl_enchanting.enchantments.curse_of_binding = { - name = S("Curse of Binding"), - max_level = 1, - primary = {}, - secondary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, - disallow = {}, - incompatible = {}, - weight = 1, - description = S("Item cannot be removed from armor slots except due to death, breaking or in Creative Mode."), - curse = true, - on_enchant = function() end, - requires_tool = false, - treasure = true, - power_range_table = {{25, 50}}, - inv_combat_tab = true, - inv_tool_tab = false, -} - -- implemented in mcl_death_drop mcl_enchanting.enchantments.curse_of_vanishing = { name = S("Curse of Vanishing"), @@ -164,24 +107,6 @@ mcl_enchanting.enchantments.efficiency = { inv_tool_tab = true, } --- implemented in mcl_armor -mcl_enchanting.enchantments.feather_falling = { - name = S("Feather Falling"), - max_level = 4, - primary = {armor_feet = true}, - secondary = {}, - disallow = {non_combat_armor = true}, - incompatible = {}, - weight = 5, - description = S("Reduces fall damage."),curse = false, - on_enchant = function() end, - requires_tool = false, - treasure = false, - power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}}, - inv_combat_tab = true, - inv_tool_tab = false, -} - -- implemented in mcl_mobs and via register_on_punchplayer callback mcl_enchanting.enchantments.fire_aspect = { name = S("Fire Aspect"), @@ -213,25 +138,6 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, end end) --- implemented in mcl_armor -mcl_enchanting.enchantments.fire_protection = { - name = S("Fire Protection"), - max_level = 4, - primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, - secondary = {}, - disallow = {non_combat_armor = true}, - incompatible = {blast_protection = true, protection = true, projectile_protection = true}, - weight = 5, - description = S("Reduces fire damage."), - curse = false, - on_enchant = function() end, - requires_tool = false, - treasure = false, - power_range_table = {{10, 18}, {18, 26}, {26, 34}, {34, 42}}, - inv_combat_tab = true, - inv_tool_tab = false, -} - mcl_enchanting.enchantments.flame = { name = S("Flame"), max_level = 1, @@ -530,44 +436,6 @@ mcl_enchanting.enchantments.power = { inv_tool_tab = false, } --- implemented in mcl_armor -mcl_enchanting.enchantments.projectile_protection = { - name = S("Projectile Protection"), - max_level = 4, - primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, - secondary = {}, - disallow = {non_combat_armor = true}, - incompatible = {blast_protection = true, fire_protection = true, protection = true}, - weight = 5, - description = S("Reduces projectile damage."), - curse = false, - on_enchant = function() end, - requires_tool = false, - treasure = false, - power_range_table = {{1, 16}, {11, 26}, {21, 36}, {31, 46}, {41, 56}}, - inv_combat_tab = true, - inv_tool_tab = false, -} - --- implemented in mcl_armor -mcl_enchanting.enchantments.protection = { - name = S("Protection"), - max_level = 4, - primary = {armor_head = true, armor_torso = true, armor_legs = true, armor_feet = true}, - secondary = {}, - disallow = {non_combat_armor = true}, - incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true}, - weight = 10, - description = S("Reduces most types of damage by 4% for each level."), - curse = false, - on_enchant = function() end, - requires_tool = false, - treasure = false, - power_range_table = {{1, 12}, {12, 23}, {23, 34}, {34, 45}}, - inv_combat_tab = true, - inv_tool_tab = false, -} - -- implemented via minetest.calculate_knockback (together with the Knockback enchantment) and mcl_bows mcl_enchanting.enchantments.punch = { name = S("Punch"), @@ -739,25 +607,6 @@ mcl_enchanting.enchantments.soul_speed = { inv_tool_tab = false, }]]-- --- implemented in mcl_armor -mcl_enchanting.enchantments.thorns = { - name = S("Thorns"), - max_level = 3, - primary = {armor_head = true}, - secondary = {armor_torso = true, armor_legs = true, armor_feet = true}, - disallow = {non_combat_armor = true}, - incompatible = {}, - weight = 1, - description = S("Reflects some of the damage taken when hit, at the cost of reducing durability with each proc."), - curse = false, - on_enchant = function() end, - requires_tool = false, - treasure = false, - power_range_table = {{10, 61}, {30, 71}, {50, 81}}, - inv_combat_tab = true, - inv_tool_tab = false, -} - -- for tools & weapons implemented via on_enchant; for bows implemented in mcl_bows; for armor implemented in mcl_armor and mcl_tt; for fishing rods implemented in mcl_fishing mcl_enchanting.enchantments.unbreaking = { name = S("Unbreaking"), diff --git a/mods/ITEMS/mcl_enchanting/engine.lua b/mods/ITEMS/mcl_enchanting/engine.lua index ea69d1868b..db164637bf 100644 --- a/mods/ITEMS/mcl_enchanting/engine.lua +++ b/mods/ITEMS/mcl_enchanting/engine.lua @@ -266,7 +266,8 @@ function mcl_enchanting.initialize() new_def.groups.not_in_creative_inventory = 1 new_def.groups.not_in_craft_guide = 1 new_def.groups.enchanted = 1 - new_def.texture = itemdef.texture or itemname:gsub("%:", "_") + new_def._mcl_armor_texture = new_def._mcl_armor_texture and new_def._mcl_armor_texture .. mcl_enchanting.overlay + new_def._mcl_armor_preview = new_def._mcl_armor_preview and new_def._mcl_armor_preview .. mcl_enchanting.overlay new_def._mcl_enchanting_enchanted_tool = new_name new_def.after_use = get_after_use_callback(itemdef) local register_list = register_item_list diff --git a/mods/ITEMS/mcl_farming/pumpkin.lua b/mods/ITEMS/mcl_farming/pumpkin.lua index 72b4e54125..8d234d586d 100644 --- a/mods/ITEMS/mcl_farming/pumpkin.lua +++ b/mods/ITEMS/mcl_farming/pumpkin.lua @@ -111,12 +111,16 @@ pumpkin_face_base_def.description = S("Pumpkin") pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet. Pumpkins grow from pumpkin stems, which in turn grow from pumpkin seeds.") pumpkin_face_base_def._doc_items_usagehelp = nil pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"} +pumpkin_face_base_def.groups.armor=1 +pumpkin_face_base_def.groups.non_combat_armor=1 pumpkin_face_base_def.groups.armor_head=1 +pumpkin_face_base_def.groups.non_combat_armor_head=1 pumpkin_face_base_def._mcl_armor_mob_range_factor = 0 pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman" +pumpkin_face_base_def._mcl_armor_entry = "head" pumpkin_face_base_def.groups.non_combat_armor=1 if minetest.get_modpath("mcl_armor") then - pumpkin_face_base_def.on_secondary_use = armor.on_armor_use + pumpkin_face_base_def.on_secondary_use = mcl_armor.equip_on_use end -- Register stem growth diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index 95d76c45d9..96c6195aaa 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -203,7 +203,7 @@ minetest.register_node("mcl_fire:fire", { sunlight_propagates = true, damage_per_second = 1, _mcl_node_death_message = fire_death_messages, - groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1, set_on_fire=8}, + groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1, set_on_fire=8, fire_damage=1}, floodable = true, on_flood = function(pos, oldnode, newnode) if get_item_group(newnode.name, "water") ~= 0 then @@ -334,7 +334,7 @@ minetest.register_node("mcl_fire:eternal_fire", { sunlight_propagates = true, damage_per_second = 1, _mcl_node_death_message = fire_death_messages, - groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8}, + groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8, fire_damage=1}, floodable = true, on_flood = function(pos, oldnode, newnode) if get_item_group(newnode.name, "water") ~= 0 then diff --git a/mods/ITEMS/mcl_heads/init.lua b/mods/ITEMS/mcl_heads/init.lua index 2000c70702..27d6ef793f 100644 --- a/mods/ITEMS/mcl_heads/init.lua +++ b/mods/ITEMS/mcl_heads/init.lua @@ -5,7 +5,7 @@ local mod_screwdriver = minetest.get_modpath("screwdriver") local equip_armor if minetest.get_modpath("mcl_armor") then - equip_armor = armor.on_armor_use + equip_armor = mcl_armor.equip_on_use end -- Heads system diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 996637aa73..2d66611f37 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -603,21 +603,18 @@ function mcl_potions.make_invisible(player, toggle) return end - if minetest.get_modpath("mcl_armor") and player:is_player() then - armor.textures[playername].skin = skin_file - armor:update_player_visuals(player) - elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then + if player:is_player() then + mcl_player.player_set_skin(player, "mobs_mc_empty.png") + elseif not player:is_player() then player:set_properties({visual_size = {x = 0, y = 0}}) end player:set_nametag_attributes({color = {a = 0}}) elseif EF.invisible[player] then -- show player - if minetest.get_modpath("mcl_armor") and player:is_player() then - skin_file = mcl_skins.skins[playername] .. ".png" - armor.textures[playername].skin = skin_file - armor:update_player_visuals(player) - elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then + if player:is_player() then + mcl_skins.update_player_skin(player) + elseif not player:is_player() then player:set_properties({visual_size = EF.invisible[player].old_size}) end player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}}) diff --git a/mods/ITEMS/mcl_torches/api.lua b/mods/ITEMS/mcl_torches/api.lua index ced566bbd8..74cde8d514 100644 --- a/mods/ITEMS/mcl_torches/api.lua +++ b/mods/ITEMS/mcl_torches/api.lua @@ -277,7 +277,7 @@ minetest.register_lbm({ nodenames = {"group:torch_particles"}, run_at_every_load = true, action = function(pos, node) - local torch_group = minetest.get_node_group(node.name, "torch") + local torch_group = minetest.get_item_group(node.name, "torch") if torch_group == 1 then spawn_flames_floor(pos) elseif torch_group == 2 then diff --git a/mods/ITEMS/screwdriver/init.lua b/mods/ITEMS/screwdriver/init.lua index e6aedf19c5..62a217f8e0 100644 --- a/mods/ITEMS/screwdriver/init.lua +++ b/mods/ITEMS/screwdriver/init.lua @@ -157,7 +157,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) if should_rotate and new_param2 ~= node.param2 then node.param2 = new_param2 minetest.swap_node(pos, node) - + minetest.check_for_falling(pos) if ndef.after_rotate then ndef.after_rotate(vector.new(pos)) diff --git a/mods/PLAYER/mcl_death_drop/init.lua b/mods/PLAYER/mcl_death_drop/init.lua index 7c54334a95..49be58679c 100644 --- a/mods/PLAYER/mcl_death_drop/init.lua +++ b/mods/PLAYER/mcl_death_drop/init.lua @@ -11,7 +11,6 @@ end mcl_death_drop.register_dropped_list("PLAYER", "main", true) mcl_death_drop.register_dropped_list("PLAYER", "craft", true) mcl_death_drop.register_dropped_list("PLAYER", "armor", true) -mcl_death_drop.register_dropped_list(function(player) return select(3, armor:get_valid_player(player)) end , "armor", false) minetest.register_on_dieplayer(function(player) local keep = minetest.settings:get_bool("mcl_keepInventory", false) @@ -50,7 +49,6 @@ minetest.register_on_dieplayer(function(player) inv:set_list(listname, {}) end end - armor:set_player_armor(player) - armor:update_inventory(player) + mcl_armor.update(player) end end) diff --git a/mods/PLAYER/mcl_player/init.lua b/mods/PLAYER/mcl_player/init.lua index 210e2d19f0..7ff40809b8 100644 --- a/mods/PLAYER/mcl_player/init.lua +++ b/mods/PLAYER/mcl_player/init.lua @@ -88,22 +88,41 @@ function mcl_player.player_set_model(player, model_name) player_model[name] = model_name end -function mcl_player.player_set_textures(player, textures, preview) - local name = player:get_player_name() - player_textures[name] = textures - player:set_properties({textures = textures,}) - if preview then - player:get_meta():set_string("mcl_player:preview", preview) - end +local function set_texture(player, index, texture) + local textures = player_textures[player:get_player_name()] + textures[index] = texture + player:set_properties({textures = textures}) +end + +local function set_preview(player, field, preview) + player:get_meta():set_string("mcl_player:" .. field .. "_preview", preview) +end + +function mcl_player.player_set_skin(player, texture, preview) + set_texture(player, 1, texture) + set_preview(player, "skin", preview) +end + +function mcl_player.player_set_armor(player, texture, preview) + set_texture(player, 2, texture) + set_preview(player, "armor", preview) +end + +function mcl_player.player_set_wielditem(player, texture) + set_texture(player, 3, texture) end function mcl_player.player_get_preview(player) - local preview = player:get_meta():get_string("mcl_player:preview") - if preview == nil or preview == "" then - return "player.png" - else - return preview + local preview = player:get_meta():get_string("mcl_player:skin_preview") + if preview == "" then + preview = "player.png" end + local armor_preview = player:get_meta():set_string("mcl_player:armor_preview") + if armor_preview ~= "" then + preview = preview .. "^" .. armor_preview + end + return preview + end function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname) @@ -129,8 +148,10 @@ end -- Update appearance when the player joins minetest.register_on_joinplayer(function(player) - mcl_player.player_attached[player:get_player_name()] = false + local name = player:get_player_name() + mcl_player.player_attached[name] = false mcl_player.player_set_model(player, "character.b3d") + player_textures[name] = {"blank.png", "blank.png", "blank.png"} --player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) player:set_fov(86.1) -- see >>> end) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 5ba73cd600..4177a9d551 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -182,6 +182,8 @@ minetest.register_globalstep(function(dtime) local wielded = player:get_wielded_item() local player_velocity = player:get_velocity() or player:get_player_velocity() + local wielded_def = wielded:get_definition() + -- controls head bone local pitch = - degrees(player:get_look_vertical()) local yaw = degrees(player:get_look_horizontal()) @@ -196,7 +198,7 @@ minetest.register_globalstep(function(dtime) if minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}) then node_stand_return = minetest.get_node_or_nil({x=player:get_pos().x, y=player:get_pos().y - 0.5, z=player:get_pos().z}).name else - minetest.log("action", "somehow player got of loaded areas") + -- minetest.log("action", "somehow player got of loaded areas") end if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" and player_velocity.y < -6 and elytra[player] ~= true and is_sprinting(name) then @@ -224,6 +226,14 @@ minetest.register_globalstep(function(dtime) playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra") end + if wielded_def and wielded_def._mcl_toollike_wield then + player:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0)) + elseif string.find(wielded:get_name(), "mcl_bows:bow") then + player:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20)) + else + player:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90)) + end + -- controls right and left arms pitch when shooting a bow if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) diff --git a/mods/PLAYER/mcl_skins/init.lua b/mods/PLAYER/mcl_skins/init.lua index 5956aab7c3..fccc003653 100644 --- a/mods/PLAYER/mcl_skins/init.lua +++ b/mods/PLAYER/mcl_skins/init.lua @@ -7,7 +7,6 @@ mcl_skins = { } local S = minetest.get_translator("mcl_skins") -local has_mcl_armor = minetest.get_modpath("mcl_armor") local has_mcl_inventory = minetest.get_modpath("mcl_inventory") -- load skin list and metadata @@ -115,10 +114,6 @@ mcl_skins.set_player_skin = function(player, skin_id) mcl_skins.previews[playername] = preview player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id)) mcl_skins.update_player_skin(player) - if has_mcl_armor then - armor.textures[playername].skin = skin_file - armor:update_player_visuals(player) - end if has_mcl_inventory then mcl_inventory.update_inventory_formspec(player) end @@ -134,7 +129,7 @@ mcl_skins.update_player_skin = function(player) return end local playername = player:get_player_name() - mcl_player.player_set_textures(player, { mcl_skins.skins[playername] .. ".png" }, mcl_skins.previews[playername] .. ".png" ) + mcl_player.player_set_skin(player, mcl_skins.skins[playername] .. ".png", mcl_skins.previews[playername] .. ".png") end -- load player skin on join diff --git a/mods/PLAYER/mcl_skins/mod.conf b/mods/PLAYER/mcl_skins/mod.conf index 6ccbe98f10..657d3cc0ea 100644 --- a/mods/PLAYER/mcl_skins/mod.conf +++ b/mods/PLAYER/mcl_skins/mod.conf @@ -2,4 +2,4 @@ name = mcl_skins author = TenPlus1 description = Mod that allows players to set their individual skins. depends = mcl_player -optional_depends = mcl_inventory, intllib, mcl_armor +optional_depends = mcl_inventory, intllib diff --git a/mods/PLAYER/wieldview/LICENSE.txt b/mods/PLAYER/mcl_wieldview/LICENSE.txt similarity index 100% rename from mods/PLAYER/wieldview/LICENSE.txt rename to mods/PLAYER/mcl_wieldview/LICENSE.txt diff --git a/mods/PLAYER/wieldview/README.txt b/mods/PLAYER/mcl_wieldview/README.txt similarity index 100% rename from mods/PLAYER/wieldview/README.txt rename to mods/PLAYER/mcl_wieldview/README.txt diff --git a/mods/PLAYER/mcl_wieldview/init.lua b/mods/PLAYER/mcl_wieldview/init.lua new file mode 100644 index 0000000000..7be3b83dcc --- /dev/null +++ b/mods/PLAYER/mcl_wieldview/init.lua @@ -0,0 +1,122 @@ +mcl_wieldview = { + players = {} +} + +function mcl_wieldview.get_item_texture(itemname) + if itemname == "" then + return + end + + local def = minetest.registered_items[itemname] + if not def then + return + end + + local inv_image = def.inventory_image + if inv_image == "" then + return + end + + local texture = inv_image + + local transform = minetest.get_item_group(itemname, "wieldview_transform") + if transform then + -- This actually works with groups ratings because transform1, transform2, etc. + -- have meaning and transform0 is used for identidy, so it can be ignored + texture = texture .. "^[transform" .. transform + end + + return texture +end + +function mcl_wieldview.update_wielded_item(player) + if not player then + return + end + local name = player:get_player_name() + local itemstack = player:get_wielded_item() + local itemname = itemstack:get_name() + + local def = mcl_wieldview.players[name] + + if def.item == itemname then + return + end + + def.item = itemname + def.texture = mcl_wieldview.get_item_texture(itemname) or "blank.png" + + mcl_player.player_set_wielditem(player, def.texture) +end + +minetest.register_on_joinplayer(function(player) + local name = player:get_player_name() + mcl_wieldview.players[name] = {item = "", texture = "blank.png"} + + minetest.after(0, function() + if not player:is_player() then + return + end + + mcl_wieldview.update_wielded_item(player) + + local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode") + itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) + itementity:get_luaentity().wielder = name + end) +end) + +minetest.register_on_leaveplayer(function(player) + local name = player:get_player_name() + mcl_wieldview.players[name] = nil +end) + +minetest.register_globalstep(function() + for _, player in pairs(minetest.get_connected_players()) do + mcl_wieldview.update_wielded_item(player) + end +end) + +minetest.register_entity("mcl_wieldview:wieldnode", { + initial_properties = { + hp_max = 1, + visual = "wielditem", + physical = false, + textures = {""}, + automatic_rotate = 1.5, + is_visible = true, + pointable = false, + collide_with_objects = false, + static_save = false, + collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, + selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, + visual_size = {x = 0.21, y = 0.21}, + }, + + itemstring = "", + + on_step = function(self) + local player = minetest.get_player_by_name(self.wielder) + if player then + local wielded = player:get_wielded_item() + local itemstring = wielded:get_name() + + if self.itemstring ~= itemstring then + local def = minetest.registered_items[itemstring] + self.object:set_properties({glow = def and def.light_source or 0}) + + -- wield item as cubic + if mcl_wieldview.players[self.wielder].texture == "blank.png" then + self.object:set_properties({textures = {itemstring}}) + -- wield item as flat + else + self.object:set_properties({textures = {""}}) + end + + self.itemstring = itemstring + end + else + self.object:remove() + end + end, +}) diff --git a/mods/PLAYER/wieldview/mod.conf b/mods/PLAYER/mcl_wieldview/mod.conf similarity index 66% rename from mods/PLAYER/wieldview/mod.conf rename to mods/PLAYER/mcl_wieldview/mod.conf index 4cd2a69359..4b30978768 100644 --- a/mods/PLAYER/wieldview/mod.conf +++ b/mods/PLAYER/mcl_wieldview/mod.conf @@ -1,5 +1,4 @@ -name = wieldview +name = mcl_wieldview author = stujones11 description = Makes hand wielded items visible to other players. -depends = mcl_armor - +depends = mcl_player diff --git a/mods/PLAYER/wieldview/init.lua b/mods/PLAYER/wieldview/init.lua deleted file mode 100644 index 7a349f2f37..0000000000 --- a/mods/PLAYER/wieldview/init.lua +++ /dev/null @@ -1,132 +0,0 @@ -local time = 0 -local update_time = tonumber(minetest.settings:get("wieldview_update_time")) -if not update_time then - update_time = 2 - minetest.settings:set("wieldview_update_time", tostring(update_time)) -end -local node_tiles = minetest.settings:get_bool("wieldview_node_tiles") -if not node_tiles then - node_tiles = false - minetest.settings:set("wieldview_node_tiles", "false") -end - -wieldview = { - wielded_item = {}, - transform = {}, -} - -dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua") - -wieldview.get_item_texture = function(self, item) - local texture = "blank.png" - if item ~= "" then - if minetest.registered_items[item] then - if minetest.registered_items[item].inventory_image ~= "" then - texture = minetest.registered_items[item].inventory_image - elseif node_tiles == true and minetest.registered_items[item].tiles - and type(minetest.registered_items[item].tiles[1]) == "string" - and minetest.registered_items[item].tiles[1] ~= "" then - texture = minetest.inventorycube(minetest.registered_items[item].tiles[1]) - end - end - -- Get item image transformation, first from group, then from transform.lua - local transform = minetest.get_item_group(item, "wieldview_transform") - if transform == 0 then - transform = wieldview.transform[item] - end - if transform then - -- This actually works with groups ratings because transform1, transform2, etc. - -- have meaning and transform0 is used for identidy, so it can be ignored - texture = texture.."^[transform"..tostring(transform) - end - end - return texture -end - -wieldview.update_wielded_item = function(self, player) - if not player then - return - end - local name = player:get_player_name() - local stack = player:get_wielded_item() - local item = stack:get_name() - if not item then - return - end - if self.wielded_item[name] then - if self.wielded_item[name] == item then - return - end - if not armor.textures[name] then - return - end - armor.textures[name].wielditem = self:get_item_texture(item) - armor:update_player_visuals(player) - end - self.wielded_item[name] = item -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - wieldview.wielded_item[name] = "" - minetest.after(0, function(player) - -- if the player left :is_player() will return nil - if not player:is_player() then - return - end - wieldview:update_wielded_item(player) - local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode") - itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) - itementity:get_luaentity().wielder = name - end, player) -end) - -minetest.register_globalstep(function() - for _,player in pairs(minetest.get_connected_players()) do - wieldview:update_wielded_item(player) - end -end) - -minetest.register_entity("wieldview:wieldnode", { - initial_properties = { - hp_max = 1, - visual = "wielditem", - physical = false, - textures = {""}, - automatic_rotate = 1.5, - is_visible = true, - pointable = false, - collide_with_objects = false, - static_save = false, - collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, - selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, - visual_size = {x = 0.21, y = 0.21}, - }, - - itemstring = "", - - on_step = function(self) - local player = minetest.get_player_by_name(self.wielder) - if player then - local wielded = player:get_wielded_item() - local itemstring = wielded:get_name() - - if self.itemstring ~= itemstring then - local def = minetest.registered_items[itemstring] - self.object:set_properties({glow = def and def.light_source or 0}) - - -- wield item as cubic - if armor.textures[self.wielder].wielditem == "blank.png" then - self.object:set_properties({textures = {itemstring}}) - -- wield item as flat - else - self.object:set_properties({textures = {""}}) - end - - self.itemstring = itemstring - end - else - self.object:remove() - end - end, -}) diff --git a/mods/PLAYER/wieldview/transform.lua b/mods/PLAYER/wieldview/transform.lua deleted file mode 100644 index a19956796f..0000000000 --- a/mods/PLAYER/wieldview/transform.lua +++ /dev/null @@ -1,10 +0,0 @@ --- Wielded Item Transformations - http://dev.minetest.net/texture - -wieldview.transform = { - ["screwdriver:screwdriver"]="R90", - ["screwdriver:screwdriver1"]="R90", - ["screwdriver:screwdriver2"]="R90", - ["screwdriver:screwdriver3"]="R90", - ["screwdriver:screwdriver4"]="R90", -} - From e74838136d3c42a7768864d301943a02268cc202 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 16:27:21 +0200 Subject: [PATCH 02/68] Use cactus damage type --- mods/PLAYER/mcl_playerplus/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index fa735a5cdb..2001ddbd29 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -456,7 +456,7 @@ minetest.register_globalstep(function(dtime) if dist < 1.1 or dist_feet < 1.1 then if player:get_hp() > 0 then mcl_death_messages.player_damage(player, S("@1 was prickled to death by a cactus.", name)) - player:set_hp(player:get_hp() - 1, { type = "punch", from = "mod" }) + player:set_hp(player:get_hp() - 1, { _mcl_type = "cactus" }) end end end From 875bb3db8419d63fbd7295e8147e4d3588d2909a Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 17:20:51 +0200 Subject: [PATCH 03/68] Use fire-like damage types properly --- mods/CORE/mcl_damage/init.lua | 7 +++++-- mods/ENTITIES/mcl_burning/api.lua | 2 +- mods/ITEMS/mcl_fire/init.lua | 4 ++-- mods/ITEMS/mcl_nether/init.lua | 2 +- mods/PLAYER/mcl_playerplus/init.lua | 2 +- 5 files changed, 10 insertions(+), 7 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index bd640be430..927ce6771f 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -70,10 +70,13 @@ function mcl_damage.get_mcl_damage_reason(mt_reason) mcl_reason.type = "player" end end - elseif mt_reason.type == "node_damage" then - if minetest.get_item_group(reason.node or "", "fire_damage") > 0 then + elseif mt_reason.type == "node_damage" and mt_reason.node then + if minetest.get_item_group(mt_reason.node, "fire") > 0 then mcl_reason.type = "in_fire" end + if minetest.get_item_group(mt_reason.node, "lava") > 0 then + mcl_reason.type = "lava" + end end for key, value in pairs(mt_reason) do diff --git a/mods/ENTITIES/mcl_burning/api.lua b/mods/ENTITIES/mcl_burning/api.lua index 98f315ef98..4f4452a575 100644 --- a/mods/ENTITIES/mcl_burning/api.lua +++ b/mods/ENTITIES/mcl_burning/api.lua @@ -106,7 +106,7 @@ function mcl_burning.damage(obj) end if do_damage then - mcl_util.deal_damage(obj, 1, {type = "in_fire"}) + mcl_util.deal_damage(obj, 1, {type = "on_fire"}) end end diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index 96c6195aaa..95d76c45d9 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -203,7 +203,7 @@ minetest.register_node("mcl_fire:fire", { sunlight_propagates = true, damage_per_second = 1, _mcl_node_death_message = fire_death_messages, - groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1, set_on_fire=8, fire_damage=1}, + groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1, set_on_fire=8}, floodable = true, on_flood = function(pos, oldnode, newnode) if get_item_group(newnode.name, "water") ~= 0 then @@ -334,7 +334,7 @@ minetest.register_node("mcl_fire:eternal_fire", { sunlight_propagates = true, damage_per_second = 1, _mcl_node_death_message = fire_death_messages, - groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8, fire_damage=1}, + groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8}, floodable = true, on_flood = function(pos, oldnode, newnode) if get_item_group(newnode.name, "water") ~= 0 then diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua index 4670547675..b6285ceb49 100644 --- a/mods/ITEMS/mcl_nether/init.lua +++ b/mods/ITEMS/mcl_nether/init.lua @@ -114,7 +114,7 @@ minetest.register_node("mcl_nether:magma", { if mod_death_messages then mcl_death_messages.player_damage(player, S("@1 stood too long on a magma block.", player:get_player_name())) end - player:set_hp(player:get_hp() - 1, { type = "punch", from = "mod" }) + mcl_util.deal_damage(player, 1, {type = "hot_floor"}) end end, _mcl_blast_resistance = 0.5, diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 2001ddbd29..64dbb1088d 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -456,7 +456,7 @@ minetest.register_globalstep(function(dtime) if dist < 1.1 or dist_feet < 1.1 then if player:get_hp() > 0 then mcl_death_messages.player_damage(player, S("@1 was prickled to death by a cactus.", name)) - player:set_hp(player:get_hp() - 1, { _mcl_type = "cactus" }) + mcl_util.deal_damage(player, 1, {type = "cactus"}) end end end From 49e7def70aabd18be9d156e538dbd074abf2f9c9 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 18:40:41 +0200 Subject: [PATCH 04/68] Implement lightning_bolt damage reason --- mods/ENVIRONMENT/lightning/init.lua | 74 +++++++++++++---------------- 1 file changed, 34 insertions(+), 40 deletions(-) diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 345f733d5e..64a304dbe0 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -139,48 +139,42 @@ lightning.strike = function(pos) for o=1, #objs do local obj = objs[o] local lua = obj:get_luaentity() - if obj:is_player() then - -- Player damage - if has_mcl_death_msg then + -- pig → zombie pigman (no damage) + if lua and lua.name == "mobs_mc:pig" then + local rot = obj:get_yaw() + obj:remove() + obj = add_entity(pos2, "mobs_mc:pigman") + obj:set_yaw(rot) + -- mooshroom: toggle color red/brown (no damage) + elseif lua and lua.name == "mobs_mc:mooshroom" then + if lua.base_texture[1] == "mobs_mc_mooshroom.png" then + lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } + else + lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" } + end + obj:set_properties({textures = lua.base_texture}) + -- villager → witch (no damage) + elseif lua and lua.name == "mobs_mc:villager" then + -- Witches are incomplete, this code is unused + -- TODO: Enable this code when witches are working. + --[[ + local rot = obj:get_yaw() + obj:remove() + obj = minetest.add_entity(pos2, "mobs_mc:witch") + obj:set_yaw(rot) + ]] + -- charged creeper + elseif lua and lua.name == "mobs_mc:creeper" then + local rot = obj:get_yaw() + obj:remove() + obj = add_entity(pos2, "mobs_mc:creeper_charged") + obj:set_yaw(rot) + -- Other objects: Just damage + else + if obj:is_player() and has_mcl_death_msg then mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name())) end - obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" }) - -- Mobs - elseif lua and lua._cmi_is_mob then - -- pig → zombie pigman (no damage) - if lua.name == "mobs_mc:pig" then - local rot = obj:get_yaw() - obj:remove() - obj = add_entity(pos2, "mobs_mc:pigman") - obj:set_yaw(rot) - -- mooshroom: toggle color red/brown (no damage) - elseif lua.name == "mobs_mc:mooshroom" then - if lua.base_texture[1] == "mobs_mc_mooshroom.png" then - lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } - else - lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" } - end - obj:set_properties({textures = lua.base_texture}) - -- villager → witch (no damage) - elseif lua.name == "mobs_mc:villager" then - -- Witches are incomplete, this code is unused - -- TODO: Enable this code when witches are working. - --[[ - local rot = obj:get_yaw() - obj:remove() - obj = minetest.add_entity(pos2, "mobs_mc:witch") - obj:set_yaw(rot) - ]] - -- charged creeper - elseif lua.name == "mobs_mc:creeper" then - local rot = obj:get_yaw() - obj:remove() - obj = add_entity(pos2, "mobs_mc:creeper_charged") - obj:set_yaw(rot) - -- Other mobs: Just damage - else - obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" }) - end + mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"}) end end From 5d9bb7cacd485f0cd9335758dacdd6196971e8bf Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 19:06:11 +0200 Subject: [PATCH 05/68] Fix armor not actually protecting lol --- mods/CORE/mcl_damage/init.lua | 5 +++-- mods/ITEMS/mcl_armor/damage.lua | 14 +++++--------- mods/ITEMS/mcl_armor/player.lua | 4 +++- 3 files changed, 11 insertions(+), 12 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 927ce6771f..83c6d83afb 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -39,7 +39,7 @@ function minetest.register_on_player_hpchange(func, modifier) end function mcl_damage.register_modifier(func, priority) - table.insert(mcl_damage, {func = func, priority = priority or 0}) + table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0}) end function mcl_damage.get_mcl_damage_reason(mt_reason) @@ -86,8 +86,9 @@ function mcl_damage.get_mcl_damage_reason(mt_reason) end mcl_reason.source = mcl_reason.source or mcl_reason.direct - mcl_reason.flags = mcl_damage.types[mcl_reason.type] + + return mcl_reason end function mcl_damage.register_type(name, def) diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index 9dce824ea3..35ae0eb308 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -24,9 +24,9 @@ function mcl_armor.damage_modifier(obj, hp_change, reason) if inv then for name, element in pairs(mcl_armor.elements) do - local itemstack = inventory:get_stack("armor", element.index) - if not stack:is_empty() then - local itemname = stack:get_name() + local itemstack = inv:get_stack("armor", element.index) + if not itemstack:is_empty() then + local itemname = itemstack:get_name() local enchantments = mcl_enchanting.get_enchantments(itemstack) if not flags.bypasses_armor then @@ -34,7 +34,7 @@ function mcl_armor.damage_modifier(obj, hp_change, reason) toughness = toughness + minetest.get_item_group(itemname, "mcl_armor_toughness") mcl_util.use_item_durability(itemstack, uses) - inventory:set_stack("armor", element.index, itemstack) + inv:set_stack("armor", element.index, itemstack) end if not flags.bypasses_magic then @@ -90,14 +90,10 @@ function mcl_armor.damage_modifier(obj, hp_change, reason) local thorns_item = thorns_pieces[math.random(#thorns_pieces)] mcl_util.use_item_durability(thorns_item.itemstack, 2) - inventory:set_stack("armor", thorns_item.index, thorns_item.itemstack) + inv:set_stack("armor", thorns_item.index, thorns_item.itemstack) end mcl_armor.update(obj) return -math.floor(damage + 0.5) end - -mcl_damage.register_modifier(function(player, hp_change, _, reason) - return mcl_armor.damage_modifier(player, hp_change, reason) -end) diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index a00429040b..776d22dd68 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -140,4 +140,6 @@ minetest.register_on_joinplayer(function(player) end) end) - +mcl_damage.register_modifier(function(player, hp_change, _, reason) + return mcl_armor.damage_modifier(player, hp_change, reason) +end) From 4e37cc114c8201c22c0b99ed05608e35d5fb6c46 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 19:06:30 +0200 Subject: [PATCH 06/68] Implement out_of_world damage type --- mods/ENVIRONMENT/mcl_void_damage/init.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/mods/ENVIRONMENT/mcl_void_damage/init.lua b/mods/ENVIRONMENT/mcl_void_damage/init.lua index ee40ed7022..ac39d10bae 100644 --- a/mods/ENVIRONMENT/mcl_void_damage/init.lua +++ b/mods/ENVIRONMENT/mcl_void_damage/init.lua @@ -40,7 +40,6 @@ minetest.register_on_mods_loaded(function() end self._void_timer = 0 - local pos = obj:get_pos() local void, void_deadly = is_in_void(pos) if void_deadly then local ent = obj:get_luaentity() @@ -81,7 +80,7 @@ minetest.register_globalstep(function(dtime) -- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds) if player:get_hp() > 0 then death_msg(player, S("@1 fell into the endless void.", player:get_player_name())) - player:set_hp(player:get_hp() - VOID_DAMAGE) + mcl_util.deal_damage(player, VOID_DAMAGE, {type = "out_of_world"}) end end end From a3af1cdf6e8752c081af5c8f519ef0249fbe4090 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 19:07:58 +0200 Subject: [PATCH 07/68] Implement in_wall damage type --- mods/PLAYER/mcl_playerplus/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 64dbb1088d..443e2d741b 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -440,7 +440,7 @@ minetest.register_globalstep(function(dtime) and (not check_player_privs(name, {noclip = true})) then if player:get_hp() > 0 then mcl_death_messages.player_damage(player, S("@1 suffocated to death.", name)) - player:set_hp(player:get_hp() - 1) + mcl_util.deal_damage(player, 1, {type = "in_wall"}) end end From 9c75cd1a791be54cad10c42e9471d586b1684022 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 19:09:46 +0200 Subject: [PATCH 08/68] Implement starve damage --- mods/PLAYER/mcl_hunger/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index b640dfdc9b..8bc2d9582e 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -164,7 +164,7 @@ minetest.register_globalstep(function(dtime) if mod_death_messages then mcl_death_messages.player_damage(player, S("@1 starved to death.", name)) end - player:set_hp(hp-1) + mcl_util.deal_damage(player, 1, {type = "starve"}) end end end From ec6d68322a257606018c1210bf0c8f0d2971c07f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 20:08:08 +0200 Subject: [PATCH 09/68] Make hbarmor work --- mods/ITEMS/mcl_armor/player.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index 776d22dd68..92494b88fe 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -61,7 +61,7 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", { function mcl_armor.update_player(player, info) mcl_player.player_set_armor(player, info.texture, info.preview) - player:get_meta():set_int("mcl_armor:armor_point", info.points) + player:get_meta():set_int("mcl_armor:armor_points", info.points) end local function is_armor_action(inventory_info) From 727d7be6abfcc9dd663a7c49e14cc26f5d632a70 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 20:39:05 +0200 Subject: [PATCH 10/68] Call on_equip and on_unequip everytime needed --- mods/ITEMS/mcl_armor/api.lua | 23 +++++++++++++++++++---- mods/ITEMS/mcl_armor/player.lua | 13 +++++++++++-- 2 files changed, 30 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index 3f0641a54a..a5d1ac0e50 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -18,6 +18,24 @@ function mcl_armor.play_equip_sound(stack, obj, pos, unequip) end end +function mcl_armor.on_equip(itemstack, obj) + local def = itemstack:get_definition() + mcl_armor.play_equip_sound(itemstack, obj) + if def._on_equip then + def._on_equip(obj, itemstack) + end + mcl_armor.update(obj) +end + +function mcl_armor.on_unequip(itemstack, obj) + local def = itemstack:get_definition() + mcl_armor.play_equip_sound(itemstack, obj, nil, true) + if def._on_unequip then + def._on_unequip(obj, itemstack) + end + mcl_armor.update(obj) +end + function mcl_armor.equip(itemstack, obj) local def = itemstack:get_definition() local element = mcl_armor.elements[def._mcl_armor_element or ""] @@ -27,10 +45,7 @@ function mcl_armor.equip(itemstack, obj) if inv:get_stack("armor", element.index):is_empty() then local equipping_item = itemstack:take_item() inv:set_stack("armor", element.index, equipping_item) - if def._on_equip then - def._on_equip(equipping_item) - end - mcl_armor.update(obj) + mcl_armor.on_equip(equipping_item, obj) end end diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index 92494b88fe..651f8f7765 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -122,10 +122,19 @@ minetest.register_allow_player_inventory_action(function(player, action, invento end end) --- ToDo: Call unequip callbacks & play uneqip sound minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) if is_armor_action(inventory_info) then - mcl_armor.update(player) + if action == "put" then + mcl_armor.on_equip(inventory_info.stack, player) + elseif action == "take" then + mcl_armor.on_unequip(inventory_info.stack, player) + else + if inventory_info.to_list == "armor" then + mcl_armor.on_equip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) + elseif inventory_info.from_list == "armor" then + mcl_armor.on_unequip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) + end + end end end) From 8931ffb7d32564687418a2590f1406945a8e1dcb Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 14 Apr 2021 20:39:35 +0200 Subject: [PATCH 11/68] Fix crash with armor enchantments --- mods/ITEMS/mcl_armor/damage.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index 35ae0eb308..43d39869df 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -43,7 +43,7 @@ function mcl_armor.damage_modifier(obj, hp_change, reason) for _, enchantment in pairs(tbl) do local level = enchantments[enchantment.id] - if level > 0 then + if level and level > 0 then enchantment_protection_factor = enchantment_protection_factor + level * enchantment.factor end end From 4d515e95c6bc5b6e30ed6a5d9ebcca0941731a9f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 12:58:40 +0200 Subject: [PATCH 12/68] Remove wieldview --- mods/PLAYER/wieldview/init.lua | 131 --------------------------------- 1 file changed, 131 deletions(-) delete mode 100644 mods/PLAYER/wieldview/init.lua diff --git a/mods/PLAYER/wieldview/init.lua b/mods/PLAYER/wieldview/init.lua deleted file mode 100644 index 91b2cd7215..0000000000 --- a/mods/PLAYER/wieldview/init.lua +++ /dev/null @@ -1,131 +0,0 @@ -local update_time = tonumber(minetest.settings:get("wieldview_update_time")) -if not update_time then - update_time = 2 - minetest.settings:set("wieldview_update_time", tostring(update_time)) -end -local node_tiles = minetest.settings:get_bool("wieldview_node_tiles") -if not node_tiles then - node_tiles = false - minetest.settings:set("wieldview_node_tiles", "false") -end - -wieldview = { - wielded_item = {}, - transform = {}, -} - -dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua") - -wieldview.get_item_texture = function(self, item) - local texture = "blank.png" - if item ~= "" then - if minetest.registered_items[item] then - if minetest.registered_items[item].inventory_image ~= "" then - texture = minetest.registered_items[item].inventory_image - elseif node_tiles == true and minetest.registered_items[item].tiles - and type(minetest.registered_items[item].tiles[1]) == "string" - and minetest.registered_items[item].tiles[1] ~= "" then - texture = minetest.inventorycube(minetest.registered_items[item].tiles[1]) - end - end - -- Get item image transformation, first from group, then from transform.lua - local transform = minetest.get_item_group(item, "wieldview_transform") - if transform == 0 then - transform = wieldview.transform[item] - end - if transform then - -- This actually works with groups ratings because transform1, transform2, etc. - -- have meaning and transform0 is used for identidy, so it can be ignored - texture = texture.."^[transform"..tostring(transform) - end - end - return texture -end - -wieldview.update_wielded_item = function(self, player) - if not player then - return - end - local name = player:get_player_name() - local stack = player:get_wielded_item() - local item = stack:get_name() - if not item then - return - end - if self.wielded_item[name] then - if self.wielded_item[name] == item then - return - end - if not armor.textures[name] then - return - end - armor.textures[name].wielditem = self:get_item_texture(item) - armor:update_player_visuals(player) - end - self.wielded_item[name] = item -end - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - wieldview.wielded_item[name] = "" - minetest.after(0, function(target) - -- if the player left :is_player() will return nil - if not target:is_player() then - return - end - wieldview:update_wielded_item(target) - local itementity = minetest.add_entity(target:get_pos(), "wieldview:wieldnode") - itementity:set_attach(target, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) - itementity:get_luaentity().wielder = name - end, player) -end) - -minetest.register_globalstep(function() - for _,player in pairs(minetest.get_connected_players()) do - wieldview:update_wielded_item(player) - end -end) - -minetest.register_entity("wieldview:wieldnode", { - initial_properties = { - hp_max = 1, - visual = "wielditem", - physical = false, - textures = {""}, - automatic_rotate = 1.5, - is_visible = true, - pointable = false, - collide_with_objects = false, - static_save = false, - collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, - selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21}, - visual_size = {x = 0.21, y = 0.21}, - }, - - itemstring = "", - - on_step = function(self) - local player = minetest.get_player_by_name(self.wielder) - if player then - local wielded = player:get_wielded_item() - local itemstring = wielded:get_name() - - if self.itemstring ~= itemstring then - local def = minetest.registered_items[itemstring] - self.object:set_properties({glow = def and def.light_source or 0}) - - -- wield item as cubic - if armor.textures[self.wielder].wielditem == "blank.png" then - self.object:set_properties({textures = {itemstring}}) - -- wield item as flat - else - self.object:set_properties({textures = {""}}) - end - - self.itemstring = itemstring - end - else - self.object:remove() - end - end, -}) From d952423dda778bd675c1a3ffc00fb35136c5894f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 13:24:30 +0200 Subject: [PATCH 13/68] Improve wielditem performance and fix wielditems sometimes showing duplicate --- mods/PLAYER/mcl_wieldview/init.lua | 24 ++++++++++-------------- 1 file changed, 10 insertions(+), 14 deletions(-) diff --git a/mods/PLAYER/mcl_wieldview/init.lua b/mods/PLAYER/mcl_wieldview/init.lua index 7be3b83dcc..fc9ebc074e 100644 --- a/mods/PLAYER/mcl_wieldview/init.lua +++ b/mods/PLAYER/mcl_wieldview/init.lua @@ -33,11 +33,10 @@ function mcl_wieldview.update_wielded_item(player) if not player then return end - local name = player:get_player_name() local itemstack = player:get_wielded_item() local itemname = itemstack:get_name() - local def = mcl_wieldview.players[name] + local def = mcl_wieldview.players[player] if def.item == itemname then return @@ -50,8 +49,7 @@ function mcl_wieldview.update_wielded_item(player) end minetest.register_on_joinplayer(function(player) - local name = player:get_player_name() - mcl_wieldview.players[name] = {item = "", texture = "blank.png"} + mcl_wieldview.players[player] = {item = "", texture = "blank.png"} minetest.after(0, function() if not player:is_player() then @@ -62,13 +60,12 @@ minetest.register_on_joinplayer(function(player) local itementity = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldnode") itementity:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45)) - itementity:get_luaentity().wielder = name + itementity:get_luaentity().wielder = player end) end) minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - mcl_wieldview.players[name] = nil + mcl_wieldview.players[player] = nil end) minetest.register_globalstep(function() @@ -96,17 +93,16 @@ minetest.register_entity("mcl_wieldview:wieldnode", { itemstring = "", on_step = function(self) - local player = minetest.get_player_by_name(self.wielder) - if player then - local wielded = player:get_wielded_item() - local itemstring = wielded:get_name() + if self.wielder:is_player() then + local def = mcl_wieldview.players[self.wielder] + local itemstring = def.item if self.itemstring ~= itemstring then - local def = minetest.registered_items[itemstring] - self.object:set_properties({glow = def and def.light_source or 0}) + local itemdef = minetest.registered_items[itemstring] + self.object:set_properties({glow = itemdef and itemdef.light_source or 0}) -- wield item as cubic - if mcl_wieldview.players[self.wielder].texture == "blank.png" then + if def.texture == "blank.png" then self.object:set_properties({textures = {itemstring}}) -- wield item as flat else From c7c47c1ca76ef94f78e513414a842e949e607256 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 13:49:40 +0200 Subject: [PATCH 14/68] Increase mob_view_range_factor performance --- mods/ENTITIES/mcl_mobs/api.lua | 3 +- mods/ITEMS/mcl_armor/api.lua | 56 +++++++++------------------------ mods/ITEMS/mcl_armor/init.lua | 3 +- mods/ITEMS/mcl_armor/player.lua | 9 +++++- 4 files changed, 27 insertions(+), 44 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 87aff0d760..d5caee66f4 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -177,7 +177,8 @@ local function object_in_range(self, object) local factor -- Apply view range reduction for special player armor if object:is_player() and mod_armor then - factor = mcl_armor.get_mob_view_range_factor(object, self.name) + local factors = mcl_armor.player_view_range_factors[object] + factor = factors and factors[self.name] end -- Distance check local dist diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index a5d1ac0e50..9f9384c6dd 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -160,48 +160,8 @@ function mcl_armor.register_protection_enchantment(def) } end -function mcl_armor.get_armor_points(obj) - local points = 0 - local inv = mcl_util.get_inventory(obj) - if inv then - for i = 2, 5 do - local itemstack = inv:get_stack("armor", i) - if not itemstack:is_empty() then - points = points + minetest.get_item_group(itemstack:get_name(), "mcl_armor_points") - end - end - end - return points -end - --- Returns a change factor for a mob's view_range for the given object --- or nil, if there's no change. Certain armors (like mob heads) can --- affect the view range of mobs. -function mcl_armor.get_mob_view_range_factor(obj, mob) - local inv = mcl_util.get_inventory(obj) - local factor - if inv then - for i = 2, 5 do - local itemstack = inv:get_stack("armor", i) - if not itemstack:is_empty() then - local def = itemstack:get_definition() - if def._mcl_armor_mob_range_mob == mob then - if not factor then - factor = def._mcl_armor_mob_range_factor - elseif factor == 0 then - return 0 - else - factor = factor * def._mcl_armor_mob_range_factor - end - end - end - end - end - return factor -end - function mcl_armor.update(obj) - local info = {points = 0} + local info = {points = 0, view_range_factors = {}} local inv = mcl_util.get_inventory(obj) @@ -226,6 +186,20 @@ function mcl_armor.update(obj) end info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points") + + local mob_range_mob = def._mcl_armor_mob_range_mob + + if mob_range_mob then + local factor = info.view_range_factors[mob_range_mob] + + if factor then + if factor > 0 then + info.view_range_factors[mob_range_mob] = factor * def._mcl_armor_mob_range_factor + end + else + info.view_range_factors[mob_range_mob] = def._mcl_armor_mob_range_factor + end + end end end end diff --git a/mods/ITEMS/mcl_armor/init.lua b/mods/ITEMS/mcl_armor/init.lua index cc8fb2d322..0f7725010a 100644 --- a/mods/ITEMS/mcl_armor/init.lua +++ b/mods/ITEMS/mcl_armor/init.lua @@ -55,7 +55,8 @@ mcl_armor = { } end, } - } + }, + player_view_range_factors = {}, } local modpath = minetest.get_modpath("mcl_armor") diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index 651f8f7765..50828fcead 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -61,7 +61,10 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", { function mcl_armor.update_player(player, info) mcl_player.player_set_armor(player, info.texture, info.preview) - player:get_meta():set_int("mcl_armor:armor_points", info.points) + local meta = player:get_meta() + meta:set_int("mcl_armor:armor_points", info.points) + + mcl_armor.player_view_range_factors[player] = view_range_factors end local function is_armor_action(inventory_info) @@ -149,6 +152,10 @@ minetest.register_on_joinplayer(function(player) end) end) +minetest.register_on_leaveplayer(function(player) + mcl_armor.player_view_range_factors[player] = nil +end) + mcl_damage.register_modifier(function(player, hp_change, _, reason) return mcl_armor.damage_modifier(player, hp_change, reason) end) From 6bbea11fb83370db2af459caf2bb57e130982efd Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 13:53:41 +0200 Subject: [PATCH 15/68] Fix crash with mcl_heads --- mods/ITEMS/mcl_heads/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_heads/init.lua b/mods/ITEMS/mcl_heads/init.lua index d6ae3dca9c..cd8d71faa4 100644 --- a/mods/ITEMS/mcl_heads/init.lua +++ b/mods/ITEMS/mcl_heads/init.lua @@ -90,7 +90,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor) local wdir = minetest.dir_to_wallmounted(diff) local itemstring = itemstack:get_name() - --local fakestack = ItemStack(itemstack) + local fakestack = ItemStack(itemstack) local idef = fakestack:get_definition() local retval if wdir == 0 or wdir == 1 then From 6724a8d0ed493914c8f406fb8e6463a7609789b2 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 13:59:46 +0200 Subject: [PATCH 16/68] Fix crash in damage handler --- mods/ITEMS/mcl_armor/damage.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index 43d39869df..e6d13dfa73 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -60,7 +60,7 @@ function mcl_armor.damage_modifier(obj, hp_change, reason) end end - if reason.source and enchantments.thorns > 0 then + if reason.source and enchantments.thorns and enchantments.thorns > 0 then local do_irregular_damage = enchantments.thorns > 10 if do_irregular_damage or thorns_damage_regular < 4 and math.random() < enchantments.thorns * 0.15 then From 8e37b51cac861b87db3dc52ea2143575bd306e1a Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 14:07:47 +0200 Subject: [PATCH 17/68] Equip mob heads with rightclick --- mods/ITEMS/mcl_heads/init.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_heads/init.lua b/mods/ITEMS/mcl_heads/init.lua index cd8d71faa4..ec6a5638e2 100644 --- a/mods/ITEMS/mcl_heads/init.lua +++ b/mods/ITEMS/mcl_heads/init.lua @@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor) { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }, }, }, - groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1 }, + groups = {handy = 1, armor = 1, armor_head = 1, non_combat_armor = 1, non_combat_armor_head = 1, head = 1, deco_block = 1, dig_by_piston = 1}, -- The head textures are based off the textures of an actual mob. tiles = { -- Note: bottom texture is overlaid over top texture to get rid of possible transparency. @@ -111,6 +111,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor) _mcl_armor_mob_range_mob = rangemob, _mcl_armor_mob_range_factor = rangefactor, + _mcl_armor_element = "head", _mcl_blast_resistance = 1, _mcl_hardness = 1, }) From bbd115fde011b258f17b201221bc0760175289af Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sat, 17 Apr 2021 18:39:38 +0200 Subject: [PATCH 18/68] Update armor stand --- mods/ITEMS/mcl_armor_stand/init.lua | 44 ++++++++--------------------- 1 file changed, 11 insertions(+), 33 deletions(-) diff --git a/mods/ITEMS/mcl_armor_stand/init.lua b/mods/ITEMS/mcl_armor_stand/init.lua index 5dc427231e..9a5a6d0508 100644 --- a/mods/ITEMS/mcl_armor_stand/init.lua +++ b/mods/ITEMS/mcl_armor_stand/init.lua @@ -21,8 +21,8 @@ local function get_stand_object(pos) return object end -local function update_entity(pos) - local node = minetest.get_node(pos) +local function update_entity(pos, node) + local node = node or minetest.get_node(pos) local object = get_stand_object(pos) if object then if not string.find(node.name, "mcl_armor_stand:") then @@ -33,31 +33,7 @@ local function update_entity(pos) object = minetest.add_entity(pos, "mcl_armor_stand:armor_entity") end if object then - local texture = "blank.png" - local textures = {} - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() local yaw = 0 - if inv then - for _, element in pairs(elements) do - local stack = inv:get_stack("armor_"..element, 1) - if stack:get_count() == 1 then - local item = stack:get_name() or "" - if minetest.registered_aliases[item] then - item = minetest.registered_aliases[item] - end - local def = stack:get_definition() or {} - local groups = def.groups or {} - if groups["armor_"..element] then - local texture = def.texture or item:gsub("%:", "_") - table.insert(textures, texture..".png") - end - end - end - end - if #textures > 0 then - texture = table.concat(textures, "^") - end if node.param2 then local rot = node.param2 % 4 if rot == 1 then @@ -69,7 +45,7 @@ local function update_entity(pos) end end object:set_yaw(yaw) - object:set_properties({textures={texture}}) + mcl_armor.update(object) end end @@ -257,13 +233,15 @@ minetest.register_entity("mcl_armor_stand:armor_entity", { textures = {"blank.png"}, pos = nil, timer = 0, - on_activate = function(self) - local pos = self.object:get_pos() + on_activate = function(self, staticdata) self.object:set_armor_groups({immortal=1}) - if pos then - self.pos = vector.round(pos) - update_entity(pos) - end + local pos = self.object:get_pos() + self.pos = vector.round(pos) + self.inventory = minetest.get_meta(pos):get_inventory() + update_entity(pos) + end, + update_armor = function(self, info) + self.object:set_properties({textures = {info.texture}}) end, on_step = function(self, dtime) if not self.pos then From 4f0bb444fed5548ea1c1bb308519c57706a2f5fb Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 16:03:23 +0200 Subject: [PATCH 19/68] Integrate armor stand --- mods/CORE/mcl_util/init.lua | 9 +- mods/ITEMS/mcl_armor/api.lua | 24 ++- mods/ITEMS/mcl_armor_stand/init.lua | 258 +++++++--------------------- 3 files changed, 85 insertions(+), 206 deletions(-) diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index 55f308602c..49d1c82a15 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -422,10 +422,13 @@ end function mcl_util.call_on_rightclick(itemstack, player, pointed_thing) -- Call on_rightclick if the pointed node defines it if pointed_thing and pointed_thing.type == "node" then - local node = minetest.get_node(pointed_thing.under) + local pos = pointed_thing.under + local node = minetest.get_node(pos) if player and not player:get_player_control().sneak then - if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack + local nodedef = minetest.registered_nodes[node.name] + local on_rightclick = nodedef and nodedef.on_rightclick + if on_rightclick then + return on_rightclick(pos, node, player, itemstack, pointed_thing) or itemstack end end end diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index 9f9384c6dd..c3a84f2659 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -36,16 +36,30 @@ function mcl_armor.on_unequip(itemstack, obj) mcl_armor.update(obj) end -function mcl_armor.equip(itemstack, obj) +function mcl_armor.equip(itemstack, obj, swap) local def = itemstack:get_definition() + + if not def then + return itemstack + end + local element = mcl_armor.elements[def._mcl_armor_element or ""] local inv = mcl_util.get_inventory(obj) if element and inv then - if inv:get_stack("armor", element.index):is_empty() then - local equipping_item = itemstack:take_item() - inv:set_stack("armor", element.index, equipping_item) - mcl_armor.on_equip(equipping_item, obj) + local old_stack = inv:get_stack("armor", element.index) + local new_stack + + if swap then + new_stack = itemstack + itemstack = old_stack + else + new_stack = itemstack:take_item() + end + + if swap or old_stack:is_empty() then + inv:set_stack("armor", element.index, new_stack) + mcl_armor.on_equip(new_stack, obj) end end diff --git a/mods/ITEMS/mcl_armor_stand/init.lua b/mods/ITEMS/mcl_armor_stand/init.lua index 9a5a6d0508..8bcb061340 100644 --- a/mods/ITEMS/mcl_armor_stand/init.lua +++ b/mods/ITEMS/mcl_armor_stand/init.lua @@ -1,60 +1,41 @@ local S = minetest.get_translator("mcl_armor_stand") -local elements = {"head", "torso", "legs", "feet"} - -local function get_stand_object(pos) - local object = nil - local objects = minetest.get_objects_inside_radius(pos, 0.5) or {} - for _, obj in pairs(objects) do - local ent = obj:get_luaentity() - if ent then - if ent.name == "mcl_armor_stand:armor_entity" then - -- Remove duplicates - if object then - obj:remove() - else - object = obj - end - end - end - end - return object +-- Spawn a stand entity +local function spawn_stand_entity(pos, node) + local luaentity = minetest.add_entity(pos, "mcl_armor_stand:armor_entity"):get_luaentity() + luaentity:update_rotation(node or minetest.get_node(pos)) + return luaentity end -local function update_entity(pos, node) - local node = node or minetest.get_node(pos) - local object = get_stand_object(pos) - if object then - if not string.find(node.name, "mcl_armor_stand:") then - object:remove() - return +-- Find a stand entity or spawn one +local function get_stand_entity(pos, node) + for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do + local luaentity = obj:get_luaentity() + if luaentity and luaentity.name == "mcl_armor_stand:armor_entity" then + return luaentity end - else - object = minetest.add_entity(pos, "mcl_armor_stand:armor_entity") end - if object then - local yaw = 0 - if node.param2 then - local rot = node.param2 % 4 - if rot == 1 then - yaw = 3 * math.pi / 2 - elseif rot == 2 then - yaw = math.pi - elseif rot == 3 then - yaw = math.pi / 2 - end + return spawn_stand_entity(pos, node) +end + +-- Migrate the old inventory format +local function migrate_inventory(inv) + inv:set_size("armor", 5) + local lists = inv:get_lists() + for name, element in pairs(mcl_armor.elements) do + local listname = "armor_" .. name + local list = lists[listname] + if list then + inv:set_stack("armor", element.index, list[1]) + inv:set_size(listname, 0) end - object:set_yaw(yaw) - mcl_armor.update(object) end end --- Drop all armor of the armor stand on the ground -local drop_armor = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - for _, element in pairs(elements) do - local stack = inv:get_stack("armor_"..element, 1) +-- Drop all armor on the ground when it got destroyed +local function drop_inventory(pos) + local inv = minetest.get_meta(pos):get_inventory() + for _, stack in pairs(inv:get_list("armor")) do if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) @@ -87,136 +68,27 @@ minetest.register_node("mcl_armor_stand:armor_stand", { _mcl_hardness = 2, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - for _, element in pairs(elements) do - inv:set_size("armor_"..element, 1) - end + spawn_stand_entity(pos) + end, + on_destruct = function(pos) + drop_inventory(pos) end, - -- Drop all armor on the ground when it got destroyed - on_destruct = drop_armor, - -- Put piece of armor on armor stand, or take one away on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + print(pos, node, clicker, itemstack, pointed_thing) local protname = clicker:get_player_name() + if minetest.is_protected(pos, protname) then minetest.record_protection_violation(pos, protname) return itemstack end - local inv = minetest.get_inventory({type = "node", pos = pos}) - if not inv then - return itemstack - end - - -- Check if player wields armor - local name = itemstack:get_name() - local list - for e=1, #elements do - local g = minetest.get_item_group(name, "armor_" .. elements[e]) - if g ~= nil and g ~= 0 then - list = "armor_" .. elements[e] - break - end - end - -- If player wields armor, put it on armor stand - local wielditem = clicker:get_wielded_item() - if list then - -- ... but only if the slot is free - local single_item = ItemStack(itemstack) - single_item:set_count(1) - if inv:is_empty(list) then - inv:add_item(list, single_item) - mcl_armor.play_equip_sound(single_item, nil, pos) - update_entity(pos) - itemstack:take_item() - return itemstack - end - end - - -- Take armor from stand if player has a free hand or wields the same armor type (if stackable) - for e=1, #elements do - local stand_armor = inv:get_stack("armor_" .. elements[e], 1) - if not stand_armor:is_empty() then - local pinv = clicker:get_inventory() - local taken = false - -- Empty hand - if wielditem:get_name() == "" then - pinv:set_stack("main", clicker:get_wield_index(), stand_armor) - taken = true - -- Stackable armor type (if not already full). This is the case for e.g. mob heads. - -- This is done purely for convenience. - elseif (wielditem:get_name() == stand_armor:get_name() and wielditem:get_count() < wielditem:get_stack_max()) then - wielditem:set_count(wielditem:get_count()+1) - pinv:set_stack("main", clicker:get_wield_index(), wielditem) - taken = true - end - if taken then - mcl_armor.play_equip_sound(stand_armor, nil, pos, true) - stand_armor:take_item() - inv:set_stack("armor_" .. elements[e], 1, stand_armor) - end - update_entity(pos) - return clicker:get_wielded_item() - end - end - update_entity(pos) - return itemstack - end, - after_place_node = function(pos) - minetest.add_entity(pos, "mcl_armor_stand:armor_entity") - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local name = player:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return 0 - else - return stack:get_count() - end - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local name = player:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return 0 - end - local def = stack:get_definition() or {} - local groups = def.groups or {} - if groups[listname] then - return 1 - end - return 0 - end, - allow_metadata_inventory_move = function() - return 0 - end, - on_metadata_inventory_put = function(pos) - update_entity(pos) - end, - on_metadata_inventory_take = function(pos) - update_entity(pos) - end, - after_destruct = function(pos) - update_entity(pos) - end, - on_blast = function(pos, _, do_drop) - local object = get_stand_object(pos) - if object then - object:remove() - end - minetest.after(1, function(pos) - update_entity(pos) - end, pos) - minetest.remove_node(pos) - if do_drop then - minetest.add_item(pos, "mcl_armor_stand:armor_stand") - end + return mcl_armor.equip(itemstack, get_stand_entity(pos, node).object, true) end, on_rotate = function(pos, node, user, mode) if mode == screwdriver.ROTATE_FACE then node.param2 = (node.param2 + 1) % 4 minetest.swap_node(pos, node) - update_entity(pos) + get_stand_entity(pos, node):update_rotation(node) return true end return false @@ -224,52 +96,43 @@ minetest.register_node("mcl_armor_stand:armor_stand", { }) minetest.register_entity("mcl_armor_stand:armor_entity", { - physical = true, - visual = "mesh", - mesh = "3d_armor_entity.obj", - visual_size = {x=1, y=1}, - collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1}, - pointable = false, - textures = {"blank.png"}, - pos = nil, - timer = 0, - on_activate = function(self, staticdata) - self.object:set_armor_groups({immortal=1}) - local pos = self.object:get_pos() - self.pos = vector.round(pos) - self.inventory = minetest.get_meta(pos):get_inventory() - update_entity(pos) + initial_properties = { + physical = true, + visual = "mesh", + mesh = "3d_armor_entity.obj", + visual_size = {x=1, y=1}, + collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1}, + pointable = false, + textures = {"blank.png"}, + timer = 0, + static_save = false, + }, + on_activate = function(self) + self.object:set_armor_groups({immortal = 1}) + self.node_pos = vector.round(self.object:get_pos()) + self.inventory = minetest.get_meta(self.node_pos):get_inventory() + migrate_inventory(self.inventory) + end, + on_step = function(self, dtime) + if minetest.get_node(self.node_pos).name ~= "mcl_armor_stand:armor_stand" then + self.object:remove() + end end, update_armor = function(self, info) self.object:set_properties({textures = {info.texture}}) end, - on_step = function(self, dtime) - if not self.pos then - return - end - self.timer = self.timer + dtime - if self.timer > 1 then - self.timer = 0 - local pos = self.object:get_pos() - if pos then - if vector.equals(vector.round(pos), self.pos) then - return - end - end - update_entity(self.pos) - self.object:remove() - end + update_rotation = function(self, node) + self.object:set_yaw(minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))) end, }) --- FIXME: Armor helper entity can get destroyed by /clearobjects minetest.register_lbm({ label = "Respawn armor stand entities", name = "mcl_armor_stand:respawn_entities", nodenames = {"mcl_armor_stand:armor_stand"}, run_at_every_load = true, action = function(pos, node) - update_entity(pos, node) + spawn_stand_entity(pos, node) end, }) @@ -282,7 +145,6 @@ minetest.register_craft({ } }) - -- Legacy handling minetest.register_alias("3d_armor_stand:armor_stand", "mcl_armor_stand:armor_stand") minetest.register_entity(":3d_armor_stand:armor_entity", { From d1198e8d740153f648ce885c782a90f0a2253ce6 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 16:19:12 +0200 Subject: [PATCH 20/68] Register elytra texture --- mods/ITEMS/mcl_armor/register.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ITEMS/mcl_armor/register.lua b/mods/ITEMS/mcl_armor/register.lua index 91410f6595..de17fd20d9 100644 --- a/mods/ITEMS/mcl_armor/register.lua +++ b/mods/ITEMS/mcl_armor/register.lua @@ -201,4 +201,5 @@ minetest.register_tool("mcl_armor:elytra", { on_place = mcl_armor.equip_on_use, on_secondary_use = mcl_armor.equip_on_use, _mcl_armor_element = "torso", + _mcl_armor_texture = "mcl_armor_elytra.png" }) From 1cf53caa7a6b6949d685c1c8140a02ccfd5a9c49 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 16:20:32 +0200 Subject: [PATCH 21/68] Update armor stand entity in on_activate callback, remove debug print --- mods/ITEMS/mcl_armor_stand/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor_stand/init.lua b/mods/ITEMS/mcl_armor_stand/init.lua index 8bcb061340..870d567fc1 100644 --- a/mods/ITEMS/mcl_armor_stand/init.lua +++ b/mods/ITEMS/mcl_armor_stand/init.lua @@ -74,7 +74,6 @@ minetest.register_node("mcl_armor_stand:armor_stand", { drop_inventory(pos) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - print(pos, node, clicker, itemstack, pointed_thing) local protname = clicker:get_player_name() if minetest.is_protected(pos, protname) then @@ -112,6 +111,7 @@ minetest.register_entity("mcl_armor_stand:armor_entity", { self.node_pos = vector.round(self.object:get_pos()) self.inventory = minetest.get_meta(self.node_pos):get_inventory() migrate_inventory(self.inventory) + mcl_armor.update(self.object) end, on_step = function(self, dtime) if minetest.get_node(self.node_pos).name ~= "mcl_armor_stand:armor_stand" then From 3ad5b30ea5d68723b7b0b9a7f84fbe85a7739569 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 17:38:19 +0200 Subject: [PATCH 22/68] Add cramming and fireworks damage types for future use --- mods/CORE/mcl_damage/init.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 83c6d83afb..3aabbd5258 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -25,6 +25,8 @@ mcl_damage = { fireball = {is_projectile = true, is_fire = true}, thorns = {is_magic = true}, explosion = {is_explosion = true}, + cramming = {bypasses_armor = true}, + fireworks = {is_explosion = true}, } } From 2827542002662aff9edae7044d3a49974b733ff2 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 18:49:00 +0200 Subject: [PATCH 23/68] Implement food poisoning damage properly~ --- mods/CORE/mcl_damage/init.lua | 6 +++--- mods/PLAYER/mcl_hunger/hunger.lua | 5 +---- 2 files changed, 4 insertions(+), 7 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 3aabbd5258..18cb6cb13b 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -12,7 +12,7 @@ mcl_damage = { cactus = {}, fall = {bypasses_armor = true}, fly_into_wall = {bypasses_armor = true}, -- unused - out_of_world = {bypasses_armor = true, bypasses_invulnerability = true, bypasses_magic = true}, + out_of_world = {bypasses_armor = true, bypasses_invulnerability = true}, generic = {bypasses_armor = true}, magic = {is_magic = true, bypasses_armor = true}, wither = {bypasses_armor = true}, -- unused @@ -25,8 +25,8 @@ mcl_damage = { fireball = {is_projectile = true, is_fire = true}, thorns = {is_magic = true}, explosion = {is_explosion = true}, - cramming = {bypasses_armor = true}, - fireworks = {is_explosion = true}, + cramming = {bypasses_armor = true}, -- unused + fireworks = {is_explosion = true}, -- unused } } diff --git a/mods/PLAYER/mcl_hunger/hunger.lua b/mods/PLAYER/mcl_hunger/hunger.lua index 30ad10ac2e..2f192357a3 100644 --- a/mods/PLAYER/mcl_hunger/hunger.lua +++ b/mods/PLAYER/mcl_hunger/hunger.lua @@ -110,10 +110,7 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name) -- Deal damage and exhaust player -- TODO: Introduce fatal poison at higher difficulties if player:get_hp()-damage > 0 then - if mod_death_messages then - mcl_death_messages.player_damage(player, S("@1 succumbed to the poison.", name)) - end - player:set_hp(player:get_hp()-damage) + mcl_util.deal_damage(player, damage, {type = "hunger"}) end mcl_hunger.exhaust(name, exhaustion) From d08a226a51ed3001e4714f44fce5b2a35849c79a Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 19:50:48 +0200 Subject: [PATCH 24/68] Integrate critical hits --- mods/CORE/mcl_damage/init.lua | 3 ++ mods/PLAYER/mcl_criticals/init.lua | 38 ++++++++++++++++++ mods/PLAYER/mcl_criticals/mod.conf | 2 + .../sounds/mcl_criticals_hit.0.ogg | Bin 0 -> 10932 bytes .../sounds/mcl_criticals_hit.1.ogg | Bin 0 -> 12936 bytes .../sounds/mcl_criticals_hit.2.ogg | Bin 0 -> 10130 bytes mods/PLAYER/mcl_playerplus/init.lua | 31 -------------- 7 files changed, 43 insertions(+), 31 deletions(-) create mode 100644 mods/PLAYER/mcl_criticals/init.lua create mode 100644 mods/PLAYER/mcl_criticals/mod.conf create mode 100644 mods/PLAYER/mcl_criticals/sounds/mcl_criticals_hit.0.ogg create mode 100644 mods/PLAYER/mcl_criticals/sounds/mcl_criticals_hit.1.ogg create mode 100644 mods/PLAYER/mcl_criticals/sounds/mcl_criticals_hit.2.ogg diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 18cb6cb13b..2018ffc19b 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -102,6 +102,9 @@ old_register_hpchange(function(player, hp_change, mt_reason) for _, modf in ipairs(mcl_damage.modifiers) do hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change + if hp_change == 0 then + return 0 + end end return hp_change diff --git a/mods/PLAYER/mcl_criticals/init.lua b/mods/PLAYER/mcl_criticals/init.lua new file mode 100644 index 0000000000..6b420e0b8f --- /dev/null +++ b/mods/PLAYER/mcl_criticals/init.lua @@ -0,0 +1,38 @@ +mcl_criticals = {} + +function mcl_criticals.modifier(obj, hp_change, reason) + local damage = -hp_change + if damage > 0 and reason.type == "player" then + local hitter = reason.direct + if mcl_sprint.is_sprinting(hitter) then + obj:add_velocity(hitter:get_velocity()) + elseif (hitter:get_velocity() or hitter:get_player_velocity()).y < 0 then + local pos = mcl_util.get_object_center(obj) + minetest.add_particlespawner({ + amount = 15, + time = 0.1, + minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5}, + maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5}, + minvel = {x=-0.1, y=-0.1, z=-0.1}, + maxvel = {x=0.1, y=0.1, z=0.1}, + minacc = {x=0, y=0, z=0}, + maxacc = {x=0, y=0, z=0}, + minexptime = 1, + maxexptime = 2, + minsize = 1.5, + maxsize = 1.5, + collisiondetection = false, + vertical = false, + texture = "mcl_particles_crit.png^[colorize:#bc7a57:127", + }) + minetest.sound_play("mcl_criticals_hit", {object = obj}) + -- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code + damage = damage + math.random(0, math.floor(damage * 1.5 + 2)) + end + end + return -damage +end + +mcl_damage.register_modifier(function(player, hp_change, _, mcl_reason) + return mcl_criticals.modifier(player, hp_change, mcl_reason) +end, -100) diff --git a/mods/PLAYER/mcl_criticals/mod.conf b/mods/PLAYER/mcl_criticals/mod.conf new file mode 100644 index 0000000000..5b0b91330f --- /dev/null +++ b/mods/PLAYER/mcl_criticals/mod.conf @@ -0,0 +1,2 @@ +name = mcl_criticals +depends = mcl_damage diff --git a/mods/PLAYER/mcl_criticals/sounds/mcl_criticals_hit.0.ogg b/mods/PLAYER/mcl_criticals/sounds/mcl_criticals_hit.0.ogg new file mode 100644 index 0000000000000000000000000000000000000000..8184d10768996a9faac5fcf83e29dc0f5c7445b9 GIT binary patch literal 10932 zcma)g2Ut_f*60qsgY+f@qy-5|s6jxgkN_efp@iN`DAEN1L8^d=^xlggMHCQJ6qMdO zBE5rPLqSoHx54w@bMF7%{ob8#_GIl@Yu1|8X0M5!qoV;p1pL*|x_^MT9QWEGJPpHvJ+j?0$_&`Yi z=m%3(GlT#XAhCpwNPFmTA`So;005dH!$2r+n8Xuqm-yicl_!u;LnEG0eFFV!u!Tz5 zu>b%Gpe%xBthdAHpkek<%>=Jiq*kwRsfZ?(%`$RRanFvRTUN4as*8pRQqY=^0-*Dh 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zfQHn}#RloaX3qQIMx9p#9X;3>&fd)NPhRA=EYtuK^4Q6}sSp;XZ&7vOamfNE>52P% R9JjpLI<;hq0oMP}{tuJDua5u# literal 0 HcmV?d00001 diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 5d74903fb2..5cf0253ab3 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -113,37 +113,6 @@ end local node_stand, node_stand_below, node_head, node_feet - -minetest.register_on_punchplayer(function(player, hitter, damage) - if hitter:is_player() then - if hitter:get_player_control().aux1 then - player:add_velocity(hitter:get_velocity()) - end - if hitter:get_velocity().y < -6 then - player:set_hp(player:get_hp() - (damage * math.random(0.50 , 0.75))) - local pos = player:get_pos() - minetest.add_particlespawner({ - amount = 15, - time = 0.1, - minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5}, - maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5}, - minvel = {x=-0.1, y=-0.1, z=-0.1}, - maxvel = {x=0.1, y=0.1, z=0.1}, - minacc = {x=0, y=0, z=0}, - maxacc = {x=0, y=0, z=0}, - minexptime = 1, - maxexptime = 2, - minsize = 1.5, - maxsize = 1.5, - collisiondetection = false, - vertical = false, - texture = "mcl_particles_crit.png^[colorize:#bc7a57:127", - }) - end - end -end) - - minetest.register_globalstep(function(dtime) time = time + dtime From d9195cc520754e048202c85820511663c2df38b8 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 20:08:08 +0200 Subject: [PATCH 25/68] Redesign damage modifier execution --- mods/CORE/mcl_damage/init.lua | 83 +++++++++++++++--------------- mods/ITEMS/mcl_armor/damage.lua | 13 ++--- mods/ITEMS/mcl_armor/player.lua | 4 -- mods/PLAYER/mcl_criticals/init.lua | 14 ++--- 4 files changed, 48 insertions(+), 66 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 2018ffc19b..7f8469c3e2 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -15,7 +15,7 @@ mcl_damage = { out_of_world = {bypasses_armor = true, bypasses_invulnerability = true}, generic = {bypasses_armor = true}, magic = {is_magic = true, bypasses_armor = true}, - wither = {bypasses_armor = true}, -- unused + wither = {bypasses_armor = true}, -- unused anvil = {}, falling_node = {}, -- unused dragon_breath = {bypasses_armor = true}, -- unused @@ -30,24 +30,45 @@ mcl_damage = { } } -local old_register_hpchange = minetest.register_on_player_hpchange - -function minetest.register_on_player_hpchange(func, modifier) - if modifier then - mcl_damage.register_modifier(func, 0) - else - old_register_hpchange(func, modifier) - end -end - function mcl_damage.register_modifier(func, priority) table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0}) end -function mcl_damage.get_mcl_damage_reason(mt_reason) - local mcl_reason = { - type = "generic", - } +function mcl_damage.do_modifiers(player, damage, reason) + for _, modf in ipairs(mcl_damage.modifiers) do + damage = modf.func(player, damage, reason) or damage + if damage == 0 then + return 0 + end + end + + return damage +end + +function mcl_damage.from_punch(mcl_reason, object) + mcl_reason.direct = object + local luaentity = mcl_reason.direct:get_luaentity() + if luaentity then + if luaentity._is_arrow then + mcl_reason.type = "arrow" + elseif luaentity._is_fireball then + mcl_reason.type = "fireball" + elseif luaentity._cmi_is_mob then + mcl_reason.type = "mob" + end + mcl_reason.source = mcl_reason.source or luaentity._source_object + else + mcl_reason.type = "player" + end +end + +function mcl_damage.finish_reason(mcl_reason) + mcl_reason.source = mcl_reason.source or mcl_reason.direct + mcl_reason.flags = mcl_damage.types[mcl_reason.type] +end + +function mcl_damage.from_mt(mt_reason) + local mcl_reason = {type = "generic"} if mt_reason._mcl_type then mcl_reason.type = mt_reason._mcl_type @@ -56,22 +77,7 @@ function mcl_damage.get_mcl_damage_reason(mt_reason) elseif mt_reason.type == "drown" then mcl_reason.type = "drown" elseif mt_reason.type == "punch" then - mcl_reason.direct = mt_reason.object - if mcl_reason.direct then - local luaentity = mcl_reason.direct:get_luaentity() - if luaentity then - if luaentity._is_arrow then - mcl_reason.type = "arrow" - elseif luaentity._is_fireball then - mcl_reason.type = "fireball" - elseif luaentity._cmi_is_mob then - mcl_reason.type = "mob" - end - mcl_reason.source = mcl_reason.source or luaentity._source_object - else - mcl_reason.type = "player" - end - end + mcl_damage.from_punch(mcl_reason, mt_reason.object) elseif mt_reason.type == "node_damage" and mt_reason.node then if minetest.get_item_group(mt_reason.node, "fire") > 0 then mcl_reason.type = "in_fire" @@ -87,8 +93,7 @@ function mcl_damage.get_mcl_damage_reason(mt_reason) end end - mcl_reason.source = mcl_reason.source or mcl_reason.direct - mcl_reason.flags = mcl_damage.types[mcl_reason.type] + mcl_damage.finish_reason(mcl_reason) return mcl_reason end @@ -97,16 +102,10 @@ function mcl_damage.register_type(name, def) mcl_damage.types[name] = def end -old_register_hpchange(function(player, hp_change, mt_reason) - local mcl_reason = mcl_damage.get_mcl_damage_reason(mt_reason) - - for _, modf in ipairs(mcl_damage.modifiers) do - hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change - if hp_change == 0 then - return 0 - end +minetest.register_on_player_hpchange(function(player, hp_change, mt_reason) + if hp_change < 0 then + hp_change = -mcl_damage.do_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason)) end - return hp_change end, true) diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index e6d13dfa73..3715538ec9 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -1,13 +1,8 @@ -function mcl_armor.damage_modifier(obj, hp_change, reason) - if hp_change > 0 then - return hp_change - end - - local damage = -hp_change +mcl_damage.register_modifier(function(obj, damage, reason) local flags = reason.flags if flags.bypasses_armor and flags.bypasses_magic then - return hp_change + return damage end local uses = math.max(1, math.floor(damage / 4)) @@ -95,5 +90,5 @@ function mcl_armor.damage_modifier(obj, hp_change, reason) mcl_armor.update(obj) - return -math.floor(damage + 0.5) -end + return math.floor(damage + 0.5) +end, 0) diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index 50828fcead..4d90ec0e2f 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -155,7 +155,3 @@ end) minetest.register_on_leaveplayer(function(player) mcl_armor.player_view_range_factors[player] = nil end) - -mcl_damage.register_modifier(function(player, hp_change, _, reason) - return mcl_armor.damage_modifier(player, hp_change, reason) -end) diff --git a/mods/PLAYER/mcl_criticals/init.lua b/mods/PLAYER/mcl_criticals/init.lua index 6b420e0b8f..27d09abb20 100644 --- a/mods/PLAYER/mcl_criticals/init.lua +++ b/mods/PLAYER/mcl_criticals/init.lua @@ -1,8 +1,5 @@ -mcl_criticals = {} - -function mcl_criticals.modifier(obj, hp_change, reason) - local damage = -hp_change - if damage > 0 and reason.type == "player" then +mcl_damage.register_modifier(function(obj, damage, reason) + if reason.type == "player" then local hitter = reason.direct if mcl_sprint.is_sprinting(hitter) then obj:add_velocity(hitter:get_velocity()) @@ -27,12 +24,7 @@ function mcl_criticals.modifier(obj, hp_change, reason) }) minetest.sound_play("mcl_criticals_hit", {object = obj}) -- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code - damage = damage + math.random(0, math.floor(damage * 1.5 + 2)) + return damage + math.random(0, math.floor(damage * 1.5 + 2)) end end - return -damage -end - -mcl_damage.register_modifier(function(player, hp_change, _, mcl_reason) - return mcl_criticals.modifier(player, hp_change, mcl_reason) end, -100) From 53b0ad734725edf27909a26b93035eee783e666f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 20:21:11 +0200 Subject: [PATCH 26/68] Implement magic damage --- mods/CORE/mcl_util/init.lua | 10 ++++++++++ mods/ITEMS/mcl_potions/functions.lua | 20 ++++---------------- 2 files changed, 14 insertions(+), 16 deletions(-) diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index 49d1c82a15..741dc604e7 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -503,6 +503,16 @@ function mcl_util.deal_damage(target, damage, mcl_reason) target:set_hp(target:get_hp() - damage, mt_reason) end +function mcl_util.get_hp(obj) + local luaentity = obj:get_luaentity() + + if luaentity and luaentity._cmi_is_mob then + return luaentity.health + else + return obj:get_hp() + end +end + function mcl_util.get_inventory(object, create) if object:is_player() then return object:get_inventory() diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 769e5f5b9a..9f0c88782f 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -132,17 +132,10 @@ minetest.register_globalstep(function(dtime) if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end if EF.poisoned[player].hit_timer >= EF.poisoned[player].step then - - if entity and entity._cmi_is_mob then - entity.health = math.max(entity.health - 1, 1) - EF.poisoned[player].hit_timer = 0 - elseif is_player then - player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", other = "poison"}) - EF.poisoned[player].hit_timer = 0 - else -- if not player or mob then remove - EF.poisoned[player] = nil + if mcl_util.get_hp(player) - 1 > 0 then + mcl_util.deal_damage(player, 1, {type = "magic"}) end - + EF.poisoned[player].hit_timer = 0 end if EF.poisoned[player] and EF.poisoned[player].timer >= EF.poisoned[player].dur then @@ -721,12 +714,7 @@ function mcl_potions.healing_func(player, hp) hp = -1 end - if obj and obj._cmi_is_mob then - obj.health = obj.health + hp - elseif player:is_player() then - player:set_hp(player:get_hp() + hp, { type = "punch", other = "harming" }) - end - + mcl_util.deal_damage(obj, -hp, {type = "magic"}) end end From c9b4ddb9237330be28542b90c6ec94f20dc2a1a6 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 18 Apr 2021 20:22:18 +0200 Subject: [PATCH 27/68] Add command damage type (This is Non-MC) --- mods/CORE/mcl_damage/init.lua | 1 + mods/MISC/mcl_commands/kill.lua | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 7f8469c3e2..bc5280841c 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -27,6 +27,7 @@ mcl_damage = { explosion = {is_explosion = true}, cramming = {bypasses_armor = true}, -- unused fireworks = {is_explosion = true}, -- unused + command = {bypasses_armor = true, bypasses_invulnerability = true, bypasses_magic = true}, } } diff --git a/mods/MISC/mcl_commands/kill.lua b/mods/MISC/mcl_commands/kill.lua index 2de69e6a0b..3eac565d60 100644 --- a/mods/MISC/mcl_commands/kill.lua +++ b/mods/MISC/mcl_commands/kill.lua @@ -31,7 +31,7 @@ local function handle_kill_command(suspect, victim) mcl_death_messages.player_damage(victimref, msg) end -- DIE! - victimref:set_hp(0) + victimref:set_hp(0, {_mcl_type = "command"}) -- Log if not suspect == victim then minetest.log("action", string.format("%s killed %s using /kill", suspect, victim)) @@ -56,4 +56,4 @@ minetest.register_chatcommand("kill", { return handle_kill_command(name, param) end end, -}) \ No newline at end of file +}) From 69485f8505a7beccb9d4cec7ab6fc3f31e93eab3 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Mon, 19 Apr 2021 09:49:29 +0200 Subject: [PATCH 28/68] Integrate falling nodes damage --- mods/ENTITIES/mcl_falling_nodes/init.lua | 102 ++++++----------------- 1 file changed, 27 insertions(+), 75 deletions(-) diff --git a/mods/ENTITIES/mcl_falling_nodes/init.lua b/mods/ENTITIES/mcl_falling_nodes/init.lua index 6e69f89112..831434d62b 100644 --- a/mods/ENTITIES/mcl_falling_nodes/init.lua +++ b/mods/ENTITIES/mcl_falling_nodes/init.lua @@ -2,8 +2,6 @@ local S = minetest.get_translator("mcl_falling_nodes") local dmes = minetest.get_modpath("mcl_death_messages") ~= nil local has_mcl_armor = minetest.get_modpath("mcl_armor") -local is_creative_enabled = minetest.is_creative_enabled - local get_falling_depth = function(self) if not self._startpos then -- Fallback @@ -23,80 +21,34 @@ local deal_falling_damage = function(self, dtime) -- Fallback self._startpos = pos end - local objs = minetest.get_objects_inside_radius(pos, 1) - for _,v in ipairs(objs) do - if v:is_player() then - local hp = v:get_hp() - local name = v:get_player_name() - if hp ~= 0 then - if not self._hit_players then - self._hit_players = {} - end - local hit = false - for _,v in ipairs(self._hit_players) do - if name == v then - hit = true + self._hit = self._hit or {} + for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do + if mcl_util.get_hp(obj) > 0 and not self._hit[obj] then + self._hit[obj] = true + local way = self._startpos.y - pos.y + local damage = (way - 1) * 2 + damage = math.min(40, math.max(0, damage)) + if damage >= 1 then + -- Reduce damage if wearing a helmet + local inv = mcl_util.get_inventory(obj) + if inv then + local helmet = inv:get_stack("armor", 2) + if minetest.get_item_group(helmet:get_name(), "combat_armor") > 0 then + damage = damage / 4 * 3 + mcl_util.use_item_durability(helmet, 1) + inv:set_stack("armor", 2, helmet) end end - if not hit then - table.insert(self._hit_players, name) - local way = self._startpos.y - pos.y - local damage = (way - 1) * 2 - damage = math.min(40, math.max(0, damage)) - if damage >= 1 then - hp = hp - damage - if hp < 0 then - hp = 0 - end - -- Reduce damage if wearing a helmet - local inv = v:get_inventory() - local helmet = inv:get_stack("armor", 2) - if has_mcl_armor and not helmet:is_empty() then - hp = hp/4*3 - if not is_creative_enabled(name) then - helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki) - inv:set_stack("armor", 2, helmet) - end - end - local msg - if minetest.get_item_group(self.node.name, "anvil") ~= 0 then - msg = S("@1 was smashed by a falling anvil.", v:get_player_name()) - else - msg = S("@1 was smashed by a falling block.", v:get_player_name()) - end - if dmes then - mcl_death_messages.player_damage(v, msg) - end - v:set_hp(hp, { type = "punch", from = "mod" }) - end + local deathmsg, dmg_type + if minetest.get_item_group(self.node.name, "anvil") ~= 0 then + deathmsg, dmg_type = "@1 was smashed by a falling anvil.", "anvil" + else + deathmsg, dmg_type = "@1 was smashed by a falling block.", "falling_node" end - end - else - local hp = v:get_luaentity().health - if hp and hp ~= 0 then - if not self._hit_mobs then - self._hit_mobs = {} - end - local hit = false - for _,mob in ipairs(self._hit_mobs) do - if v == mob then - hit = true - end - end - --TODO: reduce damage for mobs then they will be able to wear armor - if not hit then - table.insert(self._hit_mobs, v) - local way = self._startpos.y - pos.y - local damage = (way - 1) * 2 - damage = math.min(40, math.max(0, damage)) - if damage >= 1 then - hp = hp - damage - if hp < 0 then - hp = 0 - end - v:get_luaentity().health = hp - end + if obj:is_player() then + mcl_death_messages.player_damage(obj, S(deathmsg, obj:get_player_name())) end + mcl_util.deal_damage(obj, damage, {type = dmg_type}) end end end @@ -166,7 +118,7 @@ minetest.register_entity(":__builtin:falling_node", { on_activate = function(self, staticdata) self.object:set_armor_groups({immortal = 1}) - + local ds = minetest.deserialize(staticdata) if ds then self._startpos = ds._startpos @@ -200,7 +152,7 @@ minetest.register_entity(":__builtin:falling_node", { local np = {x = pos.x, y = pos.y + 0.3, z = pos.z} local n2 = minetest.get_node(np) if n2.name == "mcl_portals:portal_end" then - -- TODO: Teleport falling node. + -- TODO: Teleport falling node. self.object:remove() return end @@ -239,7 +191,7 @@ minetest.register_entity(":__builtin:falling_node", { end local nd = minetest.registered_nodes[n2.name] if n2.name == "mcl_portals:portal_end" then - -- TODO: Teleport falling node. + -- TODO: Teleport falling node. elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then -- Replace destination node if it's buildable to From 4c250914309da4226aa36efad50ab0a2757fa0d6 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Mon, 19 Apr 2021 19:12:32 +0200 Subject: [PATCH 29/68] Fix syntax error in mcl_inventory --- mods/HUD/mcl_inventory/creative.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index 43a818f6ad..61ba39b106 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -7,7 +7,7 @@ local players = {} -- Containing all the items for each Creative Mode tab local inventory_lists = {} -+local mod_player = minetest.get_modpath("mcl_player") ~= nil +local mod_player = minetest.get_modpath("mcl_player") ~= nil -- Create tables local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} From dccb71e2fb91600779a7d3db4ad588ce948ea2a3 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 21 Apr 2021 11:34:22 +0200 Subject: [PATCH 30/68] Fix view_range_factors warning --- mods/ITEMS/mcl_armor/player.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index 4d90ec0e2f..e5471e7e15 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -64,7 +64,7 @@ function mcl_armor.update_player(player, info) local meta = player:get_meta() meta:set_int("mcl_armor:armor_points", info.points) - mcl_armor.player_view_range_factors[player] = view_range_factors + mcl_armor.player_view_range_factors[player] = info.view_range_factors end local function is_armor_action(inventory_info) From 74a3b2654f5e45783c8d9b6c243f3855fc697a0a Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 21 Apr 2021 13:28:22 +0200 Subject: [PATCH 31/68] Create inventory if not present in mcl_armor.equip --- mods/ITEMS/mcl_armor/api.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index c3a84f2659..4f2b2593a8 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -44,7 +44,7 @@ function mcl_armor.equip(itemstack, obj, swap) end local element = mcl_armor.elements[def._mcl_armor_element or ""] - local inv = mcl_util.get_inventory(obj) + local inv = mcl_util.get_inventory(obj, true) if element and inv then local old_stack = inv:get_stack("armor", element.index) From 222104b3cbe419b04c209ff2257a2030df6ec2d4 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 22 Apr 2021 13:51:36 +0200 Subject: [PATCH 32/68] Integrate dispensers --- mods/ITEMS/REDSTONE/mcl_dispensers/init.lua | 91 ++++----------------- 1 file changed, 15 insertions(+), 76 deletions(-) diff --git a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua index faf2ff7420..02ed70aed8 100644 --- a/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua +++ b/mods/ITEMS/REDSTONE/mcl_dispensers/init.lua @@ -136,93 +136,32 @@ local dispenserdef = { -- Hardcoded dispensions -- -- Armor, mob heads and pumpkins - if igroups.armor_head or igroups.armor_torso or igroups.armor_legs or igroups.armor_feet then - local armor_type, armor_slot - local armor_dispensed = false - if igroups.armor_head then - armor_type = "armor_head" - armor_slot = 2 - elseif igroups.armor_torso then - armor_type = "armor_torso" - armor_slot = 3 - elseif igroups.armor_legs then - armor_type = "armor_legs" - armor_slot = 4 - elseif igroups.armor_feet then - armor_type = "armor_feet" - armor_slot = 5 - end + if igroups.armor then + local droppos_below = {x = droppos.x, y = droppos.y - 1, z = droppos.z} - local droppos_below = {x=droppos.x, y=droppos.y-1, z=droppos.z} - local dropnode_below = minetest.get_node(droppos_below) - -- Put armor on player or armor stand - local standpos - if dropnode.name == "mcl_armor_stand:armor_stand" then - standpos = droppos - elseif dropnode_below.name == "mcl_armor_stand:armor_stand" then - standpos = droppos_below - end - if standpos then - local dropmeta = minetest.get_meta(standpos) - local dropinv = dropmeta:get_inventory() - if dropinv:room_for_item(armor_type, dropitem) then - dropinv:add_item(armor_type, dropitem) - minetest.registered_nodes["mcl_armor_stand:armor_stand"].on_metadata_inventory_put(standpos) - stack:take_item() - inv:set_stack("main", stack_id, stack) - mcl_armor.play_equip_sound(dropitem, nil, standpos) - armor_dispensed = true - end - else - -- Put armor on nearby player - -- First search for player in front of dispenser (check 2 nodes) - local objs1 = minetest.get_objects_inside_radius(droppos, 1) - local objs2 = minetest.get_objects_inside_radius(droppos_below, 1) - local objs_table = {objs1, objs2} - local player - for oi=1, #objs_table do - local objs_inner = objs_table[oi] - for o=1, #objs_inner do - --[[ First player in list is the lucky one. The other player get nothing :-( - If multiple players are close to the dispenser, it can be a bit - -- unpredictable on who gets the armor. ]] - if objs_inner[o]:is_player() then - player = objs_inner[o] - break - end - end - if player then + for _, objs in ipairs({minetest.get_objects_inside_radius(droppos, 1), minetest.get_objects_inside_radius(droppos_below, 1)}) do + for _, obj in ipairs(objs) do + stack = mcl_armor.equip(stack, obj) + if stack:is_empty() then break end end - -- If player found, add armor - if player then - local ainv = minetest.get_inventory({type="detached", name=player:get_player_name().."_armor"}) - local pinv = player:get_inventory() - if ainv:get_stack("armor", armor_slot):is_empty() and pinv:get_stack("armor", armor_slot):is_empty() then - ainv:set_stack("armor", armor_slot, dropitem) - pinv:set_stack("armor", armor_slot, dropitem) - mcl_armor.update(player) - mcl_armor.play_equip_sound(dropitem, player) - - stack:take_item() - inv:set_stack("main", stack_id, stack) - armor_dispensed = true - end + if stack:is_empty() then + break end + end -- Place head or pumpkin as node, if equipping it as armor has failed - if not armor_dispensed then - if igroups.head or iname == "mcl_farming:pumpkin_face" then - if dropnodedef.buildable_to then - minetest.set_node(droppos, {name = iname, param2 = node.param2}) - stack:take_item() - inv:set_stack("main", stack_id, stack) - end + if not stack:is_empty() then + if igroups.head or iname == "mcl_farming:pumpkin_face" then + if dropnodedef.buildable_to then + minetest.set_node(droppos, {name = iname, param2 = node.param2}) + stack:take_item() end end end + inv:set_stack("main", stack_id, stack) -- Spawn Egg elseif igroups.spawn_egg then -- Spawn mob From f9c2d710e2196d078ec8a7f2323d618a7af22be5 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 22 Apr 2021 13:52:02 +0200 Subject: [PATCH 33/68] Fix armor being taken even if it cannot be equipped --- mods/ITEMS/mcl_armor/api.lua | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index 4f2b2593a8..d56e3188de 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -43,22 +43,25 @@ function mcl_armor.equip(itemstack, obj, swap) return itemstack end - local element = mcl_armor.elements[def._mcl_armor_element or ""] local inv = mcl_util.get_inventory(obj, true) - if element and inv then + if not inv or inv:get_size("armor") == 0 then + return itemstack + end + + local element = mcl_armor.elements[def._mcl_armor_element or ""] + + if element then local old_stack = inv:get_stack("armor", element.index) local new_stack if swap then new_stack = itemstack itemstack = old_stack - else - new_stack = itemstack:take_item() end if swap or old_stack:is_empty() then - inv:set_stack("armor", element.index, new_stack) + inv:set_stack("armor", element.index, new_stack or itemstack:take_item()) mcl_armor.on_equip(new_stack, obj) end end From 50b6f039776fe7e885dc608afb1cd001fdc26346 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Fri, 23 Apr 2021 12:34:24 +0200 Subject: [PATCH 34/68] Integrate no fall damage in water & end portal --- mods/PLAYER/mcl_player/init.lua | 59 ----------------------------- mods/PLAYER/mcl_playerplus/init.lua | 58 ++++++++++++++++++++++++++++ mods/PLAYER/mcl_playerplus/mod.conf | 2 +- 3 files changed, 59 insertions(+), 60 deletions(-) diff --git a/mods/PLAYER/mcl_player/init.lua b/mods/PLAYER/mcl_player/init.lua index 3c01517373..6cf2f0014b 100644 --- a/mods/PLAYER/mcl_player/init.lua +++ b/mods/PLAYER/mcl_player/init.lua @@ -243,62 +243,3 @@ minetest.register_globalstep(function(dtime) end end end) - --- Don't change HP if the player falls in the water or through End Portal: -minetest.register_on_player_hpchange(function(player, hp_change, reason) - if reason and reason.type == "fall" and player then - local pos = player:get_pos() - local node = minetest.get_node(pos) - local velocity = player:get_velocity() or player:get_player_velocity() or {x=0,y=-10,z=0} - local v_axis_max = math.max(math.abs(velocity.x), math.abs(velocity.y), math.abs(velocity.z)) - local step = {x = velocity.x / v_axis_max, y = velocity.y / v_axis_max, z = velocity.z / v_axis_max} - for i = 1, math.ceil(v_axis_max/5)+1 do -- trace at least 1/5 of the way per second - if not node or node.name == "ignore" then - minetest.get_voxel_manip():read_from_map(pos, pos) - node = minetest.get_node(pos) - end - if node then - if minetest.registered_nodes[node.name].walkable then - return hp_change - end - if minetest.get_item_group(node.name, "water") ~= 0 then - return 0 - end - if node.name == "mcl_portals:portal_end" then - if mcl_portals and mcl_portals.end_teleport then - mcl_portals.end_teleport(player) - end - return 0 - end - end - pos = vector.add(pos, step) - node = minetest.get_node(pos) - end - end - return hp_change -end, true) - -minetest.register_on_respawnplayer(function(player) - local pos = player:get_pos() - minetest.add_particlespawner({ - amount = 50, - time = 0.001, - minpos = vector.add(pos, 0), - maxpos = vector.add(pos, 0), - minvel = vector.new(-5,-5,-5), - maxvel = vector.new(5,5,5), - minexptime = 1.1, - maxexptime = 1.5, - minsize = 1, - maxsize = 2, - collisiondetection = false, - vertical = false, - texture = "mcl_particles_mob_death.png^[colorize:#000000:255", - }) - - minetest.sound_play("mcl_mobs_mob_poof", { - pos = pos, - gain = 1.0, - max_hear_distance = 8, - }, true) -end) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index e74c368290..a748abaac5 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -497,3 +497,61 @@ minetest.register_on_leaveplayer(function(player) mcl_playerplus_internal[name] = nil mcl_playerplus.elytra[player] = nil end) + +-- Don't change HP if the player falls in the water or through End Portal: +mcl_damage.register_modifier(function(obj, damage, reason) + if reason.type == "fall" then + local pos = obj:get_pos() + local node = minetest.get_node(pos) + local velocity = obj:get_velocity() or obj:get_player_velocity() or {x=0,y=-10,z=0} + local v_axis_max = math.max(math.abs(velocity.x), math.abs(velocity.y), math.abs(velocity.z)) + local step = {x = velocity.x / v_axis_max, y = velocity.y / v_axis_max, z = velocity.z / v_axis_max} + for i = 1, math.ceil(v_axis_max/5)+1 do -- trace at least 1/5 of the way per second + if not node or node.name == "ignore" then + minetest.get_voxel_manip():read_from_map(pos, pos) + node = minetest.get_node(pos) + end + if node then + if minetest.registered_nodes[node.name].walkable then + return + end + if minetest.get_item_group(node.name, "water") ~= 0 then + return 0 + end + if node.name == "mcl_portals:portal_end" then + if mcl_portals and mcl_portals.end_teleport then + mcl_portals.end_teleport(obj) + end + return 0 + end + end + pos = vector.add(pos, step) + node = minetest.get_node(pos) + end + end +end, -200) + +minetest.register_on_respawnplayer(function(player) + local pos = player:get_pos() + minetest.add_particlespawner({ + amount = 50, + time = 0.001, + minpos = vector.add(pos, 0), + maxpos = vector.add(pos, 0), + minvel = vector.new(-5,-5,-5), + maxvel = vector.new(5,5,5), + minexptime = 1.1, + maxexptime = 1.5, + minsize = 1, + maxsize = 2, + collisiondetection = false, + vertical = false, + texture = "mcl_particles_mob_death.png^[colorize:#000000:255", + }) + + minetest.sound_play("mcl_mobs_mob_poof", { + pos = pos, + gain = 1.0, + max_hear_distance = 8, + }, true) +end) diff --git a/mods/PLAYER/mcl_playerplus/mod.conf b/mods/PLAYER/mcl_playerplus/mod.conf index 95121f8ead..6cc9c68dbc 100644 --- a/mods/PLAYER/mcl_playerplus/mod.conf +++ b/mods/PLAYER/mcl_playerplus/mod.conf @@ -1,5 +1,5 @@ name = mcl_playerplus author = TenPlus1 description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more. -depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, mcl_death_messages, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting +depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, mcl_death_messages, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage From 78355c5c578a89fac2b1fc2b455fd9395f276a7b Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Fri, 23 Apr 2021 13:40:51 +0200 Subject: [PATCH 35/68] Integrate totems --- mods/ENTITIES/mobs_mc/1_items_default.lua | 62 +---------------------- mods/ITEMS/mcl_totems/init.lua | 61 ++++++++++++++++++++-- mods/ITEMS/mcl_totems/mod.conf | 2 +- 3 files changed, 59 insertions(+), 66 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/1_items_default.lua b/mods/ENTITIES/mobs_mc/1_items_default.lua index b4abd4f9cc..bdadbfdc56 100644 --- a/mods/ENTITIES/mobs_mc/1_items_default.lua +++ b/mods/ENTITIES/mobs_mc/1_items_default.lua @@ -516,8 +516,6 @@ end -- Evoker if c("totem") then - local hud_totem = {} - -- Totem of Undying minetest.register_craftitem("mobs_mc:totem", { description = S("Totem of Undying"), @@ -527,66 +525,8 @@ if c("totem") then inventory_image = "mcl_totems_totem.png", wield_image = "mcl_totems_totem.png", stack_max = 1, + groups = {combat_item=1}, }) - - minetest.register_on_leaveplayer(function(player) - hud_totem[player:get_player_name()] = nil - end) - - -- Save the player from death when holding totem of undying in hand - minetest.register_on_player_hpchange(function(player, hp_change) - local hp = player:get_hp() - -- Fatal damage? - if hp + hp_change <= 0 then - local wield = player:get_wielded_item() - if wield:get_name() == "mobs_mc:totem" then - local ppos = player:get_pos() - local pnname = minetest.get_node(ppos).name - -- Some exceptions when _not_ to save the player - for n=1, #mobs_mc.misc.totem_fail_nodes do - if pnname == mobs_mc.misc.totem_fail_nodes[n] then - return hp_change - end - end - -- Reset breath as well - if player:get_breath() < 11 then - player:set_breath(10) - end - if not minetest.is_creative_enabled(player:get_player_name()) then - wield:take_item() - player:set_wielded_item(wield) - end - -- Effects - minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) - - -- Big totem overlay - if not hud_totem[player:get_player_name()] then - hud_totem[player:get_player_name()] = player:hud_add({ - hud_elem_type = "image", - text = "mcl_totems_totem.png", - position = { x=0.5, y=1 }, - scale = { x=17, y=17 }, - offset = { x=0, y=-178 }, - z_index = 100, - }) - minetest.after(3, function(name) - local player = minetest.get_player_by_name(name) - if player and player:is_player() then - local name = player:get_player_name() - if hud_totem[name] then - player:hud_remove(hud_totem[name]) - hud_totem[name] = nil - end - end - end, player:get_player_name()) - end - - -- Set HP to exactly 1 - return -hp + 1 - end - end - return hp_change - end, true) end -- Rotten flesh diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index b4ec3eb8d5..499d7362df 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -1,5 +1,58 @@ --- Node is currently defined in mobs_mc. --- TODO: Add full item definition here when status effects become a thing. +local hud_totem = {} --- Add group for Creative Mode. -minetest.override_item("mobs_mc:totem", {groups = { combat_item=1}}) +minetest.register_on_leaveplayer(function(player) + hud_totem[player] = nil +end) + +-- Save the player from death when holding totem of undying in hand +mcl_damage.register_modifier(function(obj, damage, reason) + if obj:is_player() then + local hp = obj:get_hp() + if hp - damage <= 0 then + local wield = obj:get_wielded_item() + if wield:get_name() == "mobs_mc:totem" then + local ppos = obj:get_pos() + local pnname = minetest.get_node(ppos).name + -- Some exceptions when _not_ to save the player + for n=1, #mobs_mc.misc.totem_fail_nodes do + if pnname == mobs_mc.misc.totem_fail_nodes[n] then + return + end + end + -- Reset breath as well + if obj:get_breath() < 11 then + obj:set_breath(10) + end + + if not minetest.is_creative_enabled(obj:get_player_name()) then + wield:take_item() + obj:set_wielded_item(wield) + end + + -- Effects + minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) + + -- Big totem overlay + if not hud_totem[obj] then + hud_totem[obj] = obj:hud_add({ + hud_elem_type = "image", + text = "mcl_totems_totem.png", + position = { x=0.5, y=1 }, + scale = { x=17, y=17 }, + offset = { x=0, y=-178 }, + z_index = 100, + }) + minetest.after(3, function() + if obj:is_player() then + obj:hud_remove(hud_totem[obj]) + hud_totem[obj] = nil + end + end) + end + + -- Set HP to exactly 1 + return hp - 1 + end + end + end +end, 1000) diff --git a/mods/ITEMS/mcl_totems/mod.conf b/mods/ITEMS/mcl_totems/mod.conf index 70c5844c65..4ba94defc7 100644 --- a/mods/ITEMS/mcl_totems/mod.conf +++ b/mods/ITEMS/mcl_totems/mod.conf @@ -1,2 +1,2 @@ name = mcl_totems -depends = mobs_mc +depends = mobs_mc, mcl_damage From 939229cb213de3e031cabaebc43e7bcfd6c4a88e Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 13:29:22 +0200 Subject: [PATCH 36/68] Fix on_equip crash --- mods/ITEMS/mcl_armor/api.lua | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index d56e3188de..4d66868076 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -53,15 +53,18 @@ function mcl_armor.equip(itemstack, obj, swap) if element then local old_stack = inv:get_stack("armor", element.index) - local new_stack - - if swap then - new_stack = itemstack - itemstack = old_stack - end if swap or old_stack:is_empty() then - inv:set_stack("armor", element.index, new_stack or itemstack:take_item()) + local new_stack + + if swap then + new_stack = itemstack + itemstack = old_stack + else + new_stack = itemstack:take_item() + end + + inv:set_stack("armor", element.index, new_stack) mcl_armor.on_equip(new_stack, obj) end end From 6aecae6eea436849b9a80dbfa99bb0aa42c31d84 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 13:50:07 +0200 Subject: [PATCH 37/68] Simplify damage pipeline; Add on_death and on_damage callbacks --- mods/CORE/mcl_damage/init.lua | 48 ++++++++++++++++++++++++++++++++--- mods/CORE/mcl_util/init.lua | 21 ++++----------- 2 files changed, 50 insertions(+), 19 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index bc5280841c..24c5fb42cb 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -1,5 +1,7 @@ mcl_damage = { modifiers = {}, + damage_callbacks = {}, + death_callbacks = {}, types = { in_fire = {is_fire = true}, lightning_bolt = {is_lightning = true}, @@ -35,9 +37,17 @@ function mcl_damage.register_modifier(func, priority) table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0}) end -function mcl_damage.do_modifiers(player, damage, reason) +function mcl_damage.register_on_damage(func) + table.insert(mcl_damage.damage_callbacks, func) +end + +function mcl_damage.register_on_death(func) + table.insert(mcl_damage.death_callbacks, func) +end + +function mcl_damage.run_modifiers(obj, damage, reason) for _, modf in ipairs(mcl_damage.modifiers) do - damage = modf.func(player, damage, reason) or damage + damage = modf.func(obj, damage, reason) or damage if damage == 0 then return 0 end @@ -46,6 +56,20 @@ function mcl_damage.do_modifiers(player, damage, reason) return damage end +local function run_callbacks(funcs, ...) + for _, func in pairs(funcs) do + func(...) + end +end + +function mcl_damage.run_damage_callbacks(obj, damage, reason) + run_callbacks(mcl_damage.damage_callbacks, obj, damage, reason) +end + +function mcl_damage.run_death_callbacks(obj, reason) + run_callbacks(mcl_damage.death_callbacks, obj, reason) +end + function mcl_damage.from_punch(mcl_reason, object) mcl_reason.direct = object local luaentity = mcl_reason.direct:get_luaentity() @@ -69,6 +93,10 @@ function mcl_damage.finish_reason(mcl_reason) end function mcl_damage.from_mt(mt_reason) + if mt_reason._mcl_reason then + return mt_reason._mcl_reason + end + local mcl_reason = {type = "generic"} if mt_reason._mcl_type then @@ -95,6 +123,7 @@ function mcl_damage.from_mt(mt_reason) end mcl_damage.finish_reason(mcl_reason) + mt_reason._mcl_reason = mcl_reason return mcl_reason end @@ -105,11 +134,24 @@ end minetest.register_on_player_hpchange(function(player, hp_change, mt_reason) if hp_change < 0 then - hp_change = -mcl_damage.do_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason)) + if player:get_hp() <= 0 then + return 0 + end + hp_change = -mcl_damage.run_modifiers(player, -hp_change, mcl_damage.from_mt(mt_reason)) end return hp_change end, true) +minetest.register_on_player_hpchange(function(player, hp_change, mt_reason) + if hp_change < 0 then + mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason)) + end +end, false) + +minetest.register_on_dieplayer(function(player, mt_reason) + mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason)) +end) + minetest.register_on_mods_loaded(function() table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end) end) diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index 741dc604e7..a2a1ea816c 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -475,32 +475,21 @@ function mcl_util.use_item_durability(itemstack, n) end function mcl_util.deal_damage(target, damage, mcl_reason) - mcl_reason = mcl_reason or {} - local luaentity = target:get_luaentity() if luaentity then if luaentity.deal_damage then - luaentity:deal_damage(damage, mcl_reason) + luaentity:deal_damage(damage, mcl_reason or {type = "generic"}) return elseif luaentity._cmi_is_mob then - local puncher = mcl_reason.direct or target - target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage) + -- local puncher = mcl_reason and mcl_reason.direct or target + -- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage) + luaentity.health = luaentity.health - damage return end end - local mt_reason - - if target:is_player() then - mt_reason = {} - - for key, value in pairs(mcl_reason) do - mt_reason["_mcl_" .. key] = value - end - end - - target:set_hp(target:get_hp() - damage, mt_reason) + target:set_hp(target:get_hp() - damage, {_mcl_reason = mcl_reason}) end function mcl_util.get_hp(obj) From 302175691ae3634dda3a2c998705b0316b73757f Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 16:42:38 +0200 Subject: [PATCH 38/68] Integrate death messages --- mods/CORE/mcl_damage/init.lua | 8 +- mods/CORE/mcl_explosions/init.lua | 4 - mods/CORE/mcl_util/init.lua | 19 + mods/ENTITIES/mcl_burning/api.lua | 15 +- mods/ENTITIES/mcl_falling_nodes/init.lua | 8 +- mods/ENTITIES/mobs_mc/blaze.lua | 2 +- mods/ENVIRONMENT/lightning/init.lua | 4 - mods/ENVIRONMENT/lightning/mod.conf | 1 - mods/ENVIRONMENT/mcl_void_damage/init.lua | 2 - mods/ENVIRONMENT/mcl_void_damage/mod.conf | 2 +- mods/HUD/mcl_death_messages/init.lua | 459 ++++++++++----------- mods/ITEMS/mcl_armor/damage.lua | 4 +- mods/ITEMS/mcl_enchanting/enchantments.lua | 2 +- mods/ITEMS/mcl_nether/init.lua | 4 - mods/ITEMS/mcl_nether/mod.conf | 2 +- mods/ITEMS/mcl_tnt/mod.conf | 2 +- mods/MISC/mcl_commands/kill.lua | 12 +- mods/MISC/mcl_commands/mod.conf | 1 - mods/PLAYER/mcl_hunger/hunger.lua | 1 - mods/PLAYER/mcl_hunger/init.lua | 4 - mods/PLAYER/mcl_hunger/mod.conf | 1 - mods/PLAYER/mcl_playerinfo/mod.conf | 2 +- mods/PLAYER/mcl_playerplus/init.lua | 2 - mods/PLAYER/mcl_playerplus/mod.conf | 2 +- 24 files changed, 247 insertions(+), 316 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 24c5fb42cb..6b343c4c2d 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -14,13 +14,14 @@ mcl_damage = { cactus = {}, fall = {bypasses_armor = true}, fly_into_wall = {bypasses_armor = true}, -- unused - out_of_world = {bypasses_armor = true, bypasses_invulnerability = true}, + out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true}, generic = {bypasses_armor = true}, magic = {is_magic = true, bypasses_armor = true}, + dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable wither = {bypasses_armor = true}, -- unused + wither_skull = {is_magic = true, is_explosion = true}, -- this is non-MC but a workaround to get the proper death message anvil = {}, - falling_node = {}, -- unused - dragon_breath = {bypasses_armor = true}, -- unused + falling_node = {}, -- this is falling_block in MC mob = {}, player = {}, arrow = {is_projectile = true}, @@ -29,7 +30,6 @@ mcl_damage = { explosion = {is_explosion = true}, cramming = {bypasses_armor = true}, -- unused fireworks = {is_explosion = true}, -- unused - command = {bypasses_armor = true, bypasses_invulnerability = true, bypasses_magic = true}, } } diff --git a/mods/CORE/mcl_explosions/init.lua b/mods/CORE/mcl_explosions/init.lua index 52499215ed..e59e3ea123 100644 --- a/mods/CORE/mcl_explosions/init.lua +++ b/mods/CORE/mcl_explosions/init.lua @@ -12,7 +12,6 @@ under the LGPLv2.1 license. mcl_explosions = {} -local mod_death_messages = minetest.get_modpath("mcl_death_messages") ~= nil local mod_fire = minetest.get_modpath("mcl_fire") ~= nil local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire") @@ -333,9 +332,6 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc sleep_formspec_doesnt_close_mt53 = true end end - if mod_death_messages then - mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name)) - end end if sleep_formspec_doesnt_close_mt53 then diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index a2a1ea816c..f619b54656 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -516,3 +516,22 @@ function mcl_util.get_inventory(object, create) return inventory end end + +function mcl_util.get_wielded_item(object) + if object:is_player() then + return object:get_wielded_item() + else + -- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems + return ItemStack() + end +end + +function mcl_util.get_object_name(object) + if object:is_player() then + return object:get_player_name() + else + local luaentity = object:get_luaentity() + + return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name + end +end diff --git a/mods/ENTITIES/mcl_burning/api.lua b/mods/ENTITIES/mcl_burning/api.lua index 21875619c2..0d299cc691 100644 --- a/mods/ENTITIES/mcl_burning/api.lua +++ b/mods/ENTITIES/mcl_burning/api.lua @@ -35,7 +35,7 @@ function mcl_burning.get_touching_nodes(obj, nodenames, storage) return nodes end -function mcl_burning.set_on_fire(obj, burn_time, reason) +function mcl_burning.set_on_fire(obj, burn_time) if obj:get_hp() < 0 then return end @@ -52,7 +52,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason) else local max_fire_prot_lvl = 0 local inv = mcl_util.get_inventory(obj) - local armor_list = inv and inv:get_list("armor") + local armor_list = inv and inv:get_list("armor") if armor_list then for _, stack in pairs(armor_list) do @@ -79,7 +79,6 @@ function mcl_burning.set_on_fire(obj, burn_time, reason) }) end storage.burn_time = burn_time - storage.burn_reason = reason storage.fire_damage_timer = 0 local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire") @@ -120,7 +119,6 @@ function mcl_burning.extinguish(obj) mcl_burning.storage[obj] = {} else storage.burn_time = nil - storage.burn_reason = nil storage.fire_damage_timer = nil end end @@ -140,20 +138,13 @@ function mcl_burning.tick(obj, dtime, storage) storage.fire_damage_timer = 0 local hp = mcl_util.get_hp(obj) - + if hp > 0 then local do_damage = true if obj:is_player() then if mcl_potions.player_has_effect(obj, "fire_proof") then do_damage = false - else - local name = obj:get_player_name() - local deathmsg = S("@1 burned to death.", name) - if storage.reason then - deathmsg = S("@1 was burned by @2.", name, storage.reason) - end - mcl_death_messages.player_damage(obj, deathmsg) end elseif obj:get_luaentity().fire_damage_resistant then do_damage = false diff --git a/mods/ENTITIES/mcl_falling_nodes/init.lua b/mods/ENTITIES/mcl_falling_nodes/init.lua index 831434d62b..af2c06703d 100644 --- a/mods/ENTITIES/mcl_falling_nodes/init.lua +++ b/mods/ENTITIES/mcl_falling_nodes/init.lua @@ -1,5 +1,4 @@ local S = minetest.get_translator("mcl_falling_nodes") -local dmes = minetest.get_modpath("mcl_death_messages") ~= nil local has_mcl_armor = minetest.get_modpath("mcl_armor") local get_falling_depth = function(self) @@ -41,12 +40,9 @@ local deal_falling_damage = function(self, dtime) end local deathmsg, dmg_type if minetest.get_item_group(self.node.name, "anvil") ~= 0 then - deathmsg, dmg_type = "@1 was smashed by a falling anvil.", "anvil" + dmg_type = "anvil" else - deathmsg, dmg_type = "@1 was smashed by a falling block.", "falling_node" - end - if obj:is_player() then - mcl_death_messages.player_damage(obj, S(deathmsg, obj:get_player_name())) + dmg_type = "falling_node" end mcl_util.deal_damage(obj, damage, {type = dmg_type}) end diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index 4595ce5a76..876237f19e 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -151,7 +151,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", { -- Direct hit, no fire... just plenty of pain hit_player = function(self, player) - mcl_burning.set_on_fire(player, 5, "blaze") + mcl_burning.set_on_fire(player, 5) player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 5}, diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 64a304dbe0..4a58866f98 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -11,7 +11,6 @@ of the license, or (at your option) any later version. local S = minetest.get_translator("lightning") -local has_mcl_death_msg = minetest.get_modpath("mcl_death_messages") local get_connected_players = minetest.get_connected_players local line_of_sight = minetest.line_of_sight local get_node = minetest.get_node @@ -171,9 +170,6 @@ lightning.strike = function(pos) obj:set_yaw(rot) -- Other objects: Just damage else - if obj:is_player() and has_mcl_death_msg then - mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name())) - end mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"}) end end diff --git a/mods/ENVIRONMENT/lightning/mod.conf b/mods/ENVIRONMENT/lightning/mod.conf index b0d7563183..346a4a0b9d 100644 --- a/mods/ENVIRONMENT/lightning/mod.conf +++ b/mods/ENVIRONMENT/lightning/mod.conf @@ -2,5 +2,4 @@ name = lightning author = sofar description = A mod that adds thunder and lightning effects. depends = mcl_fire -optional_depends = mcl_death_messages diff --git a/mods/ENVIRONMENT/mcl_void_damage/init.lua b/mods/ENVIRONMENT/mcl_void_damage/init.lua index ac39d10bae..24f7d0e4b6 100644 --- a/mods/ENVIRONMENT/mcl_void_damage/init.lua +++ b/mods/ENVIRONMENT/mcl_void_damage/init.lua @@ -5,7 +5,6 @@ local pos_to_dim = mcl_worlds.pos_to_dimension local dim_change = mcl_worlds.dimension_change local is_in_void = mcl_worlds.is_in_void local get_spawn_pos = mcl_spawn.get_player_spawn_pos -local death_msg = mcl_death_messages.player_damage local send_chat = minetest.chat_send_player local get_connected = minetest.get_connected_players @@ -79,7 +78,6 @@ minetest.register_globalstep(function(dtime) elseif enable_damage and not is_immortal then -- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds) if player:get_hp() > 0 then - death_msg(player, S("@1 fell into the endless void.", player:get_player_name())) mcl_util.deal_damage(player, VOID_DAMAGE, {type = "out_of_world"}) end end diff --git a/mods/ENVIRONMENT/mcl_void_damage/mod.conf b/mods/ENVIRONMENT/mcl_void_damage/mod.conf index 3f34fa5a16..1358e52172 100644 --- a/mods/ENVIRONMENT/mcl_void_damage/mod.conf +++ b/mods/ENVIRONMENT/mcl_void_damage/mod.conf @@ -1,4 +1,4 @@ name = mcl_void_damage author = Wuzzy description = Deal damage to entities stuck in the deep void -depends = mcl_worlds, mcl_death_messages +depends = mcl_worlds diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua index 6fd7e0c93a..874af7754d 100644 --- a/mods/HUD/mcl_death_messages/init.lua +++ b/mods/HUD/mcl_death_messages/init.lua @@ -1,81 +1,157 @@ local S = minetest.get_translator("mcl_death_messages") -local N = function(s) return s end -local C = minetest.colorize -local color_skyblue = mcl_colors.AQUA - -local function get_tool_name(item) - local name = item:get_meta():get_string("name") - if name ~= "" then - return name - end - local def = item:get_definition() - return def._tt_original_description or def.description - end - -mcl_death_messages = {} - --- Death messages -local msgs = { - ["arrow"] = { - N("@1 was fatally hit by an arrow."), - N("@1 has been killed by an arrow."), +mcl_death_messages = { + messages = { + in_fire = { + _translator = S, + plain = "@1 went up in flames", + escape = "@1 walked into fire whilst fighting @2", + }, + lightning_bolt = { + _translator = S, + plain = "@1 was struck by lightning", + escape = "@1 was struck by lightning whilst fighting @2", + }, + on_fire = { + _translator = S, + plain = "@1 burned to death", + escape = "@1 was burnt to a crisp whilst fighting @2", + }, + lava = { + _translator = S, + plain = "@1 tried to swim in lava", + escape = "@1 tried to swim in lava to escape @2" + }, + hot_floor = { + _translator = S, + plain = "@1 discovered the floor was lava", + escape = "@1 walked into danger zone due to @2", + }, + in_wall = { + _translator = S, + plain = "@1 suffocated in a wall", + escape = "@1 suffocated in a wall whilst fighting @2", + }, + drown = { + _translator = S, + plain = "@1 drowned", + escape = "@1 drowned whilst trying to escape @2", + }, + starve = { + _translator = S, + plain = "@1 starved to death", + escape = "@1 starved to death whilst fighting @2", + }, + cactus = { + _translator = S, + plain = "@1 was pricked to death", + escape = "@1 walked into a cactus whilst trying to escape @2", + }, + fall = { + _translator = S, + plain = "@1 hit the ground too hard", + escape = "@1 hit the ground too hard whilst trying to escape @2", + -- "@1 fell from a high place" -- for fall distance > 5 blocks + -- "@1 fell while climbing" + -- "@1 fell off some twisting vines" + -- "@1 fell off some weeping vines" + -- "@1 fell off some vines" + -- "@1 fell off scaffolding" + -- "@1 fell off a ladder" + }, + fly_into_wall = { + _translator = S, + plain = "@1 experienced kinetic energy", + escape = "@1 experienced kinetic energy whilst trying to escape @2", + }, + out_of_world = { + _translator = S, + plain = "@1 fell out of the world", + escape = "@1 didn't want to live in the same world as @2", + }, + generic = { + _translator = S, + plain = "@1 died", + escape = "@1 died because of @2", + }, + magic = { + _translator = S, + plain = "@1 was killed by magic", + escape = "@1 was killed by magic whilst trying to escape @2", + killer = "@1 was killed by @2 using magic", + item = "@1 was killed by @2 using @3", + }, + dragon_breath = { + _translator = S, + plain = "@1 was roasted in dragon breath", + killer = "@1 was roasted in dragon breath by @2", + }, + wither = { + _translator = S, + plain = "@1 withered away", + escape = "@1 withered away whilst fighting @2", + }, + wither_skull = { + _translator = S, + plain = "@1 was killed by magic", + killer = "@1 was shot by a skull from @2", + }, + anvil = { + _translator = S, + plain = "@1 was squashed by a falling anvil", + escape = "@1 was squashed by a falling anvil whilst fighting @2", + }, + falling_node = { + _translator = S, + plain = "@1 was squashed by a falling block", + escape = "@1 was squashed by a falling block whilst fighting @2", + }, + mob = { + _translator = S, + killer = "@1 was slain by @2", + item = "@1 was slain by @2 using @3", + }, + player = { + _translator = S, + killer = "@1 was slain by @2", + item = "@1 was slain by @2 using @3" + }, + arrow = { + _translator = S, + killer = "@1 was shot by @2", + item = "@1 was shot by @2 using @3", + }, + fireball = { + _translator = S, + killer = "@1 was fireballed by @2", + item = "@1 was fireballed by @2 using @3", + }, + thorns = { + _translator = S, + killer = "@1 was killed trying to hurt @2", + item = "@1 was killed by @3 trying to hurt @2", -- yes, the order is intentional: @1 @3 @2 + }, + explosion = { + _translator = S, + plain = "@1 blew up", + killer = "@1 was blown up by @2", + item = "@1 was blown up by @2 using @3", + -- "@1 was killed by [Intentional Game Design]" -- for exploding bed in nether or end + }, + cramming = { + _translator = S, + plain = "@1 was squished too much", + escape = "@1 was squashed by @2", -- surprisingly "escape" is actually the correct subtype + }, + fireworks = { + _translator = S, + plain = "@1 went off with a bang", + item = "@1 went off with a bang due to a firework fired from @3 by @2", -- order is intentional + }, + -- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not. }, - ["arrow_name"] = { - N("@1 was shot by @2 using [@3]"), - }, - ["arrow_skeleton"] = { - N("@1 was shot by Skeleton."), - }, - ["arrow_stray"] = { - N("@1 was shot by Stray."), - }, - ["arrow_illusioner"] = { - N("@1 was shot by Illusioner."), - }, - ["arrow_mob"] = { - N("@1 was shot."), - }, - ["drown"] = { - N("@1 forgot to breathe."), - N("@1 drowned."), - N("@1 ran out of oxygen."), - }, - ["murder"] = { - N("@1 was slain by @2 using [@3]"), - }, - ["murder_hand"] = { - N("@1 was slain by @2"), - }, - ["murder_any"] = { - N("@1 was killed."), - }, - ["mob_kill"] = { - N("@1 was slain by a mob."), - }, - ["blaze_fireball"] = { - N("@1 was burned to death by a Blaze's fireball."), - N("@1 was fireballed by a Blaze"), - }, - ["fire_charge"] = { - N("@1 was burned by a fire charge."), - }, - ["ghast_fireball"] = { - N("A Ghast scared @1 to death."), - N("@1 has been fireballed by a Ghast."), - }, - ["fall"] = { - N("@1 fell from a high cliff."), - N("@1 took fatal fall damage."), - N("@1 fell victim to gravity."), - N("@1 hit the ground too hard.") - }, - - ["other"] = { - N("@1 died."), - } } - +--[[ local mobkills = { ["mobs_mc:zombie"] = N("@1 was slain by Zombie."), ["mobs_mc:baby_zombie"] = N("@1 was slain by Baby Zombie."), @@ -117,191 +193,74 @@ local mobkills = { ["mobs_mc:pigman"] = N("@1 was slain by Zombie Pigman."), ["mobs_mc:baby_pigman"] = N("@1 was slain by Baby Zombie Pigman."), } +]]-- --- Select death message -local dmsg = function(mtype, ...) - local r = math.random(1, #msgs[mtype]) - return S(msgs[mtype][r], ...) -end - --- Select death message for death by mob -local mmsg = function(mtype, ...) - if mobkills[mtype] then - return S(mobkills[mtype], ...) - else - return dmsg("mob_kill", ...) +local function get_item_killer_message(obj, messages, reason) + if messages.item then + local wielded = mcl_util.get_wielded_item(reason.source) + local itemname = wielded:get_meta():get_string("name") + if itemname ~= "" then + itemname = "[" .. itemname .. "]" + if mcl_enchanting.is_enchanted(wielded:get_name()) then + itemname = minetest.colorize(mcl_colors.AQUA, itemname) + end + return messages._translator(messages.item, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source), itemname) + end end end -local last_damages = { } +local function get_plain_killer_message(obj, messages, reason) + return messages.killer and messages._translator(messages.killer, mcl_util.get_object_name(obj), mcl_util.get_object_name(reason.source)) +end -minetest.register_on_dieplayer(function(player, reason) - -- Death message - local message = minetest.settings:get_bool("mcl_showDeathMessages") --Maybe cache the setting? - if message == nil then - message = true +local function get_killer_message(obj, messages, reason) + return reason.source and (get_item_killer_message(obj, messages, reason) or get_plain_killer_message(obj, messages, reason)) +end + +local function get_escaped_message(obj, messages, reason) + return nil -- ToDo +end + +local function get_plain_message(obj, messages, reason) + if messages.plain then + return messages._translator(messages.plain, mcl_util.get_object_name(obj)) end - if message then - local name = player:get_player_name() - if not name then - return - end - local msg - if last_damages[name] then - -- custom message - msg = last_damages[name].message - elseif reason.type == "node_damage" then - local pos = player:get_pos() - -- Check multiple nodes because players occupy multiple nodes - -- (we add one additional node because the check may fail if the player was - -- just barely touching the node with the head) - local posses = { pos, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x,y=pos.y+2,z=pos.z}} - local highest_damage = 0 - local highest_damage_def = nil - -- Show message for node that dealt the most damage - for p=1, #posses do - local def = minetest.registered_nodes[minetest.get_node(posses[p]).name] - local dmg = def.damage_per_second - if dmg and dmg > highest_damage then - highest_damage = dmg - highest_damage_def = def - end - end - if highest_damage_def and highest_damage_def._mcl_node_death_message then - local field = highest_damage_def._mcl_node_death_message - local field_msg - if type(field) == "table" then - field_msg = field[math.random(1, #field)] - else - field_msg = field - end - local textdomain - if highest_damage_def.mod_origin then - textdomain = highest_damage_def.mod_origin - else - textdomain = "mcl_death_messages" - end - -- We assume the textdomain of the death message in the node definition - -- equals the modname. - msg = minetest.translate(textdomain, field_msg, name) - end - elseif reason.type == "drown" then - msg = dmsg("drown", name) - elseif reason.type == "punch" then - -- Punches - local hitter = reason.object +end - -- Player was slain by potions - if not hitter then return end +local function get_fallback_message(obj, messages, reason) + return "mcl_death_messages.messages." .. reason.type .. " " .. mcl_util.get_object_name(obj) +end - local hittername, hittertype, hittersubtype, shooter - local hitter_toolname = get_tool_name(hitter:get_wielded_item()) +local function fallback_translator(s) + return s +end - -- Custom message - if last_damages[name] then - msg = last_damages[name].message - -- Unknown hitter - elseif hitter == nil then - msg = dmsg("murder_any", name) - -- Player - elseif hitter:is_player() then - hittername = hitter:get_player_name() - if hittername ~= nil then - if hitter_toolname == "" then - msg = dmsg("murder_hand", name, hittername) - else - msg = dmsg("murder", name, hittername, C(color_skyblue, hitter_toolname)) - end - else - msg = dmsg("murder_any", name) - end - -- Mob (according to Common Mob Interface) - elseif hitter:get_luaentity()._cmi_is_mob then - if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then - hittername = hitter:get_luaentity().nametag - end - hittersubtype = hitter:get_luaentity().name - if hittername then - msg = dmsg("murder_hand", name, hittername) - elseif hittersubtype ~= nil and hittersubtype ~= "" then - msg = mmsg(hittersubtype, name) - else - msg = dmsg("murder_any", name) - end - -- Arrow - elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" and not killed_by_potion then - local shooter - if hitter:get_luaentity()._shooter then - shooter = hitter:get_luaentity()._shooter - end - local is_mob = false - local s_ent = shooter and shooter:get_luaentity() - if shooter == nil then - msg = dmsg("arrow", name) - elseif shooter:is_player() then - msg = dmsg("arrow_name", name, shooter:get_player_name(), C(color_skyblue, get_tool_name(shooter:get_wielded_item()))) - elseif s_ent and s_ent._cmi_is_mob then - if s_ent.nametag ~= "" then - msg = dmsg("arrow_name", name, shooter:get_player_name(), get_tool_name(shooter:get_wielded_item())) - elseif s_ent.name == "mobs_mc:skeleton" then - msg = dmsg("arrow_skeleton", name) - elseif s_ent.name == "mobs_mc:stray" then - msg = dmsg("arrow_stray", name) - elseif s_ent.name == "mobs_mc:illusioner" then - msg = dmsg("arrow_illusioner", name) - else - msg = dmsg("arrow_mob", name) - end - else - msg = dmsg("arrow", name) - end - -- Blaze fireball - elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then - if hitter:get_luaentity()._shot_from_dispenser then - msg = dmsg("fire_charge", name) - else - msg = dmsg("blaze_fireball", name) - end - -- Ghast fireball - elseif hitter:get_luaentity().name == "mobs_monster:fireball" then - msg = dmsg("ghast_fireball", name) - end - -- Falling - elseif reason.type == "fall" then - msg = dmsg("fall", name) - -- Other - elseif reason.type == "set_hp" then - if last_damages[name] then - msg = last_damages[name].message - end +mcl_damage.register_on_death(function(obj, reason) + if not minetest.settings:get_bool("mcl_showDeathMessages", true) then + return + end + + local send_to + + if obj:is_player() then + send_to = true + end -- ToDo: add mob death messages for owned mobs, only send to owner (sent_to = "player name") + + + if send_to then + local messages = mcl_death_messages.messages[reason.type] or {} + messages._translator = messages._translator or fallback_translator + + local message = + get_killer_message(obj, messages, reason) or + get_escaped_message(obj, messages, reason) or + get_plain_message(obj, messages, reason) or + get_fallback_message(obj, messages, reason) + + if send_to == true then + minetest.chat_send_all(message) + else + minetest.chat_send_player(send_to, message) end - if not msg then - msg = dmsg("other", name) - end - minetest.chat_send_all(msg) - last_damages[name] = nil end end) - --- dmg_sequence_number is used to discard old damage events -local dmg_sequence_number = 0 -local start_damage_reset_countdown = function (player, sequence_number) - minetest.after(1, function(playername, sequence_number) - if last_damages[playername] and last_damages[playername].sequence_number == sequence_number then - last_damages[playername] = nil - end - end, player:get_player_name(), sequence_number) -end - --- Send a custom death mesage when damaging a player via set_hp or punch. --- To be called directly BEFORE damaging a player via set_hp or punch. --- The next time the player dies due to a set_hp, the message will be shown. --- The player must die via set_hp within 0.1 seconds, otherwise the message will be discarded. -function mcl_death_messages.player_damage(player, message) - last_damages[player:get_player_name()] = { message = message, sequence_number = dmg_sequence_number } - start_damage_reset_countdown(player, dmg_sequence_number) - dmg_sequence_number = dmg_sequence_number + 1 - if dmg_sequence_number >= 65535 then - dmg_sequence_number = 0 - end -end diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index 3715538ec9..c5023deb55 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -80,8 +80,8 @@ mcl_damage.register_modifier(function(obj, damage, reason) local thorns_damage = thorns_damage_regular + thorns_damage_irregular - if thorns_damage > 0 and reason.source ~= obj then - mcl_util.deal_damage(reason.source, {type = "thorns", direct = obj, source = reason.source}) + if thorns_damage > 0 and reason.type ~= "thorns" and reason.source ~= obj then + mcl_util.deal_damage(reason.source, {type = "thorns", direct = obj}) local thorns_item = thorns_pieces[math.random(#thorns_pieces)] mcl_util.use_item_durability(thorns_item.itemstack, 2) diff --git a/mods/ITEMS/mcl_enchanting/enchantments.lua b/mods/ITEMS/mcl_enchanting/enchantments.lua index 6fb1d079ab..84327e3f6d 100644 --- a/mods/ITEMS/mcl_enchanting/enchantments.lua +++ b/mods/ITEMS/mcl_enchanting/enchantments.lua @@ -132,7 +132,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, if wielditem then local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect") if fire_aspect_level > 0 then - mcl_burning.set_on_fire(player, fire_aspect_level * 4, hitter:get_player_name()) + mcl_burning.set_on_fire(player, fire_aspect_level * 4) end end end diff --git a/mods/ITEMS/mcl_nether/init.lua b/mods/ITEMS/mcl_nether/init.lua index b6285ceb49..0a0e2b183b 100644 --- a/mods/ITEMS/mcl_nether/init.lua +++ b/mods/ITEMS/mcl_nether/init.lua @@ -1,6 +1,5 @@ local S = minetest.get_translator("mcl_nether") -local mod_death_messages = minetest.get_modpath("mcl_death_messages") local mod_screwdriver = minetest.get_modpath("screwdriver") ~= nil local on_rotate if mod_screwdriver then @@ -111,9 +110,6 @@ minetest.register_node("mcl_nether:magma", { end -- Hurt players standing on top of this block if player:get_hp() > 0 then - if mod_death_messages then - mcl_death_messages.player_damage(player, S("@1 stood too long on a magma block.", player:get_player_name())) - end mcl_util.deal_damage(player, 1, {type = "hot_floor"}) end end, diff --git a/mods/ITEMS/mcl_nether/mod.conf b/mods/ITEMS/mcl_nether/mod.conf index 8bef6c6c97..f5ffa61ac1 100644 --- a/mods/ITEMS/mcl_nether/mod.conf +++ b/mods/ITEMS/mcl_nether/mod.conf @@ -1,3 +1,3 @@ name = mcl_nether depends = mcl_core, mcl_sounds, mcl_util, walkover, doc_items, mcl_colors -optional_depends = mcl_death_messages, doc, screwdriver +optional_depends = doc, screwdriver diff --git a/mods/ITEMS/mcl_tnt/mod.conf b/mods/ITEMS/mcl_tnt/mod.conf index 9d75a788cb..2e90ddb80b 100644 --- a/mods/ITEMS/mcl_tnt/mod.conf +++ b/mods/ITEMS/mcl_tnt/mod.conf @@ -1,3 +1,3 @@ name = mcl_tnt depends = mcl_explosions, mcl_particles -optional_depends = mcl_sounds, mcl_mobitems, mcl_death_messages, doc_identifier, mesecons +optional_depends = mcl_sounds, mcl_mobitems, doc_identifier, mesecons diff --git a/mods/MISC/mcl_commands/kill.lua b/mods/MISC/mcl_commands/kill.lua index 3eac565d60..85754a0ec5 100644 --- a/mods/MISC/mcl_commands/kill.lua +++ b/mods/MISC/mcl_commands/kill.lua @@ -1,5 +1,4 @@ local S = minetest.get_translator("mcl_commands") -local mod_death_messages = minetest.get_modpath("mcl_death_messages") local function handle_kill_command(suspect, victim) if minetest.settings:get_bool("enable_damage") == false then @@ -21,17 +20,8 @@ local function handle_kill_command(suspect, victim) if wield:get_name() == "mobs_mc:totem" then victimref:set_wielded_item("") end - if mod_death_messages then - local msg - if suspect == victim then - msg = S("@1 committed suicide.", victim) - else - msg = S("@1 was killed by @2.", victim, suspect) - end - mcl_death_messages.player_damage(victimref, msg) - end -- DIE! - victimref:set_hp(0, {_mcl_type = "command"}) + victimref:set_hp(0, {_mcl_type = "out_of_world"}) -- Log if not suspect == victim then minetest.log("action", string.format("%s killed %s using /kill", suspect, victim)) diff --git a/mods/MISC/mcl_commands/mod.conf b/mods/MISC/mcl_commands/mod.conf index d651fad7b6..00d707098f 100644 --- a/mods/MISC/mcl_commands/mod.conf +++ b/mods/MISC/mcl_commands/mod.conf @@ -1,4 +1,3 @@ name = mcl_commands author = Wuzzy description = MCL2 commands -optional_depends = mcl_death_messages diff --git a/mods/PLAYER/mcl_hunger/hunger.lua b/mods/PLAYER/mcl_hunger/hunger.lua index 2f192357a3..51d7fdaebe 100644 --- a/mods/PLAYER/mcl_hunger/hunger.lua +++ b/mods/PLAYER/mcl_hunger/hunger.lua @@ -1,5 +1,4 @@ local S = minetest.get_translator("mcl_hunger") -local mod_death_messages = minetest.get_modpath("mcl_death_messages") -- wrapper for minetest.item_eat (this way we make sure other mods can't break this one) minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing) diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 84eff255c2..6b99985748 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -1,5 +1,4 @@ local S = minetest.get_translator("mcl_hunger") -local mod_death_messages = minetest.get_modpath("mcl_death_messages") mcl_hunger = {} @@ -159,9 +158,6 @@ minetest.register_globalstep(function(dtime) -- Damage hungry player down to 1 HP -- TODO: Allow starvation at higher difficulty levels if hp-1 > 0 then - if mod_death_messages then - mcl_death_messages.player_damage(player, S("@1 starved to death.", name)) - end mcl_util.deal_damage(player, 1, {type = "starve"}) end end diff --git a/mods/PLAYER/mcl_hunger/mod.conf b/mods/PLAYER/mcl_hunger/mod.conf index 7795da7a25..99ab71ff33 100644 --- a/mods/PLAYER/mcl_hunger/mod.conf +++ b/mods/PLAYER/mcl_hunger/mod.conf @@ -2,4 +2,3 @@ name = mcl_hunger author = BlockMen description = Adds a simple hunger meachanic with satiation, food poisoning and different healing. depends = hudbars -optional_depends = mcl_death_messages diff --git a/mods/PLAYER/mcl_playerinfo/mod.conf b/mods/PLAYER/mcl_playerinfo/mod.conf index 9f2b0c4a57..25c05f03e0 100644 --- a/mods/PLAYER/mcl_playerinfo/mod.conf +++ b/mods/PLAYER/mcl_playerinfo/mod.conf @@ -1,4 +1,4 @@ name = mcl_playerinfo author = TenPlus1 description = This is a helper mod for other mod to query the nodes around the player. -depends = mcl_init, mcl_core, mcl_particles, mcl_death_messages +depends = mcl_init, mcl_core, mcl_particles diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 7dbb932154..a483a027af 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -391,7 +391,6 @@ minetest.register_globalstep(function(dtime) -- Check privilege, too and (not check_player_privs(name, {noclip = true})) then if player:get_hp() > 0 then - mcl_death_messages.player_damage(player, S("@1 suffocated to death.", name)) mcl_util.deal_damage(player, 1, {type = "in_wall"}) end end @@ -407,7 +406,6 @@ minetest.register_globalstep(function(dtime) local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near) if dist < 1.1 or dist_feet < 1.1 then if player:get_hp() > 0 then - mcl_death_messages.player_damage(player, S("@1 was prickled to death by a cactus.", name)) mcl_util.deal_damage(player, 1, {type = "cactus"}) end end diff --git a/mods/PLAYER/mcl_playerplus/mod.conf b/mods/PLAYER/mcl_playerplus/mod.conf index 6cc9c68dbc..6989957d77 100644 --- a/mods/PLAYER/mcl_playerplus/mod.conf +++ b/mods/PLAYER/mcl_playerplus/mod.conf @@ -1,5 +1,5 @@ name = mcl_playerplus author = TenPlus1 description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more. -depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, mcl_death_messages, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage +depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage From aeaec68c1be199dcac2a039798b1ce1b9aed1736 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 17:11:47 +0200 Subject: [PATCH 39/68] Update german translations for mcl_death_messages --- .../locale/mcl_death_messages.de.tr | 115 +++++++++--------- .../mcl_death_messages/locale/template.txt | 115 +++++++++--------- 2 files changed, 114 insertions(+), 116 deletions(-) diff --git a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.de.tr b/mods/HUD/mcl_death_messages/locale/mcl_death_messages.de.tr index ffb567b8be..39235dff70 100644 --- a/mods/HUD/mcl_death_messages/locale/mcl_death_messages.de.tr +++ b/mods/HUD/mcl_death_messages/locale/mcl_death_messages.de.tr @@ -1,59 +1,58 @@ # textdomain: mcl_death_messages -@1 was fatally hit by an arrow.=@1 wurde tödlich von einem Pfeil getroffen. -@1 has been killed by an arrow.=@1 wurde von einem Pfeil getötet. -@1 was shot by an arrow from @2.=@1 wurde mit einem Pfeil von @2 abgeschossen. -@1 was shot by an arrow from a skeleton.=@1 wurde von einem Skelett mit Pfeil und Bogen abgeschossen. -@1 was shot by an arrow from a stray.=@1 wurde von einem Eiswanderer mit Pfeil und Bogen abgeschossen. -@1 was shot by an arrow from an illusioner.=@1 wurde von einem Illusionisten mit Pfeil und Bogen abgeschossen. -@1 was shot by an arrow.=@1 wurde mit einem Pfeil abgeschossen. -@1 forgot to breathe.=@1 vergaß, zu atmen. -@1 drowned.=@1 ertrank. -@1 ran out of oxygen.=@1 ging die Luft aus. -@1 was killed by @2.=@1 wurde von @2 getötet. -@1 was killed.=@1 wurde getötet. -@1 was killed by a mob.=@1 wurde von einem Mob getötet. -@1 was burned to death by a blaze's fireball.=@1 wurde von einem Feuerball einer Lohe zu Tode verbrannt. -@1 was killed by a fireball from a blaze.=@1 wurde von einem Feuerball einer Lohe getötet. -@1 was burned by a fire charge.=@1 wurde von einer Feuerkugel verbrannt. -A ghast scared @1 to death.=Ein Ghast hat @1 zu Tode erschrocken. -@1 has been fireballed by a ghast.=@1 wurde von einem Ghast mit einer Feuerkugel abgeschossen. -@1 fell from a high cliff.=@1 stürzte von einer hohen Klippe. -@1 took fatal fall damage.=@1 nahm tödlichen Fallschaden. -@1 fell victim to gravity.=@1 fiel der Schwerkraft zum Opfer. -@1 died.=@1 starb. -@1 was killed by a zombie.=@1 wurde von einem Zombie getötet. -@1 was killed by a baby zombie.=@1 wurde von einem Zombiebaby getötet. -@1 was killed by a blaze.=@1 wurde von einer Lohe getötet. -@1 was killed by a slime.=@1 wurde von einem Schleim getötet. -@1 was killed by a witch.=@1 wurde von einer Hexe getötet. -@1 was killed by a magma cube.=@1 wurde von einem Magmakubus getötet. -@1 was killed by a wolf.=@1 wurde von einem Wolf getötet. -@1 was killed by a cat.=@1 wurde von einer Katze getötet. -@1 was killed by an ocelot.=@1 wurde von einem Ozelot getötet. -@1 was killed by an ender dragon.=@1 wurde von einem Enderdrachen getötet. -@1 was killed by a wither.=@1 wurde von einem Wither getötet. -@1 was killed by an enderman.=@1 wurde von einem Enderman getötet. -@1 was killed by an endermite.=@1 wurde von einer Endermilbe getötet. -@1 was killed by a ghast.=@1 wurde von einem Ghast getötet. -@1 was killed by an elder guardian.=@1 wurde von einem Großen Wächter getötet. -@1 was killed by a guardian.=@1 wurde von einem Wächter getötet. -@1 was killed by an iron golem.=@1 wurde von einem Eisengolem getötet. -@1 was killed by a polar_bear.=@1 wurde von einem Eisbären getötet. -@1 was killed by a killer bunny.=@1 wurde von einem Killerkaninchen getötet. -@1 was killed by a shulker.=@1 wurde von einem Schulker getötet. -@1 was killed by a silverfish.=@1 wurde von einem Silberfischchen getötet. -@1 was killed by a skeleton.=@1 wurde von einem Skelett getötet. -@1 was killed by a stray.=@1 wurde von einem Eiswanderer getötet. -@1 was killed by a slime.=@1 wurde von einem Schleim getötet. -@1 was killed by a spider.=@1 wurde von einer Spinne getötet. -@1 was killed by a cave spider.=@1 wurde von einer Höhlenspinne getötet. -@1 was killed by a vex.=@1 wurde von einem Plagegeist getötet. -@1 was killed by an evoker.=@1 wurde von einem Magier getötet. -@1 was killed by an illusioner.=@1 wurde von einem Illusionisten getötet. -@1 was killed by a vindicator.=@1 wurde von einem Diener getötet. -@1 was killed by a zombie villager.=@1 wurde von einem Dorfbewohnerzombie getötet. -@1 was killed by a husk.=@1 wurde von einem Wüstenzombie getötet. -@1 was killed by a baby husk.=@1 wurde von einem Wüstenzombiebaby getötet. -@1 was killed by a zombie pigman.=@1 wurde von einem Schweinezombie getötet. -@1 was killed by a baby zombie pigman.=@1 wurde von einem Schweinezombiebaby getötet. -@1 was slain by @2.= +@1 went up in flames=@1 ging in Flammen auf +@1 walked into fire whilst fighting @2=@1 ist während eines Kampfes mit @2 in ein Feuer gelaufen +@1 was struck by lightning=@1 wurde von einem Blitz erschlagen +@1 was struck by lightning whilst fighting @2=@1 wurde während eines Kampfes mit @2 von einem Blitz erschlagen +@1 burned to death=@1 ist verbrannt +@1 was burnt to a crisp whilst fighting @2=@1 ist während eines Kampfes mit @2 verbrannt +@1 tried to swim in lava=@1 hat versucht, in Lava zu schwimmen +@1 tried to swim in lava to escape @2=@1 hat versucht, in Lava zu schwimmen, um @2 zu entkommen +@1 discovered the floor was lava=@1 hat festgestellt, dass der Boden Lava ist +@1 walked into danger zone due to @2=@1 ist wegen @2 in eine Gefahrenzone gelaufen +@1 suffocated in a wall=@1 ist in einer Mauer erstickt +@1 suffocated in a wall whilst fighting @2=@1 ist während eines Kampfes mit @2 in einer Mauer erstickt +@1 drowned=@1 ist ertrunken +@1 drowned whilst trying to escape @2=@1 ist während dem Versuch, @2 zu entkommen, ertrunken +@1 starved to death=@1 ist verhungert +@1 starved to death whilst fighting @2=@1 ist während eines Kampfes mit @2 verhungert +@1 was pricked to death=@1 wurde zu Tode gestochen +@1 walked into a cactus whilst trying to escape @2=@1 ist während dem Versuch, @2 zu entkommen, in einen Kaktus gelaufen +@1 hit the ground too hard=@1 ist zu hart auf dem Boden aufgetroffen +@1 hit the ground too hard whilst trying to escape @2=@1 ist während dem Versuch, @2 zu entkommen, zu hart auf dem Boden aufgetroffen +@1 experienced kinetic energy=@1 hat kinetische Energie erfahren +@1 experienced kinetic energy whilst trying to escape @2=@1 hat während dem Versuch, @2 zu entkommen, kinetische Energie erfahren +@1 fell out of the world=@1 ist aus der Welt gefallen +@1 didn't want to live in the same world as @2=@1 wollte nicht in der gleichen Welt wie @2 leben +@1 died=@1 ist gestorben +@1 died because of @2=@1 ist wegen @2 gestorben +@1 was killed by magic=@1 wurde von Magie getötet +@1 was killed by magic whilst trying to escape @2=@1 wurde während dem Versuch, @2 zu entkommen, von Magie getötet +@1 was killed by @2 using magic=@1 wurde von @2 mit Magie getötet +@1 was killed by @2 using @3=@1 wurde von @2 mit @3 getötet +@1 was roasted in dragon breath=@1 wurde in Drachenatem geröstet +@1 was roasted in dragon breath by @2=@1 wurde in Drachenatem von @2 geröstet +@1 withered away=@1 ist davon gewithert +@1 withered away whilst fighting @2=@1 ist während einem Kampf mit @2 davon gewithert +@1 was killed by magic=@1 wurde von Magie getötet +@1 was shot by a skull from @2=@1 wurde von einem Schädel von @2 erschossen +@1 was squashed by a falling anvil=@1 wurde von einem fallenden Amboss erquetscht +@1 was squashed by a falling anvil whilst fighting @2=@1 wurde während einem Kampf mit @2 von einem fallenden Amboss erquetscht +@1 was squashed by a falling block=@1 wurde von einem fallenden Block erquetscht +@1 was squashed by a falling block whilst fighting @2=@1 wurde während einem Kampf mit @2 von einem fallenden Block erquetscht +@1 was slain by @2=@1 wurde von @2 erschlagen +@1 was slain by @2 using @3=@1 wurde von @2 mit @3 erschlagen +@1 was slain by @2=@1 wurde von @2 erschlagen +@1 was slain by @2 using @3=@1 wurde von @2 mit @3 erschlagen +@1 was shot by @2=@1 wurde von @2 erschossen +@1 was shot by @2 using @3=@1 wurde von @2 mit @3 erschossen +@1 was fireballed by @2=@1 wurde von @2 gefeuerballt +@1 was fireballed by @2 using @3=@1 wurde von @2 mit @3 gefeuerballt +@1 was killed trying to hurt @2=@1 ist bei dem Versuch, @2 zu verletzten gestorben +@1 was killed by @3 trying to hurt @2=@1 ist bei dem Versuch, @2 zu verletzten, von @3 getötet worden +@1 blew up=@1 ist gesprengt worden +@1 was blown up by @2=@1 wurde von @2 gesprengt +@1 was blown up by @2 using @3=@1 wurde von @2 mit @3 gesprengt +@1 was squished too much=@1 war zu gequetscht +@1 was squashed by @2=@1 wurde von @2 erquetscht +@1 went off with a bang=@1 ging mit einem Knall ab +@1 went off with a bang due to a firework fired from @3 by @2=@1 ging mit einem Knall wegen eines Feuerwerks, das mit @3 von @2 gefeuert wurde, ab diff --git a/mods/HUD/mcl_death_messages/locale/template.txt b/mods/HUD/mcl_death_messages/locale/template.txt index d1e3b832ba..67ba9fd1cc 100644 --- a/mods/HUD/mcl_death_messages/locale/template.txt +++ b/mods/HUD/mcl_death_messages/locale/template.txt @@ -1,59 +1,58 @@ # textdomain: mcl_death_messages -@1 was fatally hit by an arrow.= -@1 has been killed with an arrow.= -@1 was shot by an arrow from @2.= -@1 was shot by an arrow from a skeleton.= -@1 was shot by an arrow from a stray.= -@1 was shot by an arrow from an illusioner.= -@1 was shot by an arrow.= -@1 forgot to breathe.= -@1 drowned.= -@1 ran out of oxygen.= -@1 was killed by @2.= -@1 was killed.= -@1 was killed by a mob.= -@1 was burned to death by a blaze's fireball.= -@1 was killed by a fireball from a blaze.= -@1 was burned by a fire charge.= -A ghast scared @1 to death.= -@1 has been fireballed by a ghast.= -@1 fell from a high cliff.= -@1 took fatal fall damage.= -@1 fell victim to gravity.= -@1 died.= -@1 was killed by a zombie.= -@1 was killed by a baby zombie.= -@1 was killed by a blaze.= -@1 was killed by a slime.= -@1 was killed by a witch.= -@1 was killed by a magma cube.= -@1 was killed by a wolf.= -@1 was killed by a cat.= -@1 was killed by an ocelot.= -@1 was killed by an ender dragon.= -@1 was killed by a wither.= -@1 was killed by an enderman.= -@1 was killed by an endermite.= -@1 was killed by a ghast.= -@1 was killed by an elder guardian.= -@1 was killed by a guardian.= -@1 was killed by an iron golem.= -@1 was killed by a polar_bear.= -@1 was killed by a killer bunny.= -@1 was killed by a shulker.= -@1 was killed by a silverfish.= -@1 was killed by a skeleton.= -@1 was killed by a stray.= -@1 was killed by a slime.= -@1 was killed by a spider.= -@1 was killed by a cave spider.= -@1 was killed by a vex.= -@1 was killed by an evoker.= -@1 was killed by an illusioner.= -@1 was killed by a vindicator.= -@1 was killed by a zombie villager.= -@1 was killed by a husk.= -@1 was killed by a baby husk.= -@1 was killed by a zombie pigman.= -@1 was killed by a baby zombie pigman.= -@1 was slain by @2.= +@1 went up in flames= +@1 walked into fire whilst fighting @2= +@1 was struck by lightning= +@1 was struck by lightning whilst fighting @2= +@1 burned to death= +@1 was burnt to a crisp whilst fighting @2= +@1 tried to swim in lava= +@1 tried to swim in lava to escape @2= +@1 discovered the floor was lava= +@1 walked into danger zone due to @2= +@1 suffocated in a wall= +@1 suffocated in a wall whilst fighting @2= +@1 drowned= +@1 drowned whilst trying to escape @2= +@1 starved to death= +@1 starved to death whilst fighting @2= +@1 was pricked to death= +@1 walked into a cactus whilst trying to escape @2= +@1 hit the ground too hard= +@1 hit the ground too hard whilst trying to escape @2= +@1 experienced kinetic energy= +@1 experienced kinetic energy whilst trying to escape @2= +@1 fell out of the world= +@1 didn't want to live in the same world as @2= +@1 died= +@1 died because of @2= +@1 was killed by magic= +@1 was killed by magic whilst trying to escape @2= +@1 was killed by @2 using magic= +@1 was killed by @2 using @3= +@1 was roasted in dragon breath= +@1 was roasted in dragon breath by @2= +@1 withered away= +@1 withered away whilst fighting @2= +@1 was killed by magic= +@1 was shot by a skull from @2= +@1 was squashed by a falling anvil= +@1 was squashed by a falling anvil whilst fighting @2= +@1 was squashed by a falling block= +@1 was squashed by a falling block whilst fighting @2= +@1 was slain by @2= +@1 was slain by @2 using @3= +@1 was slain by @2= +@1 was slain by @2 using @3= +@1 was shot by @2= +@1 was shot by @2 using @3= +@1 was fireballed by @2= +@1 was fireballed by @2 using @3= +@1 was killed trying to hurt @2= +@1 was killed by @3 trying to hurt @2= +@1 blew up= +@1 was blown up by @2= +@1 was blown up by @2 using @3= +@1 was squished too much= +@1 was squashed by @2= +@1 went off with a bang= +@1 went off with a bang due to a firework fired from @3 by @2= From b2407e407a4ee3ca26719b63ba4257c9f2387c86 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 17:30:15 +0200 Subject: [PATCH 40/68] Add mob descriptions --- mods/ENTITIES/mcl_mobs/api.lua | 1 + mods/ENTITIES/mobs_mc/bat.lua | 1 + mods/ENTITIES/mobs_mc/blaze.lua | 1 + mods/ENTITIES/mobs_mc/chicken.lua | 17 +-- mods/ENTITIES/mobs_mc/cow+mooshroom.lua | 35 +++--- mods/ENTITIES/mobs_mc/creeper.lua | 19 ++-- mods/ENTITIES/mobs_mc/ender_dragon.lua | 1 + mods/ENTITIES/mobs_mc/enderman.lua | 55 ++++----- mods/ENTITIES/mobs_mc/endermite.lua | 1 + mods/ENTITIES/mobs_mc/ghast.lua | 1 + mods/ENTITIES/mobs_mc/guardian.lua | 1 + mods/ENTITIES/mobs_mc/guardian_elder.lua | 1 + mods/ENTITIES/mobs_mc/horse.lua | 33 +++--- mods/ENTITIES/mobs_mc/iron_golem.lua | 1 + mods/ENTITIES/mobs_mc/llama.lua | 13 ++- mods/ENTITIES/mobs_mc/ocelot.lua | 20 ++-- mods/ENTITIES/mobs_mc/parrot.lua | 15 +-- mods/ENTITIES/mobs_mc/pig.lua | 17 +-- mods/ENTITIES/mobs_mc/polar_bear.lua | 3 +- mods/ENTITIES/mobs_mc/rabbit.lua | 18 +-- mods/ENTITIES/mobs_mc/sheep.lua | 13 ++- mods/ENTITIES/mobs_mc/shulker.lua | 19 ++-- mods/ENTITIES/mobs_mc/silverfish.lua | 1 + mods/ENTITIES/mobs_mc/skeleton+stray.lua | 2 + mods/ENTITIES/mobs_mc/skeleton_wither.lua | 1 + mods/ENTITIES/mobs_mc/slime+magma_cube.lua | 104 +++++++++--------- mods/ENTITIES/mobs_mc/snowman.lua | 1 + mods/ENTITIES/mobs_mc/spider.lua | 18 +-- mods/ENTITIES/mobs_mc/squid.lua | 1 + mods/ENTITIES/mobs_mc/vex.lua | 1 + mods/ENTITIES/mobs_mc/villager.lua | 1 + mods/ENTITIES/mobs_mc/villager_evoker.lua | 1 + mods/ENTITIES/mobs_mc/villager_illusioner.lua | 1 + mods/ENTITIES/mobs_mc/villager_vindicator.lua | 1 + mods/ENTITIES/mobs_mc/villager_zombie.lua | 1 + mods/ENTITIES/mobs_mc/witch.lua | 1 + mods/ENTITIES/mobs_mc/wither.lua | 1 + mods/ENTITIES/mobs_mc/wolf.lua | 15 +-- mods/ENTITIES/mobs_mc/zombie.lua | 4 + mods/ENTITIES/mobs_mc/zombiepig.lua | 34 +++--- 40 files changed, 264 insertions(+), 211 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 61077f6882..25d11da16f 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3771,6 +3771,7 @@ minetest.register_entity(name, { use_texture_alpha = def.use_texture_alpha, stepheight = def.stepheight or 0.6, name = name, + description = def.description, type = def.type, attack_type = def.attack_type, fly = def.fly, diff --git a/mods/ENTITIES/mobs_mc/bat.lua b/mods/ENTITIES/mobs_mc/bat.lua index 677b96aad3..e9e1c1a16e 100644 --- a/mods/ENTITIES/mobs_mc/bat.lua +++ b/mods/ENTITIES/mobs_mc/bat.lua @@ -3,6 +3,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:bat", { + description = S("Bat"), type = "animal", spawn_class = "ambient", can_despawn = true, diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index 876237f19e..5340b804ea 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:blaze", { + description = S("Blaze"), type = "monster", spawn_class = "hostile", hp_min = 20, diff --git a/mods/ENTITIES/mobs_mc/chicken.lua b/mods/ENTITIES/mobs_mc/chicken.lua index 246bf216ac..615ec86e7f 100644 --- a/mods/ENTITIES/mobs_mc/chicken.lua +++ b/mods/ENTITIES/mobs_mc/chicken.lua @@ -9,6 +9,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:chicken", { + description = S("Chicken"), type = "animal", spawn_class = "passive", @@ -95,14 +96,14 @@ mobs:register_mob("mobs_mc:chicken", { gain = 1.0, max_hear_distance = 16, }, true) - end, - + end, + }) --spawn mobs:spawn_specific( -"mobs_mc:chicken", -"overworld", +"mobs_mc:chicken", +"overworld", "ground", { "FlowerForest", @@ -122,10 +123,10 @@ mobs:spawn_specific( "ExtremeHillsM", "BirchForestM", }, -9, -minetest.LIGHT_MAX+1, -30, 17000, -3, +9, +minetest.LIGHT_MAX+1, +30, 17000, +3, mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) diff --git a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua index 48fcc81975..62e124463d 100644 --- a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua +++ b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua @@ -3,6 +3,7 @@ local S = minetest.get_translator("mobs_mc") local cow_def = { + description = S("Cow"), type = "animal", spawn_class = "passive", hp_min = 10, @@ -43,7 +44,7 @@ local cow_def = { stand_speed = 25, walk_speed = 40, run_speed = 60, stand_start = 0, stand_end = 0, walk_start = 0, - walk_end = 40, run_start = 0, + walk_end = 40, run_start = 0, run_end = 40, }, follow = mobs_mc.follow.cow, @@ -81,7 +82,7 @@ mobs:register_mob("mobs_mc:cow", cow_def) -- Mooshroom local mooshroom_def = table.copy(cow_def) - +mooshroom_def.description = S("Mooshroom") mooshroom_def.mesh = "mobs_mc_cow.b3d" mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } } mooshroom_def.on_rightclick = function(self, clicker) @@ -147,7 +148,7 @@ mobs:register_mob("mobs_mc:mooshroom", mooshroom_def) -- Spawning mobs:spawn_specific( "mobs_mc:cow", -"overworld", +"overworld", "ground", { "FlowerForest", @@ -167,30 +168,30 @@ mobs:spawn_specific( "ExtremeHillsM", "BirchForestM", }, -9, -minetest.LIGHT_MAX+1, -30, -17000, -10, -mobs_mc.spawn_height.water, +9, +minetest.LIGHT_MAX+1, +30, +17000, +10, +mobs_mc.spawn_height.water, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific( -"mobs_mc:mooshroom", -"overworld", +"mobs_mc:mooshroom", +"overworld", "ground", { "MushroomIslandShore", "MushroomIsland" }, -9, -minetest.LIGHT_MAX+1, -30, -17000, -5, -mobs_mc.spawn_height.overworld_min, +9, +minetest.LIGHT_MAX+1, +30, +17000, +5, +mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn egg diff --git a/mods/ENTITIES/mobs_mc/creeper.lua b/mods/ENTITIES/mobs_mc/creeper.lua index 0c884d5699..827d08aaba 100644 --- a/mods/ENTITIES/mobs_mc/creeper.lua +++ b/mods/ENTITIES/mobs_mc/creeper.lua @@ -130,6 +130,7 @@ mobs:register_mob("mobs_mc:creeper", { }) mobs:register_mob("mobs_mc:creeper_charged", { + description = S("Creeper"), type = "monster", spawn_class = "hostile", hp_min = 20, @@ -142,7 +143,7 @@ mobs:register_mob("mobs_mc:creeper_charged", { mesh = "mobs_mc_creeper.b3d", --BOOM - + textures = { {"mobs_mc_creeper.png", "mobs_mc_creeper_charge.png"}, @@ -254,8 +255,8 @@ mobs:register_mob("mobs_mc:creeper_charged", { }) mobs:spawn_specific( -"mobs_mc:creeper", -"overworld", +"mobs_mc:creeper", +"overworld", "ground", { "Mesa", @@ -398,12 +399,12 @@ mobs:spawn_specific( "ExtremeHillsM_underground", "JungleEdgeM_underground", }, -0, -7, -20, -16500, -2, -mobs_mc.spawn_height.overworld_min, +0, +7, +20, +16500, +2, +mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/ender_dragon.lua b/mods/ENTITIES/mobs_mc/ender_dragon.lua index a6f4042754..8b0b1977b7 100644 --- a/mods/ENTITIES/mobs_mc/ender_dragon.lua +++ b/mods/ENTITIES/mobs_mc/ender_dragon.lua @@ -5,6 +5,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:enderdragon", { + description = S("Ender Dragon"), type = "monster", spawn_class = "hostile", pathfinding = 1, diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 9c47e98fcc..7c55b34d65 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -190,6 +190,7 @@ end local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false mobs:register_mob("mobs_mc:enderman", { + description = S("Enderman"), type = "monster", spawn_class = "passive", passive = true, @@ -330,7 +331,7 @@ mobs:register_mob("mobs_mc:enderman", { end -- Check to see if people are near by enough to look at us. for _,obj in pairs(minetest.get_connected_players()) do - + --check if they are within radius local player_pos = obj:get_pos() if player_pos then -- prevent crashing in 1 in a million scenario @@ -355,7 +356,7 @@ mobs:register_mob("mobs_mc:enderman", { local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z) local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos) look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player)) - + --if looking in general head position, turn hostile if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then self.provoked = "staring" @@ -364,7 +365,7 @@ mobs:register_mob("mobs_mc:enderman", { else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez if self.provoked == "staring" then self.provoked = "broke_contact" - end + end end end @@ -562,23 +563,23 @@ mobs:register_mob("mobs_mc:enderman", { -- End spawn mobs:spawn_specific( -"mobs_mc:enderman", -"end", +"mobs_mc:enderman", +"end", "ground", { "End" }, -0, -minetest.LIGHT_MAX+1, -30, -3000, -12, -mobs_mc.spawn_height.end_min, +0, +minetest.LIGHT_MAX+1, +30, +3000, +12, +mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) -- Overworld spawn mobs:spawn_specific( -"mobs_mc:enderman", -"overworld", +"mobs_mc:enderman", +"overworld", "ground", { "Mesa", @@ -721,28 +722,28 @@ mobs:spawn_specific( "ExtremeHillsM_underground", "JungleEdgeM_underground", }, -0, -7, -30, -19000, -2, -mobs_mc.spawn_height.overworld_min, +0, +7, +30, +19000, +2, +mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- Nether spawn (rare) mobs:spawn_specific( -"mobs_mc:enderman", -"nether", +"mobs_mc:enderman", +"nether", "ground", { "Nether" }, -0, -7, -30, -27500, -4, -mobs_mc.spawn_height.nether_min, +0, +7, +30, +27500, +4, +mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/endermite.lua b/mods/ENTITIES/mobs_mc/endermite.lua index da3922a106..2bffa83044 100644 --- a/mods/ENTITIES/mobs_mc/endermite.lua +++ b/mods/ENTITIES/mobs_mc/endermite.lua @@ -5,6 +5,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:endermite", { + description = S("Endermite"), type = "monster", spawn_class = "hostile", passive = false, diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 48d71b45ea..1d71791621 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:ghast", { + description = S("Ghast"), type = "monster", spawn_class = "hostile", pathfinding = 1, diff --git a/mods/ENTITIES/mobs_mc/guardian.lua b/mods/ENTITIES/mobs_mc/guardian.lua index 13c857ea39..06a2ba2e27 100644 --- a/mods/ENTITIES/mobs_mc/guardian.lua +++ b/mods/ENTITIES/mobs_mc/guardian.lua @@ -5,6 +5,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:guardian", { + description = S("Guardian"), type = "monster", spawn_class = "hostile", hp_min = 30, diff --git a/mods/ENTITIES/mobs_mc/guardian_elder.lua b/mods/ENTITIES/mobs_mc/guardian_elder.lua index 089f6e38f7..5b8150dd4c 100644 --- a/mods/ENTITIES/mobs_mc/guardian_elder.lua +++ b/mods/ENTITIES/mobs_mc/guardian_elder.lua @@ -7,6 +7,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:guardian_elder", { + description = S("Elder Guardian"), type = "monster", spawn_class = "hostile", hp_min = 80, diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 938a6b6ace..ac631f2053 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -83,6 +83,7 @@ end -- Horse local horse = { + description = S("Horse"), type = "animal", spawn_class = "passive", visual = "mesh", @@ -418,6 +419,7 @@ mobs:register_mob("mobs_mc:horse", horse) -- Skeleton horse local skeleton_horse = table.copy(horse) +skeleton_horse.description = S("Skeleton Horse") skeleton_horse.breath_max = -1 skeleton_horse.armor = {undead = 100, fleshy = 100} skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}} @@ -440,6 +442,7 @@ mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse) -- Zombie horse local zombie_horse = table.copy(horse) +zombie_horse.description = S("Zombie Horse") zombie_horse.breath_max = -1 zombie_horse.armor = {undead = 100, fleshy = 100} zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}} @@ -464,6 +467,7 @@ mobs:register_mob("mobs_mc:zombie_horse", zombie_horse) -- Donkey local d = 0.86 -- donkey scale local donkey = table.copy(horse) +donkey.description = S("Donkey") donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}} donkey.animation = { speed_normal = 25, @@ -494,6 +498,7 @@ mobs:register_mob("mobs_mc:donkey", donkey) -- Mule local m = 0.94 local mule = table.copy(donkey) +mule.description = S("Mule") mule.textures = {{"blank.png", "mobs_mc_mule.png", "blank.png"}} mule.visual_size = { x=horse.visual_size.x*m, y=horse.visual_size.y*m } mule.sounds = table.copy(donkey.sounds) @@ -532,18 +537,18 @@ mobs:spawn_specific( "ExtremeHillsM", "BirchForestM", }, -0, -minetest.LIGHT_MAX+1, -30, -15000, -4, -mobs_mc.spawn_height.water+3, +0, +minetest.LIGHT_MAX+1, +30, +15000, +4, +mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific( -"mobs_mc:donkey", -"overworld", +"mobs_mc:donkey", +"overworld", "ground", { "Mesa", @@ -553,12 +558,12 @@ mobs:spawn_specific( "MesaPlateauF_grasstop", "MesaBryce", }, -0, -minetest.LIGHT_MAX+1, -30, -15000, -4, -mobs_mc.spawn_height.water+3, +0, +minetest.LIGHT_MAX+1, +30, +15000, +4, +mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/iron_golem.lua b/mods/ENTITIES/mobs_mc/iron_golem.lua index 2ccee2d0a2..0d3e74645f 100644 --- a/mods/ENTITIES/mobs_mc/iron_golem.lua +++ b/mods/ENTITIES/mobs_mc/iron_golem.lua @@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:iron_golem", { + description = S("Iron Golem"), type = "npc", spawn_class = "passive", passive = true, diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua index 8ff82b502a..655cddfb6d 100644 --- a/mods/ENTITIES/mobs_mc/llama.lua +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -25,6 +25,7 @@ local carpets = { } mobs:register_mob("mobs_mc:llama", { + description = S("Llama"), type = "animal", spawn_class = "passive", hp_min = 15, @@ -229,12 +230,12 @@ mobs:spawn_specific( "MesaPlateauF_grasstop", "MesaBryce", }, -0, -minetest.LIGHT_MAX+1, -30, -15000, -5, -mobs_mc.spawn_height.water+15, +0, +minetest.LIGHT_MAX+1, +30, +15000, +5, +mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/ocelot.lua b/mods/ENTITIES/mobs_mc/ocelot.lua index f3c8c87ae1..5a3f135a1c 100644 --- a/mods/ENTITIES/mobs_mc/ocelot.lua +++ b/mods/ENTITIES/mobs_mc/ocelot.lua @@ -27,6 +27,7 @@ end -- Ocelot local ocelot = { + description = S("Ocelot"), type = "animal", spawn_class = "passive", can_despawn = true, @@ -102,6 +103,7 @@ mobs:register_mob("mobs_mc:ocelot", ocelot) -- Cat local cat = table.copy(ocelot) +cat.description = S("Cat") cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}} cat.can_despawn = false cat.owner = "" @@ -154,8 +156,8 @@ local base_spawn_chance = 5000 -- Spawn ocelot --they get the same as the llama because I'm trying to rework so much of this code right now -j4i mobs:spawn_specific( -"mobs_mc:ocelot", -"overworld", +"mobs_mc:ocelot", +"overworld", "ground", { "Jungle", @@ -163,12 +165,12 @@ mobs:spawn_specific( "JungleM", "JungleEdge", }, -0, -minetest.LIGHT_MAX+1, -30, -15000, -5, -mobs_mc.spawn_height.water+15, +0, +minetest.LIGHT_MAX+1, +30, +15000, +5, +mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max) --[[ mobs:spawn({ @@ -183,7 +185,7 @@ mobs:spawn({ max_height = mobs_mc.spawn_height.overworld_max, on_spawn = function(self, pos) Note: Minecraft has a 1/3 spawn failure rate. - In this mod it is emulated by reducing the spawn rate accordingly (see above). + In this mod it is emulated by reducing the spawn rate accordingly (see above). -- 1/7 chance to spawn 2 ocelot kittens if pr:next(1,7) == 1 then diff --git a/mods/ENTITIES/mobs_mc/parrot.lua b/mods/ENTITIES/mobs_mc/parrot.lua index 5efcb191b4..c04ea77c6a 100644 --- a/mods/ENTITIES/mobs_mc/parrot.lua +++ b/mods/ENTITIES/mobs_mc/parrot.lua @@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:parrot", { + description = S("Parrot"), type = "npc", spawn_class = "passive", pathfinding = 1, @@ -93,7 +94,7 @@ mobs:register_mob("mobs_mc:parrot", { -- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i mobs:spawn_specific( "mobs_mc:parrot", -"overworld", +"overworld", "ground", { "Jungle", @@ -101,12 +102,12 @@ mobs:spawn_specific( "JungleM", "JungleEdge", }, -0, -minetest.LIGHT_MAX+1, -7, -30000, -1, -mobs_mc.spawn_height.water+7, +0, +minetest.LIGHT_MAX+1, +7, +30000, +1, +mobs_mc.spawn_height.water+7, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua index b7cdf1afe9..b7d919cfff 100644 --- a/mods/ENTITIES/mobs_mc/pig.lua +++ b/mods/ENTITIES/mobs_mc/pig.lua @@ -3,6 +3,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:pig", { + description = S("Pig"), type = "animal", spawn_class = "passive", runaway = true, @@ -183,8 +184,8 @@ mobs:register_mob("mobs_mc:pig", { }) mobs:spawn_specific( -"mobs_mc:pig", -"overworld", +"mobs_mc:pig", +"overworld", "ground", { "FlowerForest", @@ -204,12 +205,12 @@ mobs:spawn_specific( "ExtremeHillsM", "BirchForestM", }, -9, -minetest.LIGHT_MAX+1, -30, -15000, -8, -mobs_mc.spawn_height.overworld_min, +9, +minetest.LIGHT_MAX+1, +30, +15000, +8, +mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/polar_bear.lua b/mods/ENTITIES/mobs_mc/polar_bear.lua index 5d2853f6d2..98268961bd 100644 --- a/mods/ENTITIES/mobs_mc/polar_bear.lua +++ b/mods/ENTITIES/mobs_mc/polar_bear.lua @@ -8,6 +8,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:polar_bear", { + description = S("Polar Bear"), type = "animal", spawn_class = "passive", runaway = false, @@ -37,7 +38,7 @@ mobs:register_mob("mobs_mc:polar_bear", { chance = 2, min = 0, max = 2, - looting = "common",}, + looting = "common",}, -- 1/4 to drop raw salmon {name = mobs_mc.items.salmon_raw, chance = 4, diff --git a/mods/ENTITIES/mobs_mc/rabbit.lua b/mods/ENTITIES/mobs_mc/rabbit.lua index 74bdffcd80..6b47fec706 100644 --- a/mods/ENTITIES/mobs_mc/rabbit.lua +++ b/mods/ENTITIES/mobs_mc/rabbit.lua @@ -3,6 +3,7 @@ local S = minetest.get_translator("mobs_mc") local rabbit = { + description = S("Rabbit"), type = "animal", spawn_class = "passive", passive = true, @@ -83,6 +84,7 @@ mobs:register_mob("mobs_mc:rabbit", rabbit) -- The killer bunny (Only with spawn egg) local killer_bunny = table.copy(rabbit) +killer_bunny.description = S("Killer Bunny") killer_bunny.type = "monster" killer_bunny.spawn_class = "hostile" killer_bunny.attack_type = "dogfight" @@ -110,8 +112,8 @@ mobs:register_mob("mobs_mc:killer_bunny", killer_bunny) -- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out mobs:spawn_specific( -"mobs_mc:rabbit", -"overworld", +"mobs_mc:rabbit", +"overworld", "ground", { "FlowerForest", @@ -131,12 +133,12 @@ mobs:spawn_specific( "ExtremeHillsM", "BirchForestM", }, -9, -minetest.LIGHT_MAX+1, -30, -15000, -8, -mobs_mc.spawn_height.overworld_min, +9, +minetest.LIGHT_MAX+1, +30, +15000, +8, +mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) --[[ diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua index d82df8cf9d..9ddc0adeec 100644 --- a/mods/ENTITIES/mobs_mc/sheep.lua +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -56,6 +56,7 @@ local gotten_texture = { "blank.png", "mobs_mc_sheep.png" } --mcsheep mobs:register_mob("mobs_mc:sheep", { + description = S("Sheep"), type = "animal", spawn_class = "passive", hp_min = 8, @@ -325,12 +326,12 @@ mobs:spawn_specific( "ExtremeHillsM", "BirchForestM", }, -0, -minetest.LIGHT_MAX+1, -30, -15000, -3, -mobs_mc.spawn_height.overworld_min, +0, +minetest.LIGHT_MAX+1, +30, +15000, +3, +mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/shulker.lua b/mods/ENTITIES/mobs_mc/shulker.lua index 8000d0937b..0d5ad880a9 100644 --- a/mods/ENTITIES/mobs_mc/shulker.lua +++ b/mods/ENTITIES/mobs_mc/shulker.lua @@ -10,8 +10,9 @@ local S = minetest.get_translator("mobs_mc") --################### -- animation 45-80 is transition between passive and attack stance - + mobs:register_mob("mobs_mc:shulker", { + description = S("Shulker"), type = "monster", spawn_class = "hostile", attack_type = "shoot", @@ -82,16 +83,16 @@ mobs:register_arrow("mobs_mc:shulkerbullet", { mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0) mobs:spawn_specific( -"mobs_mc:shulker", -"end", +"mobs_mc:shulker", +"end", "ground", { "End" }, -0, -minetest.LIGHT_MAX+1, -30, -5000, -2, -mobs_mc.spawn_height.end_min, +0, +minetest.LIGHT_MAX+1, +30, +5000, +2, +mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) diff --git a/mods/ENTITIES/mobs_mc/silverfish.lua b/mods/ENTITIES/mobs_mc/silverfish.lua index 433211503b..5af3c8aa04 100644 --- a/mods/ENTITIES/mobs_mc/silverfish.lua +++ b/mods/ENTITIES/mobs_mc/silverfish.lua @@ -5,6 +5,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:silverfish", { + description = S("Silverfish"), type = "monster", spawn_class = "hostile", passive = false, diff --git a/mods/ENTITIES/mobs_mc/skeleton+stray.lua b/mods/ENTITIES/mobs_mc/skeleton+stray.lua index 05b829bcd0..61e1c6eb25 100644 --- a/mods/ENTITIES/mobs_mc/skeleton+stray.lua +++ b/mods/ENTITIES/mobs_mc/skeleton+stray.lua @@ -13,6 +13,7 @@ local mod_bows = minetest.get_modpath("mcl_bows") ~= nil local skeleton = { + description = S("Skeleton"), type = "monster", spawn_class = "hostile", hp_min = 20, @@ -109,6 +110,7 @@ mobs:register_mob("mobs_mc:skeleton", skeleton) --################### local stray = table.copy(skeleton) +stray.description = S("Stray") stray.mesh = "mobs_mc_skeleton.b3d" stray.textures = { { diff --git a/mods/ENTITIES/mobs_mc/skeleton_wither.lua b/mods/ENTITIES/mobs_mc/skeleton_wither.lua index c089850f48..1c0bdbea1b 100644 --- a/mods/ENTITIES/mobs_mc/skeleton_wither.lua +++ b/mods/ENTITIES/mobs_mc/skeleton_wither.lua @@ -10,6 +10,7 @@ local S = minetest.get_translator("mobs_mc") --################### mobs:register_mob("mobs_mc:witherskeleton", { + description = S("Wither Skeleton"), type = "monster", spawn_class = "hostile", hp_min = 20, diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua index 6c8000a50d..28621ee6fb 100644 --- a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -56,6 +56,7 @@ end -- Slime local slime_big = { + description = S("Slime"), type = "monster", spawn_class = "hostile", pathfinding = 1, @@ -158,8 +159,8 @@ local smin = mobs_mc.spawn_height.overworld_min local smax = mobs_mc.spawn_height.water - 23 mobs:spawn_specific( -"mobs_mc:slime_tiny", -"overworld", +"mobs_mc:slime_tiny", +"overworld", "ground", { "FlowerForest_underground", @@ -193,17 +194,17 @@ mobs:spawn_specific( "ExtremeHillsM_underground", "JungleEdgeM_underground", }, -0, -minetest.LIGHT_MAX+1, -30, -12000, -4, -smin, +0, +minetest.LIGHT_MAX+1, +30, +12000, +4, +smin, smax) mobs:spawn_specific( -"mobs_mc:slime_small", -"overworld", +"mobs_mc:slime_small", +"overworld", "ground", { "FlowerForest_underground", @@ -236,19 +237,19 @@ mobs:spawn_specific( "JungleM_underground", "ExtremeHillsM_underground", "JungleEdgeM_underground", -}, -0, -minetest.LIGHT_MAX+1, -30, -8500, -4, -smin, +}, +0, +minetest.LIGHT_MAX+1, +30, +8500, +4, +smin, smax) mobs:spawn_specific( -"mobs_mc:slime_big", -"overworld", -"ground", +"mobs_mc:slime_big", +"overworld", +"ground", { "FlowerForest_underground", "JungleEdge_underground", @@ -281,16 +282,17 @@ mobs:spawn_specific( "ExtremeHillsM_underground", "JungleEdgeM_underground", }, -0, -minetest.LIGHT_MAX+1, -30, -10000, -4, -smin, +0, +minetest.LIGHT_MAX+1, +30, +10000, +4, +smin, smax) -- Magma cube local magma_cube_big = { + description = S("Magma Cube"), type = "monster", spawn_class = "hostile", hp_min = 16, @@ -401,49 +403,49 @@ local mmin = mobs_mc.spawn_height.nether_min local mmax = mobs_mc.spawn_height.nether_max mobs:spawn_specific( -"mobs_mc:magma_cube_tiny", -"nether", +"mobs_mc:magma_cube_tiny", +"nether", "ground", { "Nether" }, -0, -minetest.LIGHT_MAX+1, -30, -15000, -4, -mmin, +0, +minetest.LIGHT_MAX+1, +30, +15000, +4, +mmin, mmax) mobs:spawn_specific( -"mobs_mc:magma_cube_small", -"nether", +"mobs_mc:magma_cube_small", +"nether", "ground", { "Nether" }, -0, -minetest.LIGHT_MAX+1, -30, -15500, -4, -mmin, +0, +minetest.LIGHT_MAX+1, +30, +15500, +4, +mmin, mmax) mobs:spawn_specific( -"mobs_mc:magma_cube_big", -"nether", +"mobs_mc:magma_cube_big", +"nether", "ground", { "Nether" -}, -0, -minetest.LIGHT_MAX+1, -30, -16000, -4, -mmin, +}, +0, +minetest.LIGHT_MAX+1, +30, +16000, +4, +mmin, mmax) --mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax) diff --git a/mods/ENTITIES/mobs_mc/snowman.lua b/mods/ENTITIES/mobs_mc/snowman.lua index 1ee88b3623..93f91c3303 100644 --- a/mods/ENTITIES/mobs_mc/snowman.lua +++ b/mods/ENTITIES/mobs_mc/snowman.lua @@ -21,6 +21,7 @@ local gotten_texture = { } mobs:register_mob("mobs_mc:snowman", { + description = S("Snow Golem"), type = "npc", spawn_class = "passive", passive = true, diff --git a/mods/ENTITIES/mobs_mc/spider.lua b/mods/ENTITIES/mobs_mc/spider.lua index bb5e29eb1f..c1cb5be4bd 100644 --- a/mods/ENTITIES/mobs_mc/spider.lua +++ b/mods/ENTITIES/mobs_mc/spider.lua @@ -13,6 +13,7 @@ local S = minetest.get_translator("mobs_mc") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) local spider = { + description = S("Spider"), type = "monster", spawn_class = "hostile", passive = false, @@ -72,6 +73,7 @@ mobs:register_mob("mobs_mc:spider", spider) -- Cave spider local cave_spider = table.copy(spider) +cave_spider.description = S("Cave Spider") cave_spider.textures = { {"mobs_mc_cave_spider.png^(mobs_mc_spider_eyes.png^[makealpha:0,0,0)"} } -- TODO: Poison damage -- TODO: Revert damage to 2 @@ -88,8 +90,8 @@ mobs:register_mob("mobs_mc:cave_spider", cave_spider) mobs:spawn_specific( -"mobs_mc:spider", -"overworld", +"mobs_mc:spider", +"overworld", "ground", { "Mesa", @@ -232,12 +234,12 @@ mobs:spawn_specific( "ExtremeHillsM_underground", "JungleEdgeM_underground", }, -0, -7, -30, -17000, -2, -mobs_mc.spawn_height.overworld_min, +0, +7, +30, +17000, +2, +mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) -- spawn eggs diff --git a/mods/ENTITIES/mobs_mc/squid.lua b/mods/ENTITIES/mobs_mc/squid.lua index cf794ea5bf..0c425bb515 100644 --- a/mods/ENTITIES/mobs_mc/squid.lua +++ b/mods/ENTITIES/mobs_mc/squid.lua @@ -7,6 +7,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:squid", { + description = S("Squid"), type = "animal", spawn_class = "water", can_despawn = true, diff --git a/mods/ENTITIES/mobs_mc/vex.lua b/mods/ENTITIES/mobs_mc/vex.lua index cccdebe7a5..a72827d5d4 100644 --- a/mods/ENTITIES/mobs_mc/vex.lua +++ b/mods/ENTITIES/mobs_mc/vex.lua @@ -10,6 +10,7 @@ local S = minetest.get_translator("mobs_mc") --################### mobs:register_mob("mobs_mc:vex", { + description = S("Vex"), type = "monster", spawn_class = "hostile", pathfinding = 1, diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index ab79edfec0..db9cf3b19e 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -927,6 +927,7 @@ end) --[=======[ MOB REGISTRATION AND SPAWNING ]=======] mobs:register_mob("mobs_mc:villager", { + description = S("Villager"), type = "npc", spawn_class = "passive", hp_min = 20, diff --git a/mods/ENTITIES/mobs_mc/villager_evoker.lua b/mods/ENTITIES/mobs_mc/villager_evoker.lua index abe0e9ca2b..04c95b88f2 100644 --- a/mods/ENTITIES/mobs_mc/villager_evoker.lua +++ b/mods/ENTITIES/mobs_mc/villager_evoker.lua @@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc") local pr = PseudoRandom(os.time()*666) mobs:register_mob("mobs_mc:evoker", { + description = S("Evoker"), type = "monster", spawn_class = "hostile", physical = true, diff --git a/mods/ENTITIES/mobs_mc/villager_illusioner.lua b/mods/ENTITIES/mobs_mc/villager_illusioner.lua index 0bbe2a5f6d..496f08fc62 100644 --- a/mods/ENTITIES/mobs_mc/villager_illusioner.lua +++ b/mods/ENTITIES/mobs_mc/villager_illusioner.lua @@ -7,6 +7,7 @@ local S = minetest.get_translator("mobs_mc") local mod_bows = minetest.get_modpath("mcl_bows") ~= nil mobs:register_mob("mobs_mc:illusioner", { + description = S("Illusioner"), type = "monster", spawn_class = "hostile", attack_type = "shoot", diff --git a/mods/ENTITIES/mobs_mc/villager_vindicator.lua b/mods/ENTITIES/mobs_mc/villager_vindicator.lua index 56b295066b..276f800116 100644 --- a/mods/ENTITIES/mobs_mc/villager_vindicator.lua +++ b/mods/ENTITIES/mobs_mc/villager_vindicator.lua @@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:vindicator", { + description = S("Vindicator"), type = "monster", spawn_class = "hostile", physical = false, diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index b908236292..1948b693d8 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -26,6 +26,7 @@ local professions = { } mobs:register_mob("mobs_mc:villager_zombie", { + description = S("Zombie Villager"), type = "monster", spawn_class = "hostile", hp_min = 20, diff --git a/mods/ENTITIES/mobs_mc/witch.lua b/mods/ENTITIES/mobs_mc/witch.lua index f9f9b8d1f0..8ebe71fc02 100644 --- a/mods/ENTITIES/mobs_mc/witch.lua +++ b/mods/ENTITIES/mobs_mc/witch.lua @@ -13,6 +13,7 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:witch", { + description = S("Witch"), type = "monster", spawn_class = "hostile", hp_min = 26, diff --git a/mods/ENTITIES/mobs_mc/wither.lua b/mods/ENTITIES/mobs_mc/wither.lua index 2d53cc547f..72459a3549 100644 --- a/mods/ENTITIES/mobs_mc/wither.lua +++ b/mods/ENTITIES/mobs_mc/wither.lua @@ -10,6 +10,7 @@ local S = minetest.get_translator("mobs_mc") --################### mobs:register_mob("mobs_mc:wither", { + description = S("Wither"), type = "monster", spawn_class = "hostile", hp_max = 300, diff --git a/mods/ENTITIES/mobs_mc/wolf.lua b/mods/ENTITIES/mobs_mc/wolf.lua index b1c077d465..7f14ac6b0d 100644 --- a/mods/ENTITIES/mobs_mc/wolf.lua +++ b/mods/ENTITIES/mobs_mc/wolf.lua @@ -19,6 +19,7 @@ end -- Wolf local wolf = { + description = S("Wolf"), type = "animal", spawn_class = "passive", can_despawn = true, @@ -138,7 +139,7 @@ dog.owner = "" -- TODO: Start sitting by default dog.order = "roam" dog.owner_loyal = true -dog.follow_velocity = 3.2 +dog.follow_velocity = 3.2 -- Automatically teleport dog to owner dog.do_custom = mobs_mc.make_owner_teleport_function(12) dog.follow = mobs_mc.follow.dog @@ -254,12 +255,12 @@ mobs:spawn_specific( "ExtremeHillsM", "BirchForestM", }, -0, -minetest.LIGHT_MAX+1, -30, -9000, -7, -mobs_mc.spawn_height.water+3, +0, +minetest.LIGHT_MAX+1, +30, +9000, +7, +mobs_mc.spawn_height.water+3, mobs_mc.spawn_height.overworld_max) mobs:register_egg("mobs_mc:wolf", S("Wolf"), "mobs_mc_spawn_icon_wolf.png", 0) diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index 1be47848b8..4ae5796b30 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -46,6 +46,7 @@ table.insert(drops_zombie, { }) local zombie = { + description = S("Zombie"), type = "monster", spawn_class = "hostile", hp_min = 20, @@ -102,6 +103,7 @@ mobs:register_mob("mobs_mc:zombie", zombie) -- A smaller and more dangerous variant of the zombie local baby_zombie = table.copy(zombie) +baby_zombie.description = S("Baby Zombie") baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_zombie.xp_min = 12 baby_zombie.xp_max = 12 @@ -115,6 +117,7 @@ mobs:register_mob("mobs_mc:baby_zombie", baby_zombie) -- Husk. -- Desert variant of the zombie local husk = table.copy(zombie) +husk.description = S("Husk") husk.textures = { { "mobs_mc_empty.png", -- armor @@ -132,6 +135,7 @@ mobs:register_mob("mobs_mc:husk", husk) -- Baby husk. -- A smaller and more dangerous variant of the husk local baby_husk = table.copy(husk) +baby_husk.description = S("Baby Husk") baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_husk.xp_min = 12 baby_husk.xp_max = 12 diff --git a/mods/ENTITIES/mobs_mc/zombiepig.lua b/mods/ENTITIES/mobs_mc/zombiepig.lua index ebd8ce4856..1ea4197c16 100644 --- a/mods/ENTITIES/mobs_mc/zombiepig.lua +++ b/mods/ENTITIES/mobs_mc/zombiepig.lua @@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc") local pigman = { + description = S("Zombie Pigman"), -- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked type = "animal", passive = false, @@ -94,6 +95,7 @@ mobs:register_mob("mobs_mc:pigman", pigman) -- A smaller and more dangerous variant of the pigman local baby_pigman = table.copy(pigman) +baby_pigman.description = S("Baby Zombie Pigman") baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25} baby_pigman.xp_min = 13 baby_pigman.xp_max = 13 @@ -112,33 +114,33 @@ mobs:register_mob("mobs_mc:baby_pigman", baby_pigman) -- Regular spawning in the Nether mobs:spawn_specific( -"mobs_mc:pigman", -"nether", +"mobs_mc:pigman", +"nether", "ground", { "Nether" }, -0, +0, minetest.LIGHT_MAX+1, -30, -6000, -3, -mobs_mc.spawn_height.nether_min, +30, +6000, +3, +mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Baby zombie is 20 times less likely than regular zombies mobs:spawn_specific( -"mobs_mc:baby_pigman", -"nether", +"mobs_mc:baby_pigman", +"nether", "ground", { "Nether" -}, -0, -minetest.LIGHT_MAX+1, -30, -100000, -4, -mobs_mc.spawn_height.nether_min, +}, +0, +minetest.LIGHT_MAX+1, +30, +100000, +4, +mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- Spawning in Nether portals in the Overworld From 97e69e04aacd6a1f93e585d7ff20be6babed435a Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 17:49:27 +0200 Subject: [PATCH 41/68] Implement assist death messages --- mods/HUD/mcl_death_messages/init.lua | 105 +++++++++++---------------- 1 file changed, 43 insertions(+), 62 deletions(-) diff --git a/mods/HUD/mcl_death_messages/init.lua b/mods/HUD/mcl_death_messages/init.lua index 874af7754d..9087c41e94 100644 --- a/mods/HUD/mcl_death_messages/init.lua +++ b/mods/HUD/mcl_death_messages/init.lua @@ -1,56 +1,57 @@ local S = minetest.get_translator("mcl_death_messages") mcl_death_messages = { + assist = {}, messages = { in_fire = { _translator = S, plain = "@1 went up in flames", - escape = "@1 walked into fire whilst fighting @2", + assist = "@1 walked into fire whilst fighting @2", }, lightning_bolt = { _translator = S, plain = "@1 was struck by lightning", - escape = "@1 was struck by lightning whilst fighting @2", + assist = "@1 was struck by lightning whilst fighting @2", }, on_fire = { _translator = S, plain = "@1 burned to death", - escape = "@1 was burnt to a crisp whilst fighting @2", + assist = "@1 was burnt to a crisp whilst fighting @2", }, lava = { _translator = S, plain = "@1 tried to swim in lava", - escape = "@1 tried to swim in lava to escape @2" + assist = "@1 tried to swim in lava to escape @2" }, hot_floor = { _translator = S, plain = "@1 discovered the floor was lava", - escape = "@1 walked into danger zone due to @2", + assist = "@1 walked into danger zone due to @2", }, in_wall = { _translator = S, plain = "@1 suffocated in a wall", - escape = "@1 suffocated in a wall whilst fighting @2", + assist = "@1 suffocated in a wall whilst fighting @2", }, drown = { _translator = S, plain = "@1 drowned", - escape = "@1 drowned whilst trying to escape @2", + assist = "@1 drowned whilst trying to escape @2", }, starve = { _translator = S, plain = "@1 starved to death", - escape = "@1 starved to death whilst fighting @2", + assist = "@1 starved to death whilst fighting @2", }, cactus = { _translator = S, plain = "@1 was pricked to death", - escape = "@1 walked into a cactus whilst trying to escape @2", + assist = "@1 walked into a cactus whilst trying to escape @2", }, fall = { _translator = S, plain = "@1 hit the ground too hard", - escape = "@1 hit the ground too hard whilst trying to escape @2", + assist = "@1 hit the ground too hard whilst trying to escape @2", -- "@1 fell from a high place" -- for fall distance > 5 blocks -- "@1 fell while climbing" -- "@1 fell off some twisting vines" @@ -62,22 +63,22 @@ mcl_death_messages = { fly_into_wall = { _translator = S, plain = "@1 experienced kinetic energy", - escape = "@1 experienced kinetic energy whilst trying to escape @2", + assist = "@1 experienced kinetic energy whilst trying to escape @2", }, out_of_world = { _translator = S, plain = "@1 fell out of the world", - escape = "@1 didn't want to live in the same world as @2", + assist = "@1 didn't want to live in the same world as @2", }, generic = { _translator = S, plain = "@1 died", - escape = "@1 died because of @2", + assist = "@1 died because of @2", }, magic = { _translator = S, plain = "@1 was killed by magic", - escape = "@1 was killed by magic whilst trying to escape @2", + assist = "@1 was killed by magic whilst trying to escape @2", killer = "@1 was killed by @2 using magic", item = "@1 was killed by @2 using @3", }, @@ -104,7 +105,7 @@ mcl_death_messages = { falling_node = { _translator = S, plain = "@1 was squashed by a falling block", - escape = "@1 was squashed by a falling block whilst fighting @2", + assist = "@1 was squashed by a falling block whilst fighting @2", }, mob = { _translator = S, @@ -141,7 +142,7 @@ mcl_death_messages = { cramming = { _translator = S, plain = "@1 was squished too much", - escape = "@1 was squashed by @2", -- surprisingly "escape" is actually the correct subtype + assist = "@1 was squashed by @2", -- surprisingly "escape" is actually the correct subtype }, fireworks = { _translator = S, @@ -151,49 +152,6 @@ mcl_death_messages = { -- Missing snowballs: The Minecraft wiki mentions them but the MC source code does not. }, } ---[[ -local mobkills = { - ["mobs_mc:zombie"] = N("@1 was slain by Zombie."), - ["mobs_mc:baby_zombie"] = N("@1 was slain by Baby Zombie."), - ["mobs_mc:blaze"] = N("@1 was burnt to a crisp while fighting Blaze."), - ["mobs_mc:slime"] = N("@1 was slain by Slime."), - ["mobs_mc:witch"] = N("@1 was slain by Witch using magic."), - ["mobs_mc:magma_cube_tiny"] = N("@1 was slain by Magma Cube."), - ["mobs_mc:magma_cube_small"] = N("@1 was slain by Magma Cube."), - ["mobs_mc:magma_cube_big"] = N("@1 was slain by Magma Cube."), - ["mobs_mc:wolf"] = N("@1 was slain by Wolf."), - ["mobs_mc:cat"] = N("@1 was slain by Cat."), - ["mobs_mc:ocelot"] = N("@1 was slain by Ocelot."), - ["mobs_mc:enderdragon"] = N("@1 was slain by Enderdragon."), - ["mobs_mc:wither"] = N("@1 was slain by Wither."), - ["mobs_mc:enderman"] = N("@1 was slain by Enderman."), - ["mobs_mc:endermite"] = N("@1 was slain by Endermite."), - ["mobs_mc:ghast"] = N("@1 was fireballed by a Ghast."), - ["mobs_mc:guardian_elder"] = N("@1 was slain by Elder Guardian."), - ["mobs_mc:guardian"] = N("@1 was slain by Guardian."), - ["mobs_mc:iron_golem"] = N("@1 was slain by Iron Golem."), - ["mobs_mc:polar_bear"] = N("@1 was slain by Polar Bear."), - ["mobs_mc:killer_bunny"] = N("@1 was slain by Killer Bunny."), - ["mobs_mc:shulker"] = N("@1 was slain by Shulker."), - ["mobs_mc:silverfish"] = N("@1 was slain by Silverfish."), - ["mobs_mc:skeleton"] = N("@1 was shot by Skeleton."), - ["mobs_mc:stray"] = N("@1 was shot by Stray."), - ["mobs_mc:slime_tiny"] = N("@1 was slain by Slime."), - ["mobs_mc:slime_small"] = N("@1 was slain by Slime."), - ["mobs_mc:slime_big"] = N("@1 was slain by Slime."), - ["mobs_mc:spider"] = N("@1 was slain by Spider."), - ["mobs_mc:cave_spider"] = N("@1 was slain by Cave Spider."), - ["mobs_mc:vex"] = N("@1 was slain by Vex."), - ["mobs_mc:evoker"] = N("@1 was slain by Evoker."), - ["mobs_mc:illusioner"] = N("@1 was slain by Illusioner."), - ["mobs_mc:vindicator"] = N("@1 was slain by Vindicator."), - ["mobs_mc:villager_zombie"] = N("@1 was slain by Zombie Villager."), - ["mobs_mc:husk"] = N("@1 was slain by Husk."), - ["mobs_mc:baby_husk"] = N("@1 was slain by Baby Husk."), - ["mobs_mc:pigman"] = N("@1 was slain by Zombie Pigman."), - ["mobs_mc:baby_pigman"] = N("@1 was slain by Baby Zombie Pigman."), -} -]]-- local function get_item_killer_message(obj, messages, reason) if messages.item then @@ -217,8 +175,10 @@ local function get_killer_message(obj, messages, reason) return reason.source and (get_item_killer_message(obj, messages, reason) or get_plain_killer_message(obj, messages, reason)) end -local function get_escaped_message(obj, messages, reason) - return nil -- ToDo +local function get_assist_message(obj, messages, reason) + if messages.assist and mcl_death_messages.assist[obj] then + return messages._translator(messages.assist, mcl_util.get_object_name(obj), mcl_death_messages.assist[obj].name) + end end local function get_plain_message(obj, messages, reason) @@ -253,7 +213,7 @@ mcl_damage.register_on_death(function(obj, reason) local message = get_killer_message(obj, messages, reason) or - get_escaped_message(obj, messages, reason) or + get_assist_message(obj, messages, reason) or get_plain_message(obj, messages, reason) or get_fallback_message(obj, messages, reason) @@ -264,3 +224,24 @@ mcl_damage.register_on_death(function(obj, reason) end end end) + +mcl_damage.register_on_damage(function(obj, damage, reason) + if obj:get_hp() - damage > 0 then + if reason.source then + mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), timeout = 5} + else + mcl_death_messages.assist[obj] = nil + end + end +end) + +minetest.register_globalstep(function(dtime) + local new_assist = {} + + for obj, tbl in pairs(mcl_death_messages.assist) do + tbl.timeout = tbl.timeout - dtime + if (obj:is_player() or obj:get_luaentity()) and tbl.timeout > 0 then + new_assist[obj] = tbl + end + end +end) From fede04eaa6ac596e9f1dc3e3af4b1dc968816e79 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 20:20:26 +0200 Subject: [PATCH 42/68] Make armor listring work --- mods/ITEMS/mcl_armor/player.lua | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index e5471e7e15..9dba0773c2 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -84,13 +84,15 @@ local function limit_put(player, inventory, index, stack, count) return 0 end - if mcl_armor.elements[element].index ~= index then + local element_index = mcl_armor.elements[element].index + + if index ~= 1 and index ~= element_index then return 0 end - local old_stack = inventory:get_stack("armor", index) + local old_stack = inventory:get_stack("armor", element_index) - if old_stack:is_empty() or old_stack:get_name() ~= stack:get_name() and count <= 1 then + if old_stack:is_empty() or index ~= 1 and old_stack:get_name() ~= stack:get_name() and count <= 1 then return count else return 0 @@ -125,17 +127,27 @@ minetest.register_allow_player_inventory_action(function(player, action, invento end end) +local function on_put(player, inventory, index, stack) + if index == 1 then + mcl_armor.equip(stack, player) + inventory:set_stack("armor", 1, nil) + else + mcl_armor.on_equip(stack, player) + end +end + minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) if is_armor_action(inventory_info) then if action == "put" then - mcl_armor.on_equip(inventory_info.stack, player) + on_put(player, inventory, inventory_info.index, inventory_info.stack) elseif action == "take" then mcl_armor.on_unequip(inventory_info.stack, player) else + local stack = inventory:get_stack(inventory_info.to_list, inventory_info.to_index) if inventory_info.to_list == "armor" then - mcl_armor.on_equip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) + on_put(player, inventory, inventory_info.to_index, stack) elseif inventory_info.from_list == "armor" then - mcl_armor.on_unequip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) + mcl_armor.on_unequip(stack, player) end end end From edc89898bbab670784b9be8ba1243a1a24baeb9d Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 20:51:13 +0200 Subject: [PATCH 43/68] Integrate fire resistance --- mods/CORE/mcl_damage/init.lua | 54 +++++++++++++++------------- mods/ENTITIES/mcl_burning/api.lua | 18 ++-------- mods/ITEMS/mcl_potions/functions.lua | 33 +++-------------- 3 files changed, 37 insertions(+), 68 deletions(-) diff --git a/mods/CORE/mcl_damage/init.lua b/mods/CORE/mcl_damage/init.lua index 6b343c4c2d..983b82b49d 100644 --- a/mods/CORE/mcl_damage/init.lua +++ b/mods/CORE/mcl_damage/init.lua @@ -5,7 +5,7 @@ mcl_damage = { types = { in_fire = {is_fire = true}, lightning_bolt = {is_lightning = true}, - on_fire = {is_fire = true}, + on_fire = {is_fire = true, bypasses_armor = true}, lava = {is_fire = true}, hot_floor = {is_fire = true}, in_wall = {bypasses_armor = true}, @@ -93,37 +93,43 @@ function mcl_damage.finish_reason(mcl_reason) end function mcl_damage.from_mt(mt_reason) + if mt_reason._mcl_chached_reason then + return mt_reason._mcl_chached_reason + end + + local mcl_reason + if mt_reason._mcl_reason then - return mt_reason._mcl_reason - end + mcl_reason = mt_reason._mcl_reason + else + mcl_reason = {type = "generic"} - local mcl_reason = {type = "generic"} - - if mt_reason._mcl_type then - mcl_reason.type = mt_reason._mcl_type - elseif mt_reason.type == "fall" then - mcl_reason.type = "fall" - elseif mt_reason.type == "drown" then - mcl_reason.type = "drown" - elseif mt_reason.type == "punch" then - mcl_damage.from_punch(mcl_reason, mt_reason.object) - elseif mt_reason.type == "node_damage" and mt_reason.node then - if minetest.get_item_group(mt_reason.node, "fire") > 0 then - mcl_reason.type = "in_fire" + if mt_reason._mcl_type then + mcl_reason.type = mt_reason._mcl_type + elseif mt_reason.type == "fall" then + mcl_reason.type = "fall" + elseif mt_reason.type == "drown" then + mcl_reason.type = "drown" + elseif mt_reason.type == "punch" then + mcl_damage.from_punch(mcl_reason, mt_reason.object) + elseif mt_reason.type == "node_damage" and mt_reason.node then + if minetest.get_item_group(mt_reason.node, "fire") > 0 then + mcl_reason.type = "in_fire" + end + if minetest.get_item_group(mt_reason.node, "lava") > 0 then + mcl_reason.type = "lava" + end end - if minetest.get_item_group(mt_reason.node, "lava") > 0 then - mcl_reason.type = "lava" - end - end - for key, value in pairs(mt_reason) do - if key:find("_mcl_") == 1 then - mcl_reason[key:sub(6, #key)] = value + for key, value in pairs(mt_reason) do + if key:find("_mcl_") == 1 then + mcl_reason[key:sub(6, #key)] = value + end end end mcl_damage.finish_reason(mcl_reason) - mt_reason._mcl_reason = mcl_reason + mt_reason._mcl_cached_reason = mcl_reason return mcl_reason end diff --git a/mods/ENTITIES/mcl_burning/api.lua b/mods/ENTITIES/mcl_burning/api.lua index 0d299cc691..78814a2c7d 100644 --- a/mods/ENTITIES/mcl_burning/api.lua +++ b/mods/ENTITIES/mcl_burning/api.lua @@ -137,22 +137,10 @@ function mcl_burning.tick(obj, dtime, storage) if storage.fire_damage_timer >= 1 then storage.fire_damage_timer = 0 - local hp = mcl_util.get_hp(obj) + local luaentity = obj:get_luaentity() - if hp > 0 then - local do_damage = true - - if obj:is_player() then - if mcl_potions.player_has_effect(obj, "fire_proof") then - do_damage = false - end - elseif obj:get_luaentity().fire_damage_resistant then - do_damage = false - end - - if do_damage then - mcl_util.deal_damage(obj, 1, {reason = "on_fire"}) - end + if not luaentity or not luaentity.fire_damage_resistant then + mcl_util.deal_damage(obj, 1, {type = "on_fire"}) end end end diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 9f0c88782f..9a1e38d996 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -344,37 +344,12 @@ minetest.register_globalstep(function(dtime) end) - -local is_fire_node = { ["mcl_core:lava_flowing"]=true, - ["mcl_core:lava_source"]=true, - ["mcl_fire:eternal_fire"]=true, - ["mcl_fire:fire"]=true, - ["mcl_nether:magma"]=true, - ["mcl_nether:nether_lava_source"]=true, - ["mcl_nether:nether_lava_flowing"]=true, - ["mcl_nether:nether_lava_source"]=true -} - -- Prevent damage to player with Fire Resistance enabled -minetest.register_on_player_hpchange(function(player, hp_change, reason) - - if EF.fire_proof[player] and hp_change < 0 then - -- This is a bit forced, but it assumes damage is taken by fire and avoids it - -- also assumes any change in hp happens between calls to this function - -- it's worth noting that you don't take damage from players in this case... - local player_info = mcl_playerinfo[player:get_player_name()] - - if is_fire_node[player_info.node_head] or is_fire_node[player_info.node_feet] or is_fire_node[player_info.node_stand] then - return 0 - else - return hp_change - end - - else - return hp_change +mcl_damage.register_modifier(function(obj, damage, reason) + if EF.fire_proof[obj] and not reason.flags.bypasses_magic and reason.flags.is_fire then + return 0 end - -end, true) +end, -50) From 9f015f2c581d2d7e7abc08e6d40f4e5bbe56639b Mon Sep 17 00:00:00 2001 From: epCode Date: Mon, 26 Apr 2021 17:45:28 -0700 Subject: [PATCH 44/68] Make the slime anims/texutres Much better --- .../ENTITIES/mobs_mc/models/mobs_mc_slime.b3d | Bin 4732 -> 6346 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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) then - player:set_hp(player:get_hp() - (math.abs(player_velocity_old.x) * 0.2)) + if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then + mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"}) end - if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) then - player:set_hp(player:get_hp() - (math.abs(player_velocity_old.z) * 0.2)) + if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then + mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"}) end mcl_player.player_set_animation(player, "fly") if player_velocity.y < -1.5 then From ae83e441499a5b6dbb9151c6fac1da104ab93ca8 Mon Sep 17 00:00:00 2001 From: AFCMS Date: Tue, 27 Apr 2021 23:50:18 +0200 Subject: [PATCH 46/68] remove duplicated line --- mods/ITEMS/REDSTONE/mesecons_walllever/init.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua b/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua index a0ecf354da..92c809785c 100644 --- a/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_walllever/init.lua @@ -37,7 +37,6 @@ minetest.register_node("mesecons_walllever:wall_lever_off", { wield_image = "jeija_wall_lever.png", paramtype = "light", paramtype2 = "facedir", - drawtype = "mesh", mesh = "jeija_wall_lever_off.obj", sunlight_propagates = true, walkable = false, From 61e4db6bcf8cb7ca86e252d7c5b6bc5f9329b198 Mon Sep 17 00:00:00 2001 From: epCode Date: Tue, 27 Apr 2021 19:57:22 -0700 Subject: [PATCH 47/68] Fix magma cubes and remove pathfinding from slimes --- mods/ENTITIES/mobs_mc/slime+magma_cube.lua | 47 +++++++++------------- 1 file changed, 20 insertions(+), 27 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua index 28621ee6fb..0c5fe24ac0 100644 --- a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -59,7 +59,6 @@ local slime_big = { description = S("Slime"), type = "monster", spawn_class = "hostile", - pathfinding = 1, group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" }, hp_min = 16, hp_max = 16, @@ -67,7 +66,7 @@ local slime_big = { xp_max = 4, collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, visual_size = {x=12.5, y=12.5}, - textures = {{"mobs_mc_slime.png"}}, + textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}}, visual = "mesh", mesh = "mobs_mc_slime.b3d", makes_footstep_sound = true, @@ -84,18 +83,15 @@ local slime_big = { drops = {}, -- TODO: Fix animations animation = { - speed_normal = 24, - speed_run = 48, - stand_start = 0, - stand_end = 23, - walk_start = 24, - walk_end = 47, - run_start = 48, - run_end = 62, - hurt_start = 64, - hurt_end = 86, - death_start = 88, - death_end = 118, + jump_speed = 17, + stand_speed = 17, + walk_speed = 17, + jump_start = 1, + jump_end = 20, + stand_start = 1, + stand_end = 20, + walk_start = 1, + walk_end = 20, }, fall_damage = 0, view_range = 16, @@ -301,7 +297,7 @@ local magma_cube_big = { xp_max = 4, collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, visual_size = {x=12.5, y=12.5}, - textures = {{ "mobs_mc_magmacube.png" }}, + textures = {{ "mobs_mc_magmacube.png", "mobs_mc_magmacube.png" }}, visual = "mesh", mesh = "mobs_mc_magmacube.b3d", makes_footstep_sound = true, @@ -324,18 +320,15 @@ local magma_cube_big = { }, -- TODO: Fix animations animation = { - speed_normal = 24, - speed_run = 48, - stand_start = 0, - stand_end = 23, - walk_start = 24, - walk_end = 47, - run_start = 48, - run_end = 62, - hurt_start = 64, - hurt_end = 86, - death_start = 88, - death_end = 118, + jump_speed = 20, + stand_speed = 20, + walk_speed = 20, + jump_start = 1, + jump_end = 40, + stand_start = 1, + stand_end = 1, + walk_start = 1, + walk_end = 40, }, water_damage = 0, lava_damage = 0, From 61c6d6e2764ad154194896fd4e6337c05f792b9a Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 28 Apr 2021 12:00:44 +0200 Subject: [PATCH 48/68] Add per element (un)equip callbacks --- mods/ITEMS/mcl_armor/api.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index 4d66868076..b1645ae3e5 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -90,6 +90,8 @@ function mcl_armor.register_set(def) local S = minetest.get_translator(modname) local descriptions = def.descriptions or {} local groups = def.groups or {} + local on_equip_callbacks = def.on_equip_callbacks or {} + local on_unequip_callbacks = def.on_unequip_callbacks or {} for name, element in pairs(mcl_armor.elements) do local itemname = element.name .. "_" .. def.name local itemstring = modname .. ":" .. itemname @@ -117,8 +119,8 @@ function mcl_armor.register_set(def) }, on_place = mcl_armor.equip_on_use, on_secondary_use = mcl_armor.equip_on_use, - _on_equip = def.on_equip, - _on_unequip = def.on_unequip, + _on_equip = on_equip_callbacks[name] or def.on_equip, + _on_unequip = on_unequip_callbacks[name] or def.on_unequip, _mcl_armor_element = name, _mcl_armor_texture = modname .. "_" .. itemname .. ".png", _mcl_armor_preview = modname .. "_" .. itemname .. "_preview.png", From 13a0fa231459631aab137457b81c0f2aa5861bf7 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Wed, 28 Apr 2021 12:16:01 +0200 Subject: [PATCH 49/68] Implement #1665 --- mods/ITEMS/mcl_armor/api.lua | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index b1645ae3e5..2e5ba11120 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -92,6 +92,10 @@ function mcl_armor.register_set(def) local groups = def.groups or {} local on_equip_callbacks = def.on_equip_callbacks or {} local on_unequip_callbacks = def.on_unequip_callbacks or {} + local textures = def.textures or {} + local previews = def.previews or {} + local durabilities = def.durabilities or {} + for name, element in pairs(mcl_armor.elements) do local itemname = element.name .. "_" .. def.name local itemstring = modname .. ":" .. itemname @@ -103,7 +107,7 @@ function mcl_armor.register_set(def) groups.combat_armor = 1 groups.mcl_armor_points = def.points[name] groups.mcl_armor_toughness = def.toughness - groups.mcl_armor_uses = math.floor(def.durability * element.durability) + 1 + groups.mcl_armor_uses = (durabilities[name] or math.floor(def.durability * element.durability)) + 1 groups.enchantability = def.enchantability minetest.register_tool(itemstring, { @@ -122,8 +126,8 @@ function mcl_armor.register_set(def) _on_equip = on_equip_callbacks[name] or def.on_equip, _on_unequip = on_unequip_callbacks[name] or def.on_unequip, _mcl_armor_element = name, - _mcl_armor_texture = modname .. "_" .. itemname .. ".png", - _mcl_armor_preview = modname .. "_" .. itemname .. "_preview.png", + _mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png", + _mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png", }) if def.craft_material then From 7a00e8acf77f8daedc8b64378df2199ec03a18a6 Mon Sep 17 00:00:00 2001 From: NO11 Date: Wed, 28 Apr 2021 14:32:40 +0000 Subject: [PATCH 50/68] New particle textures for sponge --- .../textures/mcl_particles_sponge1.png | Bin 0 -> 1174 bytes .../textures/mcl_particles_sponge2.png | Bin 0 -> 1149 bytes .../textures/mcl_particles_sponge3.png | Bin 0 -> 1128 bytes .../textures/mcl_particles_sponge4.png | Bin 0 -> 1150 bytes .../textures/mcl_particles_sponge5.png | Bin 0 -> 1170 bytes 5 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_sponge1.png create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_sponge2.png create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_sponge3.png create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_sponge4.png create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_sponge5.png diff --git 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minetest.add_particle({ + pos = {x = pos.x + math.random(-1, 1)*math.random()/2, y = pos.y + 0.6, z = pos.z + math.random(-1, 1)*math.random()/2}, + velocity = {x = 0, y = math.random(), z = 0}, + acceleration = {x=0, y=0, z=0}, + expirationtime = math.random(), + collisiondetection = false, + vertical = false, + size = math.random(2, 5), + texture = "mcl_particles_sponge"..math.random(1, 5)..".png", + }) + end if not minetest.is_creative_enabled(name) then itemstack:take_item() end From 3195df3864f65489c2e120c0a2aea9e29e750eaa Mon Sep 17 00:00:00 2001 From: NO11 Date: Wed, 28 Apr 2021 17:53:40 +0000 Subject: [PATCH 52/68] remove object crosshair --- .../textures/object_crosshair.png | Bin 150 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 mods/HUD/mcl_base_textures/textures/object_crosshair.png diff --git a/mods/HUD/mcl_base_textures/textures/object_crosshair.png b/mods/HUD/mcl_base_textures/textures/object_crosshair.png deleted file mode 100644 index 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ac852309388e1f9a7dec294440975c7dc89e498c Author: jordan4ibanez Date: Sun Apr 25 20:08:45 2021 -0400 Add in chicken head code with additional pitch modifier commit f57c4709ac74d1e2b0b683bebc706a1a3e59db73 Author: jordan4ibanez Date: Sun Apr 25 19:54:11 2021 -0400 Comment out code that causes mobs to glitch push players in mcl_playerplus commit b6c9a1c423a9831cb3684e6a7e1b57163d6d4ab4 Author: jordan4ibanez Date: Sun Apr 25 19:51:11 2021 -0400 Fix creeper head commit a8152760b96ca3a9f142b006d2d888da0ebeff6a Author: jordan4ibanez Date: Sun Apr 25 19:44:15 2021 -0400 Integrate more switches into internal api elements of head code commit 6a38198e97fd0b573b3b9e590177977d900d5b14 Author: jordan4ibanez Date: Sun Apr 25 18:24:10 2021 -0400 Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element commit d28e81bc9fc1f11b10da524d6874e8e1ee4a956d Author: jordan4ibanez Date: Sun Apr 25 17:54:14 2021 -0400 Add in mobs look pitch commit 5a2773ea1abb6c8706c477802aae2fa60704714c Author: jordan4ibanez Date: Sun Apr 25 17:48:41 2021 -0400 Add in basics of head code yaw commit 555935ff3d35d4ac28dad42f5facac0bbfe9b1c9 Author: jordan4ibanez Date: Sun Apr 25 16:43:23 2021 -0400 Implement basic fall damage commit 7e3b69348e405425712cf8196907a913be10b62e Author: jordan4ibanez Date: Sun Apr 25 16:11:45 2021 -0400 Add secondary existence check after main logic has been executed to prevent future crashes commit c898e1e4db3b866ddc4ff391ff89798397775fbf Author: jordan4ibanez Date: Sun Apr 25 15:59:00 2021 -0400 Update sheep.lua commit 9b5c9dc8ae9d1221340d1c72e4f48f3212a07fb7 Author: jordan4ibanez Date: Sun Apr 25 04:31:48 2021 -0400 Make farmable mobs/food mobs a lot less rare commit 5e6653ff651a65e6bfc4057cb5de39f09e9b9cca Author: jordan4ibanez Date: Sun Apr 25 04:19:02 2021 -0400 Implement mob cramming commit 1616cb7538141cd38485b4bf59a7b8b049ddd3f0 Author: jordan4ibanez Date: Sun Apr 25 04:09:35 2021 -0400 Fix nametags commit a3ff108cd4b71cd823518eae0186cbf1d819267e Author: jordan4ibanez Date: Sun Apr 25 04:03:06 2021 -0400 Make mobs walk up stairs/slabs properly, yet not glitch out when jumping over solid nodes commit df364eed286fced64f3c4bff897fcfe91a9dd540 Author: jordan4ibanez Date: Sun Apr 25 01:45:35 2021 -0400 Implement basics of head movement and fix walking mobs flying away after floating commit bac191293bc23405bfc02ef0795f0296fdaeb95a Author: jordan4ibanez Date: Sun Apr 25 01:45:03 2021 -0400 Fix clientside guessing making floating go crazy client side commit b7c7c2627beba086c922df0a20939b67ae1eb464 Author: jordan4ibanez Date: Sun Apr 25 01:44:46 2021 -0400 Fix parrots not drowning commit 38c22f277db652226ce9911e8bffbb8e8b8bc398 Author: jordan4ibanez Date: Sun Apr 25 01:24:19 2021 -0400 Add pop sound when baby mob is born commit f83ccdb2ed5974486a030196f9b31d0490dcdff3 Author: jordan4ibanez Date: Sun Apr 25 01:22:43 2021 -0400 Add in breeding and feeding baby mob sounds commit 7733e05a120cb07ed37c351956c1f451da3658b1 Author: jordan4ibanez Date: Sun Apr 25 01:14:48 2021 -0400 Add in random sounds/hurt/death sounds and stop mobs from reviving on server restart again commit 0a380265c888c64386406187b34914438cdff161 Author: jordan4ibanez Date: Sun Apr 25 00:16:54 2021 -0400 Fix dead-alive mobs and add in hurt/die sound commit 8d3eff0c16abeff9fbce2f9d4af2b64931765696 Author: jordan4ibanez Date: Sun Apr 25 00:06:12 2021 -0400 Enable mob drowning commit 56086bf02be689ba83ba3ccf4858429ad4d6a10b Author: jordan4ibanez Date: Sat Apr 24 23:33:46 2021 -0400 Fix villager commit 079811984cd952714e6cf85297c91830c0790a1d Author: jordan4ibanez Date: Sat Apr 24 23:29:56 2021 -0400 Make every mob besides spiders get slowed down by cobwebs like players commit 7e8e63b0e37300b16a4556aa45758d737514316e Author: jordan4ibanez Date: Sat Apr 24 23:15:40 2021 -0400 If mob is in daylight and ignites_in_daylight = true, make mob burn commit 49b01dca4fcea165314c1548f6c3e673a5de0bd3 Author: jordan4ibanez Date: Sat Apr 24 22:28:26 2021 -0400 Make mobs drop xp on death commit 3d5cceab76768e360e3ea958c71bcf79e9cc2eec Author: jordan4ibanez Date: Sat Apr 24 22:21:58 2021 -0400 Fix ghast strange behavior in the nether commit a73e5b57c02275a37b98dc9c80cf35a8c782d9f7 Author: jordan4ibanez Date: Sat Apr 24 22:14:25 2021 -0400 Make pitch movement for fly/swim mobs more dynamic and make ghasts randomly fly around when attacking commit b401b50c045830386c1c06c22be2232bda3e5b61 Author: jordan4ibanez Date: Sat Apr 24 21:15:42 2021 -0400 Give mobs 6 seconds of memory to prevent strange behavior when player hides behind something commit 807fb6966d747550da276b264e8e3bf376b332ab Author: jordan4ibanez Date: Sat Apr 24 20:27:37 2021 -0400 Make spiders climb up walls, fix problems with mob following freaking out when under, fix spider collisionbox commit 11b5684a90a7779986b5685d899a55a606922a0f Author: jordan4ibanez Date: Sat Apr 24 20:05:14 2021 -0400 Remove wolf-dog shift click breeding, and implement better logic commit 41bfaae370729b7409d5dea2cc65a6f5c83979ac Author: jordan4ibanez Date: Sat Apr 24 20:02:59 2021 -0400 Allow putting chest on carpeted llama by owner, enable swapping carpets commit 8c855f5b0955ebce15a1aaf4c17e407b5cad7ae8 Author: jordan4ibanez Date: Sat Apr 24 19:29:37 2021 -0400 Add in llama carpets commit e0185a93113136862b24ad06bea75f1b2e24901f Author: jordan4ibanez Date: Sat Apr 24 18:43:17 2021 -0400 Fix pig logic issue commit c2cb15a47f75674afaac721217384c8d7ead1c57 Author: jordan4ibanez Date: Sat Apr 24 18:36:22 2021 -0400 Fix horse breeding commit 39f7d0cf3cc7d33d786761376a035a31e434434f Author: jordan4ibanez Date: Sat Apr 24 18:18:53 2021 -0400 Update api.txt commit 3e9bbca91400e0f587aef13df1ece7d8071b188a Author: jordan4ibanez Date: Sat Apr 24 18:06:24 2021 -0400 Fix enderman crashing commit 81713a342d8038c2b51140dbd4bc00f1440b73e8 Author: jordan4ibanez Date: Sat Apr 24 00:38:50 2021 -0400 Allow tamed wolves to be shift click bred commit a27e6731cd97a1e41861d8a2acbdd4d2d530c220 Author: jordan4ibanez Date: Sat Apr 24 00:29:30 2021 -0400 Make sheep breedable commit efce97c1723ac25e9dabdfd9572781a6d50f0821 Author: jordan4ibanez Date: Sat Apr 24 00:27:17 2021 -0400 Make llamas shift click breedable commit 53c96cae2d28c3a6f4642b8a6d5b72365d32267d Author: jordan4ibanez Date: Sat Apr 24 00:26:45 2021 -0400 Make pigs shift click breedable commit dbe712bc17cc875c5e9b4b1a919880b0f6893ea1 Author: jordan4ibanez Date: Sat Apr 24 00:23:33 2021 -0400 Make llama breedable commit 0d4d85bac6b3412a2fec3f01ebc5b3ff6c294173 Author: jordan4ibanez Date: Sat Apr 24 00:19:41 2021 -0400 Fix horse literally blinding you following you commit 6f2e2ab4c57fe651dd90b4897e4f10673da1de3a Author: jordan4ibanez Date: Sat Apr 24 00:17:22 2021 -0400 Make chicken breedable commit 3649e5f6f50c917e3c29bbd0b95327e3667ae1ef Author: jordan4ibanez Date: Sat Apr 24 00:17:09 2021 -0400 Make horse breedable commit 2dab0773dffd40cb166c8a14ad79035ac898d4dc Author: jordan4ibanez Date: Sat Apr 24 00:00:21 2021 -0400 Remove unused breedable api call commit 0568c14a435e663dccc1a42ae999a76d0936f153 Author: jordan4ibanez Date: Fri Apr 23 23:59:35 2021 -0400 Fix timer and make mooshroom breedable commit 531253008a13559cdab63f420e9d35c78b382c95 Author: jordan4ibanez Date: Fri Apr 23 23:56:59 2021 -0400 Complete mob breeding, make cows breedable commit 79cb6ddc4923ea8a009b2810efe785cf3720c63f Author: jordan4ibanez Date: Fri Apr 23 22:35:35 2021 -0400 Fix lua locals in environment.lua commit 6eb3eef21561ddf2091682f3703fa9a23e35915e Author: jordan4ibanez Date: Fri Apr 23 22:34:40 2021 -0400 Fix typo in function commit c37a82d4a2589d372f88b5101918858c2d210e57 Author: jordan4ibanez Date: Fri Apr 23 22:03:29 2021 -0400 Add comments commit ed9d629b99a9f873cebfa8e45239271a81a8025c Author: jordan4ibanez Date: Fri Apr 23 21:59:42 2021 -0400 Add in mob following for cows commit fcfd6b9d19bbc1e894b8dafed490e04102c87878 Author: jordan4ibanez Date: Fri Apr 23 21:14:23 2021 -0400 Set up basics for breeding mechanics commit 5ee6cf6c9b3b9da36830c8a58f105d289dfbe54c Author: jordan4ibanez Date: Fri Apr 23 19:49:35 2021 -0400 Implement mob despawner/mob limiter commit 19c8dd1dd48532bfb07eac133cd11b702ad74de7 Author: jordan4ibanez Date: Fri Apr 23 18:41:41 2021 -0400 Stop hostile mobs from falling through water when stunned commit 31ded5e40fc97a7afd252fd74154183afaf1f568 Author: jordan4ibanez Date: Fri Apr 23 18:34:20 2021 -0400 Re-implement neutral mob switch commit 13c321e8f2c8cb43460093852d44ddae7edec0c1 Author: jordan4ibanez Date: Fri Apr 23 18:03:01 2021 -0400 Re-enable mob spawning commit ea6912c980952bed2a0b5e62009e0a2639d75d75 Author: jordan4ibanez Date: Fri Apr 23 17:44:49 2021 -0400 Don't do knockback effect for mobs when hurt by a rider commit 8dafac50a865f189074272303b83f37391c11c3c Author: jordan4ibanez Date: Fri Apr 23 17:37:20 2021 -0400 Make mobs run away slightly faster commit 3560bda4a5a8be026c5d50eb8ddeca9ed45e0b8e Author: jordan4ibanez Date: Fri Apr 23 17:29:23 2021 -0400 Remove unused code and variables from mob punch commit 9720986c4d30bf8fcd2cf1117d80eea06da5332a Author: jordan4ibanez Date: Fri Apr 23 17:27:08 2021 -0400 Fix punching a mob breaking it's velocity commit dc7592528cf948556e4e925310e830648b52dff1 Author: jordan4ibanez Date: Fri Apr 23 17:23:00 2021 -0400 Add red tint hurt effect commit 304cbed447adbcccff246f242d18d51fc010df35 Author: jordan4ibanez Date: Fri Apr 23 17:12:02 2021 -0400 Make mobs that should be skittish, skittish commit af4c42fea7112ada76fd9b273f771611532bdcf9 Author: jordan4ibanez Date: Fri Apr 23 17:10:44 2021 -0400 Add skittish behavior (runaway from punch) and fix ocelot commit 8daf197fb899a0bee8f61aad4ccedec1108f5f92 Author: jordan4ibanez Date: Fri Apr 23 16:52:07 2021 -0400 Fix iron golem rotation commit c138050e0b877f5dc987959efe4acbe17ffd86f2 Author: jordan4ibanez Date: Fri Apr 23 16:45:12 2021 -0400 Make iron golem neutral and protective, fix rotation commit 36d5af1d15b432d84e24e161b78d4b41ce2731bd Author: jordan4ibanez Date: Fri Apr 23 16:35:16 2021 -0400 Stop dead mobs from getting in the way of fighting other mobs commit 73b4d3c1d2c74cb5bd5bb23604ce1d74e183cb0d Author: jordan4ibanez Date: Fri Apr 23 16:31:13 2021 -0400 stop projectile mobs from being completely disabled while stunned commit eb7ae5e10e731fc949a9a4184e02a39103f83a1e Author: jordan4ibanez Date: Fri Apr 23 16:28:30 2021 -0400 Fix random crash commit c831da2c02253450df965930cbfcd539b820f3b9 Author: jordan4ibanez Date: Fri Apr 23 16:22:34 2021 -0400 Fix mobs not making hit sound when hit by node commit d5a38fef58c1862490c9f32238ec83cf1a2c2d5c Author: jordan4ibanez Date: Fri Apr 23 16:19:37 2021 -0400 Add in new mob punched sounds commit 8e7ce5a72ae3e7cedf985a414c64ca259bcd6136 Author: jordan4ibanez Date: Fri Apr 23 16:04:01 2021 -0400 Add in a visual for horse taming (hearts) commit 189c0ad157a8871d51045effcded0662aff7b1af Author: jordan4ibanez Date: Fri Apr 23 15:53:01 2021 -0400 Half finish horse (riding logic, etc) commit f64f8e31e3ba8e7a14b22d084be5ef584895242d Author: jordan4ibanez Date: Fri Apr 23 14:50:38 2021 -0400 Fix llama blaze and ghast projectile sprites commit 58bee2a2dd1b4d6d3d1873d3ac566be9e0aa7930 Author: jordan4ibanez Date: Fri Apr 23 14:43:00 2021 -0400 Fix projectile tails clipping through sprite commit 16cc7e37d2fc83e50d4e2c380cef05224dbbed38 Author: jordan4ibanez Date: Fri Apr 23 14:34:59 2021 -0400 Randomize projectile cooldown timer commit 8eb9ba12cef918cb116aea8eaea5a1e757123b01 Author: jordan4ibanez Date: Fri Apr 23 14:33:40 2021 -0400 Fix crash when mob collides with nil entity commit 5d59583583462563f7d65747a198b0d6d8ed34fc Author: jordan4ibanez Date: Fri Apr 23 14:10:12 2021 -0400 Massive overhaul to projectile mobs with custom projectile function, make llamas spit commit f6fa90096dfdb9d21b6f52968daa60943a07470e Author: jordan4ibanez Date: Fri Apr 23 13:35:30 2021 -0400 Fix enderman teleport attack commit 4fb9e69e41a8c2ee91c659acb0b11fc76a6a97fe Author: jordan4ibanez Date: Fri Apr 23 13:27:17 2021 -0400 Make enderman become hostile when stared at, freeze when attacking when stared at commit 99f13f84b563c1962c285b2e9973aec8a5d079d7 Author: jordan4ibanez Date: Fri Apr 23 13:13:23 2021 -0400 Half-fix enderman commit dd76b15c501a1a458f2fa112b29784e26c3140bd Author: jordan4ibanez Date: Fri Apr 23 13:06:57 2021 -0400 Make ghasts not insta-kill commit b6f19699e9059a382421f55ac9ee5b642e7751a6 Author: jordan4ibanez Date: Fri Apr 23 13:06:17 2021 -0400 Make enderdragon half work commit 4efec1ef58ba4afe4692a22a361079b5026a7de3 Author: jordan4ibanez Date: Fri Apr 23 12:55:11 2021 -0400 Add in chicken slow falling commit 08956664073078fd896add1e57ff0a524de2a32f Author: jordan4ibanez Date: Thu Apr 22 23:36:58 2021 -0400 Fix random crash with mixed mob ally data types commit 408296140a4fe0c785f5fb4760899fdb3851fe00 Author: jordan4ibanez Date: Thu Apr 22 23:30:32 2021 -0400 Fix and overhaul wolves commit aac1e1933677d119b52c25a64b3ee6c77e16e770 Author: jordan4ibanez Date: Thu Apr 22 23:18:33 2021 -0400 Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs commit fa059b5df245e81d71d73bbc87b51c59cd47a876 Author: jordan4ibanez Date: Thu Apr 22 22:59:03 2021 -0400 Fix ghast's eyeheight commit 2e3e92e39337e5c4ecba13855f134af1bd672ae6 Author: jordan4ibanez Date: Thu Apr 22 22:58:32 2021 -0400 Fix ghast's insane difficulty commit 11bcf3aa34e85dcc19142258ca2c4abaf963b806 Author: jordan4ibanez Date: Thu Apr 22 22:51:13 2021 -0400 Add attributes to epCode commit 2099be43ea25740a402587f40b3004f6ef2d8c1d Author: jordan4ibanez Date: Thu Apr 22 22:50:14 2021 -0400 Update to epCode's fixed version of ghast model commit 5037ec3736a564157408df12699c91df17c934b6 Author: jordan4ibanez Date: Thu Apr 22 22:40:16 2021 -0400 Fix ghasts horrible collisionbox commit 0a8fff65249610aba7fef7e9675bf28469265f29 Author: jordan4ibanez Date: Thu Apr 22 22:08:54 2021 -0400 Add in mob criticals when falling commit afdcada1fd6f7c8cbe68b0fd1486d6d92f3d12f7 Author: jordan4ibanez Date: Thu Apr 22 21:46:13 2021 -0400 Fix endermite commit 5d876725c599b060c5150b0508f21b6a83001f9a Author: jordan4ibanez Date: Thu Apr 22 21:45:00 2021 -0400 Fix bats commit ef0d52a2df9a3d2d2c1e59b12084017c405bc398 Author: jordan4ibanez Date: Thu Apr 22 21:41:54 2021 -0400 Update backup_code_api.lua commit 8142f7e51214672292d3bffe3fa8119eb8a1cf1c Author: jordan4ibanez Date: Thu Apr 22 21:36:42 2021 -0400 Add in mob death commit ebf27866ca3bb02c726d4729c0666ee28e20a3dd Author: jordan4ibanez Date: Thu Apr 22 21:12:08 2021 -0400 Fix typo and error in animation.lua commit 3fe8d2d3c59ca6c173817a9d2d6b48e3549acd57 Author: jordan4ibanez Date: Thu Apr 22 20:30:50 2021 -0400 Add file death_logic.lua commit b73ab976a1115044bc336f9e3f181ecf6e75cc06 Author: jordan4ibanez Date: Thu Apr 22 20:25:58 2021 -0400 Implement framework for mob death commit 8530e6ee368f510581c618666613432f25266ce5 Author: jordan4ibanez Date: Thu Apr 22 20:20:56 2021 -0400 Make mob punching time based commit e1812b2cdba132afec9ed6cdc45ee9f078806264 Author: jordan4ibanez Date: Thu Apr 22 20:12:02 2021 -0400 Reset pause timer to 0 commit 991bba0a1d611cf545020c9129fdcbc4806e73c6 Author: jordan4ibanez Date: Thu Apr 22 20:10:01 2021 -0400 Add comments into ai.lua commit f9a7144b658f747be895bb6a8b69c8a0124fdd2a Author: jordan4ibanez Date: Thu Apr 22 20:07:30 2021 -0400 Implement ability to hurt mobs commit 45790c0be0eec380e281a687a1ff03ea1f114143 Author: jordan4ibanez Date: Thu Apr 22 19:12:02 2021 -0400 Re-enable mob punching (broken) commit 31a791c33b19d76350993d844747a0c51a77382c Author: jordan4ibanez Date: Thu Apr 22 18:20:58 2021 -0400 Undo debug.txt spam from mob spawning commit d0d128c1d8f84e8de590e34adfe0265556ccd3e1 Author: jordan4ibanez Date: Thu Apr 22 18:18:57 2021 -0400 Break infinite loop if unable to find any mob to spawn commit ee905642c2cdfaa3be3eb5c2af7ec75599ffd41e Author: jordan4ibanez Date: Thu Apr 22 17:56:38 2021 -0400 Add temporary warning debug to spawning algorithm output commit 2cef9e7cca2e70e544eb3068a0e3e36487cab669 Author: jordan4ibanez Date: Thu Apr 22 00:39:32 2021 -0400 Optimize mob spawning even further with additional lua locals commit edb1939649c62a2b486e1c04c5af27458f978388 Author: jordan4ibanez Date: Thu Apr 22 00:27:35 2021 -0400 Fix mob_counter in mob spawning limiter commit 7c1adeab459d452ac016108b588957082c1347c1 Author: jordan4ibanez Date: Thu Apr 22 00:20:57 2021 -0400 Hyper-optimize mob spawning commit fbe3ccc5c05b5d5141737d3a73df3e4d14a33a33 Author: jordan4ibanez Date: Wed Apr 21 23:28:38 2021 -0400 Delete current state of things comment commit 5e15af260bed13b07b295f558f5cb05bedaa7eae Author: jordan4ibanez Date: Wed Apr 21 23:25:19 2021 -0400 Fix pig rotation commit 6aa636449211b1bbec1297723281f72b4c76c4da Author: jordan4ibanez Date: Wed Apr 21 23:25:10 2021 -0400 Fix sheep rotation commit 29305f548db88b0b895ec747ebfbc092c51c4762 Author: jordan4ibanez Date: Wed Apr 21 15:08:35 2021 -0400 Overhaul arrow register, implement basic blaze, break parts of arrow register for now, remove fallback for detecting players commit 08c90c34e83c498ee2cc883a2cad9b98a269a850 Author: jordan4ibanez Date: Wed Apr 21 13:05:46 2021 -0400 Make parrots and squids work with tilt fly/swim commit 91099c3be93689c2569f838a63e75e38ca382162 Author: jordan4ibanez Date: Wed Apr 21 13:01:14 2021 -0400 Fix auto-true statement for tilt fly/swim commit 71c34823bc87b0892d4450b877fb1c78cd6ad416 Author: jordan4ibanez Date: Wed Apr 21 12:56:36 2021 -0400 Make tilt flying/swimming dynamic commit 20886f54bb8887fb88ce0e0e0c6f28a789868740 Author: jordan4ibanez Date: Wed Apr 21 12:48:23 2021 -0400 Make shooty mobs jump commit ebd995fbd2eb089a37b659e9ae87c86562e3ed69 Author: jordan4ibanez Date: Wed Apr 21 12:45:02 2021 -0400 Simplify skeleton arrow damage calculation commit c9f71d66f52f2e80fea6cd01fcb2db30ae399c39 Author: jordan4ibanez Date: Wed Apr 21 12:42:34 2021 -0400 Implement skeletons/strays commit 99e808296b81f37a9e01d4b4beb02120526bb4e9 Author: jordan4ibanez Date: Wed Apr 21 12:17:51 2021 -0400 Add missing skeleton/stray run animation commit 74094938bb0918df12ffa778c95b966d7bd6c9f3 Author: jordan4ibanez Date: Wed Apr 21 12:10:29 2021 -0400 Fix crash with non-punch attack mobs in collision commit 6bd279255c7e4b5623afa39caae8f988127f7ac3 Author: jordan4ibanez Date: Wed Apr 21 11:50:22 2021 -0400 Fully implement zombie pigmen commit 964ce9ccf7101aef387bdd5ec2213ba4ac361a51 Author: jordan4ibanez Date: Wed Apr 21 11:42:01 2021 -0400 Temporarily disable spawn eggs from setting owner commit 5062d56a5d89346234f6125848799f32915b31a4 Author: jordan4ibanez Date: Wed Apr 21 11:00:02 2021 -0400 Implement neutral mob mechanics and partial implement of zombie pigmen commit b0b1ec9436776fdc89edaf3046499a9e2cfaed0f Author: jordan4ibanez Date: Wed Apr 21 10:53:20 2021 -0400 Implement zombie pigmen and make them turn hostile when punched commit f1dc2864425bab2eed2f5bec7b7ccd0307145b1f Author: jordan4ibanez Date: Wed Apr 21 10:23:51 2021 -0400 Dump mob_punch from backup_code_api.lua back into interaction.lua commit cc2a0ae52cefc388d18c9d106ef70fc0718f5e40 Author: jordan4ibanez Date: Wed Apr 21 10:21:11 2021 -0400 Complete charged creeper commit 486959515ca13ba0d5756ba5d930ff43e9d135b5 Author: jordan4ibanez Date: Wed Apr 21 10:20:31 2021 -0400 Make creepers even more dangerous commit 576621169b468f317cf32d6d0be391252a033d3a Author: jordan4ibanez Date: Tue Apr 20 23:26:18 2021 -0400 Make creepers and zombies even harder commit 2c87bd19f3c6a4a5a1a3b88a45cd673ecccb838b Author: jordan4ibanez Date: Tue Apr 20 23:14:53 2021 -0400 Overhaul zombie villager commit 1ed3377559c4690fa19488f526bcaf97d5ff94b1 Author: jordan4ibanez Date: Tue Apr 20 23:11:18 2021 -0400 Add punch mobs knockback to players when hit commit 8c9356a18cb60cd28691e3782723df763b75a1fa Author: jordan4ibanez Date: Tue Apr 20 22:58:39 2021 -0400 Implement eye_height and viewing range for hostile mobs, along with making punchy mobs jump over nodes commit a05ebd7cc29c96b622dbc043529513b07d5cf47b Author: jordan4ibanez Date: Tue Apr 20 22:44:34 2021 -0400 Add informative text art commit 60ac3058ce1e3e05caa87c18bdf95c78a71ed750 Author: jordan4ibanez Date: Tue Apr 20 22:42:51 2021 -0400 Make zombies more difficult commit 751c4c2d995a011a3298d374c77b9c4567ed2fa1 Author: jordan4ibanez Date: Tue Apr 20 22:41:13 2021 -0400 Integrate mob punching into collision detection commit 6b52b945165a8501e09ca70c18514049df194c05 Author: jordan4ibanez Date: Tue Apr 20 22:30:34 2021 -0400 Start setting up hostile punch attack type commit d371d6fdc9cb85e140399eafb89f15195f72d09f Author: jordan4ibanez Date: Tue Apr 20 22:04:54 2021 -0400 Adjust creeper explosion settings commit fabd4d64e6745b9ea8c4bb1a76c190c2d66576be Author: jordan4ibanez Date: Tue Apr 20 21:35:19 2021 -0400 Slow down creeper type mobs explosion buildup commit bf367fffd054fe180dbc6d7f46e20e286d68bb09 Author: jordan4ibanez Date: Tue Apr 20 21:34:18 2021 -0400 Add in sound_handling and make explosion type mobs make their attack sound before explosion animation commit 0b763f54b55ea47b7889816612759447bfb50422 Author: jordan4ibanez Date: Tue Apr 20 21:00:36 2021 -0400 Finish creeper movement ai and move jump_check into environment commit cd6f07537f64bdbe7573642982ec24ac3fb19ec1 Author: jordan4ibanez Date: Tue Apr 20 20:43:45 2021 -0400 Make creepers even more deadly commit 9678b556e17b124f841b0019b3a31880a415bd11 Author: jordan4ibanez Date: Tue Apr 20 20:33:30 2021 -0400 Fix crashes when trying to collision detect a removed mob commit cdb840609dc2586b31a1e44c8c1004379ef37979 Author: jordan4ibanez Date: Tue Apr 20 20:19:55 2021 -0400 Add in creeper basic prototype commit 008d670ed9006d918b1ed1698a5b644de27191b1 Author: jordan4ibanez Date: Tue Apr 20 17:10:51 2021 -0400 Remove wandering from ai commit 491ef6c8f818e43ef0545963eb27b5476c95ea28 Author: jordan4ibanez Date: Tue Apr 20 16:48:20 2021 -0400 Add in auto mob removal if something goes horribly wrong commit 348df0fcecc2709fe088493d5665112827f08129 Author: jordan4ibanez Date: Tue Apr 20 16:46:10 2021 -0400 Rename detect_players_in_area to detect_closest_player_within_radius commit ac08c6991c0ce7f9bb8d9de5880ec64a7882c3e7 Author: jordan4ibanez Date: Tue Apr 20 16:39:05 2021 -0400 Add in detect_players_in_area commit 3d776138e97b904c9b299119ae9b9a8a2811ae7a Author: jordan4ibanez Date: Tue Apr 20 14:55:22 2021 -0400 Start implementing creeper ai commit 85e531bf106df326b2ca470b5a94aeb06f92d4d6 Author: jordan4ibanez Date: Sun Apr 18 21:24:31 2021 -0400 Remove unneeded mobs:protect from code commit 4d589dfb2aa10cb664b4d3b3471960e6d648b92c Author: jordan4ibanez Date: Sun Apr 18 21:22:39 2021 -0400 Remove literally unneeded mobs:capture_mob commit 39985aa558d9f43a6a2e82fb6d59ad0ca8b6324d Author: jordan4ibanez Date: Sun Apr 18 21:22:21 2021 -0400 Up fallback max xp to 3 commit 1920ddf91530a7c033c8288cd3a752f3ee7ba850 Author: jordan4ibanez Date: Sun Apr 18 21:02:03 2021 -0400 Change all enemy attack info to more workable and understandable attacks commit 719bb2a3c96ca020f8f828959e377831f47cd27b Author: jordan4ibanez Date: Sat Apr 17 18:21:33 2021 -0400 Add in prototype jump-only mobs api commit db87b8e0a37cd15ef7931a76d21bbb190a158205 Author: jordan4ibanez Date: Sat Apr 17 17:09:57 2021 -0400 fix chicken rotation commit e2987245fd6c6ee75383ea92da30e9fc5e10ad1e Author: jordan4ibanez Date: Sat Apr 17 17:00:34 2021 -0400 Balance out collision forces for mobs commit 3cf263d292f9fc5a7a18fafa2aa1fbc8e1840a0a Author: jordan4ibanez Date: Sat Apr 17 16:23:38 2021 -0400 Add in dynamic pitch in flying/swimming mobs commit 5ade34115cff228994ff3fd680aa15c8225ab6e7 Author: jordan4ibanez Date: Sat Apr 17 13:17:29 2021 -0400 Remove random state initialization in set_up.lua commit d9729fc8651d06566e61bcfcb2e7df0484f25f48 Author: jordan4ibanez Date: Sat Apr 17 13:13:45 2021 -0400 Fix parrot's rotation commit 58d9670e777c3798c676924023375a2579450142 Author: jordan4ibanez Date: Sat Apr 17 13:11:39 2021 -0400 Remove collisionbox addition for y position for fly mobs commit a20f272e08f0170b2761eeba2a12aeaf88efad7b Author: jordan4ibanez Date: Sat Apr 17 13:05:53 2021 -0400 re-adjust logic gate for mobs floating in water and lava commit 0794bc54372c6aaa9c653693da3a18194adf5c95 Author: jordan4ibanez Date: Sat Apr 17 13:04:55 2021 -0400 Make flying mobs float in water and lava commit 8783912938aed1f5566f3e2f5056213f0cefe4a6 Author: jordan4ibanez Date: Sat Apr 17 12:48:57 2021 -0400 Add in mobs api swimming animation commit f2e909ab8d182febabbdacd9de50a65f27137761 Author: jordan4ibanez Date: Sat Apr 17 12:41:14 2021 -0400 Add in fly logic gate commit 07841c89632626f1c3bb4790f8db0c2adddfb2eb Author: jordan4ibanez Date: Sat Apr 17 12:38:48 2021 -0400 Swap name of quick_rotate_45 to quick_rotate commit 240d6ea21155f2044d3b728a210811821540013a Author: jordan4ibanez Date: Sat Apr 17 12:37:04 2021 -0400 Add note about quick_rotate_45 actually rotating 11.25 degrees commit e8148f81ab7641554096bc03ecda8927d9ad9491 Author: jordan4ibanez Date: Sat Apr 17 12:36:19 2021 -0400 Make underwater mobs try to continuously swim around with quick_rotate_45 commit 061602d9d46d4e4607e407c064070709ef99f9b7 Author: jordan4ibanez Date: Sat Apr 17 12:28:07 2021 -0400 Overhaul separation of swimming and flying for ease of use with writing mobs api commit 5365dec19a8a088263916a3686f27859be51e870 Author: jordan4ibanez Date: Sat Apr 17 12:01:27 2021 -0400 Adjust "flying" vector checks for mobs commit dda7839d8c4c2292e9c8d6472faf38372654d886 Author: jordan4ibanez Date: Fri Apr 16 21:43:02 2021 -0400 Add in prototype swimming commit f1141aed9fa52bf57e8867fdb3ffb520793dab07 Author: jordan4ibanez Date: Fri Apr 16 21:08:54 2021 -0400 Make mobs flop when outside of flying node commit 84ca7681fc9ee3e9945488865678b2b82eb0a22d Author: jordan4ibanez Date: Fri Apr 16 20:47:16 2021 -0400 Make squids fly in water flowing and water source commit 52c3db041e602ebd0861a0b86c55b35662c8c33a Author: jordan4ibanez Date: Fri Apr 16 20:32:05 2021 -0400 Add in fly state prep for mobs commit 6db4511dd5b038cd95c7ea196559bb25a53246e9 Author: jordan4ibanez Date: Fri Apr 16 20:06:55 2021 -0400 Add notes commit 15ea9c1c71f3e4d4dd24ce145d385f8457e4905e Author: jordan4ibanez Date: Fri Apr 16 19:59:20 2021 -0400 Implement self walking velocity for walking state commit 9d6d042ee325a010d97abdff7efc37f3dcf46b5e Author: jordan4ibanez Date: Fri Apr 16 19:37:01 2021 -0400 Fix formatting in ai.lua commit ce7f4918b061fa9a4d46045a389497cb0da1a5ee Author: jordan4ibanez Date: Fri Apr 16 19:35:19 2021 -0400 Re-organize comments commit 05d06a4c8f0128ac5edd21b8096bb75553c1f89e Author: jordan4ibanez Date: Fri Apr 16 18:36:23 2021 -0400 Add comment to state_execution commit c761db86c7e67aab27d3806a76b7a58504a7d5c6 Author: jordan4ibanez Date: Fri Apr 16 18:29:42 2021 -0400 re-arrange mob logic for random wandering commit ed456ecb47d788efe9aa526849110015e9c04e9a Author: jordan4ibanez Date: Fri Apr 16 18:17:51 2021 -0400 Make mobs not fear cliffs if fear_height is 0 commit 8ca5f221ec9ce534e91f7094193b4ec951e743b1 Author: jordan4ibanez Date: Fri Apr 16 18:13:54 2021 -0400 clean up ai.lua commit cadd53c103f4047069f581abdc033d2def4ed2dd Author: jordan4ibanez Date: Fri Apr 16 16:39:03 2021 -0400 Adjust mob jumping default to account for higher gravity commit 57b293de2b02be81ff3e17e620807c653fe9b625 Author: jordan4ibanez Date: Fri Apr 16 16:37:15 2021 -0400 Make mobs gravity equal to player's commit fb9a55e562c3e4102fa4e02603f93d1c78e397ad Author: jordan4ibanez Date: Fri Apr 16 15:55:11 2021 -0400 Make jump_check more modular and allow mobs to turn if at a wall commit a6a54b34140c279d7a9ff3db5b21f1be0ead15f8 Author: jordan4ibanez Date: Fri Apr 16 15:49:03 2021 -0400 Make mobs not jump if against a wall commit 6c5393427f72c082a5c85514cb3b54aa4a9ce45f Author: jordan4ibanez Date: Fri Apr 16 15:39:39 2021 -0400 Smooth out mob cliff check and check if falling before cliff check commit 2486ffef11113a40b43a2548bde57e9cca186da9 Author: jordan4ibanez Date: Fri Apr 16 15:30:44 2021 -0400 Make wandering mobs avoid cliffs commit adc683c6a7cd56c33bebc22ce1363671db4f4846 Author: jordan4ibanez Date: Fri Apr 16 14:19:22 2021 -0400 Clear mob animation on activate commit d0695e7929460728f7da2e01cc809cb343481e1a Author: jordan4ibanez Date: Fri Apr 16 13:58:08 2021 -0400 Fix mob animation "memory leak" commit 024cf46307abb6fefbfe8be04941205026561177 Author: jordan4ibanez Date: Fri Apr 16 11:52:29 2021 -0400 Adjust spacing in animation.lua commit f38492bcb031b7fcc2ee8299f66fcd3cd3a68398 Author: jordan4ibanez Date: Fri Apr 16 11:50:29 2021 -0400 Re-implement animation check gate for mobs commit a934a59f3b64e8adef64676daaf81b574a6ceecd Author: jordan4ibanez Date: Fri Apr 16 11:50:13 2021 -0400 Implement mob random walk directions commit 94ca7e8b89bd39144d85bc6a622778babb226d47 Author: jordan4ibanez Date: Fri Apr 16 11:31:18 2021 -0400 Add in state switch and state execution for mobs commit 626c30de6d4191cd4a18b0f11cb4805c425f9648 Author: jordan4ibanez Date: Fri Apr 16 11:30:55 2021 -0400 Create todo.txt commit c2bac87a6d03364193aedf67c780fdea9f545cac Author: jordan4ibanez Date: Thu Apr 15 21:46:33 2021 -0400 Update set_up.lua commit 375d683d08266586d024491dcba2268c66583989 Author: jordan4ibanez Date: Thu Apr 15 16:18:42 2021 -0400 Fix forgotten localization in collision.lua commit 246bdf9707c98f787cb5264dc7ff638e340d768b Author: jordan4ibanez Date: Thu Apr 15 15:55:10 2021 -0400 Implement basic mob walking animation test commit d07d0ae31c0d39c526c8418e725b5dce1d120793 Author: jordan4ibanez Date: Thu Apr 15 15:34:07 2021 -0400 Make mobs jump properly commit 6cb6d714c9bcf55213a9449416bec37c0fe318af Author: jordan4ibanez Date: Thu Apr 15 15:04:55 2021 -0400 Reorganize all mob sections into multiple files commit 5155d12d05c5b563a78923b3fc02a885cd23fe85 Author: jordan4ibanez Date: Thu Apr 15 14:09:54 2021 -0400 Reformat mobs_mcl to api folder for ease of use commit bbcfb3fdb171053e3142854f658860e7693f31d1 Author: jordan4ibanez Date: Thu Apr 15 11:33:09 2021 -0400 Randomize walking or standing on spawn in commit 9e4bf6e130195b4f2176658581ad17646a48ce3a Author: jordan4ibanez Date: Thu Apr 15 11:29:18 2021 -0400 Move old set_yaw and add node on set_velocity commit e53a193c4fe61e88e6501a2a863e22d533132ae4 Author: jordan4ibanez Date: Thu Apr 15 11:25:55 2021 -0400 Fix get_velocity (mobs internal) commit 14207dd96aa60652c0ad1f4351441659c33d3ff6 Author: jordan4ibanez Date: Thu Apr 15 11:23:52 2021 -0400 Smooth out mob movement set_velocity more commit a0ed1a0b2004baeb3d0f64c5eb02bbf0b21bf823 Author: jordan4ibanez Date: Thu Apr 15 10:05:24 2021 -0400 Add automatic rotation lock commit ba46e7fa42bbd25175d3505ca9699a11912d491f Author: jordan4ibanez Date: Thu Apr 15 09:28:58 2021 -0400 Remove old debug of colliding with objects commit 61124905f3d862d00f00674067003d8da7722405 Author: jordan4ibanez Date: Thu Apr 15 09:28:22 2021 -0400 Add in mob auto rotation (implementation 1) commit 8b200c7352cb9fdd01f1b073308acacd36b2672a Author: jordan4ibanez Date: Wed Apr 14 19:38:14 2021 -0400 Add in basic movement rotation testing commit 67259891a85e54f56dc543087bd98cfe12feb6f4 Author: jordan4ibanez Date: Wed Apr 14 18:01:29 2021 -0400 Remove unneeded comments commit d063db751c1657c367f2277b24a5aa51a8d90fa3 Author: jordan4ibanez Date: Wed Apr 14 17:26:20 2021 -0400 Disable mcl_playerplus random check that moves players randomly commit d4db27f0e1edd439f65821b814146a237ebea799 Author: jordan4ibanez Date: Wed Apr 14 17:25:39 2021 -0400 Update backup_code_api.lua commit 755533beeb6c708603096cce4f99bea558c8b6ce Author: jordan4ibanez Date: Wed Apr 14 11:50:22 2021 -0400 Disable literally everything in mobs api commit 3f6312a631c6726c3bc4b09d9ec3e64b3ae810e5 Author: jordan4ibanez Date: Tue Apr 13 20:24:46 2021 -0400 Make mobs magnetic collision more jello-y commit aa4d34c10e4bc367fc6ad7d898cd145d9f58ed0c Author: jordan4ibanez Date: Tue Apr 13 20:00:38 2021 -0400 Improve mob to mob collision commit 1210bc463adb949496fc521e3169fb88e49fc4e9 Author: jordan4ibanez Date: Tue Apr 13 19:44:24 2021 -0400 prevent mob collision detection shootout commit ed6026671381c99723eccbf2089d99748e19bfe2 Author: jordan4ibanez Date: Tue Apr 13 19:17:48 2021 -0400 Gut even more elements of the api commit 220d30df5f159d69be22663733feb1fbf51c45f8 Author: jordan4ibanez Date: Tue Apr 13 19:13:29 2021 -0400 Completely gut do_states commit 9758bbf2e7e382948b4ad1ab8c360519270fec14 Author: jordan4ibanez Date: Tue Apr 13 08:21:04 2021 -0400 Finish gutting mob api commit f29ad4b8b78689ed0d759c18178a6b2dbc9a1e25 Author: jordan4ibanez Date: Tue Apr 13 08:20:11 2021 -0400 Reorganize more settings to the top of file commit 54f5bee8a379bf910c1cc6ea3d33bd32b819f3dd Author: jordan4ibanez Date: Tue Apr 13 08:08:29 2021 -0400 reorganize load settings commit 02515f0778bbe9cd962acc514b084c9dedf55074 Author: jordan4ibanez Date: Tue Apr 13 08:07:32 2021 -0400 Move a large chunk of code to backup_code_api.lua commit 3fc0184182f70be0c2fd9b3be1c5d78fa7f00503 Author: jordan4ibanez Date: Tue Apr 13 07:39:57 2021 -0400 Disable entire mob ai to work on vanilla walking commit 6fff719322ee250fc7c074d2362edbf0c4090406 Author: jordan4ibanez Date: Mon Apr 12 08:47:07 2021 -0400 Localize minetest library commit adaf74fc5c6354cf2fb1a9f784e5a37a4fb31caa Author: jordan4ibanez Date: Mon Apr 12 08:13:11 2021 -0400 Remove spacing and delete old collision comments commit a564009e4aeda08372b80fb1a5fc2d16f5dfd364 Author: jordan4ibanez Date: Mon Apr 12 08:11:55 2021 -0400 Change HORNY_TIMER to BREED_TIMER commit 00759da39d621b36be6200fa365c51be86dbb99f Author: jordan4ibanez Date: Sun Apr 11 18:29:32 2021 -0400 Unlimit mob ai commit 9aafc28a2009998017753d0aa4d013e3cd8795b6 Author: jordan4ibanez Date: Sun Apr 11 14:47:56 2021 -0400 Fix mobs nil check during mob_step commit 67c40885ef62b4e4e8dcaba3b65c58502c558f7e Author: jordan4ibanez Date: Sun Apr 11 14:21:19 2021 -0400 Fix mobs collision system only running during movement - major overhaul with ai disabled commit 2456e3cd1ef6954415e4a771bb704a12364895eb Author: jordan4ibanez Date: Sun Apr 11 12:52:31 2021 -0400 Adjust math localizations in api.lua commit 725dc731ddc2a6f1cf1a20832e06883613d5974a Author: jordan4ibanez Date: Sun Apr 11 11:58:33 2021 -0400 Adjust mob collision detection - this breaks a lot of things and will be fixed later commit e15fd2f4b60fafcae3b765d345914032b4a52668 Author: jordan4ibanez Date: Fri Apr 9 01:38:34 2021 -0400 Add lua locals into mcl_dungeons for performance commit c937b2a97338097700cd3836811ce46366e88027 Author: jordan4ibanez Date: Thu Apr 8 14:19:42 2021 -0400 test commit 8c10fe4057d5a973d448e32addbc07617f9b8edc Author: jordan4ibanez Date: Thu Apr 8 12:48:02 2021 -0400 Adjust spawning to be closer and more frequent commit bd7866d7983aae52aef426bc7a305ae166817ed7 Author: jordan4ibanez Date: Thu Apr 8 12:07:20 2021 -0400 Finish mob limiter commit 9369c9cab8f25d5fa34fe0cdaeee4f9570db4551 Author: jordan4ibanez Date: Thu Apr 8 10:01:15 2021 -0400 Fix spawn timer reset debug commit 28823298e1536d4ce34d67ada624dcb5aaf377e0 Author: jordan4ibanez Date: Thu Apr 8 10:00:04 2021 -0400 Fix forgotten biome check commit 9d48549ec5901de887eb9fb2d75fd07f08edb39b Author: jordan4ibanez Date: Thu Apr 8 09:52:50 2021 -0400 Complete prototype of biome generated mobs commit 518252679f642d00057889b462eb8c87b0992de7 Author: jordan4ibanez Date: Thu Apr 8 08:42:57 2021 -0400 Fix a lot of things commit bb078b0c4c48ac6932d2953561ac03bea3bde51a Author: jordan4ibanez Date: Thu Apr 8 08:33:50 2021 -0400 Fix silverfish typo commit adab48ff0c95c2fad11e4d58824d635ae6945875 Author: jordan4ibanez Date: Thu Apr 8 08:29:16 2021 -0400 Readjust mobs internal settings to not cause insane memory usage commit 47c59edb511fde5db934fca519b9d8aa1fc68838 Author: jordan4ibanez Date: Thu Apr 8 08:13:46 2021 -0400 Fix typo commit 5ca30fa8eec24a1f9bee879bb49d3dfce82484fb Author: jordan4ibanez Date: Thu Apr 8 08:12:43 2021 -0400 Combine air and ground type spawning into ground commit aacb8fc7b95013e42c832927088708b8c9889201 Author: jordan4ibanez Date: Thu Apr 8 08:09:43 2021 -0400 Add in extra_mobs information commit f900b24b53a802fd5db1bf1a633d7f89e42bcce5 Author: jordan4ibanez Date: Thu Apr 8 07:39:18 2021 -0400 Add in all biome information to mobs commit 0ad833c046095d83a789705aa15dd7f30fd8f3ed Author: jordan4ibanez Date: Thu Apr 8 06:57:24 2021 -0400 Add bats, chicken, and blaze spawn info commit f4a6bdc6b89b2d605cfd06f0b7baa6170a19314c Author: jordan4ibanez Date: Thu Apr 8 06:48:25 2021 -0400 Make reference list copy-pastable commit bf4bf9a0cc60a1a15f1ddbfed314ec5a9c75561c Author: jordan4ibanez Date: Thu Apr 8 06:10:07 2021 -0400 Ignore default or void dimensions commit 8e1e02d1fbc189680dbd004bdd905446467a4e29 Author: jordan4ibanez Date: Thu Apr 8 06:04:36 2021 -0400 Add biome list commit da045c207d3bd5931e3cf73c5459b45d86596c12 Author: jordan4ibanez Date: Thu Apr 8 02:07:15 2021 -0400 Refactor spawning into it's own file commit 6ec66ef6f666007e411e23689e0d4eccd5a5fbfe Author: jordan4ibanez Date: Wed Apr 7 23:16:03 2021 -0400 Fix mobs colliding with other mobs/players commit 6bd249547a888493af6c5cfc65d3e206e1467c19 Author: jordan4ibanez Date: Wed Apr 7 23:07:04 2021 -0400 Fix mobs colliding with objects commit c4d030d111ea6e21ca6343f76fb98b8aa9d29f6c Author: jordan4ibanez Date: Thu Apr 1 23:48:00 2021 -0400 Fix item drop on laggy servers --- mods/ENTITIES/mcl_mobs/api.txt | 32 +- mods/ENTITIES/mcl_mobs/api/api.lua | 761 +++ .../mcl_mobs/api/mob_functions/ai.lua | 1153 +++++ .../mcl_mobs/api/mob_functions/animation.lua | 259 + .../attack_type_instructions.lua | 351 ++ .../mob_functions/backup_code_api.lua} | 4342 ++++++----------- .../mcl_mobs/api/mob_functions/breeding.lua | 184 + .../mcl_mobs/api/mob_functions/collision.lua | 140 + .../api/mob_functions/death_logic.lua | 154 + .../api/mob_functions/environment.lua | 260 + .../mcl_mobs/api/mob_functions/head_logic.lua | 112 + .../api/mob_functions/interaction.lua | 291 ++ .../api/mob_functions/mob_effects.lua | 152 + .../mcl_mobs/api/mob_functions/movement.lua | 391 ++ .../api/mob_functions/projectile_handling.lua | 44 + .../mcl_mobs/api/mob_functions/set_up.lua | 226 + .../api/mob_functions/sound_handling.lua | 59 + mods/ENTITIES/mcl_mobs/{ => api}/mount.lua | 55 +- mods/ENTITIES/mcl_mobs/{ => api}/spawning.lua | 314 +- mods/ENTITIES/mcl_mobs/init.lua | 8 +- mods/ENTITIES/mcl_mobs/lucky_block.lua | 8 - mods/ENTITIES/mcl_mobs/sounds/attributes.txt | 4 + .../mcl_mobs/sounds/default_punch.1.ogg | Bin 0 -> 12658 bytes .../mcl_mobs/sounds/default_punch.2.ogg | Bin 0 -> 12801 bytes .../mcl_mobs/sounds/default_punch.3.ogg | Bin 0 -> 12943 bytes .../mcl_mobs/sounds/default_punch.ogg | Bin 5946 -> 0 bytes mods/ENTITIES/mcl_mobs/todo.txt | 1 + mods/ENTITIES/mobs_mc/0_gameconfig.lua | 2 + mods/ENTITIES/mobs_mc/bat.lua | 5 +- mods/ENTITIES/mobs_mc/blaze.lua | 33 +- mods/ENTITIES/mobs_mc/chicken.lua | 103 +- mods/ENTITIES/mobs_mc/cow+mooshroom.lua | 115 +- mods/ENTITIES/mobs_mc/creeper.lua | 50 +- mods/ENTITIES/mobs_mc/ender_dragon.lua | 20 +- mods/ENTITIES/mobs_mc/enderman.lua | 44 +- mods/ENTITIES/mobs_mc/endermite.lua | 3 + mods/ENTITIES/mobs_mc/ghast.lua | 52 +- mods/ENTITIES/mobs_mc/guardian.lua | 2 +- mods/ENTITIES/mobs_mc/guardian_elder.lua | 2 +- mods/ENTITIES/mobs_mc/horse.lua | 105 +- mods/ENTITIES/mobs_mc/iron_golem.lua | 7 +- mods/ENTITIES/mobs_mc/llama.lua | 131 +- mods/ENTITIES/mobs_mc/models/attributes.txt | 1 + .../ENTITIES/mobs_mc/models/mobs_mc_ghast.b3d | Bin 75657 -> 69843 bytes mods/ENTITIES/mobs_mc/ocelot.lua | 8 +- mods/ENTITIES/mobs_mc/parrot.lua | 7 +- mods/ENTITIES/mobs_mc/pig.lua | 108 +- mods/ENTITIES/mobs_mc/polar_bear.lua | 2 +- mods/ENTITIES/mobs_mc/rabbit.lua | 67 +- mods/ENTITIES/mobs_mc/sheep.lua | 102 +- mods/ENTITIES/mobs_mc/shulker.lua | 2 +- mods/ENTITIES/mobs_mc/silverfish.lua | 2 +- mods/ENTITIES/mobs_mc/skeleton+stray.lua | 30 +- mods/ENTITIES/mobs_mc/skeleton_wither.lua | 2 +- mods/ENTITIES/mobs_mc/slime+magma_cube.lua | 10 +- .../mobs_mc/sounds/mobs_mc_villager.4.ogg | Bin 10341 -> 14731 bytes .../mobs_mc/sounds/mobs_mc_villager.5.ogg | Bin 14731 -> 11187 bytes .../mobs_mc/sounds/mobs_mc_villager.6.ogg | Bin 11187 -> 11068 bytes .../mobs_mc/sounds/mobs_mc_villager.7.ogg | Bin 11068 -> 0 bytes .../sounds/mobs_mc_villager_hurt.1.ogg | Bin 0 -> 10341 bytes mods/ENTITIES/mobs_mc/spider.lua | 13 +- mods/ENTITIES/mobs_mc/squid.lua | 5 +- .../mobs_mc/textures/mobs_mc_llama_chest.png | Bin 0 -> 20594 bytes .../textures/mobs_mc_llama_decor_black.png | Bin 0 -> 4602 bytes .../textures/mobs_mc_llama_decor_blue.png | Bin 0 -> 6585 bytes .../textures/mobs_mc_llama_decor_brown.png | Bin 0 -> 6231 bytes .../textures/mobs_mc_llama_decor_cyan.png | Bin 0 -> 7612 bytes .../textures/mobs_mc_llama_decor_gray.png | Bin 0 -> 5236 bytes .../textures/mobs_mc_llama_decor_green.png | Bin 0 -> 5809 bytes .../mobs_mc_llama_decor_light_blue.png | Bin 0 -> 7643 bytes .../mobs_mc_llama_decor_light_gray.png | Bin 0 -> 6354 bytes .../textures/mobs_mc_llama_decor_lime.png | Bin 0 -> 7388 bytes .../textures/mobs_mc_llama_decor_magenta.png | Bin 0 -> 7352 bytes .../textures/mobs_mc_llama_decor_orange.png | Bin 0 -> 7396 bytes .../textures/mobs_mc_llama_decor_pink.png | Bin 0 -> 7732 bytes .../textures/mobs_mc_llama_decor_purple.png | Bin 0 -> 5790 bytes .../textures/mobs_mc_llama_decor_red.png | Bin 0 -> 6659 bytes .../textures/mobs_mc_llama_decor_white.png | Bin 0 -> 6866 bytes .../textures/mobs_mc_llama_decor_yellow.png | Bin 0 -> 7571 bytes .../mobs_mc/textures/mobs_mc_spit.png | Bin 0 -> 677 bytes mods/ENTITIES/mobs_mc/vex.lua | 2 +- mods/ENTITIES/mobs_mc/villager.lua | 6 +- mods/ENTITIES/mobs_mc/villager_evoker.lua | 2 +- mods/ENTITIES/mobs_mc/villager_illusioner.lua | 4 +- mods/ENTITIES/mobs_mc/villager_vindicator.lua | 2 +- mods/ENTITIES/mobs_mc/villager_zombie.lua | 7 +- mods/ENTITIES/mobs_mc/witch.lua | 2 +- mods/ENTITIES/mobs_mc/wither.lua | 2 +- mods/ENTITIES/mobs_mc/wolf.lua | 43 +- mods/ENTITIES/mobs_mc/zombie.lua | 26 +- mods/ENTITIES/mobs_mc/zombiepig.lua | 21 +- 91 files changed, 7120 insertions(+), 3331 deletions(-) create mode 100644 mods/ENTITIES/mcl_mobs/api/api.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua rename mods/ENTITIES/mcl_mobs/{api.lua => api/mob_functions/backup_code_api.lua} (55%) create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/breeding.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/collision.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/head_logic.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/mob_effects.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/projectile_handling.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua create mode 100644 mods/ENTITIES/mcl_mobs/api/mob_functions/sound_handling.lua rename mods/ENTITIES/mcl_mobs/{ => api}/mount.lua (92%) rename mods/ENTITIES/mcl_mobs/{ => api}/spawning.lua (67%) delete mode 100644 mods/ENTITIES/mcl_mobs/lucky_block.lua create mode 100644 mods/ENTITIES/mcl_mobs/sounds/attributes.txt create mode 100644 mods/ENTITIES/mcl_mobs/sounds/default_punch.1.ogg create mode 100644 mods/ENTITIES/mcl_mobs/sounds/default_punch.2.ogg create mode 100644 mods/ENTITIES/mcl_mobs/sounds/default_punch.3.ogg delete mode 100644 mods/ENTITIES/mcl_mobs/sounds/default_punch.ogg create mode 100644 mods/ENTITIES/mcl_mobs/todo.txt create mode 100644 mods/ENTITIES/mobs_mc/models/attributes.txt delete mode 100644 mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.7.ogg create mode 100644 mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager_hurt.1.ogg create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_chest.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_black.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_blue.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_brown.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_cyan.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_gray.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_green.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_light_blue.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_light_gray.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_lime.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_magenta.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_orange.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_pink.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_purple.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_red.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_white.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_decor_yellow.png create mode 100644 mods/ENTITIES/mobs_mc/textures/mobs_mc_spit.png diff --git a/mods/ENTITIES/mcl_mobs/api.txt b/mods/ENTITIES/mcl_mobs/api.txt index eda74aeb42..2d8cef5b0e 100644 --- a/mods/ENTITIES/mcl_mobs/api.txt +++ b/mods/ENTITIES/mcl_mobs/api.txt @@ -502,20 +502,6 @@ and damages any entity caught inside the blast radius. Protection will limit node destruction but not entity damage. -mobs:capture_mob ----------------- - -mobs:capture_mob(...) - -Does nothing and returns false. - -This function is provided for compability with Mobs Redo for an attempt to -capture a mob. -Mobs cannot be captured in MineClone 2. - -In Mobs Redo, this is generally called inside the on_rightclick section of the mob -api code, it provides a chance of capturing the mob. See Mobs Redo documentation -of parameters. Feeding and Taming/Breeding --------------------------- @@ -535,19 +521,6 @@ Will return true when mob is fed with item it likes. them up -Protecting Mobs ---------------- - -mobs:protect(self, clicker) - -This function can be used to right-click any tamed mob with mobs:protector item, -this will protect the mob from harm inside of a protected area from other -players. Will return true when mob right-clicked with mobs:protector item. - - 'self' mob information - 'clicker' player information - - Riding Mobs ----------- @@ -605,7 +578,7 @@ Note: animation names above are from the pre-defined animation lists inside mob registry without extensions. -mobs:set_animation(self, name) +mobs.set_mob_animation(self, name) This function sets the current animation for mob, defaulting to "stand" if not found. @@ -781,8 +754,5 @@ mobs:register_mob("mob_horse:horse", { inv:remove_item("main", "mobs:saddle") end end - - -- used to capture horse with magic lasso - mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) end }) diff --git a/mods/ENTITIES/mcl_mobs/api/api.lua b/mods/ENTITIES/mcl_mobs/api/api.lua new file mode 100644 index 0000000000..d413bae72e --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/api.lua @@ -0,0 +1,761 @@ +-- API for Mobs Redo: MineClone 2 Delux 2.0 DRM Free Early Access Super Extreme Edition + +-- mobs library +mobs = {} + +-- lua locals - can grab from this to easily plop them into the api lua files + +--localize minetest functions +local minetest_settings = minetest.settings +local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius +local minetest_get_modpath = minetest.get_modpath +local minetest_registered_nodes = minetest.registered_nodes +local minetest_get_node = minetest.get_node +local minetest_get_item_group = minetest.get_item_group +local minetest_registered_entities = minetest.registered_entities +local minetest_line_of_sight = minetest.line_of_sight +local minetest_after = minetest.after +local minetest_sound_play = minetest.sound_play +local minetest_add_particlespawner = minetest.add_particlespawner +local minetest_registered_items = minetest.registered_items +local minetest_set_node = minetest.set_node +local minetest_add_item = minetest.add_item +local minetest_get_craft_result = minetest.get_craft_result +local minetest_find_path = minetest.find_path +local minetest_is_protected = minetest.is_protected +local minetest_is_creative_enabled = minetest.is_creative_enabled +local minetest_find_node_near = minetest.find_node_near +local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air +local minetest_raycast = minetest.raycast +local minetest_get_us_time = minetest.get_us_time +local minetest_add_entity = minetest.add_entity +local minetest_get_natural_light = minetest.get_natural_light +local minetest_get_node_or_nil = minetest.get_node_or_nil + +-- localize math functions +local math_pi = math.pi +local math_sin = math.sin +local math_cos = math.cos +local math_abs = math.abs +local math_min = math.min +local math_max = math.max +local math_atan = math.atan +local math_random = math.random +local math_floor = math.floor + +-- localize vector functions +local vector_new = vector.new +local vector_add = vector.add +local vector_length = vector.length +local vector_direction = vector.direction +local vector_normalize = vector.normalize +local vector_multiply = vector.multiply +local vector_divide = vector.divide + +-- mob constants +local BREED_TIME = 30 +local BREED_TIME_AGAIN = 300 +local CHILD_GROW_TIME = 60*20 +local DEATH_DELAY = 0.5 +local DEFAULT_FALL_SPEED = -10 +local FLOP_HEIGHT = 5.0 +local FLOP_HOR_SPEED = 1.5 +local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81 + + +local MOB_CAP = {} +MOB_CAP.hostile = 70 +MOB_CAP.passive = 10 +MOB_CAP.ambient = 15 +MOB_CAP.water = 15 + +-- Load main settings +local damage_enabled = minetest_settings:get_bool("enable_damage") +local disable_blood = minetest_settings:get_bool("mobs_disable_blood") +local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false +local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false +local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false +local remove_far = true +local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0 +local show_health = false +local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64) +local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5) + +-- pathfinding settings +local enable_pathfinding = true +local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching +local stuck_path_timeout = 10 -- how long will mob follow path before giving up + +-- default nodes +local node_ice = "mcl_core:ice" +local node_snowblock = "mcl_core:snowblock" +local node_snow = "mcl_core:snow" +mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt" + +local mod_weather = minetest_get_modpath("mcl_weather") ~= nil +local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil +local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil +local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil +local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil +local mod_armor = minetest_get_modpath("mcl_armor") ~= nil +local mod_experience = minetest_get_modpath("mcl_experience") ~= nil + + +-- random locals I found +local los_switcher = false +local height_switcher = false + +-- Get translator +local S = minetest.get_translator("mcl_mobs") + +-- CMI support check +local use_cmi = minetest.global_exists("cmi") + + +-- Invisibility mod check +mobs.invis = {} +if minetest.global_exists("invisibility") then + mobs.invis = invisibility +end + + +-- creative check +function mobs.is_creative(name) + return minetest_is_creative_enabled(name) +end + + +local atan = function(x) + if not x or x ~= x then + return 0 + else + return math_atan(x) + end +end + + + + +-- Shows helpful debug info above each mob +local mobs_debug = minetest_settings:get_bool("mobs_debug", false) + +-- Peaceful mode message so players will know there are no monsters +if minetest_settings:get_bool("only_peaceful_mobs", false) then + minetest.register_on_joinplayer(function(player) + minetest.chat_send_player(player:get_player_name(), + S("Peaceful mode active! No monsters will spawn.")) + end) +end + + +local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/" + +--ignite all parts of the api +dofile(api_path .. "ai.lua") +dofile(api_path .. "animation.lua") +dofile(api_path .. "collision.lua") +dofile(api_path .. "environment.lua") +dofile(api_path .. "interaction.lua") +dofile(api_path .. "movement.lua") +dofile(api_path .. "set_up.lua") +dofile(api_path .. "attack_type_instructions.lua") +dofile(api_path .. "sound_handling.lua") +dofile(api_path .. "death_logic.lua") +dofile(api_path .. "mob_effects.lua") +dofile(api_path .. "projectile_handling.lua") +dofile(api_path .. "breeding.lua") +dofile(api_path .. "head_logic.lua") + + +mobs.spawning_mobs = {} + + + + +-- register mob entity +function mobs:register_mob(name, def) + + local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25} + + -- Workaround for : + -- Increase upper Y limit to avoid mobs glitching through solid nodes. + -- FIXME: Remove workaround if it's no longer needed. + + if collisionbox[5] < 0.79 then + collisionbox[5] = 0.79 + end + + mobs.spawning_mobs[name] = true + + local function scale_difficulty(value, default, min, special) + if (not value) or (value == default) or (value == special) then + return default + else + return math_max(min, value * difficulty) + end + end + + minetest.register_entity(name, { + description = def.description, + use_texture_alpha = def.use_texture_alpha, + stepheight = def.stepheight or 0.6, + stepheight_backup = def.stepheight or 0.6, + name = name, + type = def.type, + attack_type = def.attack_type, + fly = def.fly, + fly_in = def.fly_in or {"air", "__airlike"}, + owner = def.owner or "", + order = def.order or "", + on_die = def.on_die, + spawn_small_alternative = def.spawn_small_alternative, + do_custom = def.do_custom, + jump_height = def.jump_height or 4, -- was 6 + rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2 + hp_min = scale_difficulty(def.hp_min, 5, 1), + hp_max = scale_difficulty(def.hp_max, 10, 1), + xp_min = def.xp_min or 1, + xp_max = def.xp_max or 5, + breath_max = def.breath_max or 6, + breathes_in_water = def.breathes_in_water or false, + physical = true, + collisionbox = collisionbox, + collide_with_objects = def.collide_with_objects or false, + selectionbox = def.selectionbox or def.collisionbox, + visual = def.visual, + visual_size = def.visual_size or {x = 1, y = 1}, + mesh = def.mesh, + makes_footstep_sound = def.makes_footstep_sound or false, + view_range = def.view_range or 16, + walk_velocity = def.walk_velocity or 1, + run_velocity = def.run_velocity or 2, + damage = scale_difficulty(def.damage, 0, 0), + light_damage = def.light_damage or 0, + sunlight_damage = def.sunlight_damage or 0, + water_damage = def.water_damage or 0, + lava_damage = def.lava_damage or 8, + fire_damage = def.fire_damage or 1, + suffocation = def.suffocation or true, + fall_damage = def.fall_damage or 1, + fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2 + drops = def.drops or {}, + armor = def.armor or 100, + on_rightclick = mobs.create_mob_on_rightclick(def.on_rightclick), + arrow = def.arrow, + shoot_interval = def.shoot_interval, + sounds = def.sounds or {}, + animation = def.animation, + jump = def.jump ~= false, + walk_chance = def.walk_chance or 50, + attacks_monsters = def.attacks_monsters or false, + group_attack = def.group_attack or false, + passive = def.passive or false, + knock_back = def.knock_back ~= false, + shoot_offset = def.shoot_offset or 0, + floats = def.floats or 1, -- floats in water by default + floats_on_lava = def.floats_on_lava or 0, + replace_rate = def.replace_rate, + replace_what = def.replace_what, + replace_with = def.replace_with, + replace_offset = def.replace_offset or 0, + on_replace = def.on_replace, + timer = 0, + state_timer = 0, + env_damage_timer = 0, + tamed = false, + pause_timer = 0, + gotten = false, + reach = def.reach or 3, + htimer = 0, + texture_list = def.textures, + child_texture = def.child_texture, + docile_by_day = def.docile_by_day or false, + time_of_day = 0.5, + fear_height = def.fear_height or 0, + runaway = def.runaway, + runaway_timer = 0, + pathfinding = def.pathfinding, + immune_to = def.immune_to or {}, + explosion_radius = def.explosion_radius, -- LEGACY + explosion_damage_radius = def.explosion_damage_radius, -- LEGACY + explosiontimer_reset_radius = def.explosiontimer_reset_radius, + explosion_timer = def.explosion_timer or 3, + allow_fuse_reset = def.allow_fuse_reset ~= false, + stop_to_explode = def.stop_to_explode ~= false, + custom_attack = def.custom_attack, + double_melee_attack = def.double_melee_attack, + dogshoot_switch = def.dogshoot_switch, + dogshoot_count = 0, + dogshoot_count_max = def.dogshoot_count_max or 5, + dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5), + attack_animals = def.attack_animals or false, + specific_attack = def.specific_attack, + runaway_from = def.runaway_from, + owner_loyal = def.owner_loyal, + facing_fence = false, + + _cmi_is_mob = true, + + pushable = def.pushable or true, + + --j4i stuff + yaw = 0, + automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2 + automatic_face_movement_max_rotation_per_sec = 360, --degrees + backface_culling = true, + walk_timer = 0, + stand_timer = 0, + current_animation = "", + gravity = GRAVITY, + swim = def.swim, + swim_in = def.swim_in or {mobs_mc.items.water_source, "mcl_core:water_flowing", mobs_mc.items.river_water_source}, + pitch_switch = "static", + jump_only = def.jump_only, + hostile = def.hostile, + neutral = def.neutral, + attacking = nil, + visual_size_origin = def.visual_size or {x = 1, y = 1, z = 1}, + punch_timer_cooloff = def.punch_timer_cooloff or 0.5, + death_animation_timer = 0, + hostile_cooldown = def.hostile_cooldown or 15, + tilt_fly = def.tilt_fly, + tilt_swim = def.tilt_swim, + fall_slow = def.fall_slow, + projectile_cooldown_min = def.projectile_cooldown_min or 2, + projectile_cooldown_max = def.projectile_cooldown_max or 6, + skittish = def.skittish, + + minimum_follow_distance = def.minimum_follow_distance or 0.5, --make mobs not freak out when underneath + + memory = 0, -- memory timer if chasing/following + fly_random_while_attack = def.fly_random_while_attack, + + --for spiders + always_climb = def.always_climb, + + --despawn mechanic variables + lifetimer_reset = 30, --30 seconds + lifetimer = 30, --30 seconds + + --breeding stuff + breed_timer = 0, + breed_lookout_timer = 0, + breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding + breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate) + breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again) + bred = false, + follow = def.follow, --this item is also used for the breeding mechanism + follow_distance = def.follow_distance or 2, + baby_size = def.baby_size or 0.5, + baby = false, + grow_up_timer = 0, + grow_up_goal = 20*60, --in 20 minutes the mob grows up + special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding + + backup_visual_size = def.visual_size, + backup_collisionbox = collisionbox, + backup_selectionbox = def.selectionbox or def.collisionbox, + + + --fire timer + burn_timer = 0, + + ignores_cobwebs = def.ignores_cobwebs, + breath = def.breath_max or 6, + + random_sound_timer_min = 3, + random_sound_timer_max = 10, + + + --head code variables + --defaults are for the cow's default + --because I don't know what else to set them + --to :P + + has_head = def.has_head or false, + head_bone = def.head_bone, + + --you must use these to adjust the mob's head positions + + --has_head is used as a logic gate (quick easy check) + has_head = def.has_head or false, + --head_bone is the actual bone in the model which the head + --is attached to for animation + head_bone = def.head_bone or "head", + + --this part controls the base position of the head calculations + --localized to the mob's visual yaw when gotten (self.object:get_yaw()) + --you can enable the debug in /mob_functions/head_logic.lua by uncommenting the + --particle spawner code + head_height_offset = def.head_height_offset or 1.0525, + head_direction_offset = def.head_direction_offset or 0.5, + + --this part controls the visual of the head + head_bone_pos_y = def.head_bone_pos_y or 3.6, + head_bone_pos_z = def.head_bone_pos_z or -0.6, + head_pitch_modifier = def.head_pitch_modifier or 0, + + --these variables are switches in case the model + --moves the wrong way + swap_y_with_x = def.swap_y_with_x or false, + reverse_head_yaw = def.reverse_head_yaw or false, + + --END HEAD CODE VARIABLES + + --end j4i stuff + + -- MCL2 extensions + teleport = mobs.teleport, + do_teleport = def.do_teleport, + spawn_class = def.spawn_class, + ignores_nametag = def.ignores_nametag or false, + rain_damage = def.rain_damage or 0, + glow = def.glow, + --can_despawn = can_despawn, + child = def.child or false, + texture_mods = {}, + shoot_arrow = def.shoot_arrow, + sounds_child = def.sounds_child, + explosion_strength = def.explosion_strength, + suffocation_timer = 0, + follow_velocity = def.follow_velocity or 2.4, + instant_death = def.instant_death or false, + fire_resistant = def.fire_resistant or false, + fire_damage_resistant = def.fire_damage_resistant or false, + ignited_by_sunlight = def.ignited_by_sunlight or false, + eye_height = def.eye_height or 1.5, + defuse_reach = def.defuse_reach or 4, + -- End of MCL2 extensions + + on_spawn = def.on_spawn, + + --on_blast = def.on_blast or do_tnt, + + on_step = mobs.mob_step, + + --do_punch = def.do_punch, + + on_punch = mobs.mob_punch, + + --on_breed = def.on_breed, + + --on_grown = def.on_grown, + + --on_detach_child = mob_detach_child, + + on_activate = function(self, staticdata, dtime) + self.object:set_acceleration(vector_new(0,-GRAVITY, 0)) + return mobs.mob_activate(self, staticdata, def, dtime) + end, + + get_staticdata = function(self) + return mobs.mob_staticdata(self) + end, + + --harmed_by_heal = def.harmed_by_heal, + }) + + if minetest_get_modpath("doc_identifier") ~= nil then + doc.sub.identifier.register_object(name, "basics", "mobs") + end + +end -- END mobs:register_mob function + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +-- register arrow for shoot attack +function mobs:register_arrow(name, def) + + -- errorcheck + if not name or not def then + print("failed to register arrow entity") + return + end + + minetest.register_entity(name.."_entity", { + + physical = false, + visual = def.visual, + visual_size = def.visual_size, + textures = def.textures, + velocity = def.velocity, + hit_player = def.hit_player, + hit_node = def.hit_node, + hit_mob = def.hit_mob, + hit_object = def.hit_object, + drop = def.drop or false, -- drops arrow as registered item when true + collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows + timer = 0, + switch = 0, + owner_id = def.owner_id, + rotate = def.rotate, + speed = def.speed or nil, + on_step = function(self) + + local vel = self.object:get_velocity() + + local pos = self.object:get_pos() + + if self.timer > 150 + or not mobs.within_limits(pos, 0) then + mcl_burning.extinguish(self.object) + self.object:remove(); + return + end + + -- does arrow have a tail (fireball) + if def.tail + and def.tail == 1 + and def.tail_texture then + + --do this to prevent clipping through main entity sprite + local pos_adjustment = vector_multiply(vector_normalize(vel), -1) + local divider = def.tail_distance_divider or 1 + pos_adjustment = vector_divide(pos_adjustment, divider) + local new_pos = vector_add(pos, pos_adjustment) + minetest.add_particle({ + pos = new_pos, + velocity = {x = 0, y = 0, z = 0}, + acceleration = {x = 0, y = 0, z = 0}, + expirationtime = def.expire or 0.25, + collisiondetection = false, + texture = def.tail_texture, + size = def.tail_size or 5, + glow = def.glow or 0, + }) + end + + if self.hit_node then + + local node = minetest_get_node(pos).name + + if minetest_registered_nodes[node].walkable then + + self.hit_node(self, pos, node) + + if self.drop == true then + + pos.y = pos.y + 1 + + self.lastpos = (self.lastpos or pos) + + minetest_add_item(self.lastpos, self.object:get_luaentity().name) + end + + self.object:remove(); + + return + end + end + + if self.hit_player or self.hit_mob or self.hit_object then + + for _,player in pairs(minetest_get_objects_inside_radius(pos, 1.5)) do + + if self.hit_player + and player:is_player() then + + if self.hit_player then + self.hit_player(self, player) + else + mobs.arrow_hit(self, player) + end + + self.object:remove(); + return + end + + --[[ + local entity = player:get_luaentity() + + if entity + and self.hit_mob + and entity._cmi_is_mob == true + and tostring(player) ~= self.owner_id + and entity.name ~= self.object:get_luaentity().name + and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then + + --self.hit_mob(self, player) + self.object:remove(); + return + end + ]]-- + + --[[ + if entity + and self.hit_object + and (not entity._cmi_is_mob) + and tostring(player) ~= self.owner_id + and entity.name ~= self.object:get_luaentity().name + and (self._shooter and entity.name ~= self._shooter:get_luaentity().name) then + + --self.hit_object(self, player) + self.object:remove(); + return + end + ]]-- + end + end + + self.lastpos = pos + end + }) +end + +-- Register spawn eggs + +-- Note: This also introduces the “spawn_egg” group: +-- * spawn_egg=1: Spawn egg (generic mob, no metadata) +-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata) +function mobs:register_egg(mob, desc, background, addegg, no_creative) + + local grp = {spawn_egg = 1} + + -- do NOT add this egg to creative inventory (e.g. dungeon master) + if no_creative == true then + grp.not_in_creative_inventory = 1 + end + + local invimg = background + + if addegg == 1 then + invimg = "mobs_chicken_egg.png^(" .. invimg .. + "^[mask:mobs_chicken_egg_overlay.png)" + end + + -- register old stackable mob egg + minetest.register_craftitem(mob, { + + description = desc, + inventory_image = invimg, + groups = grp, + + _doc_items_longdesc = S("This allows you to place a single mob."), + _doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."), + + on_place = function(itemstack, placer, pointed_thing) + + local pos = pointed_thing.above + + -- am I clicking on something with existing on_rightclick function? + local under = minetest_get_node(pointed_thing.under) + local def = minetest_registered_nodes[under.name] + if def and def.on_rightclick then + return def.on_rightclick(pointed_thing.under, under, placer, itemstack) + end + + if pos + --and within_limits(pos, 0) + and not minetest_is_protected(pos, placer:get_player_name()) then + + local name = placer:get_player_name() + local privs = minetest.get_player_privs(name) + if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then + if minetest_is_protected(pointed_thing.under, name) then + minetest.record_protection_violation(pointed_thing.under, name) + return itemstack + end + if not privs.maphack then + minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner.")) + return itemstack + end + mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name()) + if not mobs.is_creative(name) then + itemstack:take_item() + end + return itemstack + end + + if not minetest_registered_entities[mob] then + return itemstack + end + + if minetest_settings:get_bool("only_peaceful_mobs", false) + and minetest_registered_entities[mob].type == "monster" then + minetest.chat_send_player(name, S("Only peaceful mobs allowed!")) + return itemstack + end + + local mob = minetest_add_entity(pos, mob) + minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos)) + local ent = mob:get_luaentity() + + -- don't set owner if monster or sneak pressed + --[[ + if ent.type ~= "monster" + and not placer:get_player_control().sneak then + ent.owner = placer:get_player_name() + ent.tamed = true + end + ]]-- + + -- set nametag + local nametag = itemstack:get_meta():get_string("name") + if nametag ~= "" then + if string.len(nametag) > MAX_MOB_NAME_LENGTH then + nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH) + end + ent.nametag = nametag + update_tag(ent) + end + + -- if not in creative then take item + if not mobs.is_creative(placer:get_player_name()) then + itemstack:take_item() + end + end + + return itemstack + end, + }) + +end + + diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua new file mode 100644 index 0000000000..eda7e88711 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -0,0 +1,1153 @@ +local math_random = math.random +local math_pi = math.pi +local math_floor = math.floor +local math_round = math.round + +local vector_multiply = vector.multiply +local vector_add = vector.add +local vector_new = vector.new +local vector_distance = vector.distance + +local minetest_yaw_to_dir = minetest.yaw_to_dir +local minetest_get_item_group = minetest.get_item_group +local minetest_get_node = minetest.get_node +local minetest_line_of_sight = minetest.line_of_sight +local minetest_get_node_light = minetest.get_node_light + +local DOUBLE_PI = math.pi * 2 +local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125 + + +--a simple helper function which is too small to move into movement.lua +local quick_rotate = function(self,dtime) + self.yaw = self.yaw + THIRTY_SECONDTH_PI + if self.yaw > DOUBLE_PI then + self.yaw = self.yaw - DOUBLE_PI + end +end + +--a simple helper function for rounding +--http://lua-users.org/wiki/SimpleRound +function round2(num, numDecimalPlaces) + return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num)) +end + + +--[[ + _ _ +| | | | +| | __ _ _ __ __| | +| | / _` | '_ \ / _` | +| |___| (_| | | | | (_| | +\_____/\__,_|_| |_|\__,_| +]]-- + +--this is basically reverse jump_check +local cliff_check = function(self,dtime) + --mobs will flip out if they are falling without this + if self.object:get_velocity().y ~= 0 then + return false + end + + local pos = self.object:get_pos() + local dir = minetest_yaw_to_dir(self.yaw) + local collisionbox = self.object:get_properties().collisionbox + local radius = collisionbox[4] + 0.5 + + dir = vector_multiply(dir,radius) + + local free_fall, blocker = minetest_line_of_sight( + {x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z}, + {x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z}) + + return free_fall +end + + +-- state switching logic (stand, walk, run, attacks) +local land_state_list_wandering = {"stand", "walk"} + +local land_state_switch = function(self, dtime) + + --do math before sure not attacking, following, or running away so continue + --doing random walking for mobs if all states are not met + self.state_timer = self.state_timer - dtime + + --only run away + if self.skittish and self.state == "run" then + self.run_timer = self.run_timer - dtime + if self.run_timer > 0 then + return + end + --continue + end + + --ignore everything else if breeding + if self.breed_lookout_timer and self.breed_lookout_timer > 0 then + self.state = "breed" + return + --reset the state timer to get the mob out of + --the breed state + elseif self.state == "breed" then + self.state_timer = 0 + end + + --ignore everything else if following + if mobs.check_following(self) and + (not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and + (not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then + self.state = "follow" + return + --reset the state timer to get the mob out of + --the follow state - not the cleanest option + --but the easiest + elseif self.state == "follow" then + self.state_timer = 0 + end + + --only attack + if self.hostile and self.attacking then + self.state = "attack" + return + end + + --if finally reached here then do random wander + if self.state_timer <= 0 then + self.state_timer = math.random(4,10) + math.random() + self.state = land_state_list_wandering[math.random(1,#land_state_list_wandering)] + end + +end + +-- states are executed here +local land_state_execution = function(self,dtime) + + --[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster + print(self.breed_timer) + if self.breed_timer > 0 then + self.breed_timer = self.breed_timer - (dtime * 100) + if self.breed_timer <= 0 then + self.breed_timer = 0 + end + end + ]]-- + + --no collisionbox exception + if not self.object:get_properties() then + return + end + + + --timer to time out looking for mate + if self.breed_lookout_timer and self.breed_lookout_timer > 0 then + self.breed_lookout_timer = self.breed_lookout_timer - dtime + --looking for mate failed + if self.breed_lookout_timer <= 0 then + self.breed_lookout_timer = 0 + end + end + + --cool off after breeding + if self.breed_timer and self.breed_timer > 0 then + self.breed_timer = self.breed_timer - dtime + --do this to skip the first check, using as switch + if self.breed_timer <= 0 then + self.breed_timer = 0 + end + end + + + local pos = self.object:get_pos() + local collisionbox = self.object:get_properties().collisionbox + --get the center of the mob + pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2) + local current_node = minetest_get_node(pos).name + local float_now = false + + --recheck if in water or lava + if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then + float_now = true + end + + --make slow falling mobs fall slow + if self.fall_slow then + local velocity = self.object:get_velocity() + if velocity then + if velocity.y < 0 then + --lua is acting really weird so we have to help it + if round2(self.object:get_acceleration().y, 1) == -self.gravity then + self.object:set_acceleration(vector_new(0,0,0)) + mobs.mob_fall_slow(self) + end + else + if round2(self.object:get_acceleration().y, 1) == 0 then + self.object:set_acceleration(vector_new(0,-self.gravity,0)) + end + end + end + end + + --calculate fall damage + if self.fall_damage then + mobs.calculate_fall_damage(self) + end + + if self.state == "stand" then + + --do animation + mobs.set_mob_animation(self, "stand") + + --set the velocity of the mob + mobs.set_velocity(self,0) + + --animation fixes for explosive mobs + if self.attack_type == "explode" then + mobs.reverse_explosion_animation(self,dtime) + end + + mobs.lock_yaw(self) + elseif self.state == "follow" then + + --always look at players + mobs.set_yaw_while_following(self) + + --check distance + local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos()) + local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos()) + + --don't push the player if too close + --don't spin around randomly + if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then + mobs.set_mob_animation(self, "run") + mobs.set_velocity(self,self.run_velocity) + + if mobs.jump_check(self) == 1 then + mobs.jump(self) + end + else + mobs.set_mob_animation(self, "stand") + mobs.set_velocity(self,0) + end + + elseif self.state == "walk" then + + self.walk_timer = self.walk_timer - dtime + + --reset the walk timer + if self.walk_timer <= 0 then + + --re-randomize the walk timer + self.walk_timer = math.random(1,6) + math.random() + + --set the mob into a random direction + self.yaw = (math_random() * (math.pi * 2)) + end + + --do animation + mobs.set_mob_animation(self, "walk") + + --enable rotation locking + mobs.movement_rotation_lock(self) + + --check for nodes to jump over + local node_in_front_of = mobs.jump_check(self) + + if node_in_front_of == 1 then + + mobs.jump(self) + + --turn if on the edge of cliff + --(this is written like this because unlike + --jump_check which simply tells the mob to jump + --this requires a mob to turn, removing the + --ease of a full implementation for it in a single + --function) + elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then + --turn 45 degrees if so + quick_rotate(self,dtime) + --stop the mob so it doesn't fall off + mobs.set_velocity(self,0) + end + + --only move forward if path is clear + if node_in_front_of == 0 or node_in_front_of == 1 then + --set the velocity of the mob + mobs.set_velocity(self,self.walk_velocity) + end + + --animation fixes for explosive mobs + if self.attack_type == "explode" then + mobs.reverse_explosion_animation(self,dtime) + end + + elseif self.state == "run" then + + --do animation + mobs.set_mob_animation(self, "run") + + --enable rotation locking + mobs.movement_rotation_lock(self) + + --check for nodes to jump over + local node_in_front_of = mobs.jump_check(self) + + if node_in_front_of == 1 then + + mobs.jump(self) + + --turn if on the edge of cliff + --(this is written like this because unlike + --jump_check which simply tells the mob to jump + --this requires a mob to turn, removing the + --ease of a full implementation for it in a single + --function) + elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then + --turn 45 degrees if so + quick_rotate(self,dtime) + --stop the mob so it doesn't fall off + mobs.set_velocity(self,0) + end + + --only move forward if path is clear + if node_in_front_of == 0 or node_in_front_of == 1 then + --set the velocity of the mob + mobs.set_velocity(self,self.run_velocity) + end + + elseif self.state == "attack" then + + --execute mob attack type + if self.attack_type == "explode" then + + mobs.explode_attack_walk(self, dtime) + + elseif self.attack_type == "punch" then + + mobs.punch_attack_walk(self,dtime) + + elseif self.attack_type == "projectile" then + + mobs.projectile_attack_walk(self,dtime) + + end + elseif self.state == "breed" then + + mobs.breeding_effect(self) + + local mate = mobs.look_for_mate(self) + + --found a mate + if mate then + mobs.set_yaw_while_breeding(self,mate) + mobs.set_velocity(self, self.walk_velocity) + + --smoosh together basically + if vector_distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then + mobs.set_mob_animation(self, "stand") + if self.special_breed_timer == 0 then + self.special_breed_timer = 2 --breeding takes 2 seconds + end + + self.special_breed_timer = self.special_breed_timer - dtime + if self.special_breed_timer <= 0 then + + --pop a baby out, it's a miracle! + local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2) + local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true})) + + mobs.play_sound_specific(self,"item_drop_pickup") + + self.special_breed_timer = 0 + self.breed_lookout_timer = 0 + self.breed_timer = self.breed_timer_cooloff + + mate:get_luaentity().special_breed_timer = 0 + mate:get_luaentity().breed_lookout_timer = 0 + mate:get_luaentity().breed_timer = self.breed_timer_cooloff -- can reuse because it's the same mob + end + else + mobs.set_mob_animation(self, "walk") + end + --couldn't find a mate, just stand there until the player pushes it towards one + --or the timer runs out + else + mobs.set_mob_animation(self, "stand") + mobs.set_velocity(self,0) + end + + end + + if float_now then + mobs.float(self) + else + local acceleration = self.object:get_acceleration() + if acceleration and acceleration.y == 0 then + self.object:set_acceleration(vector_new(0,-self.gravity,0)) + end + end +end + + + + +--[[ + _____ _ +/ ___| (_) +\ `--.__ ___ _ __ ___ + `--. \ \ /\ / / | '_ ` _ \ +/\__/ /\ V V /| | | | | | | +\____/ \_/\_/ |_|_| |_| |_| +]]-- + + + +-- state switching logic (stand, walk, run, attacks) +local swim_state_list_wandering = {"stand", "swim"} + +local swim_state_switch = function(self, dtime) + self.state_timer = self.state_timer - dtime + if self.state_timer <= 0 then + self.state_timer = math.random(4,10) + math.random() + self.state = swim_state_list_wandering[math.random(1,#swim_state_list_wandering)] + end +end + + +--check if a mob needs to turn while swimming +local swim_turn_check = function(self,dtime) + + local pos = self.object:get_pos() + pos.y = pos.y + 0.1 + local dir = minetest_yaw_to_dir(self.yaw) + + local collisionbox = self.object:get_properties().collisionbox + local radius = collisionbox[4] + 0.5 + + vector_multiply(dir, radius) + + local test_dir = vector.add(pos,dir) + + local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0 + + return(green_flag_1) +end + +--this is to swap the built in engine acceleration modifier +local swim_physics_swapper = function(self,inside_swim_node) + + --should be swimming, gravity is applied, switch to floating + if inside_swim_node and self.object:get_acceleration().y ~= 0 then + self.object:set_acceleration(vector_new(0,0,0)) + --not be swim, gravity isn't applied, switch to falling + elseif not inside_swim_node and self.object:get_acceleration().y == 0 then + self.pitch = 0 + self.object:set_acceleration(vector_new(0,-self.gravity,0)) + end +end + + +local random_pitch_multiplier = {-1,1} +-- states are executed here +local swim_state_execution = function(self,dtime) + + local pos = self.object:get_pos() + + pos.y = pos.y + self.object:get_properties().collisionbox[5] + local current_node = minetest_get_node(pos).name + local inside_swim_node = false + + --quick scan everything to see if inside swim node + for _,id in pairs(self.swim_in) do + if id == current_node then + inside_swim_node = true + break + end + end + + --turn gravity on or off + swim_physics_swapper(self,inside_swim_node) + + --swim properly if inside swim node + if inside_swim_node then + + if self.state == "stand" then + + --do animation + mobs.set_mob_animation(self, "stand") + + mobs.set_swim_velocity(self,0) + + if self.tilt_swim then + mobs.set_static_pitch(self) + end + + mobs.lock_yaw(self) + + elseif self.state == "swim" then + + self.walk_timer = self.walk_timer - dtime + + --reset the walk timer + if self.walk_timer <= 0 then + + --re-randomize the walk timer + self.walk_timer = math.random(1,6) + math.random() + + --set the mob into a random direction + self.yaw = (math_random() * (math.pi * 2)) + + --create a truly random pitch, since there is no easy access to pitch math that I can find + self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)] + end + + --do animation + mobs.set_mob_animation(self, "walk") + + --do a quick turn to make mob continuously move + --if in a fish tank or something + if swim_turn_check(self,dtime) then + quick_rotate(self,dtime) + end + + mobs.set_swim_velocity(self,self.walk_velocity) + + --only enable tilt swimming if enabled + if self.tilt_swim then + mobs.set_dynamic_pitch(self) + end + + --enable rotation locking + mobs.movement_rotation_lock(self) + end + --flop around if not inside swim node + else + --do animation + mobs.set_mob_animation(self, "stand") + + mobs.flop(self) + + if self.tilt_swim then + mobs.set_static_pitch(self) + end + end + +end + + +--[[ +______ _ +| ___| | +| |_ | |_ _ +| _| | | | | | +| | | | |_| | +\_| |_|\__, | + __/ | + |___/ +]]-- + +-- state switching logic (stand, walk, run, attacks) +local fly_state_list_wandering = {"stand", "fly"} + +local fly_state_switch = function(self, dtime) + + if self.hostile and self.attacking then + self.state = "attack" + return + end + + self.state_timer = self.state_timer - dtime + if self.state_timer <= 0 then + self.state_timer = math.random(4,10) + math.random() + self.state = fly_state_list_wandering[math.random(1,#fly_state_list_wandering)] + end +end + + +--check if a mob needs to turn while flying +local fly_turn_check = function(self,dtime) + + local pos = self.object:get_pos() + pos.y = pos.y + 0.1 + local dir = minetest_yaw_to_dir(self.yaw) + + local collisionbox = self.object:get_properties().collisionbox + local radius = collisionbox[4] + 0.5 + + vector_multiply(dir, radius) + + local test_dir = vector.add(pos,dir) + + local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0 + + return(green_flag_1) +end + +--this is to swap the built in engine acceleration modifier +local fly_physics_swapper = function(self,inside_fly_node) + + --should be flyming, gravity is applied, switch to floating + if inside_fly_node and self.object:get_acceleration().y ~= 0 then + self.object:set_acceleration(vector_new(0,0,0)) + --not be fly, gravity isn't applied, switch to falling + elseif not inside_fly_node and self.object:get_acceleration().y == 0 then + self.pitch = 0 + self.object:set_acceleration(vector_new(0,-self.gravity,0)) + end +end + + +local random_pitch_multiplier = {-1,1} +-- states are executed here +local fly_state_execution = function(self,dtime) + local pos = self.object:get_pos() + pos.y = pos.y + 0.1 + local current_node = minetest_get_node(pos).name + local inside_fly_node = minetest_get_item_group(current_node, "solid") == 0 + + local float_now = false + --recheck if in water or lava + if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then + inside_fly_node = false + float_now = true + end + + --turn gravity on or off + fly_physics_swapper(self,inside_fly_node) + + --fly properly if inside fly node + if inside_fly_node then + if self.state == "stand" then + + --do animation + mobs.set_mob_animation(self, "stand") + + mobs.set_fly_velocity(self,0) + + if self.tilt_fly then + mobs.set_static_pitch(self) + end + + mobs.lock_yaw(self) + + elseif self.state == "fly" then + + self.walk_timer = self.walk_timer - dtime + + --reset the walk timer + if self.walk_timer <= 0 then + + --re-randomize the walk timer + self.walk_timer = math.random(1,6) + math.random() + + --set the mob into a random direction + self.yaw = (math_random() * (math.pi * 2)) + + --create a truly random pitch, since there is no easy access to pitch math that I can find + self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)] + end + + --do animation + mobs.set_mob_animation(self, "walk") + + --do a quick turn to make mob continuously move + --if in a bird cage or something + if fly_turn_check(self,dtime) then + quick_rotate(self,dtime) + end + + if self.tilt_fly then + mobs.set_dynamic_pitch(self) + end + + mobs.set_fly_velocity(self,self.walk_velocity) + + --enable rotation locking + mobs.movement_rotation_lock(self) + + elseif self.state == "attack" then + + --execute mob attack type + --if self.attack_type == "explode" then + + --mobs.explode_attack_fly(self, dtime) + + --elseif self.attack_type == "punch" then + + --mobs.punch_attack_fly(self,dtime) + + if self.attack_type == "projectile" then + + mobs.projectile_attack_fly(self,dtime) + + end + end + else + --make the mob float + if self.floats and float_now then + mobs.set_velocity(self, 0) + + mobs.float(self) + + if self.tilt_fly then + mobs.set_static_pitch(self) + end + end + end +end + + +--[[ + ___ + |_ | + | |_ _ _ __ ___ _ __ + | | | | | '_ ` _ \| '_ \ +/\__/ / |_| | | | | | | |_) | +\____/ \__,_|_| |_| |_| .__/ + | | + |_| +]]-- + + +--check if a mob needs to turn while jumping +local jump_turn_check = function(self,dtime) + + local pos = self.object:get_pos() + pos.y = pos.y + 0.1 + local dir = minetest_yaw_to_dir(self.yaw) + + local collisionbox = self.object:get_properties().collisionbox + local radius = collisionbox[4] + 0.5 + + vector_multiply(dir, radius) + + local test_dir = vector.add(pos,dir) + + local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0 + + return(green_flag_1) +end + +-- state switching logic (stand, jump, run, attacks) +local jump_state_list_wandering = {"stand", "jump"} + +local jump_state_switch = function(self, dtime) + self.state_timer = self.state_timer - dtime + if self.state_timer <= 0 then + self.state_timer = math.random(4,10) + math.random() + self.state = jump_state_list_wandering[math.random(1,#jump_state_list_wandering)] + end +end + +-- states are executed here +local jump_state_execution = function(self,dtime) + + local pos = self.object:get_pos() + local collisionbox = self.object:get_properties().collisionbox + --get the center of the mob + pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2) + local current_node = minetest_get_node(pos).name + + local float_now = false + + --recheck if in water or lava + if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then + float_now = true + end + + if self.state == "stand" then + + --do animation + mobs.set_mob_animation(self, "stand") + + --set the velocity of the mob + mobs.set_velocity(self,0) + + mobs.lock_yaw(self) + + elseif self.state == "jump" then + + self.walk_timer = self.walk_timer - dtime + + --reset the jump timer + if self.walk_timer <= 0 then + + --re-randomize the jump timer + self.walk_timer = math.random(1,6) + math.random() + + --set the mob into a random direction + self.yaw = (math_random() * (math.pi * 2)) + end + + --do animation + mobs.set_mob_animation(self, "walk") + + --enable rotation locking + mobs.movement_rotation_lock(self) + + --jumping mobs are more loosey goosey + if node_in_front_of == 1 then + quick_rotate(self,dtime) + end + + --only move forward if path is clear + mobs.jump_move(self,self.walk_velocity) + + elseif self.state == "run" then + + print("run") + + elseif self.state == "attack" then + + print("attack") + + end + + if float_now then + mobs.float(self) + end +end + + + + +--[[ +___ ___ _ _ _ +| \/ | (_) | | (_) +| . . | __ _ _ _ __ | | ___ __ _ _ ___ +| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __| +| | | | (_| | | | | | | |___| (_) | (_| | | (__ +\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___| + __/ | + |___/ +]]-- + +--the main loop +mobs.mob_step = function(self, dtime) + + --do not continue if non-existent + if not self or not self.object or not self.object:get_luaentity() then + self.object:remove() + return false + end + + + --DEBUG TIME! + --REMEMBER TO MOVE THIS AFTER DEATH CHECK + + --if self.has_head then + -- mobs.do_head_logic(self,dtime) + --end + + + + --if true then--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG + -- return + --end + + --despawn mechanism + --don't despawned tamed or bred mobs + if not self.tamed and not self.bred then + self.lifetimer = self.lifetimer - dtime + if self.lifetimer <= 0 then + self.lifetimer = self.lifetimer_reset + if not mobs.check_for_player_within_area(self, 64) then + --print("removing in MAIN LOGIC!") + self.object:remove() + return + end + end + end + + --color modifier which coincides with the pause_timer + if self.old_health and self.health < self.old_health then + self.object:set_texture_mod("^[colorize:red:120") + --fix double death sound + if self.health > 0 then + mobs.play_sound(self,"damage") + end + end + self.old_health = self.health + + --do death logic (animation, poof, explosion, etc) + if self.health <= 0 or self.dead then + --play death sound once + if not self.played_death_sound then + self.dead = true + mobs.play_sound(self,"death") + self.played_death_sound = true + end + + mobs.death_logic(self, dtime) + + --this is here because the mob must continue to move + --while stunned before coming to a complete halt even during + --the death tilt + if self.pause_timer > 0 then + self.pause_timer = self.pause_timer - dtime + --perfectly reset pause_timer + if self.pause_timer < 0 then + self.pause_timer = 0 + end + end + + return + end + + mobs.random_sound_handling(self,dtime) + + --mobs drowning mechanic + if not self.breathes_in_water then + + local pos = self.object:get_pos() + + pos.y = pos.y + self.eye_height + + local node = minetest_get_node(pos).name + + if minetest_get_item_group(node, "water") ~= 0 then + self.breath = self.breath - dtime + + --reset breath when drowning + if self.breath <= 0 then + self.health = self.health - 4 + self.breath = 1 + self.pause_timer = 0.5 + end + + elseif self.breath < self.breath_max then + self.breath = self.breath + dtime + + --clean timer reset + if self.breath > self.breath_max then + self.breath = self.breath_max + end + end + end + + --set mobs on fire when burned by sunlight + if self.ignited_by_sunlight then + local pos = self.object:get_pos() + pos.y = pos.y + 0.1 + + if self.burn_timer > 0 then + self.burn_timer = self.burn_timer - dtime + + if self.burn_timer <= 0 then + self.health = self.health - 4 + self.burn_timer = 0 + end + end + + if self.burn_timer == 0 and minetest_get_node_light(pos) > 12 and minetest_get_node_light(pos, 0.5) == 15 then + mcl_burning.set_on_fire(self.object, 1) + self.burn_timer = 1 --1.7 seconds + self.pause_timer = 0.4 + end + end + + + + + + --baby grows up + if self.baby then + --print(self.grow_up_timer) + --catch missing timer + if not self.grow_up_timer then + self.grow_up_timer = self.grow_up_goal + end + + self.grow_up_timer = self.grow_up_timer - dtime + + --baby grows up! + if self.grow_up_timer <= 0 then + self.grow_up_timer = 0 + mobs.baby_grow_up(self) + end + end + + + + --do custom mob instructions + if self.do_custom then + -- when false skip going any further + if self.do_custom(self, dtime) == false then + --this needs to be here or the mob becomes immortal + if self.pause_timer > 0 then + self.pause_timer = self.pause_timer - dtime + --perfectly reset pause_timer + if self.pause_timer <= 0 then + self.pause_timer = 0 + self.object:set_texture_mod("") + end + end + --this overrides internal lua collision detection + return + end + end + + local attacking = nil + + --scan for players within eyesight + if self.hostile then + --true for line_of_sight is debug + attacking = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height) + + --go get the closest player + if attacking then + + self.memory = 6 --6 seconds of memory + + --set initial punch timer + if self.attacking == nil then + if self.attack_type == "punch" then + self.punch_timer = -1 + end + end + self.attacking = attacking + + --no player in area + elseif self.memory > 0 then + --try to remember + self.memory = self.memory - dtime + --get if memory player is within viewing range + if self.attacking and self.attacking:is_player() then + local distance = vector_distance(self.object:get_pos(), self.attacking:get_pos()) + if distance > self.view_range then + self.memory = 0 + end + --out of viewing range, forget em + else + self.memory = 0 + end + + if self.memory <= 0 then + + --reset states when coming out of hostile state + if self.attacking ~= nil then + self.state_timer = -1 + end + + self.attacking = nil + self.memory = 0 + end + end + end + + --count down hostile cooldown timer when no players in range + if self.neutral and self.hostile and not attacking and self.hostile_cooldown_timer then + + self.hostile_cooldown_timer = self.hostile_cooldown_timer - dtime + + if self.hostile_cooldown_timer <= 0 then + self.hostile = false + self.hostile_cooldown_timer = 0 + end + end + + --mob is stunned after being hit + if self.pause_timer > 0 then + self.pause_timer = self.pause_timer - dtime + --don't break eye contact + if self.hostile and self.attacking then + mobs.set_yaw_while_attacking(self) + end + + --perfectly reset pause_timer + if self.pause_timer <= 0 then + self.pause_timer = 0 + self.object:set_texture_mod("") + end + + --stop walking mobs from falling through the water + if not self.jump_only and not self.swim and not self.fly then + local pos = self.object:get_pos() + local collisionbox = self.object:get_properties().collisionbox + --get the center of the mob + pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2) + local current_node = minetest_get_node(pos).name + + --recheck if in water or lava + if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then + mobs.float(self) + end + end + + --stop projectile mobs from being completely disabled while stunned + if self.projectile_timer and self.projectile_timer > 0.01 then + self.projectile_timer = self.projectile_timer - dtime + if self.projectile_timer < 0.01 then + self.projectile_timer = 0.01 + end + end + + return -- don't allow collision detection + --do normal ai + else + --jump only (like slimes) + if self.jump_only then + jump_state_switch(self, dtime) + jump_state_execution(self, dtime) + --swimming + elseif self.swim then + swim_state_switch(self, dtime) + swim_state_execution(self, dtime) + --flying + elseif self.fly then + fly_state_switch(self, dtime) + fly_state_execution(self,dtime) + --regular mobs that walk around + else + land_state_switch(self, dtime) + land_state_execution(self,dtime) + end + end + + --do not continue if non-existent + if not self or not self.object or not self.object:get_luaentity() then + self.object:remove() + return false + end + + --make it so mobs do not glitch out when walking around/jumping + mobs.swap_auto_step_height_adjust(self) + + + -- can mob be pushed, if so calculate direction -- do this last (overrides everything) + if self.pushable then + mobs.collision(self) + end + + --overrides absolutely everything + --mobs get stuck in cobwebs like players + if not self.ignores_cobwebs then + + local pos = self.object:get_pos() + local node = pos and minetest_get_node(pos).name + + if node == "mcl_core:cobweb" then + + --fight the rest of the api + if self.object:get_acceleration().y ~= 0 then + self.object:set_acceleration(vector_new(0,0,0)) + end + + mobs.stick_in_cobweb(self) + + self.was_stuck_in_cobweb = true + + else + --do not override other functions + if self.was_stuck_in_cobweb == true then + --return the mob back to normal + self.was_stuck_in_cobweb = nil + if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then + self.object:set_acceleration(vector_new(0,-self.gravity,0)) + end + end + end + end + + self.old_velocity = self.object:get_velocity() + self.old_pos = self.object:get_pos() +end diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua new file mode 100644 index 0000000000..c26d330897 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua @@ -0,0 +1,259 @@ +local math_pi = math.pi +local math_floor = math.floor +local math_random = math.random +local HALF_PI = math_pi/2 + + +local vector_direction = vector.direction +local vector_distance = vector.distance +local vector_new = vector.new + +local minetest_dir_to_yaw = minetest.dir_to_yaw + +-- set defined animation +mobs.set_mob_animation = function(self, anim, fixed_frame) + + if not self.animation or not anim then + return + end + + if self.state == "die" and anim ~= "die" and anim ~= "stand" then + return + end + + + if (not self.animation[anim .. "_start"] or not self.animation[anim .. "_end"]) then + return + end + + --animations break if they are constantly set + --so we put this return gate to check if it is + --already at the animation we are trying to implement + if self.current_animation == anim then + return + end + + local a_start = self.animation[anim .. "_start"] + local a_end + + if fixed_frame then + a_end = a_start + else + a_end = self.animation[anim .. "_end"] + end + + self.object:set_animation({ + x = a_start, + y = a_end}, + self.animation[anim .. "_speed"] or self.animation.speed_normal or 15, + 0, self.animation[anim .. "_loop"] ~= false) + + + self.current_animation = anim +end + + + + +mobs.death_effect = function(pos, yaw, collisionbox, rotate) + local min, max + if collisionbox then + min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} + max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} + else + min = { x = -0.5, y = 0, z = -0.5 } + max = { x = 0.5, y = 0.5, z = 0.5 } + end + if rotate then + min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2}) + max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2}) + min, max = vector.sort(min, max) + min = vector.multiply(min, 0.5) + max = vector.multiply(max, 0.5) + end + + minetest_add_particlespawner({ + amount = 50, + time = 0.001, + minpos = vector.add(pos, min), + maxpos = vector.add(pos, max), + minvel = vector_new(-5,-5,-5), + maxvel = vector_new(5,5,5), + minexptime = 1.1, + maxexptime = 1.5, + minsize = 1, + maxsize = 2, + collisiondetection = false, + vertical = false, + texture = "mcl_particles_mob_death.png^[colorize:#000000:255", + }) + + minetest_sound_play("mcl_mobs_mob_poof", { + pos = pos, + gain = 1.0, + max_hear_distance = 8, + }, true) +end + + +--this allows auto facedir rotation while making it so mobs +--don't look like wet noodles flopping around +mobs.movement_rotation_lock = function(self) + + local current_engine_yaw = self.object:get_yaw() + local current_lua_yaw = self.yaw + + if current_engine_yaw > math.pi * 2 then + current_engine_yaw = current_engine_yaw - (math.pi * 2) + end + + if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then + self.object:set_properties{automatic_face_movement_dir = false} + elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then + self.object:set_properties{automatic_face_movement_dir = self.rotate} + end +end + + +--this is used when a mob is chasing a player +mobs.set_yaw_while_attacking = function(self) + + if self.object:get_properties().automatic_face_movement_dir then + self.object:set_properties{automatic_face_movement_dir = false} + end + + --turn positions into pseudo 2d vectors + local pos1 = self.object:get_pos() + pos1.y = 0 + + local pos2 = self.attacking:get_pos() + pos2.y = 0 + + local new_direction = vector_direction(pos1,pos2) + local new_yaw = minetest_dir_to_yaw(new_direction) + + self.object:set_yaw(new_yaw) + self.yaw = new_yaw +end + +--this is used to unlock a mob's yaw after attacking +mobs.unlock_yaw = function(self) + if self.object:get_properties().automatic_face_movement_dir == false then + self.object:set_properties{automatic_face_movement_dir = self.rotate} + end +end + +--this is used to lock a mob's yaw when they're standing +mobs.lock_yaw = function(self) + if self.object:get_properties().automatic_face_movement_dir then + self.object:set_properties{automatic_face_movement_dir = false} + end +end + + +local calculate_pitch = function(self) + local pos = self.object:get_pos() + local pos2 = self.old_pos + + if pos == nil or pos2 == nil then + return false + end + + return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI) +end + +--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming +mobs.set_dynamic_pitch = function(self) + local pitch = calculate_pitch(self) + + if not pitch then + return + end + + local current_rotation = self.object:get_rotation() + + current_rotation.x = pitch + + self.object:set_rotation(current_rotation) + + self.pitch_switch = "dynamic" +end + +--this is a helper function used to make mobs pitch rotation reset when flying/swimming +mobs.set_static_pitch = function(self) + + if self.pitch_switch == "static" then + return + end + + local current_rotation = self.object:get_rotation() + + current_rotation.x = 0 + + self.object:set_rotation(current_rotation) + self.pitch_switch = "static" +end + +--this is a helper function for mobs explosion animation +mobs.handle_explosion_animation = function(self) + + --secondary catch-all + if not self.explosion_animation then + self.explosion_animation = 0 + end + + --the timer works from 0 for sense of a 0 based counting + --but this just bumps it up so it's usable in here + local explosion_timer_adjust = self.explosion_animation + 1 + + + local visual_size_modified = table.copy(self.visual_size_origin) + + visual_size_modified.x = visual_size_modified.x * (explosion_timer_adjust ^ 3) + visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust + + self.object:set_properties({visual_size = visual_size_modified}) +end + + +--this is used when a mob is following player +mobs.set_yaw_while_following = function(self) + + if self.object:get_properties().automatic_face_movement_dir then + self.object:set_properties{automatic_face_movement_dir = false} + end + + --turn positions into pseudo 2d vectors + local pos1 = self.object:get_pos() + pos1.y = 0 + + local pos2 = self.following_person:get_pos() + pos2.y = 0 + + local new_direction = vector_direction(pos1,pos2) + local new_yaw = minetest_dir_to_yaw(new_direction) + + self.object:set_yaw(new_yaw) + self.yaw = new_yaw +end + +--this is used for when mobs breed +mobs.set_yaw_while_breeding = function(self, mate) + + if self.object:get_properties().automatic_face_movement_dir then + self.object:set_properties{automatic_face_movement_dir = false} + end + + --turn positions into pseudo 2d vectors + local pos1 = self.object:get_pos() + pos1.y = 0 + + local pos2 = mate:get_pos() + pos2.y = 0 + + local new_direction = vector_direction(pos1,pos2) + local new_yaw = minetest_dir_to_yaw(new_direction) + + self.object:set_yaw(new_yaw) + self.yaw = new_yaw +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua new file mode 100644 index 0000000000..c973f3d1b3 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/attack_type_instructions.lua @@ -0,0 +1,351 @@ +local vector_direction = vector.direction +local minetest_dir_to_yaw = minetest.dir_to_yaw +local vector_distance = vector.distance +local vector_multiply = vector.multiply +local math_random = math.random + +--[[ + _ _ _ _ +| | | | | | | | +| | | | __ _ _ __ __| | | | +| | | | / _` | '_ \ / _` | | | +|_| | |___| (_| | | | | (_| | |_| +(_) \_____/\__,_|_| |_|\__,_| (_) +]]-- + + + +--[[ + _____ _ _ +| ___| | | | | +| |____ ___ __ | | ___ __| | ___ +| __\ \/ / '_ \| |/ _ \ / _` |/ _ \ +| |___> <| |_) | | (_) | (_| | __/ +\____/_/\_\ .__/|_|\___/ \__,_|\___| + | | + |_| +]]-- + +mobs.explode_attack_walk = function(self,dtime) + + --this needs an exception + if self.attacking == nil or not self.attacking:is_player() then + self.attacking = nil + return + end + + mobs.set_yaw_while_attacking(self) + + local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos()) + + --make mob walk up to player within 2 nodes distance then start exploding + if distance_from_attacking >= self.reach and + --don't allow explosion to cancel unless out of the reach boundary + not (self.explosion_animation ~= nil and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then + + mobs.set_velocity(self, self.run_velocity) + mobs.set_mob_animation(self,"run") + + mobs.reverse_explosion_animation(self,dtime) + else + mobs.set_velocity(self,0) + + --this is the only way I can reference this without dumping extra data on all mobs + if not self.explosion_animation then + self.explosion_animation = 0 + end + + --play ignite sound + if self.explosion_animation == 0 then + mobs.play_sound(self,"attack") + end + + mobs.set_mob_animation(self,"stand") + + mobs.handle_explosion_animation(self) + + self.explosion_animation = self.explosion_animation + (dtime/2.5) + end + + --make explosive mobs jump + --check for nodes to jump over + --explosive mobs will just ride against walls for now + local node_in_front_of = mobs.jump_check(self) + if node_in_front_of == 1 then + mobs.jump(self) + end + + + --do biggening explosion thing + if self.explosion_animation and self.explosion_animation > self.explosion_timer then + mcl_explosions.explode(self.object:get_pos(), self.explosion_strength,{ drop_chance = 1.0 }) + self.object:remove() + end +end + + +--this is a small helper function to make working with explosion animations easier +mobs.reverse_explosion_animation = function(self,dtime) + + --if explosion animation was greater than 0 then reverse it + if self.explosion_animation ~= nil and self.explosion_animation > 0 then + self.explosion_animation = self.explosion_animation - dtime + if self.explosion_animation < 0 then + self.explosion_animation = 0 + end + end + + mobs.handle_explosion_animation(self) +end + + + + +--[[ +______ _ +| ___ \ | | +| |_/ / _ _ __ ___| |__ +| __/ | | | '_ \ / __| '_ \ +| | | |_| | | | | (__| | | | +\_| \__,_|_| |_|\___|_| |_| +]]-- + + + +mobs.punch_attack_walk = function(self,dtime) + + --this needs an exception + if self.attacking == nil or not self.attacking:is_player() then + self.attacking = nil + return + end + + local distance_from_attacking = mobs.get_2d_distance(self.object:get_pos(), self.attacking:get_pos()) + + if distance_from_attacking >= self.minimum_follow_distance then + mobs.set_velocity(self, self.run_velocity) + mobs.set_mob_animation(self, "run") + else + mobs.set_velocity(self, 0) + mobs.set_mob_animation(self, "stand") + end + + mobs.set_yaw_while_attacking(self) + + --make punchy mobs jump + --check for nodes to jump over + --explosive mobs will just ride against walls for now + local node_in_front_of = mobs.jump_check(self) + + if node_in_front_of == 1 then + mobs.jump(self) + end + + --mobs that can climb over stuff + if self.always_climb and node_in_front_of > 0 then + mobs.climb(self) + end + + + --auto reset punch_timer + if not self.punch_timer then + self.punch_timer = 0 + end + + if self.punch_timer > 0 then + self.punch_timer = self.punch_timer - dtime + end +end + +mobs.punch_attack = function(self) + + self.attacking:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = self.damage} + }, nil) + + self.punch_timer = self.punch_timer_cooloff + + + --knockback + local pos1 = self.object:get_pos() + pos1.y = 0 + local pos2 = self.attacking:get_pos() + pos2.y = 0 + local dir = vector_direction(pos1,pos2) + + dir = vector_multiply(dir,3) + + if self.attacking:get_velocity().y <= 1 then + dir.y = 5 + end + + self.attacking:add_velocity(dir) +end + + + + +--[[ +______ _ _ _ _ +| ___ \ (_) | | (_) | +| |_/ / __ ___ _ ___ ___| |_ _| | ___ +| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \ +| | | | | (_) | | __/ (__| |_| | | __/ +\_| |_| \___/| |\___|\___|\__|_|_|\___| + _/ | + |__/ +]]-- + + +mobs.projectile_attack_walk = function(self,dtime) + + --this needs an exception + if self.attacking == nil or not self.attacking:is_player() then + self.attacking = nil + return + end + + mobs.set_yaw_while_attacking(self) + + local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos()) + + + if distance_from_attacking >= self.reach then + mobs.set_velocity(self, self.run_velocity) + mobs.set_mob_animation(self,"run") + else + mobs.set_velocity(self,0) + mobs.set_mob_animation(self,"stand") + end + + --do this to not load data into other mobs + if not self.projectile_timer then + self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max) + end + + --run projectile timer + if self.projectile_timer > 0 then + self.projectile_timer = self.projectile_timer - dtime + + --shoot + if self.projectile_timer <= 0 then + --reset timer + self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max) + mobs.shoot_projectile(self) + end + end + + --make shooty mobs jump + --check for nodes to jump over + --explosive mobs will just ride against walls for now + local node_in_front_of = mobs.jump_check(self) + if node_in_front_of == 1 then + mobs.jump(self) + end + +end + + + + + + + + + +--[[ + _ ______ _ _ +| | | ___| | | | +| | | |_ | |_ _ | | +| | | _| | | | | | | | +|_| | | | | |_| | |_| +(_) \_| |_|\__, | (_) + __/ | + |___/ +]]-- + + + + +--[[ +______ _ _ _ _ +| ___ \ (_) | | (_) | +| |_/ / __ ___ _ ___ ___| |_ _| | ___ +| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \ +| | | | | (_) | | __/ (__| |_| | | __/ +\_| |_| \___/| |\___|\___|\__|_|_|\___| + _/ | + |__/ +]]-- + +local random_pitch_multiplier = {-1,1} + +mobs.projectile_attack_fly = function(self, dtime) + + --this needs an exception + if self.attacking == nil or not self.attacking:is_player() then + self.attacking = nil + return + end + + --this is specifically for random ghast movement + if self.fly_random_while_attack then + + --enable rotation locking + mobs.movement_rotation_lock(self) + + self.walk_timer = self.walk_timer - dtime + + --reset the walk timer + if self.walk_timer <= 0 then + --re-randomize the walk timer + self.walk_timer = math.random(1,6) + math.random() + --set the mob into a random direction + self.yaw = (math_random() * (math.pi * 2)) + --create a truly random pitch, since there is no easy access to pitch math that I can find + self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)] + end + + mobs.set_fly_velocity(self, self.run_velocity) + + else + + mobs.set_yaw_while_attacking(self) + + local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos()) + + if distance_from_attacking >= self.reach then + mobs.set_pitch_while_attacking(self) + mobs.set_fly_velocity(self, self.run_velocity) + mobs.set_mob_animation(self,"run") + else + mobs.set_pitch_while_attacking(self) + mobs.set_fly_velocity(self, 0) + mobs.set_mob_animation(self,"stand") + end + end + + + --do this to not load data into other mobs + if not self.projectile_timer then + self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max) + end + + --run projectile timer + if self.projectile_timer > 0 then + self.projectile_timer = self.projectile_timer - dtime + + --shoot + if self.projectile_timer <= 0 then + + if self.fly_random_while_attack then + mobs.set_yaw_while_attacking(self) + self.walk_timer = 0 + end + --reset timer + self.projectile_timer = math_random(self.projectile_cooldown_min, self.projectile_cooldown_max) + mobs.shoot_projectile(self) + end + end +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua similarity index 55% rename from mods/ENTITIES/mcl_mobs/api.lua rename to mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua index bc4d3067d8..d5b644f732 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua @@ -1,118 +1,3 @@ - --- API for Mobs Redo: MineClone 2 Edition (MRM) - -mobs = {} -mobs.mod = "mrm" -mobs.version = "20210106" -- don't rely too much on this, rarely updated, if ever - -local MAX_MOB_NAME_LENGTH = 30 -local HORNY_TIME = 30 -local HORNY_AGAIN_TIME = 300 -local CHILD_GROW_TIME = 60*20 -local DEATH_DELAY = 0.5 -local DEFAULT_FALL_SPEED = -10 -local FLOP_HEIGHT = 5.0 -local FLOP_HOR_SPEED = 1.5 - -local MOB_CAP = {} -MOB_CAP.hostile = 70 -MOB_CAP.passive = 10 -MOB_CAP.ambient = 15 -MOB_CAP.water = 15 - --- Localize -local S = minetest.get_translator("mcl_mobs") - --- CMI support check -local use_cmi = minetest.global_exists("cmi") - - --- Invisibility mod check -mobs.invis = {} -if minetest.global_exists("invisibility") then - mobs.invis = invisibility -end - - --- creative check -function mobs.is_creative(name) - return minetest.is_creative_enabled(name) -end - - --- localize math functions -local pi = math.pi -local sin = math.sin -local cos = math.cos -local abs = math.abs -local min = math.min -local max = math.max -local atann = math.atan -local random = math.random -local floor = math.floor -local atan = function(x) - if not x or x ~= x then - return 0 - else - return atann(x) - end -end - - --- Load settings -local damage_enabled = minetest.settings:get_bool("enable_damage") -local disable_blood = minetest.settings:get_bool("mobs_disable_blood") -local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false -local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false -local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false -local remove_far = true -local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0 -local show_health = false -local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 64) -local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 2.5) - --- Shows helpful debug info above each mob -local mobs_debug = minetest.settings:get_bool("mobs_debug", false) - --- Peaceful mode message so players will know there are no monsters -if minetest.settings:get_bool("only_peaceful_mobs", false) then - minetest.register_on_joinplayer(function(player) - minetest.chat_send_player(player:get_player_name(), - S("Peaceful mode active! No monsters will spawn.")) - end) -end - --- pathfinding settings -local enable_pathfinding = true -local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching -local stuck_path_timeout = 10 -- how long will mob follow path before giving up - --- default nodes -local node_ice = "mcl_core:ice" -local node_snowblock = "mcl_core:snowblock" -local node_snow = "mcl_core:snow" -mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt" - -local mod_weather = minetest.get_modpath("mcl_weather") ~= nil -local mod_explosions = minetest.get_modpath("mcl_explosions") ~= nil -local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil -local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil -local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil -local mod_armor = minetest.get_modpath("mcl_armor") ~= nil -local mod_experience = minetest.get_modpath("mcl_experience") ~= nil - -----For Water Flowing: -local enable_physics = function(object, luaentity, ignore_check) - if luaentity.physical_state == false or ignore_check == true then - luaentity.physical_state = true - object:set_properties({ - physical = true - }) - object:set_velocity({x=0,y=0,z=0}) - object:set_acceleration({x=0,y=-9.81,z=0}) - end -end - local disable_physics = function(object, luaentity, ignore_check, reset_movement) if luaentity.physical_state == true or ignore_check == true then luaentity.physical_state = false @@ -126,630 +11,912 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement end end - --- play sound -local mob_sound = function(self, soundname, is_opinion, fixed_pitch) - - local soundinfo - if self.sounds_child and self.child then - soundinfo = self.sounds_child - elseif self.sounds then - soundinfo = self.sounds +----For Water Flowing: +local enable_physics = function(object, luaentity, ignore_check) + if luaentity.physical_state == false or ignore_check == true then + luaentity.physical_state = true + object:set_properties({ + physical = true + }) + object:set_velocity({x=0,y=0,z=0}) + object:set_acceleration({x=0,y=-9.81,z=0}) end - if not soundinfo then - return - end - local sound = soundinfo[soundname] - if sound then - if is_opinion and self.opinion_sound_cooloff > 0 then - return - end - local pitch - if not fixed_pitch then - local base_pitch = soundinfo.base_pitch - if not base_pitch then - base_pitch = 1 +end + +--[[ +local timer = 0 +minetest.register_globalstep(function(dtime) + timer = timer + dtime + if timer < 1 then return end + for _, player in pairs(minetest.get_connected_players()) do + local pos = player:get_pos() + for _, obj in pairs(minetest_get_objects_inside_radius(pos, 47)) do + local lua = obj:get_luaentity() + if lua and lua._cmi_is_mob then + lua.lifetimer = math.max(20, lua.lifetimer) + lua.despawn_immediately = false end - if self.child and (not self.sounds_child) then - -- Children have higher pitch - pitch = base_pitch * 1.5 - else - pitch = base_pitch + end + end + timer = 0 +end) +]]-- + +-- compatibility function for old entities to new modpack entities +function mobs:alias_mob(old_name, new_name) + + -- spawn egg + minetest.register_alias(old_name, new_name) + + -- entity + minetest.register_entity(":" .. old_name, { + + physical = false, + + on_step = function(self) + + if minetest_registered_entities[new_name] then + minetest_add_entity(self.object:get_pos(), new_name) end - -- randomize the pitch a bit - pitch = pitch + math.random(-10, 10) * 0.005 + + self.object:remove() end - minetest.sound_play(sound, { - object = self.object, - gain = 1.0, - max_hear_distance = self.sounds.distance, - pitch = pitch, - }, true) - self.opinion_sound_cooloff = 1 - end -end - --- Return true if object is in view_range -local function object_in_range(self, object) - if not object then - return false - end - local factor - -- Apply view range reduction for special player armor - if object:is_player() and mod_armor then - local factors = mcl_armor.player_view_range_factors[object] - factor = factors and factors[self.name] - end - -- Distance check - local dist - if factor and factor == 0 then - return false - elseif factor then - dist = self.view_range * factor - else - dist = self.view_range - end - - local p1, p2 = self.object:get_pos(), object:get_pos() - return p1 and p2 and (vector.distance(p1, p2) <= dist) -end - --- attack player/mob -local do_attack = function(self, player) - - if self.state == "attack" or self.state == "die" then - return - end - - self.attack = player - self.state = "attack" - - -- TODO: Implement war_cry sound without being annoying - --if random(0, 100) < 90 then - --mob_sound(self, "war_cry", true) - --end -end - - --- collision function borrowed amended from jordan4ibanez open_ai mod -local collision = function(self) - - local pos = self.object:get_pos() - local vel = self.object:get_velocity() - local x = 0 - local z = 0 - local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5 - - for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do - - if object:is_player() - or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then - - local pos2 = object:get_pos() - local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z} - local force = (width + 0.5) - vector.distance( - {x = pos.x, y = 0, z = pos.z}, - {x = pos2.x, y = 0, z = pos2.z}) - - x = x + (vec.x * force) - z = z + (vec.z * force) - end - end - - return({x,z}) -end - --- move mob in facing direction -local set_velocity = function(self, v) - - local c_x, c_y = 0, 0 - - -- can mob be pushed, if so calculate direction - if self.pushable then - c_x, c_y = unpack(collision(self)) - end - - -- halt mob if it has been ordered to stay - if self.order == "stand" then - self.object:set_velocity({x = 0, y = 0, z = 0}) - return - end - - local yaw = (self.object:get_yaw() or 0) + self.rotate - - self.object:set_velocity({ - x = (sin(yaw) * -v) + c_x, - y = self.object:get_velocity().y, - z = (cos(yaw) * v) + c_y, }) end - - --- calculate mob velocity -local get_velocity = function(self) - - local v = self.object:get_velocity() - if v then - return (v.x * v.x + v.z * v.z) ^ 0.5 - end - - return 0 -end - -local function update_roll(self) - local is_Fleckenstein = self.nametag == "Fleckenstein" - local was_Fleckenstein = false - - local rot = self.object:get_rotation() - rot.z = is_Fleckenstein and pi or 0 - self.object:set_rotation(rot) - - local cbox = table.copy(self.collisionbox) - local acbox = self.object:get_properties().collisionbox - - if math.abs(cbox[2] - acbox[2]) > 0.1 then - was_Fleckenstein = true - end - - if is_Fleckenstein ~= was_Fleckenstein then - local pos = self.object:get_pos() - pos.y = pos.y + (acbox[2] + acbox[5]) - self.object:set_pos(pos) - end - - if is_Fleckenstein then - cbox[2], cbox[5] = -cbox[5], -cbox[2] - end - - self.object:set_properties({collisionbox = cbox}) -end - --- set and return valid yaw -local set_yaw = function(self, yaw, delay, dtime) - - if not yaw or yaw ~= yaw then - yaw = 0 - end - - delay = delay or 0 - - if delay == 0 then - if self.shaking and dtime then - yaw = yaw + (math.random() * 2 - 1) * 5 * dtime - end - self.object:set_yaw(yaw) - update_roll(self) - return yaw - end - - self.target_yaw = yaw - self.delay = delay - - return self.target_yaw -end - --- global function to set mob yaw -function mobs:yaw(self, yaw, delay, dtime) - set_yaw(self, yaw, delay, dtime) -end - -local add_texture_mod = function(self, mod) - local full_mod = "" - local already_added = false - for i=1, #self.texture_mods do - if mod == self.texture_mods[i] then - already_added = true - end - full_mod = full_mod .. self.texture_mods[i] - end - if not already_added then - full_mod = full_mod .. mod - table.insert(self.texture_mods, mod) - end - self.object:set_texture_mod(full_mod) -end -local remove_texture_mod = function(self, mod) - local full_mod = "" - local remove = {} - for i=1, #self.texture_mods do - if self.texture_mods[i] ~= mod then - full_mod = full_mod .. self.texture_mods[i] - else - table.insert(remove, i) - end - end - for i=#remove, 1 do - table.remove(self.texture_mods, remove[i]) - end - self.object:set_texture_mod(full_mod) -end - --- set defined animation -local set_animation = function(self, anim, fixed_frame) - if not self.animation or not anim then - return - end - if self.state == "die" and anim ~= "die" and anim ~= "stand" then +-- Spawn a child +function mobs:spawn_child(pos, mob_type) + local child = minetest_add_entity(pos, mob_type) + if not child then return end - self.animation.current = self.animation.current or "" + local ent = child:get_luaentity() + effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5) - if (anim == self.animation.current - or not self.animation[anim .. "_start"] - or not self.animation[anim .. "_end"]) and self.state ~= "die" then - return + ent.child = true + + local textures + -- using specific child texture (if found) + if ent.child_texture then + textures = ent.child_texture[1] end - self.animation.current = anim + -- and resize to half height + child:set_properties({ + textures = textures, + visual_size = { + x = ent.base_size.x * .5, + y = ent.base_size.y * .5, + }, + collisionbox = { + ent.base_colbox[1] * .5, + ent.base_colbox[2] * .5, + ent.base_colbox[3] * .5, + ent.base_colbox[4] * .5, + ent.base_colbox[5] * .5, + ent.base_colbox[6] * .5, + }, + selectionbox = { + ent.base_selbox[1] * .5, + ent.base_selbox[2] * .5, + ent.base_selbox[3] * .5, + ent.base_selbox[4] * .5, + ent.base_selbox[5] * .5, + ent.base_selbox[6] * .5, + }, + }) - local a_start = self.animation[anim .. "_start"] - local a_end - if fixed_frame then - a_end = a_start - else - a_end = self.animation[anim .. "_end"] - end - - self.object:set_animation({ - x = a_start, - y = a_end}, - self.animation[anim .. "_speed"] or self.animation.speed_normal or 15, - 0, self.animation[anim .. "_loop"] ~= false) + return child end --- above function exported for mount.lua -function mobs:set_animation(self, anim) - set_animation(self, anim) -end --- Returns true is node can deal damage to self -local is_node_dangerous = function(self, nodename) - local nn = nodename - if self.lava_damage > 0 then - if minetest.get_item_group(nn, "lava") ~= 0 then - return true - end - end - if self.fire_damage > 0 then - if minetest.get_item_group(nn, "fire") ~= 0 then - return true - end - end - if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].damage_per_second and minetest.registered_nodes[nn].damage_per_second > 0 then - return true - end - return false -end - - --- Returns true if node is a water hazard -local is_node_waterhazard = function(self, nodename) - local nn = nodename - if self.water_damage > 0 then - if minetest.get_item_group(nn, "water") ~= 0 then - return true - end - end - if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].drowning and minetest.registered_nodes[nn].drowning > 0 then - if self.breath_max ~= -1 then - -- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case - -- this will prevent water-breathing mobs to classify water or e.g. sand below them as dangerous - if not self.breathes_in_water and minetest.get_item_group(nn, "water") ~= 0 then - return true - end - end - end - return false -end - - --- check line of sight (BrunoMine) -local line_of_sight = function(self, pos1, pos2, stepsize) - - stepsize = stepsize or 1 - - local s, pos = minetest.line_of_sight(pos1, pos2, stepsize) - - -- normal walking and flying mobs can see you through air - if s == true then - return true - end - - -- New pos1 to be analyzed - local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z} - - local r, pos = minetest.line_of_sight(npos1, pos2, stepsize) - - -- Checks the return - if r == true then return true end - - -- Nodename found - local nn = minetest.get_node(pos).name - - -- Target Distance (td) to travel - local td = vector.distance(pos1, pos2) - - -- Actual Distance (ad) traveled - local ad = 0 - - -- It continues to advance in the line of sight in search of a real - -- obstruction which counts as 'normal' nodebox. - while minetest.registered_nodes[nn] - and minetest.registered_nodes[nn].walkable == false do - - -- Check if you can still move forward - if td < ad + stepsize then - return true -- Reached the target - end - - -- Moves the analyzed pos - local d = vector.distance(pos1, pos2) - - npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x - npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y - npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z - - -- NaN checks - if d == 0 - or npos1.x ~= npos1.x - or npos1.y ~= npos1.y - or npos1.z ~= npos1.z then - return false - end - - ad = ad + stepsize - - -- scan again - r, pos = minetest.line_of_sight(npos1, pos2, stepsize) - - if r == true then return true end - - -- New Nodename found - nn = minetest.get_node(pos).name - - end - - return false -end - - --- are we flying in what we are suppose to? (taikedz) -local flight_check = function(self) - - local nod = self.standing_in - local def = minetest.registered_nodes[nod] - - if not def then return false end -- nil check - - local fly_in - if type(self.fly_in) == "string" then - fly_in = { self.fly_in } - elseif type(self.fly_in) == "table" then - fly_in = self.fly_in - else +-- feeding, taming and breeding (thanks blert2112) +function mobs:feed_tame(self, clicker, feed_count, breed, tame) + if not self.follow then return false end - for _,checknode in pairs(fly_in) do - if nod == checknode then - return true - elseif checknode == "__airlike" and def.walkable == false and - (def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then - return true + -- can eat/tame with item in hand + if follow_holding(self, clicker) then + + -- if not in creative then take item + if not mobs.is_creative(clicker:get_player_name()) then + + local item = clicker:get_wielded_item() + + item:take_item() + + clicker:set_wielded_item(item) end - end - return false -end + mob_sound(self, "eat", nil, true) + -- increase health + self.health = self.health + 4 --- custom particle effects -local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down) + if self.health >= self.hp_max then - radius = radius or 2 - min_size = min_size or 0.5 - max_size = max_size or 1 - gravity = gravity or -10 - glow = glow or 0 - go_down = go_down or false + self.health = self.hp_max - local ym - if go_down then - ym = 0 - else - ym = -radius - end - - minetest.add_particlespawner({ - amount = amount, - time = 0.25, - minpos = pos, - maxpos = pos, - minvel = {x = -radius, y = ym, z = -radius}, - maxvel = {x = radius, y = radius, z = radius}, - minacc = {x = 0, y = gravity, z = 0}, - maxacc = {x = 0, y = gravity, z = 0}, - minexptime = 0.1, - maxexptime = 1, - minsize = min_size, - maxsize = max_size, - texture = texture, - glow = glow, - }) -end - -local damage_effect = function(self, damage) - -- damage particles - if (not disable_blood) and damage > 0 then - - local amount_large = math.floor(damage / 2) - local amount_small = damage % 2 - - local pos = self.object:get_pos() - - pos.y = pos.y + (self.collisionbox[5] - self.collisionbox[2]) * .5 - - local texture = "mobs_blood.png" - -- full heart damage (one particle for each 2 HP damage) - if amount_large > 0 then - effect(pos, amount_large, texture, 2, 2, 1.75, 0, nil, true) - end - -- half heart damage (one additional particle if damage is an odd number) - if amount_small > 0 then - -- TODO: Use "half heart" - effect(pos, amount_small, texture, 1, 1, 1.75, 0, nil, true) - end - end -end - -mobs.death_effect = function(pos, yaw, collisionbox, rotate) - local min, max - if collisionbox then - min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} - max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} - else - min = { x = -0.5, y = 0, z = -0.5 } - max = { x = 0.5, y = 0.5, z = 0.5 } - end - if rotate then - min = vector.rotate(min, {x=0, y=yaw, z=pi/2}) - max = vector.rotate(max, {x=0, y=yaw, z=pi/2}) - min, max = vector.sort(min, max) - min = vector.multiply(min, 0.5) - max = vector.multiply(max, 0.5) - end - - minetest.add_particlespawner({ - amount = 50, - time = 0.001, - minpos = vector.add(pos, min), - maxpos = vector.add(pos, max), - minvel = vector.new(-5,-5,-5), - maxvel = vector.new(5,5,5), - minexptime = 1.1, - maxexptime = 1.5, - minsize = 1, - maxsize = 2, - collisiondetection = false, - vertical = false, - texture = "mcl_particles_mob_death.png^[colorize:#000000:255", - }) - - minetest.sound_play("mcl_mobs_mob_poof", { - pos = pos, - gain = 1.0, - max_hear_distance = 8, - }, true) -end - -local update_tag = function(self) - local tag - if mobs_debug then - tag = "nametag = '"..tostring(self.nametag).."'\n".. - "state = '"..tostring(self.state).."'\n".. - "order = '"..tostring(self.order).."'\n".. - "attack = "..tostring(self.attack).."\n".. - "health = "..tostring(self.health).."\n".. - "breath = "..tostring(self.breath).."\n".. - "gotten = "..tostring(self.gotten).."\n".. - "tamed = "..tostring(self.tamed).."\n".. - "horny = "..tostring(self.horny).."\n".. - "hornytimer = "..tostring(self.hornytimer).."\n".. - "runaway_timer = "..tostring(self.runaway_timer).."\n".. - "following = "..tostring(self.following) - else - tag = self.nametag - end - self.object:set_properties({ - nametag = tag, - }) - - update_roll(self) -end - --- drop items -local item_drop = function(self, cooked, looting_level) - - -- no drops if disabled by setting - if not mobs_drop_items then return end - - looting_level = looting_level or 0 - - -- no drops for child mobs (except monster) - if (self.child and self.type ~= "monster") then - return - end - - local obj, item, num - local pos = self.object:get_pos() - - self.drops = self.drops or {} -- nil check - - for n = 1, #self.drops do - local dropdef = self.drops[n] - local chance = 1 / dropdef.chance - local looting_type = dropdef.looting - - if looting_level > 0 then - local chance_function = dropdef.looting_chance_function - if chance_function then - chance = chance_function(looting_level) - elseif looting_type == "rare" then - chance = chance + (dropdef.looting_factor or 0.01) * looting_level + if self.htimer < 1 then + self.htimer = 5 end end - local num = 0 - local do_common_looting = (looting_level > 0 and looting_type == "common") - if random() < chance then - num = random(dropdef.min or 1, dropdef.max or 1) - elseif not dropdef.looting_ignore_chance then - do_common_looting = false + self.object:set_hp(self.health) + + update_tag(self) + + -- make children grow quicker + if self.child == true then + + -- deduct 10% of the time to adulthood + self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1) + + return true end - if do_common_looting then - num = num + math.floor(math.random(0, looting_level) + 0.5) - end + -- feed and tame + self.food = (self.food or 0) + 1 + if self.food >= feed_count then - if num > 0 then - item = dropdef.name + self.food = 0 - -- cook items when true - if cooked then + if breed and self.hornytimer == 0 then + self.horny = true + end - local output = minetest.get_craft_result({ - method = "cooking", width = 1, items = {item}}) + if tame then - if output and output.item and not output.item:is_empty() then - item = output.item:get_name() + self.tamed = true + + if not self.owner or self.owner == "" then + self.owner = clicker:get_player_name() end end - -- add item if it exists - for x = 1, num do - obj = minetest.add_item(pos, ItemStack(item .. " " .. 1)) + -- make sound when fed so many times + mob_sound(self, "random", true) + end + + return true + end + + return false +end + +-- no damage to nodes explosion +function mobs:safe_boom(self, pos, strength) + minetest_sound_play(self.sounds and self.sounds.explode or "tnt_explode", { + pos = pos, + gain = 1.0, + max_hear_distance = self.sounds and self.sounds.distance or 32 + }, true) + local radius = strength + entity_physics(pos, radius) + effect(pos, 32, "mcl_particles_smoke.png", radius * 3, radius * 5, radius, 1, 0) +end + + +-- make explosion with protection and tnt mod check +function mobs:boom(self, pos, strength, fire) + self.object:remove() + if mod_explosions then + if mobs_griefing and not minetest_is_protected(pos, "") then + mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object) + else + mobs:safe_boom(self, pos, strength) + end + else + mobs:safe_boom(self, pos, strength) + end +end + +-- falling and fall damage +-- returns true if mob died +local falling = function(self, pos) + + if self.fly and self.state ~= "die" then + return + end + + if mcl_portals ~= nil then + if mcl_portals.nether_portal_cooloff(self.object) then + return false -- mob has teleported through Nether portal - it's 99% not falling + end + end + + -- floating in water (or falling) + local v = self.object:get_velocity() + + if v.y > 0 then + + -- apply gravity when moving up + self.object:set_acceleration({ + x = 0, + y = -10, + z = 0 + }) + + elseif v.y <= 0 and v.y > self.fall_speed then + + -- fall downwards at set speed + self.object:set_acceleration({ + x = 0, + y = self.fall_speed, + z = 0 + }) + else + -- stop accelerating once max fall speed hit + self.object:set_acceleration({x = 0, y = 0, z = 0}) + end + + if minetest_registered_nodes[node_ok(pos).name].groups.lava then + + if self.floats_on_lava == 1 then + + self.object:set_acceleration({ + x = 0, + y = -self.fall_speed / (max(1, v.y) ^ 2), + z = 0 + }) + end + end + + -- in water then float up + if minetest_registered_nodes[node_ok(pos).name].groups.water then + + if self.floats == 1 then + + self.object:set_acceleration({ + x = 0, + y = -self.fall_speed / (math_max(1, v.y) ^ 2), + z = 0 + }) + end + else + + end +end + + + + +-- find someone to runaway from +local runaway_from = function(self) + + if not self.runaway_from and self.state ~= "flop" then + return + end + + local s = self.object:get_pos() + local p, sp, dist + local player, obj, min_player + local type, name = "", "" + local min_dist = self.view_range + 1 + local objs = minetest_get_objects_inside_radius(s, self.view_range) + + for n = 1, #objs do + + if objs[n]:is_player() then + + if mobs.invis[ objs[n]:get_player_name() ] + or self.owner == objs[n]:get_player_name() + or (not object_in_range(self, objs[n])) then + type = "" + else + player = objs[n] + type = "player" + name = "player" end + else + obj = objs[n]:get_luaentity() - if obj and obj:get_luaentity() then + if obj then + player = obj.object + type = obj.type + name = obj.name or "" + end + end - obj:set_velocity({ - x = random(-10, 10) / 9, - y = 6, - z = random(-10, 10) / 9, - }) - elseif obj then - obj:remove() -- item does not exist + -- find specific mob to runaway from + if name ~= "" and name ~= self.name + and specific_runaway(self.runaway_from, name) then + + p = player:get_pos() + sp = s + + -- aim higher to make looking up hills more realistic + p.y = p.y + 1 + sp.y = sp.y + 1 + + dist = vector.distance(p, s) + + + -- choose closest player/mpb to runaway from + if dist < min_dist + and line_of_sight(self, sp, p, 2) == true then + min_dist = dist + min_player = player end end end - self.drops = {} + if min_player then + + local lp = player:get_pos() + local vec = { + x = lp.x - s.x, + y = lp.y - s.y, + z = lp.z - s.z + } + + local yaw = (atan(vec.z / vec.x) + 3 * math_pi / 2) - self.rotate + + if lp.x > s.x then + yaw = yaw + math_pi + end + + yaw = set_yaw(self, yaw, 4) + self.state = "runaway" + self.runaway_timer = 3 + self.following = nil + end end +-- specific runaway +local specific_runaway = function(list, what) + + -- no list so do not run + if list == nil then + return false + end + + -- found entity on list to attack? + for no = 1, #list do + + if list[no] == what then + return true + end + end + + return false +end + + +-- follow player if owner or holding item, if fish outta water then flop +local follow_flop = function(self) + + -- find player to follow + if (self.follow ~= "" + or self.order == "follow") + and not self.following + and self.state ~= "attack" + and self.order ~= "sit" + and self.state ~= "runaway" then + + local s = self.object:get_pos() + local players = minetest.get_connected_players() + + for n = 1, #players do + + if (object_in_range(self, players[n])) + and not mobs.invis[ players[n]:get_player_name() ] then + + self.following = players[n] + + break + end + end + end + + if self.type == "npc" + and self.order == "follow" + and self.state ~= "attack" + and self.order ~= "sit" + and self.owner ~= "" then + + -- npc stop following player if not owner + if self.following + and self.owner + and self.owner ~= self.following:get_player_name() then + self.following = nil + end + else + -- stop following player if not holding specific item, + -- mob is horny, fleeing or attacking + if self.following + and self.following:is_player() + and (follow_holding(self, self.following) == false or + self.horny or self.state == "runaway") then + self.following = nil + end + + end + + -- follow that thing + if self.following then + + local s = self.object:get_pos() + local p + + if self.following:is_player() then + + p = self.following:get_pos() + + elseif self.following.object then + + p = self.following.object:get_pos() + end + + if p then + + local dist = vector.distance(p, s) + + -- dont follow if out of range + if (not object_in_range(self, self.following)) then + self.following = nil + else + local vec = { + x = p.x - s.x, + z = p.z - s.z + } + + local yaw = (atan(vec.z / vec.x) + math_pi / 2) - self.rotate + + if p.x > s.x then yaw = yaw + math_pi end + + set_yaw(self, yaw, 2.35) + + -- anyone but standing npc's can move along + if dist > 3 + and self.order ~= "stand" then + + set_velocity(self, self.follow_velocity) + + if self.walk_chance ~= 0 then + set_animation(self, "run") + end + else + set_velocity(self, 0) + set_animation(self, "stand") + end + + return + end + end + end + + -- swimmers flop when out of their element, and swim again when back in + if self.fly then + local s = self.object:get_pos() + if not flight_check(self, s) then + + self.state = "flop" + self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0}) + + local sdef = minetest_registered_nodes[self.standing_on] + -- Flop on ground + if sdef and sdef.walkable then + mob_sound(self, "flop") + self.object:set_velocity({ + x = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED), + y = FLOP_HEIGHT, + z = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED), + }) + end + + set_animation(self, "stand", true) + + return + elseif self.state == "flop" then + self.state = "stand" + self.object:set_acceleration({x = 0, y = 0, z = 0}) + set_velocity(self, 0) + end + end +end + + +-- npc, find closest monster to attack +local npc_attack = function(self) + + if self.type ~= "npc" + or not self.attacks_monsters + or self.state == "attack" then + return + end + + local p, sp, obj, min_player + local s = self.object:get_pos() + local min_dist = self.view_range + 1 + local objs = minetest_get_objects_inside_radius(s, self.view_range) + + for n = 1, #objs do + + obj = objs[n]:get_luaentity() + + if obj and obj.type == "monster" then + + p = obj.object:get_pos() + sp = s + + local dist = vector.distance(p, s) + + -- aim higher to make looking up hills more realistic + p.y = p.y + 1 + sp.y = sp.y + 1 + + if dist < min_dist + and line_of_sight(self, sp, p, 2) == true then + min_dist = dist + min_player = obj.object + end + end + end + + if min_player then + do_attack(self, min_player) + end +end + + +-- monster find someone to attack +local monster_attack = function(self) + + if self.type ~= "monster" + or not damage_enabled + or minetest_is_creative_enabled("") + or self.passive + or self.state == "attack" + or day_docile(self) then + return + end + + local s = self.object:get_pos() + local p, sp, dist + local player, obj, min_player + local type, name = "", "" + local min_dist = self.view_range + 1 + local objs = minetest_get_objects_inside_radius(s, self.view_range) + + for n = 1, #objs do + + if objs[n]:is_player() then + + if mobs.invis[ objs[n]:get_player_name() ] or (not object_in_range(self, objs[n])) then + type = "" + else + player = objs[n] + type = "player" + name = "player" + end + else + obj = objs[n]:get_luaentity() + + if obj then + player = obj.object + type = obj.type + name = obj.name or "" + end + end + + -- find specific mob to attack, failing that attack player/npc/animal + if specific_attack(self.specific_attack, name) + and (type == "player" or type == "npc" + or (type == "animal" and self.attack_animals == true)) then + + p = player:get_pos() + sp = s + + dist = vector.distance(p, s) + + -- aim higher to make looking up hills more realistic + p.y = p.y + 1 + sp.y = sp.y + 1 + + + -- choose closest player to attack + if dist < min_dist + and line_of_sight(self, sp, p, 2) == true then + min_dist = dist + min_player = player + end + end + end + + -- attack player + if min_player then + do_attack(self, min_player) + end +end + + +-- specific attacks +local specific_attack = function(list, what) + + -- no list so attack default (player, animals etc.) + if list == nil then + return true + end + + -- found entity on list to attack? + for no = 1, #list do + + if list[no] == what then + return true + end + end + + return false +end + + +-- dogfight attack switch and counter function +local dogswitch = function(self, dtime) + + -- switch mode not activated + if not self.dogshoot_switch + or not dtime then + return 0 + end + + self.dogshoot_count = self.dogshoot_count + dtime + + if (self.dogshoot_switch == 1 + and self.dogshoot_count > self.dogshoot_count_max) + or (self.dogshoot_switch == 2 + and self.dogshoot_count > self.dogshoot_count2_max) then + + self.dogshoot_count = 0 + + if self.dogshoot_switch == 1 then + self.dogshoot_switch = 2 + else + self.dogshoot_switch = 1 + end + end + + return self.dogshoot_switch +end + +-- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3 +local smart_mobs = function(self, s, p, dist, dtime) + + local s1 = self.path.lastpos + + local target_pos = self.attack:get_pos() + + -- is it becoming stuck? + if math_abs(s1.x - s.x) + math_abs(s1.z - s.z) < .5 then + self.path.stuck_timer = self.path.stuck_timer + dtime + else + self.path.stuck_timer = 0 + end + + self.path.lastpos = {x = s.x, y = s.y, z = s.z} + + local use_pathfind = false + local has_lineofsight = minetest_line_of_sight( + {x = s.x, y = (s.y) + .5, z = s.z}, + {x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2) + + -- im stuck, search for path + if not has_lineofsight then + + if los_switcher == true then + use_pathfind = true + los_switcher = false + end -- cannot see target! + else + if los_switcher == false then + + los_switcher = true + use_pathfind = false + + minetest_after(1, function(self) + if not self.object:get_luaentity() then + return + end + if has_lineofsight then self.path.following = false end + end, self) + end -- can see target! + end + + if (self.path.stuck_timer > stuck_timeout and not self.path.following) then + + use_pathfind = true + self.path.stuck_timer = 0 + + minetest_after(1, function(self) + if not self.object:get_luaentity() then + return + end + if has_lineofsight then self.path.following = false end + end, self) + end + + if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then + + use_pathfind = true + self.path.stuck_timer = 0 + + minetest_after(1, function(self) + if not self.object:get_luaentity() then + return + end + if has_lineofsight then self.path.following = false end + end, self) + end + + if math_abs(vector.subtract(s,target_pos).y) > self.stepheight then + + if height_switcher then + use_pathfind = true + height_switcher = false + end + else + if not height_switcher then + use_pathfind = false + height_switcher = true + end + end + + if use_pathfind then + -- lets try find a path, first take care of positions + -- since pathfinder is very sensitive + local sheight = self.collisionbox[5] - self.collisionbox[2] + + -- round position to center of node to avoid stuck in walls + -- also adjust height for player models! + s.x = math_floor(s.x + 0.5) + s.z = math_floor(s.z + 0.5) + + local ssight, sground = minetest_line_of_sight(s, { + x = s.x, y = s.y - 4, z = s.z}, 1) + + -- determine node above ground + if not ssight then + s.y = sground.y + 1 + end + + local p1 = self.attack:get_pos() + + p1.x = math_floor(p1.x + 0.5) + p1.y = math_floor(p1.y + 0.5) + p1.z = math_floor(p1.z + 0.5) + + local dropheight = 12 + if self.fear_height ~= 0 then dropheight = self.fear_height end + local jumpheight = 0 + if self.jump and self.jump_height >= 4 then + jumpheight = math.min(math.ceil(self.jump_height / 4), 4) + elseif self.stepheight > 0.5 then + jumpheight = 1 + end + self.path.way = minetest_find_path(s, p1, 16, jumpheight, dropheight, "A*_noprefetch") + + self.state = "" + do_attack(self, self.attack) + + -- no path found, try something else + if not self.path.way then + + self.path.following = false + + -- lets make way by digging/building if not accessible + if self.pathfinding == 2 and mobs_griefing then + + -- is player higher than mob? + if s.y < p1.y then + + -- build upwards + if not minetest_is_protected(s, "") then + + local ndef1 = minetest_registered_nodes[self.standing_in] + + if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then + + minetest_set_node(s, {name = mobs.fallback_node}) + end + end + + local sheight = math.ceil(self.collisionbox[5]) + 1 + + -- assume mob is 2 blocks high so it digs above its head + s.y = s.y + sheight + + -- remove one block above to make room to jump + if not minetest_is_protected(s, "") then + + local node1 = node_ok(s, "air").name + local ndef1 = minetest_registered_nodes[node1] + + if node1 ~= "air" + and node1 ~= "ignore" + and ndef1 + and not ndef1.groups.level + and not ndef1.groups.unbreakable + and not ndef1.groups.liquid then + + minetest_set_node(s, {name = "air"}) + minetest_add_item(s, ItemStack(node1)) + + end + end + + s.y = s.y - sheight + self.object:set_pos({x = s.x, y = s.y + 2, z = s.z}) + + else -- dig 2 blocks to make door toward player direction + + local yaw1 = self.object:get_yaw() + math_pi / 2 + local p1 = { + x = s.x + math_cos(yaw1), + y = s.y, + z = s.z + math_sin(yaw1) + } + + if not minetest_is_protected(p1, "") then + + local node1 = node_ok(p1, "air").name + local ndef1 = minetest_registered_nodes[node1] + + if node1 ~= "air" + and node1 ~= "ignore" + and ndef1 + and not ndef1.groups.level + and not ndef1.groups.unbreakable + and not ndef1.groups.liquid then + + minetest_add_item(p1, ItemStack(node1)) + minetest_set_node(p1, {name = "air"}) + end + + p1.y = p1.y + 1 + node1 = node_ok(p1, "air").name + ndef1 = minetest_registered_nodes[node1] + + if node1 ~= "air" + and node1 ~= "ignore" + and ndef1 + and not ndef1.groups.level + and not ndef1.groups.unbreakable + and not ndef1.groups.liquid then + + minetest_add_item(p1, ItemStack(node1)) + minetest_set_node(p1, {name = "air"}) + end + + end + end + end + + -- will try again in 2 seconds + self.path.stuck_timer = stuck_timeout - 2 + elseif s.y < p1.y and (not self.fly) then + do_jump(self) --add jump to pathfinding + self.path.following = true + -- Yay, I found path! + -- TODO: Implement war_cry sound without being annoying + --mob_sound(self, "war_cry", true) + else + set_velocity(self, self.walk_velocity) + + -- follow path now that it has it + self.path.following = true + end + end +end + + + + + + -- check if mob is dead or only hurt local check_for_death = function(self, cause, cmi_cause) @@ -776,7 +943,7 @@ local check_for_death = function(self, cause, cmi_cause) -- play damage sound if health was reduced and make mob flash red. if damaged then add_texture_mod(self, "^[colorize:red:130") - minetest.after(.2, function(self) + minetest_after(.2, function(self) if self and self.object then remove_texture_mod(self, "^[colorize:red:130") end @@ -819,8 +986,8 @@ local check_for_death = function(self, cause, cmi_cause) local looting = mcl_enchanting.get_enchantment(wielditem, "looting") item_drop(self, cooked, looting) - if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then - mcl_experience.throw_experience(self.object:get_pos(), math.random(self.xp_min, self.xp_max)) + if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then + mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max)) end end end @@ -885,7 +1052,7 @@ local check_for_death = function(self, cause, cmi_cause) set_animation(self, "die") else local rot = self.object:get_rotation() - rot.z = pi/2 + rot.z = math_pi/2 self.object:set_rotation(rot) length = 1 + DEATH_DELAY set_animation(self, "stand", true) @@ -912,34 +1079,366 @@ local check_for_death = function(self, cause, cmi_cause) if length <= 0 then kill(self) else - minetest.after(length, kill, self) + minetest_after(length, kill, self) end return true end +local damage_effect = function(self, damage) + -- damage particles + if (not disable_blood) and damage > 0 then --- check if within physical map limits (-30911 to 30927) -local within_limits, wmin, wmax = nil, -30913, 30928 -within_limits = function(pos, radius) - if mcl_vars then - if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then - wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max - within_limits = function(pos, radius) - return pos - and (pos.x - radius) > wmin and (pos.x + radius) < wmax - and (pos.y - radius) > wmin and (pos.y + radius) < wmax - and (pos.z - radius) > wmin and (pos.z + radius) < wmax + local amount_large = math_floor(damage / 2) + local amount_small = damage % 2 + + local pos = self.object:get_pos() + + pos.y = pos.y + (self.collisionbox[5] - self.collisionbox[2]) * .5 + + local texture = "mobs_blood.png" + -- full heart damage (one particle for each 2 HP damage) + if amount_large > 0 then + effect(pos, amount_large, texture, 2, 2, 1.75, 0, nil, true) + end + -- half heart damage (one additional particle if damage is an odd number) + if amount_small > 0 then + -- TODO: Use "half heart" + effect(pos, amount_small, texture, 1, 1, 1.75, 0, nil, true) + end + end +end + + +-- custom particle effects +local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down) + + radius = radius or 2 + min_size = min_size or 0.5 + max_size = max_size or 1 + gravity = gravity or -10 + glow = glow or 0 + go_down = go_down or false + + local ym + if go_down then + ym = 0 + else + ym = -radius + end + + minetest_add_particlespawner({ + amount = amount, + time = 0.25, + minpos = pos, + maxpos = pos, + minvel = {x = -radius, y = ym, z = -radius}, + maxvel = {x = radius, y = radius, z = radius}, + minacc = {x = 0, y = gravity, z = 0}, + maxacc = {x = 0, y = gravity, z = 0}, + minexptime = 0.1, + maxexptime = 1, + minsize = min_size, + maxsize = max_size, + texture = texture, + glow = glow, + }) +end + + +-- are we flying in what we are suppose to? (taikedz) +local flight_check = function(self) + + local nod = self.standing_in + local def = minetest_registered_nodes[nod] + + if not def then return false end -- nil check + + local fly_in + if type(self.fly_in) == "string" then + fly_in = { self.fly_in } + elseif type(self.fly_in) == "table" then + fly_in = self.fly_in + else + return false + end + + for _,checknode in pairs(fly_in) do + if nod == checknode then + return true + elseif checknode == "__airlike" and def.walkable == false and + (def.liquidtype == "none" or minetest_get_item_group(nod, "fake_liquid") == 1) then + return true + end + end + + return false +end + + +-- check line of sight (BrunoMine) +local line_of_sight = function(self, pos1, pos2, stepsize) + + stepsize = stepsize or 1 + + local s, pos = minetest_line_of_sight(pos1, pos2, stepsize) + + -- normal walking and flying mobs can see you through air + if s == true then + return true + end + + -- New pos1 to be analyzed + local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z} + + local r, pos = minetest_line_of_sight(npos1, pos2, stepsize) + + -- Checks the return + if r == true then return true end + + -- Nodename found + local nn = minetest_get_node(pos).name + + -- Target Distance (td) to travel + local td = vector.distance(pos1, pos2) + + -- Actual Distance (ad) traveled + local ad = 0 + + -- It continues to advance in the line of sight in search of a real + -- obstruction which counts as 'normal' nodebox. + while minetest_registered_nodes[nn] + and minetest_registered_nodes[nn].walkable == false do + + -- Check if you can still move forward + if td < ad + stepsize then + return true -- Reached the target + end + + -- Moves the analyzed pos + local d = vector.distance(pos1, pos2) + + npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x + npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y + npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z + + -- NaN checks + if d == 0 + or npos1.x ~= npos1.x + or npos1.y ~= npos1.y + or npos1.z ~= npos1.z then + return false + end + + ad = ad + stepsize + + -- scan again + r, pos = minetest_line_of_sight(npos1, pos2, stepsize) + + if r == true then return true end + + -- New Nodename found + nn = minetest_get_node(pos).name + + end + + return false +end + +-- Returns true if node is a water hazard +local is_node_waterhazard = function(self, nodename) + local nn = nodename + if self.water_damage > 0 then + if minetest_get_item_group(nn, "water") ~= 0 then + return true + end + end + if minetest_registered_nodes[nn] and minetest_registered_nodes[nn].drowning and minetest_registered_nodes[nn].drowning > 0 then + if self.breath_max ~= -1 then + -- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case + -- this will prevent water-breathing mobs to classify water or e.g. sand below them as dangerous + if not self.breathes_in_water and minetest_get_item_group(nn, "water") ~= 0 then + return true end end end - return pos - and (pos.x - radius) > wmin and (pos.x + radius) < wmax - and (pos.y - radius) > wmin and (pos.y + radius) < wmax - and (pos.z - radius) > wmin and (pos.z + radius) < wmax + return false end +-- Returns true is node can deal damage to self +local is_node_dangerous = function(self, nodename) + local nn = nodename + if self.lava_damage > 0 then + if minetest_get_item_group(nn, "lava") ~= 0 then + return true + end + end + if self.fire_damage > 0 then + if minetest_get_item_group(nn, "fire") ~= 0 then + return true + end + end + if minetest_registered_nodes[nn] and minetest_registered_nodes[nn].damage_per_second and minetest_registered_nodes[nn].damage_per_second > 0 then + return true + end + return false +end + + +local add_texture_mod = function(self, mod) + local full_mod = "" + local already_added = false + for i=1, #self.texture_mods do + if mod == self.texture_mods[i] then + already_added = true + end + full_mod = full_mod .. self.texture_mods[i] + end + if not already_added then + full_mod = full_mod .. mod + table.insert(self.texture_mods, mod) + end + self.object:set_texture_mod(full_mod) +end + + +local remove_texture_mod = function(self, mod) + local full_mod = "" + local remove = {} + for i=1, #self.texture_mods do + if self.texture_mods[i] ~= mod then + full_mod = full_mod .. self.texture_mods[i] + else + table.insert(remove, i) + end + end + for i=#remove, 1 do + table.remove(self.texture_mods, remove[i]) + end + self.object:set_texture_mod(full_mod) +end + + +-- Return true if object is in view_range +local function object_in_range(self, object) + if not object then + return false + end + local factor + -- Apply view range reduction for special player armor + if not object then + return false + end + local factor + -- Apply view range reduction for special player armor + if object:is_player() and mod_armor then + local factors = mcl_armor.player_view_range_factors[object] + factor = factors and factors[self.name] + end + -- Distance check + local dist + if factor and factor == 0 then + return false + elseif factor then + dist = self.view_range * factor + else + dist = self.view_range + end + + local p1, p2 = self.object:get_pos(), object:get_pos() + return p1 and p2 and (vector.distance(p1, p2) <= dist) +end + +-- attack player/mob +local do_attack = function(self, player) + + if self.state == "attack" or self.state == "die" then + return + end + + self.attack = player + self.state = "attack" + + -- TODO: Implement war_cry sound without being annoying + --if math_random(0, 100) < 90 then + --mob_sound(self, "war_cry", true) + --end +end + + +-- play sound +local mob_sound = function(self, soundname, is_opinion, fixed_pitch) + local soundinfo + if self.sounds_child and self.child then + soundinfo = self.sounds_child + elseif self.sounds then + soundinfo = self.sounds + end + if not soundinfo then + return + end + local sound = soundinfo[soundname] + if sound then + if is_opinion and self.opinion_sound_cooloff > 0 then + return + end + local pitch + if not fixed_pitch then + local base_pitch = soundinfo.base_pitch + if not base_pitch then + base_pitch = 1 + end + if self.child and (not self.sounds_child) then + -- Children have higher pitch + pitch = base_pitch * 1.5 + else + pitch = base_pitch + end + -- randomize the pitch a bit + pitch = pitch + math_random(-10, 10) * 0.005 + end + minetest_sound_play(sound, { + object = self.object, + gain = 1.0, + max_hear_distance = self.sounds.distance, + pitch = pitch, + }, true) + self.opinion_sound_cooloff = 1 + end +end + + +local function update_roll(self) + local is_Fleckenstein = self.nametag == "Fleckenstein" + local was_Fleckenstein = false + + local rot = self.object:get_rotation() + rot.z = is_Fleckenstein and math_pi or 0 + self.object:set_rotation(rot) + + local cbox = table.copy(self.collisionbox) + local acbox = self.object:get_properties().collisionbox + + if math_abs(cbox[2] - acbox[2]) > 0.1 then + was_Fleckenstein = true + end + + if is_Fleckenstein ~= was_Fleckenstein then + local pos = self.object:get_pos() + pos.y = pos.y + (acbox[2] + acbox[5]) + self.object:set_pos(pos) + end + + if is_Fleckenstein then + cbox[2], cbox[5] = -cbox[5], -cbox[2] + end + + self.object:set_properties({collisionbox = cbox}) +end + + + -- is mob facing a cliff or danger local is_at_cliff_or_danger = function(self) @@ -951,23 +1450,23 @@ local is_at_cliff_or_danger = function(self) return false end local yaw = self.object:get_yaw() - local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) - local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) + local dir_x = -math_sin(yaw) * (self.collisionbox[4] + 0.5) + local dir_z = math_cos(yaw) * (self.collisionbox[4] + 0.5) local pos = self.object:get_pos() local ypos = pos.y + self.collisionbox[2] -- just above floor - local free_fall, blocker = minetest.line_of_sight( + local free_fall, blocker = minetest_line_of_sight( {x = pos.x + dir_x, y = ypos, z = pos.z + dir_z}, {x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z}) if free_fall then return true else - local bnode = minetest.get_node(blocker) + local bnode = minetest_get_node(blocker) local danger = is_node_dangerous(self, bnode.name) if danger then return true else - local def = minetest.registered_nodes[bnode.name] + local def = minetest_registered_nodes[bnode.name] if def and def.walkable then return false end @@ -986,18 +1485,18 @@ local is_at_water_danger = function(self) return false end local yaw = self.object:get_yaw() - local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) - local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) + local dir_x = -math_sin(yaw) * (self.collisionbox[4] + 0.5) + local dir_z = math_cos(yaw) * (self.collisionbox[4] + 0.5) local pos = self.object:get_pos() local ypos = pos.y + self.collisionbox[2] -- just above floor - local free_fall, blocker = minetest.line_of_sight( + local free_fall, blocker = minetest_line_of_sight( {x = pos.x + dir_x, y = ypos, z = pos.z + dir_z}, {x = pos.x + dir_x, y = ypos - 3, z = pos.z + dir_z}) if free_fall then return true else - local bnode = minetest.get_node(blocker) + local bnode = minetest_get_node(blocker) local waterdanger = is_node_waterhazard(self, bnode.name) if waterdanger and (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) then @@ -1005,7 +1504,7 @@ local is_at_water_danger = function(self) elseif waterdanger and (is_node_waterhazard(self, self.standing_in) or is_node_waterhazard(self, self.standing_on)) == false then return true else - local def = minetest.registered_nodes[bnode.name] + local def = minetest_registered_nodes[bnode.name] if def and def.walkable then return false end @@ -1015,21 +1514,6 @@ local is_at_water_danger = function(self) return false end - --- get node but use fallback for nil or unknown -local node_ok = function(pos, fallback) - - fallback = fallback or mobs.fallback_node - - local node = minetest.get_node_or_nil(pos) - - if node and minetest.registered_nodes[node.name] then - return node - end - - return minetest.registered_nodes[fallback] -end - local function get_light(pos, tod) if minetest.get_node_or_nil(pos) then local lightfunc = minetest.get_natural_light or minetest.get_node_light @@ -1121,7 +1605,7 @@ local do_env_damage = function(self) self.object:set_velocity({x = 0, y = 0, z = 0}) end - local nodef = minetest.registered_nodes[self.standing_in] + local nodef = minetest_registered_nodes[self.standing_in] -- rain if self.rain_damage > 0 and mod_weather then @@ -1203,7 +1687,7 @@ local do_env_damage = function(self) if self.breath_max ~= -1 then local drowning = false if self.breathes_in_water then - if minetest.get_item_group(self.standing_in, "water") == 0 then + if minetest_get_item_group(self.standing_in, "water") == 0 then drowning = true end elseif nodef.drowning > 0 then @@ -1211,7 +1695,7 @@ local do_env_damage = function(self) end if drowning then - self.breath = math.max(0, self.breath - 1) + self.breath = math_max(0, self.breath - 1) effect(pos, 2, "bubble.png", nil, nil, 1, nil) if self.breath <= 0 then @@ -1229,7 +1713,7 @@ local do_env_damage = function(self) return true end else - self.breath = math.min(self.breath_max, self.breath + 1) + self.breath = math_min(self.breath_max, self.breath + 1) end end @@ -1295,13 +1779,13 @@ local do_jump = function(self) local nod = node_ok(pos) - if minetest.registered_nodes[nod.name].walkable == false then + if minetest_registered_nodes[nod.name].walkable == false then return false end -- where is front - local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) - local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) + local dir_x = -math_sin(yaw) * (self.collisionbox[4] + 0.5) + local dir_z = math_cos(yaw) * (self.collisionbox[4] + 0.5) -- what is in front of mob? nod = node_ok({ @@ -1319,7 +1803,7 @@ local do_jump = function(self) }, "air") -- we don't attempt to jump if there's a stack of blocks blocking - if minetest.registered_nodes[nodTop.name].walkable == true then + if minetest_registered_nodes[nodTop.name].walkable == true then return false end @@ -1329,11 +1813,11 @@ local do_jump = function(self) end if self.walk_chance == 0 - or minetest.registered_items[nod.name].walkable then + or minetest_registered_items[nod.name].walkable then - if minetest.get_item_group(nod.name, "fence") == 0 - and minetest.get_item_group(nod.name, "fence_gate") == 0 - and minetest.get_item_group(nod.name, "wall") == 0 then + if minetest_get_item_group(nod.name, "fence") == 0 + and minetest_get_item_group(nod.name, "fence_gate") == 0 + and minetest_get_item_group(nod.name, "wall") == 0 then local v = self.object:get_velocity() @@ -1344,7 +1828,7 @@ local do_jump = function(self) self.object:set_velocity(v) -- when in air move forward - minetest.after(0.3, function(self, v) + minetest_after(0.3, function(self, v) if (not self.object) or (not self.object:get_luaentity()) or (self.state == "die") then return end @@ -1391,7 +1875,7 @@ local entity_physics = function(pos, radius) radius = radius * 2 - local objs = minetest.get_objects_inside_radius(pos, radius) + local objs = minetest_get_objects_inside_radius(pos, radius) local obj_pos, dist for n = 1, #objs do @@ -1401,7 +1885,7 @@ local entity_physics = function(pos, radius) dist = vector.distance(pos, obj_pos) if dist < 1 then dist = 1 end - local damage = floor((4 / dist) * radius) + local damage = math_floor((4 / dist) * radius) local ent = objs[n]:get_luaentity() -- punches work on entities AND players @@ -1481,14 +1965,14 @@ local breed = function(self) return end - -- horny animal can mate for HORNY_TIME seconds, - -- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds + -- horny animal can mate for BREED_TIME seconds, + -- afterwards horny animal cannot mate again for BREED_TIME_AGAIN seconds if self.horny == true - and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then + and self.hornytimer < BREED_TIME + BREED_TIME_AGAIN then self.hornytimer = self.hornytimer + 1 - if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then + if self.hornytimer >= BREED_TIME + BREED_TIME_AGAIN then self.hornytimer = 0 self.horny = false end @@ -1496,13 +1980,13 @@ local breed = function(self) -- find another same animal who is also horny and mate if nearby if self.horny == true - and self.hornytimer <= HORNY_TIME then + and self.hornytimer <= BREED_TIME then local pos = self.object:get_pos() effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1) - local objs = minetest.get_objects_inside_radius(pos, 3) + local objs = minetest_get_objects_inside_radius(pos, 3) local num = 0 local ent = nil @@ -1535,18 +2019,18 @@ local breed = function(self) if ent and canmate == true and ent.horny == true - and ent.hornytimer <= HORNY_TIME then + and ent.hornytimer <= BREED_TIME then num = num + 1 end -- found your mate? then have a baby if num > 1 then - self.hornytimer = HORNY_TIME + 1 - ent.hornytimer = HORNY_TIME + 1 + self.hornytimer = BREED_TIME + 1 + ent.hornytimer = BREED_TIME + 1 -- spawn baby - minetest.after(5, function(parent1, parent2, pos) + minetest_after(5, function(parent1, parent2, pos) if not parent1.object:get_luaentity() then return end @@ -1556,7 +2040,7 @@ local breed = function(self) -- Give XP if mod_experience then - mcl_experience.throw_experience(pos, math.random(1, 7)) + mcl_experience.throw_experience(pos, math_random(1, 7)) end -- custom breed function @@ -1573,7 +2057,7 @@ local breed = function(self) -- Use texture of one of the parents - local p = math.random(1, 2) + local p = math_random(1, 2) if p == 1 then ent_c.base_texture = parent1.base_texture else @@ -1596,7 +2080,6 @@ local breed = function(self) end end - -- find and replace what mob is looking for (grass, wheat etc.) local replace = function(self, pos) @@ -1604,7 +2087,7 @@ local replace = function(self, pos) or not self.replace_what or self.child == true or self.object:get_velocity().y ~= 0 - or random(1, self.replace_rate) > 1 then + or math_random(1, self.replace_rate) > 1 then return end @@ -1612,7 +2095,7 @@ local replace = function(self, pos) if type(self.replace_what[1]) == "table" then - local num = random(#self.replace_what) + local num = math_random(#self.replace_what) what = self.replace_what[num][1] or "" with = self.replace_what[num][2] or "" @@ -1625,7 +2108,7 @@ local replace = function(self, pos) pos.y = pos.y + y_offset - local node = minetest.get_node(pos) + local node = minetest_get_node(pos) if node.name == what then local oldnode = {name = what, param2 = node.param2} @@ -1639,7 +2122,7 @@ local replace = function(self, pos) if on_replace_return ~= false then if mobs_griefing then - minetest.set_node(pos, newnode) + minetest_set_node(pos, newnode) end end @@ -1663,650 +2146,24 @@ local day_docile = function(self) end -local los_switcher = false -local height_switcher = false --- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3 -local smart_mobs = function(self, s, p, dist, dtime) +local mob_detach_child = function(self, child) - local s1 = self.path.lastpos - - local target_pos = self.attack:get_pos() - - -- is it becoming stuck? - if abs(s1.x - s.x) + abs(s1.z - s.z) < .5 then - self.path.stuck_timer = self.path.stuck_timer + dtime - else - self.path.stuck_timer = 0 + if self.driver == child then + self.driver = nil end - self.path.lastpos = {x = s.x, y = s.y, z = s.z} - - local use_pathfind = false - local has_lineofsight = minetest.line_of_sight( - {x = s.x, y = (s.y) + .5, z = s.z}, - {x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2) - - -- im stuck, search for path - if not has_lineofsight then - - if los_switcher == true then - use_pathfind = true - los_switcher = false - end -- cannot see target! - else - if los_switcher == false then - - los_switcher = true - use_pathfind = false - - minetest.after(1, function(self) - if not self.object:get_luaentity() then - return - end - if has_lineofsight then self.path.following = false end - end, self) - end -- can see target! - end - - if (self.path.stuck_timer > stuck_timeout and not self.path.following) then - - use_pathfind = true - self.path.stuck_timer = 0 - - minetest.after(1, function(self) - if not self.object:get_luaentity() then - return - end - if has_lineofsight then self.path.following = false end - end, self) - end - - if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then - - use_pathfind = true - self.path.stuck_timer = 0 - - minetest.after(1, function(self) - if not self.object:get_luaentity() then - return - end - if has_lineofsight then self.path.following = false end - end, self) - end - - if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then - - if height_switcher then - use_pathfind = true - height_switcher = false - end - else - if not height_switcher then - use_pathfind = false - height_switcher = true - end - end - - if use_pathfind then - -- lets try find a path, first take care of positions - -- since pathfinder is very sensitive - local sheight = self.collisionbox[5] - self.collisionbox[2] - - -- round position to center of node to avoid stuck in walls - -- also adjust height for player models! - s.x = floor(s.x + 0.5) - s.z = floor(s.z + 0.5) - - local ssight, sground = minetest.line_of_sight(s, { - x = s.x, y = s.y - 4, z = s.z}, 1) - - -- determine node above ground - if not ssight then - s.y = sground.y + 1 - end - - local p1 = self.attack:get_pos() - - p1.x = floor(p1.x + 0.5) - p1.y = floor(p1.y + 0.5) - p1.z = floor(p1.z + 0.5) - - local dropheight = 12 - if self.fear_height ~= 0 then dropheight = self.fear_height end - local jumpheight = 0 - if self.jump and self.jump_height >= 4 then - jumpheight = math.min(math.ceil(self.jump_height / 4), 4) - elseif self.stepheight > 0.5 then - jumpheight = 1 - end - self.path.way = minetest.find_path(s, p1, 16, jumpheight, dropheight, "A*_noprefetch") - - self.state = "" - do_attack(self, self.attack) - - -- no path found, try something else - if not self.path.way then - - self.path.following = false - - -- lets make way by digging/building if not accessible - if self.pathfinding == 2 and mobs_griefing then - - -- is player higher than mob? - if s.y < p1.y then - - -- build upwards - if not minetest.is_protected(s, "") then - - local ndef1 = minetest.registered_nodes[self.standing_in] - - if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then - - minetest.set_node(s, {name = mobs.fallback_node}) - end - end - - local sheight = math.ceil(self.collisionbox[5]) + 1 - - -- assume mob is 2 blocks high so it digs above its head - s.y = s.y + sheight - - -- remove one block above to make room to jump - if not minetest.is_protected(s, "") then - - local node1 = node_ok(s, "air").name - local ndef1 = minetest.registered_nodes[node1] - - if node1 ~= "air" - and node1 ~= "ignore" - and ndef1 - and not ndef1.groups.level - and not ndef1.groups.unbreakable - and not ndef1.groups.liquid then - - minetest.set_node(s, {name = "air"}) - minetest.add_item(s, ItemStack(node1)) - - end - end - - s.y = s.y - sheight - self.object:set_pos({x = s.x, y = s.y + 2, z = s.z}) - - else -- dig 2 blocks to make door toward player direction - - local yaw1 = self.object:get_yaw() + pi / 2 - local p1 = { - x = s.x + cos(yaw1), - y = s.y, - z = s.z + sin(yaw1) - } - - if not minetest.is_protected(p1, "") then - - local node1 = node_ok(p1, "air").name - local ndef1 = minetest.registered_nodes[node1] - - if node1 ~= "air" - and node1 ~= "ignore" - and ndef1 - and not ndef1.groups.level - and not ndef1.groups.unbreakable - and not ndef1.groups.liquid then - - minetest.add_item(p1, ItemStack(node1)) - minetest.set_node(p1, {name = "air"}) - end - - p1.y = p1.y + 1 - node1 = node_ok(p1, "air").name - ndef1 = minetest.registered_nodes[node1] - - if node1 ~= "air" - and node1 ~= "ignore" - and ndef1 - and not ndef1.groups.level - and not ndef1.groups.unbreakable - and not ndef1.groups.liquid then - - minetest.add_item(p1, ItemStack(node1)) - minetest.set_node(p1, {name = "air"}) - end - - end - end - end - - -- will try again in 2 seconds - self.path.stuck_timer = stuck_timeout - 2 - elseif s.y < p1.y and (not self.fly) then - do_jump(self) --add jump to pathfinding - self.path.following = true - -- Yay, I found path! - -- TODO: Implement war_cry sound without being annoying - --mob_sound(self, "war_cry", true) - else - set_velocity(self, self.walk_velocity) - - -- follow path now that it has it - self.path.following = true - end - end end - --- specific attacks -local specific_attack = function(list, what) - - -- no list so attack default (player, animals etc.) - if list == nil then - return true - end - - -- found entity on list to attack? - for no = 1, #list do - - if list[no] == what then - return true - end - end - - return false -end - --- monster find someone to attack -local monster_attack = function(self) - - if self.type ~= "monster" - or not damage_enabled - or minetest.is_creative_enabled("") - or self.passive - or self.state == "attack" - or day_docile(self) then - return - end - - local s = self.object:get_pos() - local p, sp, dist - local player, obj, min_player - local type, name = "", "" - local min_dist = self.view_range + 1 - local objs = minetest.get_objects_inside_radius(s, self.view_range) - - for n = 1, #objs do - - if objs[n]:is_player() then - - if mobs.invis[ objs[n]:get_player_name() ] or (not object_in_range(self, objs[n])) then - type = "" - else - player = objs[n] - type = "player" - name = "player" - end - else - obj = objs[n]:get_luaentity() - - if obj then - player = obj.object - type = obj.type - name = obj.name or "" - end - end - - -- find specific mob to attack, failing that attack player/npc/animal - if specific_attack(self.specific_attack, name) - and (type == "player" or type == "npc" - or (type == "animal" and self.attack_animals == true)) then - - p = player:get_pos() - sp = s - - dist = vector.distance(p, s) - - -- aim higher to make looking up hills more realistic - p.y = p.y + 1 - sp.y = sp.y + 1 - - - -- choose closest player to attack - if dist < min_dist - and line_of_sight(self, sp, p, 2) == true then - min_dist = dist - min_player = player - end - end - end - - -- attack player - if min_player then - do_attack(self, min_player) - end -end - - --- npc, find closest monster to attack -local npc_attack = function(self) - - if self.type ~= "npc" - or not self.attacks_monsters - or self.state == "attack" then - return - end - - local p, sp, obj, min_player - local s = self.object:get_pos() - local min_dist = self.view_range + 1 - local objs = minetest.get_objects_inside_radius(s, self.view_range) - - for n = 1, #objs do - - obj = objs[n]:get_luaentity() - - if obj and obj.type == "monster" then - - p = obj.object:get_pos() - sp = s - - local dist = vector.distance(p, s) - - -- aim higher to make looking up hills more realistic - p.y = p.y + 1 - sp.y = sp.y + 1 - - if dist < min_dist - and line_of_sight(self, sp, p, 2) == true then - min_dist = dist - min_player = obj.object - end - end - end - - if min_player then - do_attack(self, min_player) - end -end - - --- specific runaway -local specific_runaway = function(list, what) - - -- no list so do not run - if list == nil then - return false - end - - -- found entity on list to attack? - for no = 1, #list do - - if list[no] == what then - return true - end - end - - return false -end - - --- find someone to runaway from -local runaway_from = function(self) - - if not self.runaway_from and self.state ~= "flop" then - return - end - - local s = self.object:get_pos() - local p, sp, dist - local player, obj, min_player - local type, name = "", "" - local min_dist = self.view_range + 1 - local objs = minetest.get_objects_inside_radius(s, self.view_range) - - for n = 1, #objs do - - if objs[n]:is_player() then - - if mobs.invis[ objs[n]:get_player_name() ] - or self.owner == objs[n]:get_player_name() - or (not object_in_range(self, objs[n])) then - type = "" - else - player = objs[n] - type = "player" - name = "player" - end - else - obj = objs[n]:get_luaentity() - - if obj then - player = obj.object - type = obj.type - name = obj.name or "" - end - end - - -- find specific mob to runaway from - if name ~= "" and name ~= self.name - and specific_runaway(self.runaway_from, name) then - - p = player:get_pos() - sp = s - - -- aim higher to make looking up hills more realistic - p.y = p.y + 1 - sp.y = sp.y + 1 - - dist = vector.distance(p, s) - - - -- choose closest player/mpb to runaway from - if dist < min_dist - and line_of_sight(self, sp, p, 2) == true then - min_dist = dist - min_player = player - end - end - end - - if min_player then - - local lp = player:get_pos() - local vec = { - x = lp.x - s.x, - y = lp.y - s.y, - z = lp.z - s.z - } - - local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate - - if lp.x > s.x then - yaw = yaw + pi - end - - yaw = set_yaw(self, yaw, 4) - self.state = "runaway" - self.runaway_timer = 3 - self.following = nil - end -end - - --- follow player if owner or holding item, if fish outta water then flop -local follow_flop = function(self) - - -- find player to follow - if (self.follow ~= "" - or self.order == "follow") - and not self.following - and self.state ~= "attack" - and self.order ~= "sit" - and self.state ~= "runaway" then - - local s = self.object:get_pos() - local players = minetest.get_connected_players() - - for n = 1, #players do - - if (object_in_range(self, players[n])) - and not mobs.invis[ players[n]:get_player_name() ] then - - self.following = players[n] - - break - end - end - end - - if self.type == "npc" - and self.order == "follow" - and self.state ~= "attack" - and self.order ~= "sit" - and self.owner ~= "" then - - -- npc stop following player if not owner - if self.following - and self.owner - and self.owner ~= self.following:get_player_name() then - self.following = nil - end - else - -- stop following player if not holding specific item, - -- mob is horny, fleeing or attacking - if self.following - and self.following:is_player() - and (follow_holding(self, self.following) == false or - self.horny or self.state == "runaway") then - self.following = nil - end - - end - - -- follow that thing - if self.following then - - local s = self.object:get_pos() - local p - - if self.following:is_player() then - - p = self.following:get_pos() - - elseif self.following.object then - - p = self.following.object:get_pos() - end - - if p then - - local dist = vector.distance(p, s) - - -- dont follow if out of range - if (not object_in_range(self, self.following)) then - self.following = nil - else - local vec = { - x = p.x - s.x, - z = p.z - s.z - } - - local yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate - - if p.x > s.x then yaw = yaw + pi end - - set_yaw(self, yaw, 2.35) - - -- anyone but standing npc's can move along - if dist > 3 - and self.order ~= "stand" then - - set_velocity(self, self.follow_velocity) - - if self.walk_chance ~= 0 then - set_animation(self, "run") - end - else - set_velocity(self, 0) - set_animation(self, "stand") - end - - return - end - end - end - - -- swimmers flop when out of their element, and swim again when back in - if self.fly then - local s = self.object:get_pos() - if not flight_check(self, s) then - - self.state = "flop" - self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0}) - - local sdef = minetest.registered_nodes[self.standing_on] - -- Flop on ground - if sdef and sdef.walkable then - mob_sound(self, "flop") - self.object:set_velocity({ - x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED), - y = FLOP_HEIGHT, - z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED), - }) - end - - set_animation(self, "stand", true) - - return - elseif self.state == "flop" then - self.state = "stand" - self.object:set_acceleration({x = 0, y = 0, z = 0}) - set_velocity(self, 0) - end - end -end - - --- dogshoot attack switch and counter function -local dogswitch = function(self, dtime) - - -- switch mode not activated - if not self.dogshoot_switch - or not dtime then - return 0 - end - - self.dogshoot_count = self.dogshoot_count + dtime - - if (self.dogshoot_switch == 1 - and self.dogshoot_count > self.dogshoot_count_max) - or (self.dogshoot_switch == 2 - and self.dogshoot_count > self.dogshoot_count2_max) then - - self.dogshoot_count = 0 - - if self.dogshoot_switch == 1 then - self.dogshoot_switch = 2 - else - self.dogshoot_switch = 1 - end - end - - return self.dogshoot_switch -end - --- execute current state (stand, walk, run, attacks) --- returns true if mob has died -local do_states = function(self, dtime) - - local yaw = self.object:get_yaw() or 0 +function do_states(self) if self.state == "stand" then - if random(1, 4) == 1 then + if math_random(1, 4) == 1 then local lp = nil local s = self.object:get_pos() - local objs = minetest.get_objects_inside_radius(s, 3) + local objs = minetest_get_objects_inside_radius(s, 3) for n = 1, #objs do @@ -2324,11 +2181,11 @@ local do_states = function(self, dtime) z = lp.z - s.z } - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + yaw = (atan(vec.z / vec.x) + math_pi / 2) - self.rotate - if lp.x > s.x then yaw = yaw + pi end + if lp.x > s.x then yaw = yaw + math_pi end else - yaw = yaw + random(-0.5, 0.5) + yaw = yaw + math_random(-0.5, 0.5) end yaw = set_yaw(self, yaw, 8) @@ -2343,7 +2200,7 @@ local do_states = function(self, dtime) if self.walk_chance ~= 0 and self.facing_fence ~= true - and random(1, 100) <= self.walk_chance + and math_random(1, 100) <= self.walk_chance and is_at_cliff_or_danger(self) == false then set_velocity(self, self.walk_velocity) @@ -2362,19 +2219,19 @@ local do_states = function(self, dtime) and self.lava_damage > 0) or self.breath_max ~= -1 then - lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"}) + lp = minetest_find_node_near(s, 1, {"group:water", "group:lava"}) elseif self.water_damage > 0 then - lp = minetest.find_node_near(s, 1, {"group:water"}) + lp = minetest_find_node_near(s, 1, {"group:water"}) elseif self.lava_damage > 0 then - lp = minetest.find_node_near(s, 1, {"group:lava"}) + lp = minetest_find_node_near(s, 1, {"group:lava"}) elseif self.fire_damage > 0 then - lp = minetest.find_node_near(s, 1, {"group:fire"}) + lp = minetest_find_node_near(s, 1, {"group:fire"}) end @@ -2388,12 +2245,12 @@ local do_states = function(self, dtime) -- If mob in or on dangerous block, look for land if is_in_danger then -- Better way to find shore - copied from upstream - lp = minetest.find_nodes_in_area_under_air( + lp = minetest_find_nodes_in_area_under_air( {x = s.x - 5, y = s.y - 0.5, z = s.z - 5}, {x = s.x + 5, y = s.y + 1, z = s.z + 5}, {"group:solid"}) - lp = #lp > 0 and lp[random(#lp)] + lp = #lp > 0 and lp[math_random(#lp)] -- did we find land? if lp then @@ -2403,10 +2260,10 @@ local do_states = function(self, dtime) z = lp.z - s.z } - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + yaw = (atan(vec.z / vec.x) + math_pi / 2) - self.rotate - if lp.x > s.x then yaw = yaw + pi end + if lp.x > s.x then yaw = yaw + math_pi end -- look towards land and move in that direction yaw = set_yaw(self, yaw, 6) @@ -2419,8 +2276,8 @@ local do_states = function(self, dtime) else -- Randomly turn - if random(1, 100) <= 30 then - yaw = yaw + random(-0.5, 0.5) + if math_random(1, 100) <= 30 then + yaw = yaw + math_random(-0.5, 0.5) yaw = set_yaw(self, yaw, 8) end end @@ -2428,9 +2285,9 @@ local do_states = function(self, dtime) yaw = set_yaw(self, yaw, 8) -- otherwise randomly turn - elseif random(1, 100) <= 30 then + elseif math_random(1, 100) <= 30 then - yaw = yaw + random(-0.5, 0.5) + yaw = yaw + math_random(-0.5, 0.5) yaw = set_yaw(self, yaw, 8) end @@ -2441,7 +2298,7 @@ local do_states = function(self, dtime) end if self.facing_fence == true or cliff_or_danger - or random(1, 100) <= 30 then + or math_random(1, 100) <= 30 then set_velocity(self, 0) self.state = "stand" @@ -2516,9 +2373,9 @@ local do_states = function(self, dtime) z = p.z - s.z } - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + yaw = (atan(vec.z / vec.x) + math_pi / 2) - self.rotate - if p.x > s.x then yaw = yaw + pi end + if p.x > s.x then yaw = yaw + math_pi end yaw = set_yaw(self, yaw, 0, dtime) @@ -2584,10 +2441,10 @@ local do_states = function(self, dtime) local pos = self.object:get_pos() if mod_explosions then - if mobs_griefing and not minetest.is_protected(pos, "") then + if mobs_griefing and not minetest_is_protected(pos, "") then mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object) else - minetest.sound_play(self.sounds.explode, { + minetest_sound_play(self.sounds.explode, { pos = pos, gain = 1.0, max_hear_distance = self.sounds.distance or 32 @@ -2612,9 +2469,9 @@ local do_states = function(self, dtime) and dist > self.reach then local p1 = s - local me_y = floor(p1.y) + local me_y = math_floor(p1.y) local p2 = p - local p_y = floor(p2.y + 1) + local p_y = math_floor(p2.y + 1) local v = self.object:get_velocity() if flight_check(self, s) then @@ -2675,7 +2532,7 @@ local do_states = function(self, dtime) return end - if abs(p1.x-s.x) + abs(p1.z - s.z) < 0.6 then + if math_abs(p1.x-s.x) + math_abs(p1.z - s.z) < 0.6 then -- reached waypoint, remove it from queue table.remove(self.path.way, 1) end @@ -2689,9 +2546,9 @@ local do_states = function(self, dtime) z = p.z - s.z } - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + yaw = (atan(vec.z / vec.x) + math_pi / 2) - self.rotate - if p.x > s.x then yaw = yaw + pi end + if p.x > s.x then yaw = yaw + math_pi end yaw = set_yaw(self, yaw, 0, dtime) @@ -2741,7 +2598,7 @@ local do_states = function(self, dtime) self.timer = 0 if self.double_melee_attack - and random(1, 2) == 1 then + and math_random(1, 2) == 1 then set_animation(self, "punch2") else set_animation(self, "punch") @@ -2794,9 +2651,9 @@ local do_states = function(self, dtime) z = p.z - s.z } - yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + yaw = (atan(vec.z / vec.x) + math_pi / 2) - self.rotate - if p.x > s.x then yaw = yaw + pi end + if p.x > s.x then yaw = yaw + math_pi end yaw = set_yaw(self, yaw, 0, dtime) @@ -2807,8 +2664,8 @@ local do_states = function(self, dtime) if self.shoot_interval and self.timer > self.shoot_interval - and not minetest.raycast(p, self.attack:get_pos(), false, false):next() - and random(1, 100) <= 60 then + and not minetest_raycast(p, self.attack:get_pos(), false, false):next() + and math_random(1, 100) <= 60 then self.timer = 0 set_animation(self, "shoot") @@ -2817,16 +2674,16 @@ local do_states = function(self, dtime) mob_sound(self, "shoot_attack") -- Shoot arrow - if minetest.registered_entities[self.arrow] then + if minetest_registered_entities[self.arrow] then local arrow, ent local v = 1 if not self.shoot_arrow then self.firing = true - minetest.after(1, function() + minetest_after(1, function() self.firing = false end) - arrow = minetest.add_entity(p, self.arrow) + arrow = minetest_add_entity(p, self.arrow) ent = arrow:get_luaentity() if ent.velocity then v = ent.velocity @@ -2854,851 +2711,48 @@ local do_states = function(self, dtime) end --- falling and fall damage --- returns true if mob died -local falling = function(self, pos) - if self.fly and self.state ~= "die" then + +-- above function exported for mount.lua +function mobs:set_animation(self, anim) + set_animation(self, anim) +end + + +-- set defined animation +local set_animation = function(self, anim, fixed_frame) + if not self.animation or not anim then + return + end + if self.state == "die" and anim ~= "die" and anim ~= "stand" then return end - if mcl_portals ~= nil then - if mcl_portals.nether_portal_cooloff(self.object) then - return false -- mob has teleported through Nether portal - it's 99% not falling - end + self.animation.current = self.animation.current or "" + + if (anim == self.animation.current + or not self.animation[anim .. "_start"] + or not self.animation[anim .. "_end"]) and self.state ~= "die" then + return end - -- floating in water (or falling) - local v = self.object:get_velocity() + self.animation.current = anim - if v.y > 0 then - - -- apply gravity when moving up - self.object:set_acceleration({ - x = 0, - y = -10, - z = 0 - }) - - elseif v.y <= 0 and v.y > self.fall_speed then - - -- fall downwards at set speed - self.object:set_acceleration({ - x = 0, - y = self.fall_speed, - z = 0 - }) + local a_start = self.animation[anim .. "_start"] + local a_end + if fixed_frame then + a_end = a_start else - -- stop accelerating once max fall speed hit - self.object:set_acceleration({x = 0, y = 0, z = 0}) + a_end = self.animation[anim .. "_end"] end - if minetest.registered_nodes[node_ok(pos).name].groups.lava then - - if self.floats_on_lava == 1 then - - self.object:set_acceleration({ - x = 0, - y = -self.fall_speed / (max(1, v.y) ^ 2), - z = 0 - }) - end - end - - -- in water then float up - if minetest.registered_nodes[node_ok(pos).name].groups.water then - - if self.floats == 1 then - - self.object:set_acceleration({ - x = 0, - y = -self.fall_speed / (max(1, v.y) ^ 2), - z = 0 - }) - end - else - - -- fall damage onto solid ground - if self.fall_damage == 1 - and self.object:get_velocity().y == 0 then - - local d = (self.old_y or 0) - self.object:get_pos().y - - if d > 5 then - - local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent") - local damage = d - 5 - if add ~= 0 then - damage = damage + damage * (add/100) - end - damage = floor(damage) - if damage > 0 then - self.health = self.health - damage - - effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil) - - if check_for_death(self, "fall", {type = "fall"}) then - return true - end - end - end - - self.old_y = self.object:get_pos().y - end - end + self.object:set_animation({ + x = a_start, + y = a_end}, + self.animation[anim .. "_speed"] or self.animation.speed_normal or 15, + 0, self.animation[anim .. "_loop"] ~= false) end -local teleport = function(self, target) - if self.do_teleport then - if self.do_teleport(self, target) == false then - return - end - end -end - - --- deal damage and effects when mob punched -local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) - - -- custom punch function - if self.do_punch then - - -- when false skip going any further - if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then - return - end - end - - -- error checking when mod profiling is enabled - if not tool_capabilities then - minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled") - return - end - - local is_player = hitter:is_player() - - if is_player then - -- is mob protected? - if self.protected and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then - return - end - - -- set/update 'drop xp' timestamp if hitted by player - self.xp_timestamp = minetest.get_us_time() - end - - - -- punch interval - local weapon = hitter:get_wielded_item() - local punch_interval = 1.4 - - -- exhaust attacker - if mod_hunger and is_player then - mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK) - end - - -- calculate mob damage - local damage = 0 - local armor = self.object:get_armor_groups() or {} - local tmp - - -- quick error check incase it ends up 0 (serialize.h check test) - if tflp == 0 then - tflp = 0.2 - end - - if use_cmi then - damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir) - else - - for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do - - tmp = tflp / (tool_capabilities.full_punch_interval or 1.4) - - if tmp < 0 then - tmp = 0.0 - elseif tmp > 1 then - tmp = 1.0 - end - - damage = damage + (tool_capabilities.damage_groups[group] or 0) - * tmp * ((armor[group] or 0) / 100.0) - end - end - - if weapon then - local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect") - if fire_aspect_level > 0 then - mcl_burning.set_on_fire(self.object, fire_aspect_level * 4) - end - end - - -- check for tool immunity or special damage - for n = 1, #self.immune_to do - - if self.immune_to[n][1] == weapon:get_name() then - - damage = self.immune_to[n][2] or 0 - break - end - end - - -- healing - if damage <= -1 then - self.health = self.health - floor(damage) - return - end - - if use_cmi then - - local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage) - - if cancel then return end - end - - if tool_capabilities then - punch_interval = tool_capabilities.full_punch_interval or 1.4 - end - - -- add weapon wear manually - -- Required because we have custom health handling ("health" property) - if minetest.is_creative_enabled("") ~= true - and tool_capabilities then - if tool_capabilities.punch_attack_uses then - -- Without this delay, the wear does not work. Quite hacky ... - minetest.after(0, function(name) - local player = minetest.get_player_by_name(name) - if not player then return end - local weapon = hitter:get_wielded_item(player) - local def = weapon:get_definition() - if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then - local wear = floor(65535/tool_capabilities.punch_attack_uses) - weapon:add_wear(wear) - hitter:set_wielded_item(weapon) - end - end, hitter:get_player_name()) - end - end - - local die = false - - -- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately. - if damage >= 0.1 then - - -- weapon sounds - if weapon:get_definition().sounds ~= nil then - - local s = random(0, #weapon:get_definition().sounds) - - minetest.sound_play(weapon:get_definition().sounds[s], { - object = self.object, --hitter, - max_hear_distance = 8 - }, true) - else - minetest.sound_play("default_punch", { - object = self.object, - max_hear_distance = 5 - }, true) - end - - damage_effect(self, damage) - - -- do damage - self.health = self.health - damage - - -- skip future functions if dead, except alerting others - if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then - die = true - end - - -- knock back effect (only on full punch) - if not die - and self.knock_back - and tflp >= punch_interval then - - local v = self.object:get_velocity() - local r = 1.4 - min(punch_interval, 1.4) - local kb = r * 2.0 - local up = 2 - - -- if already in air then dont go up anymore when hit - if v.y ~= 0 - or self.fly then - up = 0 - end - - -- direction error check - dir = dir or {x = 0, y = 0, z = 0} - - -- check if tool already has specific knockback value - if tool_capabilities.damage_groups["knockback"] then - kb = tool_capabilities.damage_groups["knockback"] - else - kb = kb * 1.5 - end - - - local luaentity - if hitter then - luaentity = hitter:get_luaentity() - end - if hitter and is_player then - local wielditem = hitter:get_wielded_item() - kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback") - elseif luaentity and luaentity._knockback then - kb = kb + luaentity._knockback - end - - self.object:set_velocity({ - x = dir.x * kb, - y = dir.y * kb + up * 2, - z = dir.z * kb - }) - - self.pause_timer = 0.25 - end - end -- END if damage - - -- if skittish then run away - if not die and self.runaway == true and self.state ~= "flop" then - - local lp = hitter:get_pos() - local s = self.object:get_pos() - local vec = { - x = lp.x - s.x, - y = lp.y - s.y, - z = lp.z - s.z - } - - local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate - - if lp.x > s.x then - yaw = yaw + pi - end - - yaw = set_yaw(self, yaw, 6) - self.state = "runaway" - self.runaway_timer = 0 - self.following = nil - end - - local name = hitter:get_player_name() or "" - - -- attack puncher and call other mobs for help - if self.passive == false - and self.state ~= "flop" - and (self.child == false or self.type == "monster") - and hitter:get_player_name() ~= self.owner - and not mobs.invis[ name ] then - - if not die then - -- attack whoever punched mob - self.state = "" - do_attack(self, hitter) - end - - -- alert others to the attack - local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range) - local obj = nil - - for n = 1, #objs do - - obj = objs[n]:get_luaentity() - - if obj then - - -- only alert members of same mob or friends - if obj.group_attack - and obj.state ~= "attack" - and obj.owner ~= name then - if obj.name == self.name then - do_attack(obj, hitter) - elseif type(obj.group_attack) == "table" then - for i=1, #obj.group_attack do - if obj.name == obj.group_attack[i] then - do_attack(obj, hitter) - break - end - end - end - end - - -- have owned mobs attack player threat - if obj.owner == name and obj.owner_loyal then - do_attack(obj, self.object) - end - end - end - end -end - -local mob_detach_child = function(self, child) - - if self.driver == child then - self.driver = nil - end - -end - --- get entity staticdata -local mob_staticdata = function(self) - ---[[ - -- remove mob when out of range unless tamed - if remove_far - and self.can_despawn - and self.remove_ok - and ((not self.nametag) or (self.nametag == "")) - and self.lifetimer <= 20 then - - minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos(), 1)) - mcl_burning.extinguish(self.object) - self.object:remove() - - return ""-- nil - end ---]] - self.remove_ok = true - self.attack = nil - self.following = nil - self.state = "stand" - - if use_cmi then - self.serialized_cmi_components = cmi.serialize_components(self._cmi_components) - end - - local tmp = {} - - for _,stat in pairs(self) do - - local t = type(stat) - - if t ~= "function" - and t ~= "nil" - and t ~= "userdata" - and _ ~= "_cmi_components" then - tmp[_] = self[_] - end - end - - return minetest.serialize(tmp) -end - - --- activate mob and reload settings -local mob_activate = function(self, staticdata, def, dtime) - - -- remove monsters in peaceful mode - if self.type == "monster" - and minetest.settings:get_bool("only_peaceful_mobs", false) then - mcl_burning.extinguish(self.object) - self.object:remove() - - return - end - - -- load entity variables - local tmp = minetest.deserialize(staticdata) - - if tmp then - for _,stat in pairs(tmp) do - self[_] = stat - end - end - - -- select random texture, set model and size - if not self.base_texture then - - -- compatiblity with old simple mobs textures - if type(def.textures[1]) == "string" then - def.textures = {def.textures} - end - - self.base_texture = def.textures[random(1, #def.textures)] - self.base_mesh = def.mesh - self.base_size = self.visual_size - self.base_colbox = self.collisionbox - self.base_selbox = self.selectionbox - end - - -- for current mobs that dont have this set - if not self.base_selbox then - self.base_selbox = self.selectionbox or self.base_colbox - end - - -- set texture, model and size - local textures = self.base_texture - local mesh = self.base_mesh - local vis_size = self.base_size - local colbox = self.base_colbox - local selbox = self.base_selbox - - -- specific texture if gotten - if self.gotten == true - and def.gotten_texture then - textures = def.gotten_texture - end - - -- specific mesh if gotten - if self.gotten == true - and def.gotten_mesh then - mesh = def.gotten_mesh - end - - -- set child objects to half size - if self.child == true then - - vis_size = { - x = self.base_size.x * .5, - y = self.base_size.y * .5, - } - - if def.child_texture then - textures = def.child_texture[1] - end - - colbox = { - self.base_colbox[1] * .5, - self.base_colbox[2] * .5, - self.base_colbox[3] * .5, - self.base_colbox[4] * .5, - self.base_colbox[5] * .5, - self.base_colbox[6] * .5 - } - selbox = { - self.base_selbox[1] * .5, - self.base_selbox[2] * .5, - self.base_selbox[3] * .5, - self.base_selbox[4] * .5, - self.base_selbox[5] * .5, - self.base_selbox[6] * .5 - } - end - - if self.health == 0 then - self.health = random (self.hp_min, self.hp_max) - end - if self.breath == nil then - self.breath = self.breath_max - end - - -- pathfinding init - self.path = {} - self.path.way = {} -- path to follow, table of positions - self.path.lastpos = {x = 0, y = 0, z = 0} - self.path.stuck = false - self.path.following = false -- currently following path? - self.path.stuck_timer = 0 -- if stuck for too long search for path - - -- Armor groups - -- immortal=1 because we use custom health - -- handling (using "health" property) - local armor - if type(self.armor) == "table" then - armor = table.copy(self.armor) - armor.immortal = 1 - else - armor = {immortal=1, fleshy = self.armor} - end - self.object:set_armor_groups(armor) - self.old_y = self.object:get_pos().y - self.old_health = self.health - self.sounds.distance = self.sounds.distance or 10 - self.textures = textures - self.mesh = mesh - self.collisionbox = colbox - self.selectionbox = selbox - self.visual_size = vis_size - self.standing_in = "ignore" - self.standing_on = "ignore" - self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time - self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types - - self.texture_mods = {} - self.object:set_texture_mod("") - - self.v_start = false - self.timer = 0 - self.blinktimer = 0 - self.blinkstatus = false - - -- check existing nametag - if not self.nametag then - self.nametag = def.nametag - end - - -- set anything changed above - self.object:set_properties(self) - set_yaw(self, (random(0, 360) - 180) / 180 * pi, 6) - update_tag(self) - set_animation(self, "stand") - - -- run on_spawn function if found - if self.on_spawn and not self.on_spawn_run then - if self.on_spawn(self) then - self.on_spawn_run = true -- if true, set flag to run once only - end - end - - -- run after_activate - if def.after_activate then - def.after_activate(self, staticdata, def, dtime) - end - - if use_cmi then - self._cmi_components = cmi.activate_components(self.serialized_cmi_components) - cmi.notify_activate(self.object, dtime) - end -end - - --- main mob function -local mob_step = function(self, dtime) - - if not self.fire_resistant then - mcl_burning.tick(self.object, dtime, self) - end - - if use_cmi then - cmi.notify_step(self.object, dtime) - end - - local pos = self.object:get_pos() - local yaw = 0 - - if mobs_debug then - update_tag(self) - end - - if self.state == "die" then - return - end - - if self.jump_sound_cooloff > 0 then - self.jump_sound_cooloff = self.jump_sound_cooloff - dtime - end - if self.opinion_sound_cooloff > 0 then - self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime - end - if falling(self, pos) then - -- Return if mob died after falling - return - end - - -- smooth rotation by ThomasMonroe314 - - if self.delay and self.delay > 0 then - - local yaw = self.object:get_yaw() or 0 - - if self.delay == 1 then - yaw = self.target_yaw - else - local dif = abs(yaw - self.target_yaw) - - if yaw > self.target_yaw then - - if dif > pi then - dif = 2 * pi - dif -- need to add - yaw = yaw + dif / self.delay - else - yaw = yaw - dif / self.delay -- need to subtract - end - - elseif yaw < self.target_yaw then - - if dif > pi then - dif = 2 * pi - dif - yaw = yaw - dif / self.delay -- need to subtract - else - yaw = yaw + dif / self.delay -- need to add - end - end - - if yaw > (pi * 2) then yaw = yaw - (pi * 2) end - if yaw < 0 then yaw = yaw + (pi * 2) end - end - - self.delay = self.delay - 1 - if self.shaking then - yaw = yaw + (math.random() * 2 - 1) * 5 * dtime - end - self.object:set_yaw(yaw) - update_roll(self) - end - - -- end rotation - - -- run custom function (defined in mob lua file) - if self.do_custom then - - -- when false skip going any further - if self.do_custom(self, dtime) == false then - return - end - end - - -- knockback timer - if self.pause_timer > 0 then - - self.pause_timer = self.pause_timer - dtime - - return - end - - -- attack timer - self.timer = self.timer + dtime - - if self.state ~= "attack" then - - if self.timer < 1 then - return - end - - self.timer = 0 - end - - -- never go over 100 - if self.timer > 100 then - self.timer = 1 - end - - -- mob plays random sound at times - if random(1, 70) == 1 then - mob_sound(self, "random", true) - end - - -- environmental damage timer (every 1 second) - self.env_damage_timer = self.env_damage_timer + dtime - - if (self.state == "attack" and self.env_damage_timer > 1) - or self.state ~= "attack" then - - self.env_damage_timer = 0 - - -- check for environmental damage (water, fire, lava etc.) - if do_env_damage(self) then - return - end - - -- node replace check (cow eats grass etc.) - replace(self, pos) - end - - monster_attack(self) - - npc_attack(self) - - breed(self) - - if do_states(self, dtime) then - return - end - - if not self.object:get_luaentity() then - return false - end - - do_jump(self) - - runaway_from(self) - - if is_at_water_danger(self) and self.state ~= "attack" then - if random(1, 10) <= 6 then - set_velocity(self, 0) - self.state = "stand" - set_animation(self, "stand") - yaw = yaw + random(-0.5, 0.5) - yaw = set_yaw(self, yaw, 8) - end - end - - -- Add water flowing for mobs from mcl_item_entity - local p, node, nn, def - p = self.object:get_pos() - node = minetest.get_node_or_nil(p) - if node then - nn = node.name - def = minetest.registered_nodes[nn] - end - - -- Move item around on flowing liquids - if def and def.liquidtype == "flowing" then - - --[[ Get flowing direction (function call from flowlib), if there's a liquid. - NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7. - Luckily, this is exactly what we need if we only care about water, which has this flowing distance. ]] - local vec = flowlib.quick_flow(p, node) - -- Just to make sure we don't manipulate the speed for no reason - if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then - -- Minecraft Wiki: Flowing speed is "about 1.39 meters per second" - local f = 1.39 - -- Set new item moving speed into the direciton of the liquid - local newv = vector.multiply(vec, f) - self.object:set_acceleration({x = 0, y = 0, z = 0}) - self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z}) - - self.physical_state = true - self._flowing = true - self.object:set_properties({ - physical = true - }) - return - end - elseif self._flowing == true then - -- Disable flowing physics if not on/in flowing liquid - self._flowing = false - enable_physics(self.object, self, true) - return - end - - --Mob following code. - follow_flop(self) - - if is_at_cliff_or_danger(self) then - set_velocity(self, 0) - self.state = "stand" - set_animation(self, "stand") - local yaw = self.object:get_yaw() or 0 - yaw = set_yaw(self, yaw + 0.78, 8) - end - - -- Despawning: when lifetimer expires, remove mob - if remove_far - and self.can_despawn == true - and ((not self.nametag) or (self.nametag == "")) - and self.state ~= "attack" - and self.following == nil then - - self.lifetimer = self.lifetimer - dtime - if self.despawn_immediately or self.lifetimer <= 0 then - minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1)) - mcl_burning.extinguish(self.object) - self.object:remove() - elseif self.lifetimer <= 10 then - if math.random(10) < 4 then - self.despawn_immediately = true - else - self.lifetimer = 20 - end - end - end -end - - --- default function when mobs are blown up with TNT -local do_tnt = function(obj, damage) - - obj.object:punch(obj.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = damage}, - }, nil) - - return false, true, {} -end - - -mobs.spawning_mobs = {} -- Code to execute before custom on_rightclick handling local on_rightclick_prefix = function(self, clicker) @@ -3736,643 +2790,201 @@ local create_mob_on_rightclick = function(on_rightclick) end end --- register mob entity -function mobs:register_mob(name, def) +-- set and return valid yaw +local set_yaw = function(self, yaw, delay, dtime) - mobs.spawning_mobs[name] = true - -local can_despawn -if def.can_despawn ~= nil then - can_despawn = def.can_despawn -elseif def.spawn_class == "passive" then - can_despawn = false -else - can_despawn = true -end - -local function scale_difficulty(value, default, min, special) - if (not value) or (value == default) or (value == special) then - return default - else - return max(min, value * difficulty) - end -end - -local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25} --- Workaround for : --- Increase upper Y limit to avoid mobs glitching through solid nodes. --- FIXME: Remove workaround if it's no longer needed. -if collisionbox[5] < 0.79 then - collisionbox[5] = 0.79 -end - -minetest.register_entity(name, { - - use_texture_alpha = def.use_texture_alpha, - stepheight = def.stepheight or 0.6, - name = name, - description = def.description, - type = def.type, - attack_type = def.attack_type, - fly = def.fly, - fly_in = def.fly_in or {"air", "__airlike"}, - owner = def.owner or "", - order = def.order or "", - on_die = def.on_die, - spawn_small_alternative = def.spawn_small_alternative, - do_custom = def.do_custom, - jump_height = def.jump_height or 4, -- was 6 - rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2 - lifetimer = def.lifetimer or 57.73, - hp_min = scale_difficulty(def.hp_min, 5, 1), - hp_max = scale_difficulty(def.hp_max, 10, 1), - xp_min = def.xp_min or 0, - xp_max = def.xp_max or 0, - xp_timestamp = 0, - breath_max = def.breath_max or 15, - breathes_in_water = def.breathes_in_water or false, - physical = true, - collisionbox = collisionbox, - selectionbox = def.selectionbox or def.collisionbox, - visual = def.visual, - visual_size = def.visual_size or {x = 1, y = 1}, - mesh = def.mesh, - makes_footstep_sound = def.makes_footstep_sound or false, - view_range = def.view_range or 16, - walk_velocity = def.walk_velocity or 1, - run_velocity = def.run_velocity or 2, - damage = scale_difficulty(def.damage, 0, 0), - light_damage = def.light_damage or 0, - sunlight_damage = def.sunlight_damage or 0, - water_damage = def.water_damage or 0, - lava_damage = def.lava_damage or 8, - fire_damage = def.fire_damage or 1, - suffocation = def.suffocation or true, - fall_damage = def.fall_damage or 1, - fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2 - drops = def.drops or {}, - armor = def.armor or 100, - on_rightclick = create_mob_on_rightclick(def.on_rightclick), - arrow = def.arrow, - shoot_interval = def.shoot_interval, - sounds = def.sounds or {}, - animation = def.animation, - follow = def.follow, - jump = def.jump ~= false, - walk_chance = def.walk_chance or 50, - attacks_monsters = def.attacks_monsters or false, - group_attack = def.group_attack or false, - passive = def.passive or false, - knock_back = def.knock_back ~= false, - shoot_offset = def.shoot_offset or 0, - floats = def.floats or 1, -- floats in water by default - floats_on_lava = def.floats_on_lava or 0, - replace_rate = def.replace_rate, - replace_what = def.replace_what, - replace_with = def.replace_with, - replace_offset = def.replace_offset or 0, - on_replace = def.on_replace, - timer = 0, - env_damage_timer = 0, - tamed = false, - pause_timer = 0, - horny = false, - hornytimer = 0, - gotten = false, - health = 0, - reach = def.reach or 3, - htimer = 0, - texture_list = def.textures, - child_texture = def.child_texture, - docile_by_day = def.docile_by_day or false, - time_of_day = 0.5, - fear_height = def.fear_height or 0, - runaway = def.runaway, - runaway_timer = 0, - pathfinding = def.pathfinding, - immune_to = def.immune_to or {}, - explosion_radius = def.explosion_radius, -- LEGACY - explosion_damage_radius = def.explosion_damage_radius, -- LEGACY - explosiontimer_reset_radius = def.explosiontimer_reset_radius, - explosion_timer = def.explosion_timer or 3, - allow_fuse_reset = def.allow_fuse_reset ~= false, - stop_to_explode = def.stop_to_explode ~= false, - custom_attack = def.custom_attack, - double_melee_attack = def.double_melee_attack, - dogshoot_switch = def.dogshoot_switch, - dogshoot_count = 0, - dogshoot_count_max = def.dogshoot_count_max or 5, - dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5), - attack_animals = def.attack_animals or false, - specific_attack = def.specific_attack, - runaway_from = def.runaway_from, - owner_loyal = def.owner_loyal, - facing_fence = false, - _cmi_is_mob = true, - pushable = def.pushable or true, - - - -- MCL2 extensions - teleport = teleport, - do_teleport = def.do_teleport, - spawn_class = def.spawn_class, - ignores_nametag = def.ignores_nametag or false, - rain_damage = def.rain_damage or 0, - glow = def.glow, - can_despawn = can_despawn, - child = def.child or false, - texture_mods = {}, - shoot_arrow = def.shoot_arrow, - sounds_child = def.sounds_child, - explosion_strength = def.explosion_strength, - suffocation_timer = 0, - follow_velocity = def.follow_velocity or 2.4, - instant_death = def.instant_death or false, - fire_resistant = def.fire_resistant or false, - fire_damage_resistant = def.fire_damage_resistant or false, - ignited_by_sunlight = def.ignited_by_sunlight or false, - -- End of MCL2 extensions - - on_spawn = def.on_spawn, - - on_blast = def.on_blast or do_tnt, - - on_step = mob_step, - - do_punch = def.do_punch, - - on_punch = mob_punch, - - on_breed = def.on_breed, - - on_grown = def.on_grown, - - on_detach_child = mob_detach_child, - - on_activate = function(self, staticdata, dtime) - --this is a temporary hack so mobs stop - --glitching and acting really weird with the - --default built in engine collision detection - self.object:set_properties({ - collide_with_objects = false, - }) - return mob_activate(self, staticdata, def, dtime) - end, - - get_staticdata = function(self) - return mob_staticdata(self) - end, - - harmed_by_heal = def.harmed_by_heal, - -}) - -if minetest.get_modpath("doc_identifier") ~= nil then - doc.sub.identifier.register_object(name, "basics", "mobs") -end - -end -- END mobs:register_mob function - - --- register arrow for shoot attack -function mobs:register_arrow(name, def) - - if not name or not def then return end -- errorcheck - - minetest.register_entity(name, { - - physical = false, - visual = def.visual, - visual_size = def.visual_size, - textures = def.textures, - velocity = def.velocity, - hit_player = def.hit_player, - hit_node = def.hit_node, - hit_mob = def.hit_mob, - hit_object = def.hit_object, - drop = def.drop or false, -- drops arrow as registered item when true - collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows - timer = 0, - switch = 0, - owner_id = def.owner_id, - rotate = def.rotate, - on_punch = function(self) - local vel = self.object:get_velocity() - self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1}) - end, - collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0}, - automatic_face_movement_dir = def.rotate - and (def.rotate - (pi / 180)) or false, - - on_activate = def.on_activate, - - on_step = def.on_step or function(self, dtime) - - self.timer = self.timer + 1 - - local pos = self.object:get_pos() - - if self.switch == 0 - or self.timer > 150 - or not within_limits(pos, 0) then - mcl_burning.extinguish(self.object) - self.object:remove(); - - return - end - - -- does arrow have a tail (fireball) - if def.tail - and def.tail == 1 - and def.tail_texture then - - minetest.add_particle({ - pos = pos, - velocity = {x = 0, y = 0, z = 0}, - acceleration = {x = 0, y = 0, z = 0}, - expirationtime = def.expire or 0.25, - collisiondetection = false, - texture = def.tail_texture, - size = def.tail_size or 5, - glow = def.glow or 0, - }) - end - - if self.hit_node then - - local node = node_ok(pos).name - - if minetest.registered_nodes[node].walkable then - - self.hit_node(self, pos, node) - - if self.drop == true then - - pos.y = pos.y + 1 - - self.lastpos = (self.lastpos or pos) - - minetest.add_item(self.lastpos, self.object:get_luaentity().name) - end - - self.object:remove(); - - return - end - end - - if self.hit_player or self.hit_mob or self.hit_object then - - for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do - - if self.hit_player - and player:is_player() then - - self.hit_player(self, player) - self.object:remove(); - return - end - - local entity = player:get_luaentity() - - if entity - and self.hit_mob - and entity._cmi_is_mob == true - and tostring(player) ~= self.owner_id - and entity.name ~= self.object:get_luaentity().name then - self.hit_mob(self, player) - self.object:remove(); - return - end - - if entity - and self.hit_object - and (not entity._cmi_is_mob) - and tostring(player) ~= self.owner_id - and entity.name ~= self.object:get_luaentity().name then - self.hit_object(self, player) - self.object:remove(); - return - end - end - end - - self.lastpos = pos - end - }) -end - - --- no damage to nodes explosion -function mobs:safe_boom(self, pos, strength) - minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", { - pos = pos, - gain = 1.0, - max_hear_distance = self.sounds and self.sounds.distance or 32 - }, true) - local radius = strength - entity_physics(pos, radius) - effect(pos, 32, "mcl_particles_smoke.png", radius * 3, radius * 5, radius, 1, 0) -end - - --- make explosion with protection and tnt mod check -function mobs:boom(self, pos, strength, fire) - self.object:remove() - if mod_explosions then - if mobs_griefing and not minetest.is_protected(pos, "") then - mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object) - else - mobs:safe_boom(self, pos, strength) - end - else - mobs:safe_boom(self, pos, strength) - end -end - - --- Register spawn eggs - --- Note: This also introduces the “spawn_egg” group: --- * spawn_egg=1: Spawn egg (generic mob, no metadata) --- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata) -function mobs:register_egg(mob, desc, background, addegg, no_creative) - - local grp = {spawn_egg = 1} - - -- do NOT add this egg to creative inventory (e.g. dungeon master) - if no_creative == true then - grp.not_in_creative_inventory = 1 + if not yaw or yaw ~= yaw then + yaw = 0 end - local invimg = background + delay = delay or 0 - if addegg == 1 then - invimg = "mobs_chicken_egg.png^(" .. invimg .. - "^[mask:mobs_chicken_egg_overlay.png)" + if delay == 0 then + if self.shaking and dtime then + yaw = yaw + (math_random() * 2 - 1) * 5 * dtime + end + self.yaw(yaw) + update_roll(self) + return yaw end - -- register old stackable mob egg - minetest.register_craftitem(mob, { - - description = desc, - inventory_image = invimg, - groups = grp, - - _doc_items_longdesc = S("This allows you to place a single mob."), - _doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."), - - on_place = function(itemstack, placer, pointed_thing) - - local pos = pointed_thing.above - - -- am I clicking on something with existing on_rightclick function? - local under = minetest.get_node(pointed_thing.under) - local def = minetest.registered_nodes[under.name] - if def and def.on_rightclick then - return def.on_rightclick(pointed_thing.under, under, placer, itemstack) - end - - if pos - and within_limits(pos, 0) - and not minetest.is_protected(pos, placer:get_player_name()) then - - local name = placer:get_player_name() - local privs = minetest.get_player_privs(name) - if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then - if minetest.is_protected(pointed_thing.under, name) then - minetest.record_protection_violation(pointed_thing.under, name) - return itemstack - end - if not privs.maphack then - minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner.")) - return itemstack - end - mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name()) - if not mobs.is_creative(name) then - itemstack:take_item() - end - return itemstack - end - - if not minetest.registered_entities[mob] then - return itemstack - end - - if minetest.settings:get_bool("only_peaceful_mobs", false) - and minetest.registered_entities[mob].type == "monster" then - minetest.chat_send_player(name, S("Only peaceful mobs allowed!")) - return itemstack - end - - pos.y = pos.y - 0.5 - - local mob = minetest.add_entity(pos, mob) - minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos)) - local ent = mob:get_luaentity() - - -- don't set owner if monster or sneak pressed - if ent.type ~= "monster" - and not placer:get_player_control().sneak then - ent.owner = placer:get_player_name() - ent.tamed = true - end - - -- set nametag - local nametag = itemstack:get_meta():get_string("name") - if nametag ~= "" then - if string.len(nametag) > MAX_MOB_NAME_LENGTH then - nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH) - end - ent.nametag = nametag - update_tag(ent) - end - - -- if not in creative then take item - if not mobs.is_creative(placer:get_player_name()) then - itemstack:take_item() - end - end - - return itemstack - end, - }) + self.target_yaw = yaw + self.delay = delay + return self.target_yaw end --- No-op in MCL2 (capturing mobs is not possible). --- Provided for compability with Mobs Redo -function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith) - return false +-- global function to set mob yaw +function mobs:yaw(self, yaw, delay, dtime) + set_yaw(self, yaw, delay, dtime) end --- No-op in MCL2 (protecting mobs is not possible). -function mobs:protect(self, clicker) - return false -end +mob_step = function() + + --if self.state == "die" then + -- print("need custom die stop moving thing") + -- return + --end + + --if not self.fire_resistant then + -- mcl_burning.tick(self.object, dtime, self) + --end + + --if use_cmi then + --cmi.notify_step(self.object, dtime) + --end + + --local pos = self.object:get_pos() + --local yaw = 0 + + --if mobs_debug then + --update_tag(self) + --end --- feeding, taming and breeding (thanks blert2112) -function mobs:feed_tame(self, clicker, feed_count, breed, tame) - if not self.follow then - return false + + --if self.jump_sound_cooloff > 0 then + -- self.jump_sound_cooloff = self.jump_sound_cooloff - dtime + --end + + --if self.opinion_sound_cooloff > 0 then + -- self.opinion_sound_cooloff = self.opinion_sound_cooloff - dtime + --end + + --if falling(self, pos) then + -- Return if mob died after falling + -- return + --end + + + -- run custom function (defined in mob lua file) + --if self.do_custom then + + -- when false skip going any further + --if self.do_custom(self, dtime) == false then + -- return + --end + --end + + -- knockback timer + --if self.pause_timer > 0 then + + -- self.pause_timer = self.pause_timer - dtime + + -- return + --end + + -- attack timer + --self.timer = self.timer + dtime + + --[[ + if self.state ~= "attack" then + + if self.timer < 1 then + print("returning>>error code 1") + return + end + + self.timer = 0 end + ]]-- - -- can eat/tame with item in hand - if follow_holding(self, clicker) then + -- never go over 100 + --if self.timer > 100 then + -- self.timer = 1 + --end - -- if not in creative then take item - if not mobs.is_creative(clicker:get_player_name()) then + -- mob plays random sound at times + --if math_random(1, 70) == 1 then + -- mob_sound(self, "random", true) + --end - local item = clicker:get_wielded_item() + -- environmental damage timer (every 1 second) + --self.env_damage_timer = self.env_damage_timer + dtime - item:take_item() + --if (self.state == "attack" and self.env_damage_timer > 1) + --or self.state ~= "attack" then + -- + -- self.env_damage_timer = 0 + -- + -- -- check for environmental damage (water, fire, lava etc.) + -- if do_env_damage(self) then + -- return + -- end + -- + -- node replace check (cow eats grass etc.) + -- replace(self, pos) + --end - clicker:set_wielded_item(item) - end + --monster_attack(self) - mob_sound(self, "eat", nil, true) + --npc_attack(self) - -- increase health - self.health = self.health + 4 + --breed(self) - if self.health >= self.hp_max then + --do_jump(self) - self.health = self.hp_max + --runaway_from(self) - if self.htimer < 1 then - self.htimer = 5 - end - end - self.object:set_hp(self.health) + --if is_at_water_danger(self) and self.state ~= "attack" then + -- if math_random(1, 10) <= 6 then + -- set_velocity(self, 0) + -- self.state = "stand" + -- set_animation(self, "stand") + -- yaw = yaw + math_random(-0.5, 0.5) + -- yaw = set_yaw(self, yaw, 8) + -- end + --end - update_tag(self) - -- make children grow quicker - if self.child == true then - - -- deduct 10% of the time to adulthood - self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1) - - return true - end - - -- feed and tame - self.food = (self.food or 0) + 1 - if self.food >= feed_count then - - self.food = 0 - - if breed and self.hornytimer == 0 then - self.horny = true - end - - if tame then - - self.tamed = true - - if not self.owner or self.owner == "" then - self.owner = clicker:get_player_name() - end - end - - -- make sound when fed so many times - mob_sound(self, "random", true) - end - - return true - end - - return false -end - --- Spawn a child -function mobs:spawn_child(pos, mob_type) - local child = minetest.add_entity(pos, mob_type) - if not child then + -- Add water flowing for mobs from mcl_item_entity + --[[ + local p, node, nn, def + p = self.object:get_pos() + node = minetest_get_node_or_nil(p) + if node then + nn = node.name + def = minetest_registered_nodes[nnenable_physicss if not on/in flowing liquid + self._flowing = false + enable_physics(self.object, self, true) return end - local ent = child:get_luaentity() - effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5) + --Mob following code. + follow_flop(self) - ent.child = true - local textures - -- using specific child texture (if found) - if ent.child_texture then - textures = ent.child_texture[1] + if is_at_cliff_or_danger(self) then + set_velocity(self, 0) + self.state = "stand" + set_animation(self, "stand") + local yaw = self.object:get_yaw() or 0 + yaw = set_yaw(self, yaw + 0.78, 8) end - -- and resize to half height - child:set_properties({ - textures = textures, - visual_size = { - x = ent.base_size.x * .5, - y = ent.base_size.y * .5, - }, - collisionbox = { - ent.base_colbox[1] * .5, - ent.base_colbox[2] * .5, - ent.base_colbox[3] * .5, - ent.base_colbox[4] * .5, - ent.base_colbox[5] * .5, - ent.base_colbox[6] * .5, - }, - selectionbox = { - ent.base_selbox[1] * .5, - ent.base_selbox[2] * .5, - ent.base_selbox[3] * .5, - ent.base_selbox[4] * .5, - ent.base_selbox[5] * .5, - ent.base_selbox[6] * .5, - }, - }) - - return child -end - - --- compatibility function for old entities to new modpack entities -function mobs:alias_mob(old_name, new_name) - - -- spawn egg - minetest.register_alias(old_name, new_name) - - -- entity - minetest.register_entity(":" .. old_name, { - - physical = false, - - on_step = function(self) - - if minetest.registered_entities[new_name] then - minetest.add_entity(self.object:get_pos(), new_name) - end + -- Despawning: when lifetimer expires, remove mob + if remove_far + and self.can_despawn == true + and ((not self.nametag) or (self.nametag == "")) + and self.state ~= "attack" + and self.following == nil then + self.lifetimer = self.lifetimer - dtime + if self.despawn_immediately or self.lifetimer <= 0 then + minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1)) + mcl_burning.extinguish(self.object) self.object:remove() - end - }) - -end - - -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer + dtime - if timer < 1 then return end - for _, player in pairs(minetest.get_connected_players()) do - local pos = player:get_pos() - for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do - local lua = obj:get_luaentity() - if lua and lua._cmi_is_mob then - lua.lifetimer = math.max(20, lua.lifetimer) - lua.despawn_immediately = false + elseif self.lifetimer <= 10 then + if math_random(10) < 4 then + self.despawn_immediately = true + else + self.lifetimer = 20 end end end - timer = 0 -end) + ]]-- + +end diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/breeding.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/breeding.lua new file mode 100644 index 0000000000..5dc0b8884a --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/breeding.lua @@ -0,0 +1,184 @@ +local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius + +local vector_distance = vector.distance + +--check to see if someone nearby has some tasty food +mobs.check_following = function(self) -- returns true or false + + --ignore + if not self.follow then + self.following_person = nil + return(false) + end + + --hey look, this thing works for passive mobs too! + local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height) + + --check if the follower is a player incase they log out + if follower and follower:is_player() then + local stack = follower:get_wielded_item() + --safety check + if not stack then + self.following_person = nil + return(false) + end + + local item_name = stack:get_name() + --all checks have passed, that guy has some good looking food + if item_name == self.follow then + self.following_person = follower + return(true) + end + end + + --everything failed + self.following_person = nil + return(false) +end + +--a function which attempts to make mobs enter +--the breeding state +mobs.enter_breed_state = function(self,clicker) + + --do not breed if baby + if self.baby then + return(false) + end + + --do not do anything if looking for mate or + --if cooling off from breeding + if self.breed_lookout_timer > 0 or self.breed_timer > 0 then + return(false) + end + + --if this is caught, that means something has gone + --seriously wrong + if not clicker or not clicker:is_player() then + return(false) + end + + local stack = clicker:get_wielded_item() + --safety check + if not stack then + return(false) + end + + local item_name = stack:get_name() + --all checks have passed, that guy has some good looking food + if item_name == self.follow then + if not minetest.is_creative_enabled(clicker:get_player_name()) then + stack:take_item() + clicker:set_wielded_item(stack) + end + self.breed_lookout_timer = self.breed_lookout_timer_goal + self.bred = true + mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic") + return(true) + end + + --everything failed + return(false) +end + + +--find the closest mate in the area +mobs.look_for_mate = function(self) + + local pos1 = self.object:get_pos() + pos1.y = pos1.y + self.eye_height + + local mates_in_area = {} + local winner_mate = nil + local mates_detected = 0 + local radius = self.view_range + + --get mates in radius + for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do + + --look for a breeding mate + if mate and mate:get_luaentity() + and mate:get_luaentity()._cmi_is_mob + and mate:get_luaentity().name == self.name + and mate:get_luaentity().breed_lookout_timer > 0 + and mate:get_luaentity() ~= self then + + local pos2 = mate:get_pos() + + local distance = vector_distance(pos1,pos2) + + if distance <= radius then + if line_of_sight then + --must add eye height or stuff breaks randomly because of + --seethrough nodes being a blocker (like grass) + if minetest_line_of_sight( + vector_new(pos1.x, pos1.y, pos1.z), + vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z) + ) then + mates_detected = mates_detected + 1 + mates_in_area[mate] = distance + end + else + mates_detected = mates_detected + 1 + mates_in_area[mate] = distance + end + end + end + end + + + --return if there's no one near by + if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen + return nil + end + + --do a default radius max + local shortest_distance = radius + 1 + + --sort through mates and find the closest mate + for mate,distance in pairs(mates_in_area) do + if distance < shortest_distance then + shortest_distance = distance + winner_mate = mate + end + end + + return(winner_mate) + +end + +--make the baby grow up +mobs.baby_grow_up = function(self) + self.baby = nil + self.visual_size = self.backup_visual_size + self.collisionbox = self.backup_collisionbox + self.selectionbox = self.backup_selectionbox + self.object:set_properties(self) +end + +--makes the baby grow up faster with diminishing returns +mobs.make_baby_grow_faster = function(self,clicker) + if clicker and clicker:is_player() then + local stack = clicker:get_wielded_item() + --safety check + if not stack then + return(false) + end + + local item_name = stack:get_name() + --all checks have passed, that guy has some good looking food + if item_name == self.follow then + self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns + + if not minetest.is_creative_enabled(clicker:get_player_name()) then + stack:take_item() + clicker:set_wielded_item(stack) + end + + mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic") + + return(true) + end + end + + return(false) +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/collision.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/collision.lua new file mode 100644 index 0000000000..44f43f20f0 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/collision.lua @@ -0,0 +1,140 @@ +local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius + +local math_random = math.random +local vector_multiply = vector.multiply + +local vector_direction = vector.direction + +local integer_test = {-1,1} + +mobs.collision = function(self) + + local pos = self.object:get_pos() + + + if not self or not self.object or not self.object:get_luaentity() then + return + end + + --do collision detection from the base of the mob + local collisionbox = self.object:get_properties().collisionbox + + pos.y = pos.y + collisionbox[2] + + local collision_boundary = collisionbox[4] + + local radius = collision_boundary + + if collisionbox[5] > collision_boundary then + radius = collisionbox[5] + end + + local collision_count = 0 + + + local check_for_attack = false + + if self.attack_type == "punch" and self.hostile and self.attacking then + check_for_attack = true + end + + for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do + if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and + --don't collide with rider, rider don't collide with thing + (not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and + (not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then + --stop infinite loop + collision_count = collision_count + 1 + --mob cramming + if collision_count > 30 then + self.health = -20 + break + end + + local pos2 = object:get_pos() + + local object_collisionbox = object:get_properties().collisionbox + + pos2.y = pos2.y + object_collisionbox[2] + + local object_collision_boundary = object_collisionbox[4] + + + --this is checking the difference of the object collided with's possision + --if positive top of other object is inside (y axis) of current object + local y_base_diff = (pos2.y + object_collisionbox[5]) - pos.y + + local y_top_diff = (pos.y + collisionbox[5]) - pos2.y + + + local distance = vector.distance(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z)) + + if distance <= collision_boundary + object_collision_boundary and y_base_diff >= 0 and y_top_diff >= 0 then + + local dir = vector.direction(pos,pos2) + + dir.y = 0 + + --eliminate mob being stuck in corners + if dir.x == 0 and dir.z == 0 then + --slightly adjust mob position to prevent equal length + --corner/wall sticking + dir.x = dir.x + ((math_random()/10)*integer_test[math.random(1,2)]) + dir.z = dir.z + ((math_random()/10)*integer_test[math.random(1,2)]) + end + + local velocity = dir + + --0.5 is the max force multiplier + local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary)) + + local vel1 = vector.multiply(velocity, -1.5) + local vel2 = vector.multiply(velocity, 1.5) + + vel1 = vector.multiply(vel1, force * 10) + vel2 = vector.multiply(vel2, force) + + if object:is_player() then + vel2 = vector_multiply(vel2, 2.5) + + --integrate mob punching into collision detection + if check_for_attack and self.punch_timer <= 0 then + if object == self.attacking then + mobs.punch_attack(self) + end + end + end + + self.object:add_velocity(vel1) + object:add_velocity(vel2) + end + + end + end +end + + +--this is used for arrow collisions +mobs.arrow_hit = function(self, player) + + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = self._damage} + }, nil) + + + --knockback + local pos1 = self.object:get_pos() + pos1.y = 0 + local pos2 = player:get_pos() + pos2.y = 0 + local dir = vector_direction(pos1,pos2) + + dir = vector_multiply(dir,3) + + if player:get_velocity().y <= 1 then + dir.y = 5 + end + + player:add_velocity(dir) +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua new file mode 100644 index 0000000000..fd95b60ef2 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua @@ -0,0 +1,154 @@ +local minetest_add_item = minetest.add_item +local minetest_sound_play = minetest.sound_play + +local math_pi = math.pi +local math_random = math.random +local math_floor = math.floor +local HALF_PI = math_pi / 2 + +local vector_new = vector.new + + +-- drop items +local item_drop = function(self, cooked, looting_level) + + looting_level = looting_level or 0 + + -- no drops for child mobs (except monster) + if (self.child and self.type ~= "monster") then + return + end + + local obj, item, num + local pos = self.object:get_pos() + + self.drops = self.drops or {} -- nil check + + for n = 1, #self.drops do + local dropdef = self.drops[n] + local chance = 1 / dropdef.chance + local looting_type = dropdef.looting + + if looting_level > 0 then + local chance_function = dropdef.looting_chance_function + if chance_function then + chance = chance_function(looting_level) + elseif looting_type == "rare" then + chance = chance + (dropdef.looting_factor or 0.01) * looting_level + end + end + + local num = 0 + local do_common_looting = (looting_level > 0 and looting_type == "common") + if math_random() < chance then + num = math_random(dropdef.min or 1, dropdef.max or 1) + elseif not dropdef.looting_ignore_chance then + do_common_looting = false + end + + if do_common_looting then + num = num + math_floor(math_random(0, looting_level) + 0.5) + end + + if num > 0 then + item = dropdef.name + + -- cook items when true + if cooked then + + local output = minetest_get_craft_result({ + method = "cooking", width = 1, items = {item}}) + + if output and output.item and not output.item:is_empty() then + item = output.item:get_name() + end + end + + -- add item if it exists + for x = 1, num do + obj = minetest_add_item(pos, ItemStack(item .. " " .. 1)) + end + + if obj and obj:get_luaentity() then + + obj:set_velocity({ + x = math_random(-10, 10) / 9, + y = 6, + z = math_random(-10, 10) / 9, + }) + elseif obj then + obj:remove() -- item does not exist + end + end + end + + self.drops = {} +end + + +mobs.death_logic = function(self, dtime) + self.death_animation_timer = self.death_animation_timer + dtime + + --get all attached entities and sort through them + local attached_entities = self.object:get_children() + if #attached_entities > 0 then + for _,entity in pairs(attached_entities) do + --kick the player off + if entity:is_player() then + mobs.detach(entity) + --kick mobs off + --if there is scaling issues, this needs an additional check + else + entity:set_detach() + end + end + end + + --stop mob from getting in the way of other mobs you're fighting + if self.object:get_properties().pointable then + self.object:set_properties({pointable = false}) + end + + --the final POOF of a mob despawning + if self.death_animation_timer >= 1.25 then + + item_drop(self,false,1) + + mobs.death_effect(self) + + mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max)) + + self.object:remove() + + return + end + + --I'm sure there's a more efficient way to do this + --but this is the easiest, easier to work with 1 variable synced + --this is also not smooth + local death_animation_roll = self.death_animation_timer * 2 -- * 2 to make it faster + if death_animation_roll > 1 then + death_animation_roll = 1 + end + + local rot = self.object:get_rotation() --(no pun intended) + + rot.z = death_animation_roll * HALF_PI + + self.object:set_rotation(rot) + + mobs.set_mob_animation(self,"stand", true) + + + --flying and swimming mobs just fall down + if self.fly or self.swim then + if self.object:get_acceleration().y ~= -self.gravity then + self.object:set_acceleration(vector_new(0,-self.gravity,0)) + end + end + + --when landing allow mob to slow down and just fall if in air + if self.pause_timer <= 0 then + mobs.set_velocity(self,0) + end +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua new file mode 100644 index 0000000000..7c709c09e6 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua @@ -0,0 +1,260 @@ +local minetest_line_of_sight = minetest.line_of_sight +local minetest_dir_to_yaw = minetest.dir_to_yaw +local minetest_yaw_to_dir = minetest.yaw_to_dir +local minetest_get_node = minetest.get_node +local minetest_get_item_group = minetest.get_item_group +local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius +local minetest_get_node_or_nil = minetest.get_node_or_nil +local minetest_registered_nodes = minetest.registered_nodes +local minetest_get_connected_players = minetest.get_connected_players + +local vector_new = vector.new +local vector_add = vector.add +local vector_multiply = vector.multiply +local vector_distance = vector.distance + +local table_copy = table.copy + +local math_abs = math.abs + +-- default function when mobs are blown up with TNT +local do_tnt = function(obj, damage) + + obj.object:punch(obj.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = damage}, + }, nil) + + return false, true, {} +end + +--a fast function to be able to detect only players without using objects_in_radius +mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder) + + local pos1 = self.object:get_pos() + local players_in_area = {} + local winner_player = nil + local players_detected = 0 + + --get players in radius + for _,player in pairs(minetest.get_connected_players()) do + if player and player:get_hp() > 0 then + + local pos2 = player:get_pos() + + local distance = vector_distance(pos1,pos2) + + if distance <= radius then + if line_of_sight then + --must add eye height or stuff breaks randomly because of + --seethrough nodes being a blocker (like grass) + if minetest_line_of_sight( + vector_new(pos1.x, pos1.y + object_height_adder, pos1.z), + vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z) + ) then + players_detected = players_detected + 1 + players_in_area[player] = distance + end + else + players_detected = players_detected + 1 + players_in_area[player] = distance + end + end + end + end + + + --return if there's no one near by + if players_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen + return nil + end + + --do a default radius max + local shortest_distance = radius + 1 + + --sort through players and find the closest player + for player,distance in pairs(players_in_area) do + if distance < shortest_distance then + shortest_distance = distance + winner_player = player + end + end + + return(winner_player) +end + + +--check if a mob needs to jump +mobs.jump_check = function(self,dtime) + + local pos = self.object:get_pos() + pos.y = pos.y + 0.1 + local dir = minetest_yaw_to_dir(self.yaw) + + local collisionbox = self.object:get_properties().collisionbox + local radius = collisionbox[4] + 0.5 + + vector_multiply(dir, radius) + + --only jump if there's a node and a non-solid node above it + local test_dir = vector_add(pos,dir) + + local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0 + + test_dir.y = test_dir.y + 1 + + local green_flag_2 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") == 0 + + if green_flag_1 and green_flag_2 then + --can jump over node + return(1) + elseif green_flag_1 and not green_flag_2 then + --wall in front of mob + return(2) + end + + --nothing to jump over + return(0) +end + +-- a helper function to quickly turn neutral passive mobs hostile +local turn_hostile = function(self,detected_mob) + --drop in variables for attacking (stops crash) + detected_mob.punch_timer = 0 + --set to hostile + detected_mob.hostile = true + --hostile_cooldown timer is initialized here + detected_mob.hostile_cooldown_timer = detected_mob.hostile_cooldown + --set target to the same + detected_mob.attacking = self.attacking +end + +--allow hostile mobs to signal to other mobs +--to switch from neutal passive to neutral hostile +mobs.group_attack_initialization = function(self) + + --get basic data + local friends_list + + if self.group_attack == true then + friends_list = {self.name} + else + friends_list = table_copy(self.group_attack) + end + + local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range) + + --get the player's name + local name = self.attacking:get_player_name() + + --re-use local variable + local detected_mob + + --run through mobs in viewing distance + for _,object in pairs(objects_in_area) do + if object and object:get_luaentity() then + detected_mob = object:get_luaentity() + -- only alert members of same mob or friends + if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then + if detected_mob.name == self.name then + turn_hostile(self,detected_mob) + else + for _,id in pairs(friends_list) do + if detected_mob.name == id then + turn_hostile(self,detected_mob) + break + end + end + end + end + + --THIS NEEDS TO BE RE-IMPLEMENTED AS A GLOBAL HIT IN MOB_PUNCH!! + -- have owned mobs attack player threat + --if obj.owner == name and obj.owner_loyal then + -- do_attack(obj, self.object) + --end + end + end +end + +-- check if within physical map limits (-30911 to 30927) +-- within_limits, wmin, wmax = nil, -30913, 30928 +mobs.within_limits = function(pos, radius) + if mcl_vars then + if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then + wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max + within_limits = function(pos, radius) + return pos + and (pos.x - radius) > wmin and (pos.x + radius) < wmax + and (pos.y - radius) > wmin and (pos.y + radius) < wmax + and (pos.z - radius) > wmin and (pos.z + radius) < wmax + end + end + end + return pos + and (pos.x - radius) > wmin and (pos.x + radius) < wmax + and (pos.y - radius) > wmin and (pos.y + radius) < wmax + and (pos.z - radius) > wmin and (pos.z + radius) < wmax +end + +-- get node but use fallback for nil or unknown +mobs.node_ok = function(pos, fallback) + + fallback = fallback or mobs.fallback_node + + local node = minetest_get_node_or_nil(pos) + + if node and minetest_registered_nodes[node.name] then + return node + end + + return minetest_registered_nodes[fallback] +end + + +--a teleport functoin +mobs.teleport = function(self, target) + if self.do_teleport then + if self.do_teleport(self, target) == false then + return + end + end +end + +--a function used for despawning mobs +mobs.check_for_player_within_area = function(self, radius) + local pos1 = self.object:get_pos() + --get players in radius + for _,player in pairs(minetest_get_connected_players()) do + if player and player:get_hp() > 0 then + local pos2 = player:get_pos() + local distance = vector_distance(pos1,pos2) + if distance < radius then + --found a player + return(true) + end + end + end + --did not find a player + return(false) +end + + +--a simple helper function for mobs following +mobs.get_2d_distance = function(pos1,pos2) + pos1.y = 0 + pos2.y = 0 + return(vector_distance(pos1, pos2)) +end + +-- fall damage onto solid ground +mobs.calculate_fall_damage = function(self) + if self.old_velocity and self.old_velocity.y < -7 and self.object:get_velocity().y == 0 then + local vel = self.object:get_velocity() + if vel then + local damage = math_abs(self.old_velocity.y + 7) * 2 + self.pause_timer = 0.4 + self.health = self.health - damage + end + end +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/head_logic.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/head_logic.lua new file mode 100644 index 0000000000..0fc94ffe68 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/head_logic.lua @@ -0,0 +1,112 @@ +local vector_new = vector.new + + +--converts yaw to degrees +local degrees = function(yaw) + return(yaw*180.0/math.pi) +end + + +mobs.do_head_logic = function(self,dtime) + + local player = minetest.get_player_by_name("singleplayer") + + local look_at = player:get_pos() + look_at.y = look_at.y + player:get_properties().eye_height + + + + + local pos = self.object:get_pos() + + local body_yaw = self.object:get_yaw() + + local body_dir = minetest.yaw_to_dir(body_yaw) + + + pos.y = pos.y + self.head_height_offset + + local head_offset = vector.multiply(body_dir, self.head_direction_offset) + + pos = vector.add(pos, head_offset) + + + + + minetest.add_particle({ + pos = pos, + velocity = {x=0, y=0, z=0}, + acceleration = {x=0, y=0, z=0}, + expirationtime = 0.2, + size = 1, + texture = "default_dirt.png", + }) + + + local bone_pos = vector_new(0,0,0) + + + --(horizontal) + bone_pos.y = self.head_bone_pos_y + + --(vertical) + bone_pos.z = self.head_bone_pos_z + + --print(yaw) + + --local _, bone_rot = self.object:get_bone_position("head") + + --bone_rot.x = bone_rot.x + (dtime * 10) + --bone_rot.z = bone_rot.z + (dtime * 10) + + + local head_yaw + head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw + + if self.reverse_head_yaw then + head_yaw = head_yaw * -1 + end + + --over rotation protection + --stops radians from going out of spec + if head_yaw > math.pi then + head_yaw = head_yaw - (math.pi * 2) + elseif head_yaw < -math.pi then + head_yaw = head_yaw + (math.pi * 2) + end + + + local check_failed = false + --upper check + 90 degrees or upper math.radians (3.14/2) + if head_yaw > math.pi - (math.pi/2) then + head_yaw = 0 + check_failed = true + --lower check - 90 degrees or lower negative math.radians (-3.14/2) + elseif head_yaw < -math.pi + (math.pi/2) then + head_yaw = 0 + check_failed = true + end + + local head_pitch = 0 + + --DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG + --head_yaw = 0 + --DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG + + if not check_failed then + head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2) + end + + if self.head_pitch_modifier then + head_pitch = head_pitch + self.head_pitch_modifier + end + + if self.swap_y_with_x then + self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0)) + else + self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw))) + end + + + --set_bone_position([bone, position, rotation]) +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua new file mode 100644 index 0000000000..6b23d2fe7d --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/interaction.lua @@ -0,0 +1,291 @@ +local minetest_after = minetest.after +local minetest_sound_play = minetest.sound_play +local minetest_dir_to_yaw = minetest.dir_to_yaw + +local math_floor = math.floor +local math_min = math.min +local math_random = math.random + +local vector_direction = vector.direction +local vector_multiply = vector.multiply + +local MAX_MOB_NAME_LENGTH = 30 + +mobs.feed_tame = function(self) + return nil +end + +-- Code to execute before custom on_rightclick handling +local on_rightclick_prefix = function(self, clicker) + + local item = clicker:get_wielded_item() + + -- Name mob with nametag + if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then + + local tag = item:get_meta():get_string("name") + if tag ~= "" then + if string.len(tag) > MAX_MOB_NAME_LENGTH then + tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH) + end + self.nametag = tag + + mobs.update_tag(self) + + if not mobs.is_creative(clicker:get_player_name()) then + item:take_item() + clicker:set_wielded_item(item) + end + return true + end + + end + return false +end + +-- I have no idea what this does +mobs.create_mob_on_rightclick = function(on_rightclick) + return function(self, clicker) + --don't allow rightclicking dead mobs + if self.health <= 0 then + return + end + local stop = on_rightclick_prefix(self, clicker) + if (not stop) and (on_rightclick) then + on_rightclick(self, clicker) + end + end +end + + +-- deal damage and effects when mob punched +mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir) + + --don't do anything if the mob is already dead + if self.health <= 0 then + return + end + + --neutral passive mobs switch to neutral hostile + if self.neutral then + --drop in variables for attacking (stops crash) + self.attacking = hitter + self.punch_timer = 0 + self.hostile = true + --hostile_cooldown timer is initialized here + self.hostile_cooldown_timer = self.hostile_cooldown + + --initialize the group attack (check for other mobs in area, make them neutral hostile) + if self.group_attack then + mobs.group_attack_initialization(self) + end + end + + --turn skittish mobs away and RUN + if self.skittish then + + self.state = "run" + + self.run_timer = 5 --arbitrary 5 seconds + + local pos1 = self.object:get_pos() + pos1.y = 0 + local pos2 = hitter:get_pos() + pos2.y = 0 + + + local dir = vector_direction(pos2,pos1) + + local yaw = minetest_dir_to_yaw(dir) + + self.yaw = yaw + end + + + -- custom punch function + if self.do_punch then + -- when false skip going any further + if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then + return + end + end + + --don't do damage until pause timer resets + if self.pause_timer > 0 then + return + end + + + -- error checking when mod profiling is enabled + if not tool_capabilities then + minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled") + return + end + + + local is_player = hitter:is_player() + + + -- punch interval + local weapon = hitter:get_wielded_item() + + local punch_interval = 1.4 + + -- exhaust attacker + if mod_hunger and is_player then + mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK) + end + + -- calculate mob damage + local damage = 0 + local armor = self.object:get_armor_groups() or {} + local tmp + + --calculate damage groups + for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do + damage = damage + (tool_capabilities.damage_groups[group] or 0) * ((armor[group] or 0) / 100.0) + end + + if weapon then + local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect") + if fire_aspect_level > 0 then + mcl_burning.set_on_fire(self.object, fire_aspect_level * 4) + end + end + + -- check for tool immunity or special damage + for n = 1, #self.immune_to do + if self.immune_to[n][1] == weapon:get_name() then + damage = self.immune_to[n][2] or 0 + break + end + end + + -- healing + if damage <= -1 then + self.health = self.health - math_floor(damage) + return + end + + if tool_capabilities then + punch_interval = tool_capabilities.full_punch_interval or 1.4 + end + + -- add weapon wear manually + -- Required because we have custom health handling ("health" property) + --minetest_is_creative_enabled("") ~= true --removed for now + if tool_capabilities then + if tool_capabilities.punch_attack_uses then + -- Without this delay, the wear does not work. Quite hacky ... + minetest_after(0, function(name) + local player = minetest.get_player_by_name(name) + if not player then return end + local weapon = hitter:get_wielded_item(player) + local def = weapon:get_definition() + if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then + local wear = math_floor(65535/tool_capabilities.punch_attack_uses) + weapon:add_wear(wear) + hitter:set_wielded_item(weapon) + end + end, hitter:get_player_name()) + end + end + + + --if player is falling multiply damage by 1.5 + --critical hit + if hitter:get_velocity().y < 0 then + damage = damage * 1.5 + mobs.critical_effect(self) + end + + + -- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately. + if damage >= 0.1 then + + minetest_sound_play("default_punch", { + object = self.object, + max_hear_distance = 16 + }, true) + + -- do damage + self.health = self.health - damage + + + --0.4 seconds until you can hurt the mob again + self.pause_timer = 0.4 + + --don't do knockback from a rider + for _,obj in pairs(self.object:get_children()) do + if obj == hitter then + return + end + end + + -- knock back effect + local velocity = self.object:get_velocity() + + --2d direction + local pos1 = self.object:get_pos() + pos1.y = 0 + local pos2 = hitter:get_pos() + pos2.y = 0 + + local dir = vector.direction(pos2,pos1) + + local up = 3 + + -- if already in air then dont go up anymore when hit + if velocity.y ~= 0 then + up = 0 + end + + + --0.75 for perfect distance to not be too easy, and not be too hard + local multiplier = 0.75 + + -- check if tool already has specific knockback value + local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback") + if knockback_enchant and knockback_enchant > 0 then + multiplier = knockback_enchant + 1 --(starts from 1, 1 would be no change) + end + + --do this to sure you can punch a mob back when + --it's coming for you + if self.hostile then + multiplier = multiplier + 2 + end + + dir = vector_multiply(dir,multiplier) + + dir.y = up + + --add the velocity + self.object:add_velocity(dir) + + end +end + +--do internal per mob projectile calculations +mobs.shoot_projectile = function(self) + + local pos1 = self.object:get_pos() + --add mob eye height + pos1.y = pos1.y + self.eye_height + + local pos2 = self.attacking:get_pos() + --add player eye height + pos2.y = pos2.y + self.attacking:get_properties().eye_height + + --get direction + local dir = vector_direction(pos1,pos2) + + --call internal shoot_arrow function + self.shoot_arrow(self,pos1,dir) +end + +mobs.update_tag = function(self) + self.object:set_properties({ + nametag = self.nametag, + }) +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/mob_effects.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/mob_effects.lua new file mode 100644 index 0000000000..847315ff18 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/mob_effects.lua @@ -0,0 +1,152 @@ +local minetest_add_particlespawner = minetest.add_particlespawner + +mobs.death_effect = function(self) + + local pos = self.object:get_pos() + local yaw = self.object:get_yaw() + local collisionbox = self.object:get_properties().collisionbox + + local min, max + + if collisionbox then + min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} + max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} + end + + minetest_add_particlespawner({ + amount = 50, + time = 0.0001, + minpos = vector.add(pos, min), + maxpos = vector.add(pos, max), + minvel = vector.new(-0.5,0.5,-0.5), + maxvel = vector.new(0.5,1,0.5), + minexptime = 1.1, + maxexptime = 1.5, + minsize = 1, + maxsize = 2, + collisiondetection = false, + vertical = false, + texture = "mcl_particles_mob_death.png", -- this particle looks strange + }) +end + +mobs.critical_effect = function(self) + + local pos = self.object:get_pos() + local yaw = self.object:get_yaw() + local collisionbox = self.object:get_properties().collisionbox + + local min, max + + if collisionbox then + min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} + max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} + end + + minetest_add_particlespawner({ + amount = 10, + time = 0.0001, + minpos = vector.add(pos, min), + maxpos = vector.add(pos, max), + minvel = vector.new(-1,1,-1), + maxvel = vector.new(1,3,1), + minexptime = 0.7, + maxexptime = 1, + minsize = 1, + maxsize = 2, + collisiondetection = false, + vertical = false, + texture = "heart.png^[colorize:black:255", + }) +end + +--when feeding a mob +mobs.feed_effect = function(self) + + local pos = self.object:get_pos() + local yaw = self.object:get_yaw() + local collisionbox = self.object:get_properties().collisionbox + + local min, max + + if collisionbox then + min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} + max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} + end + + minetest_add_particlespawner({ + amount = 10, + time = 0.0001, + minpos = vector.add(pos, min), + maxpos = vector.add(pos, max), + minvel = vector.new(-1,1,-1), + maxvel = vector.new(1,3,1), + minexptime = 0.7, + maxexptime = 1, + minsize = 1, + maxsize = 2, + collisiondetection = false, + vertical = false, + texture = "heart.png^[colorize:gray:255", + }) +end + +--hearts when tamed +mobs.tamed_effect = function(self) + local pos = self.object:get_pos() + local yaw = self.object:get_yaw() + local collisionbox = self.object:get_properties().collisionbox + + local min, max + + if collisionbox then + min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} + max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} + end + + minetest_add_particlespawner({ + amount = 30, + time = 0.0001, + minpos = vector.add(pos, min), + maxpos = vector.add(pos, max), + minvel = vector.new(-1,1,-1), + maxvel = vector.new(1,3,1), + minexptime = 0.7, + maxexptime = 1, + minsize = 1, + maxsize = 2, + collisiondetection = false, + vertical = false, + texture = "heart.png", + }) +end + +--hearts when breeding +mobs.breeding_effect = function(self) + local pos = self.object:get_pos() + local yaw = self.object:get_yaw() + local collisionbox = self.object:get_properties().collisionbox + + local min, max + + if collisionbox then + min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} + max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]} + end + + minetest_add_particlespawner({ + amount = 2, + time = 0.0001, + minpos = vector.add(pos, min), + maxpos = vector.add(pos, max), + minvel = vector.new(-1,1,-1), + maxvel = vector.new(1,3,1), + minexptime = 0.7, + maxexptime = 1, + minsize = 1, + maxsize = 2, + collisiondetection = false, + vertical = false, + texture = "heart.png", + }) +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua new file mode 100644 index 0000000000..9a5fd9ea10 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua @@ -0,0 +1,391 @@ +local math_pi = math.pi +local math_sin = math.sin +local math_cos = math.cos +local math_random = math.random +local HALF_PI = math_pi / 2 +local DOUBLE_PI = math_pi * 2 + +-- localize vector functions +local vector_new = vector.new +local vector_length = vector.length +local vector_multiply = vector.multiply +local vector_distance = vector.distance +local vector_normalize = vector.normalize + +local minetest_yaw_to_dir = minetest.yaw_to_dir +local minetest_dir_to_yaw = minetest.dir_to_yaw + +local DEFAULT_JUMP_HEIGHT = 5 +local DEFAULT_FLOAT_SPEED = 4 +local DEFAULT_CLIMB_SPEED = 3 + + +mobs.stick_in_cobweb = function(self) + local current_velocity = self.object:get_velocity() + + local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4) + + goal_velocity.y = -0.5 + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end +end + +--this is a generic float function +mobs.float = function(self) + + if self.object:get_acceleration().y ~= 0 then + self.object:set_acceleration(vector_new(0,0,0)) + end + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = 0, + y = DEFAULT_FLOAT_SPEED, + z = 0, + } + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + new_velocity_addition.x = 0 + new_velocity_addition.z = 0 + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end +end + +--this is a generic climb function +mobs.climb = function(self) + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = 0, + y = DEFAULT_CLIMB_SPEED, + z = 0, + } + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + new_velocity_addition.x = 0 + new_velocity_addition.z = 0 + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end +end + + + +--[[ + _ _ +| | | | +| | __ _ _ __ __| | +| | / _` | '_ \ / _` | +| |___| (_| | | | | (_| | +\_____/\__,_|_| |_|\__,_| +]] + + +-- move mob in facing direction +--this has been modified to be internal +--internal = lua (self.yaw) +--engine = c++ (self.object:get_yaw()) +mobs.set_velocity = function(self, v) + + local yaw = (self.yaw or 0) + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = (math_sin(yaw) * -v), + y = 0, + z = (math_cos(yaw) * v), + } + + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + if vector_length(new_velocity_addition) > vector_length(goal_velocity) then + vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition))) + end + + new_velocity_addition.y = 0 + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end +end + + + +-- calculate mob velocity +mobs.get_velocity = function(self) + + local v = self.object:get_velocity() + + v.y = 0 + + if v then + return vector_length(v) + end + + return 0 +end + +--make mobs jump +mobs.jump = function(self, velocity) + + if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then + return + end + + --fallback velocity to allow modularity + velocity = velocity or DEFAULT_JUMP_HEIGHT + + self.object:add_velocity(vector_new(0,velocity,0)) +end + +--make mobs fall slowly +mobs.mob_fall_slow = function(self) + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = 0, + y = -2, + z = 0, + } + + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + new_velocity_addition.x = 0 + new_velocity_addition.z = 0 + + if vector_length(new_velocity_addition) > vector_length(goal_velocity) then + vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition))) + end + + new_velocity_addition.x = 0 + new_velocity_addition.z = 0 + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end + +end + + +--[[ + _____ _ +/ ___| (_) +\ `--.__ ___ _ __ ___ + `--. \ \ /\ / / | '_ ` _ \ +/\__/ /\ V V /| | | | | | | +\____/ \_/\_/ |_|_| |_| |_| +]]-- + + + + +--make mobs flop +mobs.flop = function(self, velocity) + + if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then + return false + end + + mobs.set_velocity(self, 0) + + --fallback velocity to allow modularity + velocity = velocity or DEFAULT_JUMP_HEIGHT + + --create a random direction (2d yaw) + local dir = DOUBLE_PI * math_random() + + --create a random force value + local force = math_random(0,3) + math_random() + + --convert the yaw to a direction vector then multiply it times the force + local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force) + + --place in the "flop" velocity to make the mob flop + final_additional_force.y = velocity + + self.object:add_velocity(final_additional_force) + + return true +end + + + +-- move mob in facing direction +--this has been modified to be internal +--internal = lua (self.yaw) +--engine = c++ (self.object:get_yaw()) +mobs.set_swim_velocity = function(self, v) + + local yaw = (self.yaw or 0) + local pitch = (self.pitch or 0) + + if v == 0 then + pitch = 0 + end + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = (math_sin(yaw) * -v), + y = pitch, + z = (math_cos(yaw) * v), + } + + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + if vector_length(new_velocity_addition) > vector_length(goal_velocity) then + vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition))) + end + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end +end + +--[[ +______ _ +| ___| | +| |_ | |_ _ +| _| | | | | | +| | | | |_| | +\_| |_|\__, | + __/ | + |___/ +]]-- + +-- move mob in facing direction +--this has been modified to be internal +--internal = lua (self.yaw) +--engine = c++ (self.object:get_yaw()) +mobs.set_fly_velocity = function(self, v) + + local yaw = (self.yaw or 0) + local pitch = (self.pitch or 0) + + if v == 0 then + pitch = 0 + end + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = (math_sin(yaw) * -v), + y = pitch, + z = (math_cos(yaw) * v), + } + + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + if vector_length(new_velocity_addition) > vector_length(goal_velocity) then + vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition))) + end + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end +end + +--a quick and simple pitch calculation between two vector positions +mobs.calculate_pitch = function(pos1, pos2) + + if pos1 == nil or pos2 == nil then + return false + end + + return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI) +end + +--make mobs fly up or down based on their y difference +mobs.set_pitch_while_attacking = function(self) + local pos1 = self.object:get_pos() + local pos2 = self.attacking:get_pos() + + local pitch = mobs.calculate_pitch(pos2,pos1) + + self.pitch = pitch +end + + + +--[[ + ___ + |_ | + | |_ _ _ __ ___ _ __ + | | | | | '_ ` _ \| '_ \ +/\__/ / |_| | | | | | | |_) | +\____/ \__,_|_| |_| |_| .__/ + | | + |_| +]]-- + +--special mob jump movement +mobs.jump_move = function(self, velocity) + + if self.object:get_velocity().y ~= 0 or not self.old_velocity or (self.old_velocity and self.old_velocity.y > 0) then + return + end + + --make the mob stick for a split second + mobs.set_velocity(self,0) + + --fallback velocity to allow modularity + jump_height = DEFAULT_JUMP_HEIGHT + + local yaw = (self.yaw or 0) + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = (math_sin(yaw) * -velocity), + y = jump_height, + z = (math_cos(yaw) * velocity), + } + + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + if vector_length(new_velocity_addition) > vector_length(goal_velocity) then + vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition))) + end + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end +end + +--make it so mobs do not glitch out and freak out +--when moving around over nodes +mobs.swap_auto_step_height_adjust = function(self) + local y_vel = self.object:get_velocity().y + + if y_vel == 0 and self.stepheight ~= self.stepheight_backup then + self.stepheight = self.stepheight_backup + elseif y_vel ~= 0 and self.stepheight ~= 0 then + self.stepheight = 0 + end +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/projectile_handling.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/projectile_handling.lua new file mode 100644 index 0000000000..e7ae6ffbe4 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/projectile_handling.lua @@ -0,0 +1,44 @@ +local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81 + +mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity) + local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity") + if power == nil then + power = 19 + end + if damage == nil then + damage = 3 + end + + gravity = gravity or -GRAVITY + + local knockback + if bow_stack then + local enchantments = mcl_enchanting.get_enchantments(bow_stack) + if enchantments.power then + damage = damage + (enchantments.power + 1) / 4 + end + if enchantments.punch then + knockback = enchantments.punch * 3 + end + if enchantments.flame then + mcl_burning.set_on_fire(obj, math.huge) + end + end + obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) + obj:set_acceleration({x=0, y=gravity, z=0}) + obj:set_yaw(yaw-math.pi/2) + local le = obj:get_luaentity() + le._shooter = shooter + le._damage = damage + le._is_critical = is_critical + le._startpos = pos + le._knockback = knockback + le._collectable = collectable + + --play custom shoot sound + if shooter ~= nil and shooter.shoot_sound then + minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true) + end + + return obj +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua new file mode 100644 index 0000000000..dfef98ee81 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/set_up.lua @@ -0,0 +1,226 @@ +local math_random = math.random + +local minetest_settings = minetest.settings + +-- get entity staticdata +mobs.mob_staticdata = function(self) + + --despawn mechanism + --don't despawned tamed or bred mobs + if not self.tamed and not self.bred then + if not mobs.check_for_player_within_area(self, 64) then + --print("removing SERIALIZED!") + self.object:remove() + return + end + end + + self.remove_ok = true + self.attack = nil + self.following = nil + + if use_cmi then + self.serialized_cmi_components = cmi.serialize_components(self._cmi_components) + end + + local tmp = {} + + for _,stat in pairs(self) do + + local t = type(stat) + + if t ~= "function" + and t ~= "nil" + and t ~= "userdata" + and _ ~= "_cmi_components" then + tmp[_] = self[_] + end + end + + return minetest.serialize(tmp) +end + + +-- activate mob and reload settings +mobs.mob_activate = function(self, staticdata, def, dtime) + + -- remove monsters in peaceful mode + if self.type == "monster" and minetest_settings:get_bool("only_peaceful_mobs", false) then + mcl_burning.extinguish(self.object) + self.object:remove() + return + end + + -- load entity variables + local tmp = minetest.deserialize(staticdata) + + if tmp then + for _,stat in pairs(tmp) do + self[_] = stat + end + end + + --set up wandering + if not self.wandering then + self.wandering = true + end + + --clear animation + self.current_animation = nil + + -- select random texture, set model and size + if not self.base_texture then + + -- compatiblity with old simple mobs textures + if type(def.textures[1]) == "string" then + def.textures = {def.textures} + end + + self.base_texture = def.textures[math_random(1, #def.textures)] + self.base_mesh = def.mesh + self.base_size = self.visual_size + self.base_colbox = self.collisionbox + self.base_selbox = self.selectionbox + end + + -- for current mobs that dont have this set + if not self.base_selbox then + self.base_selbox = self.selectionbox or self.base_colbox + end + + -- set texture, model and size + local textures = self.base_texture + local mesh = self.base_mesh + local vis_size = self.base_size + local colbox = self.base_colbox + local selbox = self.base_selbox + + -- specific texture if gotten + if self.gotten == true + and def.gotten_texture then + textures = def.gotten_texture + end + + -- specific mesh if gotten + if self.gotten == true + and def.gotten_mesh then + mesh = def.gotten_mesh + end + + -- set baby mobs to half size + if self.baby == true then + + vis_size = { + x = self.base_size.x * self.baby_size, + y = self.base_size.y * self.baby_size, + } + + if def.child_texture then + textures = def.child_texture[1] + end + + colbox = { + self.base_colbox[1] * self.baby_size, + self.base_colbox[2] * self.baby_size, + self.base_colbox[3] * self.baby_size, + self.base_colbox[4] * self.baby_size, + self.base_colbox[5] * self.baby_size, + self.base_colbox[6] * self.baby_size + } + selbox = { + self.base_selbox[1] * self.baby_size, + self.base_selbox[2] * self.baby_size, + self.base_selbox[3] * self.baby_size, + self.base_selbox[4] * self.baby_size, + self.base_selbox[5] * self.baby_size, + self.base_selbox[6] * self.baby_size + } + end + + --stop mobs from reviving + if not self.dead and not self.health then + self.health = math_random (self.hp_min, self.hp_max) + end + + + + if not self.random_sound_timer then + self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max) + end + + if self.breath == nil then + self.breath = self.breath_max + end + + -- pathfinding init + self.path = {} + self.path.way = {} -- path to follow, table of positions + self.path.lastpos = {x = 0, y = 0, z = 0} + self.path.stuck = false + self.path.following = false -- currently following path? + self.path.stuck_timer = 0 -- if stuck for too long search for path + + -- Armor groups + -- immortal=1 because we use custom health + -- handling (using "health" property) + local armor + if type(self.armor) == "table" then + armor = table.copy(self.armor) + armor.immortal = 1 + else + armor = {immortal=1, fleshy = self.armor} + end + self.object:set_armor_groups(armor) + self.old_y = self.object:get_pos().y + self.old_health = self.health + self.sounds.distance = self.sounds.distance or 10 + self.textures = textures + self.mesh = mesh + self.collisionbox = colbox + self.selectionbox = selbox + self.visual_size = vis_size + self.standing_in = "ignore" + self.standing_on = "ignore" + self.jump_sound_cooloff = 0 -- used to prevent jump sound from being played too often in short time + self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types + + self.texture_mods = {} + + + self.v_start = false + self.timer = 0 + self.blinktimer = 0 + self.blinkstatus = false + + + --continue mob effect on server restart + if self.dead or self.health <= 0 then + self.object:set_texture_mod("^[colorize:red:120") + else + self.object:set_texture_mod("") + end + + + -- set anything changed above + self.object:set_properties(self) + + --update_tag(self) + --mobs.set_animation(self, "stand") + + -- run on_spawn function if found + if self.on_spawn and not self.on_spawn_run then + if self.on_spawn(self) then + self.on_spawn_run = true -- if true, set flag to run once only + end + end + + -- run after_activate + if def.after_activate then + def.after_activate(self, staticdata, def, dtime) + end + + if use_cmi then + self._cmi_components = cmi.activate_components(self.serialized_cmi_components) + cmi.notify_activate(self.object, dtime) + end +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/sound_handling.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/sound_handling.lua new file mode 100644 index 0000000000..98d2644e80 --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/sound_handling.lua @@ -0,0 +1,59 @@ +local math_random = math.random + + +--generic call for sound handler for mobs (data access) +mobs.play_sound = function(self,sound) + local soundinfo = self.sounds + + if not soundinfo then + return + end + + local play_sound = soundinfo[sound] + + if not play_sound then + return + end + + mobs.play_sound_handler(self, play_sound) +end + + +--generic sound handler for mobs +mobs.play_sound_handler = function(self, sound) + local pitch = (100 + math_random(-15,15) + math_random()) / 100 + local distance = self.sounds.distance or 16 + + minetest.sound_play(sound, { + object = self.object, + gain = 1.0, + max_hear_distance = distance, + pitch = pitch, + }, true) +end + + +--random sound timing handler +mobs.random_sound_handling = function(self,dtime) + + self.random_sound_timer = self.random_sound_timer - dtime + + --play sound and reset timer + if self.random_sound_timer <= 0 then + mobs.play_sound(self,"random") + self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max) + end +end + +--used for playing a non-mob internal sound at random pitches +mobs.play_sound_specific = function(self,soundname) + local pitch = (100 + math_random(-15,15) + math_random()) / 100 + local distance = self.sounds.distance or 16 + + minetest.sound_play(soundname, { + object = self.object, + gain = 1.0, + max_hear_distance = distance, + pitch = pitch, + }, true) +end \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/mount.lua b/mods/ENTITIES/mcl_mobs/api/mount.lua similarity index 92% rename from mods/ENTITIES/mcl_mobs/mount.lua rename to mods/ENTITIES/mcl_mobs/api/mount.lua index 9383ee067c..8ee45f299c 100644 --- a/mods/ENTITIES/mcl_mobs/mount.lua +++ b/mods/ENTITIES/mcl_mobs/api/mount.lua @@ -206,21 +206,30 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) -- move forwards if ctrl.up then - entity.v = entity.v + entity.accel / 10 + mobs.set_velocity(entity, entity.run_velocity) + + mobs.set_mob_animation(entity, moving_anim) -- move backwards elseif ctrl.down then - if entity.max_speed_reverse == 0 and entity.v == 0 then - return - end + mobs.set_velocity(entity, -entity.run_velocity) - entity.v = entity.v - entity.accel / 10 + mobs.set_mob_animation(entity, moving_anim) + + --halt + else + + mobs.set_velocity(entity, 0) + + mobs.set_mob_animation(entity, stand_anim) end - -- fix mob rotation + -- mob rotation entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate) + entity.yaw = entity.driver:get_look_horizontal() - entity.rotate + --[[ if can_fly then -- fly up @@ -244,32 +253,21 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) end else + ]]-- - -- jump - if ctrl.jump then + -- jump + if ctrl.jump then - if velo.y == 0 then - velo.y = velo.y + entity.jump_height - acce_y = acce_y + (acce_y * 3) + 1 - end - end - - end - end - - -- if not moving then set animation and return - if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then - - if stand_anim then - mobs:set_animation(entity, stand_anim) + mobs.jump(entity) end - return + --end end + --[[ -- set moving animation if moving_anim then - mobs:set_animation(entity, moving_anim) + mobs:set_mob_animation(entity, moving_anim) end -- Stop! @@ -383,6 +381,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) end entity.v2 = v + ]]-- end @@ -390,6 +389,10 @@ end function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim) + if true then + print("succ") + return + end local ctrl = entity.driver:get_player_control() local velo = entity.object:get_velocity() local dir = entity.driver:get_look_dir() @@ -440,9 +443,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim) -- change animation if stopped if velo.x == 0 and velo.y == 0 and velo.z == 0 then - mobs:set_animation(entity, stand_anim) + mobs:set_mob_animation(entity, stand_anim) else -- moving animation - mobs:set_animation(entity, moving_anim) + mobs:set_mob_animation(entity, moving_anim) end end diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/api/spawning.lua similarity index 67% rename from mods/ENTITIES/mcl_mobs/spawning.lua rename to mods/ENTITIES/mcl_mobs/api/spawning.lua index 210c6b9c67..ca4dc1e4fc 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/api/spawning.lua @@ -1,17 +1,30 @@ --lua locals -local get_node = minetest.get_node -local get_item_group = minetest.get_item_group -local get_node_light = minetest.get_node_light +local get_node = minetest.get_node +local get_item_group = minetest.get_item_group +local get_node_light = minetest.get_node_light local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air -local new_vector = vector.new +local get_biome_name = minetest.get_biome_name +local get_objects_inside_radius = minetest.get_objects_inside_radius + + local math_random = math.random -local get_biome_name = minetest.get_biome_name +local math_floor = math.floor local max = math.max -local get_objects_inside_radius = minetest.get_objects_inside_radius + local vector_distance = vector.distance +local vector_new = vector.new +local vector_floor = vector.floor + +local table_copy = table.copy +local table_remove = table.remove + -- range for mob count -local aoc_range = 32 +local aoc_range = 48 + +--do mobs spawn? +local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false + --[[ THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs @@ -153,28 +166,14 @@ Overworld regular: - -local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false --- count how many mobs of one type are inside an area - -local count_mobs = function(pos,mobtype) +-- count how many mobs are in an area +local count_mobs = function(pos) local num = 0 - local objs = get_objects_inside_radius(pos, aoc_range) - for n = 1, #objs do - local obj = objs[n]:get_luaentity() - if obj and obj.name and obj._cmi_is_mob then - -- count hostile mobs only - if mobtype == "hostile" then - if obj.spawn_class == "hostile" then - num = num + 1 - end - -- count passive mobs only - else - num = num + 1 - end + for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do + if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then + num = num + 1 end end - return num end @@ -484,23 +483,23 @@ end local axis --inner and outer part of square donut radius -local inner = 1 -local outer = 65 +local inner = 15 +local outer = 64 local int = {-1,1} local position_calculation = function(pos) - pos = vector.floor(pos) + pos = vector_floor(pos) --this is used to determine the axis buffer from the player - axis = math.random(0,1) + axis = math_random(0,1) --cast towards the direction if axis == 0 then --x - pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)] - pos.z = pos.z + math.random(-outer,outer) + pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)] + pos.z = pos.z + math_random(-outer,outer) else --z - pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)] - pos.x = pos.x + math.random(-outer,outer) + pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)] + pos.x = pos.x + math_random(-outer,outer) end return(pos) end @@ -516,7 +515,7 @@ local decypher_limits_dictionary = { local function decypher_limits(posy) --local min_max_table = decypher_limits_dictionary[dimension] --return min_max_table[1],min_max_table[2] - posy = math.floor(posy) + posy = math_floor(posy) return posy - 32, posy + 32 end @@ -539,108 +538,169 @@ if mobs_spawn then local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime - if timer >= 8 then + if timer >= 10 then timer = 0 for _,player in pairs(minetest.get_connected_players()) do - for i = 1,math_random(3,8) do - repeat -- after this line each "break" means "continue" - local player_pos = player:get_pos() + -- after this line each "break" means "continue" + local do_mob_spawning = true + repeat + --don't need to get these variables more than once + --they happen in a single server step - local _,dimension = mcl_worlds.y_to_layer(player_pos.y) + local player_pos = player:get_pos() + local _,dimension = mcl_worlds.y_to_layer(player_pos.y) - if dimension == "void" or dimension == "default" then - break -- ignore void and unloaded area - end + if dimension == "void" or dimension == "default" then + break -- ignore void and unloaded area + end - local min,max = decypher_limits(player_pos.y) + local min,max = decypher_limits(player_pos.y) - local goal_pos = position_calculation(player_pos) + for i = 1,math_random(1,4) do + -- after this line each "break" means "continue" + local do_mob_algorithm = true + repeat - local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"}) + local goal_pos = position_calculation(player_pos) + + local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"}) + + --couldn't find node + if #spawning_position_list <= 0 then + break + end + + local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)] + + --Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle + if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15 + break + end + + --hard code mob limit in area to 5 for now + if count_mobs(spawning_position) >= 5 then + break + end + + local gotten_node = get_node(spawning_position).name + + if not gotten_node or gotten_node == "air" then --skip air nodes + break + end + + local gotten_biome = minetest.get_biome_data(spawning_position) + + if not gotten_biome then + break --skip if in unloaded area + end + + gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with + + --add this so mobs don't spawn inside nodes + spawning_position.y = spawning_position.y + 1 + + --only need to poll for node light if everything else worked + local gotten_light = get_node_light(spawning_position) + + local is_water = get_item_group(gotten_node, "water") ~= 0 + local is_lava = get_item_group(gotten_node, "lava") ~= 0 + + local mob_def = nil + + --create a disconnected clone of the spawn dictionary + --prevents memory leak + local mob_library_worker_table = table_copy(spawn_dictionary) + + --grab mob that fits into the spawning location + --randomly grab a mob, don't exclude any possibilities + local repeat_mob_search = true + repeat + + --do not infinite loop + if #mob_library_worker_table <= 0 then + --print("breaking infinite loop") + break + end + + local skip = false + + --use this for removing table elements of mobs that do not match + local temp_index = math_random(1,#mob_library_worker_table) + + local temp_def = mob_library_worker_table[temp_index] + + --skip if something ridiculous happens (nil mob def) + --something truly horrible has happened if skip gets + --activated at this point + if not temp_def then + skip = true + end + + if not skip and (spawning_position.y < temp_def.min_height or spawning_position.y > temp_def.max_height) then + skip = true + end + + --skip if not correct dimension + if not skip and (temp_def.dimension ~= dimension) then + skip = true + end + + --skip if not in correct biome + if not skip and (not biome_check(temp_def.biomes, gotten_biome)) then + skip = true + end + + --don't spawn if not in light limits + if not skip and (gotten_light < temp_def.min_light or gotten_light > temp_def.max_light) then + skip = true + end + + --skip if not in correct spawning type + if not skip and (temp_def.type_of_spawning == "ground" and is_water) then + skip = true + end + + if not skip and (temp_def.type_of_spawning == "ground" and is_lava) then + skip = true + end + + --found a mob, exit out of loop + if not skip then + --minetest.log("warning", "found mob:"..temp_def.name) + --print("found mob:"..temp_def.name) + mob_def = table_copy(temp_def) + break + else + --minetest.log("warning", "deleting temp index "..temp_index) + --print("deleting temp index") + table_remove(mob_library_worker_table, temp_index) + end + + until repeat_mob_search == false --this is needed to sort through mobs randomly + + + --catch if went through all mobs and something went horribly wrong + --could not find a valid mob to spawn that fits the environment + if not mob_def then + break + end + + --adjust the position for water and lava mobs + if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then + spawning_position.y = spawning_position.y - 1 + end + + --print("spawning: " .. mob_def.name) + + --everything is correct, spawn mob + minetest.add_entity(spawning_position, mob_def.name) - --couldn't find node - if #spawning_position_list <= 0 then break - end + until do_mob_algorithm == false --this is a safety catch + end - local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)] - - --Prevent strange behavior/too close to player - if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then - break - end - - local gotten_node = get_node(spawning_position).name - - if not gotten_node or gotten_node == "air" then --skip air nodes - break - end - - local gotten_biome = minetest.get_biome_data(spawning_position) - - if not gotten_biome then - break --skip if in unloaded area - end - - gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with - - --grab random mob - local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)] - - if not mob_def then - break --skip if something ridiculous happens (nil mob def) - end - - --skip if not correct dimension - if mob_def.dimension ~= dimension then - break - end - - --skip if not in correct biome - if not biome_check(mob_def.biomes, gotten_biome) then - break - end - - --add this so mobs don't spawn inside nodes - spawning_position.y = spawning_position.y + 1 - - if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then - break - end - - --only need to poll for node light if everything else worked - local gotten_light = get_node_light(spawning_position) - - --don't spawn if not in light limits - if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then - break - end - - local is_water = get_item_group(gotten_node, "water") ~= 0 - local is_lava = get_item_group(gotten_node, "lava") ~= 0 - - if mob_def.type_of_spawning == "ground" and is_water then - break - end - - if mob_def.type_of_spawning == "ground" and is_lava then - break - end - - --finally do the heavy check (for now) of mobs in area - if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then - break - end - - --adjust the position for water and lava mobs - if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then - spawning_position.y = spawning_position.y - 1 - end - - --everything is correct, spawn mob - minetest.add_entity(spawning_position, mob_def.name) - until true --this is a safety catch - end + break + until do_mob_spawning == false --this is a performance catch end end end) diff --git a/mods/ENTITIES/mcl_mobs/init.lua b/mods/ENTITIES/mcl_mobs/init.lua index 69246b4706..b0daba2c4b 100644 --- a/mods/ENTITIES/mcl_mobs/init.lua +++ b/mods/ENTITIES/mcl_mobs/init.lua @@ -1,14 +1,16 @@ local path = minetest.get_modpath(minetest.get_current_modname()) +local api_path = path.."/api" + -- Mob API -dofile(path .. "/api.lua") +dofile(api_path .. "/api.lua") -- Spawning Algorithm -dofile(path .. "/spawning.lua") +dofile(api_path .. "/spawning.lua") -- Rideable Mobs -dofile(path .. "/mount.lua") +dofile(api_path .. "/mount.lua") -- Mob Items dofile(path .. "/crafts.lua") \ No newline at end of file diff --git a/mods/ENTITIES/mcl_mobs/lucky_block.lua b/mods/ENTITIES/mcl_mobs/lucky_block.lua deleted file mode 100644 index ea90de74ac..0000000000 --- a/mods/ENTITIES/mcl_mobs/lucky_block.lua +++ /dev/null @@ -1,8 +0,0 @@ - -if minetest.get_modpath("lucky_block") then - - lucky_block:add_blocks({ - {"dro", {"mcl_mobs:nametag"}, 1}, - {"lig"}, - }) -end diff --git a/mods/ENTITIES/mcl_mobs/sounds/attributes.txt b/mods/ENTITIES/mcl_mobs/sounds/attributes.txt new file mode 100644 index 0000000000..1228dd9d7d --- /dev/null +++ b/mods/ENTITIES/mcl_mobs/sounds/attributes.txt @@ -0,0 +1,4 @@ + +default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/ +default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/ +default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/ diff --git a/mods/ENTITIES/mcl_mobs/sounds/default_punch.1.ogg b/mods/ENTITIES/mcl_mobs/sounds/default_punch.1.ogg new file mode 100644 index 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zJn?avavpd58!dx=5TEUHZrfzim?^#Og1(~SLyl;D&Zna?3w^EU$H!7-x!o71x>sEs z-XdaVoNizv+EMbgVjdOGL^*uj*0`Rp^Fg~gHULr9{n=nQo0~$$)z=`x4+qe+o<0cd zf-h}yNR0iQyFOFTZ_VP6oTSIcX-nw@&DHNM%DJ*;#GEtoPjfnz^zVO^>XARp%f-~I zR2(yGd5wLu(xzAEd+S4`jk6oN_^w79y_oc`#Jhgvn3n$VY zc51*tHKi$NB>YU!nEnoWW%jkx_Mv7J#^gM+Hde!l!@Kwf*Qk-B*nWobY*oeaWXzV_ zQfzy`ltSoY#6^dd)y^L>{HI-u%^g=-70aQ~?9d$Sd9kJ&&qvlyV+|i` zO|Md)i$05xSi(36FKJ};^SBfB6Q5h|rZ 10 then @@ -360,11 +377,16 @@ mobs:register_mob("mobs_mc:enderman", { --if looking in general head position, turn hostile if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then self.provoked = "staring" - self.attack = minetest.get_player_by_name(obj:get_player_name()) + self.state = "stand" + self.hostile = false break - else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez + --begin attacking the player + else if self.provoked == "staring" then self.provoked = "broke_contact" + self.hostile = true + self.state = "attack" + self.attacking = obj end end @@ -430,7 +452,7 @@ mobs:register_mob("mobs_mc:enderman", { self.base_texture = create_enderman_textures(block_type, self._taken_node) self.object:set_properties({ textures = self.base_texture }) self.animation = select_enderman_animation("block") - mobs:set_animation(self, self.animation.current) + mobs.set_mob_animation(self, self.animation.current) if def.sounds and def.sounds.dug then minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true) end @@ -453,7 +475,7 @@ mobs:register_mob("mobs_mc:enderman", { local def = minetest.registered_nodes[self._taken_node] -- Update animation accordingly (removes visible block) self.animation = select_enderman_animation("normal") - mobs:set_animation(self, self.animation.current) + mobs.set_mob_animation(self, self.animation.current) if def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true) end @@ -557,7 +579,7 @@ mobs:register_mob("mobs_mc:enderman", { water_damage = 8, view_range = 64, fear_height = 4, - attack_type = "dogfight", + attack_type = "punch", }) diff --git a/mods/ENTITIES/mobs_mc/endermite.lua b/mods/ENTITIES/mobs_mc/endermite.lua index 2bffa83044..712086828d 100644 --- a/mods/ENTITIES/mobs_mc/endermite.lua +++ b/mods/ENTITIES/mobs_mc/endermite.lua @@ -9,12 +9,15 @@ mobs:register_mob("mobs_mc:endermite", { type = "monster", spawn_class = "hostile", passive = false, + rotate = 270, + hostile = true, hp_min = 8, hp_max = 8, xp_min = 3, xp_max = 3, armor = {fleshy = 100, arthropod = 100}, group_attack = true, + attack_type = "punch", collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2}, visual = "mesh", mesh = "mobs_mc_endermite.b3d", diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 1d71791621..609110bdb8 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -14,13 +14,17 @@ mobs:register_mob("mobs_mc:ghast", { description = S("Ghast"), type = "monster", spawn_class = "hostile", - pathfinding = 1, group_attack = true, + hostile = true, + fly_random_while_attack = true, hp_min = 10, hp_max = 10, + rotate = 270, xp_min = 5, xp_max = 5, - collisionbox = {-2, 5, -2, 2, 9, 2}, + reach = 20, + eye_height = 2.5, + collisionbox = {-2, 0, -2, 2, 4, 2}, visual = "mesh", mesh = "mobs_mc_ghast.b3d", textures = { @@ -36,8 +40,10 @@ mobs:register_mob("mobs_mc:ghast", { -- TODO: damage -- TODO: better death }, + walk_velocity = 1.6, run_velocity = 3.2, + drops = { {name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"}, {name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true}, @@ -48,22 +54,23 @@ mobs:register_mob("mobs_mc:ghast", { walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, + fall_damage = 0, - view_range = 100, - attack_type = "dogshoot", - arrow = "mobs_mc:fireball", - shoot_interval = 3.5, - shoot_offset = -5, - dogshoot_switch = 1, - dogshoot_count_max =1, - passive = false, - jump = true, - jump_height = 4, + view_range = 28, + attack_type = "projectile", + arrow = "mobs_mc:ghast_fireball", floats=1, fly = true, makes_footstep_sound = false, - instant_death = true, fire_resistant = true, + projectile_cooldown_min = 5, + projectile_cooldown_max = 7, + shoot_arrow = function(self, pos, dir) + -- 2-4 damage per arrow + local dmg = math.random(2,4) + mobs.shoot_projectile_handling("mobs_mc:ghast_fireball", pos, dir, self.object:get_yaw(), self.object, 11, dmg,nil,nil,nil,-0.6) + end, + --[[ do_custom = function(self) if self.firing == true then self.base_texture = {"mobs_mc_ghast_firing.png"} @@ -73,6 +80,7 @@ mobs:register_mob("mobs_mc:ghast", { self.object:set_properties({textures=self.base_texture}) end end, + ]]-- }) @@ -92,32 +100,40 @@ mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) -- fireball (projectile) -mobs:register_arrow("mobs_mc:fireball", { +mobs:register_arrow("mobs_mc:ghast_fireball", { visual = "sprite", visual_size = {x = 1, y = 1}, textures = {"mcl_fire_fire_charge.png"}, velocity = 15, collisionbox = {-.5, -.5, -.5, .5, .5, .5}, + tail = 1, + tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture + tail_size = 5, _is_fireball = true, hit_player = function(self, player) + --[[ player:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 6}, }, nil) - mobs:boom(self, self.object:get_pos(), 1, true) + ]]-- + --mobs:boom(self, self.object:get_pos(), 1, true) + mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, - damage_groups = {fleshy = 6}, + damage_groups = {fleshy = self._damage}, }, nil) - mobs:boom(self, self.object:get_pos(), 1, true) + --mobs:boom(self, self.object:get_pos(), 1, true) + mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) end, hit_node = function(self, pos, node) - mobs:boom(self, pos, 1, true) + --mobs:boom(self, pos, 1, true) + mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) end }) diff --git a/mods/ENTITIES/mobs_mc/guardian.lua b/mods/ENTITIES/mobs_mc/guardian.lua index 06a2ba2e27..241ac34444 100644 --- a/mods/ENTITIES/mobs_mc/guardian.lua +++ b/mods/ENTITIES/mobs_mc/guardian.lua @@ -14,7 +14,7 @@ mobs:register_mob("mobs_mc:guardian", { xp_max = 10, breath_max = -1, passive = false, - attack_type = "dogfight", + attack_type = "punch", pathfinding = 1, view_range = 16, walk_velocity = 2, diff --git a/mods/ENTITIES/mobs_mc/guardian_elder.lua b/mods/ENTITIES/mobs_mc/guardian_elder.lua index 5b8150dd4c..4fb989e2fb 100644 --- a/mods/ENTITIES/mobs_mc/guardian_elder.lua +++ b/mods/ENTITIES/mobs_mc/guardian_elder.lua @@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:guardian_elder", { xp_max = 10, breath_max = -1, passive = false, - attack_type = "dogfight", + attack_type = "punch", pathfinding = 1, view_range = 16, walk_velocity = 2, diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index ac631f2053..461c60efd6 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -88,6 +88,10 @@ local horse = { spawn_class = "passive", visual = "mesh", mesh = "mobs_mc_horse.b3d", + rotate = 270, + walk_velocity = 1, + run_velocity = 8, + skittish = true, visual_size = {x=3.0, y=3.0}, collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825}, animation = { @@ -97,7 +101,7 @@ local horse = { walk_speed = 25, walk_start = 0, walk_end = 40, - run_speed = 60, + run_speed = 120, run_start = 0, run_end = 40, }, @@ -114,7 +118,8 @@ local horse = { fly = false, walk_chance = 60, view_range = 16, - follow = mobs_mc.follow.horse, + follow = "mcl_farming:wheat_item", + follow_distance = 3, passive = true, hp_min = 15, hp_max = 30, @@ -182,7 +187,7 @@ local horse = { -- if driver present and horse has a saddle allow control of horse if self.driver and self._saddle then - mobs.drive(self, "walk", "stand", false, dtime) + mobs.drive(self, "run", "stand", false, dtime) return false -- skip rest of mob functions end @@ -214,6 +219,21 @@ local horse = { local iname = item:get_name() local heal = 0 + --sneak click to breed the horse/feed it + if self.owner and self.owner == clicker:get_player_name() then + --attempt to enter breed state + if mobs.enter_breed_state(self,clicker) then + return + end + end + + --don't do any other logic with the baby + --make baby grow faster + if self.baby then + mobs.make_baby_grow_faster(self,clicker) + return + end + -- Taming self.temper = self.temper or (math.random(1,100)) @@ -239,6 +259,7 @@ local horse = { self.buck_off_time = 40 -- TODO how long does it take in minecraft? if self.temper > 100 then self.tamed = true -- NOTE taming can only be finished by riding the horse + mobs.tamed_effect(self) if not self.owner or self.owner == "" then self.owner = clicker:get_player_name() end @@ -253,6 +274,14 @@ local horse = { -- If nothing happened temper_increase = 0 and addition does nothing self.temper = self.temper + temper_increase + --give the player some kind of idea + --of what's happening with the horse's temper + if self.temper <= 100 then + mobs.feed_effect(self) + else + mobs.tamed_effect(self) + end + return end @@ -282,10 +311,6 @@ local horse = { return end - if mobs:protect(self, clicker) then - return - end - -- Make sure tamed horse is mature and being clicked by owner only if self.tamed and not self.child and self.owner == clicker:get_player_name() then @@ -357,9 +382,6 @@ local horse = { self.object:set_properties({stepheight = 1.1}) mobs.attach(self, clicker) - -- Used to capture horse - elseif not self.driver and iname ~= "" then - mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) end end end, @@ -520,22 +542,53 @@ mobs:spawn_specific( "overworld", "ground", { -"FlowerForest", -"Swampland", -"Taiga", -"ExtremeHills", -"BirchForest", -"MegaSpruceTaiga", -"MegaTaiga", -"ExtremeHills+", -"Forest", -"Plains", -"ColdTaiga", -"SunflowerPlains", -"RoofedForest", -"MesaPlateauFM_grasstop", -"ExtremeHillsM", -"BirchForestM", + "FlowerForest_beach", + "Forest_beach", + "StoneBeach", + "ColdTaiga_beach_water", + "Taiga_beach", + "Savanna_beach", + "Plains_beach", + "ExtremeHills_beach", + "ColdTaiga_beach", + "Swampland_shore", + "JungleM_shore", + "Jungle_shore", + "MesaPlateauFM_sandlevel", + "MesaPlateauF_sandlevel", + "MesaBryce_sandlevel", + "Mesa_sandlevel", + "Mesa", + "FlowerForest", + "Swampland", + "Taiga", + "ExtremeHills", + "Jungle", + "Savanna", + "BirchForest", + "MegaSpruceTaiga", + "MegaTaiga", + "ExtremeHills+", + "Forest", + "Plains", + "Desert", + "ColdTaiga", + "IcePlainsSpikes", + "SunflowerPlains", + "IcePlains", + "RoofedForest", + "ExtremeHills+_snowtop", + "MesaPlateauFM_grasstop", + "JungleEdgeM", + "ExtremeHillsM", + "JungleM", + "BirchForestM", + "MesaPlateauF", + "MesaPlateauFM", + "MesaPlateauF_grasstop", + "MesaBryce", + "JungleEdge", + "SavannaM", }, 0, minetest.LIGHT_MAX+1, diff --git a/mods/ENTITIES/mobs_mc/iron_golem.lua b/mods/ENTITIES/mobs_mc/iron_golem.lua index 0d3e74645f..48e573e133 100644 --- a/mods/ENTITIES/mobs_mc/iron_golem.lua +++ b/mods/ENTITIES/mobs_mc/iron_golem.lua @@ -16,8 +16,11 @@ mobs:register_mob("mobs_mc:iron_golem", { type = "npc", spawn_class = "passive", passive = true, + rotate = 270, hp_min = 100, - hp_max = 100, + hp_max = 100, + protect = true, + neutral = true, breath_max = -1, collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7}, visual = "mesh", @@ -40,7 +43,7 @@ mobs:register_mob("mobs_mc:iron_golem", { reach = 3, group_attack = true, attacks_monsters = true, - attack_type = "dogfight", + attack_type = "punch", drops = { {name = mobs_mc.items.iron_ingot, chance = 1, diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua index 655cddfb6d..58f565ec10 100644 --- a/mods/ENTITIES/mobs_mc/llama.lua +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -28,6 +28,15 @@ mobs:register_mob("mobs_mc:llama", { description = S("Llama"), type = "animal", spawn_class = "passive", + rotate = 270, + neutral = true, + group_attack = true, + attack_type = "projectile", + shoot_arrow = function(self, pos, dir) + -- 2-4 damage per arrow + local dmg = 1 + mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg) + end, hp_min = 15, hp_max = 30, xp_min = 1, @@ -50,7 +59,11 @@ mobs:register_mob("mobs_mc:llama", { walk_velocity = 1, run_velocity = 4.4, follow_velocity = 4.4, + breed_distance = 1.5, + baby_size = 0.5, + follow_distance = 2, floats = 1, + reach = 6, drops = { {name = mobs_mc.items.leather, chance = 1, @@ -83,7 +96,7 @@ mobs:register_mob("mobs_mc:llama", { look_start = 78, look_end = 108, }, - follow = mobs_mc.follow.llama, + follow = mobs_mc.items.hay_bale, view_range = 16, do_custom = function(self, dtime) @@ -126,30 +139,71 @@ mobs:register_mob("mobs_mc:llama", { return end - local item = clicker:get_wielded_item() - if item:get_name() == mobs_mc.items.hay_bale then - -- Breed with hay bale - if mobs:feed_tame(self, clicker, 1, true, false) then return end - else - -- Feed with anything else - if mobs:feed_tame(self, clicker, 1, false, true) then return end + --owner is broken for this + --we'll make the owner this guy + --attempt to enter breed state + if mobs.enter_breed_state(self,clicker) then + self.tamed = true + self.owner = clicker:get_player_name() + return + end + + --ignore other logic + --make baby grow faster + if self.baby then + mobs.make_baby_grow_faster(self,clicker) + return end - if mobs:protect(self, clicker) then return end + -- Make sure tamed llama is mature and being clicked by owner only if self.tamed and not self.child and self.owner == clicker:get_player_name() then + local item = clicker:get_wielded_item() + --safety catch + if not item then + return + end + + + + --put chest on carpeted llama + if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then + if not minetest.is_creative_enabled(clicker:get_player_name()) then + item:take_item() + clicker:set_wielded_item(item) + end + + self.base_texture = table.copy(self.base_texture) + self.base_texture[1] = "mobs_mc_llama_chest.png" + self.object:set_properties({ + textures = self.base_texture, + }) + self.chest = true + + return --don't attempt to ride + end + + -- Place carpet - --[[ TODO: Re-enable this code when carpet textures arrived. - if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then + --TODO: Re-enable this code when carpet textures arrived. + if minetest.get_item_group(item:get_name(), "carpet") == 1 then + for group, carpetdata in pairs(carpets) do if minetest.get_item_group(item:get_name(), group) == 1 then if not minetest.is_creative_enabled(clicker:get_player_name()) then item:take_item() clicker:set_wielded_item(item) + + --shoot off old carpet + if self.carpet then + minetest.add_item(self.object:get_pos(), self.carpet) + end end + local substr = carpetdata[2] local tex_carpet = "mobs_mc_llama_decor_"..substr..".png" + self.base_texture = table.copy(self.base_texture) self.base_texture[2] = tex_carpet self.object:set_properties({ @@ -170,23 +224,21 @@ mobs:register_mob("mobs_mc:llama", { end end end - ]] - -- detatch player already riding llama - if self.driver and clicker == self.driver then + if self.carpet then + -- detatch player already riding llama + if self.driver and clicker == self.driver then - mobs.detach(clicker, {x = 1, y = 0, z = 1}) + mobs.detach(clicker, {x = 1, y = 0, z = 1}) - -- attach player to llama - elseif not self.driver then + -- attach player to llama + elseif not self.driver then - self.object:set_properties({stepheight = 1.1}) - mobs.attach(self, clicker) + self.object:set_properties({stepheight = 1.1}) + mobs.attach(self, clicker) + end end - -- Used to capture llama - elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then - mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) end end, @@ -240,3 +292,38 @@ mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0) + + +-- llama spit +mobs:register_arrow("mobs_mc:spit", { + visual = "sprite", + visual_size = {x = 0.3, y = 0.3}, + textures = {"mobs_mc_spit.png"}, + velocity = 1, + speed = 1, + tail = 1, + tail_texture = "mobs_mc_spit.png", + tail_size = 2, + tail_distance_divider = 4, + + hit_player = function(self, player) + if rawget(_G, "armor") and armor.last_damage_types then + armor.last_damage_types[player:get_player_name()] = "spit" + end + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = self._damage}, + }, nil) + end, + + hit_mob = function(self, mob) + mob:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = _damage}, + }, nil) + end, + + hit_node = function(self, pos, node) + --does nothing + end +}) \ No newline at end of file diff --git a/mods/ENTITIES/mobs_mc/models/attributes.txt b/mods/ENTITIES/mobs_mc/models/attributes.txt new file mode 100644 index 0000000000..ec59e0f702 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/models/attributes.txt @@ -0,0 +1 @@ +Ghast fixed by epCode - Thanks! \ No newline at end of file diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_ghast.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_ghast.b3d index cebc037c05efdcf2343c4232099b12fffc4c5c89..ab34f334f8321e30f05ae4b53a946b4095587ef0 100644 GIT binary patch delta 18141 zcma)j349Fa|NpE;*o~D;g2*8o*$`J_*E*7onMd7c5bCNrT5%Uuz7omqEOnQlgLR*E z)zRH2T3SaI)z(e5jjL`&DRs2!s^9Z@W;VMs#{b{EUU|vuo%vkv_vhJ}&nIL0@sLxi zLSmXWwKYE+p<{Fm!(?`B-lB;7JUF}mfO>N~zA0R@Fw9Hx)h(-QmzmYb732#pEJeN# z9yx-13l}v$N&aOR7f-$s{0tcRT@ks&<;VVg*`Y}QV-VN^7O-Vhwl44~z=cI}5aO^2 zfE1IBWlS;-1Oa0jIkYbPkTq7q~B-_fEWc%++fo51F1*Sn>F$PC!7G6``D?wCj 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z9%S&S1*NkHU^>%z9=GW%FrCTbQ434IcPleCfzq!W7PT<<<^c1BJTPC>FD%-`3CtJr zc+~Pk^P3HS?WRS*{HB0KEzEDQe9W_>c@rofD`HU#a|5h=r~{t2d<|GWDB)3C0WEiC zr1frk4lH++v8aW)!2?*H=>f~L*YhWC0+nYfc+}1TmXlk6<>W@6shj$M<)kVewXpKn zJ$l9_Q2DEdMJ>#4%b?}@qyw`yT?Urx>R8mm+`AcAUlaiAi{i35o7jQ%g$5qA^}u?_ V09X&5s-C+ER1az5QHx%`0RZsDdanQg diff --git a/mods/ENTITIES/mobs_mc/ocelot.lua b/mods/ENTITIES/mobs_mc/ocelot.lua index 5a3f135a1c..e36abec771 100644 --- a/mods/ENTITIES/mobs_mc/ocelot.lua +++ b/mods/ENTITIES/mobs_mc/ocelot.lua @@ -31,6 +31,8 @@ local ocelot = { type = "animal", spawn_class = "passive", can_despawn = true, + rotate = 270, + skittish = true, hp_min = 10, hp_max = 10, xp_min = 1, @@ -43,7 +45,7 @@ local ocelot = { makes_footstep_sound = true, walk_chance = default_walk_chance, walk_velocity = 1, - run_velocity = 3, + run_velocity = 10, follow_velocity = 1, floats = 1, runaway = true, @@ -57,7 +59,7 @@ local ocelot = { }, animation = { speed_normal = 25, - run_speed = 50, + run_speed = 150, stand_start = 0, stand_end = 0, walk_start = 0, @@ -123,8 +125,6 @@ cat.sounds = { } cat.on_rightclick = function(self, clicker) if mobs:feed_tame(self, clicker, 1, true, false) then return end - if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end - if mobs:protect(self, clicker) then return end if self.child then return end diff --git a/mods/ENTITIES/mobs_mc/parrot.lua b/mods/ENTITIES/mobs_mc/parrot.lua index c04ea77c6a..de52c62523 100644 --- a/mods/ENTITIES/mobs_mc/parrot.lua +++ b/mods/ENTITIES/mobs_mc/parrot.lua @@ -20,11 +20,14 @@ mobs:register_mob("mobs_mc:parrot", { hp_max = 6, xp_min = 1, xp_max = 3, - collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25}, + tilt_fly = true, + collisionbox = {-0.25, 0, -0.25, 0.25, 0.9, 0.25}, + eye_height = 0.45, visual = "mesh", mesh = "mobs_mc_parrot.b3d", textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}}, visual_size = {x=3, y=3}, + rotate = 270, walk_velocity = 3, run_velocity = 5, sounds = { @@ -85,8 +88,6 @@ mobs:register_mob("mobs_mc:parrot", { -- Feed to tame, but not breed if mobs:feed_tame(self, clicker, 1, false, true) then return end - if mobs:protect(self, clicker) then return end - if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end end, }) diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua index b7d919cfff..d7433a092d 100644 --- a/mods/ENTITIES/mobs_mc/pig.lua +++ b/mods/ENTITIES/mobs_mc/pig.lua @@ -6,7 +6,8 @@ mobs:register_mob("mobs_mc:pig", { description = S("Pig"), type = "animal", spawn_class = "passive", - runaway = true, + skittish = true, + rotate = 270, hp_min = 10, hp_max = 10, xp_min = 1, @@ -19,11 +20,30 @@ mobs:register_mob("mobs_mc:pig", { "mobs_mc_pig.png", -- base "blank.png", -- saddle }}, + + --head code + has_head = true, + head_bone = "head", + + swap_y_with_x = false, + reverse_head_yaw = false, + + head_bone_pos_y = 2.4, + head_bone_pos_z = 0, + + head_height_offset = 1.1, + head_direction_offset = 0, + head_pitch_modifier = 0, + --end head code + visual_size = {x=2.5, y=2.5}, makes_footstep_sound = true, walk_velocity = 1, run_velocity = 3, follow_velocity = 3.4, + breed_distance = 1.5, + baby_size = 0.5, + follow_distance = 2, drops = { {name = mobs_mc.items.porkchop_raw, chance = 1, @@ -50,7 +70,7 @@ mobs:register_mob("mobs_mc:pig", { run_start = 0, run_end = 40, }, - follow = mobs_mc.follow.pig, + follow = "mcl_farming:carrot_item", view_range = 8, do_custom = function(self, dtime) @@ -91,12 +111,17 @@ mobs:register_mob("mobs_mc:pig", { return end - local wielditem = clicker:get_wielded_item() - -- Feed pig - if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then - if mobs:feed_tame(self, clicker, 1, true, true) then return end + --attempt to enter breed state + if mobs.enter_breed_state(self,clicker) then + return + end + + --ignore other logic + --make baby grow faster + if self.baby then + mobs.make_baby_grow_faster(self,clicker) + return end - if mobs:protect(self, clicker) then return end if self.child then return @@ -104,6 +129,8 @@ mobs:register_mob("mobs_mc:pig", { -- Put saddle on pig local item = clicker:get_wielded_item() + local wielditem = item + if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then self.base_texture = { "blank.png", -- baby @@ -164,10 +191,6 @@ mobs:register_mob("mobs_mc:pig", { inv:set_stack("main",self.driver:get_wield_index(), wielditem) end return - - -- Capture pig - elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then - mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) end end, @@ -188,22 +211,53 @@ mobs:spawn_specific( "overworld", "ground", { -"FlowerForest", -"Swampland", -"Taiga", -"ExtremeHills", -"BirchForest", -"MegaSpruceTaiga", -"MegaTaiga", -"ExtremeHills+", -"Forest", -"Plains", -"ColdTaiga", -"SunflowerPlains", -"RoofedForest", -"MesaPlateauFM_grasstop", -"ExtremeHillsM", -"BirchForestM", + "FlowerForest_beach", + "Forest_beach", + "StoneBeach", + "ColdTaiga_beach_water", + "Taiga_beach", + "Savanna_beach", + "Plains_beach", + "ExtremeHills_beach", + "ColdTaiga_beach", + "Swampland_shore", + "JungleM_shore", + "Jungle_shore", + "MesaPlateauFM_sandlevel", + "MesaPlateauF_sandlevel", + "MesaBryce_sandlevel", + "Mesa_sandlevel", + "Mesa", + "FlowerForest", + "Swampland", + "Taiga", + "ExtremeHills", + "Jungle", + "Savanna", + "BirchForest", + "MegaSpruceTaiga", + "MegaTaiga", + "ExtremeHills+", + "Forest", + "Plains", + "Desert", + "ColdTaiga", + "IcePlainsSpikes", + "SunflowerPlains", + "IcePlains", + "RoofedForest", + "ExtremeHills+_snowtop", + "MesaPlateauFM_grasstop", + "JungleEdgeM", + "ExtremeHillsM", + "JungleM", + "BirchForestM", + "MesaPlateauF", + "MesaPlateauFM", + "MesaPlateauF_grasstop", + "MesaBryce", + "JungleEdge", + "SavannaM", }, 9, minetest.LIGHT_MAX+1, diff --git a/mods/ENTITIES/mobs_mc/polar_bear.lua b/mods/ENTITIES/mobs_mc/polar_bear.lua index 98268961bd..0476229b50 100644 --- a/mods/ENTITIES/mobs_mc/polar_bear.lua +++ b/mods/ENTITIES/mobs_mc/polar_bear.lua @@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:polar_bear", { walk_velocity = 1.2, run_velocity = 2.4, group_attack = true, - attack_type = "dogfight", + attack_type = "punch", drops = { -- 3/4 chance to drop raw fish (poor approximation) {name = mobs_mc.items.fish_raw, diff --git a/mods/ENTITIES/mobs_mc/rabbit.lua b/mods/ENTITIES/mobs_mc/rabbit.lua index 6b47fec706..90d5c27bf0 100644 --- a/mods/ENTITIES/mobs_mc/rabbit.lua +++ b/mods/ENTITIES/mobs_mc/rabbit.lua @@ -8,7 +8,7 @@ local rabbit = { spawn_class = "passive", passive = true, reach = 1, - + rotate = 270, hp_min = 3, hp_max = 3, xp_min = 1, @@ -62,8 +62,6 @@ local rabbit = { on_rightclick = function(self, clicker) -- Feed, tame protect or capture if mobs:feed_tame(self, clicker, 1, true, true) then return end - if mobs:protect(self, clicker) then return end - if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end end, do_custom = function(self) -- Easter egg: Change texture if rabbit is named “Toast” @@ -116,22 +114,53 @@ mobs:spawn_specific( "overworld", "ground", { -"FlowerForest", -"Swampland", -"Taiga", -"ExtremeHills", -"BirchForest", -"MegaSpruceTaiga", -"MegaTaiga", -"ExtremeHills+", -"Forest", -"Plains", -"ColdTaiga", -"SunflowerPlains", -"RoofedForest", -"MesaPlateauFM_grasstop", -"ExtremeHillsM", -"BirchForestM", + "FlowerForest_beach", + "Forest_beach", + "StoneBeach", + "ColdTaiga_beach_water", + "Taiga_beach", + "Savanna_beach", + "Plains_beach", + "ExtremeHills_beach", + "ColdTaiga_beach", + "Swampland_shore", + "JungleM_shore", + "Jungle_shore", + "MesaPlateauFM_sandlevel", + "MesaPlateauF_sandlevel", + "MesaBryce_sandlevel", + "Mesa_sandlevel", + "Mesa", + "FlowerForest", + "Swampland", + "Taiga", + "ExtremeHills", + "Jungle", + "Savanna", + "BirchForest", + "MegaSpruceTaiga", + "MegaTaiga", + "ExtremeHills+", + "Forest", + "Plains", + "Desert", + "ColdTaiga", + "IcePlainsSpikes", + "SunflowerPlains", + "IcePlains", + "RoofedForest", + "ExtremeHills+_snowtop", + "MesaPlateauFM_grasstop", + "JungleEdgeM", + "ExtremeHillsM", + "JungleM", + "BirchForestM", + "MesaPlateauF", + "MesaPlateauFM", + "MesaPlateauF_grasstop", + "MesaBryce", + "JungleEdge", + "SavannaM", }, 9, minetest.LIGHT_MAX+1, diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua index 9ddc0adeec..1527fd6dac 100644 --- a/mods/ENTITIES/mobs_mc/sheep.lua +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -63,8 +63,13 @@ mobs:register_mob("mobs_mc:sheep", { hp_max = 8, xp_min = 1, xp_max = 3, + skittish = true, + breed_distance = 1.5, + baby_size = 0.5, + follow_distance = 2, + follow = mobs_mc.items.wheat, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45}, - + rotate = 270, visual = "mesh", visual_size = {x=3, y=3}, mesh = "mobs_mc_sheepfur.b3d", @@ -73,6 +78,23 @@ mobs:register_mob("mobs_mc:sheep", { color = "unicolor_white", makes_footstep_sound = true, walk_velocity = 1, + run_velocity = 3, + + --head code + has_head = true, + head_bone = "head", + + swap_y_with_x = false, + reverse_head_yaw = false, + + head_bone_pos_y = 3.6, + head_bone_pos_z = -0.6, + + head_height_offset = 1.0525, + head_direction_offset = 0.5, + head_pitch_modifier = 0, + --end head code + drops = { {name = mobs_mc.items.mutton_raw, chance = 1, @@ -99,7 +121,6 @@ mobs:register_mob("mobs_mc:sheep", { walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, - follow = mobs_mc.follow.sheep, view_range = 12, -- Eat grass @@ -195,8 +216,16 @@ mobs:register_mob("mobs_mc:sheep", { on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() - if mobs:feed_tame(self, clicker, 1, true, true) then return end - if mobs:protect(self, clicker) then return end + --attempt to enter breed state + if mobs.enter_breed_state(self,clicker) then + return + end + + --make baby grow faster + if self.baby then + mobs.make_baby_grow_faster(self,clicker) + return + end if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then self.gotten = true @@ -252,7 +281,6 @@ mobs:register_mob("mobs_mc:sheep", { end return end - if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end end, on_breed = function(parent1, parent2) -- Breed sheep and choose a fur color for the child. @@ -309,22 +337,53 @@ mobs:spawn_specific( "overworld", "ground", { -"FlowerForest", -"Swampland", -"Taiga", -"ExtremeHills", -"BirchForest", -"MegaSpruceTaiga", -"MegaTaiga", -"ExtremeHills+", -"Forest", -"Plains", -"ColdTaiga", -"SunflowerPlains", -"RoofedForest", -"MesaPlateauFM_grasstop", -"ExtremeHillsM", -"BirchForestM", + "FlowerForest_beach", + "Forest_beach", + "StoneBeach", + "ColdTaiga_beach_water", + "Taiga_beach", + "Savanna_beach", + "Plains_beach", + "ExtremeHills_beach", + "ColdTaiga_beach", + "Swampland_shore", + "JungleM_shore", + "Jungle_shore", + "MesaPlateauFM_sandlevel", + "MesaPlateauF_sandlevel", + "MesaBryce_sandlevel", + "Mesa_sandlevel", + "Mesa", + "FlowerForest", + "Swampland", + "Taiga", + "ExtremeHills", + "Jungle", + "Savanna", + "BirchForest", + "MegaSpruceTaiga", + "MegaTaiga", + "ExtremeHills+", + "Forest", + "Plains", + "Desert", + "ColdTaiga", + "IcePlainsSpikes", + "SunflowerPlains", + "IcePlains", + "RoofedForest", + "ExtremeHills+_snowtop", + "MesaPlateauFM_grasstop", + "JungleEdgeM", + "ExtremeHillsM", + "JungleM", + "BirchForestM", + "MesaPlateauF", + "MesaPlateauFM", + "MesaPlateauF_grasstop", + "MesaBryce", + "JungleEdge", + "SavannaM", }, 0, minetest.LIGHT_MAX+1, @@ -336,3 +395,4 @@ mobs_mc.spawn_height.overworld_max) -- spawn eggs mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0) + diff --git a/mods/ENTITIES/mobs_mc/shulker.lua b/mods/ENTITIES/mobs_mc/shulker.lua index 0d5ad880a9..9932c5adda 100644 --- a/mods/ENTITIES/mobs_mc/shulker.lua +++ b/mods/ENTITIES/mobs_mc/shulker.lua @@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:shulker", { description = S("Shulker"), type = "monster", spawn_class = "hostile", - attack_type = "shoot", + attack_type = "projectile", shoot_interval = 0.5, arrow = "mobs_mc:shulkerbullet", shoot_offset = 0.5, diff --git a/mods/ENTITIES/mobs_mc/silverfish.lua b/mods/ENTITIES/mobs_mc/silverfish.lua index 5af3c8aa04..148c4c722d 100644 --- a/mods/ENTITIES/mobs_mc/silverfish.lua +++ b/mods/ENTITIES/mobs_mc/silverfish.lua @@ -44,7 +44,7 @@ mobs:register_mob("mobs_mc:silverfish", { run_start = 0, run_end = 20, }, view_range = 16, - attack_type = "dogfight", + attack_type = "punch", damage = 1, reach = 1, }) diff --git a/mods/ENTITIES/mobs_mc/skeleton+stray.lua b/mods/ENTITIES/mobs_mc/skeleton+stray.lua index 61e1c6eb25..37b1fc6ddb 100644 --- a/mods/ENTITIES/mobs_mc/skeleton+stray.lua +++ b/mods/ENTITIES/mobs_mc/skeleton+stray.lua @@ -16,11 +16,15 @@ local skeleton = { description = S("Skeleton"), type = "monster", spawn_class = "hostile", + hostile = true, + rotate = 270, hp_min = 20, hp_max = 20, xp_min = 6, xp_max = 6, breath_max = -1, + eye_height = 1.5, + projectile_cooldown = 1.5, armor = {undead = 100, fleshy = 100}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, pathfinding = 1, @@ -31,6 +35,22 @@ local skeleton = { "mcl_bows_bow_0.png", -- bow "mobs_mc_skeleton.png", -- skeleton } }, + + --head code + has_head = false, + head_bone = "head", + + swap_y_with_x = true, + reverse_head_yaw = true, + + head_bone_pos_y = 2.4, + head_bone_pos_z = 0, + + head_height_offset = 1.1, + head_direction_offset = 0, + head_pitch_modifier = 0, + --end head code + visual_size = {x=1, y=1}, makes_footstep_sound = true, textures = { @@ -43,7 +63,7 @@ local skeleton = { walk_velocity = 1.2, run_velocity = 2.4, damage = 2, - reach = 2, + reach = 3, drops = { {name = mobs_mc.items.arrow, chance = 1, @@ -75,6 +95,8 @@ local skeleton = { walk_speed = 15, walk_start = 40, walk_end = 60, + run_start = 40, + run_end = 60, run_speed = 30, shoot_start = 70, shoot_end = 90, @@ -86,13 +108,13 @@ local skeleton = { ignited_by_sunlight = true, view_range = 16, fear_height = 4, - attack_type = "dogshoot", + attack_type = "projectile", arrow = "mcl_bows:arrow_entity", shoot_arrow = function(self, pos, dir) if mod_bows then -- 2-4 damage per arrow - local dmg = math.max(4, math.random(2, 8)) - mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) + local dmg = math.random(2,4) + mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) end end, shoot_interval = 2, diff --git a/mods/ENTITIES/mobs_mc/skeleton_wither.lua b/mods/ENTITIES/mobs_mc/skeleton_wither.lua index 1c0bdbea1b..279a1d8cbb 100644 --- a/mods/ENTITIES/mobs_mc/skeleton_wither.lua +++ b/mods/ENTITIES/mobs_mc/skeleton_wither.lua @@ -87,7 +87,7 @@ mobs:register_mob("mobs_mc:witherskeleton", { fire_damage = 0, light_damage = 0, view_range = 16, - attack_type = "dogfight", + attack_type = "punch", dogshoot_switch = 1, dogshoot_count_max =0.5, fear_height = 4, diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua index 0c5fe24ac0..0cae6757dd 100644 --- a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -64,6 +64,7 @@ local slime_big = { hp_max = 16, xp_min = 4, xp_max = 4, + rotate = 270, collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02}, visual_size = {x=12.5, y=12.5}, textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}}, @@ -95,8 +96,9 @@ local slime_big = { }, fall_damage = 0, view_range = 16, - attack_type = "dogfight", + attack_type = "jump_punch", passive = false, + jump_only = true, jump = true, walk_velocity = 2.5, run_velocity = 2.5, @@ -309,6 +311,7 @@ local magma_cube_big = { }, walk_velocity = 4, run_velocity = 4, + rotate = 270, damage = 6, reach = 3, armor = 53, @@ -332,12 +335,13 @@ local magma_cube_big = { }, water_damage = 0, lava_damage = 0, - fire_damage = 0, + fire_damage = 0, light_damage = 0, fall_damage = 0, view_range = 16, - attack_type = "dogfight", + attack_type = "jump_punch", passive = false, + jump_only = true, jump = true, jump_height = 8, walk_chance = 0, diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.4.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.4.ogg index 5c9ee492ba4d2315ab820b8149dcb5b73cfc62f6..acb236445e2b530640a1c98a54c81d20a9a3672a 100644 GIT binary patch delta 10470 zcmZX)c~lbb`!_zID6WA587?6%A!=_Iw6aA|K+P2uLTpjARMZyJ$~F+o5XCh6nAzJR z+;EhVQrpV~%yvy7x5~;EOWQZw{L$z4ob!CY=b1Bq+}AxbXXaY&xn9@nx}QfCZN)~W zq{IMF;Qt(R->hHqcewSoXsiso(Dbhi(aCc!bb2dewFrL4e=qAMbQk_U#R<*g*e!lG z^<`!j>gVt0zbqnb)@9aW7V_oytof|jEPU2T-}Z}1Z*+X$_;h~B4_I=ed+PhIhRK=9 z1`{5=IGDbGQ6vifQ9Z(_eJ;x^UDt5*eA%p|;oPjr#r2M37s5^iU$y;oyP|CKORqin z8UD80-u{39|3(~aj~BNr#cwveHvj#ktN^KS} z^W}15I382YK}2iAPea|0xp0MJ{NA_I9(ya6HMJNgq?6#ri##eODFtTVnqU7*tJyU# 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100}, - collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7}, + collisionbox = {-0.45, 0, -0.45, 0.45, 0.9, 0.45}, visual = "mesh", mesh = "mobs_mc_spider.b3d", textures = { @@ -44,7 +49,7 @@ local spider = { distance = 16, }, walk_velocity = 1.3, - run_velocity = 2.8, + run_velocity = 2.75, --spider can become extremely difficult if any higher jump = true, jump_height = 4, view_range = 16, diff --git a/mods/ENTITIES/mobs_mc/squid.lua b/mods/ENTITIES/mobs_mc/squid.lua index 0c425bb515..55d4b05c3d 100644 --- a/mods/ENTITIES/mobs_mc/squid.lua +++ b/mods/ENTITIES/mobs_mc/squid.lua @@ -17,6 +17,8 @@ mobs:register_mob("mobs_mc:squid", { xp_min = 1, xp_max = 3, armor = 100, + rotate = 270, + tilt_swim = true, -- FIXME: If the squid is near the floor, it turns black collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4}, visual = "mesh", @@ -48,8 +50,7 @@ mobs:register_mob("mobs_mc:squid", { }, visual_size = {x=3, y=3}, makes_footstep_sound = false, - fly = true, - fly_in = { 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LNkvXXu0mjfiR>Ik literal 0 HcmV?d00001 diff --git a/mods/ENTITIES/mobs_mc/vex.lua b/mods/ENTITIES/mobs_mc/vex.lua index a72827d5d4..c23643cda0 100644 --- a/mods/ENTITIES/mobs_mc/vex.lua +++ b/mods/ENTITIES/mobs_mc/vex.lua @@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:vex", { spawn_class = "hostile", pathfinding = 1, passive = false, - attack_type = "dogfight", + attack_type = "punch", physical = false, hp_min = 14, hp_max = 14, diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index db9cf3b19e..154e9411fb 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -962,14 +962,18 @@ mobs:register_mob("mobs_mc:villager", { }, }, visual_size = {x=2.75, y=2.75}, + rotate = 270, + skittish = true, makes_footstep_sound = true, walk_velocity = 1.2, - run_velocity = 2.4, + run_velocity = 3, drops = {}, can_despawn = false, -- TODO: sounds sounds = { random = "mobs_mc_villager", + damage = "mobs_mc_villager_hurt", + death = "mobs_mc_villager_hurt", distance = 10, }, animation = { diff --git a/mods/ENTITIES/mobs_mc/villager_evoker.lua b/mods/ENTITIES/mobs_mc/villager_evoker.lua index 04c95b88f2..f87483e2bc 100644 --- a/mods/ENTITIES/mobs_mc/villager_evoker.lua +++ b/mods/ENTITIES/mobs_mc/villager_evoker.lua @@ -35,7 +35,7 @@ mobs:register_mob("mobs_mc:evoker", { walk_velocity = 0.2, run_velocity = 1.4, group_attack = true, - attack_type = "dogfight", + attack_type = "punch", -- Summon vexes custom_attack = function(self, to_attack) local r = pr:next(2,4) diff --git a/mods/ENTITIES/mobs_mc/villager_illusioner.lua b/mods/ENTITIES/mobs_mc/villager_illusioner.lua index 496f08fc62..46b8760a1f 100644 --- a/mods/ENTITIES/mobs_mc/villager_illusioner.lua +++ b/mods/ENTITIES/mobs_mc/villager_illusioner.lua @@ -10,7 +10,7 @@ mobs:register_mob("mobs_mc:illusioner", { description = S("Illusioner"), type = "monster", spawn_class = "hostile", - attack_type = "shoot", + attack_type = "projectile", shoot_interval = 2.5, shoot_offset = 1.5, arrow = "mcl_bows:arrow_entity", @@ -18,7 +18,7 @@ mobs:register_mob("mobs_mc:illusioner", { if mod_bows then -- 1-4 damage per arrow local dmg = math.random(1, 4) - mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) + mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) end end, hp_min = 32, diff --git a/mods/ENTITIES/mobs_mc/villager_vindicator.lua b/mods/ENTITIES/mobs_mc/villager_vindicator.lua index 276f800116..7df54ef58d 100644 --- a/mods/ENTITIES/mobs_mc/villager_vindicator.lua +++ b/mods/ENTITIES/mobs_mc/villager_vindicator.lua @@ -37,7 +37,7 @@ mobs:register_mob("mobs_mc:vindicator", { reach = 2, walk_velocity = 1.2, run_velocity = 2.4, - attack_type = "dogfight", + attack_type = "punch", drops = { {name = mobs_mc.items.emerald, chance = 1, diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index 1948b693d8..450710c49f 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -29,6 +29,9 @@ mobs:register_mob("mobs_mc:villager_zombie", { description = S("Zombie Villager"), type = "monster", spawn_class = "hostile", + hostile = true, + rotate = 270, + eye_height = 1.65, hp_min = 20, hp_max = 20, xp_min = 5, @@ -51,8 +54,8 @@ mobs:register_mob("mobs_mc:villager_zombie", { damage = 3, reach = 2, walk_velocity = 1.2, - run_velocity = 2.4, - attack_type = "dogfight", + run_velocity = 3.5, + attack_type = "punch", group_attack = true, drops = { {name = mobs_mc.items.rotten_flesh, diff --git a/mods/ENTITIES/mobs_mc/witch.lua b/mods/ENTITIES/mobs_mc/witch.lua index 8ebe71fc02..0c72d00188 100644 --- a/mods/ENTITIES/mobs_mc/witch.lua +++ b/mods/ENTITIES/mobs_mc/witch.lua @@ -34,7 +34,7 @@ mobs:register_mob("mobs_mc:witch", { run_velocity = 2.4, pathfinding = 1, group_attack = true, - attack_type = "dogshoot", + attack_type = "projectile", arrow = "mobs_mc:potion_arrow", shoot_interval = 2.5, shoot_offset = 1, diff --git a/mods/ENTITIES/mobs_mc/wither.lua b/mods/ENTITIES/mobs_mc/wither.lua index 72459a3549..7c9072f431 100644 --- a/mods/ENTITIES/mobs_mc/wither.lua +++ b/mods/ENTITIES/mobs_mc/wither.lua @@ -53,7 +53,7 @@ mobs:register_mob("mobs_mc:wither", { }, lava_damage = 0, fire_damage = 0, - attack_type = "dogshoot", + attack_type = "projectile", explosion_strength = 8, dogshoot_stop = true, arrow = "mobs_mc:wither_skull", diff --git a/mods/ENTITIES/mobs_mc/wolf.lua b/mods/ENTITIES/mobs_mc/wolf.lua index 7f14ac6b0d..89a4b46290 100644 --- a/mods/ENTITIES/mobs_mc/wolf.lua +++ b/mods/ENTITIES/mobs_mc/wolf.lua @@ -23,13 +23,31 @@ local wolf = { type = "animal", spawn_class = "passive", can_despawn = true, + neutral = true, hp_min = 8, hp_max = 8, xp_min = 1, xp_max = 3, + rotate = 270, passive = false, group_attack = true, - collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3}, + + --head code + has_head = false, + head_bone = "head", + + swap_y_with_x = false, + reverse_head_yaw = false, + + head_bone_pos_y = 3.6, + head_bone_pos_z = -0.6, + + head_height_offset = 1.0525, + head_direction_offset = 0.5, + head_pitch_modifier = 0, + --end head code + + collisionbox = {-0.3, -0.00, -0.3, 0.3, 0.85, 0.3}, visual = "mesh", mesh = "mobs_mc_wolf.b3d", textures = { @@ -53,7 +71,7 @@ local wolf = { run_velocity = 3, damage = 4, reach = 2, - attack_type = "dogfight", + attack_type = "punch", fear_height = 4, follow = mobs_mc.follow.wolf, on_rightclick = function(self, clicker) @@ -75,6 +93,7 @@ local wolf = { dog:set_yaw(yaw) ent = dog:get_luaentity() ent.owner = clicker:get_player_name() + ent.tamed = true -- cornfirm taming minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true) -- Replace wolf @@ -142,17 +161,29 @@ dog.owner_loyal = true dog.follow_velocity = 3.2 -- Automatically teleport dog to owner dog.do_custom = mobs_mc.make_owner_teleport_function(12) -dog.follow = mobs_mc.follow.dog dog.attack_animals = nil dog.specific_attack = nil +dog.breed_distance = 1.5 +dog.baby_size = 0.5 +dog.follow_distance = 2 +dog.follow = "mcl_mobitems:beef" + dog.on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() - if mobs:protect(self, clicker) then + --owner is broken for this + --attempt to enter breed state + if mobs.enter_breed_state(self,clicker) then return - elseif item:get_name() ~= "" and mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then + end + + --make baby grow faster + if self.baby then + mobs.make_baby_grow_faster(self,clicker) return - elseif is_food(item:get_name()) then + end + + if is_food(item:get_name()) then -- Feed to increase health local hp = self.health local hp_add = 0 diff --git a/mods/ENTITIES/mobs_mc/zombie.lua b/mods/ENTITIES/mobs_mc/zombie.lua index 4ae5796b30..7d0fb14913 100644 --- a/mods/ENTITIES/mobs_mc/zombie.lua +++ b/mods/ENTITIES/mobs_mc/zombie.lua @@ -49,6 +49,8 @@ local zombie = { description = S("Zombie"), type = "monster", spawn_class = "hostile", + hostile = true, + rotate = 270, hp_min = 20, hp_max = 20, xp_min = 5, @@ -74,8 +76,25 @@ local zombie = { damage = "mobs_mc_zombie_hurt", distance = 16, }, - walk_velocity = .8, - run_velocity = 1.6, + + --head code + has_head = false, + head_bone = "Head", + + swap_y_with_x = true, + reverse_head_yaw = true, + + head_bone_pos_y = 2.4, + head_bone_pos_z = 0, + + head_height_offset = 1.1, + head_direction_offset = 0, + head_pitch_modifier = 0, + --end head code + + eye_height = 1.65, + walk_velocity = 1, + run_velocity = 3.5, damage = 3, reach = 2, fear_height = 4, @@ -93,7 +112,8 @@ local zombie = { ignited_by_sunlight = true, sunlight_damage = 2, view_range = 16, - attack_type = "dogfight", + attack_type = "punch", + punch_timer_cooloff = 0.5, harmed_by_heal = true, } diff --git a/mods/ENTITIES/mobs_mc/zombiepig.lua b/mods/ENTITIES/mobs_mc/zombiepig.lua index 1ea4197c16..72a19f4139 100644 --- a/mods/ENTITIES/mobs_mc/zombiepig.lua +++ b/mods/ENTITIES/mobs_mc/zombiepig.lua @@ -15,13 +15,16 @@ local pigman = { -- type="animal", passive=false: This combination is needed for a neutral mob which becomes hostile, if attacked type = "animal", passive = false, + neutral = true, + rotate = 270, spawn_class = "passive", + hostile_cooldown = 15, --seconds hp_min = 20, hp_max = 20, xp_min = 6, xp_max = 6, armor = {undead = 90, fleshy = 90}, - attack_type = "dogfight", + attack_type = "punch", group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" }, damage = 9, reach = 2, @@ -41,6 +44,22 @@ local pigman = { damage = "mobs_mc_zombiepig_hurt", distance = 16, }, + + --head code + has_head = false, + head_bone = "head", + + swap_y_with_x = true, + reverse_head_yaw = true, + + head_bone_pos_y = 2.4, + head_bone_pos_z = 0, + + head_height_offset = 1.1, + head_direction_offset = 0, + head_pitch_modifier = 0, + --end head code + jump = true, makes_footstep_sound = true, walk_velocity = .8, From e0c94ccb8a75ef23ad154fe1b25715b908e0a397 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Wed, 28 Apr 2021 21:58:28 -0400 Subject: [PATCH 55/68] Stop thorns enchant from crashing server when dealing damage to mobs --- mods/ITEMS/mcl_armor/damage.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index c5023deb55..3732de8e60 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -81,7 +81,7 @@ mcl_damage.register_modifier(function(obj, damage, reason) local thorns_damage = thorns_damage_regular + thorns_damage_irregular if thorns_damage > 0 and reason.type ~= "thorns" and reason.source ~= obj then - mcl_util.deal_damage(reason.source, {type = "thorns", direct = obj}) + mcl_util.deal_damage(reason.source, thorns_damage) local thorns_item = thorns_pieces[math.random(#thorns_pieces)] mcl_util.use_item_durability(thorns_item.itemstack, 2) From cf46f0d8b88870170a0a00367601f031499f193a Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Thu, 29 Apr 2021 01:32:57 -0400 Subject: [PATCH 56/68] Fix crashing if null itemstack enchant when player is hacking --- mods/ITEMS/mcl_enchanting/engine.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/ITEMS/mcl_enchanting/engine.lua b/mods/ITEMS/mcl_enchanting/engine.lua index e5b61d328c..89fdc393dc 100644 --- a/mods/ITEMS/mcl_enchanting/engine.lua +++ b/mods/ITEMS/mcl_enchanting/engine.lua @@ -6,6 +6,9 @@ function mcl_enchanting.is_book(itemname) end function mcl_enchanting.get_enchantments(itemstack) + if not itemstack then + return({}) + end return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {} end From 6fac49550e3a126d48c0d87617698e89bbe2b945 Mon Sep 17 00:00:00 2001 From: Marcin Serwin Date: Thu, 29 Apr 2021 08:18:33 +0200 Subject: [PATCH 57/68] Fix kicking players from bed when it's destroyed --- mods/ITEMS/mcl_beds/functions.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index b1ce06b96e..ecd7496036 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -88,7 +88,7 @@ local function lay_down(player, pos, bed_pos, state, skip) end for _, other_pos in pairs(mcl_beds.bed_pos) do - if vector.distance(bed_pos, other_pos) < 0.1 then + if vector.distance(bed_pos2, other_pos) < 0.1 then return false, S("This bed is already occupied!") end end @@ -170,7 +170,7 @@ local function lay_down(player, pos, bed_pos, state, skip) mcl_beds.player[name] = 1 mcl_beds.pos[name] = pos - mcl_beds.bed_pos[name] = bed_pos + mcl_beds.bed_pos[name] = bed_pos2 player_in_bed = player_in_bed + 1 -- physics, eye_offset, etc player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) From 33c0aa23c5b6023a9a91fe88e8623c52a190ffea Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 10:58:10 +0200 Subject: [PATCH 58/68] Re-add thorns damage type --- mods/ITEMS/mcl_armor/damage.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index 3732de8e60..8ad566d184 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -81,7 +81,7 @@ mcl_damage.register_modifier(function(obj, damage, reason) local thorns_damage = thorns_damage_regular + thorns_damage_irregular if thorns_damage > 0 and reason.type ~= "thorns" and reason.source ~= obj then - mcl_util.deal_damage(reason.source, thorns_damage) + mcl_util.deal_damage(reason.source, thorns_damage, {type = "thorns", direct = obj}) local thorns_item = thorns_pieces[math.random(#thorns_pieces)] mcl_util.use_item_durability(thorns_item.itemstack, 2) From 199488cc74b8d6f31d901a20d39e52e309499607 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 11:17:52 +0200 Subject: [PATCH 59/68] Add nil check for crash prevention --- mods/CORE/mcl_util/init.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index f619b54656..f976457c0b 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -532,6 +532,10 @@ function mcl_util.get_object_name(object) else local luaentity = object:get_luaentity() + if not luaentity then + return "" + end + return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name end end From ec08032b62d6377ef5d94dbba4fdcd923f09d298 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 11:40:09 +0200 Subject: [PATCH 60/68] Add on_break callback --- mods/ITEMS/mcl_armor/api.lua | 2 ++ mods/ITEMS/mcl_armor/damage.lua | 16 ++++++++++++---- 2 files changed, 14 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index 2e5ba11120..566ce5c490 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -92,6 +92,7 @@ function mcl_armor.register_set(def) local groups = def.groups or {} local on_equip_callbacks = def.on_equip_callbacks or {} local on_unequip_callbacks = def.on_unequip_callbacks or {} + local on_break_callbacks = def.on_break_callbacks or {} local textures = def.textures or {} local previews = def.previews or {} local durabilities = def.durabilities or {} @@ -125,6 +126,7 @@ function mcl_armor.register_set(def) on_secondary_use = mcl_armor.equip_on_use, _on_equip = on_equip_callbacks[name] or def.on_equip, _on_unequip = on_unequip_callbacks[name] or def.on_unequip, + _on_break = on_break_callbacks[name] or def.on_break, _mcl_armor_element = name, _mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png", _mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png", diff --git a/mods/ITEMS/mcl_armor/damage.lua b/mods/ITEMS/mcl_armor/damage.lua index 8ad566d184..f170334954 100644 --- a/mods/ITEMS/mcl_armor/damage.lua +++ b/mods/ITEMS/mcl_armor/damage.lua @@ -1,3 +1,12 @@ +local function use_durability(obj, inv, index, stack, uses) + local def = stack:get_definition() + mcl_util.use_item_durability(stack, uses) + if stack:is_empty() and def and def._on_break then + stack = def._on_break(obj) or stack + end + inv:set_stack("armor", index, stack) +end + mcl_damage.register_modifier(function(obj, damage, reason) local flags = reason.flags @@ -28,8 +37,7 @@ mcl_damage.register_modifier(function(obj, damage, reason) points = points + minetest.get_item_group(itemname, "mcl_armor_points") toughness = toughness + minetest.get_item_group(itemname, "mcl_armor_toughness") - mcl_util.use_item_durability(itemstack, uses) - inv:set_stack("armor", element.index, itemstack) + use_durability(obj, inv, element.index, itemstack, uses) end if not flags.bypasses_magic then @@ -84,8 +92,8 @@ mcl_damage.register_modifier(function(obj, damage, reason) mcl_util.deal_damage(reason.source, thorns_damage, {type = "thorns", direct = obj}) local thorns_item = thorns_pieces[math.random(#thorns_pieces)] - mcl_util.use_item_durability(thorns_item.itemstack, 2) - inv:set_stack("armor", thorns_item.index, thorns_item.itemstack) + + use_durability(obj, inv, thorns_item.index, thorns_item.itemstack, 2) end mcl_armor.update(obj) From 87e41cc9a939e83c4c287cd6f231a8cc086819f2 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 11:46:27 +0200 Subject: [PATCH 61/68] Add support for armor texture and preview being functions --- mods/ITEMS/mcl_armor/api.lua | 22 ++++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index 566ce5c490..b632eeca7d 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -205,12 +205,26 @@ function mcl_armor.update(obj) if not itemstack:is_empty() then local def = itemstack:get_definition() - if def._mcl_armor_texture then - info.texture = "(" .. def._mcl_armor_texture .. ")" .. (info.texture and "^" .. info.texture or "") + local texture = def._mcl_armor_texture + + if texture then + if type(texture) == "function" then + texture = texture(obj, itemstack) + end + if texture then + info.texture = "(" .. texture .. ")" .. (info.texture and "^" .. info.texture or "") + end end - if obj:is_player() and def._mcl_armor_preview then - info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" ) + local preview = def._mcl_armor_preview + + if obj:is_player() and preview then + if type(preview) == "function" then + preview = preview(obj, itemstack) + end + if preview then + info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" ) + end end info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points") From 6550e3e8e2200099ddc61a1ffccd44013bab8565 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 11:51:06 +0200 Subject: [PATCH 62/68] Add per-element armor groups --- mods/ITEMS/mcl_armor/api.lua | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/mods/ITEMS/mcl_armor/api.lua b/mods/ITEMS/mcl_armor/api.lua index b632eeca7d..d58b5e666d 100644 --- a/mods/ITEMS/mcl_armor/api.lua +++ b/mods/ITEMS/mcl_armor/api.lua @@ -96,6 +96,7 @@ function mcl_armor.register_set(def) local textures = def.textures or {} local previews = def.previews or {} local durabilities = def.durabilities or {} + local element_groups = def.element_groups or {} for name, element in pairs(mcl_armor.elements) do local itemname = element.name .. "_" .. def.name @@ -111,6 +112,10 @@ function mcl_armor.register_set(def) groups.mcl_armor_uses = (durabilities[name] or math.floor(def.durability * element.durability)) + 1 groups.enchantability = def.enchantability + for k, v in pairs(element_groups) do + groups[k] = v + end + minetest.register_tool(itemstring, { description = S(def.description .. " " .. (descriptions[name] or element.description)), _doc_items_longdesc = mcl_armor.longdesc, From fed1410b7f1de50d7fba259e2c2f957f889d7fa9 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 12:28:34 +0200 Subject: [PATCH 63/68] Add set_on_fire to do_env_damage --- mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua index d5b644f732..c7c4ad27c0 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/backup_code_api.lua @@ -1646,6 +1646,8 @@ local do_env_damage = function(self) self.health = self.health - self.lava_damage + mcl_burning.set_on_fire(self.object, 15) + effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil) if check_for_death(self, "lava", {type = "environment", @@ -1662,6 +1664,8 @@ local do_env_damage = function(self) self.health = self.health - self.fire_damage + mcl_burning.set_on_fire(self.object, 8) + effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil) if check_for_death(self, "fire", {type = "environment", From 7be749a1229fce7322850c7fe046cc0fd9d13f25 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 12:40:18 +0200 Subject: [PATCH 64/68] Update mcl_awards translations --- mods/HUD/awards/locale/awards.de.tr | 7 +++++-- mods/HUD/awards/locale/template.txt | 11 ++++++----- 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/mods/HUD/awards/locale/awards.de.tr b/mods/HUD/awards/locale/awards.de.tr index 2fb04c4ca4..489a196833 100644 --- a/mods/HUD/awards/locale/awards.de.tr +++ b/mods/HUD/awards/locale/awards.de.tr @@ -1,7 +1,7 @@ # textdomain:awards @1: @2=@1: @2 @1 (got)=@1 (erhalten) -@1’s awards:=Auszeichnungen von @1: +@1’s awards:=Auszeichnungen von @: (Secret Award)=(Geheime Auszeichnung) Achievement gotten!=Auszeichnung erhalten! Achievement gotten:=Auszeichnung erhalten: @@ -27,7 +27,6 @@ Awards=Auszeichnungen @1/@2 deaths=@1/@2 Tode @1/@2 dug=@1/@2 abgebaut @1/@2 game joins=@1/@2 Spielen beigetreten -@1/@2 lines of chat=@1/@2 Chatzeilen @1/@2 placed=@1/@2 platziert Die @1 times.=Sterben Sie @1 mal. Die.=Sterben Sie. @@ -58,3 +57,7 @@ Invalid action.=Ungültige Aktion. Player is not online.=Spieler ist nicht online. Done.=Fertig. Achievement “@1” does not exist.=Auszeichnung »@1« existiert nicht. +@1 has made the achievement @2=@1 hat die Auszeichnung @2 erhalten +Write something in chat.=Schreiben Sie etwas in den Chat. +Write @1 chat messages.=Schreiben Sie @1 Chatnachrichten. +@1/@2 chat messages=@1/@2 Chatnachrichten diff --git a/mods/HUD/awards/locale/template.txt b/mods/HUD/awards/locale/template.txt index a1505b3491..ac6a1d7526 100644 --- a/mods/HUD/awards/locale/template.txt +++ b/mods/HUD/awards/locale/template.txt @@ -6,12 +6,11 @@ @1/@2 game joins= @1/@2 placed= @1 (got)= -@1: @1= +@1: @2= @1’s awards:= (Secret Award)= = = -A Cat in a Pop-Tart?!= Achievement gotten!= Achievement gotten:= Achievement gotten: @1= @@ -28,9 +27,9 @@ Join the game.= List awards in chat (deprecated)= Place a block: @1= Place blocks: @1×@2= -Secret Achievement gotten!= -Secret Achievement gotten:= -Secret Achievement gotten: @1= +Secret achievement gotten!= +Secret achievement gotten:= +Secret achievement gotten: @1= Show details of an achievement= Show, clear, disable or enable your achievements= Get this achievement to find out what it is.= @@ -60,3 +59,5 @@ Player is not online.= Done.= Achievement “@1” does not exist.= @1 has made the achievement @2= +Mine a block: @1= +Mine blocks: @1×@2= From db78c1988041f3af0b0dc55a8e8b9691b8de09de Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 12:42:08 +0200 Subject: [PATCH 65/68] Remove legacy mcl_potions translations --- mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index 36f5280b9e..34693d531a 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -112,18 +112,3 @@ No effect=Keine Wirkung A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=Ein werfbarer Trank, der bei Kollision zerbrechen wird, wo er allen nahen Spielern und Mobs einen Statuseffekt geben wird. This particular arrow is tipped and will give an effect when it hits a player or mob.=Diese Pfeilspitze dieses Pfeils in einem Trank getränkt und gibt einen Effekt, wenn er einen Spieler oder einen Mob trifft. - - - -##### not used anymore ##### - -Lingering Weakness Potion=Schwächeverweiltrank -Lingering Weakness Potion +=Schwächeverweiltrank + -Lingering Strength Potion=Stärkeverweiltrank -Lingering Strength Potion II=Stärkeverweiltrank II -Lingering Strength Potion +=Stärkeverweiltrank + -Weakness Splash Potion=Schwächewurftrank -Weakness Splash Potion +=Schwächewurftrank + -Strength Splash Potion=Stärkewurftrank -Strength Splash Potion II=Stärkewurftrank II -Strength Splash Potion +=Stärkewurftrank + From 404097dcc0959bfb29f7b1d0784e105e5b9cf6ee Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 12:43:44 +0200 Subject: [PATCH 66/68] Update german mcl_core translations --- mods/ITEMS/mcl_core/locale/mcl_core.de.tr | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr index 8fbd797222..3d90dd5ae8 100644 --- a/mods/ITEMS/mcl_core/locale/mcl_core.de.tr +++ b/mods/ITEMS/mcl_core/locale/mcl_core.de.tr @@ -274,3 +274,4 @@ Slows down movement=Verlangsamt die Fortbewegung 2×2 saplings @= large tree=2×2 Setzlinge @= großer Baum Grows on sand or dirt next to water=Wächst auf Sand oder Erde neben Wasser Stackable=Stapelbar +Needs soil and water to grow=Braucht Nährboden und Wasser zum wachsen From f8b9f16799835f408939b4d3bda6b283156a536d Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 12:45:15 +0200 Subject: [PATCH 67/68] Update mcl_chests translation template --- mods/ITEMS/mcl_chests/locale/template.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_chests/locale/template.txt b/mods/ITEMS/mcl_chests/locale/template.txt index d680c24c9d..1d947184b1 100644 --- a/mods/ITEMS/mcl_chests/locale/template.txt +++ b/mods/ITEMS/mcl_chests/locale/template.txt @@ -24,7 +24,7 @@ Red Shulker Box= Grey Shulker Box= Black Shulker Box= A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.= -To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.= +To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out.= Shulker Box= Large Chest= Inventory= From ab4b6d214ea70896bca2fa6cf70408fc96c41b3c Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Thu, 29 Apr 2021 12:49:07 +0200 Subject: [PATCH 68/68] Update doc_items translations --- mods/HELP/doc/doc_items/locale/doc_items.de.tr | 9 ++++----- mods/HELP/doc/doc_items/locale/template.txt | 2 +- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/mods/HELP/doc/doc_items/locale/doc_items.de.tr b/mods/HELP/doc/doc_items/locale/doc_items.de.tr index 90747c38a6..f14c99314b 100644 --- a/mods/HELP/doc/doc_items/locale/doc_items.de.tr +++ b/mods/HELP/doc/doc_items/locale/doc_items.de.tr @@ -10,9 +10,9 @@ # Itemname (ca. 25%) @1 (ca. @2%)=@1 (ca. @2%) # List separator (e.g. “one, two, three”) -, =, +, =, # Final list separator (e.g. “One, two and three”) - and = und + and = und 1 second=1 Sekunde A transparent block, basically empty space. It is usually left behind after digging something.=Ein transparenter Block, praktisch leerer Raum. Er wird üblicherweise hinterlassen, nachdem man etwas ausgegraben hat. Air=Luft @@ -32,7 +32,7 @@ Item reference of items which are neither blocks, tools or weapons (esp. craftin Liquids can flow into this block and destroy it.=Flüssigkeiten können in diesen Block hereinfließen und ihn zerstören. Maximum stack size: @1=Maximale Stapelgröße: @1 Mining level: @1=Grabestufe: @1 -Mining ratings:=Grabewertungen: +Mining ratings:=Grabewertungen: • @1, rating @2: @3 s - @4 s=• @1, Wertung @2: @3 s - @4 s • @1, rating @2: @3 s=• @1, Wertung @2: @3 s Mining times:=Grabezeiten: @@ -76,9 +76,8 @@ This block connects to these blocks: @1.=Dieser Block verbindet sich mit den fol This block connects to this block: @1.=Dieser Block verbindet sich mit diesem Block: @1. This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds.=Dieser Block reduziert Ihren Atem und verursacht beim Ertrinken einen Schaden von @1 Trefferpunkt alle 2 Sekunden. This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds.=Dieser Block reduziert Ihren Atem und verursacht beim Ertrinken einen Schaden von @1 Trefferpunkten alle 2 Sekunden. -This block glows faintly. It is barely noticable.=Dieser Block leuchtet schwach. Es ist kaum merklich. This block is a light source with a light level of @1.=Dieser Block ist eine Lichtquelle mit einer Helligkeitsstufe von @1. -This block glows faintly with a light level of @1.=Dieser Block leuchtet schwach mit einer Helligkeitsstufe von @1. +This block glows faintly with a light level of @1.=Dieser Block leuchtet schwach mit einer Helligkeitsstufe von @1. This block is a building block for creating various buildings.=Dieser Block ist für den Bau diverser Gebäude vorgesehen. This block is a liquid with these properties:=Dieser Block ist eine Flüssigkeit mit folgenden Eigenschaften: This block is affected by gravity and can fall.=Dieser Block wird von der Schwerkraft beeinflusst und kann fallen. diff --git a/mods/HELP/doc/doc_items/locale/template.txt b/mods/HELP/doc/doc_items/locale/template.txt index 484e40ec18..77f1078636 100644 --- a/mods/HELP/doc/doc_items/locale/template.txt +++ b/mods/HELP/doc/doc_items/locale/template.txt @@ -2,7 +2,7 @@ Using it as fuel turns it into: @1.= @1 seconds= # Item count times item name -%@1×@2= +@1×@2= # Itemname (25%) @1 (@2%)= # Itemname (<0.5%)